[0:00] - [Narrator] Have you ever watched a movie [0:02] and had your mind blown by the special effects, [0:05] and wondered, how did they do that? [0:07] Well, I'm going to take that question [0:09] all the way back to the beginning of film, [0:12] looking at the magic used on the silver screen [0:14] to bring its stories to life. [0:16] From stop-motion monsters to computer-generated marvels, [0:19] this is the evolution of movie magic. [0:23] (soft music) [0:29] Silence is Golden. [0:31] Camera tricks have existed [0:33] since there were cameras to trick us. [0:35] One of the earliest techniques was forced perspective, [0:38] used to whimsical effect in the silent comedy era, [0:42] like here in the 1909 short "Princess Nicotine". [0:46] (mellow music) [0:54] It's a basic a technique that uses relative distance [0:57] to make objects appear farther away, closer, larger, [1:00] or smaller than they actually are. [1:03] Jump forward to the 1920s and people are still using it. [1:06] Check out this classic scene from "Safety Last", [1:09] with silent comic actor Harold Lloyd. [1:12] How do you think this stunt was done? Green screen? [1:15] That'd require CGI, or computer-generated imagery, [1:20] and digital computers weren't around in those days. [1:23] In reality, the crew built a set on top of a building [1:26] and rigged the camera to make it look like Lloyd [1:28] was dangling perilously above the street. [1:31] Ingenious. [1:33] Now, Charlie Chaplin was the icon of this era. [1:37] Check out this scene from the 1936 film "Modern Times", [1:41] where he skates around the landing of a mall [1:44] with a blindfold on. [1:46] Now don't worry, he wasn't ever going to fall. [1:48] The crew painted that image of the lower floor [1:51] on a piece of glass [1:53] and placed it in front of the camera, [1:55] so it only looks like there's a great drop. [1:58] Now that's a shift in perspective. [2:01] As comedic as Lloyd and Chaplin were, [2:04] they didn't compare to Buster Keaton. [2:07] Despite being a funnyman, his stunts put Tom Cruise to shame [2:11] because unlike Mister Mission Impossible, [2:14] Buster never used wires. [2:17] When shooting his 1932 comedy "Three Ages", [2:20] Keaton was supposed to jump from one building to another [2:23] without support wires. [2:25] The jump was 13.5 feet, [2:27] so unsurprisingly, Keaton missed the mark. [2:31] If he had made it, [2:32] he would've broken the world's long jump record. [2:36] Thankfully, there was a safety net [2:37] underneath the camera line. [2:39] However, this failure was a success with the film crew, [2:42] who found it so funny [2:44] that Keaton decided to incorporate it into the story. [2:47] Just remember, kids, [2:48] nothing's funnier than a near-fatal fail. [2:51] Wait, that's a terrible moral. [2:55] Fearsome 30s. [2:57] You know what I love about movies? Monsters. [3:00] And back in the 1930s, [3:01] the world met the biggest of them all: King Kong. [3:05] The great ape first appeared in 1933, [3:08] brought to life by the stop-motion animation [3:11] of Willis O'Brien. [3:12] Kong himself was created using stop-motion models, [3:16] with aluminum skeletons and rubber muscles, [3:19] which they moved slightly frame by frame [3:21] to make it seem as if the model was moving in real time. [3:25] To make it appear that Kong [3:27] and the other creatures of Skull Island [3:28] were interacting with real humans though, [3:31] O'Brien projected live action footage one frame at a time [3:36] onto a miniature set from behind. [3:38] Doing this meant the animators [3:39] could blend the live action footage with the creatures [3:43] one frame at a time, [3:45] making it seem like real actors and beasts [3:47] were inhabiting the same space. [3:50] When Kong needed to touch the humans, [3:52] they used a 20-foot-tall head. [3:54] Makes the modern-day Kong look cute. [3:57] And a giant hand big enough to cradle leading lady Fay Wray. [4:02] If you look closely here, you can see the line [4:04] where live action