---
title: 'How To Pick THE BEST Main Character For You In Midnight'
source: 'https://youtube.com/watch?v=drCx0j1mwDk'
video_id: 'drCx0j1mwDk'
date: 2026-06-22
duration_sec: 0
---

# How To Pick THE BEST Main Character For You In Midnight

> Source: [How To Pick THE BEST Main Character For You In Midnight](https://youtube.com/watch?v=drCx0j1mwDk)

## Summary

The video provides a comprehensive guide on how to choose a main character for the upcoming World of Warcraft: Midnight expansion. It emphasizes starting with the role (tank, healer, or DPS) as the most important decision, then narrowing down by class theme and ease of play. The video also discusses the volatility of balance changes and the benefits of the Warband system for players who struggle to commit to a single class.

### Key Points

- **Start with Role** [0:50] — The most important decision is choosing a role (tank, healer, DPS) as it dictates how you interact with content.
- **Tanks: Leaders with Responsibility** [2:14] — Tanks lead the group, absorb damage, and have fast queue times but require knowledge of routes.
- **Healers: Stressful but Rewarding** [4:30] — Healers keep everyone alive, are often blamed for deaths, and can be stressful but rewarding.
- **DPS: Melee vs Ranged** [6:11] — DPS are split into melee (mobile, fast-paced) and ranged (safer, but often need to stand still to cast).
- **Use Follower Dungeons to Practice** [7:56] — Follower dungeons are a great way to learn new roles without pressure from other players.
- **Theme Matters for Longevity** [8:42] — Class theme is crucial for long-term enjoyment; pick a class that resonates with you.
- **Easiest Classes for Each Role** [12:00] — Paladin is recommended as an easy tank, Holy Priest for healing, and Beast Mastery Hunter for DPS.
- **Avoid Chasing the Meta** [14:42] — Chasing the 'flavor of the month' leads to constant class swapping; better to pick a class you enjoy.
- **Warband System Eases Multi-Character Play** [16:01] — The Warband system makes most progress account-wide, allowing you to play multiple characters easily.

