[0:00] Welcome to the comprehensive guide to [0:02] aiming in Valerant. In this video, we're [0:04] diving into the exact blueprint that [0:06] will turn your shaking aim into a [0:08] highlight reel. We'll cover exactly how [0:10] to improve each aspect of your aim from [0:12] mastering the game mechanics to reaching [0:13] godlike confidence. Whether you're [0:15] struggling with consistency or simply [0:17] want to hit more headshots, this guide [0:19] will provide you a clear, actionable [0:21] path to improve your aim. From zero to [0:23] hero, let's start with the most crucial [0:25] factor, being comfortable with the game [0:27] mechanics. There are three ways to take [0:29] a fight in Valerant. Tapping, bursting, [0:31] and spraying. Each of these methods [0:33] requires an understanding of the recoil [0:35] and recoil recovery of the gun that [0:38] you're using. Even though I have [0:39] thousands of hours in Valerant, I start [0:41] most my days in the range and practice [0:43] each of these methods against the bots. [0:45] To train these crucial game mechanics, [0:46] enter the practice range and simply [0:48] breach ultrange [0:50] until you have about four remaining. [0:52] First, I like to practice my taps by [0:54] simply standing at the entrance and [0:56] tapping the bots one by one, replicating [0:58] the movement you would do in an actual [1:00] game, such as crouching and strafing [1:02] between shots. After that, you move on [1:04] to bursts, still trying to keep the [1:06] movement similar to how you would in [1:07] game. And after that, I like to stand [1:09] between the boss and practice spraying [1:11] two to three bots at a time. And this [1:13] way, I can feel confident in my spray. [1:15] When replicating your movement, avoid [1:17] being too predictable or autopilot [1:19] strafing just side to side. Instead, add [1:21] in crouches and vary the length of your [1:23] stripes. Sensitivity is also a big [1:25] talking point in aim, but actually it [1:27] isn't super important. Professional [1:29] players utilize various types of [1:30] sensitivities, and the most significant [1:32] factor in deciding which sensitivity to [1:34] use is what they feel most comfortable [1:35] with or grew up using. Most players have [1:37] a range they feel most comfortable with [1:39] and choose between the lower end, [1:41] resulting in smoother aim and easier [1:43] micro adjustments, or on the higher end, [1:45] which gives faster flicks and an easier [1:47] time dodging flashes or dashing into [1:48] sight. Being comfortable with the game [1:50] mechanics is essential in Valerant. And [1:52] the best aim won't matter if you're [1:54] constantly shooting while moving or [1:55] before your recoil properly resets. But [1:57] to master your raw aim, you're going to [1:59] need to understand the importance of aim [2:01] training. Although many people overlook [2:02] training your aim and say just play the [2:05] game, I'd like to argue for the [2:06] opposite. During a game, you might [2:08] roughly get 15 to 20 kills in a 40minute [2:11] match. Meanwhile, in a death match, you [2:13] can expect to rack up around 30 to 40 [2:14] kills in a 10-minute session. It's an [2:17] isolated environment where you can try [2:18] to work on weaknesses in your aim or [2:20] movement without risk. Now, let's [2:22] compare to using AimLabs or Kovac. Here, [2:25] you have thousands of scenarios to work [2:26] on precise areas of your aim, from your [2:28] micro adjustments to the smoothness of [2:30] your tracking. You receive direct [2:31] feedback on your aim, unlike ranked or [2:33] death matching, and it provides scores [2:35] that allow you to see your progress and [2:37] constantly strive to beat them. A good [2:39] aim training routine will consist of [2:40] both in-game practice and utilizing aim [2:42] trainers like Kovac or Aimab. And you [2:45] need to understand that mindlessly aim [2:47] training won't help either. You need to [2:48] understand how to deathmatch and aim [2:50] train effectively. Deathmatching is a [2:52] key to building good habits that are [2:54] transferable to your actual game. The [2:56] key to death matching effectively is to [2:58] understand what's holding you back the [3:00] most in game. Most players autopilot or [3:02] play deathmatch without a goal. While [3:04] you might sharpen your skills a bit, you [3:05] won't be improving as much as a focused [3:07] individual would. So, how do we achieve [3:09] a focused goal? I recommend reviewing [3:11] your gameplay vase or watching a pro [3:13] player to understand what makes your aim [3:15] so sharp. You may instantly notice his [3:17] nimble movement or his calm, precise [3:19] crosshair placement. And when you look [3:20] at your gameplay, you might notice that [3:22] you have a tendency to shoot before [3:24] actually visually recognizing your enemy [3:26] rather than taking