---
title: 'The Crimson Desert Comeback is Insane + Massive PS5 Price Hike | This Week in Videogames'
source: 'https://youtube.com/watch?v=JU1RXLpq08Q'
video_id: 'JU1RXLpq08Q'
date: 2026-08-12
duration_sec: 1987
---

# The Crimson Desert Comeback is Insane + Massive PS5 Price Hike | This Week in Videogames

> Source: [The Crimson Desert Comeback is Insane + Massive PS5 Price Hike | This Week in Videogames](https://youtube.com/watch?v=JU1RXLpq08Q)

## Summary

This week's video covers major gaming news, including Sony's global PS5 price hike, Nintendo's digital price cut, and the continued success of Crimson Desert. It also touches on industry layoffs, AI in localization, and upcoming game releases.

### Key Points

- **Sony's Global Price Hike** [00:42] — Sony announced a global price increase of around 20% for all current-gen PlayStation hardware, effective April 2nd. The base PS5 goes from $550 to $660, Digital Edition from $500 to $600, Portal from $200 to $250, and PS5 Pro from $750 to $900.
- **Nintendo's Digital Price Cut** [04:06] — Nintendo will lower digital game prices for Switch 2 titles starting May 2026, with physical prices unchanged. This reflects different distribution costs and offers players more choices.
- **Xbox Brand Reset and Showcase** [05:56] — Xbox CEO Asa Sharma is leading a brand reset, and the next Xbox Showcase is set for June 7th, featuring a Gears of War E-Day deep dive.
- **Crimson Desert's Success** [07:31] — Crimson Desert hit a new peak of over 275,000 concurrent players on Steam and sold 4 million copies. Pearl Abyss is releasing continuous updates, including new mounts and combat improvements.
- **AI in Localization** [11:35] — Warhorse Studios and Dave the Diver are using generative AI for localization, sparking criticism. Warhorse's former voice-over director was replaced by AI.
- **Tencent's Record Revenue** [13:52] — Tencent reported 2025 revenue of $108 billion, with international game revenue surpassing $10 billion for the first time.
- **Layoffs and Studio Closures** [14:32] — Eidos Montreal laid off 124 workers, and studio head David Anfossi is departing. IV Row is closing due to lack of funding for their next project.
- **Xbox Partner Preview Highlights** [17:37] — The Xbox Partner Preview showcased 19 games, including Werewolf: The Apocalypse, Exodus, and a new Yakuza game.
- **Game Reviews** [23:16] — Life is Strange: Remastered received mixed reviews, with an 83 on OpenCritic. Super Meat Boy 3D scored 73, and Ether and Iron scored 78.

## Transcript

reality. And that's what Squarespace does for millions of other people, too. tools help millions of people start new careers, build new businesses, or just special discount to viewers of this channel, so stick around to the end of
the video to learn more. Gamers, welcome back. Great to see you. A lot going on too specific about what, but suffice to say, things are happening, and hopefully games instead of tracking the oil futures. Then again, it's not like video
hikes. I mean, did you see the news this week? Hey, if you were thinking about grabbing a PS5 after it appears that Sony is pulling back from the whole PC decision quickly, because the price of PS5s has just gone up again. Announced
by the PlayStation website, all current-gen PlayStation hardware is seeing a price increase of around 20%, give or take, effective April 2nd. So, watching this. The base PS5 will go from $550
followed by the digital edition bumped up from $500 to $600. The PlayStation Portal was previously $200, already a somewhat steep price, given that this controller with a screen in the middle. Anyway, it's going to be $250
now, a $50 price increase. And if all that buzz around the new PSVR tech was tempting you towards a PlayStation 5 Pro, well, what was once $750 will now set you back a whopping $900, which equates to roughly $1,400
reducers here in Australia. Absolutely insane. As for why this happened, Sony's VP of global marketing Isabelle Tomatoes had this to say, quote, "With continued landscape, we've made the decision to increase the price of PS5, PS5 Pro, and
globally. We know these price changes impact our community, and after careful necessary step to ensure we can continue delivering innovative, high-quality worldwide." End quote. I remind you that this is the second global price hike
from Sony in just the last year. You might recall back in August of 2025, Sony had increased the price of the PS5 Digital from $400 to $500. So yeah, in the US it now actually costs 50% more than it did just a year ago. And
