[0:05] [Music] [0:12] thank you [0:14] viewers of my channel over the past year [0:16] are functioning eardrums I've probably [0:17] noticed that I use a lot of persona [0:19] music in my videos and just in case you [0:20] haven't connected the dots yet I like [0:22] persona [0:25] Persona is one of my favorite video game [0:26] franchises of all time and while I [0:28] haven't played much of the wider [0:29] mechaten franchise that spun off off [0:31] outside of smt5 although I definitely [0:33] will someday my love for these games [0:34] cannot be understated I'm not going to [0:36] sit here and explain in depth how [0:37] incredible these games are because most [0:39] of you watching have I ever never heard [0:40] of persona or have only played Persona 5 [0:42] so I'll just go out in a limb and say [0:44] please play them through any means [0:46] necessary [0:48] you as someone who's been especially [0:49] bored the past two years because of [0:52] um these have been my beloved Comfort [0:54] games ever since Persona 4 Golden [0:55] gotport to the PC thank God and I'd love [0:58] to make a full retrospective on the [0:59] franchise someday including the games [1:01] that Mandela affected themselves out of [1:03] existence please put your games at this [1:04] I beg you as with any incredibly popular [1:06] video game franchise adaptations of the [1:08] story in depth of medium such as TV and [1:10] film are expected but what's strange [1:12] about Persona specifically is that the [1:13] series wasn't really that popular until [1:15] Persona 5 exploded over in the West in [1:17] 2017 and the majority of the adaptations [1:19] personas had were released years prior [1:22] that's not to say Persona wasn't known [1:23] at all it had a decent following from [1:25] Persona 3 onwards and especially after [1:27] Persona 4 but you'd usually expect these [1:29] kinds of adaptations once the series in [1:31] question reaches absurd levels of [1:32] popularity I mean hell is the Mario Bros [1:34] movie at the decency to release after [1:36] Super Mario World and then I actually [1:38] began taking a look at how many [1:39] adaptations Persona has had over the [1:41] years and the list is bloody extensive [1:43] like we're not just talking anime here [1:45] we're talking manga drama CDs and Stage [1:47] Productions [1:49] [Music] [1:55] Persona 1 had a serialized manga in 1996 [1:58] well you do now how some of these go [2:00] past being adaptations end up being [2:02] extensions of the series as Canon [2:04] exclusive to that specific medium I'd [2:05] love to cover all of these someday if I [2:07] can even get my hands on some of them [2:09] okay that's [ __ ] up getting back on [2:11] track and ignoring atlas's questionable [2:13] Ventures into making money it just [2:15] simply surprised me that they were doing [2:16] stuff like this before Persona five heck [2:18] before Persona 4 but that's all for [2:20] another day we're here today to talk [2:22] about the more well-known adaptations of [2:23] the franchise so as being the Persona [2:25] anime and movies when tackling a series [2:29] of games for each installment can take [2:30] up to 100 hours to Simply complete [2:32] trying to condense a lot of that down [2:33] into 24 episodes or simply 6 hours [2:36] spanning over four films can be quite a [2:38] challenge Persona 3 4 and 5 are [2:40] intimidatingly dense games and creative [2:42] Liberties need to be taken to ensure [2:44] that an anime adaptation can present the [2:46] main story in a digestible format paired [2:48] out of trying to give the mute [2:49] protagonists of each game their own [2:50] distinct personalities and you've got [2:52] yourself a daunting task ahead of you [2:53] some have notable moments of success [2:55] some absolutely succeed and some of them [2:58] well you know some of them could be [3:00] better so with these games having such a [3:01] long history of anime adaptations and [3:03] with such varying levels of quality I [3:05] thought it'd be fun to go over all of [3:07] them or at least the ones people [3:08] actually know of and doing in depth [3:10] review comparing them to the games how [3:12] they stand based on their own narrates [3:13] and doing a ranking evolving towards the [3:15] end a lot of this video will be very [3:16] opinionated and biased but I'll try to [3:18] keep most of it on level of which most [3:20] of you can understand also there will be [3:21] massive spoilers for each of the modern [3:23] Persona games in this video so if you [3:24] haven't played them yet and I suggest [3:25] you do so unless you don't care we're [3:27] good let's begin the operation [3:29] [Music] [3:33] I've decided that instead of going in [3:35] order of release I'm going to go in [3:37] order when the games were made because I [3:38] think that'll make the video flow a lot [3:40] better so yeah Persona 3 is my favorite [3:42] game in the franchise [3:44] if I'm using the controllable party mod [3:46] on PC but apart from that Persona 3 is a [3:48] fantastic game the atmospheres are [3:50] luring the characters are mostly [3:51] compelling outside of the villains you [3:53] little the story is a little slow to [3:55] start and the gameplay has its quirks [3:57] but you've got yourself a remarkably [3:58] solid game with well-executed themes and [4:00] moments that emotionally destroy me 70 [4:03] to 80 hours is the average run time for [4:05] this game possibly 100 if the answer [4:07] gets you staring down the barrel of your [4:08] evoker if you catch my drift that's a [4:11] lot of video game so how is it adapted [4:13] well uh four movies there's a lot to [4:17] cover here the Persona 3 chord Trilogy [4:19] was produced by AIC well I lie the first [4:22] movie was produced by AIC but the other [4:24] free movies were produced by none other [4:26] than [4:27] A1 pictures but don't worry the majority [4:30] of Staff who worked on these movies were [4:31] carried over from when it was produced [4:32] by AIC which explains why the animation [4:34] doesn't give me the urge to stick a lit [4:36] firework in my eyes I'm bringing up who [4:37] produced these movies so I can gush [4:39] about the animation for them because [4:40] these are some absolutely gorgeous [4:42] looking movies everything from the [4:44] lighting the colors the aesthetic the [4:46] detail you could not ask for better [4:48] looking movies that captured the essence [4:49] and atmosphere of Persona 3 with music [4:51] by The Man himself Shoji meguro [4:53] returning to give his soundtrack from [4:55] the original game more cinematic Flair [4:56] as well as composing multiple original [4:58] absolute bangers I'm gonna go over these [5:01] movies as fast as I can but be aware [5:02] that there's a lot of content here so [5:04] let's start from the beginning [5:05] [Music] [5:13] as far as adaptations of video games [5:15] tend to go spring of birth is probably [5:17] as faithful as you can possibly get this [5:19] movie adapts roughly the first 15 to 20 [5:21] hours or so Persona 3's story so from [5:23] the beginning to the second full moon [5:25] operation and the recruitment of fuka [5:27] and it's rather straightforward with [5:28] that my main issue with the film is the [5:30] incredibly janky pacing that it has [5:32] obviously trying to cram 20 hours of [5:34] gameplay into an hour and a half is [5:35] going to present some issues but if you [5:37] chose to adapt an 80-hour game as a film [5:39] series then prepare for unforeseen [5:40] consequences or get back to the drawing [5:42] board you can feel the movie tended to [5:44] rush through several scenes that becomes [5:45] quite apparent when you realize that in [5:47] order to even make Cuts in 20 hours or [5:49] something down to 120 for that runtime [5:50] work they have to skip over several days [5:52] of gameplay to progress the story then [5:54] it kind of takes away from the Persona [5:55] experience Persona games at least the [5:57] modern ones work on a calendar system [5:59] where everything you do progresses the [6:01] day forward time is fleeting you only [6:03] have so much of it so try to make the [6:04] most out of the time you have with your [6:06] friends while balancing out your school [6:07] Life and Adventures through the game's [6:09] respective Shadow worlds so seeing these [6:11] movies take massive leaps from specific [6:13] days on the calendar is understandable [6:15] to keep the main story in Focus but It [6:16] ultimately takes away from the second [6:18] main appeal of the series The Social [6:20] Links now I'm not about to say Persona 3 [6:22] starter Social Links are the best in [6:24] this series Kenji can take a hike into [6:25] Satan's ass crack and The Gourmet King [6:27] can have a coronary heart attack right [6:29] in front of me and my response would [6:30] still probably be I don't care but [6:32] reducing the Social Links to Mere cameos [6:33] or showing them in montages to show