[00:01] same rank for weeks, then there's you back. I've climbed myself from silver to radiant and have coached thousands of players from every rank. And I've seen every mistake from iron [00:14] that's why today we're breaking down the number one issue trapping you at every before we jump in, there's something I need to mention. My goal for this year is to feature as many amazing coaches from the Immortal Rank [music] program [00:28] on this channel as I can. Therefore, coach Raymond will be the host for this and has experience coaching at the tier two level, and he's a Team Fortress 2 insanely cool. So, I'm going to leave you in the great hands of coach Raymond. [00:42] >> Hey guys, coach Raymond here. I'm really excited to help you get out of your >> So, let's start with iron. To begin with, I will not sit here and tell you generally bad or how you just need to get familiar with the maps. If you're [00:55] watching this and you're iron, you probably need more specific advice. A very common and specific mistake [music] that you can easily fix as an iron player is how you use pistols like the ghost, the classic, and the sheriff. [01:07] [music] When reviewing VODs of my iron students, I often notice how they lack mechanics. Iron students often spam their bullets rather than cautiously taking their time with every shot. Pistols like the ghost, the sheriff, and [01:20] the classic each have a specific reset time in between [music] shots. If you you'll whiff every shot and wonder why your gun is not accurate. The same mechanic happens with the guardian at long range. Each gun has a reset time [01:33] you need to respect. For [music] example, the sheriff famously follows the staying alive beat. I know it sounds ridiculous, but training with that beat specific rhythm you need to run with the sheriff. [music] The classic and the [01:45] ghost can fire more rapidly, but they still need half a second to reset, sure you find the right timing by practicing with the target in the range at 10 m. You'll notice when your shots fly up [music] and from there you can [01:58] adjust your timing. After mastering your pistol rounds, there's one huge mistake that every bronze player makes that some of you might not even notice. Let me players, many believe that using abilities automatically means helping [02:11] your team and that's just [music] wrong. A common example is when a bronze sova starts while [music] he's completely alone. No one can swing off of it, the from [music] it, meaning your utility is [02:24] completely wasted. This is a big issue in bronze lobbies. Bronze players often dump their utility whenever they see or hear enemies, wasting most of it. Instead of actually thinking about what you want to do with your abilities and [02:36] [music] and use them all at once. Something bronze players often don't understand is that bad utility is even worse than no utility. For example, a bad smoke is worse than no smokes at all. A bad smoke can block your team's [02:50] crossfires and give enemies free space. I could tell you to fix your utility replays and copying how they use it and that could be useful, but to learn how [music] there's a strange drill you can follow. If you're the type of player who [03:05] spams useless utility without even thinking about it and you're desperate to fix this, you could try playing some swift plays with unbinded utility bit extreme, but if nothing has worked already, this drill will force you to [03:18] stop using it mindlessly. And once you stop spamming util with this method, you should instantly rebind your utility keys. But this time, you'll be very Ask yourself before every piece of utility, what is this piece of util [03:31] doing for my team right now? If you can't answer that in one sentence, don't struggling with the mistakes mentioned in this video, but you're still stuck in the same rank, our team of radiant and VCT coaches can give you [music] [03:44] personalized feedback inside our premium 10-week immortal road map program. Our average student gains 500 RR in 10 weeks and these are some of the things that our students have to say about us. We offer 100 plus hours of personalized [03:57] coaching with one-on-ones, mechanics drills, and even private scrims. We're so confident in our coaching that if you don't rank up 500 RR in 10 weeks, we'll give you a full refund. We only have a few spots left for the next season of [04:09] description to book a call where we'll check your tracker and see if we'd be a good fit. Next up is silver. The real issue in silver is something a lot of doing, which is chasing clips instead of winning rounds. If you're silver, you've [04:24] probably started landing a few clean clips. As a result, the problem silver [music] At this rank, the problem often isn't that you can't aim, it's that you start making every decision based on proving [04:36] it. You try swing into unknown angles, ignore flashes or utility, [music] and stick with the ego peak mindset. It feels good in the moment, but those peaks [music] are quietly costing you games and RR. This is what pros call [04:49] overheating, and it's the number one reason silver players throw easy rounds. first kill and you feel confident. Instead of resetting and falling back to site and playing safe, you immediately swing for more. This often [music] leads [05:03] you to die to someone you might have missed because you became so tunnel that ego peaking has some positive aspects. If you're a duelist and you're playing really well, you can often force more peaks than you would otherwise. [05:16] how to play allows you to take more gun fights and understand your actual limits. But overheating can actually hold you back from climbing if you don't peaking issue, you first need to recognize it. In fact, ego peakers often [05:30] don't even know [music] they are doing it. Take a look at your replay and see getting a kill. Once you recognize this issue, you can fix it with something I would call disciplined aggression. Disciplined aggression basically means [05:43] knowing when to stop looking for kills. After a kill, ask yourself, is going for more kills risky here? If the answer is yes, [music] then you don't peek, you reposition and play with your teammates. Now, if you're gold, you have a decent [05:55] grasp on the basics of aim, you know basic utility, and you're starting to that's where the next trap appears. You have just enough map awareness to are smart. You've heard about how you shouldn't over-rotate or how you need to [06:09] know when to rotate and [music] when to sit still. The moment you see any utility or hear a couple of steps, you convince yourself it's time to rotate, even though nothing has really been confirmed yet. This