[00:02] the most polished experience, the combat and the mechanics are more in-depth than you think, and I found some neat interactions that you might want to keep in mind. So, here are seven gamechanging tips that you should know about early in [00:15] the game. Our biggest recommendation to start you off strong is to invest directly into the beginning of the hair skill tree. There, you can pick up Sprout Shakuyaku and Helmplitter by holding R2 directly towards an enemy. [00:27] This will make a hook point for you to get above them and slam down with the helm spplitter. This does not only massive AoE damage, but often knocks down enemies. And as a bonus, any elemental effects your sword has does [00:39] massive buildup as well. Just know that anything larger like bosses can power through this attack and punish you, so don't use it carelessly. The hair mechanic has a couple tricks of its own. Hair's normal use is to climb over [00:52] medium-sized walls and get a horizontal platform to traverse or assassinate, but this is more dynamic than you think. You can turn hair around a corner to get can turn hair around a corner to get around a tricky edge. [01:07] last minute let you make a mid-air platform. stimpacks while double jumping to heal safely, but you can launch hair [01:22] simultaneously to grapple out of harm's way when coming back down. Besides the everything in the skill tree is really up to you and your taste whether you prefer ranged combat or a sneaky play style. But just know if you really want [01:36] to maximize damage outright, you'll want to invest into one or two of these upper combos. These combos are done by doing a certain number of normal attacks into a skill. You'll constantly gain additional ones, but just know that these abilities [01:49] are the best way to maximize your damage and often inflict bonus status effects and additional hook shot points to close in. Personal recommendation, I like combos with less normal attacks to start because four attacks into a special [02:01] skill doesn't sound that hard to pull off, but it is a big time commitment in a quick fight and is sometimes harder to pull off without setting it up. So, I still prefer one to two attack combo special skills to be more malleable. [02:13] Kiku's extended combo is a standout, doing massive damage. enemies will give you varying amounts of XP, which go towards your overall level [02:26] and stats, but also you gain skill points, which you can use to get special [music] each, and elites and bosses giving you 10 or more, so you will passively. [music] But if you're impatient for one or two skills in [02:39] particular that you really want, farming a spot with a bunch of weak enemies near a campfire can net you some points quickly to nab that skill and move on. Now, here are three nifty tricks you can do in [music] combat. One is if you see [02:53] any sword with this status effect in the description, it can be triggered after a parry or with coup's skill battle triggered when equipped with a bloom attack. The thing is, this interacts with Helmreaker and Eido, which sends [03:06] out a rapid flurry of elemental attacks when combined with this, which is great for building up status effects and extra damage and just also looks really cool. Right from the start, you have access to an ability called Climbing Higan Bana, [03:19] which is a simple hook shot point. But these high hook shot points are great for something else, sneak attacks. These flowers don't normally bounce you very far on their own. And your hair typically doesn't give you height to [03:32] around you. But when you do this somewhat near an enemy, you'll fly towards them much farther than you normally would and sets you up for a quick sneak strike with no effort, which is normally risky with double jumps. My [03:46] final tip is to pair Kuz's higon bana seeds with rapid cooling. This combo carried my playthrough and really trivialized tougher fights. By first fully igniting the enemy with fire arrows or other means, hitting them with [03:59] this immediately refilled my FP plus one additional, letting me follow up with another attack. Pairing the other bloom attack with the status effect amp mod and low FP used attacks. You can then switch back into the heon bonies to [04:13] refill your FP another time. You can probably see where I'm going with this. This can keep going as long as a fire is burning. Once it goes out, the loop stops, but by then, a lot of damage and status effects are already built up. [04:26] This can make Coup into a my turn only machine, never letting the enemy even machine, never letting the enemy even get a breath. [04:47] you get the upper hand in your Beast of Reincarnation battles. And for everything else Beast of Reincarnation, keep it here on GameSpot.