---
title: 'We Played The Duskbloods! - NVC Clips'
source: 'https://youtube.com/watch?v=Syja1k6GkYY'
video_id: 'Syja1k6GkYY'
date: 2026-08-22
duration_sec: 1840
channel: 'IGN'
---

# We Played The Duskbloods! - NVC Clips

> Source: [We Played The Duskbloods! - NVC Clips](https://youtube.com/watch?v=Syja1k6GkYY)

## Summary

The video is a discussion from IGN's Nintendo Voice Chat podcast about the newly revealed Switch 2 exclusive game, The Duskbloods, developed by FromSoftware. The hosts break down the game's unique PvPvE multiplayer structure, its board game-inspired mechanics, and the implications of its Nintendo partnership, based on hands-on preview experience and an interview with Hidetaka Miyazaki.

### Key Points

- **The Duskbloods is a PvPvE Souls-like** [00:03] — It plays like a Souls game but is a PvPvE multiplayer game with rules influenced by tabletop and board games. There are four phases in each match with eight players.
- **Core mechanic: Virtue Points** [01:10] — The goal is to earn virtue points (like victory points in board games) by leveling up, fighting NPCs, and completing objectives. Players can co-op to take down tougher enemies.
- **Elimination phases** [01:39] — Phase two eliminates the bottom two point-getters, phase three eliminates the bottom three, and phase four is a triple threat PvP between the top three players.
- **Discovery and depth** [02:34] — The game offers continuous discovery; each match reveals new tactics, methods, and nuances. It has a steep learning curve typical of FromSoftware games, but with a more extensive tutorial.
- **Six characters with unique movesets** [03:41] — The network test featured six characters, each with their own nuances and move sets, adding a layer of meta and strategy.
- **Enhanced mobility** [04:08] — The game features quadruple jump and air dash, offering more mobility than previous FromSoftware games, though not as fast as Sekiro.
- **Miyazaki's vision and Nintendo partnership** [06:56] — Miyazaki expressed that this is the kind of game he would want to play, and the Nintendo partnership helped shape the onboarding process, which includes a 30-minute tutorial.
- **Systems to help newcomers** [13:54] — Miyazaki mentioned they are working on systems to incentivize veterans to help newcomers, similar to Final Fantasy 14's mentor system. Co-op mechanics include proposing alliances and queuing as duos.
- **Death and respawn mechanics** [16:46] — Players don't die permanently; they respawn and lose time. Killing players outside of ritual sites is not rewarded, reducing incentive for random hostility.
- **Progression and story** [19:29] — There will be progression systems for unlocking skins and lore, with story cutscenes shown at the 'House of Night' hub. Players don't need to win to unlock content.
- **Respect for FromSoftware's experimental approach** [22:24] — The hosts respect that FromSoftware is doing multiplayer their own way, not just copying battle royale or extraction shooter formulas, but blending elements with their unique style.
- **Comparison to Mario Party and City Trial** [26:45] — The game has random map events and an adversarial aspect similar to Mario Party, with a 'City Trial' vibe from Kirby Air Ride, where players compete in parallel for points.
- **Release date and price speculation** [28:08] — No release date yet, but Nintendo's site says 2026. The hosts speculate a price around $40-$50, similar to Nightreign, though it's a more ambitious, ground-up build.
- **Network test details** [29:18] — The network test is this weekend (Friday 21st, Saturday 22nd, Sunday 23rd) with specific time windows. Players must check the FromSoft website for selection, as emails are not sent.

### Conclusion

The Duskbloods is a bold, experimental multiplayer game from FromSoftware that blends Souls-like combat with board game mechanics and PvPvE elements. While it may be niche, its unique design and Nintendo partnership make it a fascinating title to watch.