herd mentality makes [06:22] gold one of the easiest ranks in the game to fake. The enemies can throw one piece of util on A while you rotate from C, and they walk onto the C site for free. What you need to learn instead is how and when to anchor on a site. A [06:34] disciplined anchor doesn't chase sound cues or [music] panic off a few pieces the enemy's macro movement, and they exploit it. Practically, you fix this by next games, [music] pick the site you're going to play on and decide, "I'm not [06:49] leaving until X happens." This can be that they have a player on site or a are spotted close to the [music] site. You'll quickly see how many rounds you used to lose to fakes and how many more you'll win by simply staying put. Once [07:03] players stop panic rotating and start respecting map control, they usually clean up their basics enough to hit plat. But, in plat, a different issue starts clogging their progress. By plat, you can win your duels, you know your [07:15] agent, and your mechanics are generally good. [music] So, why are you still hard stuck? The problem isn't your aim, it's that every buy and every push is based on what you feel like doing, not on what your team can actually play around. [07:27] Most plat players have decent micro, but their macro and economy decisions are completely out of sync with the team. For example, you have 3.3k, [music] and your team is all planning to buy pistols. Instead of ecoing with your [07:40] team, you decide to buy a Vandal with light armor and pray you win the round. luck or a hero play, but in the long run, these buys don't help you climb. affecting one round, you're messing up your team's money for [music] the next [07:53] two or three. You constantly create mismatch buy rounds where you have a pistol or a weaker gun against rifles while your team has bought full rifles. Before you buy anything in your next [08:06] >> [music] >> Then ask, "What can we all afford together?" If everyone's saving, you save too [music] instead of being the underestimate the difference economy makes in your matches. When plat players [08:19] finally sync their economy with the team, they hit diamond a lot faster, but then the climb stalls again. Not because they're bad, but because they run into another common mistake. By diamond, you're decently skilled. Your aim is [08:31] sharp, your utility usage is clean, and you've learned to sync with your team's beginner mistakes anymore. So, why does the climb suddenly feel impossible? A common issue in diamond is that players become too robotic. You fall [music] [08:44] into a predictability loop doing the same thing every round. You think you're adapting because you're reacting to info, but you're actually just running the same script. You act like if X happens, I do Y in the same spot every [08:57] round. Once opponents realize where you play and how you play, the enemy [music] can pre-aim that exact angle with a Vandal and punish you. Enemies don't do this. They just need a few rounds to [09:09] this could also be the reason why you feel like you always get one-tapped. Maybe you're just too predictable. The way out is what high-level players call conditioning. This means intentionally teaching your enemy to expect one [09:22] great thing you should do if you feel like you're becoming too predictable is to take note of some starting positions that you can use in game. Watching pro you can find out which starting positions work for your agent and play [09:37] style. [music] For example, if you're playing a base and keep dying in the [music] trying to hold a site as Cypher, you can look up some setups from pros thinking in terms of patterns and conditioning, [music] the next step up [09:51] isn't just what do I do, but what do we do together? That's exactly where choke. By Ascendant, you've learned patterns and you can condition you won't admit at first. [music] You're accidentally baiting your [10:05] teammates without even noticing it. A lot of players sit too far behind their teammates to trade, arrive late to every fight, and only peek once their duelist is already dead. In their head, they're playing smart and staying alive. But [10:17] from your entry's point of view, you'll nowhere to be seen. Most of you aren't understand what a real trade window looks like. Sometimes wanting to follow especially when you feel like it's probably a bad idea. But the reality is [10:31] that if you don't follow your teammates, the trade window will close and the opportunity to trade your teammates becomes [music] nearly impossible. committing to a trade with your team is [10:43] teammate dying without a trade. The trade window is the one to two second window in which you can swing right after your teammate makes contact. If swing as soon as your teammate takes contact [music] [10:56] damage on the enemy. The fix can be pretty simple if you apply it to all of your games. This means intentionally staying within one to two steps of your entry player rather than being too far behind. If they're more than one to two [11:09] steps ahead, then you're too far away. On defense, you can pair up with one you hold the angle while the other is prepared to swing as soon as you get contact. Once you finally fix your spacing and trading, the last barrier [11:22] before Radiant isn't mechanical at all. It's what happens in your head after a few unlucky rounds. By Immortal, you're You're the top 1% of players. Your aim is cracked, your game sense is sharp, and you know how to trade, condition, [11:36] tactically, you're almost at Radiant level. So, why are you still struggling to get out of this Elo hell? The gap between immortal and Radiant isn't about mechanics. It's game sense, mental [11:48] endurance, and consistency. Sometimes, when it comes down to the most important rounds, most immortals don't notice when they've checked out. They lose a few unlucky clutches, throw a 1 v 3, or get bad or toxic teammates, and instantly [12:01] check out. Figuring out the fix has everything to do with how you think within the game. No matter what the scoreboard says, whether that's 0 12, 3 9, or 10 2, you treat every round like the score just reset to 12 12, and it's [12:14] overtime. For your next five ranked games, before every buy phase, take a 3-second breath, and ask one question. If this was 12 12, and we needed to win this round, what's the best play? If you actually stick to this for a few weeks, [12:28] you'll notice you stop mentally giving up on games, allowing you to win a lot more games in the long run. That's all for now. If you recognized your rank in the comments which one hit you the hardest, and what you're going to change [12:42] check out this other video if you want more tips.