---
title: 'EVERY Movement Tech In Apex'
source: 'https://youtube.com/watch?v=KC_y_sU0cy4'
video_id: 'KC_y_sU0cy4'
date: 2026-06-14
duration_sec: 520
---

# EVERY Movement Tech In Apex

> Source: [EVERY Movement Tech In Apex](https://youtube.com/watch?v=KC_y_sU0cy4)

## Summary

This video covers all major movement techniques in Apex Legends, from easy wall jumps to advanced superglides and tap strafing. Each tech is explained with step-by-step instructions and tips for both PC and controller players.

### Key Points

- **Wall Jumping** [0:14] — Run at a wall at an angle, slide just before hitting, jump onto the wall, then jump off immediately after mantling. No movement inputs during the mantle. Used to reach higher spots or skip climbing animations.
- **Superglides** [1:00] — Hard tech with a tiny window. Mantle an object, at the very end press jump then crouch one frame later (not simultaneously). Many players bind crouch to V for easier execution. Works on controller too.
- **Super Jump** [2:16] — Easy on PC, harder on controller. Interact with a zipline and immediately input two jumps. On PC, bind jump to scroll wheel down for 100% consistency. On controller, requires precise timing.
- **Edge Bug** [3:17] — Negates full stun on landing by hitting the very edge of a prop or slope. Useful for maintaining momentum after falls or gravity cannons.
- **Tap Strafing** [3:52] — Preserves momentum and allows sharp turns in midair. Slide, release forward, hold a side key, jump, and stack ~10 forward inputs (W) within a second. Easier with scroll wheel bound to forward. Hard on controller without external assistance.
- **Octane Triple Jump** [6:14] — Octane can triple jump by using a wall bounce to reset his double jump. Jump off pad, double jump, then wall bounce to regain passive double jump.
- **Mantle Jump** [7:11] — Requires a zipline and a ledge. Go up zipline, jump off to mantle, press S to cancel climb, look down, and super jump (interact + double jump). Practice by hanging off the edge first.

### Conclusion

Mastering these movement techs can significantly improve your gameplay in Apex Legends, allowing for better mobility and outplays. Practice each technique in the firing range before using them in matches.