## Transcript

because you were playing the Dusk Bloods, which is a Switch 2 exclusive from From Software and Nintendo. Still wild to me that this is happening. And you played what about 8 hours of it. Your previews up now on IGN and on
YouTube. So, go check that out. This is We knew so little about this game before your preview had to shed a lot of light on just what this game is. and you you texted me when you were writing it and you said I'm at 2700 words and still
this game is. So, let's talk about it just from very surface level to get just from very surface level to get started. What is the Dusk Bloods? Ooh, how do I make this succinct? Think of it as a it plays like a Souls game that you
know from from software, but it is in the context of a PVP PVE multiplayer the context of a PVP PVE multiplayer game with rules that are influenced by game with rules that are influenced by tabletop and board games. So to explain
that part a little bit, there are four phases in each match, eight players. And in that map, you don't have to kill each other. you actually kind of shouldn't unless the phase asks you to do that.
one, you're leveling up, you're fighting NPCs, you are getting virtue points. So, the whole point of this game is to earn virtue points. Think of them as victory points in board games. You do all kinds of other objectives around the map. You
could co-op with players in that in that match to take down tougher enemies. Um, and then everyone makes it to phase two. Phase two ramps up a little bit more. You got to keep getting more virtue points, but at the end of that phase,
the bottom two point getters are knocked out. And in that phase, there's this thing called rituals. Specific zones on the map where killing other players in that boundary will get you virtue points. And there's sort of this king of
boundary as well. So that's when it really heats up against other players. Phase three, same thing. And then the bottom three-point getters are then bounced. Phase four, you got three players left and it's a triple threat
baby. &gt;&gt; Okay, so that kind of to me I played a lot of Elder Ring Night Reign and it's a little bit like day one, day two, and then a final boss. But instead of a final boss, it's a PvP between the top
three point getters in those first few phases. Is that like a fair comparison cuz Night Rain didn't even come to Switch. So it's like this is a pretty complicated game to explain. &gt;&gt; Yeah. But that that is that is a Yeah, I
think that's a that's a fair assessment of what this game is. Of course, you know, that comes with a lot of nuances because through that 8 hours, every time I thought it was starting to get a little repetitive, like each match, I
started to discover new things. Each phase there was something new I stumbled upon. Each match there was a new tactic or method that I employed that kind of faster. And it was kind of this race between all of us who had just you know
media. We were all learning the game on the fly and we were all discovering things on our own and then collectively coming together trying to figure out you know different strategies and uh even when we are adversaries too like we're
figure out what this game is poking and proddding around the world. Um and that I picked up on. I was telling them I was like with the capture points you have to defend them because you other players can steal them, you lose those
virtue points, they take them and then also uh learning how to do some of the more intricate moves with like perfect parry timing and uh there's six network test. We were playing the network test early and there's six
characters who have all of their own nuances with their move set. Um, so there's a like that's the thing. If you ever played a From Software game, not a lot is explained to you and there's a lot of discovery along in that process.
And granted that this is a multiplayer game and there's like a lot of different rules going on. There's a lot of moving parts. They have an extensive tutorial, foundation and the basics to then go into the game and then start unraveling
things yourself within that map. Um, there's a lot of different regions. It's quadruple jump. You have an air dash. It's It's got a lot more mobility than uh previous uh From Software games. I think I say that. I love Seiro. Securo
Uh it doesn't quite have the speed of Seiro, but it definitely has the mobility has mobility like you haven't seen before. Um so that's uh that lets them do a lot more interesting things with the map. Um, and some of the PvP
matches get pretty wild because that lock on targeting system is fighting for lock on targeting system is fighting for its life as I am too. Um, but yeah, that's uh it almost yeah, it feels like what if From Software kind of made part
of their game a Smash Bros style thing. Like it almost feels like an arena fighter or a platform fighter in that final phase. It's uh it's kind of it's kind of wild like the direction that they're going in. But part of me or not
part of me, but like all of me actually says it all kind of works once you figure out how this game works. It's it's uh it's kind of magical and it's uh it's very unique. It's unlike anything else that I played from the developer of
else I've played in the multiplayer sense. So, um uh I'm a little worried it might be a little too niche, especially being a Switch 2 exclusive and multiplayer only. Um, but man are they going for it with this one.
