[0:00] ChachiBBT, DeepSk, and Claude. Today, [0:02] we're going to see which AI can make the [0:04] best Subway Servers clone from scratch. [0:07] We're going to be starting off with the [0:08] new Chacht 5.5. And I had Claude create [0:11] a prompt for the game. So, I'll paste [0:13] that into the Chacht. I have no idea how [0:15] long this is going to take. Somehow, it [0:17] finishes in like 4 minutes. I was not [0:19] expecting that at all. Let me download [0:21] this. Let's see what we got here. Neon. [0:23] Why? Why neon, bro? Oh, hold up. Hold [0:26] up. This menu actually looks kind of [0:27] tough. So, we can select we select our [0:29] characters. Oh my god, dude. Why is it [0:31] just neon everywhere? Neon sprinter. [0:34] Neon board. Uh, what's tripping me up is [0:36] that the controls are are reversed. This [0:38] is why I have to press I have to press [0:40] right to go left and left to go right, [0:42] which is not ideal for a game like this. [0:46] This is kind of hard, though. Like, a [0:47] lot of these things are so cluttered and [0:50] Oh my god. I just I can't even play this [0:51] game. All right. What What are these [0:53] floating things right here? That's [0:55] That's got to go. It sure is nice [0:57] driving my 2020 Chevy Silverado. [0:59] >> Hi, Subway. [1:00] >> All right, I have a bunch of stuff I [1:01] want to ask it to add, though. Why did [1:03] you make it neon theme? Just make it [1:05] look like regular subway surfers. The [1:07] controls are reversed right now. Please [1:09] swap the left and right movement, bro. I [1:10] was not expecting Ch to be this fast. [1:12] Oh, wait. I still see my best score in [1:14] this one. Dang. Okay. And there's daily [1:17] challenges, bro. All right, let's hop in [1:20] it. Oh, wow. Holy crap, bro. The the [1:22] lighting looks so much better. Um, but [1:24] besides that, it really didn't add [1:26] anything. Like, it didn't really add [1:27] anything at all. It just it just changed [1:28] the colors. Well, I guess the movement [1:30] is fixed. I'll give it that. But oh my [1:32] god, this is by far my highest score. [1:34] We're at 8,000 right now. How am I not [1:36] dead? [1:38] All right. I'm going to I'm going to I'm [1:39] going to give it a screenshot of like of [1:42] this. All right. There we go. This is [1:44] what the game looks like right now. [1:45] There's no environment or buildings on [1:47] the side, so we're just floating in the [1:48] sky right now. And there's this curved [1:50] floating gray thing that is completely [1:51] out of place. All right, this is the [1:53] finished prompt right here. Yeah, [1:54] basically just I'm basically I basically [1:56] just asked it for like a bunch of little [1:57] things. Dude, I am so blown away how [2:01] fast it's updating this game. It is so [2:03] quick. Here's all the changes it made [2:05] allegedly. I don't feel like reading [2:07] that. So, let's just play the game and [2:08] see. Okay. Okay. Nah, bro. Are we [2:12] serious? [2:14] Dude, I literally told it to fix that [2:17] where there's three trains that spawn in [2:19] a row and that's the first thing I run [2:21] into in this version. Bro, that is [2:23] crazy. Oh my god, I got the coin magnet [2:25] right now. We're just sucking up all [2:27] these coins. Holy crap. Oh god. Now the [2:29] cops are on me. All right, so I just [2:31] sent it this prompt and this time I have [2:32] it on heavy thinking cuz I feel like on [2:35] uh extended thinking it's kind of it's [2:36] kind of rushing like you know. Bro, this [2:39] is a joke. That took 2 minutes and 30 [2:41] seconds. Huh. Well, this is this is kind [2:44] of strange. Maybe uh maybe the curved [2:48] world shader was a bad idea. Um that [2:51] kind of messed everything up here. All [2:53] right. Well, I'm going to ask it to [2:54] revert the changes for the um for the [2:57] bend in the world. That clearly did not [2:59] work as intended. [3:04] No, we cannot be serious. I think it [3:06] reverted a little too far back, bro. [3:09] Holy crap, dude. This is the first [3:10] version it gave us. I just ask it to [3:12] remove one thing. All right. Well, [3:14] that's going to wrap it up for JBT. It's [3:16] clearly