Sony raised the price of some PS5 consoles and accessories in all other countries. For example, raising the cost of that same Digital Edition console of that same Digital Edition console from $680 to $750 here in Australia, now
sitting at 920 Australian dollars after these recent but sadly it doesn't come as too much of shortage that's affecting a lot of companies right now. In February of this
report that memory prices could impact the price of the next PlayStation console. With Sony CFO Lin Tao saying, quote, "Due to cost increases, there time, we didn't know what that sentiment might mean for current PlayStation
Obviously, this has some short-term impacts on people's ability to buy video actually more concerned about the long-tail impacts of this as it relates sort of relationship that kids are going to have to this hobby. See, 12-year-olds
game consoles. They have to wait for mom or dad to do that. And mom or dad launch day. They're buying them a few years into the console cycle, when bundle packages are assembled by either hardware manufacturers or retailers.
generation. In fact, the opposite is happening. Massive price spikes that push these devices into the realm of being truly unaffordable to many people. So, what are the kids going to do instead? Go outside? that. They're
and other garbage that are all just cash shops dressed up as video games. The average age of the core gaming consumer is rapidly increasing, not because we growing up playing different games on different platforms. And I'm sorry, but
Ocarina of Time and their childhood was spent playing Steel a Brain Rod, I'm civilization. So, I do hope these price increases are just a memory blip owing now. But to be perfectly honest with you, I suspect the price shift we're
permanent. And I think that console manufacturers are going to face a bit of keep this hobby accessible, especially to the kids. While Sony is raising the price of hardware, Nintendo is lowering the price of their software, sort of.
"Beginning in May 2026 and starting with pre-orders for Yoshi and the Mysterious Book, new Nintendo published digital titles exclusive to Nintendo Switch 2 price that is different from the physical versions. Nintendo games offer
or digital format, and this change simply reflects the different costs distributing each format, and offers players more choices in how they can buy and play Nintendo games. As always, retail partners set their own prices for
for each title may vary." End quote. Following a query from IGN, Nintendo clarified that, quote, "The cost of physical games is not going up." End cost of digital games being lower. And yeah, as stated, we can see that this is
game, where over on the US Nintendo store it's listed at a price of $70 for point for the digital version. Do note that this is not an entirely new thing Europe, and Japan already had their digital versions listed at a slightly
it's going to be happening globally as well. It's unclear how this applies to they're basically just a digital game by this, then I imagine many people will just opt to buy those games digitally,
easier for people like Austin when game key cards of Pokémon Picross were And while this is good news, there's also a flip side to it, which is that it will accelerate the move towards an all-digital future, where publishers
versions of games because the market is now conditioned to purchase digitally. physical retail presence, game preservation, emulation, the second-hand market, and more. The shift does feel inevitable given that most distribution
exclusively digital, and video games are just as easily pumped down the Still, something is lost when that happens, and it gets lost even faster incentives to sign up to that digital future. Flicking over to some brief Xbox
news now, and newly appointed Xbox CEO Asa Sharma appears to be in full brand repair mode, scrubbing that this is an Xbox marketing stick from just about clarity as to why, even if the answer is fairly obvious. Responding to Windows
retired this is an Xbox because it didn't feel like Xbox. She's personally leading a reset of how we show up as a as I've said on many occasions, I don't agree with that. I think it was the
strategy. I just mean the campaign said aloud the device-agnostic future that generation building. So, if Asa is not happy with that, then I think there's the way Xbox builds and promotes its platform. In other news, Xbox announced
via Twitter that the next Xbox Showcase has been locked in for the 7th of June getting an extended direct featuring a deep dive into Gears of War E-Day. About reveal trailer, and we've heard absolutely nothing about it since. Keen