&gt;&gt; Well, even even on that note, like a thing a thing that jumps out to me as you're talking about this is like it's not just that it's unique within the not just that it's unique within the multiplayer space. The the the PV like
even the term PVPVE is very commonly nowadays referred to extraction shooter style games and most if not all of none of those are on Switch, right? like that's not really
Nintendo is not really the home for those types of games nowadays. And so like it's unique within that genre, but then also on top of that, it is not
really a thing a lot of Switch players are doing. Not that saying that there's no PvP stuff on Switch, just saying &gt;&gt; it's like even in the realm it is coming &gt;&gt; it's like even in the realm it is coming out in is it's unique from, you know,
what we expect. Yeah, it's it's they're they're playing for a crowd that isn't necessarily that might not necessarily be in tune with this uh style of game. Now, my thinking is that maybe this would push some of the soul sickos to
that's the only way they're going to play it. Uh or, you know, have people otherwise give it a shot and maybe they vibe with it. Um, I asked Miyazak I Hidotaka Miyazaki and I asked him about that and I was like, "Are you concerned
about uh maintaining an audience or gaining an audience you know with this being uh the game it is multiplayer only on the Switch 2 as an exclusive?" Um, and his answer was like I mean like you can only say so much but
that like hey this is the kind of game that I would want to play. If you want to lean towards the PvE there are methods to do that. If you want to lean on PvP, you could do that too. And our onboarding process was made, I don't
like he was talking about how the Nintendo part partnership really shaped tutorial was so important. If you played a From Software game before, they drop out and you got to fight for your life. Here they have like a four-step tutorial
that took about 30 minutes. And then so I think that that's part partially going to make this an exclusive for us, like you really got to help players get they're banking on, you know, their legacy um pulling their like whipping
this, you know, Nintendo being like, "Hey, we have a from software exclusive." That's crazy. Uh so I think that there is a mutually beneficial thing going on here and hopefully it works.
Can I make a uh a very embarrassing confession? You know, um it's actually rolled into one. So, it's the whole package here. I don't know what the E in V PVE stands for. Like, I don't understand. I know what PvP is. When
be saying &gt;&gt; I thought it was a bunch of environment. enemy. I always thought it was just basically like that PvP. that's a that's an accurate that's that would be if you said that I would
it is uh player versus player versus environment. Um basically meaning computer controlled enemies. &gt;&gt; Environment. See, now I'm I'm the idiot. &gt;&gt; Yeah, that's that's the reviews editor for y'all. [laughter]
Yeah, I Michael, I really liked that part of your interview with Miyazaki about N the Nintendo partnership and basically saying what he said was having somebody to give feedback on that onboarding process was valuable and he
&gt;&gt; Nintendo is definitely the right partner for better conveying that information in player. It definitely suits their strengths and as you mentioned From Soft games notoriously vague and just go for it, have fun. Good luck. We don't care
that partnership bleeding through in some way to this game that on the was really fascinating. &gt;&gt; Yeah. Yeah, definitely. And um what was
I going to say? Uh um in that interview too, he was uh you know, Miyazaki said himself like, "Hey, I'm not that great at action games." So I'm like, "Dang, my Um [laughter] but making [clears throat] a conscious
effort to make sure that there are things that you can enjoy in the game. things that you can enjoy in the game. Um, you know, I in the network test, you end having that that triple threat
version of the game, there will be options for different types of conclusions to matches. Uh, in terms of details, um, there's not much that they something that he is very aware of. And I think that like through this network
what people vibe with, see what they don't. Um, and uh I but I part of me at least from what I'm playing is that if you are uh actively avoiding the PVP portion of it, you're kind of missing out on some
of the more exciting parts of this game. Um and um yeah, it's uh in a in a way like again I said uh maybe it's niche but also he mentioned about the Nintendo
partnership is that it was this is what he pitched to them initially and it's pretty close to what that initial pitch was and Nintendo was on board. So I can imagine Miyazaki and from software like turning the knob and looking back and be
like, "Oh, we have we have some crazy ideas. We're going to crank it up or the way he explained it is like, no, kind of every step of the way through &gt;&gt; "Keep going. This seems [laughter] great. So, this is what they wanted."