your time and [3:28] adopting a calm aim style. These are all [3:30] great goals you can set for yourself to [3:31] actively improve in deathmatch. And if [3:33] you can identify your main weaknesses [3:35] that are holding you back and actually [3:36] improve it, it'll be better than [3:38] spending thousand death matches just [3:40] autopiloting. On my last advice on [3:42] deathmatching is to actually treat it [3:44] like a deathmatch. Too many players [3:46] overly on sound or try to hold angles [3:48] and shift walk to catch people off [3:50] guard. This won't actually improve your [3:51] game though. Instead, actively run [3:53] around the map trying to take as many [3:54] duels as possible. If you're not sure [3:56] what goals to work towards while [3:58] deathmatching, that's where coaching can [3:59] help. Figuring out your mistakes is a [4:01] significant part of Valerant, but [4:03] identifying them on your own can be [4:04] extremely challenging. But if you want [4:06] to reach mechanical mastery to compete [4:08] at the highest level, like your student [4:09] TMS, who recently hit Radiant and Z, who [4:12] hit 900 RR radiant in EU, then look no [4:15] further than the Immortal Romat program. [4:17] IRP is for serious players like you who [4:19] want hands-on help from worldclass [4:21] coaches to perfect their gameplay. So, [4:23] if you're tired of feeling lost in your [4:24] games and you're tired of relying on [4:26] luck to get good teammates, use the link [4:28] below to book a call with me or one of [4:29] our coaches to see if you'd be a good [4:31] fit for a 500 RR in 10 weeks money back [4:34] guarantee. Now, outside of death [4:36] matches, if you want to work on the [4:37] nuances of your aim, aim trainers can [4:39] come in. While it's easy to overlook aim [4:41] trainers, the sheer number of scenarios [4:43] available, the data you receive, and the [4:45] ability to isolate weaknesses make it [4:47] worthwhile for me. The key once again to [4:49] practical aim training is to identify [4:52] weaknesses and work on improving them. [4:54] Luckily for aim trainers, that's much [4:56] easier. I recommend using the Voltaic [4:58] Valerant benchmarks on Aimlabs. This [5:00] will provide you with 21 AML scenarios [5:02] designed explicitly for Valerant. Simply [5:04] click play and every time you complete a [5:06] scenario, it'll automatically update on [5:08] the website, which gives you a rank [5:10] based on your high score. By playing [5:11] every scenario in this playlist, you can [5:13] see which areas of your aim you're [5:15] strong in and which you are weak in. [5:16] This makes it super easy for you to [5:18] target your weak areas such as tracking [5:20] while recognizing that your [5:21] microcorrections are your strength. Then [5:23] you can just keep practicing and pushing [5:25] yourself. The website will automatically [5:27] identify your strengths and weaknesses [5:29] which enables targeted practice. You [5:31] will still, however, need to create a [5:33] dedicated daily routine. Your daily aim [5:35] training routine will depend mainly on [5:37] the time you have available, personal [5:38] preferences, and your strengths and [5:40] weaknesses. A good routine, however, [5:42] will consist of all three of the [5:43] mentioned factors: in-game mechanics, [5:45] deathmatching, and aim training. A [5:47] general rule of thumb is that total aim [5:49] training should be about 1/5 of the [5:51] total time played. So, let's say if you [5:53] can play 2 hours a day, then 25 minutes [5:55] of aim training is all you should be [5:57] doing. If you can dedicate 4 hours a [5:59] day, then we can allocate around 45 [6:01] hours for aim training. Playing any more [6:03] than that leaves you no time for [6:04] actually playing the game, which is [6:05] still the most important part of aim. [6:07] Playing less than this is not enough to [6:09] make decent marginal improvements over [6:11] time. Now, you can begin your routine in [6:13] Aimlabs by focusing on your worst [6:14] scenarios that are holding you back. You [6:16] may have a favorite scenario or two that [6:18] you enjoy to simply warm up, but try not [6:20] to ignore your weaknesses. You only need [6:22] three to five runs per scenario, but [6:24] ensure you put maximum effort into each [6:26] one. Suppose you're struggling to [6:28] understand how to improve at a [6:29] particular scenario. Gamelabs lets you [6:31] watch the replays of people who achieved [6:33] a high score on the leaderboard and [6:34] compare them side by side to your own [6:36] gameplay. Next, hop into the range and [6:38] align yourself with the core gameplay [6:40] mechanics. And don't skip on practicing [6:42] tapping, bursting, and spraying with the [6:44] guns that you commonly use, even if it's [6:46] only for 5 minutes a day. Then, finally, [6:48] deathmatch. Hopefully, you have an idea [6:50] of what