[0:00] Jujutsu Kaisen season 3 episode 9 was [0:02] very good to the surprise of absolutely [0:04] no one. As per usual, it was an [0:07] incredible display of directorial [0:08] brilliance, studio animation muscle, [0:11] minor visual cracks, and a consistently [0:13] put together, albeit slightly [0:14] inconsistent aesthetic. What's the [0:16] technical term again? Goshizono cinema. [0:19] The episode adapted what is arguably the [0:21] second most important fight from the [0:23] season in terms of narrative [0:25] significance, and naturally the team [0:26] went off gathering many of the usual [0:29] guys as well as brand new exciting names [0:31] to create a visual spectacle of a fight [0:33] despite the fact that behind the scenes, [0:36] the show is probably nearing that end of [0:37] season crunch production stage as [0:39] evident by the staff list. To sum things [0:42] up, episode 9 looked amazing for the [0:44] most part, and as such, let's break down [0:46] the visuals. Make sure to subscribe, [0:49] that would be very cool. That's it, [0:51] that's my pitch. It would be a very nice [0:52] thing to do. Subscribe, it takes a [0:54] second. You can also become a member of [0:57] this channel. Members get at least two [0:58] exclusive videos per month, custom [1:00] patches and emojis, shout-outs, and [1:02] more. Just go down there and press the [1:04] join button. [1:06] So, I've made like five of these now. [1:08] You know how these work. Let's start [1:10] with the staff list and then go over the [1:11] actual episode scene by scene. The [1:14] episode was directed by JJK regular [1:16] Teppei Okuda and storyboarded by series [1:18] director Shota Goshizono, which means [1:20] yes, he's back on storyboarding duties. [1:22] If I had to guess, I'd say the previous [1:24] episode 8 was in the oven for so long [1:26] being solo key animated and all that it [1:29] wasn't feasible for its production to be [1:31] on hold while Goshizono storyboarded the [1:32] previous seven episodes, and as such, it [1:34] was handed over to assistant director [1:36] Yusuke Takada instead. Anyway, you know [1:39] what Goshizono storyboards are like. [1:41] They're either the greatest you'll ever [1:42] see or really, really good, but somewhat [1:44] tame by his standards, and this episode [1:46] was a bit of the latter. Complex [1:48] compositions, really solid action [1:50] storyboarding eye-catching meaningful [1:52] framing, the whole nine yards, but not [1:54] the best I've seen from him. [1:57] Over on the animation side of things, [1:58] the staff list was a bit messy. Like I [2:00] said, I think the show is nearing that [2:02] end of season crunch and it's starting [2:04] to show. The episode needed three chief [2:06] animation directors, nine animation [2:08] directors, four assistant animation [2:10] directors, and 43 second key animators, [2:13] or in other words, it needed lots of [2:15] people for roles that should ideally [2:17] either be limited to a small number of [2:19] people or not exist altogether. Not the [2:21] end of the world for a major production [2:23] like JJK, but definitely not ideal [2:25] either and worth mentioning. [music] [2:27] Anyway, with all that boring stuff out [2:29] of the way, let's finally go through [2:31] this episode. [2:32] The first half of this episode wasn't [2:34] the most animation heavy thing in the [2:36] world. We had a few impressive shots, [2:37] but overall the A part let the [2:39] compositing, storyboards, and drawing [2:41] quality do most of the heavy lifting. [2:43] >> [music] [2:44] >> We started with some cool effects and [2:45] hand-drawn light flares animated by [2:47] Sang-yong Song. This cool water [2:49] reflection-like compositing texture and [2:51] a fairly nifty technically action scene [2:53] drawn by Zalman complete with a few [2:55] smooth run cycles, background animation [2:57] with tons of individual shapes and [2:59] lines, and this really smooth flowy [3:01] punch. The camera work did a fantastic [3:03] job of adding to the momentum. [3:05] Following that exchange, we entered [3:07] Higuruma's domain, and like