&gt;&gt; Yeah. To to have somebody like knock on Nintendo's door and pitch something and then they're just all on board and it's this crazy rated M probably. We don't multiplayer game. That's a really neat direction. And yeah, that's something
little more is this game is only online multiplayer, right? like there is no offline mode you will engage with other players if you play this and I think that is a turnoff to a lot of people where in a from soft game if the boss is
better than you like it's it it stays there it's static that boss is that boss patterns and you could eventually overcome it but in this PvP situation are better than you so kind of how is the game going to be balanced there's
to be skill-based matchmaking and I think they're trying to make it so there's ways to win without just getting good like summons and things like that &gt;&gt; There's This is also like the other thing that strikes me about this though
to that end is like &gt;&gt; this is not going to be a game that appeals to everyone in like you know they say that about like FromSoft games not going to be into it you know maybe it's not for you. But like what I mean
by that is like this is like a very FromSofty game, but like probably a lot of FromSoft fans are not necessarily going to be into this one if they're not on the P PVP side of things in other FromSoft games. Similarly, there's
probably a lot of Nintendo fans who are maybe not going to be quite jelling with this as just like this isn't what I play my Switch for, right? Which I think is great. I love that they're exploring new territory, but I think it does mean that
this game could do basically everything it's trying to do right and it could still not be for you. And that's just a thing that's going to be true for some people and will be interesting to see how welcoming they can make it and how
how much they can appeal to those people that would otherwise be turned off by &gt;&gt; Yeah. The another thing I was curious about and asked him about was um because you know I I think everyone experiences this to some extent is that you might be
know you can't play for maybe a month or a couple weeks and then everyone just back in and you're like &gt;&gt; damn everybody is so much better than me and it's hard to keep up and knowing the kinds of people who stick with this kind
games they're going to be the ones who are going to be nasty. with it. They're going to be like having next level strats. They're going to be very good at the PvP aspect. Uh and then imagine a newcomer being like, "Oh, I can't get
the game like 3 months down the line or I picked it up and then now I can get to figure things out, but when it comes PvP, they are probably going to get PvP, they are probably going to get wrecked. And so I kind of asked him, are
have any uh sort of ways to mitigate that? and he was talking about how there will be they're working on systems in place to incentivize veterans to help in place to incentivize veterans to help newcomers and to kind of build out a lot
of those uh co-op um mechanics. I saw some of the co-op mechanics in the game itself in the network test where you can uh target a player and then propose an alliance and then you team up as a duo uh or you can queue into the match as
duos straight up. So, you're going to have a partner. um in terms of what terms of how they gonna they're going to incentivize players to do that sort of thing. We're not sure because he said that the team is still trying to work
out what that looks like, but it reminds me of I mean this isn't also well now now it might apply to some, but Final Fantasy 14, they have like a mentor system. They have like their daily challenges are geared towards uh
rewarding players who are going to go back and do old dungeons alongside new players. Um, and I was thinking about that and there are ways to do that to make that appealing for both parties. U, so hopefully that works out because
yeah, I am concerned about months down the line. Like what does the tale of this game look like? Um, cuz I feel a little bit of that with Marathon. I love of the year, but even I had to stop playing
doing other things. And then I look back, I'm like, this game has changed so much. And also, everyone is beating me down out here in the in the streets of Marathon. So, something to think about. &gt;&gt; I I was going to bring up Marathon
make alliances with others, especially if you're playing as like the rook it on their own and and you can meet up with another rook and you kind of like like, we're cool. But then you can still shoot them in the back before you
extract [laughter] in the match. In in Dusk Bloods, when you make an alliance with somebody, is that like a game sanctioned alliance where you cannot teammates. It's you can't turn on them. &gt;&gt; Yeah. Yeah. It uh it basically Yeah, it
friendly fire there. Um &gt;&gt; Cool. &gt;&gt; Yeah. So it's it is a game is a game sanctioned thing. Um, but also there is sanctioned thing. Um, but also there is there are on the on the co-op um topic,
there are these tougher enemies, like boss style enemies uh across the map. When you fight them, you can also pull other players into that to help you. So you have like a temporary truce uh where you both fight this uh tougher boss and
if you defeat it, you both get virtue points. Um so there's things like that. points. Um so there's things like that. Um, and uh, yeah, I just uh, and like Marathon has had a pretty interesting trajectory in terms of how they have
incentivized players to cooperate with each other. So, it's less hostile. Um, and I think that that is something that From Software is probably going to have game.