Fly have been cooking up with this one. It'll also be the first Showcase with hear at least a little more about her future plans for Xbox, including whether reinforcing their approach to exclusivity. So, yeah, definitely
looking forward to that. I will be there in person, that is, if Xbox lets me in way, and you know what? Fair enough. Changing tack now, let's talk about Crimson Desert. I have rolled credits on the game, by the way. My review is
be coy about it. I love this stupid game, and if you want to hear me gush Friends per Second podcast. But, if you'd prefer a 40-minute gushing, then Anyway, 2 weeks after launch, and this game continues to take the world by
from critics, as its second week so it hit a new peak in current player count on Steam of over 275,000 players. According to the Crimson Desert 4 million copies now and will apparently surpass 5 million copies soon according
reported by Yonhap news agency. From that meeting came several interesting updates, Pearl Abyss CEO Heo Jin Young said that the game would be receiving quote continuous patches end quote and when asked about his plans for paid DLC
while it's a good idea to see sales driven by expansion packs, I believe increasing sales of the base game as content expands. I want to make strategic decisions that ensure the base game of Crimson Desert sells well end
money where his mouth is. In just the last two weeks, the game has had expected things like bug fixes, optimization, minor improvements to combat responsiveness and notably the removal of AI generated art which Pearl
mistakenly left in the game. But the most recent updates saw pretty mechanic is much more generous from the get-go now. There was a bug people found where you could air dash by stabbing the air and Pearl Abyss have now baked it in
disappointed that the horse was the only real permanent mount in the game given otherwise. So Pearl Abyss just added a bunch of new mounts to the game you during combat. So yeah, it's pretty crazy how fast they've been pumping out
updates and I suspect this game will have very long legs because of that. benefits of this team given that they have an MMO background. In fact, the might even consider a port for the Switch too. Speaking on the topic, the
has the lowest specifications compared to other console devices, there are we have taken an interest and started research and development end quote. One of the main criticisms from players has been the game's narrative and yeah, I
can confirm that it is bad. When asked about this, the CEO said quote I disappointment users feel regarding the story. I think it would have been nice it. The production team tried to make up for the shortcomings in the remaining
time but ultimately we focused on strengthening the gameplay which is what the latest episode of the Friends per Second podcast, we actually spoke to Alec Newman, the voice actor for Crimson Desert's protagonist Cliff, who shared
that it is. He described his involvement with Crimson Desert as very different part of, suggesting that the main problem was how all over the place the writing process was. Quote, "The beauty of this game is clearly the size of the
you can pick up a cat." in quote, which he attributed to quote, "The preference wrote for these games which kept changing. So at various stages it felt like you were making a TV series where they kept moving the focus. And in fact,
that Crimson Desert came into being, they did move things around." in quote, Crimson Desert began its life as an MMO RPG. One key example he pointed to was Cliff's relationship to his fellow Grey Man comrades was decided much later in
properly write it in. Quote, "I don't want to say they started panicking, but they were like, 'Oh yeah, we really want this. We really want Cliff to care about does, but you haven't written that monologue.' So we brought it in
attended to it. Wherever we were given something that could be slightly But I'll be honest, these moments were fewer than they could have been." in former Pearl Abyss developers on an anonymous social media platform known as
Desert had seen a disorganized development period due to internal regular shifts in direction. Given all this, it's kind of a miracle that Crimson Desert managed to come together as well as it did. It did seem like a
development hell, but it's emerged from it as a blockbuster hit. But more importantly, it's a game that delivers that sense of freedom and exploration and adventure that few games can lay claim to. All built in a proprietary
engine that looks and runs incredibly well, all while having absolutely zero in-game transactions to speak of. Real landmark achievement for Pearl Abyss and this thing get more than a few Game of the Year nominations at the end of the