## Transcript

Hey folks, this is Khani. The Midnight
expansion is almost here with early
access opening up in just a week's time,
so you may feel like you're running out
of time to lock in your main character
for the new adventures awaiting us.
There is a lot to look forward to, but
what class should you experience
everything on first? Do you roll with a
triedand-rue, a favorite DPS that has
never let you down, or do you change
things up for once and try something
new? Well, we've got some useful tips
that might make this extremely tough
decision a bit easier to work through.
So, in this video, we're going to ask
and answer the age-old question. How do
you pick a main character for a new
World of Warcraft expansion? Now, before
we jump in, be sure to hit up that like
button and subscribe so you never miss
another video. Now, if we're ever going
to chip away at this monolith of a
question, we need to start with roles.
What role do you want to play? or what
roles do you want to have access to when
choosing a main class? Because if you
want to tank, mages don't make too much
sense. If you want to heal, well, a
warlock won't quite fit either. Are you
okay with just being able to DPS? Maybe
you want to skip over some cues sometime
as a tank or healer, or just change
things up, in which case you'd need a
class that has access to more than just
one role. The roles that a class has
access to is incredibly important as
that dictates how your character will
interact with the world and how your
class will play during various types of
content. Whether you want to focus on
solo content like delves, prey, world
quests or story quests, jump into group
content like dungeons or raids, or try
your hand at PvP. All of that is going
to look very different through the eyes
of a DPS versus a healer versus a tank.
So, your role is the most important
choice to narrow down first. But what if
you don't really know what role you want
to roll with this time around? Or maybe
you're new to the game and don't really
understand what each role might entail.
Well, let's try and figure that out.
First, let's go through each role, talk
about what their purpose is, what
they're good at, and how important each
one is, and why. Hopefully, we can
narrow this down and find you something
you can get invested in.
Let's start with the tanks because
they're arguably the most important role
in any kind of group content. Tanks lead
the way. Mainly because if anyone else
gets hit first, they'll be checking the
floor for cracks until they hit their
release button. Tanks need to keep all
of the attention or aggro of mobs on
themselves. They take all of the damage
to keep everyone else safe so everyone
else can fulfill their own roles. A dead
DPS does no DPS after all. So, you need
a tank to hold that front line. you
won't survive for very long in any kind
of group content without a tank. So,
that's why they're so important. That's
also why they have some of the fastest Q
times for any kind of queueable content,
and you can usually find a group very
quickly for things like mythic plus
dungeons or raid groups. Tanks also tend
to dictate the pace of any content where
they are needed, pulling monsters and
gathering them up, choosing which route
to take through a dungeon, and how
quickly you move from pack to pack.
Tanks really do lead the way, but that
comes with some extra responsibility.
You're kind of expected to know where to
go, which means tanks tend to have a bit
more homework when compared to other
roles. But if figuring out the best ways
through a dungeon and taking charge of
your group sounds fantastic, then tanks
might be a good fit for you. If you
don't want to take the lead or you
aren't very confident in your tanking,
that can have a negative effect on your
gameplay. And if you aren't enjoying
yourself, well, then what's the point?
The good news is that playing a tank can
be very rewarding, both mentally and
monetarily. It's very satisfying moving
quickly through a dungeon, pulling each
pack perfectly, fine-tuning your pulls
so you can aggro as much as possible
without anyone dying. That is a great
feeling. And then getting into content
faster, whether that's joining a random
queue or signing up for pre-made groups
can help you gear up much faster as
well. As a quick note for tanks in
Mythic Plus specifically, there will be
a new AIX in Midnight that highlights
monsters that you can kill for an easy
to follow route through each dungeon. It
might not be the most efficient route,
but it will guide you through the
dungeon through each boss, and you'll
have all the trash kills required to
fill up the bar. So, learning the new
dungeons and tanking in Mythic Plus
specifically could be much easier in the
new expansion.
Now, the other super important role are
the healers. If the tank is doing their
job right, they're taking all of the
damage, but they're going to need some
support to stay alive. And that's where
the healers come in. Healers keep
everyone alive, so the tanks can keep
tanking and the DPS can keep standing in
fire. I mean, uh, keep DPSing. I
personally think healing is the hardest
role out of the three. It seems pretty
simple on paper. Keep everyone from
dropping to zero health, but for the
most part, everyone is relying on you.
If the tank goes down, everyone else
will quickly follow suit. If the DPS
die, there's no damage coming out to
actually kill anything anymore. And when
you start looking at larger group
content like raids, the other healers
will be relying on you at least a little
bit as well. So healing can be quite
stressful. You are the main thing
standing between victory and defeat,
which means it's very common for healers
to get a lot of flack, even if it's not
their fault. It's just very very easy to
blame the healer if someone dies, even
if that particular DPS has been standing
in the fire for the last minute and a
half. Unfortunately, a lot of bad
players tend to blame the healers first.
And even if they're wrong, that blame is
never going to feel great. But just as
with tanking, healing can be incredibly
satisfying when everything goes right.
You can carry all kinds of content as a
good healer, and saving the day with a