footage meets animation. [4:07] Kong wasn't the only movie monster [4:09] to get his big break in the '30s, however. [4:11] In the world of sci-fi horror, [4:13] there was "The Invisible Man". [4:16] The biggest trick here [4:17] was getting lead actor Claude Rains to vanish. [4:21] When he needed to look invisible, [4:22] they shot things without him, [4:24] carefully timing the action [4:26] to happen without him in the shot. [4:28] Once this was complete, [4:30] the same set would be entirely draped in black velvet, [4:34] with Rains covered in black from head to toe. [4:37] Over this, the actor would wear [4:39] any clothes needed for the shot. [4:41] From the footage of the unsupported clothes, [4:44] they created two high-contrast duplicates known as mattes. [4:48] One matte blocked out the background, [4:50] while the other blocked out [4:51] the partially clothed invisible man. [4:54] Then, all four pieces of film, [4:56] the background, the clothes, and their respective mattes, [5:00] were blended into a single shot. [5:02] And that wasn't all. [5:03] To capture the invisible man's iconic footsteps, [5:07] a custom wooden platform [5:08] was built with foot-shaped blocks cut out of them. [5:12] When covered with artificial snow, [5:14] the blocks would be released one by one, [5:16] creating the illusion [5:17] that someone was walking unseen over the snow in the shot. [5:21] These methods were tedious and expensive, [5:24] but the results had to ironically be seen to be believed. [5:31] Word About Ray. [5:33] From the '50s right up to the early '80s, [5:36] Ray Harryhausen was the undisputed king of monsters. [5:40] To breathe life into his creatures, [5:42] the animator developed a technique called Dynamation. [5:46] It worked like this. [5:48] Harryhausen would use a specially modified projector [5:51] that he could advance one frame at a time. [5:54] In front of that was the animation stand, model, [5:57] and 35-millimeter camera. [6:00] To position the creature [6:01] between the background and the foreground, [6:03] the animator would slip a sheet of matte glass [6:06] between the model on the animation table and the camera, [6:09] essentially creating two versions of the same take. [6:13] For the first shot, [6:14] he'd paint the glass black to block out the background, [6:17] allowing only the model and rear projector [6:20] to be seen on camera. [6:22] Frame by frame, he then animated the creature [6:25] behind the blackened-out foreground. [6:28] For the second shot, the opposite would happen. [6:30] The background would be blacked out [6:32] and the creature would be sandwiched between two layers, [6:35] placing the monster in the real world. [6:38] When a live action actor needed to interact with a creature, [6:42] Harryhausen used contact points, [6:44] where a live action fragment [6:46] would be replaced with stop motion. [6:48] Obviously, when filming, [6:50] Sinbad's sword wasn't striking anything. [6:53] So, in his studio, Harryhausen added a section [6:56] of Sinbad's sword to the skeleton's, [6:58] making it appear that the characters' blades [7:00] were hitting each other. [7:02] The switch was so quick that most viewers don't notice it. [7:06] Whilst Harryhausen's creatures were fantastic, [7:09] the frames he used to show them were unexciting, [7:12] mostly medium or long shots. [7:14] The animator regretted [7:15] not having more interesting camerawork in his films, [7:19] but time and budget constraints [7:20] forced him to keep things simple. [7:23] While stop motion monsters [7:24] have disappeared from the big screen, [7:26] the techniques Harryhausen pioneered [7:29] influenced special effects wizards [7:31] at houses like Industrial Light & Magic, [7:34] not to mention the dinosaurs in "Jurassic Park". [7:37] Forget dinosaurs, Harryhausen is the real legend. [7:42] Green Dreams. [7:44] You're probably familiar with green screen, [7:47] you know, an actor steps in front of one, [7:50] the background is swapped out [7:51] to make it look