[00:01] and for today's daily fix, we have Xbox rolling out game streaming without a Game Pass subscription and Dispatch is celebrating its first birthday. This is celebrating its first birthday. This is your daily fix. [00:23] and its newest theme park, Universal Epic Universe. Microsoft is now letting Xbox insiders stream games by buying Cloud Playtime without a Game Pass subscription. This preview is designed to give insiders an [00:36] early look at the new option before it rolls out more broadly next month. games on supported devices, and share feedback. Cloud Playtime is available to insiders at introductory launch pricing. 10 hours for $3.99, 25 hours for $7.99, [00:53] and 50 hours for $11.99. These cloud playtime packs let you play adfree and include shorter wait times, high quality streaming, and playtime that remains available until it's used. Microsoft said insiders can also try cloud gaming [01:06] for free with ads as another option for accessing cloud gaming without a game options for game pass subscribers Microsoft announced last month are still set for November. Game Pass plans will include a set number of cloud gaming [01:20] hours each month. For Game Pass Ultimate, 15 hours. For Game Pass Premium, 10 hours, and for Game Pass Essential, five hours. Once subscribers use their included hours, they can buy additional cloud playtime through the [01:33] Xbox store. Currently, Game Pass subscribers can stream without these monthly hour limits. The change means those who use cloud gaming most via Game Pass will end up having to pay more, although Microsoft said this impacts [01:45] about 4% of subscribers. Cloud gaming has become a focus as the RAM apocalypse makes console gaming increasingly expensive. Strauss Selnick, boss of recently predicted the video game industry will be in quote commercial [02:01] streaming mode end quote within 3 years. But for video game streaming to matter, it would have to run GTA 6 just as well as consoles do. Just this week, it was reported that the nextG Xbox may cost as much as $1,800. [02:17] That is way too much. New Xbox CEO Asha Chararma has said the spiraling cost of new and existing consoles would require quote radically different business models end quote over the coming generation. She added that the industry [02:31] had reached a point where it will be hard to imagine mass audiences still being able to afford thousands of dollars for new generation consoles. Moving on, Dispatch is now officially one year old. Congratulations. To [02:45] celebrate, developer Ad Hawk Studio is giving fans lots of new content in the form of a commentary track and storyboard modes, a new mobile version of the game, a live concert with a performance from Prism herself, and yes, [02:59] more merch. Ad Hawk's debut title was revealed to rave reviews on October 22nd last year. Made up of Telltale alumni, the devs truly flex their storytelling chops with this game. Bringing players along for Robert's journey from zero to [03:12] along for Robert's journey from zero to hero alongside a chaotic cast of lovable superpowered characters. Now included in Dispatch's Deluxe Edition are a commentary mode and storyboard mode. Commentary mode brings players back to [03:24] the days of DVD special features with two separate audio tracks where the the project in the background as the game progresses. Each choice will give there's even more replay-ability for curious fans who want all the gritty [03:40] details about how Dispatch was made. Storyboard mode shows players the sketches that laid out how the game scenes were planned, and it can even be paired with commentary mode for a double whammy. Dispatch is also coming to [03:53] mobile. It comes to Android and iOS on December 9th with additional support for Google Play games on PC. The base game has been rebuilt for touchscreens and vertical play, and mobile players can get the first four episodes for free. [04:07] The full release will cost $19.99 with pre-orders opening on the Google Play Store and Apple Store soon. Nick Herman, co-creative director on Dispatch and COO of Ad Hoc Studios, said, quote, "Dispatch was only possible because of [04:20] folks who believed in it enough to show up and do their best work. In our industry, it's often really hard to showcase those people and how the development process actually works. But fortunately, our game is very weird and [04:33] specific and affords us some unique opportunities." End quote. If you haven't gotten to play Dispatch yet, now is the time. IGN scored it a glowing 9 out of 10. And that is your daily fix for Thursday, October 22nd. Now that [04:47] of Dispatch's commentary and storyboard modes. I'm Alan Knight and for all your modes. I'm Alan Knight and for all your video game news, stay tuned to IGN.