[00:01] strafing? Dynamic strafing is how our strafes change in between scenarios, as well as how our strafes change in the moment to not allow our enemy to predict our movement. [music] At close ranges, spraying can be a solid option as long [00:13] as we do it with intention. But two, three, or four bullet bursts with small strafes can be effective at this range, [music] and four bullets should be enough most of the time. At this range, you move fast on the enemy screen even [00:27] with short strafes, which can throw off the enemy's crosshair enough and also let you reset your recoil. At mid-range, enemies move a lot as spraying becomes less of a consistent option. So, movement is the most effective here. We [00:40] should mainly focus on two-bullet bursting while varying between short and long strafes. Instead of constantly alternating directions, try moving in the same direction multiple times in a row to throw off the enemy while still [00:52] mixing up the length of your strafes. At long ranges, targets move the least on micro-adjustments after our initial flicks. So, go for taps into small strafes that focus on going in one direction only rather than the standard [01:07] direction only rather than the standard left-right pattern.