a very, very good model. Very [3:19] fast. Um, I just think it rushes kind [3:22] of, you know. I'm sure if it actually [3:23] took its time, it would make something [3:25] insane. Yeah. Here's a progression of [3:26] what the games looked like. So, we had [3:28] this version, then we had this one, then [3:30] we had this one, then we had this one, [3:32] and then we had this one. Nice. All [3:34] right. Now, it's time for Deep Seek. [3:36] Now, they did just release V4, which is [3:39] supposedly really good. Yeah. Yeah, [3:40] let's get started. Let's send that. [3:48] >> Okay. Okay. [3:49] >> Deepseek is finished here. And it [3:52] definitely took longer than Chach did. [3:54] Holy crap, that's a lot of code. Yeah, [3:56] let's download this game and let's see [3:58] what we got here. Wa. Okay, let's press [4:00] play. [4:05] Oh my. Am I about to fly off the screen, [4:07] dude? What is that? [4:09] Oh my god. So, I think the obvious issue [4:11] is that the environment isn't moving. I [4:14] think it's fine that the player isn't [4:16] moving. Like, the stuff is coming out of [4:18] the player, but you know, the tracks in [4:20] the background need to be moving with [4:22] it. So, it actually looks like we're [4:23] moving through space. And yeah, bro, I [4:25] don't know what is up with this jetpack. [4:27] >> The environment and the tracks do not [4:28] move, but it's weird because the objects [4:30] that the player can interact with do [4:31] move. Graphics are trash. Using the [4:33] jetpack literally takes me off screen. [4:34] >> All right, here we go. I'm going to just [4:35] send it this prompt again. And yeah, I [4:36] basically just list out a bunch of like [4:37] small problems, but this game has [4:39] nothing on chatbt right now. All right, [4:41] tap number two for Deep Seek. Let's see [4:44] what this new version offers. [4:46] >> Chevy Silverado. [4:50] >> Okay, hold up. Now we're kind of talking [4:55] like we're almost talking. I do have to [4:56] admit this version is a lot [4:59] a lot better. A lot better. I mean, look [5:01] at look at the difference here. Holy [5:03] crap. It's just it's just it's just it's [5:05] crazy how different of a style this is [5:07] compared to CHBT. Wow. We are really [5:09] picking up his speed here. Holy smokes. [5:12] Holy freaking crap. [5:15] I think we have hoverboards now. I asked [5:18] it to add hoverboards cuz there weren't [5:20] any in the other version. I don't know [5:21] how to even activate it. [5:24] Oh, there we go. I guess that works. [5:26] Well, let's test it. Let's hit this [5:27] train. Boom. [5:30] Wow. Works like a charm. Oh my god. [5:33] Oh my god. I just realized that the um [5:35] that the the floor is moving the [5:38] opposite way. I got to say something [5:40] kind of looked off. I mean, it it like [5:42] it almost looks right. Like I literally [5:44] didn't notice that until now. And this [5:46] animation that DeepS made for this is [5:48] something else. All right. I got a lot [5:50] to ask for here. [5:55] Oh god. All right. Well, looks like Deep [5:57] Sea completely messed up the game. [6:00] It kind of just pulled a chatbt. I'm [6:02] going to count this one as the final [6:04] game for Deep Seek. GG's only. All [6:05] right, now it's time for the final AI. [6:08] Claude Opus 4.7. See, I gave the same [6:11] prompt as the other games. Bro, what did [6:13] Claude just make? Let's give this a [6:15] play. Bro, this looks so insane. So, [6:18] wait, hold on. If we press this button, [6:19] it says, [6:19] >> "The crew is preparing more runners for [6:21] now. Jake is leaving the run. Each [6:22] character will have a unique board and [6:23] outfit." [6:23] >> Okay. Okay. So, that means like the only [6:25] character right now is Jake. The shop is [6:26] opening soon. All right. So, a lot of [6:29] unfinished features in the menu. Oh my [6:31] god, I just died. Wait, I'm trying to [6:32] look at the directions. Hold on. [6:34] >> Switch lanes, jump, roll, shift twice [6:36] for hoverboard. [6:37] >> All right, bet. [6:38] >> Hold up. Before I show the game play, I [6:40] need you to hit that subscribe button [6:42] right this second because I'm trying to [6:44] pass