---
title: 'NHL 27 Review: Stuck in the Past'
source: 'https://youtube.com/watch?v=NceQ5o637BQ'
video_id: 'NceQ5o637BQ'
date: 2026-09-05
duration_sec: 542
channel: 'IGN'
---

# NHL 27 Review: Stuck in the Past

> Source: [NHL 27 Review: Stuck in the Past](https://youtube.com/watch?v=NceQ5o637BQ)

## Summary

EA Vancouver's NHL 27 continues the franchise's tradition of incremental updates, offering strong core hockey gameplay and small authenticity tweaks like improved arenas and licensed music, but it remains visually dated and lacks substantial new features, leaving the series feeling stuck in the past.

### Key Points

- **Incremental Change Strategy** [00:00] — NHL 27 follows EA Vancouver's recent approach of small tweaks rather than drastic overhauls, focusing on authenticity.
- **No New Modes** [00:34] — The game offers the same modes as before: Franchise, Be A Pro, World of Chel, HUT, plus smaller modes like 1s, 3s, and World Juniors tournaments.
- **Identical Menus** [01:01] — Menus look exactly like NHL 25, so much so that players might think they booted up last year's game by mistake.
- **Graphics Still Stuck in the Past** [01:31] — Despite being PS5/Xbox Series exclusive, character models remain ugly for players and fans, though some logo cut-off issues from NHL 26 are fixed.
- **Visual Highlights** [02:23] — The ice surface looks bright and deteriorates realistically, and small details like scratches on the glass add authenticity.
- **Improved Arenas** [02:50] — Arenas like KeyBank Center and Nationwide Arena look closer to real life, with accurate landmarks, goal celebrations, and jumbotron videos.
- **Better Licensed Music** [03:22] — The soundtrack features hockey-associated classics like Bush's 'Machine Head' and Blur's 'Song 2', with team-specific hype songs and historical blurbs.
- **New Playbooks Feature** [04:55] — Each of the 32 NHL teams has a specific playbook, and players can choose to use the team's playbook or switch to one that matches their style, adding strategic depth.
- **Be A Pro Mode Feels Stale** [05:38] — The mode is similar to NHL 26, with unchanged press conferences and repetitive questions, and little effort to refresh it.
- **Commentary and Headlines Repetitive** [06:21] — Commentary is generic and repeats game after game, and Be A Pro news headlines regurgitate the same critiques, hurting immersion.
- **Crowd Behavior Inconsistent** [07:31] — Home crowds don't turn on their team immediately during a blowout, leading to fans dancing during a 3-0 deficit.
- **Lack of Competition** [08:08] — With no other hockey game franchises, NHL 27 has little incentive to innovate, and the small changes are mostly welcome but not substantial.

### Conclusion

NHL 27 delivers the same enjoyable core hockey experience with minor authenticity improvements, but its lack of meaningful changes and dated presentation leave it feeling like a rehash, especially with no competition pushing the series forward.

