[00:00] for hunters every spec is getting an improved aimed shot with a shorter cast time casting aimed shot also no longer interferes with the auto shot timer that means more consistent damage [00:12] output across the board that's so good marksmanship now pairs aimed so this is the sd character model for the uh skyborne right hopefully they do it we'll see i mean we don't know but with another [00:27] Another strong shot, sniper shot. This long cast shot hits even harder, giving the spec a high commit, high damage attack. A new talent, careful aim, now converts intellect into attack power, and lone wolf will increase [00:42] hunter damage while no pet is active. Because both talents sit early in the marksmanship tree, survival hunters can now place traps during combat, turning them into reactive tools rather than just preparation. [00:56] hunters remain ranged attackers but now they have answers when enemies close the gap that's crazy bro hunters traps in combat and aim shots sniper shots pets pet list like bro hunter i mean that is [01:11] nuts