&gt;&gt; If somebody kills you though, not in the final round, you're not eliminated, &gt;&gt; Yeah. Yeah. There's a I Yeah, you don't die die die die die die like it's all about the virtue points uh you you're
the game that's not how that works but you have to respawn and you just kind of it's like ah damn well I wasted a lot of time uh cuz I got killed but yeah you're not rewarded for killing players outside of those specific um uh ritual sites
that I mentioned earlier uh so &gt;&gt; that's a pretty fascinating choice important because I I don't want to be hunted down by anybody Often times I you you're doing your thing. I'm not going to bother you because there's no
we're not we're not incentivized to do that. Uh yeah. &gt;&gt; Are all these characters Oh, there they are right there. Are they cooked into &gt;&gt; No, these these are like the set characters. They're like character
they have &gt;&gt; amiibo when [laughter] dude. &gt;&gt; They did a Dark Souls amiibo. They did one when I came to Switch. Yeah, these would be amazing amiibo.
&gt;&gt; Yeah, that would be pretty sick. Put one of them in Smash, man. Put Zork in the way at the other end. &gt;&gt; Is that your favorite? I I I saw a bunch of clips of that one. &gt;&gt; He's he's my he's my worst enemy. So, um
roommate and we were both on this trip and he was he was highlevel Zork playing. He was a high level Zork player out there. He was learning the moves. Um, and he has like this rocket propelled dash at you that can knock you
uh that causes knockback. And every time I saw him charging up, I'm like, damn, he's going to get me. And he got me multiple times. Even in like the final PVP phase, I'm like, I got I got no strats. I got no tactics uh to counter
strats. I got no tactics uh to counter this. Um so, uh but yeah, each character has their own sort of meta and way to use them. And I think that that is that's an interesting aspect as well. Um there's going to be there was six in the
overall and [snorts] um learning the intricacies of these added layer on top of all the other things we had already mentioned. Have you gotten a sense for progression in this game? You you mentioned that
you'll still get rewarded with things like cutscenes or whatever for not winning the match, maybe just doing well or even just playing. But is there a story to follow besides just like from soft classic lore? Is there an ending to
this or is it really just this is a forever game, drop in and play it? &gt;&gt; It's uh I so I asked Miyazaki about that and uh was pretty vague with what he was share. [snorts] Um but yeah, like you mentioned, there's um
&gt;&gt; they don't have the progression systems in place quite yet. Uh but there will be some sense of like unlocking new things for your characters, whether that be skins or um extra lore. uh backstory. He
mentioned that um story cut scenes will be uh will be shown at the House of Night, which is their sort of hub area. Um in terms of what that looks like at the the cadence in which they will give that to you, not quite sure yet. Uh but
that's there there's there's going to be storytelling to kind of unlock and uncover uh as you play more. And yeah, you don't have to win these matches. Uh it because it is pretty tough uh to come out the other end as the victor. Um, so
&gt;&gt; that is also one area in which he's conscious of, you know, not fully catering to the the sweaties. Sorry. Um, that know you there's there's a reason to play even if you're not the greatest. Um, but what that looks like, not quite
&gt;&gt; Cool. Seth, what's your take on this now that we actually know what this game is because we knew almost nothing prior to today. I am I think I'm way more interested than I was before because like the from soft games the souls likes
I just love the aesthetics u and just how gnarly and weird and and kind of grotesque everything about it is just the gothic horror nightmare and &gt;&gt; But I also am just so bad at souls likes that I I as much as I try I cannot get
any of them to stick with the exception elen ring. Um, and this does seem like it might uh, you know, because I I played a lot of uh, competitive like played a lot of uh, competitive like PUBG at 770 hours just uh, you know,
getting there and and winnowing down the field and getting it to just where a win condition can happen between me and one other person. And this I mean this isn't have that kind of winnowing down the the field till you get to the end. And I am
much more interested in this now than I probably was when we knew or when we kind of just thought it was like a multiplayer Souls game. And now it looks more I don't know. I'm way more interested in this now as someone who is