the [6:35] passage of time sort of hurts the appeal [6:37] of persona because if you don't at least [6:39] dedicate a small bit of time to show [6:40] Makoto interacting and helping his [6:42] friends of seas and there's no real [6:43] reason to put the calendar system in the [6:45] movie aside from aesthetic purposes [6:47] because we don't feel like the fleeting [6:48] of time is remotely important or that [6:50] Makoto is spending his time wisely [6:52] outside of these montages there's a bit [6:53] of a debate as to if Persona can [6:55] actually be perfectly adapted from video [6:57] game to Anime in theory it should be [6:59] easier since RPGs usually have far more [7:01] detail than substantive plots than most [7:03] video games but factoring in persona's [7:05] story length paints a very clear picture [7:07] it's a stretch to say that a single [7:09] season of a show can cover this much [7:10] content is usually enough story and [7:12] Slice of Life moments in Persona to feel [7:14] like two to three seasons of an anime so [7:16] making the percent of free movies well [7:18] movies feels like a major handicap and [7:20] at least the series feeling like a [7:21] glorified highlight reel of events from [7:23] the game at times I'd like to remind [7:25] everyone the Persona 4's anime came out [7:27] before this movie and while it didn't [7:29] handle the Social Links in the best way [7:30] it at least made an effort to show them [7:32] helping of characters outside the main [7:34] cast [7:35] I have a doubt where I'm just salty [7:36] Makoto didn't romance to hero and that [7:38] this discontinued this line of thinking [7:40] uh rights Makoto you probably heard me [7:43] say that well a big hurdle each [7:45] adaptation had to overcome was the [7:46] character of the protagonist each [7:48] protagon each Persona game is in use [7:49] with no personality other than the one [7:51] you give them for your dialogue choices [7:53] so whether or not Joker is a timid nerd [7:55] or a massive troll is down to you I knew [7:58] you were gonna say that obviously this [7:59] wouldn't work for an anime as a protagon [8:01] is required to talk so they not only [8:03] need a Canon name but a personality to [8:05] boots enter Makoto Yuki so your dreams [8:08] of naming the MC banging kawakami are [8:10] unfortunately over I'm aware that is [8:12] called Minato in the manga but I don't [8:14] [ __ ] care Persona 3 had a lot of cold [8:16] and apathetic dialogue choices that you [8:18] could choose with the most common one [8:19] being a massive meme well you should so [8:22] in Spring of birth Makoto is essentially [8:24] the essence of those dialogue choices [8:26] he's hilariously called and apathetic [8:28] towards anyone and anything and while he [8:29] can come off as having the personality [8:31] of cardboard in this movie the rest of [8:33] the movie's majorly improve him and [8:34] towards the end of this movie he does [8:36] get some interesting development due to [8:37] being emotionally scarred by the death [8:39] of his parents 10 years prior Makoto was [8:41] emotionally shut himself off from the [8:42] world choosing not to get attached to [8:44] people out of fear of being hurt when he [8:46] loses them you may be hearing Nissan [8:47] going but that's chidori's Arc but Imma [8:50] let that slide it fits the themes of the [8:52] story quite well and it's not a [8:54] one-to-one recreation of chidori's Arc [8:56] so overall I think they handled Makoto [8:58] well also there's one scene at the end [8:59] where he rides a motorcycle to his [9:01] friend's rescue while mass destruction [9:02] plays and I thought it was pretty funny [9:06] [Laughter] [9:08] or who cares [9:13] okay I won't lie that it's actually [9:16] pretty cool aside from Makoto I was [9:17] surprised to see that jinpay's [9:19] characterization is a Monumental step up [9:21] from how the game presented him I gave [9:22] that Jim pay's entire point in the game [9:24] is that he's a selfish twit who [9:25] eventually starts taking things more [9:27] seriously and I love him but I won't [9:29] deny he boarded on being intolerable the [9:31] movie still shows Jim Bates kind of an [9:33] habitat but shows his struggles earlier [9:35] on June pay is a character who joins C [9:37] is to play Hero and get some kind of [9:38] recognition in his life since he doesn't [9:40] care for studying and as a person is [9:42] seen as unremarkable which is why he [9:43] grows incredibly