quick external cooldown on the tank or a
well-timed raid cooldown feels amazing.
The tanks and healers are definitely the
keys to any successful group content in
WoW, but they can end up being more
stressful roles due to those extra
responsibilities. So, just keep that in
mind.
That leaves us with the last role, the
DPS. Now, even though I said the tanks
and healers are the cornerstones of any
good group, DPS is still very important.
The higher your DPS, the faster
everything dies, and typically the
easier content is going to be. That's
not an excuse to make the tanks or
healers job harder. Though, you want to
make sure you're doing your best to stay
alive by using your defensives, drinking
healing potions if needed, and
preferably not standing in the fire. DPS
are split into two main camps, the melee
and the ranged. Melee DPS tend to play a
bit faster and require a bit of button
mashing to get their rotations going.
They also have to be right up against
whatever they want to whack, which will
be great if you love being in the thick
of things, but this means they do tend
to have more abilities or mechanics that
they need to dodge. Thankfully, they
also have much more freedom of movement
when compared to ranged. You can move
around as much as you want to on most
melee specs, and you won't lose any DPS.
So, you should be able to dodge those
extra mechanics, no problem.
On the other side, ranged get to sit
back and blast their target from afar,
which is usually quite a bit safer. It
also gives you a decent view of the
entire battlefield, allowing you to
react to mechanics quite comfortably.
The drawback for most range specs is
their reliance on casting spells, most
of which require you to stand still,
which can make moving around a bit
harder and more punishing on your
overall damage output. If you're
spending all your time moving around,
you won't be dealing all that much
damage. Maximizing your DPS as a ranged
usually comes from learning mechanics
and encounters so you can plan for
periods of heavy movement and knowing
when you can blast your cooldowns. If
you're interested in trying something
you've never played before, I would
highly encourage you to check out some
follower dungeons. Follower dungeons are
that you learn at your own pace. There's
no other players to worry about and no
one complaining that you're going the
wrong way or playing a class wrong. Just
you, a team of NPCs with no time
pressures and you don't even have to
finish the dungeon if you don't want to.
It's perfect for testing the waters for
tanking or healing, especially. So,
don't let anything stop you. If you want
to learn a new role, go for it. Follower
dungeons are the perfect way to try
something new and get some practice in.
So hopefully at this point you know what
kind of role you want to fill and if you
want to have some choices to change
things up. But that only gets us so far.
There are so many tanks, so many
healers, and literally everyone can DPS.
So how do we narrow this down a bit
further to actually pick a class?
One of the most important things to me
when picking a class to play is the
overall theme. If you don't like dark
magic and death, then warlocks or death
knights might not be for you. If you
don't really care for the holy light
theme, paladins or priests might not be
a great fit either. Playing something
that fits your vibe will give you the
best chance of sticking with a class.
That's what really keeps folks playing
the same thing for 10 years or even
longer. Take the tanks for example. They
all have the same goal, but they go
about it in completely different ways.
Warriors are all about brute strength
and shrugging off the pain, darting
between enemies with their various
charges and leaps. Paladins wield the
light as their mighty bullw walk,
consecrating the ground and throwing
their shield Captain America style to
pull everything towards them. Druids
take the form of a massive bear with
increased health and defense, clawing
and shredding their enemies to pieces.
Death knights tap into dark runic powers
to ward themselves from danger and sap
the strength from their foes. Monks
focus on dodging attacks, chugging
bruise, and staggering damage over time,
which is quite unique and very powerful
in certain situations. And then demon
hunters are imbued with demonic magic,
which allows them to ren souls from
their enemies to heal themselves. Each
tank plays very differently with unique
animations and effects. So, if something
sounds really cool or interesting, that
could be your new main.
Over on the healing side of things,
you'll find just as much variety. Do you
want to save your group members lives by
using nature-based spells and heal
overtime effects like the druids? Or tap
into the raw elemental powers of Azeroth
to protect and heal up your allies as a
shaman? Monks offer a different approach
with celestial mists with the option of
weaving in punches and kicks to
contribute some damage while healing.
Evokers have a lot of mobility and
utility, like being able to pick up and
reposition your friends for better or
worse while using the powers of the
green and bronze dragon flights to great
effect. And then the priests and
paladins tap into the powers of the holy
light to heal in a few different ways.
And then for the DPS, I think theme
matters the most. Every single class can
DPS, and there's quite a lot of overlap,
so the theme is really what sets them
apart. All of the melee will be getting
up close and personal with their
targets, but their choice of weapon will
vary quite dramatically. Do you want to
be stabbing the boss's butt with a pair
of daggers, or swing the largest
two-handed sword you can get your hands
on? Do you want to deal your damage
through raw strength, a little bit of
trickery, or do you want some magic
thrown into the mix? There's a lot of
variety just between the different melee
DPS, so I'm sure you can find something
that sounds interesting to you. Now,
over on the range side, you'll find the
exact same thing. There are a lot of
casters, but some are focused on
standard magic schools like Fire, Frost,
and Arcane, while others channel fell
energy to summon demons and curse their