sweep all the categories. A quick lightning round to finish off, and Come: Deliverance, look to be increasing their reliance on generative AI tools in the localization process. Warhorse's former voice-over director, Max
voice his frustrations over the fact that he'd been fired, claiming he'd been replaced with AI. Quote, "I was invited to a meeting and promptly told that in an effort to make the company more effective and save finances, as of next
month, my position at the company would become obsolete in favor of using AI for came as a huge shock to me, as though the discussions about using AI for the past, something I was always strongly and vocally against, but never
cost me my job in the future. I want you to know that the growing use of AI industry and many others, and I thought you should know how much the company that makes the games you love value the work of their employees, not to mention
reached out to Warhorse directly for comment, and they responded to us always been a talent-driven studio, and we deeply value the people who shape our dignity of both current and former colleagues, we will not discuss
wish this was the only story like this this week, but unfortunately, it's not. revealed that indie darling Dave the Diver has also apparently begun using gen AI for translations. On the 12th of March this year, an AI disclosure was
saying, quote, "Generative AI is used only to assist with localization/translation. All localized text is reviewed and edited by the developer. No AI-generated art, audio, or in-game live generation
to clarify, and they too responded to us saying, quote, "We are still working base game, utilizing the same process. Dave the Diver supports many languages, 11 in total, so utilizing AI as part of the localization process allows our
text related to languages that our team can read fluently and make judgments on For languages that are difficult for our internal teams to assess, such as European languages or Russian, we will verify the quality and make corrections
translation agency before using them in the final result in quote. Between this forward to seeing more M dashes in your video game dialogue in the years to financial results for 2025 where total revenue hit an eye-watering 108 billion
US dollars. Gross profit coming in at approximately 61 billion US dollars and operating profit coming in at 40 billion dollars, up 18% from a year prior. that this international games revenue surpassed 10 billion US dollars this
quote, "The first time that international game revenues have surpassed 10 billion dollars for Tencent, making it larger than most revenue and quote." Attributing the success to Supercell's mobile titles
PUBG Mobile and Genshin Impact competitor Wuthering Waves. So, Tencent certainly are because this week the studio laid off 124 workers. That's after having previously laid off 75 workers back in March of this year and
before. Joining them is studio head David Anfossi, who is also departing the company after some 13 years in the role. The studio is co-developing Grounded 2 and the upcoming Fable game and were also rumored to be working on a new IP
many years before eventually being canceled. Square Enix sold the studio in since then the studio has never regained its footing, looking less and less likely that that will ever happen now. 7 Days to Die developer The Fun Pimps,
acquired by the Dead by Daylight developer Behaviour Interactive. In a statement made to 7 Days to Die Steam page, the studio said quote, "We will always have, but now with Behaviour's help, we'll be able to grow the team and
community. Nothing about the heart of the game is changing. Our vision stays our focus remains on the community that has carried 7 Days to Die for over a decade." and quote. Studio co-founder Richard Henig later took to Reddit with
acquisition means for 7 Days to Die saying quote, "Behavior likes our plans updates happen faster with more content and on a regular cadence the community can depend on. Updates include bandits, story, quality of life, and a lot of
wanted to do." End quote. Sadly, more layoff news now is IV Row, the developer is closing its doors. Recall this team was absolutely stacked, run by Davey Wreden, co-creator of The Stanley Parable, Karla Zimonja, co-creator of
Gone Home, and Daniel Rosenfeld, aka C418, the original composer and sound designer of Minecraft. Yet, despite its positive reception, it seems Wander Stop lights on, and the studio struggled to find investors for their next project.