like they're somewhere else. [7:53] How exactly this effect came about, however, [7:56] is less well known. [7:58] Back in the 1940s when this technology was being explored, [8:02] the screen wasn't green at all, but blue. [8:06] The blue screen, [8:07] or chroma key process as it's more accurately known, [8:10] was first utilized in the 1940 fantasy film [8:14] "The Thief of Bagdad", [8:16] a fantasy picture set in a magical Arabic land, [8:19] which later inspired the Disney hit "Aladdin". [8:22] The blue screen was used [8:24] to bring all sorts of wondrous sights to life, [8:27] including a gigantic, insidious jinn, [8:30] and a spirit from Arabic and Muslim mythology. [8:33] The clever inventor of the blue screen was Lawrence Butler. [8:37] He figured out that by placing a subject [8:39] in front of a specific color like blue, [8:42] he could later remove that color from each frame [8:45] to separate subject from background. [8:48] The isolated subjects [8:49] would then be placed on top of a pre-shot background, [8:52] known as a plate, to create a single image. [8:55] He chose blue as it seems to be the color [8:58] furthest from human skin tones, [9:00] unless you're Will Smith's version [9:02] of the genie in "Aladdin". [9:04] However, if the lighting for the scene wasn't perfect, [9:07] you'd end up with a weird glowing halo [9:09] around characters and objects. [9:12] Just look at that flying carpet, [9:13] you can see where the two shots have been spliced together. [9:17] While it may not be perfect to us, [9:18] it was a major breakthrough [9:20] for filmmakers over 80 years ago, [9:22] and the film won an Academy Award [9:24] for best special effects that same year. [9:27] Hmm, I wonder how those audiences [9:29] would have reacted to Will Smith's genie? [9:33] Faithful 50s. [9:35] Back in the 1950s, [9:37] Western audiences were fanatic for biblical epics, [9:41] and the most biblically epic of them all [9:43] was 1956's "The Ten Commandments". [9:47] Wanting to beat his earlier 1920 version of the same story, [9:51] director Cecil B. DeMille [9:53] employed the latest in special effects, [9:56] particularly in the iconic scene [9:58] where Moses parts the Red Sea. [10:01] For this effect, [10:02] DeMille filmed a trench at Paramount Studios [10:05] being pumped with 300,000 gallons of water [10:09] and then played it in reverse. [10:11] To make it look like the sea walls were parting, [10:14] they shot sideways footage of the water cascading down. [10:18] The filming of Moses and his followers was shot separately [10:21] to make up the foreground plate. [10:24] The water shots were slapped on top of this. [10:26] To create the clouds, [10:28] they poured gray paint into a glass tank filled with water, [10:32] resulting in the illusion of a dark storm. [10:35] The finished scene showed off DeMille's spectacular powers, [10:39] even Moses only parted the Red Sea once. [10:43] However, much like "The Thief of Bagdad", [10:46] the film is plagued with imperfect blue screen effects. [10:50] A while later in 1958, [10:53] master of suspense Alfred Hitchcock [10:55] was working on his classic "Vertigo", [10:58] and wanted a striking opening sequence. [11:01] So he said, "I better call Saul." [11:04] This Saul in question was designer Saul Bass, [11:08] who decided the opening credits needed spirals, [11:12] and lots of them. [11:14] Spirals are a recurring motif throughout the film, [11:17] and Bass insisted that these shapes [11:19] be based on Lissajou spirals, [11:21] mathematically calculated patterns so complex [11:24] they couldn't be accurately drawn freehand [11:27] and needed the motion of a pendulum [11:29] on a moving animation stand. [11:31] At the time, no animation stand could continuously rotate [11:35] without the wires getting twisted up. [11:38] The crew decided to use an M5 gun director. [11:42] This is a mechanical computer [11:43] used for aiming weapons at moving targets. [11:47] These things can move non-stop [11:49] and match the swing of