jealous of Makoto [9:45] easily obtaining the spotlight thanks to [9:47] him being a better fighter and being [9:48] able to wield multiple personas during [9:50] the game this jealousy is really drawn [9:52] out and he's a total dick to you at [9:53] times however in the movie well they [9:55] don't completely froze Ark out the [9:56] window just having him grow respect from [9:58] Makoto as they work together during the [10:00] first full moon operation does so much [10:01] Justice for him and the toning down of [10:03] his more annoying Tendencies helps to [10:05] make him a flawed but very likable [10:07] character I honestly see it as an [10:08] improvement I also appreciate how fuka [10:10] was handled establishing her presence [10:12] earlier in the story and instead of just [10:14] pooping her into the plot later on [10:15] Lakota gets to establish a bondling [10:17] connection to fuka and fuku's friendship [10:19] with natsuki is a lot more believable [10:20] especially after makota gives her a [10:22] satisfying reality check in fact I [10:24] appreciated that they tried to change up [10:26] how the second operation played out by [10:27] having Makoto guard natsuki at the end [10:29] while the others find fuka and tackle [10:31] the shadow though it is a little shaky [10:33] and I didn't like how much of a [ __ ] [10:34] yukari was which is saying something and [10:37] ultimately it works in favor of [10:38] progressing Makoto's character and [10:40] breaking his apathetic shell but it's a [10:42] little odd the film aims about a real [10:44] sense of closure which wow no way really [10:46] but it's still an Abrupt end it's very [10:48] much a part one film and overall I found [10:51] it enjoyable but only really as a fan of [10:53] the video game I wouldn't really [10:55] recommend this to someone unfamiliar [10:56] with the games I still find that to be [10:58] the superior experience but for a video [11:00] game adaptation it surprisingly alrights [11:02] it's very faithful regardless of its [11:04] pacing issues and a good way to set up [11:06] the next three movies [11:09] [Music] [11:12] please [11:16] okay so this movie rather ambitiously [11:18] takes a fourth of the overall story and [11:20] does its best to adapt it but at first I [11:22] wasn't really on board not only did the [11:24] first half of the film feel like it was [11:26] on autopilot but how questionable the [11:28] pacing was but it also felt like they [11:29] were rushing the new characters into the [11:31] plot without any of the grace the game [11:32] had I guess was introduced all right I [11:34] guess but canvas frantically dropped [11:36] into a scene that he wasn't in [11:37] previously and Koro how do you rush Koro [11:40] he's a dog I won't lie the movie had [11:42] some funny moments and for some reason [11:44] kashiwaki from Persona 4 is on the beach [11:46] during the Babe hunt scene and I know [11:48] that this happens in Persona 3 Portable [11:50] but why but the film was very clunky for [11:53] its first half and I was judging how the [11:54] rest would go [11:55] that was until my boy Shinji [12:01] Shinji just literally barges into a [12:03] scene that he was never in during the [12:05] game no elaboration and kicks total air [12:07] because the movie had been handling his [12:09] return to seize a hell of a lot better [12:11] by stopping it from being so drawn out [12:13] he comes to everyone's Rescue by his own [12:15] will after their lives were threatened [12:17] by Strega which not only gives my man [12:18] some more death but it's also the [12:20] Catalyst from the Monumental Improvement [12:22] on the game's storied the second half of [12:23] this movie is oh yeah I'm going there [12:26] throw me into the pits of persona [12:27] Twitter I don't care second half of [12:29] Midsummer Night's stream is really good [12:31] it's not only paced really well but they [12:34] take good creative liberties from the [12:35] main story instead of Ken figuring out [12:37] that Shinji killed his mom in the same [12:39] scene where Aki begs him to rejoin C's [12:41] in a millionth time we have Ken and [12:43] Shinji bonding with each other for a [12:44] good chunk of time they both learn to [12:46] care for each other Ken treats Shinji [12:48] like a parental figure that he's been [12:49] missing for so long with Shinji trying [12:51] his best to make him happy knowing what [12:52] he did to Ken's mom even if it was an [12:54] accident it's beautifully