not a Souls guy. That being said, every time a new Souls light comes out, I'm like, "Yeah, this is the one." And so we'll see. Time will tell. Also on on on that note, shout out to From for you know, we've been in this
sort of not to over dramaticize it a bit, but like at this epidemic of single player developers or single player focused developers doing multiplayer things and having to go livey and that not always working out or being really
disappointing or causing studio closures. And this is now from I mean It's not saying that that wasn't part of their DNA from the beginning, but Night Rain and this are explicitly multiplayer things in a way that they have not done
really before. And like I really respect them for doing it how they want to do it and doing it like this isn't to Seth's point, this isn't just a battle royale. This isn't just an extraction shooter. It's got elements of
those things. They're clearly playing to that crowd in certain ways. But they are not just opening up the playbook and just doing that thing but with from combat. And I I really respect that. I respect that
they're trying to do something their way and in whatever they find interesting and you know even if it's not necessarily specifically for me still that like I I I really respect that. &gt;&gt; Mhm. Yeah. They're they're one of the
few standing studios I guess that um like they can they can wield their reputation to be experimental. Um you know I think uh they've they've done their their house style of game several times now and so they have the room to
explore different things. I mean they were able to garner a Nintendo partnership to do this thing. So um you know when they have when you have the opportunity you take it. whether you think it's going to be success or not.
said in my interview. He's like, "Yeah, my ideas aren't always necessarily the most business uh minded decisions. Like, we're not to be uh like it's a big business decision. I'm just like out here with a
ton of ideas and this just so happens to be the way in which I'm packaging it." And you know, he talked about he how much he likes tabletop and board games all these ideas, but they just kind of don't make sense for a single player
game. Let's just do a multiplayer game. Like that's the vibe that he was giving off when he was like talking about like why he wanted to make this sort of game and like some of the like concerns that other people might have who love what
their their house style of games are. &gt;&gt; That's so cool because yeah, like Tom was just saying, it wasn't a mandate, hey, make a multiplayer game. It was we this format. That's really cool and that's really inspired and this
about the game too because seeing it's the first few phases of this because as you said it doesn't make sense to and it's still competitive but I I can already even see the the board game and
tabletop influences just from how you're talking about it because in games like that there's often opportunities to screw over the other players with your cards but you could gain more points by just playing your own game and being
passive and using your skills for self. Like this isn't a board game, but I play a ton of Dominion, the the deck building card game, and there's [snorts] attacks worth it for me to ruin your turn because I could get a really good turn
right now if I play these other cards. Like that is a really cool concept. And yeah, it all ends in PvP. But I'm interested to see kind of what culture running into people and saying, "Hey, let's do a temporary alliance cuz we're
we kill this guy together, we could fly up the ranks and move on to the next round." Like that's really cool. And I'm not a huge From soft person, but I'm I'm &gt;&gt; Wait, wait, wait, wait, wait. I have I have the way to get Logan to guaranteed
&gt;&gt; What's the way? &gt;&gt; It's From Soft City Trial. &gt;&gt; Oh my go Yeah, it is. [laughter] Yeah. Wow. It really is. I was thinking it Mario Party in some weird ways, but it just totally city trial
&gt;&gt; dog. Uh I when I was chilling with Bless in Japan, he was like really struggling game. He was like, not to snitch on him, but he's like, "It's kind of like wait, yeah, [laughter] yeah." Uh and then he's like, "No, no, no. It's like
&gt;&gt; yeah, &gt;&gt; he was on to something right there." But um but it's you're kind of not wrong, though. It's it it it does have that because there are like random map events that happen that you know if you're in
the right place at the right time um that could be really advantageous for you and then there's like some moments where you just kind of h this game is just screwing me over uh without any of um without much of your input. Like
those things can happen. Um and there's there's an adversarial aspect even if you're all competing in parallel for for points and Mario Party Be Stars. But like um yeah, there's a little bit of that vibe in there.