I said, the [3:09] star of the show here was the drawing [3:10] quality, storyboards, and compositing. [3:13] The screen had a strong yellow glow [3:15] brought forth not just by plain old [3:17] lighting, but also by these paint-like [3:19] god rays. I'm not entirely sure if they [3:22] are background assets composited to look [3:24] like lighting or actual lighting effects [3:26] added by the compositing team, but [3:27] either way, they looked great. Yellow is [3:30] one of the hardest colors to execute [3:31] properly. It's up there with green. [3:33] Poorly implemented yellows and greens [3:35] tend to look like piss and uranium 235. [3:38] Just ask Tananadad for both. [3:40] Compositing aside, the drawings [3:42] throughout this section were fantastic [3:44] with tons of eye-catching frames. I [3:46] believe this section was directed by CAD [3:48] Hiromi Niwa, and some of the drawings [3:50] were genuinely out of this world. This [3:52] one, for example, the subtle curvature [3:54] of the jaw and bold facial features [3:56] visible thanks to the confident lines, [3:58] the richly detailed hair, and three-tone [4:00] shading make this one of the best [4:01] drawings across the entirety of season [4:03] 3, in my opinion. Besides that stuff, [4:06] the storyboarding here was really well [4:08] done with complex wide shots, aspect [4:10] ratio changes, multiple changes, and [4:12] unorthodox angles. Not the best I've [4:14] seen from Go-Shono, but definitely [4:16] eye-catching and then some. [4:19] Of course, this section wasn't devoid of [4:20] animation. We had a serviceable amount [4:22] of subtle movement as well as a few [4:24] particularly impressive shots. This [4:26] meticulously drawn thread unraveling [4:28] animation [music] and this complex [4:29] low-angle cut, for example, cool stuff. [4:32] All of that then brought us to Yuji [4:35] versus Higuruma round one, and I'd be [4:37] lying if I said the start of it was well [4:39] executed. Don't get me wrong, we had a [4:41] few cool ideas, but the actual animation [4:43] was quite stiff. The drawings and [4:45] motions simply didn't have the energy [4:47] needed, and the frame spacing was on the [4:49] jumpier side. This sequence, for [4:51] example, looked slow and clumsy and [4:52] didn't have that flow and energy [4:54] Go-Shono was probably going for. [4:56] Similarly, this gavel hit was a bit [4:58] stiff. This shot melted quite a bit, and [5:00] the red lighting came off as a bit [5:02] excessive and uninspired. I did like [5:04] this shot, though. Definitely on the [5:06] economical side as far as animation [5:08] goes, but a decent amount of weight. [5:10] Anyway, this was then followed by the [5:12] highlight scene, the scene that will [5:14] undoubtedly be talked about the most [5:15] online, and for good reason, the scene [5:18] animated by Neon 41. Now, Neon, as some [5:21] of you may know, is a Yutaka [5:22] Nakamura-inspired Chinese animator best [5:24] known for his work on shows like Super [5:26] Cube. Yes, the fight you're thinking of, [5:28] and this was his Japanese anime debut, [5:30] [music] [5:30] and what a debut it was. [5:33] Before we talk about his sequence, [5:34] though, let me yap for a second. It's [5:36] relevant, I promise. Back when his Super [5:38] Cube episode aired, I was one of the [5:40] people who was very impressed by his raw [5:42] animation skills, but took issue with [5:44] his sense of timing and flow. I won't go [5:46] into detail, but basically his work felt [5:48] a bit too animation for the sake of [5:50] animation if that makes sense. There [5:52] wasn't much directorial intent behind [5:54] many of his shots. Controversial, I [5:56] know, but that's just the way I felt. [5:59] Anyway, with all that in mind, this was [6:01] my favorite work from him ever. I loved [6:03] it. I thought it was brilliant, and yes, [6:05] I will elaborate. From a storyboarding [6:08] point of view, the framing and some of [6:09] the poses looked similar to his previous [6:11] works, which leads me to believe he was [6:13] allowed to modify the storyboards if [6:15] fair bit. And like I