a pendulum. [11:51] So, the crew set up a platform, laid everything out, [11:55] and suspended a pendulum from the ceiling. [11:58] This pendulum had a pen attached to it [12:00] and was connected [12:01] to a 24-foot-high pressurized paint container. [12:05] As the gun director rotated, [12:07] the pendulum would swing back and forth, [12:10] applying paint to the cels, [12:12] and creating the spiral drawings [12:14] you see in the opening of "Vertigo". [12:16] This means the opening is technically [12:19] the first example of computer animation in cinema [12:23] because hey, it was animation created by a computer. [12:28] Huh. [12:31] Blue to Yellow. [12:33] As the '60s swung in, [12:35] an engineer called Petro Vlahos [12:38] got sick of the odd, leftover glow from blue screens. [12:42] He wanted a much cleaner result, [12:44] so he turned to the best color there is: yellow. [12:48] He developed this special screen [12:50] for the Walt Disney company, [12:51] which was used in one of their most beloved films, [12:54] "Mary Poppins", released in 1964. [12:58] The process was used to transport the characters [13:01] to an animated wonderland. [13:03] To achieve the effect, [13:05] the actors would stand in front of a white screen [13:07] lit by a yellow hue from sodium vapor lights, [13:11] the same lights we see in older street lamps. [13:13] Sodium gas produces light [13:15] at a very exact wavelength, 589 nanometers, [13:20] whereas blue screen ranges from 435 to 500. [13:25] Vlahos created a unique prism [13:27] that isolated this specific hue from other colors, [13:31] narrowing the wavelength range. [13:33] By shrinking the range, [13:35] it made it easier to focus on a subject [13:38] and capture fine details such as hair, [13:40] smoke, motion blur, and shadows. [13:43] You can see how the process [13:44] managed to keep the fine mesh detail of Mary's veil intact [13:49] without any trace of a halo, [13:51] which would have been unthinkable on blue screen. [13:55] It was better than blue screen in other ways, too. [13:58] Things on screen didn't have to be lit perfectly, [14:01] and there was no limitation [14:02] to the colors of props or costumes. [14:05] Dick Van Dyke could twiddle his blue bow tie [14:07] without worrying about it [14:09] being absorbed into the background, [14:11] a common problem with blue screen. [14:14] It seems like yellow screen [14:15] was practically perfect in every way, except it wasn't. [14:20] Despite multiple attempts to replicate it, [14:22] Vlahos could only create one working prism, [14:26] which meant there was only one [14:27] sodium vapor camera in the world. [14:30] Not great for a company [14:31] with a long list of projects they want to develop. [14:35] The tech would go on to be used for almost 40 years [14:38] in films like "The Birds" in 1963, [14:42] and "Bedknobs and Broomsticks" in 1971. [14:45] Pretty good track record for one camera, huh? [14:49] Spaced out 70s. [14:52] In 1972 at the University of Utah, [14:55] students Ed Catmull and Fred Parke [14:58] studied the emerging science of computer graphics. [15:01] Using Catmull's left hand as a model, [15:04] the pair created "A Computer Animated Hand". [15:07] This experimental short [15:09] would become the first computer-animated film ever. [15:13] Okay, it's not exactly [15:14] the most thrilling movie you'll ever see, [15:16] but it might be the most important. [15:18] The first use of CGI in a feature film [15:22] was in 1973's sci-fi "Westworld". [15:26] Computer effects were used [15:27] for the pixelated point of view shots [15:29] of the villainous robot gunslinger. [15:32] To accomplish this, [15:33] a computer scanned footage frame by frame [15:35] and converted it into numerical information. [15:39] When shooting the scene, [15:41] actors wore light clothing and makeup [15:43] against a dark background, [15:45] which was then contrasted in post. [15:47] Each frame took a minute to scan, [15:49] resulting in eight hours of rendering [15:52] for a mere 