[0:03] How often have you read a post, asking “how can I achieve a cinematic image”… ?  [0:09] Most answers are usually that  it is all about the……… lighting… [0:16] Lighting is certainly very important… but what  are the other ingredients in the “magic sauce” [0:26] I have never seen an attempt to capture and  answer the subject as a whole… and to provide   [0:31] something like a recipe that might serve  as a kind of shortcut to a much improved   [0:37] result. And that’s why we set out to create a  form of compendium that tries to do just that… [0:45] See it as a very condensed curriculum of  what a film school should teach these days.  [0:51] This will include evaluating gear as well  as expertise and some tips and tricks. [0:58] Watch the screen little Starling [1:03] If you are here, you are probably someone who  sat in the cinema at some point and thought [1:07] I. Want. That. [1:11] I want to create these stories and  these images that are so familiar,   [1:15] yet so poetic, and powerful… just…  magical in their very own way. [1:20] Every image from the silver screen that  burned into your mind poses the question…   [1:25] what is the “magic sauce” that makes them so  “cinematic”… are there secrets, and of course: [1:30] How can I create those cinematic images  myself… and where is the darn button. [1:35] Depending on where you are on your journey,  you might feel that what you get out of your   [1:39] camera is not… well… cinematic in the  way you saw it on the silver screen.  [1:44] But why? Sure, you don’t have   [1:46] those fantastic actors, sets, costumes, lighting,  and so on, but there are a ton of examples in the   [1:52] history of film that show relatively mundane  things that still look cinematic – while   [1:56] yours look… well… they don’t look cinematic. Is it really all about what happens in front   [2:00] of the camera or is it, what happens behind the  camera, is it where the camera is placed or how it   [2:06] is moved, and how important is the camera itself? Is it more about the lenses, the dynamic range,   [2:14] maybe it about the codecs, color science,  the grade, or some post production magic?  [2:20] We are setting out to quantify the different  elements of the magic sauce and provide   [2:25] something like a recipe, or even a shortcut  for those, who are on the journey themselves. [2:31] We are going to evaluate all ingredients  with examples and experiments. [2:36] Did we arrive at a point where  the camera is neglectable?  [2:39] We are going deeper into technical  qualities like resolution, dynamic range,  [2:44] and of course we go into the relevance of  lenses… anamorphic, vintage, spherical…   [2:47] cheap and legendary… we are going to pitch kit  lenses against vintage and cine lenses. Can you   [2:51] tell the difference or is the lens choice  largely irrelevant to an cinematic image. [2:57] This episode is kindly sponsored by Dehancer and  we will go into the post process and how Dehancer   [3:03] can help you to create cinematic images… way  beyond tuning the colors to look like film stock. [3:09] Let’s start by meeting your “Lector”  for all things cinematic with our spoof   [3:13] “breaking the silence”… don’t go near the glass [3:43] Hi, I'm Barney. He told you,  don't get near the glass! [3:47] If you want to now how to create a  cinematic image he is definitely your guy  [3:51] but whatever you do, don’t use the term lightly! [3:55] He’s past the others in cell 667…  the neighbour of the beast you know… [4:25] Good morning. [4:27] My name is Clarice Starling. May I speak with you? [4:29] You are into filmmaking……… aren’t you? [4:35] I am, yes. [4:36] You are a student seeking to  create a … cinematic image? [4:43] Yes, I am a student, I am here to learn from you. [4:48] Sit… Please Now then, what does cinematic mean? [5:04] Perhaps you care to lend us your view… [5:07] Nothing… it means absolutely nothing! "cinematic" describes something   [5:14] as having the aesthetics of a film… and isn’t that a complete circular reference [5:22] I’m only asking you to look at this  doctor. Either you will or you won’t. [5:27] A director once asked me to  make an image… more “cinematic”  [5:32] I ate his liver with some  fava beans and a nice Chianti. [5:42] Let's try to deconstruct the meaning  of "cinematic" little starling  [5:49] fly… fly… fly [5:57] This spoof was filmed in my living room and it  fits so well to the original thanks to help of   [6:02] the Dehancer film emulation plugin and there is  a tutorial in the post section of this episode,   [6:08] so stick around if you would like to  create something like this yourself.  [6:12] Our Lynch and Kubrick members will also  get some project files for Resolve and   [6:16] After Effect, as well as some footage  to play with in their Action Packs [6:25] The word “cinematic” describes  very little but a feeling.  [6:29] Fashion and technology has changed so much over  a century of filmmaking that it is wild to still   [6:34] see a connecting quality in the images. Modern and old, analog and digital,   [6:40] black&white and color, a highly stylised phantasy  world, or the gritty reality in your back yard.  [6:49] Even beyond cinema the term cinematic  maintains its validity. Who would dare   [6:54] to describe “Game of Thrones, Westworld, or  Chernobyl” with anything else but “cinematic”.  [7:03] High end advertising and music videos always  had a cinematic approach even inspiring the   [7:07] fashion of cinema… many fantastic filmmakers  like Ridley Scott, David Fincher, Jonathan   [7:13] Glazer, and Tarsem coming from that realm. There is a thin thread that connects all…  [7:21] A cinematic image is an image that is  “subjective” rather than objective.  [7:25] It is somebody else’s vision… and  it has taken the shape and qualities   [7:29] of that persons imagination… you could say,   [7:32] it is reality that has been pre digested…  or fermented if that sounds better to you.  [7:38] We take on the view of a  character that is never shown. [7:38] We distilled that in the following mantra  and use that on almost anything we shot  [7:43] “A cinematic image is a visualised memory”.  It shouldn’t be objective in every way.  [7:48] A cinematic image is beautiful… even if it  shows us terrible or ugly things… because,   [7:53] it is crafted to be what it is. It is art. [8:06] PART I: THE BASICS [8:18] A film is made three times: First in the writing  of the script, once again in the shooting,   [8:25] and finally in the editing. This quote by  Robert Bresson encapsulate the process very well  [8:33] Talking to filmmakers you often hear that it is  all about the story… which is true of course,   [8:40] but paper and a pen will do in then, right?  [8:44] In a cinematic context, there is obviously  more to it. Cinema is visual storytelling  [8:51] For this episode, we will put the story out  of the “picture” … this will include the edit,   [8:57] which is just as, and arguably more important  than the filming itself for telling the story.  [9:05] While we are talking about the image here, you  should always remember that at the heart of it,   [9:13] cinema is storytelling… and the  image should tell the story. [9:19] The most important part of  a cinematic image is “you”. [9:22] When we say “behind the camera” we  are talking about the the filmmaker…   [9:26] or the crew in a larger context. The most important part of everything   [9:31] is always the filmmakers … For our context we will mean   [9:34] “you” when we talk about the filmmaker and   [9:36] what happens behind the camera. A great filmmaker will always   [9:39] create a better image than a bad one,  even with limited resources and gear.  [9:39] Therefore, the most important part  of your journey should always be to   [9:39] improve your knowledge and skill set… and,  all the other components along your way. [9:39] It makes a lot of sense to look at simple  things that ruin a cinematic image… not only   [9:44] to avoid those, but also to help us figuring  out what makes an image more cinematic. So,   [9:51] let’s get those out of our way, before  we go into more sophisticated things [10:07] This is the first film ever shot…  it was not shot on a film camera   [10:12] but with 16 photo cameras that where  triggered, when the horse passed by… [10:18] Since an early time in cinemas history,   [10:20] the standard frame rate in  cinema is 24 frames per second. [10:24] If we play the 16 images at 24 frames  per second it looks a bit choppy…  [10:29] This is not, because there are to few frames. This is how the film looks if we play the 16   [10:34] images at 12 frames per second,  and it it doesn’t look fluent  [10:38] This is how it looks when we interpolate frames  to 24 frames again, creating a slow motion. [10:44] What is missing is the motion blur… [10:46] Here we added motion blur in Post… [10:49] When filming, every frame should be exposed halve  the time of the frames duration, this will create   [10:54] the most natural looking illusion of movement  by blurring objects depending on their speed.  [10:59] This is called a 180° Shutter. [11:02] Of course one can have a smoother,  sharper, and more realistic motion   [11:06] by increasing the frame rate. In this day and age, this is not   [11:10] a technical issue, most cameras allow to  shoot double or more frames per second,   [11:15] but should you? There seems to be more to  motion blur and frame rate than meets the eye. [11:20] There have been experiments  with higher frame rates again   [11:23] and again over the history of cinema. In the digital age, filmmaker Ang Lee,   [11:27] who is famous for iconic movie like Life of  Pi experimented with high frame rate movies. [11:33] “Gemini Man” and “Billy Lynn's Long  Halftime Walk” both used 120frames per   [11:38] second during capture as well as during  projection… and while you might think,   [11:42] this doesn’t look bad right here it is a perfect  example for the importance of frame rate. [11:47] What you see here is 24frames per  second as this episode is produced in   [11:47] – you guessed it – 24 frames per second.  We simply drop the additional frames. [11:47] This is the scene at 24frames per second…  and the link in the corner will get you   [11:51] a HDR version with 60fps. If you compare the two,   [11:55] it demonstrates the problem. While there is is nothing wrong   [11:58] with all other factors that make an  image cinematic like acting, lighting,   [12:03] blocking… you name it, there is something wrong. The 60fps version makes it real… arguably   [12:10] to real. An aesthetic we are used to und  therefore associate with broadcast programs…  [12:16] While I totally get Lees approach to  give Billy Lynn weight by making it real,   [12:20] these high frame rate experiments  didn’t find much love in the audience. [12:25] When we talk about to avoiding high frame  rates we cl early speak about how a film   [12:29] is displayed in cinematic context.  High frame rates are very valid for   [12:33] acquisition of slow motion footage  (snatch) or in sports and broadcast. [12:39] It speak s for the validity of  24 frames per second that it is   [12:43] not based on technical limitation in  these days, and there is more to it   [12:47] than just the viewing habits we mentioned. It is not only about the number of frames,   [12:49] but about the motion blur that comes with  180° shutter. It seems to be a sweet spot,   [12:51] that leaves our brains enough room to interpret  the image… as something… like… a memory.  [12:57] The combination of 24fps with  180° shutter is the classic look.  [13:03] 25fps or 30fps will not look vastly  different– many of us will remember   [13:10] watching 24fps movies on a NTSC TV at  60fps interlaced using a pull down…   [13:15] looking quite cinematic. When modern TVs  interpolate 24 fps to display high frame   [13:25] rate, it ruins the cinematic look…  everything looks like a cheap video. [13:34] Importance to cinematic image: Very high [13:37] The further we strive from 24fps we  venture out of the cinematic sweet spot.  [13:43] If your camera can do 24fps, and it doesn’t  interfere with your lights or monitors… use   [13:49] it. You can use the shutter angle to compensate  monitor flickers and the likes. Stay as close   [13:57] to the 180° shutter rule as possible,  unless you have good reasons not to. [14:04] You read it a hundred times on the usual  platforms: Is this or that lens “sharp”, does it   [14:10] stay sharp wide open, is it sharp edge to edge. I  love to shot wide open … because I like it soft.… [14:19] Almost everything you every saw in  cinema is… not… really… that sharp.  [14:24] This has a lot to do with technical limitation,  or the process. But… even in modern cinema with   [14:30] digital acquisition and 4K projection. A “cinematic” image is in focus,   [14:35] but it is not overly sharp, because it  would break the magic by making it to real. [14:40] Many of your favourite movies were  shot on an Arri Alexa in ProRes,   [14:44] meaning that the digital negative was 2.8K  at best, and the master is usually 2K. [14:50] Most people these days use hybrid cameras  that are mainly designed for photography,   [14:50] that means they are designed to look  as sharp and clean as possible … some   [14:50] leaving away the OLPF that makes  an image a little softer in camera.  [14:50] The result is an image that is much  sharper in its appearance to what we   [14:50] are used to in the analog realm. We will later see if a classic   [14:50] cine cam like the Alexa that has a  strong OLPF makes a difference here.  [14:50] With a very sharp lens designed  for photography or broadcast,   [14:51] this will result in an image that is unpleasantly  sharp, detailed and … often less cinematic.  [14:51] With digital imagining in cinema it is a lot about  reducing the resolution in camera and in post,   [14:51] but just using blur doesn’t look great either  … Dehancer has a very cool feature here,   [14:51] it can reduce the films resolution in the  grain structure that we will show you later. [14:51] Importance to cinematic image: High  [14:54] In the sense that that there shouldn’t  be to much perceived resolution. [14:59] Always switch off all sharpness enhancing  in camera, and don’t sharpen footage in post   [15:05] unless you really have a good reason to do so. There is nothing wrong with upscaling as long   [15:12] as the chosen process doesn’t  add details or sharpens edges.  [15:17] Consider to reduce detail and resolution by  filtration, by using vintage, anamorphic,   [15:24] or detuned lenses. You can also  reduce perceived details in post   [15:29] without making the image look to  soft – we will show you later how. [15:34] Resolution in distribution is a  completely different thing. But   [15:38] not so much because of the resolution  itself. Virtually all media and video   [15:43] platforms like Netflix and YouTube allocate  more bandwidth to higher resolution video.  [15:49] Rather than the amount of pixels the higher  bandwidth is what makes the image quality   [15:55] better. Upscaling to a higher resolution  can make a lot of sense in this context. [16:02] Now that we got some basic “no no”s out of our  way, let’s get more into heart of our subject.