said, it was [6:16] amazing, better than his previous works, [6:18] especially when it comes to action [6:20] structure and storyboarding. [6:22] The tempo felt exciting. The pacing [6:24] wasn't mundane, which was one of my [6:26] biggest issues with the Super Cube [6:27] episode. The action would speed up and [6:29] then slow down and then speed up again [6:31] and then slow down again. There was [6:33] variation. The pacing wasn't one note. [6:35] Plus, the character animation was more [6:37] focused with less wasted motion and [6:39] unnecessary flailing around of limbs. [6:42] Also worth mentioning, the sequence was [6:44] pretty heavily corrected and extensively [6:46] cleaned up, which helped avoid that boxy [6:48] Chinese animation look, which there [6:50] isn't anything explicitly wrong about [6:52] it, but I'm not the biggest fan. Now, [6:55] just to clarify, what I just described [6:56] isn't as simple as let's just redraw it, [6:59] lol. There's a lot more to it than that. [7:01] Modifying the drawings to fit a Japanese [7:04] anime without compromising Neon's [7:05] distinct style and animation quirks is a [7:08] Herculean task that probably [music] [7:09] took a lot of work. Hats off to the [7:11] animation direction and cleanup teams. [7:14] Anyway, storyboards and drawings aside, [7:16] let's finally talk about the animation. [7:18] Holy [7:20] Here's the thing, Neon loves to make [7:22] things move. His characters are always [7:24] in motion, always doing something, an [7:26] effect accentuated by his liberal smear [7:28] use. The sequence was around 80 seconds [7:31] long, and there was maybe 8 to 10 [7:33] seconds where the characters weren't [7:34] explicitly in motion. Again, Neon packed [7:37] a tremendous amount of animation power [7:39] into the sequence, and I'm glad he did. [7:42] We started with this buttery smooth [7:43] exchange of strikes with two constantly [7:46] animated characters approaching the [7:47] camera followed by a series of quick [7:49] fluid cuts that they did fantastic job [7:51] of preserving the sense of flow between [7:53] them. This section for example, Higuruma [7:56] hit the gavel and the energy of the [7:57] strike was paid off by the next three [7:59] cuts. This close-up and these two wide [8:01] shots are all three used this shot as [8:03] the build-up. As these gavel throws got [8:06] more intense, the number of cuts went up [8:08] and the poses became more energetic [8:10] giving it that sense of build-up and [8:12] thankfully those quick shots were [8:13] buffered by these slow-motion shots [8:15] helping the viewer fully comprehend what [8:17] was happening giving their eyes an [8:18] opportunity to rest and making the sense [8:21] of impact stronger. I loved this [8:23] sequence. The kick had so much energy. [8:26] It started with a side profile of [8:28] Higuruma's legs as he jumped and the [8:29] energy of it was transferred to and [8:31] enhanced by the next cut. Higuruma [8:34] occupied a tiny part of the screen here, [8:36] but a few frames and one and a half [8:37] battle rolls later he was all up close [8:39] and personal giving the strike a [8:40] tremendous amount of energy which was [8:42] then paid off by this wide shot. Amazing [8:45] stuff. [8:46] Again, the characters never stopped [8:48] moving. The strike exchanges, the really [8:50] lifelike rag-dolling, the acrobatics, [8:52] even the subtle bits of acting, highly [8:54] consistent three-dimensional gavel [8:56] animation and bits of 2D background [8:58] work, the whole thing was animated [9:00] flawlessly. Plus Nyan and Orgoch Shono, [9:02] whoever was in charge did a fantastic [9:04] job of using both long shots and quick [9:07] successive cuts. The timing on both was [9:09] perfect conveying a raw, visceral, [9:11] uncontrolled sense of intensity that the [9:13] series hasn't seen since its Songo Park [9:15] days. Insane work. Also, I'm glad some [9:18] of Nyan's animation mannerisms made it [9:20] to the final product. His distinct sharp [9:23] shading, though somewhat Lego block-like [9:25] debris, and that classic partially [9:27] clenched open hand, it