tragic and it [12:56] not only fixes the biggest complaints [12:58] people had about Ken and manages to make [12:59] him extremely compelling but to give [13:01] Shinji a much larger and more meaningful [13:03] presence in the story making October 4th [13:06] hits a lot harder and while the movies [13:07] just like the game don't handle Striker [13:09] that well the claims of hypocrisy they [13:11] aim at Seas for enjoying the lives they [13:13] lead thanks to the Dark Hour actually [13:14] have more of an impact instead of being [13:16] some petty insult that gin shoots out [13:18] his mouth as in it not only affects [13:20] jumping like it did in the game but it [13:21] also affects fuka as well as Makoto oh [13:24] yeah Makoto really becomes a character [13:25] in this film not only says apathy slowly [13:28] slipping away as he grows to care for [13:29] his friends and for life in general but [13:31] he also contemplates ending the Dark [13:32] Hour as the Dark Hours the reason he and [13:34] his friends came together in the first [13:36] place with the Dark Hour gone and [13:38] without that common goal what reason [13:39] would they have to stay together that's [13:41] my coach's dilemma and I think it's done [13:42] wonderfully and it helps the idea in the [13:44] game of seas being Collies first but [13:46] becoming friends over time I think it's [13:49] definitely the most emotionally complex [13:50] out of the protagonists not to say they [13:52] aren't developed either but well mostly [13:54] you're definitely not developed but more [13:56] new later but Makoto's the most [13:58] compelling to me and the ending scene on [14:00] October 4th is even or heartbreaking it [14:02] was in the game so uh spoilers [14:08] thanks to the amazing development given [14:10] to Ken and Shinji being in the story for [14:12] more than a month shinji's death scene [14:13] really hits it not only affects Makoto [14:16] and the rest of the cast but it's [14:17] impactful in the way that the original [14:18] scene wasn't thanks to giving the [14:20] characters a little more time to get to [14:21] know each other overall while Midsummer [14:23] Night's Dream starts out really oddly [14:25] once you get to the halfway point it [14:27] becomes an entirely different film it [14:29] [ __ ] carries how good it is I was not [14:31] expecting it to be this good however I [14:34] still have a few complaints first off in [14:35] percent of three jumping meets Chidori [14:37] before the hermit boss on September 5th [14:39] and goes back to meet her several times [14:41] however in this movie jumpy is present [14:43] during the hermit boss and never saw [14:45] Chidori on screen aside from one [14:47] interaction when at this point in the [14:48] game he's supposed to have been [14:49] kidnapped by Chidori after growing [14:51] attached to her through their previous [14:52] conversations not only does leaving this [14:54] out screw of jimpi's character Arc and [14:56] developments but the way they try to [14:57] mend this in the next movie makes my [14:59] head start to spin I also didn't really [15:00] like how Ken only realized that Shinji [15:02] killed his mom after his Persona started [15:04] going berserk I guess you can make the [15:06] excuses the aggressive and wild nature [15:07] of the person owner that triggered his [15:09] PTSD and that's fine but it comes off as [15:11] a little cheap in execution what I also [15:13] don't like is how shinji's Persona goes [15:15] berserk in front of everyone leading to [15:16] him taking the pills needed to suppress [15:18] it in front of akihiko while I like the [15:20] scene between them here and it's pretty [15:22] heartbreaking I much preferred not [15:24] knowing Shinji was dying from taking [15:25] those pills until October 4th and for [15:27] having the hospital scene where jodori's [15:29] Persona starts attacking her until she's [15:30] given the Pill by Shinji having Takaya [15:33] reveal to Ken and the player that [15:34] shinji's destined to dino matter what [15:36] Ken does is a much more effective reveal [15:38] and having Aki grow suspicious of Shinji [15:40] for knowing what the pill does was a [15:42] smart way of letting us know that [15:43] something's not right with Shinji [15:44] instead of just telling us that he's [15:45] slowly dying way before Takaya puts a [15:48] bullet in his chest other than that [15:49] though I'd still recommend the movie to [15:50] people who have played the