you actually want to work on. [6:51] Maybe you felt yesterday that you were [6:53] rushing your shots. If not, consider a [6:55] more general goal, such as how Obas is [6:57] known to almost exclusively use the [6:59] guardian in deathmatch to practice his [7:01] first shot accuracy and be punished more [7:02] heavily for missing. Aim training will [7:04] help you reach the peak of your aiming [7:06] ability, but if you're going from zero [7:07] to hero, the importance of good [7:09] crosshair placement cannot be [7:10] overstated. Crosshair placement is key [7:12] in Valerant. Almost all great aimers are [7:14] backed by great crosshair placement, and [7:16] no amount of speed or aim training can [7:18] overcome the benefit of simply having [7:20] your crosshair pre- aimed at the enemy's [7:22] head. However, it's more than just [7:24] having your crosshair at head height. [7:26] The actual skill of crosser placement is [7:27] intertwined with your game sets. Just [7:29] think about it. If you had wall hacks, [7:31] you would have the best crosser [7:32] placement in the world. It comes down to [7:34] how well you can guess where an enemy's [7:35] head will be. The best way to start [7:37] improving your crosser placement is to [7:39] pretend that you have wall hacks. Okay, [7:40] I know it's silly, right? But actually [7:42] try it. While playing, try thinking of [7:44] all the possible spots the enemies could [7:46] be. Imagine their body behind each wall. [7:48] Then as you swing, simply pre- aim the [7:50] spots they could be. This isn't just [7:52] about clearing angles. When holding [7:54] angles, think about how the enemy will [7:55] swing you. Will he simply wide swing or [7:58] will he jiggle peek you? Predicting how [8:00] the enemy will peak will help you [8:01] understand how far to move your crosser [8:03] from the angle to actually hold it. And [8:05] once we realize crosser placement is a [8:06] skill of prediction, we can get into the [8:08] actual mechanics. There are two types of [8:10] crosser placement. Tracing and pre- [8:12] aiming. Tracing involves placing your [8:14] crosshair on the wall or slightly out of [8:16] it if you expect an enemy to peak and [8:18] then tracking the wall as you run [8:20] across. This is used when you're running [8:22] and can't peak angles one by one or if [8:24] you don't have angle advantages and [8:26] would expose yourself to multiple angles [8:28] at once if you tried. The benefit of [8:30] doing this is that you always have your [8:32] crosser ready for every single spot they [8:34] could be on. The negatives though is you [8:36] probably won't be ready to shoot [8:37] instantly and may have to flake [8:39] backwards if you scale too far while [8:41] peeking. And another negative is that [8:42] you can't pre-fire or jill peak while [8:44] tracing. Pre- aiming, on the other hand, [8:46] is where you aim directly at the wall at [8:48] the position where the enemies lie [8:50] behind it and then swing out already [8:52] aiming directly on the target. When [8:54] scaling a sight or dealing with multiple [8:56] angles, you will be required to slice [8:57] the pie. This means pre- aiming one [8:59] angle, clearing it, then pre- aiming the [9:01] next angle, so on until you clear all [9:03] the angles. It's important to remember [9:05] that if you don't have angle advantages, [9:07] you can't simply clear all the angles [9:09] one by one as you will be exposed. So to [9:11] counter this, if you still want to slice [9:13] a pie, you can jiggle in and out as you [9:15] clear the angles. This means that even [9:16] if the enemies see you, it'll be a [9:18] jiggle peak and they can't get a clean [9:19] shot on you. Pre- aiming like this [9:21] allows you to also pre-fire certain [9:22] angles if you're confident that there's [9:24] an enemy there. We need to practice [9:25] these two aspects of crosshair placement [9:27] and understand when we need to switch [9:29] between them. It's also a matter of [9:31] personal preference. Some players prefer [9:32] tracing more while others prefer pre- [9:34] aiming. The best way to practice this is [9:36] by simply playing deathmatch. It's a [9:38] good goal to practice while doing your [9:39] aim routine. Remember, visualize the [9:41] enemies behind walls while running [9:43] around the map as you would if you had [9:45] all hacks. And pick between tracing or [9:47] pre- aiming to take the fight. Now, good [9:49] aim and mechanic training will improve [9:51] your aim. But to guarantee that you're [9:53] playing every game at your peak [9:54] mechanical ability, you're going to need [9:56] to warm up. Let's talk about actually [9:58] warming up before the game. Many people [10:00] confuse aim training and warming up. So, [10:02] I think it's important we discuss the [10:04] difference. Aim training is the actual [10:06] process of improving your aim. [10:07] Generally, you're