## Transcript

Apex is the little brother of Titanfall,
and despite not having pilot movement,
you can still do some pretty cool
movement tech within Apex. It's just a
bit harder. So, let's take a look at all
of the major Apex movement tech.
Starting with something very simple,
wall jumping. It's the easiest movement
tech within Apex, and it uses the fact
that Apex has a wall mantel mechanic.
And all you have to do to wall jump is
run at a wall at this angle, and just
before you hit the wall, slide. And when
you're midslide, jump onto the wall. At
this point in the air, make sure to not
press any movement inputs. The second
your character mantles the wall, you
jump off immediately. Do not mantle the
wall for too long, or this will kill
your speed. And if done successfully,
congrats, you can now wall jump. Wool
jumps can be used to get up to higher
locations without having a climbing
animation or just to look cool or skill
on enemies. And if you combine wall
jumps with another movement tech I'll
show you later in this video, you can
just skip climbing animations overall.
Let's move from one of the easiest
movement techs to one of the hardest
movement techs, superglides. Superglides
look easy, but they're actually really
hard to do because the window you have
to do them is tiny. Superglides are a
movement tech where you can essentially
launch yourself off any object after
mantling it. If you can mantle it, you
can launch yourself off it. This allows
you to juke enemies and just smoothly
maneuver around the world of Apex. The
way you do a super glide is mantle an
object and at the very end of the
mantle, and I mean the very end, you
have to press jump and then literally
one frame later, press crouch. You
absolutely cannot press these keys at
the same time. Jump has to go first. To
make it easier, many players have binded
their crouch button to V. So when they
want to superglide, they press space
with the middle of their thumb and then
the top of their thumb presses crouch,
which is V a millisecond later. I use
this strategy and it makes my super
glides semicconsistent, although I will
work on them one day. Superglides are
hard because they require two really
precise timings. First of all, pressing
the buttons at the very end of the
mantle and also pressing jump and then
crouch within a few frames of each
other. For controller, yes, this is
doable on controller, but it might be
easier or harder depending on how you're
playing the game. Backwards superglides
are also possible, but they are just
another level of difficulty. Back to the
easier movement techs though. The next
movement tech is a super jump. And this
is really easy if you're on PC and a bit
harder if you're on controller. This is
a super jump. And the only thing that it
requires is a zipline. And you can use
super jumps to super jump. Believe it or
not, super jumps are doable by
interacting with a zipline. And the
second you interact with it, you jump
twice. You do two separate jump inputs.
This is really easy on PC because people
realized if they bind jump to scroll
wheel down and then interact and pull
scroll wheel down, you can super jump
100% of the time. It gets harder on
console because the timing is a bit
harder. You have to interact and then
put two separate jump inputs. People on
console with paddles find this a bit
easier, but obviously paddles aren't
accessible to everybody. Still, you can
super jump on controller if you're using
the A button as jump here. As a proof of
concept, I did it with my Xbox
controller. it all works just fine.
Super jumps are great because you can
confuse enemies and also quickly escape
situations if there's a zipline present.
Also, if you're playing Pathfinder, you
can do this essentially on demand. This
next movement tech is mainly useful when
combined with other movement techs. This
is an edge bug. Now, in other source
games like Counter-Strike, edge bugs are
used as a way to negate full damage, but
in Apex, they're a way to negate full
stun so you can keep your movement
going. Edge bugs are essentially tiny
slopes that stop you from taking full
stun when you land. It's frequently
doable when hitting the very edges of
certain props. This can be done on
things like the gravity cannon to stop
your stun or after certain falls. Edge
bugging is essentially just hitting the
edge of something and hoping you don't
get stunned. The most famous and
controversial movement tech that is in
Apex is tap strafing. And this is
controversial because Respawn have tried
to remove it several times. Actually, I
think I've genuinely lost count of the
amount of times they've tried to remove
it, but every time they choose to keep
it in game because people love it so
much and people get that mad at the
prospect of it being removed. Tap
strafing is essentially a method to
preserve your momentum and immediately
make turns while in midair. And if you
don't understand what I mean, this is
tap strafing. I jump off the jump pad
and I just completely snap 90° right and
keep all of my speed. And if I tried to
do this without a tap strafe, this is
what it would look like. I would lose
all of my speed and basically just fall
to the ground. Tap strafs are
technically doable on keyboard and
controller, but they're a thousand times
easier on keyboard and mouse because of
one simple thing. Tap strafs, much like
super jumps, require you to stack a
single input several times within a
small window. And the input you stack
with tap strafs is the W key. As to do a
tap strafe, you have to slide, let go of
your forward movement key, and then hold
any side movement key. So, A or D, and
then you jump and then stack about 10 W
inputs on top of each other within a
second. And because for most humans,
it's impossible to spam W several times
in a second consistently, most people,
much like with super jumps, opt to bind
their forward movement key to the scroll
wheel. So, they can input several
forward inputs within a second. So once
again, to tap strafe, you slide, let go
of forward, hold a key in the sideways
direction you want to go into, jump, and
then do your forward inputs. This can
also be done off a jump pad with the
double jump. Essentially, it's the same.
You hold a sideways direction key, hit
the second jump, and then stack your
forward inputs. This is technically
possible once again by spamming a W key,
but it's going to be way easier if you
use a scroll. And as you've likely
guessed by now, this is really hard to
do on controller. And without external
assistance, it's essentially impossible,
which is why Respawn tried to remove it
in the past. Respawn did try to give
controllers a way to tap strafe with
this Octane perk where he can change
momentum in midair, but it never really
took off. And also, most of the ways
controllers were able to tap strafe in
the past have been patched. And
currently, it seems like the only way to
do it is have a PlayStation controller
and essentially treat the touchpad as a
scroll wheel. I believe Misery has the
most updated guide here. Let's do a
movement tech that's a bit more fun and
a bit more recent. As have you ever gone
off an Octane jump pad and wanted to
triple jump instead of double jump?
Well, this is possible with Sparrow. And
no, it's not as simple as using his
passive and then the second Octane jump.
That's not how it works as your passive
isn't active until you touch a solid
surface, aka the ground. But a few
people discovered you can trick Apex
into thinking you touch the ground by
simply touching a wall for a very short
amount of time. to demonstrate. Here is
a Sparrow triple jump. You jump off the
jump pad, activate your double jump, and
then hit a wall for a very short amount
of time, wall bounce off it, and then
you gain access to your Sparrow double
jump. So, this movement tech essentially
requires a wall bounce in midair. This
is easier than it looks. Go to the
firing range and try this, and you'll be
able to learn how to triple jump really
easily. But obviously, triple jumps do
require a wall near you that you have to
touch to reset your jump. The next
movement tech is a mantle jump, which
honestly looks harder than it is. I
thought this was like a really
ridiculous hard tech for the longest
time, but when I learned it for this
video, I was like, "Oh, that's it."
Mantle jumps require two things: a
zipline and a surface you can hang off
near the zipline, making this building
on World's Edge an absolute hot spot for
people to try out their mantle jump
skills. So, how do you mantle jump?
Well, you start going up a zipline and
when you're able to mantle a ledge, you
jump off the zipline. When climbing up
the ledge, you press your backwards key
once to start falling off the ledge. And
while falling, you look straight down
and then super jump. So, interact and
then double jump. And then that should
mantle jump you. I know that is a lot.
So, this is how I practiced it. I went
here, took the zipline, and then hung
off the edge. When hanging off this
edge, I could just wait for as long as I
wanted to and prepare myself for the
jump. When I was ready, I would hold W,
which is the forward movement key, and
then press S once to cancel the climb,
which would cause me to fall off the
ledge. I would dart my mouse downwards
and then super jump, and then it will
work. This takes some practice, but you
will get used to it. Your brain just
needs to get used to doing so many
things in such a short amount of time.
But this is pretty fun to do, and once
again, this is doable on controllers.
And with the movement text you've
learned, you can just start using them
in game and combining them together. So
those are the fundamental movement
mechanics of Apex. And if you want to
hear about band movement text,
subscribe.
