[00:03] still making videos every six months. This time it's about a game that's been going on for four years and which you haven't exactly forgotten about, but most likely didn't know about at all until now. The game has some awards and it won some competitions. It's a [00:19] and it won some competitions. It's a cool thing, it's very relevant. Maybe I should do a review of Pac-Man, there seem to be a lot of awards there too. I'll think about it in another six months. In fact, you managed to get through to me and I was [00:34] very, very, very motivated by your comments in honor of my unanswered comments in honor of my unanswered and irrevocable disappearance [music] But guys, if you want more content, pay [00:48] money, that is, write comments, likes, and this. The theme with PR on the Kaluga flea market really helps you not to die in the media space. So, the video seems to be about the game. Damn [music] [01:04] [music] Baba Izu is a simple puzzle with incredible potential with incredibly great potential. Moreover, it is considered simple up to a certain point. For some, this point occurs when you [01:17] press the button. Start The Game Yes, there will be a lot of jokes about intelligence, about the fact that the leaf is dumb or that it is unlikely to be smart, in general, this is such a unlikely to be smart, in general, this is such a rofl review with jokes from the Internet, the [01:31] essence of the game is to change the game rules. Right during the game, you move text blocks, creating sentences that immediately change the conditions of the game, this is the whole joke and simplicity and genius and endless [01:45] potential of this software [music] [music] if you do this and then like this, the game will read this sentence and give you victory. Take [01:58] your time, build yourself a genius. After all, this is only the most elementary application of the mechanics of text blocks in the game, a lot of different properties and conditions, as well as other important objects, for example, a wall itself is nothing, but [02:14] it becomes a wall only if there is a sentence that makes the if there is a sentence that makes the wall a wall. What should a wall do correctly? Be an impassable obstacle, therefore such a condition. How an ox and a stop [02:28] turns an imaginary wall into a real wall. In general, all levels are built mainly due to the rules of text blocks that you can change or not. The main thing is that there must be at least a condition for a woman to be easy so that you can control the character [02:44] and Then interact with the surrounding elements, otherwise you will only be able to elements, otherwise you will only be able to visually evaluate the level. In short, playing this puzzle you will be able to feel like a programmer [02:57] with limited resources. Sounds good. Especially considering that you don’t have to pay so much for some shitty courses where you can become a professional IT specialist from scratch in three months on a sampler. [03:14] The game will not strangle you in the early stages, but on the contrary. First, it will show you. First, it will throw you crumbs so that you get used to it and feel like a cunning puzzle solver, and then it will have you with moving elements and [03:29] a bunch of obstacles from the conditions of objects, and that’s it. After all this excessive use of puzzle substances, waking up, you will find yourself searching for a bookmark with custom levels and level packs. Yes, this is not some kind of [03:43] level packs. Yes, this is not some kind of dopamine swipe [03:55] sniffed glue with a decent content of toluene in the past, but it’s never too late to give up and peek at the passage of the level thereby admitting your weakness and lack of willpower, which ultimately leads a person to only one [04:10] path to the opposite, because if you do this at the start, when the game only gives the illusion of intellectual dominance, then your neurons will turn to dust, in other words, the difficulty level grows exponentially. Although I'm exaggerating here, it's [04:27] just such a jumpy graph, but in general, the difficulty grows due to the increasing number of objects. And if something just doesn't work out at all, you can leave it for later or even forget about it altogether, because there are forks here, and you only need [04:42] flowers that open the gates and which are given for a certain which are given for a certain number of dandelion seeds. In general, you don't have to go through everything thoroughly, and you can touch almost every level. [04:54] It seems I explained everything correctly about the flowers and seeds, if anything, there's even a wiki that has everything you want explained. Although, as the game progresses, everything seems to be intuitively clear and does not require text prompts and explanations, so there aren't any, well, okay. [05:19] this game is the variability: the same level can be completed in different ways. Depending on how many objects there are on the level, it is not a war crime if you decide to complete the level in a way not [05:33] intended by the author of the game, says a woman, and a woman is izyu. Listen, you yourself, a woman, understand, [ __ ]. Although even if you are not a woman, for example, rock or [ __ ], or maybe even Vol [05:46] izyu, there is nothing to worry about, although it is still better if you are win, because for Victory you need an object with the win property, and it does not matter who or what, be it a flag or a woman, and so on and so forth. And of course, variability works provided that [06:03] the level is not exhaustive and contains enough objects or text blocks. And I played this game a year ago, and when I started passing it recently, I remembered this. How much my methods of solving [06:16] puzzles have changed. This is how I passed the level a year ago, [06:31] I found the answer very quickly. Gradually, getting drawn into the game, an understanding of the mechanics comes, you begin to crack some levels like nuts, and even those levels that It would seem that the author of the game marked as difficult, but more often it happens that [06:46] Whatever your scheme You didn't build it in your head, it doesn't work, because the cunning author foresaw your train of thought and set a trap there, which you successfully fell for, trap there, which you successfully fell for, and after which this happens. In these [07:00] frames, we see how the paramecium slipper is fighting for life with all its might. The insidious amoeba has crept up from behind and is trying to embrace it from all sides with its pseudopods. Such levels are solved either by a long empirical path or the [07:15] old-fashioned way by deleting the game. I remind you of the combination of shift years and Inter, but most often it is enough to just think normally, and then, of course, someone may come to the conclusion. It's not that I'm stupid, it's just that the game is too smart. Man, the [07:31] human body is 80 percent liquid. For some, the slow level is solved. Elementary, look. [07:48] is literally on the surface. And you just ignore it. You're looking for some incredibly complex path, sorting through excessively imposed blocks. Naturally, these are traps for ultra-smart chilikobacters who think somewhere high up. Although it would be worth [08:05] landing or, conversely, rising only when in kikenotext we can move it yeah yeah well like Look you see like Look you see [music] [08:27] Maybe it was intended that way Who the [ __ ] knows and for those who have already figured out how to break the game with contradictory conditions demonstrated At the ninth level of the lake if a stone is a [ __ ] stone then it [08:44] can't be a stone only while this condition is valid of course and this is not the only protection from especially gifted I wouldn't even say that this is all protection but rather a mechanic provided by the author to eliminate [08:57] endless loops and contradictions that could lead to a game crash It's also worth mentioning the cool minimalist design for which the game was awarded one of the awards my video is very easy to get into yes you [09:13] video is very easy to get into yes you just need to get into it and all this is very just need to get into it and all this is very informative information Are [09:51] original game there are also custom levels and level packs which means that the game has a level editor I'm not really I figured it out But I saw how guys do all sorts of cool things Using the game tools, you can try to [10:05] pass this level simply by pasting its code into a special field And a little earlier I said that you can feel like a programmer and it’s not for nothing that this game is essentially a ready-made engine No well yeah [10:20] No well yeah [laughter] [music] I can’t, it’s based on something like this, a [10:34] I can’t, it’s based on something like this, a guy on Pac-Man’s code, what else were you thinking, for example, and how much music was written and how much music was written [music] [10:55] Pack, then the root folder, data, then Worlds, and drop it here and enjoy In general, the game is cool and useful, you can download it to your phone, which is undoubtedly a big plus Although the controls didn’t work for me, in short, pump up your brain and good luck on the path to [11:12] pump up your brain and good luck on the path to becoming a real woman