working on your [10:09] weaknesses and taking on difficult tasks [10:11] that will challenge you. If you think [10:13] about working out at the gym, it's like [10:14] trying to reach a new personal record on [10:16] a bench press. It shouldn't feel super [10:18] easy, and you should feel like you're [10:19] putting effort in. You want to work out [10:21] your legs right before going for a run. [10:23] So, with warming up, it's way more about [10:24] feeling comfortable, building [10:26] confidence, and reducing the chance of [10:27] injury. So, to effectively warm up, [10:29] start with simple wrist and finger [10:31] stretches. This will reduce the risk of [10:32] injury, such as carpal tunnel, and also [10:34] loosen up your hands to start hitting [10:36] shots. not a doctor, so I won't advise [10:38] on the specifics, but a quick YouTube [10:39] search will yield numerous videos on [10:41] stretching to prevent gaming related [10:43] injuries. Now, for the in-game warm-up, [10:45] we want to try to hit every single [10:46] aspect of the game, but lightly. [10:48] Remember, we're just trying to get up to [10:50] speed, not improve our aim. We can start [10:52] in the range, but go as far back as [10:54] possible from the bots. Now, without [10:56] adsing, work on tapping the bots one by [10:58] one. This is going to warm up our micro [11:00] adjustments, a key skill for Valer. [11:02] Let's do about 50 kills. And after this, [11:04] we're going to warm up our tracking and [11:06] flicks. To do this, I like to get close [11:07] to the bots, standing just a few meters [11:09] away. Then, I track the bot's head as I [11:11] move and strafe around. In about after 2 [11:13] to 3 seconds, I flick to another bot and [11:15] try to hit the shot. This scenario [11:17] replicates our in-game scaling where we [11:19] hold the angle while moving, but we're [11:20] ready to hit a shot if we're peaked from [11:22] another angle and do this for about [11:24] another 2 to 3 minutes. We're practicing [11:26] spray. We can actually leave the main [11:27] area of the range and shoot the flying [11:29] targets in the sky. I like doing this [11:30] because the bots are actually moving and [11:32] we have to practice spray transferring [11:34] between targets that are moving. Do one [11:35] side at a time, then wait for your [11:37] recoil to recover and do the other side. [11:39] We can do this for another two to three [11:40] minutes. Now that we've warmed up the [11:42] basics of in-game mechanics, we can [11:44] start queuing team deathmatch. I prefer [11:45] TDM for warm-ups specifically because [11:47] you get to use more guns as well as have [11:49] the opportunity to practice dealing with [11:51] multiple enemies, dodging utility, and [11:53] other scenarios that might come up in [11:54] game. We want to use the guns here that [11:56] actually require aiming. So, the Ghost, [11:58] Sheriff, Guardian, and Vandal, or [12:00] Phantom. However, if you really want to [12:02] warm up your stinger, I won't stop you. [12:04] I don't recommend focusing on chasing [12:05] kills, but instead really focus on your [12:07] movement and crosser placement. The same [12:09] way we were moving while shooting bots [12:10] during our aim training is how we want [12:12] to be moving in the team deathmatch. [12:14] Keep our crosser at the head height, [12:15] working on tracing angles, and pre- [12:17] aiming where we think the enemies are. [12:18] After one to two TDMs, you should be [12:20] ready to hop into ranked. However, if [12:22] you're still missing shots in the game [12:23] after all of this, it also could be your [12:25] setup that's holding you back. Having a [12:26] proper PC setup is an underestimated [12:29] issue for many in the Valorant [12:30] community. Some of the most cursed [12:31] setups I've seen have come from coaching [12:33] calls with players who have PCs from the [12:35] Stone Age or playing on strange surfaces [12:37] like their bed. So, to avoid any [12:39] confusion on what a good setup versus a [12:41] bad setup looks like, I'm going to give [12:43] you the bare minimums on what you need [12:44] to play well for Valerant. Valerant is [12:46] not a demanding game, but it is a game [12:48] where consistent performance matters. [12:50] So, if your PC setup is not meeting your [12:52] monitor's refresh rate, then you might [12:53] need to upgrade something in your PC to [12:55] increase your FPS. For example, if you [12:57] bought a fancy new 240 Hz monitor, but [13:00] you're struggling to get 100 FPS in [13:01] game, you'll need to get a new PC or [13:03] upgrade it that matches 240 FPS to [13:06] compensate. You'll also need a [13:08] consistent area to play in so that you [13:10] aren't struggling against your [13:11] environment. That means a flat surface [13:12] that's stable, that fits your mouse pad, [13:14] keyboard, and monitor or laptop all