Their blog post reads quote, "While we had a new project, Engine Angel, that we funding didn't come to fruition and the studio had to shut down. It's a funds, so while we weren't necessarily surprised, we are disappointed we won't
be able to bring Engine Angel to life together as a team." End quote. They touching farewell saying quote, "We're so proud that we got to create something experienced by hundreds of thousands of players. We hope that you're inspired to
create something of your own someday, whether art, music, writing, or even a Finally, one more layoff story and it comes courtesy of the Zuck. After laying off 1,000 staff at Reality Labs in just January this year, resulting in the
closure of three internal studios, they've just let go of around 700 more course happening in the same month that they shut down the VR component of their floundering metaverse project, Horizon Worlds. For some added context here,
the 2025 fiscal year after the January layoffs, reporting Reality Labs operating losses at $19.2 billion, up from the $17 billion in operating losses from the year prior. At the time, Meta CFO Susan Li said Meta continued quote,
"To have optimism in the future of VR." End quote. And CEO Mark Zuckerberg also continuing to work on making Horizon Worlds quote a massive success on mobile and making VR a profitable ecosystem over the coming years and quote. Since
its VR ambitions, pivoting a huge portion of the Reality Labs team to its pump prime the VR segment in the way always have this image to refer back to. $80 billion spent and this literally was
what got announced or delayed this week? Well, if we count the Xbox Partner Preview, which we are, then a lot. 19 games in total were shown by Microsoft new by our count and many of them are slated for multi-platform releases.
afraid to show the logos of your competitors. Though, I'm curious to know run through some of the more notable reveals here, starting at the top with is a new first-person RPG in the supernatural world of Darkness tabletop
RPG franchise, the same one that houses the likes of Vampire: The Masquerade. Now, funny story about this one, a work-in-progress build of this game was actually leaked a few weeks ago by mistake during an update for RoboCop:
Rogue City, where they literally replaced the files for Rogue City with just like, what? How does that even very excited. But what's potentially not so exciting is the fact that the game's
publisher, Nacon, made headlines two weeks ago because they filed for subsidiaries. So, potentially some rocky times ahead for this game's timeline. For now though, the game is slated for Q3 2027 on PC, PS5, and Xbox Series
also got a new trailer during the show. It's amping up those Mass Effect vibes big time and sharing a release window of Q2 2027. Though, they are running a closed beta in late April. I have really high hopes for this one as a fan of both
of a match made in heaven. PC, PS5, and well. This next one was a big surprise. Serious Sam: Siberian Mayhem sees Devolver Digital giving the reins of Croteam's PC shooter to Dead by Daylight
it kind of co-op themed shooter with a multiverse twist. Looks like it could be fun. It's slated for sometime in 2026 for PC, PS5, and Xbox Series consoles. next. The studio behind the Yakuza Like a Dragon game shared a new trailer for
And if you thought it wasn't going to be connected to Yakuza, then boy, were you wrong. This is of course an action game revolving around Japan's underworld, but periods of history. The trailer also showed a glimpse of the fictionalized
Kamurocho district, which is the location where Yakuza is often set. And dedicated showcase for this game on the 6th of May this year. Our guess is an studio loves to release games around that time. PC, PS5, and Xbox Series
game announcement was the next one from British studios Rebellion, who you'll series, but also Adam Poll from last Death Storm, and it seems to be a sci-fi horror action game set in an off-world
colony with aliens and storms. Real straight shooters there, these folks. Slated for 2027 again, PC, PS5, and Xbox Series consoles. From the UK to Australia now, and it seems like the BBC, who hold the licensing rights to
reason, have finally realized that when you're working with a property this culturally specific, you need to give the work to Australian game developers. and photography game in the vein of Toem, if you know that one, where you
can explore Bluey's beautiful home city of Brisbane, or as we call it Bris inform you how inferior it is to our beautiful harbor city, but hey, I am studio Gameloft Brisbane, who I trust will get the hyper-specific details
developer that did the Carmen Sandiego reboot last year, which also included Brisbane for absolutely no good reason. So, keep fighting that good fight, team. 2 was also announced. It's called Cost of Hope, and it'll take you into the
went down. This one's slated for mid-2026. Might be a good time to revisit to see how far the game has come since its initial very rocky launch. Iggymob, who worked on reviving the Gungrave series and did an okay job,
they announced their the title, which is an original one called Musa Dirty Fate. This one's a third-person action game set in 17th century Korea with monsters, of course. This one also got slated for 2027 for PC, Xbox, and PS5. Another new
rogue-like called Vaunted. It's a space-faring tactical game revolving which mixes turn-based and real-time elements in a way reminiscent of Sega's interesting narrative stuff with the
different character to take the lead, resulting in a different perspective on different storytelling. And apparently, they're all unreliable narrators. Sounds It's being designed by a guy called James Finney, whose resume includes
being the lead designer on StarCraft 1, a design director on Guild Wars 2, and Decay and Gigantic. Rip to that last one. This one's slated for 2026 for PC and Xbox only, so do keep an eye out. And finally, the partner showcase closed
slick-looking third-person action-adventure game set in the far detective who's investigating the disappearance of all humans while like Pokémon Picross, I guess. This one's being developed by a new outfit
who have worked previously at Crytek, among other places. Looks interesting. consoles. All right, that's it for the partner showcase. Elsewhere, we've got a the PvP-focused Pokémon Champions, which is coming out on Switch on April 8th.