## Transcript

As it is with so many annual sports series, incremental change has been the name of the game for EA's NHL franchise for quite some time now. Rather than attempting to drastically alter its foundations, developer EA Vancouver has largely focused on making small tweaks that aim to dial up the authenticity wherever possible.
It's a strategy that continues with NHL 27, an annual entry that mostly feels the same as it has in recent years. The actual hockey remains strong, and there are a handful of small but welcome changes to be found, but the familiar feeling of nearly everything else has otherwise worn thin.
There are no new modes to speak of this year. Staples like Franchise, Build-A-Pro, World of Chell, and Hut serve as the main options,
alongside smaller modes like 1s and 3s, plus tournaments like World Juniors. The familiarity from past entries even extends to the menus,
which look exactly the same as they did in NHL 25th. Everything looks so similar, in fact, that some people might think that they booted up last year's game by mistake. There's an argument to be made for not fixing what isn't broken, but when a new entry doesn't look any different right from the start-up screens,
it feels like a bad sign, especially for a series that often gets critiqued for its lack of differentiation. In 2024, EA Sports made the decision to move the NHL series exclusively to PS5 and Xbox
Series X and S. In theory, moving away from the previous console generation should have resulted in prettier graphics, but NHL 27 continues to look stuck in the past. NHL 26 features some weird areas where team logos would get cut off on specific screens,
and while that problem has been resolved, or at least lessened this year, there are a lot of other lingering graphical issues throughout. For one, character models are still ugly, and that extends to both hockey personnel and fans in the stands.
The crowds are filled with people that look and move like they did multiple console generations ago, and the heroes of the NHL only fare slightly better. Some players look better than others, but hockey helmets help disguise the rougher designs. The same can be said for veteran coaches that have spent decades in the league who sometimes look like poorly recreated custom characters One What frustrating about all this is that there are moments where NHL 27 does visually impress
The surface of the ice continues to look bright and inviting, even as it deteriorates and gets snowed up throughout the course of a game. There are also some nice little details that pop up in unexpected places. For example, you can sometimes notice scratches along the surface of the glass
when sitting in the penalty box, meant to resemble scrapes left by errant shots. For those who have expensive significant amount of time playing the real sport, these flourishes help things feel more realistic.
For NHL 27, EA Vancouver has polished up the arenas, putting more effort into making them look closer to their real-world counterparts. If you've ever stepped foot in some of these locations, you can feel the authenticity. Digital versions of arenas like Key Bank Center, Benchmark International Arena, and Nationwide
Arena look and feel closer to the real thing than they have in the past. That's thanks in part to the additional landmarks in each arena, as well as the accurate goal celebrations and jumbotron videos. These details make NHL 27 feel like a proper celebration of the culture surrounding hockey.
Rather than highlighting newer artists that kind of fit with hockey's theme like in NHL 26, this year Eerie licensed popular tracks you'd likely hear when attending or watching games. That means the music selection can be a little older at times, but it feels way more appropriate.
Songs like Bush's Machine Head and Blur's Song 2 have been associated with hockey for a long time, and these are songs that still get regular play during games today. You'll even hear hype songs that are specific to certain NHL teams,
like a track the Dallas Stars commissioned for their 1999 Stanley Cup run. There is even a little background on these song selections, as the menus no longer offer just the name of the song and the artist, but also a team logo and a small blurb about its history with that club, or with hockey in general.
These small lessons quickly proved to be one of my favorite new features. In the decades since the NHL series began, EA Vancouver has refined its take on hockey
to a point where it consistently proved fun and exciting, even if it is all familiar. The gameplay in NHL 27 is more of the same, but that core experience largely remains enjoyable as well. This formula doesn need to be rebuilt from the ground up because it really does work There depth and a healthy learning curve but also plenty of options to tailor the experience to match your skill level or even how much time you have to play
It gets the important elements of hockey right, from the speed and power of the players to the immense satisfaction of scoring a big goal. Well, that was all true last year as well.
The addition of playbooks is one of the biggest changes in terms of the on-ice action. The 32 real-life teams of the NHL have a lot of nuances that make them feel distinct from one another. And EA Vancouver has created specific playbooks to reflect that.
When selecting a team, there's now an option to use their assigned playbook, or to switch to one that better matches your own style. For example, if you find that the AI teammates on the Detroit Red Wings play too conservatively in the neutral zone, you can choose a playbook that encourages more aggression.
Figuring out how these combinations work adds a bit more depth to the package, as well as increased strategy and opportunities for creativity. Those who enjoy customization options like this have the Be a Pro mode to lean on as well,
which allows the creation of an original character who could be taken through an NHL career. This mode is enjoyable because it feels a lot closer to playing the actual sport of hockey. You're not constantly switching between players on the ice and instead focusing on a single guy.
Unfortunately, this is one of the modes most blatantly similar to NHL 26. Press conferences are pretty much unchanged with the same groan-inducing questions meant to increase or decrease your brand and popularity with your fans, teammates, and the organization.
Parts of this mode felt stale last year and basically nothing has been done to breathe new life into it. of this game with a big win or a loss. The commentary is one area where NHL 27 definitely feels stuck in the past too.
What a hit that was. The kind of hit that gains the momentum of a shift, let alone the game itself. On the toes, leaning up, and absolutely pounds them. It's never been particularly great, with nothing that feels tailored toward the specific teams
on the ice. Shift the whistle, and we'll take the face off. And then there the fact that the same exact comments are made game after game And a big crunchy hit in the open ice You can only hear about a quote really exciting tilt so many times before you contemplate shutting this banter off altogether
Holy jumping, what a hit! It's not just the audio commentary that's kind of broken, either. Via Pro Mode shows news headlines between games based on your performance, and they regurgitate the same critiques ceaselessly.
If your team wins a blowout, but your custom character didn't score, it's a, quote, rough night, with an image of your player looking downtrodden. Even if that's not a great night for an individual player, it doesn't quite match what happened on the ice.
Additionally, there seems to be even less variety in these headlines than there was in NHL 26. And he'll take the face-off! There are a lot of small elements like this that hurt the immersion NHL 27 strives for.
EA Vancouver may have put a lot of effort into making the arenas match their real-life counterparts, but the games that play out within them don't always have that level of care. For example, home crowds will eventually turn on their team during a blowout, but it's not immediate.
That means you'll sometimes see fans dancing and enjoying hype songs during an early 3-0 deficit like nothing is going wrong.
Hockey is one of the greatest sports in the world, and NHL 27 remains enjoyable largely due to that simple fact. The satisfaction of delivering a bone-crushing hit or snapping a wrist top past a goaltender is just as effective as ever,
and tiny tweaks to stuff like stadiums and music continue to add authenticity in small doses. But there are no illusions that anything truly substantial has changed this year. With franchises like NHL Hits and NHL 2K Long Dead, there really aren't any other options on the market.
This lack of competition puts the hockey faithful in a difficult position, and doubly so since there weren't many changes in NHL 26 compared to NHL 25 to begin with. The handful of differences here are mostly welcome, and nothing is worse than last year, but very little is better either.
So, it's a shame that NHL 27 is still stuck in the past. For more on this year's sports games, check out our reviews of NBA 2K27 or Madden NFL 27.
And for everything else, stick with IGN.