10-second sequence. [15:55] Then in 1977, a little movie called "Star Wars" [16:00] flew onto our screens. [16:02] To handle the huge number of special effects, [16:05] director George Lucas [16:06] needed to establish his own effects company, [16:09] Industrial Light & Magic, or ILM for short. [16:13] While Lucas's company nailed traditional techniques [16:16] like model construction and matte paintings, [16:19] they also used cutting edge techniques [16:21] like computer-controlled motion cameras. [16:24] To add some realism to the film's dogfights, [16:27] effects wizard John Dykstra tried shooting the scenes [16:30] like a cameraman in space, [16:32] with off-centered frames and uneven movements. [16:36] Lucas would go on to toy with "Star Wars" [16:38] in the special edition releases, [16:40] applying CGI to the film [16:42] like you might apply a sledgehammer to drywall. [16:45] Take the 1997 special edition, [16:47] where Lucas retroactively introduced [16:49] a deleted scene between Han Solo and Jabba the Hutt, [16:54] except in the 1977 version, [16:56] Jabba wasn't a disgusting slug monster, he's a Scotsman. [17:01] Lucas originally shot the scene with the intention [17:03] of replacing the Jabba actor with a stop-motion creature, [17:07] something big and hairy, [17:09] but was restricted by time and budget. [17:12] The re-release gave Lucas the opportunity [17:14] to slap a CGI Jabba over the actor, [17:17] though this scene has been criticized for, [17:20] well, being bad and pointless. [17:24] Regardless, since the debut of "Star Wars", [17:27] ILM has gone on to be [17:28] one of the biggest special effects companies in the galaxy. [17:34] CGI'd to Life. [17:36] Back in the 1980s, a dude called Steven Lisberger [17:41] was playing a game of Pong. [17:43] Clearly seeing the narrative potential [17:45] of two paddles and a ball, [17:47] he decided to make a film inspired by the game, [17:49] which became "Tron". [17:52] This 1982 sci-fi was a game-changer for VFX, [17:57] featuring an unprecedented 15 minutes of CGI. [18:01] - Blue bikes, run these guys into your jet walls. [18:04] - Copy, blue leader. - Copy, blue leader. [18:06] - This is gold one to gold two and three. [18:08] Split up. Take 'em one on one. [18:10] - [Narrator] "Tron" is a mixture of live action, [18:12] traditional animation, and CGI. [18:15] Actors were filmed [18:16] against an entirely blank, black background. [18:19] Animators then went over this footage, [18:21] adding CGI scenes on graph paper [18:24] to match the positions and angles for every frame. [18:28] Computer engineers then entered [18:30] all the required numbers by hand, [18:33] but wouldn't see the final results [18:35] until the images were printed on 35-millimeter film [18:39] and shown in a test theater. [18:41] Sadly, "Tron" was not the big hit Lisberger hoped. [18:45] They were even snubbed for the best special effects Oscar, [18:48] since computer animation was considered cheating. [18:52] Instead, the award went to "E.T. the Extra-Terrestrial", [18:56] with puppets being more their speed. [18:58] Despite the loss, [19:00] the film developed a cult following over the years. [19:03] They even made a sequel three decades later, [19:05] which also didn't light the world on fire. [19:09] Maybe Pong just isn't very cinematic? [19:12] Further advances in effects came from ILM, [19:15] who developed the first LED screen as we know them today, [19:19] which was used for the 1980 "Star Wars" sequel [19:22] "The Empire Strikes Back". [19:24] ILM's quad-optical printer, [19:26] which combined images from various reels, [19:29] was ideal for miniatures, [19:31] as well as adaptable to both white and green backgrounds. [19:35] The innovative filmmaking [19:36] earned Empire an Academy Award in 1980. [19:40] Man, "Star Wars" hogs all the good tech. [19:43] Another unexpected stride in CGI [19:47] came with "Young Sherlock Holmes" in 1985. [19:51] It's a fun watch, and also earned the Guinness World record [19:54] for the first