foes. Others channel primal fire and
lightning to zap their foes. And there
are even classes that tap into the power
of the void, turning it against those
who would invade our world. Most range
DPS will be casting spells, which tends
to mean a lot of standing still, with
the main exception being hunters. So,
that is something else to keep in mind.
Now, if you're just looking for the
easiest classes to play, I can help you
out with some suggestions there. If
you're looking for a tank that's easy to
pick up and play, I would recommend
trying out Paladin. They have a very
easy to understand toolkit. They've got
some great defensive, so when things get
spicy, including an AoE taunt while
being completely immune to damage. So
that's a huge get out of jail free card.
They have some good self-heals if your
healer starts to struggle. And then they
have one of the best ranged abilities in
Avengers Shield for quickly pulling mobs
and generating initial aggro. If you're
looking for an easyto-play healer, I
would stick with the priest. Holy Priest
has always been my recommendation for
players looking to start their healing
adventures. They have quite simple
abilities, but they have good answers to
every situation. You've got strong
single target heals, good AoE heals,
powerful raid cooldowns, preemptive and
overtime heals, and you bring some good
utility to any group, including that
highly coveted power infusion. If you
want to change things up, you also have
access to discipline.
For the easiest DPS, my answer will
always be the same. It's got to be
hunters, especially beast mastery
hunter. Beast mastery hunters have
unlimited mobility. They don't need to
stand still to cast any of their spells,
but they get to stay safe with all of
the other ranged. They get the best of
both worlds. On top of that, they also
come with a built-in personal tank to
keep aggro while you're out in the world
or progressing through solo content,
which can make things so much easier, so
you can reach higher tiers of Dells
faster or clear more difficult prey
targets to earn better rewards. They're
easy to play and have so many tools to
stay alive and avoid taking damage,
making them one of the best solo content
classes and one of the best classes in
general if you are new to the game. Now,
there is a new contender here with the
release of Midnight. Devourer Demon
Hunters are also an incredibly mobile,
somewhat ranged DPS spec. They do have a
few spells they need to stand still to
cast, and they don't have quite as much
ranged when compared to the hunters or
most ranged DPS for that matter, but
they are very easy to play and they fill
a sort of melee role. So, if you want to
be a bit closer to your target and don't
like the idea of playing hunter,
devourer demon hunters might be a good
choice for an easy to pick up and play
class or spec, you can then also dabble
with havoc for that pure melee play
style or dip your toes into tanking with
vengeance. So, demon hunters are a great
option, too. Now, I will say that the
huge class overhauls for the Midnight
expansion did make almost every class
and spec much easier to play in general.
So, I would try to find something that
you really enjoy. Chances are it's not
that much more difficult when compared
to beast mastery hunter these days.
But what if you want to play the
strongest class, the beefiest tank, the
best healer, or the chart topping DPS?
You can do that. It's not an impossible
ask or want. There will always be a best
class for each role. The problem is that
class is going to change and it can
change very quickly. Hunters might start
off being top DPS in the first week of
the expansion, but when the tuning
changes start coming through, as they
always do, mages could suddenly take
that top spot. If they're doing too well
a week or two down the line, they could
get nerfed as well, leaving the warlocks
on top. The start of an expansion is one
of the most volatile times for balance
tuning changes. So, if your goal is to
always play the best class and chase
that flavor of the month, best in show
experience, you will probably end up
swapping classes a lot. If that sounds
enjoyable and you really want to chase
that top DPS spot, the best
recommendation I have for you is to
spend the first week or two of the
expansion just leveling up your alts.
That way, when the tuning changes
inevitably turn the tables, your next
character will already be leveled up,
and you just have to catch them up on
the gearing front. If that doesn't sound
like a good time, I would revisit the
other points in this video and try to
pick a class that really resonates with
you. That way, you can have fun playing
the game, even if you aren't topping the
charts in any given week. At this point,
if you just simply can't decide, that's
actually okay. Thanks to the warb band
system that was introduced in The War
Within, most of your progress is
accountwide. So, even if you hop between
characters as often as you change your
underwear, you won't actually lose that
much progress in most features and
systems. You'll have those achievements,
transmogs titles mounts reputation
progress, feature unlocks and progress,
important and story quest completions,
and you'll even get discounts while
gearing up and faster leveling speeds.
Playing multiple characters really isn't
that bad anymore, and in some instances
can actually be quite beneficial. So,
feel free to pick a few mains if you
just can't decide. As for me, I'll be
leveling my mage first and planning on
playing that as my main character, but
I'll also have my demon hunter, hunter,
and paladin leveled up very quickly to
give me one of each armor class and so I
can set up all of my professions to be
self-sufficient as quickly as possible.
But what about you? What are you going
to focus on when deciding which
character to play first in the new
Midnight expansion? Is there a class
that you've already settled on, or are
you still struggling to find that one
class to call your own? Leave all your
thoughts in the comments section below.
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Thanks for watching folks. Good luck and
have fun. And as always, I will see you
next time.
You know what?