fighting game, will also be coming out on all platforms on July. A couple of that one. A couple of cancellations and closures worth mentioning this week. The first is PUBG Blind Spot, which is that 5v5 top-down tactical game put out by
came out in early access just 2 months ago, and was very unceremoniously shut down at the end of March. The developer Ark Team said, quote, "We've come to the sustainably provide the level of experience we set out to deliver through
early access," end quote. And that's the end of that chapter. This next one had a Scrolls Blades was that free-to-play spin-off from Bethesda that was kind of like a first-person swipe-based combat thing, and it had really expensive
in-game transactions. I After officially launching in 2020, it's now being shut the in-game stuff has been reduced to virtually nothing until then. So, if you is a really good time to check it out. Enjoy yourself, because based on Todd's
Scrolls you're going to get for a long while yet. So, what came out last week? Strange: Remastered last week, because the lid was seemingly real tight on and it's landed at a strong 83 on
Strange game, there are some big outliers here as well. As a reminder, original protagonist, Chloe Price, which is a big contentious move. We'll go one from both sides of the scale here. DualShockers gave it an 8.5 and said,
feels like something I wasn't sure we'd ever actually get. A sincere, tender, and heartfelt goodbye to Max and Chloe that understands why people fell in love from perfect with its technical hiccups, underdeveloped side cast, and that
back from true greatness. But, where it truly matters, it delivers. The mystery of twists and red herrings thrown at you. Most importantly, the emotional honesty that the series has been chasing for a few years. This isn't about
surpassing the original, it's about making peace with its past." End quote. slapped a 2.5 out of five on it, saying, quote, "Life is Strange: Remastered feels like a series eating its own tail. Character drama falling by the wayside.
bringing back both a fan-favorite character in Chloe, which carries me through Remastered's opening hours. But, the sort of character dynamics I loved in previous Life is Strange games.
It's about time Life is Strange could look into the future again, and I'm Strange 2 and Life is Strange: True Colors were wise to leave Arcadia Bay in Speaking of bringing back old characters, Super Meat Boy 3D also
dropped this week, and on OpenCritic, it's sitting at a comfortably fair 73. stars, saying, quote, "Even when Super Meat Boy 3D had me moments away from death that wasn't my fault, I couldn't help but smile as I bashed my head on
whatever wall I was struggling to jump off. Meat Boy's legacy is a very everyone, but even with some wobbles, 3D proves itself to be a sequel that's masterpiece. End quote. Ether and Iron was our radar pick from a couple of
78. Here's Checkpoint Gaming who gave it an 8.5 saying, quote, "Ether and Iron takes immense joy in messing around in the noir deco-punk playground it's infectious. Some polished mechanical depth and omissions aside, Ether and
their way into my heart, and the indulgences of tropes, and overall direction make for a glamorous and gold-embellished package that deserves to have its name in lights for a time.