in [13:17] one space. Otherwise, something like [13:18] moving your mouse side to side could [13:20] become detrimental to your aim just by [13:22] being on an uneven surface. And speaking [13:25] of peripherals, you will need some bare [13:27] minimum equipment to play. If your mouse [13:28] doesn't have DPI settings or reach 1,000 [13:31] MHz pulling rate, you will need to [13:32] upgrade. Every top pro or radiant player [13:34] uses a mouse with these kinds of [13:36] adjustable settings for a reason. It's [13:38] more consistent to aim this way. No [13:40] office mouse from the 2000s will be [13:42] consistent enough to aim correctly. Once [13:43] you get the basics out of the way, [13:45] you're really wanting to take your aim [13:46] to the next level with a few peripheral [13:48] upgrades. Starting off with a mouse that [13:50] fits your grip type and hand size. A few [13:52] simple searches can help you out here. [13:53] Or use a website like elosshapes.com to [13:56] compare mouse sizes. Simply measure your [13:58] hand. Figure out what grip type you use, [14:00] whether it's claw, palm, or fingertip, [14:02] and try to find modern mouses that [14:04] people recommend for those specifics. [14:06] You also, at some point, want to get a [14:07] control pad for Valerant. Theoretically, [14:09] you can use any mouse pad to play, but [14:11] you're going to want a mouse pad with a [14:13] bit more friction to elevate your [14:14] smoothness and micro corrections that [14:16] are essential for Valerant. Almost all [14:17] pros are using slow control pads like [14:19] the Artisan Zero or the Zoe GSRS. [14:22] However, those are quite expensive, but [14:24] many other brands are making control [14:26] pads, so you just need to look out for [14:27] them. However, this is not to say you [14:29] need to upgrade your setup if you [14:30] already have these bare minimums. No new [14:32] mouse, monitor, or PC will help you aim [14:34] better if you already have a good enough [14:36] setup. that mindset will only hurt your [14:38] aiming progress. Which leads me directly [14:40] to the final part of the video. Now that [14:41] your setup is optimized, let's look at [14:43] how mindset affects our performance. [14:45] Often an overlooked part of aim, but [14:47] perhaps the most important. All good [14:49] aimers are known for the one taps, quick [14:51] flicks, but most importantly, ruthless [14:53] confidence. The most crucial part of [14:54] being a good aimer is to start [14:56] committing to your fights. I've seen [14:57] players who spend hundreds of hours on [14:59] aim training, but then they just jiggle [15:01] peak and juggle utility in their hands, [15:03] never committing to their fights. You [15:04] never see top aamers like Demon One or [15:06] Oxy doing this. Instead, they'll just [15:08] wide swing as much as possible, relying [15:10] on their movement and aim mechanics to [15:12] win the fight for them. Another factor [15:13] besides committing is confidence. This [15:16] might be the hardest one to work on. If [15:17] you constantly tell yourself you're [15:19] inconsistent or you can't aim, you'll [15:20] probably live up to your own legacy. [15:22] Confidence comes from knowing you put in [15:24] the time and effort into your aim [15:26] training and eliminating all excuses. [15:28] This means getting proper sleep, being [15:29] fully warmed up, and not queuing for too [15:31] long. Another factor to consider is [15:33] avoiding over reliance on your aim. [15:35] Winning more fights rarely comes down to [15:37] aim alone. A combination of good [15:39] positioning movement teamwork and [15:41] util usage can put you in many [15:43] advantageous fights. Aim is just the [15:45] icing on top. And finally, let's discuss [15:47] health as this is a significant aspect [15:49] in terms of our aim. I've seen many [15:51] players complain about inconsistency, [15:52] yet they often lack a consistent sleep [15:54] schedule, eat an unbalanced diet, and [15:56] lead a sedentary lifestyle. These [15:58] factors impact you a lot. Proper sleep, [16:00] diet, and exercise straight up lower [16:02] your reaction time. It also boosts [16:04] decision-making skills, built [16:05] management, energy levels, and focus. [16:08] Now, we've gone through every aspect of [16:09] aim today, enough for everyone to come [16:11] away with at least one thing to work on. [16:13] I recommend coming back to this video [16:14] periodically as you reach different [16:16] steps of your aim journey to reconsider [16:18] all the talking points of this video. [16:19] However, this is just a video on aim, [16:21] and there are so many more factors to [16:23] Valerant. So, if you're looking to [16:24] figure out what's keeping you from [16:26] ranking up, check out our video here [16:27] where we cover one reason why you're [16:29] stuck in each rank of our Thanks for [16:31] watching.