Claude in subscribers and we are so [6:47] very close. [6:49] >> Yo, this is smooth, bro. Oh my god. [6:54] And we can we can jump on the trains. I [6:56] think in ChatterBT's version, we [6:57] couldn't jump on the trains. I think we [6:59] would die when we land on them. Bro, [7:00] this is insane, dog. Oh my god, we can [7:03] slide under that, too. The hoverboard is [7:05] a little bit too far below the player, [7:08] but we No, that's that that should be an [7:09] easy fix. The only thing is I'm not [7:12] seeing any trains that are actually [7:14] moving. Like all these trains are pretty [7:16] static, and this purple train has like [7:19] some messed up geometry, but all like [7:22] very minor stuff. Like, oh my god, how [7:25] did I die there? All right, 2,000 [7:26] distance, 290 coins. Sick. And bro, this [7:30] menu is so clean, bro. This menu is so [7:33] clean. None of the other games did this, [7:34] but this is actually like accurate to [7:36] Subway Serpenters where you you like [7:38] start off in the game already. So sick. [7:40] All right, let me uh let me give us some [7:41] screenshots here. Let me give it a [7:42] screenshot of this train. This is what [7:44] the game looks like right now. The only [7:46] issue is that this purple train has [7:47] messed up Yandre. Jake is kind of facing [7:49] the wrong way when he runs. There are no [7:51] occasional moving trains. I didn't see [7:52] too much variety in the power-ups. All [7:53] right, here's the final prompt I made [7:55] with all the changes that I want. So, [7:57] yeah, let's send that. But, bro, I [8:00] couldn't be like I literally couldn't be [8:01] more happy with how this turned out. And [8:04] this is completely from scratch. Like, [8:06] there are no actual 3D models or [8:09] textures being used here. Everything is [8:10] generated in the code. All right, so [8:12] Claude is ready with a new version here. [8:14] I just had to buy some more credits [8:16] because it wasn't able to finish the [8:18] last thing I gave it. Yeah, let's see [8:19] here. So, if we go to the characters. [8:22] All right, so now we can actually buy [8:23] new characters when we have enough [8:24] money. Tricky, Fresh, Spike, Utani, and [8:28] Frank. And we got some hoverboards as [8:30] well. There we go. There we go. Okay, so [8:31] Jake is now facing forward. Oh, there's [8:34] a moving train. Okay, nice. Hey. Okay, [8:37] these are the these are the boots. Got [8:39] the magnet. Oh, and it is getting it's [8:41] getting like way faster already. Let's [8:43] see if the hoverboard is uh fixed. Okay, [8:46] the hoverboard is still like a bit below [8:48] the player's feet, but whatever. [8:49] Whatever. Oh my god, we got the jetpack, [8:51] too. Bro, we're going so fast. [8:55] Oh, I still feel like there's not enough [8:58] obstacles, though. And there's [8:59] definitely like not enough moving trains [9:01] as well. Yeah, the game is definitely [9:02] just like a bit too easy. Oh, okay. We [9:05] died there. Spoke too soon. But I want [9:07] to try some new characters. So, let's [9:09] try let's try Spike. Let's try Spike. I [9:11] think he's missing his mohawk here. I [9:13] don't think he's supposed to have a hat, [9:14] but okay. I'll get a new hoverboard as [9:16] well. [9:19] Oh, that was fair. Okay, that's pretty [9:20] cool. He definitely looks like very [9:22] different from Jake. Oh my god, I didn't [9:23] even notice that the um the slide [9:25] animation to to go under the obstacles [9:28] is so much better now, bro. That's so [9:30] smooth. Right now, there is too much [9:32] open space. When I jetpack, there are no [9:34] coins in the air. There's not enough [9:36] moving trains right now. All right, I [9:38] think Claude fixed all those bugs now. [9:40] So, this is the final version of the [9:43] game. Claude Claude is almost certainly [9:45] the winner here, bro. I mean, compare [9:48] that to Deep Seek. [9:50] Oh man, ChachuT. I mean, ChachiT's isn't [9:54] terrible, but yeah, it's pretty obvious [9:57] that Deepseek is just way ahead in terms [10:00] of just in terms of visuals really and [10:02] even gameplay. Like, this game feels so [10:04] much snappier. So, yeah, claw on top.