Darwin's Paradox, the puzzle platformer about an octopus that's being published strong range with a 76 on OpenCritic. And giving it 7 out of 10, GameSpot but densely packed with variety.
of brilliance on the part of developer ZDT Studio, since it gives you a wide that extend naturally from what any child knows about the marine animal. move briskly as you rotate between different types of puzzle and
lingering on one for too long. It's a strong debut for Darwin and for ZDT, and End quote. So, what's coming out this week? Another lighter week on account of world, but some cool games to look forward to for sure. First up, All Will
publisher TinyBuild, which is a post-apocalyptic colony building and building communities in the middle of the ocean. This one's seen quite a bit of action on Steam actually, thanks to a very popular demo. PC only for this one.
one being put out by Annapurna Interactive called People of Note, and music-themed world where your party members all hail from different styles system which involves rhythmic timing and musical mashups. This one's out on
April 7th for PC, PS5, Xbox Series consoles, and Switch, too. Starfield is also hitting PS5 on April 7th, along with a big free update that brings in like actual space travel. It's also releasing alongside another piece of
paid DLC story called Terran Armada. Last one on April 7th is a hardcore FPS which also has been getting a bit of traction on Steam and it's launching seems to be very focused on kicking your ass first and foremost, boosting
and optional permadeath regions. Interested to see how this one goes next week. Moving on to Wednesday, April 8th, that free-to-play Pokémon PvP game Pokémon Champions releases on the Switch, alongside Samsara: A Tindersons
founded by Just Cause creator Kristoffer Sundberg, focusing on 1970s-style car action and melee fights in open-world districts, though PC only for now. first-person narrative horror game published by Daedalic, where you play as
his missing dad. Puzzles and sneaking are the core mechanics here, so if you 9, you might like this. PC, PS5, and Xbox Series consoles for this one. So, the people on this team find it impossible to go past a good deduction
mystery to punch through over the Easter break, then put this on your radar.
detective game about hunting down Nazi fugitives in the 1970s. You'll examine pick up the phone to chase down leads and sources, and come to independent behind bars. It's of course modeled after games like Curse of the Golden
Idol, The Return of the Obra Dinn, and in fact, the creators of all of their personal seal of approval. Having played it ourselves, it doesn't quite leaders, but it definitely scratches the same itch if you've devoured the
essentials already. Play it on a dark, rainy night for maximum vibes. like the it over on our Steam creator page, which also has links to all of the other put covered. I'll leave a link to all of that below the like button. Well, it's
feel-good story for the week has got to be a round-up of the best April Fools' served up. Let's start with this one from CI Games who revealed an all new immersion setting for Lords of the Fallen. For years, we've pursued one
Total immersion. Introducing helmet vision. helmet vision. Feel every moment like never before.
Very nice, CI. Good job. CD Projekt Red are rumored to be working on a new heart palpitations they prompted when they uploaded a new trailer to their YouTube channel voiced by Doug Cockle, only for it to end up being this.
only for it to end up being this. Here we are again. that is also a hobby horse.
Now, thanks to precise motion tracking, Roach will never stray from the path like she used to. Kings developer Paradox. They were very proud to introduce some groundbreaking
AI assisted upscaling technology that they're calling CKSS. Take a look.
Warhammer 40K who finally delivered the Emperor's justice in the way that it was always meant to be delivered. Through song. Suffer not the alien to live.
take its dying breath. And that, ladies and gentlemen, is another show down. So glad you could join us, and especially pleased that you of the video where I ask you to hit that like button, because I like to think
hit the dislike button if you like. Any engagement is good engagement in the forward to my Crimson Desert review going up real soon, and then get ready doesn't seem to be too much coming out over the next few weeks. Though, things
of April with stuff like Pragmata, Saros, and the next Diablo 4 expansion, about. Okay, that's it for me. A big thanks for watching, and a big thanks to thanks for watching, and a big thanks to this video's sponsor, Squarespace.
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