… [16:07] Let’s start with what seems to be a super  important ingredient… the gear. Camera,   [16:13] lenses, and all the tools to put these into the  right positions and movements.. the fun stuff [16:24] Until the rise of digital acquisition in cinema,  cameras were more about practical aspects than   [16:29] about the image. The image itself was created by  the film stock and its development. There were few   [16:35] suppliers of stock – Kodak Eastman being the major  player – and stock choices were usually limited   [16:40] to color balance and various sensitivities. The  chemistry of film got better and better over the   [16:45] decades, meaning that higher ISO film with less  grain was available. 2010s Shutter Island looks   [16:52] very detailed … 1976 Taxi Drives look considerably  softer. Both where shot spherical and are have a   [16:58] nice master, it is mostly the chemistry  of the film that makes a difference here.  [17:03] As the negative was the limiting factor,  lenses were usually “as sharp and contrasty   [17:07] as possible” and not shot wide open unless  necessary to get the right exposure.  [17:14] Of course there were different film formats  and variants with corresponding cameras   [17:17] over the decades, to many to go through  them here, but we have a pretty decent   [17:21] roundup in our “SCOPE Chapter One if you are  interested” Link is in the description. The   [17:29] dominant format was and is 35mm film  in different variants like Academy,   [17:34] Techniscope, and Super35 that simply use more  or less surface area from the same substrate. [17:41] Besides the stock, Cinematographers could create  their desired look with lighting, exposure, use of   [17:47] different lenses and filtration, and different  color timings or processes during development.  [17:52] Film stock is said to offer a dynamic range  of about 14 stops… depending on the specific   [17:57] chemistry… and that is a lot. More than most  digital camera offer even today. Highlights   [18:03] clip late and the rolloff looks beautiful… on  the other hand sensitivity is bad by digital   [18:09] standards and under exposures quickly  takes a toll. Super 35 is often stated   [18:14] as having a resolution of about 4k, but that is  largely dependent on the stock and generation.  [18:20] 4K scans are more about preserving the  grain structure that is important to the   [18:25] perceived resolution. The resolution  that a modern sensors deliver,   [18:29] exceeds the theoretical resolution of a camera  negative of the same size… and, the image is not   [18:33] further degraded in a cine process requiring  many generations from negative to screen. [18:39] A digital 2K image has arguably enough resolution  to preserve the details Super 35 can muster,   [18:45] which is why it was the preferred resolution  of masters in the digital intermediate process.  [18:51] Analog TV cameras and Camcorders had  much smaller formats and dynamic range   [18:56] resulting i a very different look. Emulating  the look of 35mm film was a sporty endeavour   [19:02] for filmmakers including things like  Depth of Field adapters and lighting   [19:06] very carefully to stay within the  dynamic range of the camcorders. [19:10] This brings us to to the digital   [19:11] revolution in cinema… or i it an  evolution… I suppose it is both.  [19:16] Here are some important steps in the  history of digital cinema cameras [19:21] The first cameras that where used in cinema  and that where not video cameras designed   [19:25] for broadcast, where Sony CineAlta cameras  that had the same small 3 CCD technology used   [19:31] in camcorders… requiring special lenses  developed for the format. 2002 StarWars:   [19:36] Attack of the clones was pioneering here. The  CineAltas had very limited in dynamic range and   [19:42] details … but the practical advantage to see  what the camera was actually shooting and to   [19:47] review takes without having to wait for  dailies was undeniable from the get go. [19:53] 2002 brought the Thomson Viper Camera  that also used 3 2/3 inch sensors.   [19:59] This camera was David Finchers digital  gateway drug, and he shot “Zodiac” and   [20:03] some scenes of “The Curious case  of Benjamin Button” on the Viper. [20:10] 2003 the first cinema camera with a single CCD,  the Dalsa Origin, was released. A sensor size   [20:17] similar to 35mm film allowed the use of regular  cine lenses. It was very expensive and didn’t   [20:24] score major credits in cinema except for a  few FX scenes in James Bond: Quantum Solace. [20:31] In 2005 the Panavision Genesis took the crown  of digital cine cams. Ironically it didn’t   [20:37] let crew review the shot material, taking  away one of the major advantages of digital   [20:42] production – According to Fincher, that was the  reason he didn’t use the Genesis for Zodiac.  [20:48] The Genesis was rebranded and  updated to the Sony F35 in 2008.  [20:54] Also in 2005, Arri introduced their first shot  at digital cinema with the D-20. It only has   [21:01] few credits, but among them is Guy Richies  first digital film – 2008s “RocknRolla” [21:08] 2007 was the year that red introduced the RED one.  The relatively low price compared to cameras like   [21:14] the Genesis made digital cinema accessible main  stream… and, while it didn’t score blockbusters,   [21:20] probably due to reliability issues,  it forced the industry to move. [21:26] 2008 brought the Silicon Imaging  SI-2K a 16mm Sensor digital cine   [21:31] cam with detachable head. It was used  in Slumdog Millionaire to attract   [21:36] less attention filming gorilla  style through Mumbai’s streets. [21:40] in 2010 Arris release the Alexa,  that changed cinema on a larger   [21:45] scale. According to many working DoPs,  it was the first camera to exceed the   [21:50] quality of 35mm film - technically speaking  - delivering a dynamic range of 14+ stops.   [22:00] Melancholia was one of the first credits of  the Alexa… the famous slow motion sequences   [22:05] of this movie where shot digitally,  too, but on a dedicated high speed   [22:09] camera… the VisionResearch Phantom. Later Cameras from RED like the Epic,   [22:17] Dragon, Helium, and V-Raptor have their  fans among Directors and DoP. Especially   [22:22] Fincher likes RED – he shot all of his films  since “The Social Network” on RED cameras.  [22:27] Still, the cinema mainstream clearly  belonged to Arri and the Alexa. [22:32] In 2012 the Empire tried to strike back and  Sony released the F65… with little impact  [22:40] It took five more years for  them to gain relevant market   [22:42] share with the 2017 release  of their full frame Venice.  [22:47] Arri themselves entered the 4K Full  Frame game with the Alexa LF in 2018. [22:53] Since then, there where evolutionary steps  but no big revolutions that changed the   [22:58] market significantly – except maybe  a revived interest for analog formats   [23:04] like 70mm and IMAX mostly thanks to  Christopher Nolan and Hoyte van Hoytema. [23:10] Meanwhile the high end cine cameras  got new competitors from the lower   [23:14] end market and mirrorless cameras. The sensor market collapsed to only a   [23:18] few major player left in the competion with a  clear dominance of Sony that supplies sensors   [23:24] to the majority of camera manufacturers. From the entry level Full Frame Camera   [23:29] up to high end Cine Cameras… the sensors are  surprisingly similar in design and capability.   [23:35] Mostly Bayer CMOS technology delivering  very similar dynamic range and sensitivity.  [23:40] It is amazing how indistinguishable  the images tend to be at first   [23:45] glance and in the final result. Advances seem to be so incremental,   [23:50] that even a decade old digital cinema  camera can hold up to modern ones. [23:55] There are a ton of subject that are  interesting in the camera section…  [23:59] Rolling shutter versus global shutter,  readout speeds… you name it… not to   [24:04] mention practical aspects that can  easily outweigh pure image quality.  [24:09] But we want to stay focussed on the cinematic  qualities of an image, so, we will talk about   [24:15] aspects that are most relevant to that. While it is not necessarily important but   [24:21] we know this will come up… let’s start with the  sensor size… or better the format in general. [24:30] You often hear the notion of a “large  format look” … to be clear straight away:   [24:35] No format has a specific look. A large format  doesn’t inherently look different to a small one,   [24:41] as long as equivalent lenses are used. Of course,  it is simpler to produce a shallow DoF with large   [24:48] format v or a deep DoF with a smaller one  in the very extreme ends of the spectrum,   [24:53] but in a cinematic context that hardly ever  matters, unless you go really big or small. [25:02] With analog formats, a larger negative was and  is used to reduce the grain size and increase the   [25:09] resolution in larger projections. IMAX requires  a nine times larger negative than 35mm because   [25:15] it is designed to fill the peripheral view of  the audience for a more immersive experience.   [25:21] If you frame IMAX like a normal film, you  are much to close to the subject… giving   [25:26] you a “first row” cinema experience. You could argue that Christoper Nolan   [25:31] uses large formats up to IMAX because only a  very large negative will deliver a comparable   [25:37] quality to smaller digital sensors while still  having the organic qualities of film… besides…   [25:40] it is a good story to use IMAX and Nolan is a  lot about marketing. Success proves him right. [25:47] Digital formats are different as they  are not restricted by chemistry. A   [25:50] smaller sensor can potentially outperform  a larger one, given the used technology.  [25:56] Sensors are bound by physics, though.  For example, a smaller format can not   [26:00] increase the resolution without running into  diffraction at a lower and lower f-number.  [26:04] This is why a tiny sensor will never  have a higher resolution image compared   [26:09] to a large format… unless the  image is computized of course.  [26:13] Sensor sizes are very much about  fitting the lenses one desires to use.  [26:18] For our use case in a cinematic  context, the sensor size is largely   [26:22] neglectable – Micro Four Third, Super35,  Full Frame – you can make everything work.  [26:23] Danny Boyles upcoming “28 years later”  shows how good an iPhone 15 can look…   [26:28] that is, if you pull every trick in the  book, like using large cine lenses… hardly   [26:33] practical… while being 15 years old, Alexas  Super 35 sensor still creates better images. [26:40] Importance to cinematic image: Low [26:47] RED has been pushing the importance of  resolution from the start of the digital   [26:52] revolution. Filmmakers like David Fincher  love to crop and reframe in post to support   [26:57] their style of filmmaking, and it makes  a lot of sense in that context to start   [27:01] with a sensor that has a high resolution. Arri on the other hand followed another   [27:07] route. The ALEV III was specifically designed  to suit imaging in a cinematic context and   [27:08] that is not requiring very high resolutions. The ALEV III sensor has a resolution of “only”   [27:10] 3.4K, and it only has that when shooting  in Open Gate modes, which is rarely done.  [27:16] Most things you have seen and loved  is shot in 2.8K sensor crop with a   [27:20] 2K master… and it looks great. Some later productions squeezed   [27:27] every bit of quality out of the ALEV III  by shooting in 3.4K and mastering in 4K.  [27:34] Looking at what the old Arri Alexa can do,   [27:37] it is very hard to argue for missing resolution…  at least in the context of the final delivery.  [27:43] The Revenant mixed images shot in different  resolutions combined in a 4K master. The   [27:48] Alexa 65 uses 3 fused ALEV III for 6.5K. The  Alexa XT and XT-M use one ALEV III with 3.4K.   [27:58] What you see here is a big resolution different  in the source material. It speaks volumes that   [28:04] you can’t identify which was which by just looking  at the shots even in the best viewing conditions. [28:13] Our “The Killer” masterclass was shot on in 3.4K  on the Alexa, while the original is a crop of the   [28:19] 8K RED V-Raptor… the crop is probably around  6K. Does 4 times the amount of pixels show?  [28:27] The high end sector cared little about resolution  until Netflix put their foot down and demanded   [28:32] “real” 4K acquisition for their own productions…  unless your family name is Coen of course. 2018s   [28:39] Netflix movie: The Ballad of Buster Scruggs was  shot on Alexa in 2.8K and masters at 2K. Still,   [28:50] Arri kind of gave in to the markets  pressure and release the ALEXA LF   [28:54] in 2018… two fused ALEV III sensors  providing 4.5K resolution using the   [29:00] same proven colors, codecs, and workflow. More resolution is not always “better” in   [29:03] a cinematic context, and a higher resolution on a  smaller format will always reduce the size of the   [29:03] sensels… that is a pixel on a sensor. That again  will reduce the potential quality of each pixel.  [29:03] It makes a lot of sense to weigh  the benefits agains the penalties   [29:03] that come with high resolutions. For a narrative context that doesn’t   [29:05] require the ability to punch into the image a  lot… resolution beyond 4K makes little sense.  [29:11] Of course and as always… the technology  behind the sensor has a lot of impact,   [29:15] and there is nothing wrong with high  resolution on a modern hybrid camera. [29:19] Importance to cinematic image: Low [29:26] One of the specs that is very often stated as the  most important ability of a digital camera is the   [29:31] Dynamic Range. This means the difference between  the brightest parts of an image before the image   [29:39] “clips” and darkest parts of the image before  information disappears into the noise floor.  [29:45] The difference in-beetween values  is measured in stops of light… so   [29:49] doubling or halving the amount of  light from one stop to the next. [29:58] The Thomson Viper used in Zodiac  had a Dynamic Range of about 10   [30:02] stops. That is a bad performance by today’s  standard, but as you see, it looks great.  [30:11] These scenes from 2014s “It follows” have  a similar lighting mood and are shot on   [30:16] an Arri Alexa that has over 14 stops dynamic  range. While the image looks more detailed,   [30:22] the huge difference in dynamic  range isn’t that obvious.  [30:27] Here is something in the same mood we  shot on a MAVO LF II that has 12+ stops.  [30:32] This proof that dynamic range is a lot about  the contend of the scene and you don’t need   [30:37] great values to create a cinematic image. Still,  a higher dynamic rage can make highlife “roll   [30:43] off” better, so transition into the midtowns  in visibly softer ways … if exposed right. [30:50] A larger dynamic range allows to capture images  that have more natural difference in brightness…   [30:56] like with windows in a dark room, without having  to ND the windows or light against the sun.  [31:01] A better dynamic range can also make exposure  much simpler as there is headroom to change the   [31:07] exposure in post, or to create High  dynamic range or short HDR content.  [31:12] Looking at an image straight out of the  camera … the dynamic range is often one of   [31:16] the first noticeable differences between cameras. The most sophisticated technical trick to improve   [31:22] the dynamic range, is to use Dual Gain Output or  short DGO sensors… the sensor records two images   [31:29] with different gains at the same time. These  images are combined in the camera … and… presto:   [31:34] You have the expanded dynamic range of  a darker and a brighter image in one.  [31:39] DGO sensors are found for  example in the Alexa cameras,   [31:43] the Ursa 4.6K, and some Canon Cine Cameras. They are more expensive to develop and produce,   [31:50] they need more power to work and better cooling. For most application including cinema,   [31:55] normal sensors are good enough and even cameras  like the Sony Venice don’t have DGO sensors.  [32:00] Cameras from all classes including hybrid camera  are surprisingly close in terms of Dynamic Range.  [32:06] There haven’t been huge jumps in what dynamic  range sensors deliver in a quite a while with the   [32:12] exception of the Alexa 35 that is what happens  when a modern sensor is combined with DGerO  [32:18] As dynamic range is such a sought after spec, and  there are different methods to measure dynamic   [32:22] range manufacturers can be kind of spin doctors. It is great to have a recourse,   [32:28] that measures Dynamic Range and Latitude  with the same process – this will   [32:32] provide numbers that make cameras comparable. Cine D has a very good Lab Test section on their   [32:37] website comparing most important camera in the  field – from consumer camera up to the higher end. [32:44] They where so kind to allow me to use  their results for this episode – thank   [32:48] you so much Cine D … there is a link to their  Lab Tests with way more details and interesting   [32:53] discussions in the description. If  you don’t know it, check it out. [32:59] Importance to cinematic image: Medium [33:02] Keep in mind that dynamic range is not everything…  some amazing shots have been created using older   [33:08] cinema cameras with limited dynamic range, and  even modern high speed cameras like phantom   [33:13] Phantom only sport about 10 stops dynamic  range. We shot our new Logo animation with   [33:18] a Phantom and even with the difficult lighting  you get from fire, 10 stops are very workable. [33:25] There are many other technical aspects  that make for a great image… or a bad one.  [33:30] Colors & Latitude, Sensitivity & Noise,  Codecs , LOG RAW, Color sampling, Bit   [33:36] Depth … but we want to keep such very technical  details out of this episode. If you want it,   [33:41] we can do that in a sequel to this one. For our little cook book… here is very   [33:43] condensed practical advise. Use the best codes that the   [33:47] camera you are using is offering and a LOG  profile with at least 10bit – or RAW. This   [33:55] will provide you with a digital negative that  leaves enough headroom to create powerful looks   [33:59] in post. Something that most movies do these days. Only shot fully manual… your camera doesn’t know   [34:06] what looks good, and what is  important in a given context.  [34:10] This is true for exposure as well as focus. Learn how your camera behaves over- and   [34:13] underexposed, expose according  to the desired look and camera. [34:30] Even with different formats, variations,  technologies, and specs, sensors have moved very   [34:37] close to each other in terms of image quality. We reached a point of sophistication where it   [34:43] is a fair ask: does the camera even matter  any more? Should I as a filmmaker invest   [34:49] in expensive cameras, or is there a more  effective way to get to a cinematic image.  [34:56] As usual there is no short answer  to that and practical aspect are   [35:01] as valid as they where since the dawn of  cinema – which can go both ways as size,   [35:07] weight, codecs and many other aspects strongly  influence the whole workflow and infrastructure. [35:15] To test the subject, we prepared a shootout  using three very different cameras but,   [35:20] before we go there, we have to  talk about lenses first as they   [35:23] are an important ingredient in our magic  source and an integral part of our test. [35:28] Cine lenses are important for filmmaking… but  how important are they for a cinematic image?  [35:35] Should you invest in cine lenses… are vintage  photo lenses a good alternative… or can you   [35:42] even use the kit lens the came with your camera. Ahhh… I can see that that idea is “upsetting” you.  [35:52] In our shoot out, we put that to the  test… purely optical perspective.   [35:59] Talking about the character of lenses is  a lot like talking about wine… it is very   [36:05] subjective and and often depends on circumstances  that have little to do with the lens itself.  [36:12] Competing manufacturers try to strengthen  their profile with colourful language…  [36:19] Claims that lenses “make the whole world  cinematic” are marketing with little substance,  [36:28] Cine lenses provide practical and technical  advantages and I will not deny that certain   [36:35] lenses have certain looks… but that is mostly  subtile and it is safe to say that no lens   [36:41] delivers a “cinematic look” besides maybe  anamorphic lenses and only in a narrow way.  [36:50] Historically the choice to shoot  on Panavision, Zeiss, Cook,   [36:54] or Angeniaux lenses had little to do with the  look and a lot with “where” you shoot a movie.  [37:01] Cine lenses are optically not “necessarily”  better or even different than photo lenses. [37:09] Cine lenses have been specifically designed for  cine productions and their requirements… in a   [37:14] nutshell this means that they are fully mechanical  and have hard stops. They have gearings on the   [37:19] focus, Iris, and zoom for motorisation and the use  of follow focus systems. Focus through is usually   [37:25] much longer than on a photo lens… especially  modern auto focus lenses, that have short   [37:29] throws so the servo motors can focus quicker. There are more traits of cine lenses that are   [37:34] not always given, depending on the specific cine  lens. Usually, cine lenses have unified positions   [37:40] of the gears and the same front sizes for quicker  lens changes, internal focus so the lenses don’t   [37:46] change their lengths which is bad for Matte Boxes,  and many cine lenses are correct for breathing,   [37:51] so the lens doesn’t have the subtile focal  length changes that come with pulling the focus.  [37:57] Traditionally cine lenses are build  sturdy to survive the rental gear   [38:01] requirements and to allow easier servicing. Cine lenses would have the sturdy long flange   [38:06] mount systems of the cameras of their  time, and maybe most importantly, the are   [38:10] collimated and shimmed to have precise makings. This was so important, because the focus puller   [38:16] wouldn’t see the image that an analog camera  films. The camera man himself would look through   [38:21] the optical viewfinder for framing, but not the  focus puller. Even later film cameras that used   [38:27] video systems in the viewfinder wouldn’t deliver  an image good enough for critical focus . Focus   [38:33] pullers used tapes and markings to hit the right  focus distance without visual confirmation… which   [38:39] is hard to do and requires a lot of experience. (Brother where art Thou) This explains why so   [38:44] many old and even relatively modern  movies have scenes that are obviously   [38:48] out of focus… sometimes because the subject  is moving… and sometimes… well, shit happens.  [38:55] If the distance markings on the lens were  off… so would be the focus. Only precise   [39:00] shimming on the lenses as well as the cameras  mount allowed for reliable focus pulling.  [39:05] You can imagine that using normal photo  lenses would be futile in those times.  [39:11] Digital cine cameras changed that  a lot… today, focus pullers usually   [39:15] work visually by using monitors, focus  assist features, and tools like CineTape.  [39:20] This makes correct markings less critical,  but a good cine lens will still be precisely   [39:25] shimmed. When we change the mount on the camera  or the lens, use adapters etc. that quickly goes   [39:31] down the drain – you just don’t really notice  it when pulling focus using your monitor and   [39:37] peaking. This is why cine mounts and lenses  come with shimmes but it requires experience   [39:41] and tools to adjust the back focus precisely. Auto focus systems like PDAF use the image of   [39:49] the sensor to determine the focus distance,  so correct markings are less important. [39:55] Today, most new cine lenses are designed  for Full Frame cameras and there is a   [39:59] trend to lighter designs optimised for  short flange systems like E, RF, and L. [40:04] For a filmmaker today, the relevance of  cine lenses is primarily about practical   [40:09] aspects. Pulling focus on a shot, especially  when performed by the camera man himself is   [40:14] much easier with the right cine lens and a  follow focus. Only this will allow to guide   [40:19] the eyes of the audience to what matters. No  auto focus can know the story, the relevance,   [40:24] and the mood of what you are filming Of course you  can attach focus gears to your auto focus lenses,   [40:30] but it is cumbersome and the missing hard  stops don’t allow you to develop a muscle   [40:34] memory to where the focus distance is at what  hand position. Vintage photo lenses are manual   [40:41] with hard stops and work much better with added  focus gears. Besides their interesting look,   [40:46] this is what makes them a popular  budget option for filmmakers. [40:50] Most modern lenses are designed  to be as contrasty, bright, sharp,   [40:53] and clear as possible, and there is nothing  wrong with that… we call that a transparent   [40:58] lens, as it doesn’t add anything to the image. As digital images tend to look a little sterile   [41:04] vintage and anamorphic lenses had a revival.  These lenses can introduce characteristics   [41:09] and “flaws” like optical aberrations,  interesting flares, highlights blooming,   [41:14] and sharpness falloff lending an image a poetic  note. We produced episodes about two legendary   [41:20] vintage lens families. The Contax Zeiss vs  the Zeiss Super Speed following The Shining…   [41:27] and the Canon FD versus the K35 following  Aliens… check those out if you want to know   [41:34] more. Anamorphic is a whole world to explore and  we have our SCOPE series following Blade Runner   [41:42] exploring the history, technology, and fashion of  wide screen cinema. We also have several episodes   [41:48] testing modern anamorphic cine lenses, check out  our Masterclass episode where ewe recreate David   [41:53] Finchers The Killer using anamorphic cine  lenses. If you are interested in the art of   [41:57] rehousing a photo lens to a cine lens… we have  the REHOUSING episode that gives you a ton of   [42:03] interesting insights including, how to evaluate  the quality of a lens, and how to judge defects. [42:10] Importance to the cinematic image: Medium For a filmmaker it makes a lot of sense   [42:15] to play with all kind of lenses to get a feel for  what works best given the story he wants to tell.  [42:23] It may make sense to look into filtration  to add a certain vibe to the image.  [42:28] While you can add a very personal note  with a lens choice you can create a   [42:33] cinematic image with any lens. Embracing the look of a lens   [42:38] is more important to you, and maybe to other  filmmakers, than it is to a general audience.  [42:45] Having said that… practical aspects are  very important to streamline a workflow  [42:51] or just to improve storytelling  with a much better focus precision…  [42:55] and, if you have been on this channel,  boy… we are suckers to fast glass. [43:10] The first contender in our shout out  is the heavy weight of digital cinema,   [43:13] the legendary ALEV III sensor inside an ALEXA  XT-M. Heavy weight is quite literal as full   [43:19] size Alexas are huge and heavy… but the M version  of this camera has a detachable head that needs   [43:25] to be tethered with a fibre cable to a full  size body. XT stands for extended technology,   [43:31] which was Arris denomination for their  second generation of Alexa classic cameras   [43:36] featuring on board RAW recording with  high speed XR cards and Open Gate modes,   [43:41] allowing to record in 3.4K instead of the  first gen limitation to 2.8K. The camera   [43:47] was originally intended for 3D rigs but also  used for action shots, Helicopter gimbals,   [43:53] and whenever light weight cameras came in handy. It has the exact same image quality that the   [43:59] normal Arri Alexa XT delivers… so you can  look to all those gorgeous productions like   [44:04] Blade Runner 2049 to see what this camera  can do . The Revenant utilised the Alexa   [44:10] XT-M a lot to be able to get the “up and  close” handheld shots you see throughout   [44:15] the movie… shots that would been hard or even  impossible to pull of with the full size XT.  [44:21] As the Alexa 65 can’t be over cranked, The Alexa  XT or XT-M where also used for the slow motions. [44:29] The XT-M was also used for many scenes in  Mad Max: Fury Road where it helped to catch   [44:34] some of the very dynamic shots in the battles  and in confined spaces. Roger Deakins used it   [44:40] in Skyfall for some shots… for example the  escalator scene… they’re a few cooler than   [44:45] Roger as this BTS shows… and, there is the M  in his skilful hands. For us the M is such an   [44:51] ideal camera as we didn’t have to invest  in our gear… our light tripods, sliders,   [44:56] and even Gimbals are strong enough to  carry the head… try that with a full   [45:01] sized Alexa. Our version of the XT-M has  a modified tether that was designed for   [45:02] helicopter gimbals and unlike the normal SMTP  version, that tether doesn’t power the camera,   [45:02] so we power the head with either a power cable or  from a v-lock battery. The single link fibre cable   [45:02] is super light but doesn’t have the sturdiness  of the SMTP connection but with a good cable and   [45:02] some tricks it is workable and can be a s long  as 1 kilometre… not that that makes much sense.  [45:02] The camera has exactly two buttons… one  to power the head up and down and one   [45:07] to run and stop recording. And that is… actually kind   [45:10] of liberating. It reduces your process to  what it should be – as manual as it get’s [45:16] A bit of rigging makes the  head almost as practical as   [45:19] the Alexa Mini camera and it has some advantages.  [45:22] It can record open gate uncompressed RAW up to  75 frames per second unlike the Minis 30 fps  [45:30] Most Ms have been used on helicopters – like ours  was. And that means very low operation hours.  [45:36] Ours came in with 500 hour which is nothing  to the Minis usual 5–20K hours in rental use [45:43] We added the DJI focus pro to give the head auto  focus capabilities… wich is really just awesome.   [45:52] We have a whole episode about the Focus Pro  using the Alexa and other camera… check it out.  [45:52] Of course it comes with a ton of quirks you  have to work around… like the lack of SDI   [45:52] out on the head and especially XR cards  and readers are expensive. It doesn’t   [45:53] record audio in RAW modes, so you have  to work with time code if you need audio. [45:53] If you are thinking “practical” this is NOT it…   [45:57] this camera is like a classic car and as such you  will have oily hands if you know what I mean… but   [46:04] boy… if you drive it… it is something. If you ever wanted to be an Alexa Owner   [46:09] Operator… this is a very affordable way to  become one, and the low used price around   [46:14] 6.000 USD makes the Alexa the highest end  but medium priced option in our shootout. [46:21] We decided to do a litte extra  episode on the Alexa XT-M.  [46:21] How we are rigging and working with it. And  especially, how we figured out to refurbish   [46:21] the XR cards with our own modern media. For  Lynch and Kubrick members there will be a   [46:21] tutorial on how you can do that yourself. It will not be released together with this   [46:21] episode, so, if you are interested subscribe  and hit notification so you know when it is   [46:21] ready. If it is already out… link is  in the corner and in the description. [46:21] Our second contender is the Kinefinity MAVO LF  MK2… the second generation of Kinefinetys MAVO   [46:28] Full Frame cine cam. The MAVO is and has been  the camera that we use the most on this channel,   [46:37] and boy did it have to take a beating, including  removing the sensor for our f0.7 project and many   [46:43] other things that are quite dangerous. It is  to the credit of the MAVO LF that it has never   [46:48] failed us… even under those circumstances. The  image quality is very good and the 6K dual ISO   [46:54] delivers amazing sensitivity… using back  illuminated Sony sensor it can easily deal   [46:59] with 10.000 ISO. A very practical surmount  system makes the camera super flexible when   [47:08] it comes to lenses… PL, LPL, EF, E… just go for  it. Ideal for our use case. Using NVMe media,   [47:11] internal ProRes up to 4444XQ, at about about  any format you can think of, all desqueeze   [47:18] options… a strong OLPF, SDI, timecode, genlock,  and much more… the MAVO LF mk2 is a real cine   [47:25] work horse perfect for productions like ours. Being designed and manufactured in China it   [47:29] hasn’t really penetrated the western cine  landscape… which is a bit of a shame. B&H   [47:29] lists a MAVO LF mark 2 body at 9.000 USD [47:34] Our third contender is the Panasonic LUMIX S5IIx a  classic mirrorless hybrid photo and video camera…   [47:41] it is the the entry level full frame option in the  LUMIX lineup and the “x” indicates some advanced   [47:47] features like ProRes 422 to an external SSD  and in cam streaming capabilities. It comes   [47:54] with an L mount that is very versatile. Unlike other big players in the market,   [47:59] Panasonic has a great track record for making  their cameras very capable for filmmaking. It   [48:04] has very good PDAF auto focus and an amazing  3 axis in body stabilisation, Dual ISO,   [48:10] anamorphic modes, V-log, Full size HDMI out… It has all those simple things like a shutter   [48:13] angle option. FX3 users had to wait three years  to get that basic film feature in a Firm ware   [48:13] upgrade… Unlike the FX3 it can record video in  Open Gate mode… meaning you get all of the 6K   [48:19] glory internally in h265 420 on two SD cards  for continuous filming or mirrored for safety.   [48:27] It doesn’t have an OLPF so it is very sharp… great  for RAW photography… not so great for filmmaking.   [48:34] Still, If we need something that basically shoots  by itself… especially on things like gimbals our   [48:40] S5IIx is our go to camera at the moment. For single shooters and out of the box,   [48:45] it is the most affordable and  practical system in our shoutout.  [48:48] The image is great for a camera in  the class and it will be interesting   [48:52] to see if it can compete with the over four  times as expensive MAVO or even the Alexa. [48:58] A camera is nothing without a lens… In  our mix of setups, we have modern cine   [49:03] lenses with the DZO Arles, vintage photo  lenses with our Canon FD and Contax Zeiss,   [49:10] Anamorphic lenses with the DZO PAVO,  and somewhere in-between all these,   [49:15] there is the most uncinematic lens  you can think of… a kit zoom lens. [49:21] We purposely chose to shoot something relatively   [49:24] mundane as we don’t want to distract  from what this comparison is about. [49:28] I simply walk through the studio and different  lighting situations and temperatures – from side   [49:33] light, to back light to top light the camera. We shoot the same scene over and over,   [49:39] but with different cameras and lenses tossed up. [49:42] The rules for our Shootout are as follows. [49:44] We are shooting all cameras with the best  internal codec available to the system.  [49:49] That is H265 on the LUMIX, ProRes4444XQ on the MAVO  [49:56] and uncompressed ArriRAW on the Alexa. We match the colors in post… as far as   [49:59] that is possible. Dehancer will help us with that  as all three cameras are available as an Inputs.  [50:00] The practical light and the shadows should tell  you something about dynamic range and noise… but,   [50:00] even that is besides the point. While you can take this sporty   [50:02] and try to guess which camera with what  lens is used our intention is simply for   [50:06] you to decide for yourself, which  shot looks more or less cinematic…   [50:11] or if there is any such distinction at all. Shots are numbered and you find camera and   [50:16] lens combination for the fitting  shot number in the description. [51:29] Let’s go… [53:24] Did you get diffrent cinematic  vibes from the images? [53:27] And, if yes… how much of that was  from the camera, from the grade,   [53:31] and how much was that from the lens choice. Let us know and discuss in the comments  [53:36] We will finish up with a side by side  comparison of the Lumix S5IIx with the   [53:42] kit zoom next to the Arri Alexa with  a DZO Arles… and if you can immideatly   [53:47] say which is which on a larger display,  the much higher investment in the Alexa   [53:51] is worth it for you – and if you can’t,  this should be an encouragement for you. [53:57] Importance to cinematic image is medium While there is a clear advantage when using   [54:03] higher end camera, sensors, and codecs  the impact on the cinematic quality of   [54:08] an image is little. Every modern camera is more  or less capable of capturing a cinematic image. [54:17] We still voted the importance at medium, because  a decent camera will clearly impact the filmmaking   [54:24] process… this will include things like  that Alexa footage is easier to grade.  [54:30] To be very clear, there are many reasons  to use cine cams beyond the image quality,   [54:35] they are built to fit the workflows and the  workload of a professional shooting. Also,   [54:41] it really helps if crews and DoPs are used to work  with a camera and know how far they can push it.   [54:49] And, if something goes wrong, there is usually a  cine rental with a replacement camera close by.  [54:55] For independent filmmakers these  things might not be that important.   [54:59] If you want a cinematic result, the  camera is not what holds you back. [55:18] It is very obvious that what happens before  the camera is essential to a cinematic image…   [55:24] more than the camera or the lens for sure. This  will include the location or set, the actors,   [55:31] the costumes, the make up, the lighting……… and  even the sound design and score and music as that   [55:37] is what tunes you into the feel of the image. This doesn’t mean that you need to build a set   [55:44] with a truckload of lights and a large crew, but, filming something with your partner in your   [55:50] living room or backyard will always look kind of  mundane … at least to you… so we would avoid that. [56:00] Let’s start with simple things every  beginner can do and scale up from there. [56:42] A charismatic face and captivating performance  can be at least as important to a cinematic image   [56:49] as everything else… actors allow the audience  to connect to the image on an emotional level.  [56:58] As a filmmaker choosing and communicating with  your actors can be challenging. I think there   [57:05] are as many approaches, needs, and styles as  there are directors… and actors. Both can be   [57:13] difficult and – There is no lack of horror  stories… but that doesn’t necessarily ruin   [57:18] a movie. Tension can be the anvil on which  a great performance is forged and there are   [57:24] many examples for difficult work relationships  leading to great movies. A positive productive   [57:31] collaboration can do the same thing.  It is up to the filmmaker to find out,   [57:36] who he is and what works best with a  given project, actor, or situation. [57:43] From Method acting to the Stanislavski's method…  there is a whole list of acting techniques. [57:51] From a filmmakers perspective there are techniques  to get to the desired performance as well. [57:58] In American Psycho Willem Dafoe plays  a detective with erratic behaviour   [58:02] towards the protagonist. Sometimes  he appears to believe he is innocent,   [58:09] sometimes he is ambivalent, and sometimes he  is clearly just playing with his obviously   [58:17] guilty prey. His attitude switches often  and seemingly unpredictable from shot to   [58:23] shot – This leaves the protagonist as well as  the audience in a very uneasy state . The trick:   [58:29] Director Mary Harron had Dafoe play each  scene three times completely emerged in   [58:34] only one believe state… and edited the different  behaviours together to one scene – brilliant. [58:41] If you never heard of the Kuleshov effect,  let us change that as it is a powerful tool   [58:42] for every filmmaker and every actor. The Kuleshov effect describes a mental   [58:44] phenomenon by which the audience derives  meaning more from the context than from the   [58:49] acting itself… Alfred Hitchcock understood  the Kuleshov masterfully. In Rear Window,   [58:55] Jimmy Stewart's performance was shot without  Steward being aware of what his character   [58:59] would look at in the movie… with the voyeuristic  undertones of the situation and clever editing…   [59:06] all that you read into Jimmy Stewart reactions  is conjured up by you… and the edit of course.  [59:16] Let’s reedit this to create an emotion… let’s say  Jimmy is a Vegan… do you see disgust in his face?…   [59:33] it is not really there… in the movie he looks  at this… now his reaction looks very different. [59:39] The Kuleshov effect allows you to  create the performance in the edit. [59:41] Some actors leave the emotional reaction  completely to the audience, you can change   [59:47] the narrative from love to hate without any  problems… which of both of these was the original? [60:17] One very interesting technique could be  seen as the the directors equivalent to   [60:21] “method acting”… let’s call it “method directing”. [60:25] The idea is not to explain to  actors how they should perform,   [60:29] but to put them into a state  where their performance is real. [60:32] Here is a simple but great example: [60:35] When Hans Gruber falls to his death in die  Hard, the impact of this scene has a lot to   [60:39] do with Allan Rickman’s performance… he looks  genuinely shocked… because… he actually is!  [60:45] Rickman was droped from a considerable  height into a green screen air bag  [60:50] The special effect crew told Rickman that they  would drop him at the count of three… To Rickman’s   [60:52] surprise, the dropped him at the count of two… Simple and Effective… and… a bit mean! [61:03] Famously, Stanley Kubrick shot the Staircase  scene in the Shining again… and … and again…and   [61:08] then again… and again… until Shelley Duvall  mentally broke down from exhaustion… so,   [61:13] what you see here is not regular acting but  a real person suffering from real “abuse”.  [61:19] Effective… but … really mean. You shouldn’t traumatise   [61:22] your actors for arts sake. BTW, Kubrick denied that this was a method act. [61:30] Method Directing can do way more… it  can potentially change the meaning of   [61:34] a whole movie, by sharing completely  different visions with the actors. [61:38] Here is a theory: Blade Runner is   [61:40] written in a way that Deckard could be human or a  replicant – According to several interviews with   [61:47] director Ridley Scott, Deckard is a replicant. He is put in place by Tyrell and the Blade Runner   [61:53] police force to hunt Nexus 6 replicants that  pose to high of a risk for human blade runners.   [62:01] All this is experimental and to assure his  allegiance, he doesn’t know he is a replicant.   [62:11] He doesn’t have obvious super human abilities as  those would give away his nature to himself. But,   [62:17] he is designed to withstand attacks from combat  replicants, and he has a very high pain tolerance  [62:23] Harrison Ford always pushed back against the idea  Deckard was a replicant. He is on record saying   [62:28] that Blade Runner would need a human protagonist  to connect with the audience. According to Ford,   [62:34] he had discussions with Ridley Scott that ended  in the agreement that the character was human.  [62:40] Characters like Bryant and Gaff seam to treat  Deckard as a human… but undertones of distrust,   [62:45] lack of respect… and the famous unicorn  origami strongly imply they know he is   [62:50] a Replicant, but have to play along with  the experiment… while being totally aware   [62:54] of his fate in case of a failure. Given the reactions alone it seams   [63:01] to be clear that Deckard is a replicant, or  are we just victims of the Kuleshov effect? [63:07] If you where the director… what would you do to  foster all these very authentic performances. [63:14] If Deckard doesn’t know he is a replicant – A  good way to strengthen Fords performance is to   [63:19] make him believe that he actually plays a human. Ridley Scotts discussions with other actors   [63:25] might have ended in the agreement  that the character was a replicant.  [63:29] To be clear, I don’t know if Ridley  Scott did any of this – but it would   [63:32] be a brilliant way of guiding your  actors by misguiding them consciously. [63:37] Sharing alternative visions of  your movie can be a powerful tool.  [63:41] Just imagine telling your protagonist that they   [63:43] are the the antagonist and the  antagonist being the protagonist…  [63:48] We will revisit “Method directing” in  the “Composition & Staging” chapter. [63:53] Think about how you could use things like  the Kuleshov effect and Method Directing to   [63:53] get outstanding performances… or maybe you  come up with something completely unique. [63:53] Good general advice is: Have a clear vision. Cast actors that   [63:59] share and enrich your vision – give the actors  space to explore and express their characters  [64:06] Be well prepared for every scene on  your schedule and keep the overarching   [64:11] story and character development in mind. Feed your actors and the rest of the crew well  [64:18] … and always be the captain of your ship.  There can be only one captain and one vision.   [64:27] The Next chapters will not be about fancy studios,  soundstages, a ton of space, truckloads of lights,   [64:33] the ability to lock down parts of a city. If you have the budget to built a replica   [64:38] Sistine Chapel, or a massive studio that  can be digitally extended to look like   [64:43] the Sistine Chapel… and you have the guts to  blow the thing up… what are you doing here? [64:48] This chapter is for the mortals and dreamers… and  how to make the best out of basically… nothing. [64:56] As an overarching theme, you should  develop a color palette for your film.  [65:00] In movies this is part of the concept and  pre-production phase, which is then realised   [65:05] by the art direction and costume departments.  Certain colors are placed and others are   [65:11] avoided. This can be extreme or very subtile. Color palates can and should be represented in   [65:14] the sets, in the costumes and props, and  can be emphasised by lighting as well as   [65:19] in post. Beyond the movie itself… it can be  a recognisable hook in things like posters   [65:25] or even merch. Just like in this example of “the  conclaves” dominant and almost monochromatic red. [65:32] Colors can be utilised to enhance  storytelling… in Drive, the criminal   [65:36] and violent world of the driver is shown in  cold blue and teal while Irenes world of love   [65:42] and positivity is held in warm orange an brown . When they meet, their color schemes dominate the   [65:49] backgrounds in a metaphorical and literal way.  When the driver is absorbed into Irenes world,   [65:55] he takes on her palette, when Irene is pulled  into the drivers world, she takes on his palette.  [66:02] The conflict of good and evil is symbolised  in the teal and orange palette, that extends   [66:07] into intro, trailers, and posters. Pallets can swap within a movie to   [66:12] go with a change in the location, story,  timeline… it can do whatever YOU want. [66:18] If you have been around this channel you   [66:19] might have realised that our episodes  follow their individual color themes. [66:24] That is true for their main parts, but  extends into B-Roll, Talkies, graphics,   [66:29] and Behind the Scenes . The f07 episode has the   [66:35] honey golden palette of candle light. The DryforWet episode the deep blue of the ocean.  [66:46] The Macro episode has muted  and desaturated colors.  [66:55] The f03 episode the green turquoise tint  of the forest and the bottom of the lake.   [67:03] This shows that you can utilise palettes even if  you don’t have complete control over locations,   [67:08] sets and costumes. If you think of your next  film… think of a color… or maybe two… and let   [67:13] it flow from there. Maybe you have a theme or  location that lends itself to a certain color…   [67:19] in cases like this, let the rest of your  production go along with that color theme. [67:28] A very simple tip for beginners is to go  through life with open eyes and and an open   [67:32] mind. Look for locations and situations  that have their very own cinematic charm,   [67:37] meaning that they are handsome and not to  mundane unless that is part of the story.  [67:42] A back alley, a staircase, a facade  … all relatively mundane things that   [67:48] look so cinematic when shot right. If you live in cinematic places like   [67:52] New York or have amazing nature like a  desert or a salt lake close by, you are   [67:57] in luck… chances are, you are not. I feel you. Still, most locations have opportunities that   [68:03] are for you to discover and even simple  locations can look great in the right   [68:07] circumstances. It can be almost anything…  just imagine how it will look in context.  [68:19] Generally, places that have some perspective  depth to it work better as they allow for   [68:24] layering your composition. As a filmmaker  you are always also a photographer and you   [68:29] can start by looking for a great  stills frame and work from there.  [68:33] Just filming against a wall can be very boring  unless there is wall has it’s own graphical   [68:33] quality… like this wall of an arcade that we just  happened to walks by shooting guerrilla style. [68:34] Lighting a public space usually means  that you have to deal with permits,   [68:38] and powering the lights can be difficult, too.  Ideal are places that have their own interesting   [68:43] lighting as that will mean you can work with  the light that is already there. Fast lenses   [68:49] and a decent camera can help a lot with that –  good reasons NOT to shoot with a phone camera. [68:54] Given the right context, you can even think of  some props as locations… like for our Mindhunter   [68:59] recreation we used an open reel recorder  and a skull… basically as the location. [69:07] Maybe you have friends or family that have  handsome assets you can use – like houses…   [69:11] or special cars… pools with underwater  windows… or maybe there is just a nice   [69:16] forrest or park not to far away… it is unlikely  that there is anything there for a random idea,   [69:24] the trick is to work the other way around. See and recognise cinematic locations or   [69:28] assets that are in your reach… develop  your ideas around the possibilities they   [69:33] give you. Be creative… Think about  what in your reach could work for   [69:37] a scene… built a concept and a story  around that… and you are on your way. [69:42] When choosing a location you should always  think about lighting at the same time  [69:47] We like the look of the Elbtunnel in  Hamburg… again, around the corner for us   [69:50] and public. Would it be much better without  the other people… sure… you know the gist.  [69:57] The Lights on the sides can be used to  illuminate your talent… all you have to   [70:00] do is to get in the right position. We will talk a bit more about   [70:04] that in the chapter “lighting”. One thing that is easily forgotten   [70:10] it the sound. If you need to record  sound, make sure that your location   [70:14] allows you to do that as noise is virtually  uncontrollable, especially in public places. [70:38] Costumes are an integral  part of telling the story.  [70:42] They sell the characters to the audience and  can make a vast difference on how your film is   [70:46] perceived. They can be a story inside the story…  did you know that for the original Dune movie,   [70:55] they made these space guild suits out of  real body bags and didn’t tell the actors?!  [71:00] We would dare to say that Costumes  are the most neglected ingredient to   [71:04] a cinematic image in low budget productions… Good costumes and some great props can make   [71:09] a huge difference for a cinematic image. This doesn’t mean you have to stick your   [71:13] talent into a space suit… although you can… You can utilise normal cloths the actor   [71:18] wears every day, but assembled in a way that  doesn’t drag your audience out of the story.   [71:23] If you don’t have a great idea or specific  needs, avoiding small patterns is always   [71:27] a good idea as the can cause Moire . For our Blade Runner and Alien spoof,   [71:31] we replicateded various costumes with very  simple things and basic clothing For our Lt.   [71:46] Gorman costume we used a olive overall and  stitched on some badge replicas we bought on   [71:52] eBay… combining that with a vintage headset made  it almost complete, but what really sold the the   [71:58] character was that I had my hair shaved off. How  would you sell being a Marine with long hair? [72:05] For the Leon character in our Blade Runner  spoof, we got a cheap chem suit and again,   [72:10] enhanced it by removing the arms and stitching  on badge replicas. Getting a rasin replica of a   [72:17] COP Derringer also know as “mother’s defender”  and to paint it black like the gun featured in   [72:22] the movie sells the character, even when the  costume doesn’t even attempts to be identical [72:42] What would be the Bryant character without a  moustache, and how cheesy does a fake moustache   [72:47] look? The simple solution … grow one. We made a custom stencil to replicate the   [72:55] pattern of Bryants shirt… and, we got a holster  that looked close to the one in the original. [73:05] For this episode, It was quite a bit of effort to  find an overall that would look close the prison   [73:10] jumper Hannibal wears in Silence of the Lambs. We bought a few overalls that all looked nothing   [73:15] like the original on camera,  no matter what we did with it.  [73:19] We ended up buying a vintage overall  for women… which explains why it is way   [73:23] to short for my 6 foot 2. Thank god that  doesn’t matter in any of the spoof shots  [73:28] Washing it with bleach a dozen times gave  it the look of being old and worn and, we   [73:33] printed the prisoners number in with  letter stencil sheets and textile color. [73:38] We mention all of this to encourage you  to pay attention to detail and invest   [73:42] into costumes and props, small things can  make all the difference to sell a character  [73:48] See, if there is a company in your  vicinity that rents out authentic costumes,   [73:52] and if there is not, or you have very  specific costume needs… get creative. [74:00] Make up falls in line with the costume… again,   [74:03] we are not talking about effect make up or  prosthetics… although it can be absolutely   [74:08] awesome to put that into your production. Sometimes it is simple and effective to   [74:12] just spray some easy to mix artificial  sweat on your talent to sell the story. [74:18] If you are not familiar with make up… usually  the female members of your family, girlfriend,   [74:22] or wife can help to choose the right product for  a desired effect, and know how to apply it, too [74:29] Details are important and you  should always include costumes,   [74:33] props, and make up in your thought process. With all your efforts… try to be as authentic   [74:39] as you possible can… and, don’t use  halloween costumes and the likes [74:49] In cinematography and Photography, the artist  tries to recreate a three-dimensional world on a   [74:55] flat surface… your screen. Painters developed our eye   [74:59] for “contrast” … meaning the difference  between light and shadow in this context.  [75:07] The first artist to come to mind is Rembrandt,  and his style of lighting his characters and   [75:11] scenes. This type of lighting is named after  him. When Rembrandt was born, an other artist,   [75:17] Italian painter Caravaggio, already  explored three-dimensional lighting   [75:21] and perspective in extreme and beautiful ways.  We can learn a lot from these mans body of work. [75:31] Lighting it is obviously a very complex subject…  It can be almost scientific and you can treat it   [75:37] as such. There are many different approaches  to lighting… technical, emotional, practical. [75:44] Film lights are lights sources that are  explicitly set up to illuminate your scene.  [75:50] Lights that are not explicitly supplied by  the cinematographer like sunlight, street   [75:55] lights, or lamps in a public building are  referred to as ambient or available light.  [76:00] Lightsources that are visible in the frame –  usually not film lights – are usually referred to   [76:06] as practical lights and as far as they illuminate  the scenes they count as available light, too. [76:13] When we think of cinema, we often think of  gigantic light setups with powerful sources…   [76:19] and many scenes, old and contemporary  show the fingerprint of gigantic lights,   [76:24] sometimes right out of frame – like here  in fight club, or here in angel heart,   [76:32] or here in a Clockwork Orange. Historically, the  use of very bright lights had a lot to do with   [76:38] the low sensitivity of the film stock. The cast  and crew of the Wizard of Oz was cooked because   [76:44] of the demanding Technicolor process, the  actors in the monkey suits from 2001 worked   [76:50] always close to a heat stroke because the  projectors and light created a hellish   [76:55] temperature. The costumes didn’t help for  sure… maybe that is why they are in a bad mood. [77:01] With technological advancements like higher  sensitivity film and sensors, faster lenses,   [77:06] and more power efficient lights like HMI and later  LED, lighting progressively becomes more and more   [77:12] about aesthetics than technical necessities. That  doest mean that huge powerful light disappeared,   [77:18] they are still absolutely necessary for high speed  – I am on such sets a lot – but for general use,   [77:24] these kinds of lighting became unfashionable  – unless you shot on film of course. [77:29] Some DoPs swear on a natural look, some go  for more dramatic and or technical approaches,   [77:35] and there are films that have been shot almost  exclusively with natural light…… or practicals…   [77:41] some scenes are shot just with candlelight …  some with Bunsen burners right out of frame…   [77:46] there is no right or wrong. It depends on the  scene, the approach, and the budget of course. [77:51] Let’s get some inspiration from the greatest  cinematographers and their different approaches. [77:56] John Alcott shot many iconic  Kubrick movies like Barry   [77:59] Lyndon… The Shining… Clockwork orange, and 2001. after Alcott passed away, Kubrick shot Full Metal   [78:09] Jacket with Douglas Milsome. Milsome is on record  saying that Alcott lit like no other cameraman,   [78:16] so effectively with little or no light. Most of  his lighting went into one suitcase. I guess that   [78:23] was a very big suitcase for 2001- Still, just  like Kubrick conceptional approach to projects,   [78:29] Alcotts efficiency was very inspirational for  me. You don’t need much light for most things. [78:32] Milsome and Kubrick shot most of Full metal jacket  with practical and available light to support the   [78:37] documentary look. Using super speed lenses wide  open and pushing 400ISO stock to 800ISO made that   [78:44] possible. Something that is easily outperformed  by affordable digital cameras these days. [78:51] Roger Deakins is famous for complex setup  with ring lights that can be individually   [78:56] dimmed like he used excessively in Blade  Runner 2049 or his “light cove” that you   [79:01] find in many of his films like here in Skyfall. Deakins can surely be very efficient, too, Still,   [79:08] he seems to have fun with massive installations  and the results are absolutely beautiful. [79:13] Hyote Hoytema shots on large format film a  lot, and that means he has to use a lot of   [79:19] light. For this scene in Nope he used massive  crane based soft box to illuminate the house.  [79:27] Robert Richardson did similar lighting for  night exteriors in Django Unchained… it is   [79:32] amazing that it is so obvious and is still  accepted by out mind as real moon light.  [79:37] Hoytema used another approach to light the  desert for night exteriors… he used the sun.  [79:43] This shot was films in daytime with a technique   [79:45] called “day for night”. There is  a lot of post involved in this. [79:50] Darius Khondji lit the faces in 1991  Delicatessen soft, while lighting the sets hard.  [80:02] For Se7en Khodji created a very  different look that is just amazing.   [80:09] Eric Messerschmid light the sniper scene in “The  Killer” almost exclusively with the practical   [80:14] lights that you see in the scene and some LED  panels in front of the windows. We replicated   [80:19] those scenes for our free cinematography  Masterclass “The Killers” using a more   [80:24] complex setup but with very similar results,  showing that you can get similar things with   [80:30] different approaches. We used Erics work  again for our Mindhunter recreation… the   [80:40] simplicity that is at the heart of this kind  of lighting and the small scale lends itself   [80:46] to beige recreated… even if you just have  your living room and one light to work with. [80:51] Ridley Scott is a Director of course but is very  much based in cinematography and lighting. His   [80:57] collaboration with Jordan Cronenweth brought  us the immortal beauty that is Blade Runner.  [81:04] They approached lighting by  switching more and more lights off,   [81:07] until they got the one light left that is  the only important one. This famous scene   [81:12] from Blade Runner uses one big light from  the back… a bounce on the right and haze   [81:17] reflects the light to fill the shadows. BTW…  did you know that Fight Club was shot by Jeff   [81:25] Cronenweth… the son of Jordan Cronenweth …  a dynasty of exceptional cinematographers. [81:33] Of course one can rely on natural light like   [81:36] Emmanuel Lubezki did for The Revenant …  that requires a lot of planning, time,   [81:41] luck… and using a lot of post to get  the result you experience on screen. [81:46] What does this all mean for a  filmmaker starting out? What   [81:46] is a recipe for your own approach. Obviously there is a lot to learn   [81:48] and that can be intimidating… at  least that is how I feel about it. [81:53] It is almost dangerous to give “rules of  thumb” to work with for people that start out.  [81:58] There are so many different situations and  requirements … from beauty to product shots,   [82:03] from gritty street lights and car  interiors, to stylised approaches…  [82:07] and there are so many techniques and qualities  to lighting … direct, indirect, soft, hard,   [82:13] color schemes… it is a wide field that  would deserve many episodes just by   [82:18] themselves and there are many great resources  on YouTube that we encourage you to check out. [82:23] But let’s give you a tiny bit to work from. [82:27] Start with what emotion a light evokes  in you, and how that serves the story.  [82:32] How does the light look, what  quality does it have – meaning,   [82:37] is it soft… or hard… from what  direction does it come and why.  [82:42] What is the justification for a light…  meaning, is it believable in context.   [82:47] This is called motivated light. Does the lighting fit the staging   [82:51] and blocking… will your the movement  in the scene obstruct a light. [82:55] You don’t need a truckload of light for a  cinematic image. Small mobile lights and   [82:59] even available light can do magic if you know  how to use it – If John Alcott could light   [83:04] out of a suitcase using film… you can… well…  learn that, too? Just try to bebBe efficient.  [83:11] If you rely on available light, you are  forced into a spontaneous and quick working   [83:16] style as natural light tends to change  and ruin your continuity … and it also   [83:21] limits the predictability of a shots look.  Replacing available light with artificial   [83:28] light will add a lot of control and freedom  to concentrate on other things like… acting.  [83:36] Sometimes available light like street lights  and practicals like the headlights of the   [83:40] car … and just adding something very  small and very mobile can do the trick. [83:45] If you have a situation like a build set in a  studio… playing with light can be just awesome,   [83:50] and lights can be very handsome, not  only to illuminate but as practicals. [83:55] Create depth and shape with lighting… Back lighting tends to look more   [83:59] cinematic than a flat light from the  front… three point lighting like you   [84:03] do it in an interview rarely looks cinematic. Haze can make light visible and create depth in   [84:10] the simplest of setups… hazers are cheap and  simple to use… don’t forget to switch off or   [84:16] remove smoke detectors for your shoot, and  don’t forget to reinstall them afterwards.  [84:21] If you look at a scene in a movie and you  like the lighting, it is not to hard to   [84:25] figure out how it was lit… or at least, how  to build a tiny setup in your living room or   [84:30] garage that will produce a similar result. All you need to do is look at the face   [84:35] of your talent… or for lack of alternatives  yourself, and the actor in the original scene.  [84:40] What quality and direction has the light?  Is it soft or hard … meaning, does it cast   [84:45] a hard or a soft shadow and in what direction.  How bright is it relative to other lights and   [84:51] the ambient light. What color does it have? Put your lights in the same places. If it is   [84:56] a very hard light, use a point light source,  if it is a soft light prefer a light panel   [85:02] and/or add a large diffusion. Use grids to  direkt soft light and prevent spill … most of   [85:08] the time you are already there – the eye is  easily fooled even with very simple setups. [85:17] The first time I tried to emulate the lighting of  a movie scene, it was for our The Shining Spoof…   [85:27] and for a first time, I think it came out  nicely… no expensive lights, no studio, just,   [85:33] using what I had… and that should encourage  you. Obviously, it get harder when you have   [85:35] to light a whole scene or group and not just a  person and a green screen. That includes having   [85:40] to use much more powerful lights at a larger  distance, but the principles remain the same. [85:49] Importance to a cinematic image is … very  high! But that doesn’t mean that a lighting   [85:54] setup is very complex or expensive… I think that many of our spoof and   [85:59] recreations over the years proved that. Always keep in mind… light should   [86:05] serve the story that you try to tell. Think about the lighting… but don’t overthink it. [86:52] Having all ingredients to make a film in place,  it is time to start cooking your magic sauce.  [86:58] Of course you would start a film by  putting concepts and a script together,   [87:02] but as we are only talking  about the image, we will leave   [87:05] that out… and start by composing the image. [87:09] Just like with a painting, a composition  is everything that is on the canvas so in   [87:17] the frame. Unlike a painting a film  can change the framing over time.  [87:24] Composition describes your image in  terms of what is in the frame… and where.  [87:26] To create a composition you put your  characters, props and camera in the   [87:31] desired positions. This called Staging. This might be static, or it might be   [87:37] dynamic when characters, props or the  camera moves. Moving characters is   [87:41] often also referred as blocking but staging  and blocking can be also used synonymously.  [87:47] The composition and staging can be used  to gives subtext. It can direct attention,   [87:53] imply power relations, show alliances, help  with orientation… or disorientation, and many   [88:00] many other things without a line of dialog. Staging does not only include the relative   [88:07] position of characters to each and  the stage, but also the position of   [88:11] a character to himself. Simple body language is  a form of staging. Staging can extend the set,   [88:18] for example by clever placement of mirrors putting  all relevant parts of the story into one frame.  [88:24] Composition can be done very formal  and it can be done intuitive.  [88:29] It is the filmmaker job to tell the story  through his composition. To maintain a   [88:34] certain style of composition and staging  can work as a trademark of a director,   [88:38] like Wes Anderson’s obsession with  creating 2 dimensional compositions. [88:43] Staging is not only useful for  composition and for subtext,   [88:46] but it can also be a great tool to  direct the actors… well directly.  [88:51] We have spoken about “Method directing”  earlier… this can be a way to apply it.  [88:56] A director can put an actor in a relaxed or  in an uncomfortable position by staging… as   [89:01] a result the actor has less “acting”  to do and behaviour is authentic.  [89:06] Practically this can mean to put  the actor in an open space to make   [89:10] him or her feel unsupported and vulnerable, or putting putting him or her in a comfy chair   [89:16] behind a desk and therefor in a place of power… This authenticity will help the audience to   [89:21] emphasise with the character on a basic  lever… and give the story more impact. [89:28] The Silence of the Lambs is an example for this.  In the first meeting, Starling is sitting most   [89:33] of the time while Lecter is standing. In this  context, that gives Lecter a natural dominant   [89:38] position – he is the teacher… he is in charge.  Unlike bars, the glass “disappears” in our mind   [89:42] and ads to Starlings vulnerability. Lectors  reflection in the glass sometimes overlaps   [89:48] Starlings face, implying his powerful influence on  her. Lector comes very close to the glass invading   [89:55] the personal space of the camera and therefore  Starlings… and the audiences. What you only   [90:01] realise when analysing the staging, is that the  “point of view” often switches from a third person   [90:06] view to a first version view… but that is only  true for starlings point of view. Suddenly we,   [90:10] the audience, are Starling and we are the  ones who are influenced and threatened.  [90:15] This is the power of staging. We replicated this effect for the spoofs in   [90:17] this episode… when Starling is absent, I look into  the camera… when Starling is there I look at her…   [90:24] the close ups always look into the camera.  You become Starling. This sounds trivial,   [90:31] but it is actually quite difficult  to get the eye lines right. [90:36] It makes sense to give newcomers some  inspiration and something formal to work with.  [90:41] A good starting point is to  compose an image for aesthetic   [90:44] impact utilising design principals of visual arts. There are easy to apply rules of thumb that make a   [90:49] composition work. Like, the rule of thirds or the golden ratio [90:50] If you are a photographer,  graphic designer, or painter,   [90:54] this might come very natural to you, but  if you are not, these principals are highly   [90:58] formalised. We encourage you to invest time  in studying and using these principals – and   [91:04] to throw them out of the widow, too.  Anarchy can be a very valid approach. [91:09] One formal form of staging in a  cinematic context is the 180° “rule” [91:30] This is usually used for dialog  with static camera angels…  [91:34] One character always looks to the right… one  Character always looks to the left… in our minds,   [91:40] the characters look at each other. This is  achieved by keeping the camera always on   [91:45] one side of the imaginary 180° line. If the camera moves over that line,   [91:51] the eye line is broken… these  people don’t look at each other.  [91:56] The camera and characters can cross the  imaginary line within a shot as you see   [92:01] that crossing happening. You could also break  the rule to intentionally disorientate the   [92:06] audience. The most famous example for this is  the bathroom scene in Kubrick’s The Shining,   [92:12] that we showed in the camera comparison earlier.  Here we switch from one side to the other to   [92:17] make the audience experience Jacks confusion. The  sequel “Doctor Sleep” one ups that effect by not   [92:24] only switching the side, but also the position  of the characters… with the same sub context. [92:30] Beyond dialog, the 180° rule can  be applied to almost anything to   [92:35] help with spacial orientation.  Fraction A shoots to the left,   [92:39] fraction B shoot to the right… these characters  are shooting at each other. Even in Close ups   [92:45] you can instinctively tell which character  belong to which fraction by its orientation. [92:51] The highest form of staging is to combine a  series of shots into one seamless sequence… Steven   [92:57] Spielberg is a master of this technique. His  movies often contain sequences that link 4 or 5   [93:04] different shots, each with their own compositions,  into one continuous scene. Single, over shoulder,   [93:09] inserts, wides, close ups, all flowing together.  To pull something like this off is very complex   [93:12] for your actors and your crew. Blocking,  Framing and timing has to be extremely well   [93:18] choreographed to make this work… but if it does…  it is fantastic. If you try something like this,   [93:24] always shoot some alternative angles so you  retain the option to edit the sequence in post. [93:30] Generally, a good staging enhances your  storytelling… while a bad one confuses   [93:35] your audience unintentionally. How would you compose your image   [93:39] and stage your scene to tell your story? A strong vision will guide your production. [93:58] A huge ingredient in the magic sauce  is the post… this is where a good   [94:03] image turns into a phantasic image. Shooting digital in a cinematic way   [94:09] does not mean that you have to mimic the  look of analog film… it is about finding   [94:15] an aesthetic that works in context. Still, film emulations are often part   [94:21] of our grades using and abusing the  visual trigger that comes with them.  [94:27] With or without the typical artefacts,  like grain, damage, halation and jitter…   [94:32] from a subtile shift in the colors up to  emulating a specific stock and process. [94:40] As mentioned we will leave the edit out of the  picture and focus on the image itself. We will   [94:44] also leave out complex CGI that can basically do  anything and everything if it is done well… and   [94:50] that is a big IF of course. Composting can do a lot.   [94:54] Like extending you set… putting in layers…  combining different shots… or removing unwanted   [95:00] elements… our episode contain a lot of compositing  and we will get into a tutorial on how we created   [95:06] some of the FX for this episode in a minute. But  let’s talk about the look of the image first. [95:13] When you see a movie and you are  stunned by the beauty of the shot [95:13] Movies look different than reality…  just like paint on a canvas,   [95:18] the cinematic process creates a poetic  layer between the artist and the audience.  [95:23] Black & white film, a technicolor color  process, or even modern color film…  [95:28] Each process and chemistry had its own look …  and non of what you see through the history of   [95:32] cinema resembles what you see in your daily life.  This wasn’t even intentional but a side effect.  [95:40] Cinematographers could change how a certain stock  looked by filtration, pre flashing, Varicons,   [95:45] and many other techniques… including post  effect like altering the photochemical   [95:50] process and color timing. Imagine Saving  private Ryan without the Bleach bypass that   [95:55] desaturates the colors and increased contrast. Scanning the negative and altering the colors   [96:03] with computers gave filmmakers way more freedom  and control over colors while retaining the   [96:08] original character of the film stock. Digital acquisition changed that a lot.  [96:13] While different sensors can  be seen like different stocks,   [96:16] this doesn’t have as much impact on the image as  analog film had. The poetic layer gets thinner.  [96:24] Most cinematic images in the digital age,  have been processed a lot to look a very   [96:29] specific way – this can be subtile (the  menu) or extreme (fury road). We call this   [96:35] process “grading”. In the professional  landscape this is done by a Colourist.  [96:40] This can lead to very unique looking images, that  have little in common with traditional film stock.  [96:45] Still, there is often a longing for the poetry  that analog film has… so, let’s dial fury roads   [96:51] extreme grade back and apply a film emulation  in post. You can see it as anachronistic or   [96:58] you can see it as the power of reality… just like  listening to vinyl records, or tapes… it is hard   [97:03] to deny the emotional impact that the analog world  has… by the way, this is really analog film from   [97:09] Mad Max: beyond thunder dome now. If you didn’t  notice the transition… Dehancer did a great job. [97:15] Denis Villeneuves Dune was shot digital on Arri  Alexa LF. The RAW footage was printed to film   [97:21] and then scanned back to digital. When you look  carefully you see typical artefacts like gate   [97:27] weaving, meaning that the image jumps a tiny  bit between frames, and a very mild film grain.  [97:34] This process seems excessive for something that  has such litte visible impact – most production   [97:40] will use film emulation software like Dehancer. Adding grain is always a very poular choice,   [97:46] as it adds life to digital images… Alien Romulus looks quite clean,   [97:51] but you can see another artefact: Halation…  meaning, a red-orange halo near the contrasting   [97:57] boundaries of over-exposed areas. Still, shooting film does have   [98:02] its magic and Dune part three will be  shot on newly developed IMAX cameras. [98:07] If you are an upcoming filmmaker. chances are you  don’t have a colonist at hand … so, you might have   [98:14] to do the grading, film emulation, and compositing  yourself. It is a learning curve for sure, but it   [98:20] also fun. Everything you see on this channel is  self thought, and if I can do, you can do it. [98:29] I love the look of the older movies, they  looked so unique and beautiful … you just   [98:34] want to take any frame from them and hang it on  your walls. If you want to copy the look of a   [98:39] movie of even put yourself or others into them  you have to start like with any other movie,   [98:45] by recreating the lighting, sets costumes etc. In this tutorial, we don’t need the sets, because   [98:52] we work with green screen, but you still need  the costume and and you have to light according.  [98:57] To get to the look of the  analog film we use Dehancer.  [99:01] It basically does what they did with Dune,   [99:03] printing and rescanning the film …  but in a purely emulated fashion. [99:08] We love Dehancer and have used it on  about everything we did in the past   [99:12] years… so we speak with quite a bit of experience. [99:15] Dehancer is a Plugin that is available for  the major video platforms Davinvi Resolve,   [99:21] Adobe Premiere & After Effects, and Final Cut Pro  [99:25] There is also a stills version for  Photoshop, Lightroom, Capture One Pro,   [99:29] Affinity Photo, and there is even a  mobile iOS and a browser based version. [99:34] For our task it is great that we can use  Dehancer with the same settings and interface   [99:38] inside Resolve and in Aftereffect… it  makes a lot of sense as you will see. [99:43] So, what does Dehancer do exactly?… well, it is  more a collection of tools than just one tool.   [99:50] Together these tools create a very sophisticated  film emulation suite that lets you emulate more   [99:55] than 60 film profiles of different stocks  with different inputs from different cameras.  [100:01] Simply choose the camera you shot  on… and apply a stock option… done.  [100:08] You have some thing specific in mind? You can look  up the stock that a film used on IMDB, and choose   [100:13] a similar one in Dehancer, or you can just play  around until you find something you like. But,   [100:19] the colors are just a tiny part of the emulation  you can dial in Film Grain, Halation, Bloom, Film   [100:25] Breathing and Damage, Gate weaving, Overscan and  many other things that give your footage a unique   [100:30] … and analog feel. From a vintage super8 look  to 70mm glory, Dehancer offers a lot of presets,   [100:37] but you can also customise about everything. While it is simple to use Dehancer…creating   [100:42] the technology and profiles behind the interface  is everything but simple. All available stocks   [100:48] have to be shot, scanned and color matched with  3D color morphing. It is necessary to interpret   [100:54] sampled data using nonlinear algorithms  to obtain satisfactory perceptual results. [101:01] Lets go a bit deeper into grain. Grain isn’t just overlaid on the   [101:05] image. Image consists of grain. A “grain”  is like a pixel in a digital image,   [101:11] except that form and size varies. One of  the key points that follows from this is   [101:16] that image detail depends on grain size, and  visible details do not exceed grain size.  [101:22] Dehancer managed to create a reliable  mathematical 3D model that allows to   [101:27] generate flexibe analogue-like grain. Unlike  overlaying an image of scanned analog grain,   [101:34] it respects the thickness of the film emulsion  and generates grain based on local colour   [101:39] and brightness characteristics of the image. This allows the user to dial in the perceived   [101:46] details, not only overall, but separately  in shadows, midtones and highlights.  [101:52] Remember the beginning of this episode where  we talked about your image being to sharp?   [101:56] This is the sophisticated method to reduce the  perceived resolution to something more cinematic. [102:02] When you found I look you love? You can generate  LUTs for the color information (not the grain)   [102:07] right in Dehancer. You can use those to  monitor during production… this helps to   [102:12] get the lighting and exposure just right for  the look you are trying to achieve in post. [102:17] Now, Dehancer offers a lot of bang for the  bug… still, it is not what I would call cheap.   [102:23] A lifetime version for two seats is 449 USD –  that is for each host application - apart from   [102:30] Premiere and After Effects that share the same  plugin. There are also rental options for 3,   [102:35] 6, and 12 months if you need  Dehancer for a limited time. [102:39] So, can you do film emulation without it?  Sure, Resolve has the Film look creator   [102:44] that offers a similar set of features, although  less sophisticated without specific film stocks   [102:50] and it also lacks specific camera inputs.  A really important benefit of Dehancer is,   [102:55] that you are not bound to the Resolve Platform…  you can use the same plugin and setting across   [103:00] different host applications – Which is super  important if you don’t do your comps in Fusion. [103:06] Dehancer likes our litte spoofs so they sponsored  this episode… thank you so much Dehancer,   [103:10] I think they deserve some of our a love for that. If you want to try Dehancer there is a free   [103:15] 2-week trial version for download, and if it  works for you, we also have the promo code:   [103:20] MEDIADIVISION will give you 10% off for  all Dehancer products (except the iOS app).  [103:26] You will find all the links and the  Code in the description of this video. [103:30] Let’s get you into film emulation and compositing  with our “Breaking the Silence” tutorial. [103:36] We are not going to do the intro sequence,  which is quite complex as the camera is moving.  [103:41] But this one… and, no the camera is not moving…  [103:44] and, we are going to talk about one  of the much simpler talkie setups. [103:48] We are going to use DaVinci Resolve, Adobe After  Effects, and Photoshop… but of course you can use   [103:53] other apps. If you are familiar with  Fusion you can stay within Resolve,   [103:57] and if you use Premiere you can stay in the  Adobe Suite… both make it easier, I guess. [104:04] If you are a Lynch or a Kubrick member of this  channel you will also get the Action Pack with   [104:08] the Timelines and After Effects Projects  to play with. You can find the download   [104:12] links in the community tab of this channel…  they will only pop up if you are a member on   [104:17] the respective tier. This will also contain some  green screen footage with the Dehancer settings,   [104:23] so, if you want to do this yourself you can  simply drop in your own green screen footage,   [104:28] and maybe something you want to run on  the TV to show in the reflection. Non   [104:32] of them will contain footage from the  original film, for copyright reasons. [104:36] Let’s start with the simpler  one, the wide angle talkie setup. [104:40] We are going to use this original scene  from the movie, which has the benefit,   [104:44] that you have different lighting situations  that one can use for different scenes. [104:49] You simply take the original  scene and reduce grain in Resolve   [104:53] using Temporal Noise reduction. This works  fabulously as the camera is not moving.  [104:58] Now export a frame without  motion blur and an PNG file.  [105:00] Import the frame in Photoshop and use generative  fill to edit out Lector… edit out Starling and   [105:06] edit in things she was covering… again generative  fill helps but here you will have to use some   [105:12] conventional stamping and extension. You do the same with the air holes,   [105:16] the TV reflection, and you mask  out the table, and the bench.  [105:18] Use the original air holes to create  a layer with just the air holes. [105:18] Export the whole scene without  the air holes as a PNG…  [105:22] And air holes, bench, and table as separate PNGs  with alpha channel to keep the transparencies. [105:29] Import all on these into After Effects. [105:32] Double the backdrop and put it in the front. Mask out the window, and the TV set… make sure   [105:40] that your masks are feathered fitting  the blurriness of the respective object [105:45] Now, if you put something in front of the backdrop   [105:47] but behind ind the rest of the things.  It looks like it is inside the cell. [105:51] Here you built a new TV   [105:53] reflection… it’s just a comp that is  mirrored and contains a distorted video.  [105:58] Mask some holes in it that fit the  air holes… holes are non reflective.  [106:03] In our action pack comp, you can replace the  video by dropping your own in the according comp. [106:10] Now we shot what we want to place  in the cell. In this case… me.  [106:14] Costume is important here… refer to the  according chapter for information on this one,   [106:19] but you can get creative and do  something completely different.  [106:22] When you want to film something to  match a backdrop, you should try   [106:26] to match the lighting as good as possible. We see in the original… there is top light   [106:31] on the right… a soft spot on the left, another  toplight in the center, and a general soft fill.  [106:40] My living room is a bit small, but  we can get away with this setup.  [106:44] There are narrow LED panels from the  top center and from the top right.  [106:48] A small flexible panel light  create the left soft spot,   [106:51] and you see a big diffusion  that will give as a bit of fill.  [106:54] These lights will simultaneous  illuminate the green screen quite evenly.  [106:58] The Green screen itself is  just paper taped to the roof. [107:02] On of the most important things for a green screen  effect to be believable is how to position the   [107:06] camera, it should be at the same angle, height,  and distance as the camera in the original.  [107:12] Only these properties influence the perspective,  so it doesn’t matter what focal length or sensor   [107:17] format you use… simply choose a focal length  that has a framing wide enough to allow the   [107:22] desired movement. In our case and with a Full  Frame Camera that is a Canon FD 55mm lens.   [107:29] The Talkies where shot on our Kinefinity Mavo. As Lecter is very static in his movements you   [107:34] can simply set the focus and be done with  it. Of course we use LOG and a 444 color   [107:40] sampling for a good key and I hide a tiny LAV  mic in the prison jumpsuit to get good audio. [107:46] To keep the eyeline right we look into  the lens when Starling is not in the   [107:50] room. A nice big monitor helps us to  see if we are in the right spot from   [107:54] far away. This is the Portkeys MT22DS … a  really nice monitor with cool features… it   [108:01] is really recommendable and  we are working on a review. [108:04] Now, we just record whatever we want  to say… no second operator required. [108:10] After we are done we import the footage  into After Effects, we apply a rec709 LUT   [108:15] so the footage can be keyed better. Then we apply  Keylight, a Key Cleaner and a spill suppressor.  [108:22] Now we drop the green screen comp into our  Cell comp and mask out the remaining stuff,   [108:27] and resize and position it until  it fits the cell correctly. [108:31] Looks OK so far… but as you see, Lector  sticks our as he doesn’t have the right   [108:36] colors… and, he is way to detailed  in relation to the surrounding image. [108:41] Now let’s do some film  emulation magic using Dehancer.  [108:44] And we will keep it amazingly  simple for this task.  [108:48] Before we apply the Dehancer plugin,  I like to put a Gaussian Blur and   [108:52] a Lumetri Color in the the Effect stack. If you decrease the resolution in Dehancer it   [108:57] will not affect the mask of the green screen,  but if we use a gaussian blur it will blend   [109:02] Lecter into the backdrop, just like missed  focus would. We have so much detail to burn,   [109:07] that we will still reduce detail with  Dehancer, as well. We set some basic   [109:12] contrast, and color balance, you can do this  within Dehancer, but I prefer Lumetri here.  [109:18] In the Dehancer Plugin we use the Kodak Vision  250D stock … D stands for Daylight and our camera   [109:24] was balanced for the LEDs with 5600 kelvin. We  set some other factors until it looks just right…   [109:31] you will have all the specific settings in the  action packs, including this green screen footage. [109:37] Now, what is missing here is the grain and the  gate weaving that you also see in the original,   [109:44] you can now add an adjustment layer and again use  the dehancer plugin but disabling the film stock   [109:51] and only have grain and gate weaving enabled… you  can look at the original scene to match the grain,   [109:57] or do something that looks a little less  ruff and is more compression friendly. We   [110:02] actually recommend to not do the last step in  After Effects BUT in your NLE… this allows you   [110:08] to change grain and weaving for all scenes  without having to pre-render. This shows how   [110:14] important the cross app capabilities of  Dehancer are. Dehancer is fast enough in   [110:19] Resolve to display emulation in real time,  so this is a very convenient thing to do. [110:24] And… done! [110:24] Let’s go right into our second scene  that poses a very different set of   [110:27] challenges and will utilise a different  workflow. It is a close up, and we want to   [110:33] do a lot more with the face… this is why we  will do our grade and emulation in Resolve.  [110:39] This is the original scene that we want to  recreate… and as you see, the camera is moving,   [110:44] which makes the whole thing a lot more complex.  In the original intro scene this is a dolly shot,   [110:50] and here you basically have to move the camera  to match the change in perspective… which we   [110:55] did with a slider. As you see, we used our Alexa  for the main spoof. The movement for the scene   [111:01] we have here is more of a pan and tilt, so we  can get away with something much simpler. The   [111:06] camera we shot our green screen footage on is  actually static on a tripod. The Trick is to   [111:11] reframe the image to mimic the cameras action…  we will show you how we did that in a second [111:16] We use the same lighting setup as in the  intro sequence, but we also put in a card box   [111:21] that will be a stand in for the cells window  frame and it will cast the shadow on Lecter,   [111:26] which will look a lot more realistic than to do  that in post. If you can go practical… do it. [111:33] We import the green screen footage in  Resolve I have all the Nodes we need   [111:37] already in , and I will show you. what each does. To see what you are doing, you can use an overlay   [111:42] of the original scene, but as the lighting changes  throughout the scene, I prefer to see the original   [111:48] clip as a sequence… You can do that by putting  it under your footage on the timeline. Now in   [111:54] the Color tab, we add an alpha output to the image  and we also add a second node with a rec709 LUT,   [112:01] followed by a node with a 3D keyer. This doesn’t  have to be great, it is just for the workflow. We   [112:07] will do our key later in After effects. We also  add a node with a mask to get a garbage matte. [112:13] We can not only see the  original behind our footage,   [112:16] but it will also move along with our  footage, and we can see how well our   [112:21] footage is blending into a similar backdrop  later. If you reframe fore– and background,   [112:26] it helps you to have moving scopes to  match your footage, too. Super practical. [112:31] I like to put general grading in front of  the Dehancer Pluging that is in this Node,   [112:37] we again use the Kodak Vision3 Profile. While  you can do most of the grading inside Dehancer   [112:42] we opted to only use it for the stocks color  emulation in this part of the workflow… grain is   [112:48] disabled and we will add that in After Effects. We work by setting up Dehancer and then adding   [112:54] nodes around it to get to the desired result.  Our first node is just balancing and getting   [112:59] the exposure right… the waveform helps a lot. In the next one we change my eyes to match   [113:05] Lecters pale dead eyes – we didn’t do that in the  talkies as it would have just made it so much more   [113:10] complex. We simply draw litte polygons around the  iris… and use softness and curves to lighten the   [113:17] eyes. In the tracks window we track each iris  – help manual in frame mode when tracker looses   [113:24] the iris in the turn. Leon from team 2 films  will surely tell me how stupid I do this and   [113:30] show me a more efficient way… BTW shoutout to  team 2 film… a great resource here on youtube,   [113:35] especially for all things Resolve – Check it out.  Next node takes care of the prison jumper – even   [113:42] after 20 washings with bleach the color is  still to vibrant, so we pick a color range,   [113:46] and now we can dial that down just a tiny  bit and we also push the shadows a little.   [113:55] We already went through the heart of this  grade… the film equation using Dehancer   [113:59] with a Kodak Profile. Coming out of Dehancer  we are way to blue in the highlights and we   [114:04] correct that with a post emulation node. I came out a little to shiny for my taste,   [114:11] so we are using the face refinement  Effect from Resolve to track my face,   [114:15] and we apply a bit of shine removal… this will  make it look like I was wearing a bit of make up,   [114:20] just like Anthony did in the original. The  next and last node takes care of the spill   [114:26] from our green screen. We simply drop  greens in our Hue vs Saturation curve. [114:30] We can now deactivate our alpha  output… and export or grade with   [114:34] a high color sampling… like ProRes444. As 10bit log footage is a bit heavy,   [114:41] I also included a rec709 file  for keying in your ActionPack. [114:46] Now we switch into After Effects – yes Leon, I  am sure you can do this in Fusion… but I can’t.  [114:52] Looking at the original scene it is obvious that  we can’t remove Anthony for a clean background,   [114:58] so what are we going to do? We simply export an  image where the window frame is in focus, and an   [115:05] image where the background is in focus… and we do  some photoshop magic. We extend the bar … which   [115:11] is the easy part… and the background… which is  quite painful. You will see that the drawings   [115:17] in the background are not complete in this scene,  so we searched for other scenes where they kind   [115:21] of are… and matched them to this scene. I will  not bore you with the Photoshop process here. [115:26] In After Effects, we track the foreground… one  of the screws in the frame will work fine. We   [115:32] apply the tracking dat to a null object. We also track the background… parts of   [115:38] the wall will work… again, we apply  the tracking data to a null object.  [115:44] We import our foreground… that is  just the frame bar in this case…   [115:48] and position it to match the original. We  choose the foreground Null as a parent.  [115:54] We also made a file for the glass in the  foreground… a bit of dirt and fingerprints…   [115:58] it is just there to sell that Lecter is  actually behind glass. We also choose the   [116:03] foreground Null as a parent. We import the wall and   [116:08] position it to match the original. We choose the background Null as a parent.  [116:15] Now we import Lector as the green screen version  and in the graden version and pre comp them.   [116:25] In the new comp we apply keylight to the  rec709 version and mask out the garbage,   [116:31] including the card box. In the graded footage below   [116:37] the keyed footage we choose the keyed footage  as a Track Matte and now we have an excellent   [116:43] Key on our grade without having to think  about the grades impact on our green screen.  [116:49] Now we scale and position  the comp to match the scene,   [116:53] and we choose the foreground Null as the parent.  [116:57] As Lecter is walking to the back… we have  to reposition him at the end of the fake   [117:02] camera movement. Set a position keyframe  at the start and at the end of the camera   [117:07] move and change his position at the end… ease  the movement in and out in the Graph editor. [117:13] That looks already quite good, but what is  missing is the depth of field effect we see in   [117:17] the original. That is an easy fix… just apply the  lens blur effect to the background. Set a keyframe   [117:28] for blur radius at the end and at the begging of  the focus pull. we set the radius to 40 at the end   [117:31] and zero in the beginning. We apply the same to  the frame bar and the window, but here we keyframe   [117:37] the radius in reverse order. And there you go… as  a litte extra we did the reflection in the mirror…   [117:46] we just matched the original reflection in,  but that is to boring and complex to show here. [117:51] Now we are done… one cool thing about having  everything done this way is that you can just   [117:54] drop whatever you like into the wall image of  the background. Lets say Lector is a huge fan   [118:00] of the Band Kiss… just drop a poster on  the wall … and presto… now Lectors cell   [118:05] has a lot more rock and roll in it. Again, you can find all the footage,   [118:20] projects, timelines, settings you’ll need in the  action pack of this episode. Not the copyrighted   [118:25] parts of course. To get the action pack you have  to be, or become a Lynch or Kubrick Member (rest   [118:32] in peace sensei Lynch). Contend is the same  here but if you are a Kubrick member you also   [118:38] get consultation… so, if you have questions  about this or anything else film related,   [118:43] you can always hook up with us, and we we help  you… if we can. You will also need Dehancer if   [118:49] you don’t want to try something else yourself…  there is a free trial version and we will put   [118:53] a link to that in the description. If you want  to buy dehancer, don’t forget that we have a 10%   [118:58] off deal with our prome code MEDIADIVISION…  again. you’ll find that in the description. [119:04] Have Fun with that and create something  outstanding… be sure to do it in a   [119:07] transformative way that honours and elevates  the legacy of the original “Silence of the   [119:12] Lambs” movie. We strongly believe that it  is the kind of engagement that keeps a movie   [119:17] alive as a relevant piece of our culture  and carries it from one generation to the   [119:22] next – this is what makes a movie a classic! lt  benefit us as filmmaker’s, a general audience,   [119:29] the creators of the original, as well as the  copyright holders. What is wrong with that?! [119:37] We came full turn and gave you our recipe on  how to create films that look cinematic… and   [119:43] show a production value that looks way higher  than the tiny budget that these actually had.  [119:48] Within this recipe you can  easily dial up and down aspects.  [119:53] Maybe you have access to better camera and  lenses… maybe you can only use a phone.  [119:58] Maybe you have a little crew and some lights,   [120:01] maybe you are alone and have  to work with available lights.  [120:05] Maybe you have great sets, and maybe  you have to look for cool public spaces  [120:10] Wherever you are in the spectrum and  wherever your expertise and budget is,   [120:14] we hope that we where able to encourage you to  give it your best – and show you, that you can   [120:19] do incredible things with very little. Just lacking in one or two of the many   [120:22] departments we talked about, will still allow  you to create film that is worth watching.  [120:22] The most important ingredient is you! In the end, you can really feel the   [120:25] love and effort that is poured in to every  frame – into every aspect of it – ultimately,   [120:25] that is what makes an image cinematic  in every way that it can be perceived.  [120:25] So, do just that… think about the  details, give it all your love, make the   [120:25] best out of your circumstances and your budget. Filmmaking is a journey. When you start out your   [120:27] results are usually far away from your vision –  and then comes a time later on, where your results   [120:33] are better than what you imagined… and that  is a wonderful feeling worth working towards.  [120:38] Keep your goal in sight but concentrate  on the steps… just like in a marathon,   [120:44] only this will keep you from loosing heart. And,  if your results aren’t what you where hoping for… [120:52] Learn from your mistakes… life is long  and you will get better and better [120:59] Which everything we have gone through  and explained in this episode,   [121:03] let me take a big step back… and qualify  some things from a personal standpoint. [121:10] If you look at cinematography or videography,  how it is practiced especially in lower end films   [121:17] today, don’t you have the feeling that most things  tend to look the same… follow the same recipe… and   [121:24] often fail to create an interesting vision. It is easy to fall in that trap. Knowing   [121:31] everything about lighting, framing, blocking……  and doing all the right thing… it often gets you   [121:39] the same uninspired and boring image. Perfect can be the enemy of good. [121:46] Looking at the scenes of cinematic  history that moved me the most,   [121:50] I often see that they are not perfect,  and maybe not intended to be. Sometimes   [121:56] leaving something away can be very  powerful… that is true for any art.  [122:02] To “reduce” the things until the important parts  become visible is a whole school of thought.   [122:09] Artist like Rick Rubin, Alberto Giacomett,  and Ridley Scott are guided by that principle. [122:15] Filming should leave room for  spontaneity… and at least for   [122:20] me… letting go a bit and not overthink or  overplaning things created my favourite shots.  [122:26] Still, the image has to serve the story  and not the other way around. A good   [122:32] movie is a great story first.. And… what makes a great story? [122:39] Once upon a time there was a witch and she  had a golden lasso that made her immortal… [122:49] See… a good story is one where  you want to know how it ends. [122:54] I want to thank Dehancer for their  support and making this episode   [122:58] possible … I think they deserve a bit  of love for that, so, check them out.  [123:02] Lynch and Kubrick members of the channel can  download the action pack that includes some   [123:06] footage from our spoof and project files from  Resolve and After Effects including the nodes   [123:10] and effect setting that we used – you can play  around with that to your hearts desire. If you   [123:15] just love our content and you would like  to support our mission to bring passion   [123:19] and education to the filmmaking community,  you can do that by becoming a Scott member.   [123:24] 99 cents per month is probably nothing for you…  but if enough of our audience does it, it could   [123:30] make this channel a viable business model… even  with the tiny community that we filmmakers are.  [123:35] Lynch and Kubrick members do more and they also  have access to all ActionPacks of the past. [123:41] For those who are in the mood for a classic  Cine Cam like an Alexa… we are working on an   [123:45] upcoming stand alone episode about what it  means to work with it and some DIY tips on   [123:50] how to refurbish Alexa cards to make the  whole thing way more budget friendly… and   [123:55] will give you all the run times and high  speed RAW options you ever dreamed of. [123:59] We will including an advanced step by step guide  with components list for our beloved members…   [124:04] and talking about beloved members… these  Kubrick members made this episode possible. [125:17] Thank you so much… you are incredible.  The Media Division salutes you!   [125:23] Of course we love all our other  member, too – this is for you! [125:28] If you like what you saw and you got  something out of it… please leave us a like.  [125:33] Consider becoming a member of  this channel as that will allow   [125:37] us to create more of the complex  content we want to produce for you. [125:43] This is it for our condensed film  school curriculum and we hope that   [125:47] it will help you to create a  cinematic experience yourself. [125:51] I am your “Lector” Nikolas… signing  out with nerdilishious wished. [125:57] Shoot something amazing.