was all there. [9:30] Like I said, there was so much energy [9:31] packed into the sequence. The kicks, the [9:34] rag-dolls, the the thing felt alive. [9:36] Plus some of the visual ideas were [9:38] brilliant. The tracking shot of Yuji's [9:40] feet, the almost comedic rapid-fire [9:42] attacks, the spotlight providing some [9:44] much-needed color contrast, amazing [9:46] stuff. [9:47] I won't go over every shot, but to sum [9:49] it up, this was one of the best [9:50] sequences across the entirety of JJK in [9:53] my opinion, although that might just be [9:55] recency bias talking. Neon's incredible [9:57] layouts and the animation directors and [9:59] second key animators translating them to [10:02] anime without compromising its visual [10:04] identity made the scene one for the [10:06] history books. [10:07] The episode wasn't done, though. Some [10:09] decent acting, including this impressive [10:11] bit of gavel twirling, then brought us [10:13] to Madi Bengodifa sequence. I probably [10:16] butchered that, which started with some [10:17] slightly stiff rag-dolling, followed by [10:19] smooth, stylish liquid effects and a [10:21] tremendous amount of weight conveyed via [10:23] energetic effects and fabric animation. [10:26] This was then followed by these amazing [10:27] close-ups with tons of lines and [10:29] effects, and then by the second domain [10:31] scene, which was more animation-heavy. [10:33] [music] We had some decent acting and a [10:35] solid animated zoom. [10:37] After all that, we got a few beautiful [10:39] drawings and a solid bit of acting, [10:41] complete with intricate shading used to [10:43] visualize the depth of Higuruma's facial [10:45] features. These shots, besides looking [10:47] good, served as the entryway to Yuji [10:49] versus Higuruma round two, which, while [10:51] not as ridiculous as Neon's sequence, [10:53] was quite impressive. [10:55] We started with a cool bit of [10:56] acrobatics, although it was a bit [10:58] awkward when Yuji just straight-up [11:00] disappeared. I don't think he jumped [11:01] that high. Plus, the CGI chairs did look [11:04] a bit funky, and Higuruma floating [11:05] through them looked a bit iffy, but it [11:07] is what it is. Anyway, these slow, [11:10] consistently animated turns and [11:11] rotations were incredibly impressive, [11:13] and this shot was one of my favorites [11:15] from this episode. Goshozono did a [11:17] fantastic job of utilizing the 3D [11:19] background to make the staging feel [11:21] grand and, buzzword alert, cinematic. [11:24] Also, the spotlights were the cherry on [11:26] top. [11:27] The big climax was mostly animated by [11:29] Daniel Kim, and it was amazing. The [11:32] easily recognizable long lanky limbs, [11:34] that classic shading, and the highly [11:36] consistent for the most part slow motion [11:38] shots. It was insane. I loved how you [11:40] could feel the bounce in Yuji drawing [11:42] back before the punch. The shot was so [11:44] volumetric. Also, the shading and the [11:46] drawing's hair looked gorgeous and the [11:47] sheer amount of impact in the punch was [11:49] insane. Also, also quick bit of [11:51] background animation drawn by Tadayadam [11:53] to end the fight. Really cool stuff. [11:56] After the fight, we got some cool [11:58] acting. I was particularly fond of this [12:00] shot. Basic actions like these are [12:01] incredibly difficult to animate. Also, [12:04] cool bit of stair climbing animation [12:06] near the [music] end. Somewhat broken, [12:07] but cool regardless. [12:09] And that was the episode. One of the [12:12] better ones from this season. Amazing [12:14] animation, amazing storyboards, solid [12:16] drawings. This episode had it all. [12:18] Really impressive. [12:20] Based on what I can remember, pretty [12:21] much every episode from this point on [12:23] should be action-heavy. So, I'm really [12:25] looking forward to all of them, [12:26] especially the last one. And that's [12:28] about it. A special thanks to Nozawa03, [12:31] AhmedTheGallus90, and Shikisan for [12:33] becoming tier three members. And until [12:35] next time.