&gt;&gt; Yeah, man. Tom, City Trials is a really good comparison. That is good. make the same mistakes and that the whatever the competition at the end is, the round, right? Cuz there's going to be there's going to be different final
&gt;&gt; Yeah. Are there different final rounds or is the same battle? &gt;&gt; Yeah. From what I Yeah. From what I saw in the network test, it's always going to be uh either a three-player PVP or a
2v2 if you queue into as duos, but they have Miyazaki did say that there will be how different they'll be. &gt;&gt; Yeah. Cool. Um, can you queue into duos with a friend or is it only with with
strangers? Do you know that? &gt;&gt; Ooh, I don't know. But I don't to see why they wouldn't let you uh queue in with a friend. Uh cuz yeah, we were in it was just kind of randomized like
Everyone hit go. Um and it was just matched with people in that room. So but I mean like there's no there's no reason why they wouldn't want you to um queue &gt;&gt; It is true. There is no reason. But when you're dealing with Nintendo and
FromSoft who make the weirdest multiplayer decisions of any two and now what's going to happen. &gt;&gt; Yeah. So, this game doesn't have a release date yet. Uh Michael and I were talking about this this morning. The the
website on nintendo.com still says 2026, but nothing beyond that and and we don't know when it's coming. Any guess as to how much this is going to cost? Is this a full $70 title? Is it like a $40 thing? Night Rain was definitely
of something that's going to be 40 or 50 bucks if I had to guess. bucks if I had to guess. &gt;&gt; Yeah, I I I wouldn't be surprised. Um, I think that this I don't want to I wouldn't say they're going to struggle
to get players through the door, but I think that is to their benefit to get as possible. And like you said, Night Rain launched at what $40 or $50? I think &gt;&gt; Yeah. And so I I I see that being similar here. Granted, you know, Dust
Bloods feels like a a more ambitious idea. Um, you know, Night Rain was built you know, a pre-existing game, whereas this is kind of built from the ground up. new stuff across the board. So, you know, that takes a lot more work. Um, so
maybe like a $50 game, uh, that could be that could be a thing. And I, um, yeah, through the door and then maintaining that player base is going to be such an important aspect for this game's um, kind of long-term future.
you want to try it out, well, hopefully you already signed up because you can't sign up anymore. But the number test is this weekend. Uh, if you signed up, you have to go to the network tests official site to see if you got in. They are not
emailing you. So, you got to go back to the FromSoft website to see if you were selected. And from there, you can access a code to download the test software from the switch to eShop. The times are this weekend, Friday the 21st, Saturday
the 22nd, and Sunday the 23rd in a bunch of weird time windows, like 3:00 a.m. to 7:00 a.m. on Friday and Sunday, 11:00 a.m. to 3:00 p.m. on Saturday. That's in Pacific. So hopefully you'll be out there. Um, I'll be playing it. I got in.
[clears throat] won't have impressions next week because we have to pre-record next week's show right after this one due to Gamescom. Uh, so if you saw that questions, that's when we're answering them is on next week's show. So look
forward to that and Dusk Blood's impressions in two weeks. But thanks for Voice Chat. Be sure to catch the full episode over at youtube.com/ignames. New episodes of NBC drop every Friday on IGN Games, IGN.com, and your favorite
podcast platforms. With the Nintendo Switch 2 finally here, there is so much to dive into. We appreciate you tuning in and don't forget NBC is the only in and don't forget NBC is the only place you can get the thing.