entirely computer-animated character [19:57] in a film. [19:59] A knight made of stained glass [20:01] digitized and animated by future Pixar chief John Lasseter. [20:07] This wasn't the only CGI pie that ILM had their finger in. [20:11] James Cameron's 1989 film "The Abyss" had involved [20:15] a mysterious creature made of water, the pseudopod, [20:19] which mimicked the characters' faces. [20:22] To accomplish this, [20:23] actors Ed Harris and Mary Elizabeth Mastrantonio [20:27] had their faces scanned by a Cyberware scanner, [20:31] to map the shape of their faces. [20:33] It'd be hard to do that with my face, [20:35] too round and featureless. [20:39] Go-Go 90s. [20:42] If the '80s marked the film industry [20:44] dipping their toe in the water of CGI, [20:47] then the '90s were a big belly flop in. [20:50] This era embedded computer graphics in movies [20:53] like never before, [20:55] which is when green screen took center stage. [20:58] When digital cameras came around, [21:00] blue screens were switched to green screens [21:03] because camera sensors are more sensitive to green light. [21:07] Most blockbusters, like the "Matrix", [21:09] were utilizing the green screen instead of blue screen [21:12] by the end of the decade, [21:14] though blue screens are still used today [21:16] depending on which colors are present in the shot. [21:20] Inspired by the success of his effects in "The Abyss", [21:23] James Cameron decided to crank up the effects [21:25] in his next feature, "Terminator 2". [21:29] For this 1991 sequel, Cameron wanted a villain [21:32] that could match Arnie from the first film. [21:35] Eager to experiment with CGI, he created the T-1000, [21:40] a shapeshifting android made of liquid metal. [21:43] To capture T-1000 actor [21:45] Robert Patrick's movements accurately, [21:48] animators painted a four by four inch grid [21:51] all over his body. [21:53] They filmed Patrick walking and running, [21:56] using the grid to rotoscope his body [21:58] and determine how his muscles moved. [22:01] Pressure was on to get this film out by the 4th of July, [22:04] so digital renderers worked 24-hour shifts [22:08] and had to catch naps on the floor of the film lab. [22:11] While Cameron's team was looking towards a sci-fi future, [22:15] director Steven Spielberg [22:17] was headed to the past with "Jurassic Park". [22:20] To bring his now-famous dinosaurs back from extinction, [22:23] the 1993 film was originally going to use go-motion, [22:27] a form of stop-motion, [22:29] not entirely unlike Harryhausen's style. [22:32] However, ILM test footage of a CG dinosaur [22:36] wowed Spielberg so much [22:39] that he swapped out his stop-motion beasts for CGI ones. [22:43] Saying that, Spielberg still had enough faith [22:45] in practical effects [22:47] to use good old animatronics [22:49] for nine minutes of dinosaur screen time, [22:51] compared to six minutes of ILM's CGI. [22:55] A few miles away from ILM HQ, [22:58] a young Pixar Studios was breaking ground [23:01] with the first feature-length [23:02] computer-animated film, "Toy Story". [23:06] It's fair to say that the classic 1995 film [23:09] had a tricky production. [23:11] Those toys went through a few ugly stages [23:14] to get to be the characters we know today. [23:16] Ed Catmull, yep, the hand guy, [23:19] built the studio a new animation software: Menv. [23:24] This allowed animators to isolate specific motion frames, [23:27] like the bend of an elbow, [23:29] and then leave it to the computer [23:31] to complete the whole animation sequence. [23:34] This method sidestepped the tedious process [23:36] of frame-by-frame animation you see in Disney cartoons. [23:40] Interesting, though the less I see of the test animation, [23:44] the better. [23:45] I don't want to look at Buzz's death face anymore. [23:50] Captivating Motion. [23:52] The 2000s saw the rise of a groundbreaking technology, [23:57] motion capture animation, or mo-cap for short. [24:01] This is the process that involves an actor [24:03] covering themselves in ping pong balls, [24:06] which are actually reflective markers. [24:09] These are tracked by infrared cameras [24:11] during an actor's performance, [24:13] so their movements are recorded, captured, [24:15] and transferred to a computer. [24:17] There, it's applied to a 3D model to perform those actions. [24:22] Early attempts to use this tech [24:23] in movies like 2000's "Sinbad: Beyond the Veil of Mists" [24:28] and 2001's "Final Fantasy: The Spirits Within" were mixed. [24:35] One film that would've been an early pioneer was "Shrek". [24:39] Yes, the famous big, green ogre [24:42] was originally meant to be a mix of mo-cap animation [24:45] for the characters [24:46] and miniature models for the backgrounds. [24:49] Only one clip of this footage [24:51] and a few screenshots of the animation process remains today [24:55] and it, err, doesn't feel good. [24:59] The film was completely reworked [25:00] and became a smash success in 2001. [25:04] That isn't to say there weren't [25:06] a few technical glitches along the way. [25:10] Mo-cap really hit its stride with 2002's "The Two Towers" [25:15] and "Return of the King" the following year, [25:17] when the world met Gollum, or Smeagol to his friends. [25:21] To create the iconically disturbed character, [25:24] director Peter Jackson [25:26] shot scenes with actor Andy Serkis twice. [25:29] Once with Serkis performing on location [25:32] and then again months later, [25:33] where Serkis would recreate his performance [25:35] in a motion capture studio. [25:37] Here, the actor wore a specialized suit [25:40] that tracked his movements to a digital Gollum puppet. [25:43] The result was like nothing audiences had seen before, [25:47] and now mo-cap is everywhere, from "Iron Man" to "Cats". [25:52] Not to be outdone in the field of technical wizardry, [25:56] James Cameron took mo-cap [25:57] to the next level in his 2009 sci-fi epic "Avatar". [26:02] Cameron shot the mo-capped actors [26:04] performing on a stage, dubbed the Vault. [26:08] Little boom cameras were placed on top of their heads [26:11] to capture the nuance of the actors' facial performances, [26:15] so that all aspects of their emotions [26:17] would translate past the technical barrier. [26:20] Using live rendering, [26:21] Cameron was able to see an entirely digital world [26:25] with the actors transformed into Na'vi aliens, [26:28] so he didn't have to wonder [26:30] about how the CGI would look in the end, which was nice. [26:36] Techy Tennies. [26:38] Ah, the 2010s. [26:40] Not the most thrilling year for CGI. [26:42] After all, it was the start of Disney's era [26:46] of live action remakes. [26:48] While I'm not a fan of these flicks clearly, [26:51] I can't say they don't push the effects boundaries. [26:55] The first film to reach new highs in photorealism [26:58] was 2016's "Jungle Book" remake from Jon Favreau. [27:03] Weta Digital and Moving Picture Company [27:06] went all out transforming an LA warehouse [27:09] into a lush forest, [27:10] using over 800 shots for its spectacular visuals. [27:14] Animal movements were studied [27:16] to bring the creatures to life. [27:18] To give Neel Sethi, who played Mowgli, [27:20] something to act next to, [27:22] Jim Henson's puppets were used as stand-ins. [27:25] These were later swapped out with computer effects [27:28] in the finished film. [27:29] Even body parts of the young actor [27:31] were occasionally replaced by a digital double [27:34] to make it seem like he was really interacting [27:36] with the CG animals. [27:38] The success of this saw Favreau [27:40] make the "Lion King" in 2019, [27:43] but well, the less said about that, the better. [27:47] The 2010s weren't just about Disney regurgitations, though. [27:51] Starting with "X-Men: Last Stand", [27:54] audiences have seen de-aging technology [27:56] become increasingly used in films, [27:59] allowing filmmakers to restore [28:01] how actors once looked in iconic roles [28:04] and create films spanning a lifetime [28:06] without needing to change the actor out [28:08] for someone older or younger. [28:11] Look at 2019's "Gemini Man", [28:13] which CG'd a whole new Will Smith to life using mo-cap. [28:18] Few films have taken de-aging [28:20] as far as Scorsese's 2019 film "The Irishman", however. [28:25] The team, led by, you guessed it, ILM, [28:28] designed a fancy new camera rig [28:31] that would allow director Martin Scorsese [28:33] to shoot as he normally would, [28:35] while simultaneously capturing all the data needed [28:38] to de-age the actors. [28:40] ILM whipped out their brand-spanking new software Flux, [28:45] that merged data with the camera images [28:47] to make masks out of each actor's face, [28:50] basically, a young head on old shoulders. [28:54] Let's be real, though, [28:55] this film isn't always that convincing. [28:57] To me, this shot of a de-aged De Niro [29:00] looks like something out of a video game. [29:03] Another thing about the 2010's is how we, the audience, [29:07] have access to computer technology [29:09] closer to what Hollywood's working with [29:11] now than ever before. [29:13] YouTube artist Shamook [29:15] even made their own version of "The Irishman" [29:17] using a deep fake to replace De Niro's face [29:20] with his younger self, which is incredibly impressive. [29:24] A deepfake algorithm understands [29:26] the attributes of a person's face [29:28] and manipulates the features [29:30] while keeping the original video's general style and look. [29:34] Personally, I'm on the fence. [29:36] Which do you think looks best? Let me know down below. [29:40] 2020 Foresight. [29:43] Despite all these incredible [29:45] computer animation advancements, [29:47] sometimes I get tired of seeing nothing but CGI [29:50] whenever I go to the movies, [29:51] and I'm not alone. [29:53] However, there's been a shift [29:54] in this decade's biggest blockbuster hits [29:57] like "Top Gun: Maverick", [29:59] "Everything Everywhere All at Once", and "Barbie", [30:02] where filmmakers have made efforts [30:04] to blend practical and special effects more seamlessly. [30:08] "Star Wars" spin-off "The Mandalorian" [30:10] has taken a step away from the green screen, [30:13] and incorporated wraparound digital screens [30:16] called StageCraft. [30:18] I know "The Mandalorian" first streamed in 2019, [30:21] but it was in November. [30:23] Sue me. [30:24] Anyway, StageCraft creates photorealistic 3D backgrounds [30:29] that move in sync with the camera. [30:31] If the camera swings around and changes angles, [30:34] the background shifts in precisely the same way, [30:38] maintaining the illusion. [30:39] You see, the problem with green screens [30:41] is that it projects a lot of green light on the actors [30:44] that needs to be fixed in post, [30:47] leading to flat, unrealistic lighting. [30:49] With StageCraft, light comes from the background colors, [30:53] making the footage a little more natural. [30:56] Filmmakers can adjust settings constantly, [30:58] like exposure, color, animation playback, [31:01] and fill lighting. [31:03] While more films might incorporate [31:04] a blend of practical and CGI effects in the future, [31:08] the industry also might chase AI tech. [31:11] Remember "The Irishman" deepfake? [31:14] Shamook, that face-swapping YouTube artist [31:16] who created "The Irishman" video, [31:18] has recently been hired by ILM. [31:21] In an industry where actors [31:22] are increasingly replaced by AI technology, [31:25] like this clip from Disney's 2023 film "Prom Pact", [31:29] man, that's tragic. [31:31] It's going to be interesting and terrifying [31:34] to see how far it goes. [31:37] What shape do you think practical effects [31:39] will take in the future? [31:40] Did any here really blow your mind? [31:42] Let me know in the comments below [31:44] and let me know if you want to see more videos [31:46] on filmmaking in the future. [31:47] In the meantime, be sure to like, share, [31:49] and subscribe for more amazing content.