game but I [15:52] definitely feel like the second half of [15:53] it can be appreciated even by people who [15:55] haven't played persona 3. it's less of a [15:57] delightful mixed bag with more triumphs [15:58] than misses like the first movie was and [16:00] more of a slow burn before suddenly [16:02] becoming really good kind of film [16:08] falling down huh yeah that's one way to [16:11] say it all right I'm not gonna sugarcoat [16:13] anything here this movie is kind of a [16:15] train wreck it's an utter bastardization [16:17] of percent of prehistorian every [16:18] Department the entire film was dedicated [16:20] to developing Makoto and that's it [16:22] Makoto exists in a vacuum compared to [16:24] everything else which not only takes a [16:26] back seat it is actively Drop Kicked [16:28] after the realm of importance this [16:30] entire film reads like some shady yowie [16:32] fan fiction from some lovesick Black [16:33] Butler friend who sadly crawled out of [16:35] the abortion bin remember ryoji yeah the [16:37] human Reincarnation of pharaohs the boy [16:39] makota talks to throughout the story you [16:41] know how he shows up in November and [16:43] fulfills his main purpose in the story [16:44] to be the appraiser of death presenting [16:46] you and your friends with an ultimatum [16:48] that will determine your fate and then [16:49] exits at the end of December well he's [16:51] here for the entire movie as the [16:53] righteous decided to tie ryuji into [16:55] makojo's character Arc along with some [16:57] implied romantic subtexts apparently I [16:59] mean I understand that POV but don't [17:01] quote me on that and I mean fine if [17:02] focusing on their friendship works from [17:04] a coach's character which it honestly [17:05] does I can put up with it what I refuse [17:07] to tolerate is everything this movie [17:09] ruins in order to progress the [17:10] development of a single character the [17:12] pacing is god-awful the entire film [17:14] zooms past crucial plot points and [17:16] scenes that are integral to the [17:18] narrative and development of these [17:19] characters remember the resolution [17:20] scenes yeah those scenes are arguably [17:23] the most important moments for their [17:24] respective characters that have been [17:25] built up ever since the characters were [17:26] introduced as well as causing their [17:28] personas to undergo a second Awakening [17:30] yeah those were such important and [17:32] character defining moments are the [17:33] amalgamation of everything they've been [17:34] through throughout the course of the [17:36] story being some of the best scenes in [17:37] the game what does the movie do with [17:39] them Focus touching goodbye to natsuki [17:41] allowing her to realize that she must do [17:42] everything in her power to protect those [17:44] she's connected with and ultimately [17:45] becomes a much more outgoing person it's [17:47] treated like a complete joke as ryoji [17:49] forced Makoto to start helping around [17:50] the school to earn some cash and instead [17:52] of fuka asking natsuka to come up and [17:54] meet her so they could talk ryoji lies [17:56] in natsuki so she would come rushing up [17:57] to the roof just to have a short crying [17:59] session with fouca where neither of them [18:01] learn anything mitsuers one to one with [18:03] yukari where she reassures herself of [18:04] her own reason for living by fulfilling [18:06] her father's wish on adding the Dark [18:07] Hour oh it happens but it is completely [18:10] happy because halfway through the [18:12] conversation yukari just suddenly [18:14] reveals that she watched the undoctor [18:15] tape from her father which is taken and [18:17] half from her resolution scene where she [18:19] realized that her father tried to end [18:21] the Dark Hour instead of assisting in [18:22] its creation so instead of getting a [18:24] scene to herself we have instead slap [18:26] Dash into the middle of another [18:27] character's resolution where both [18:28] characters come to the same conclusions [18:30] as in the original game but the impact [18:32] from them both is diminished akihika's [18:34] resolution at shinji's funeral arguably [18:36] one of the most emotionally charged [18:37] scenes in the entire game where Aki [18:39] Mourns a lot of his best friend and vows [18:41] to face life's hardships head on and [18:42] stop running from his past is told [18:44] through a 20 second flashback that Aki [18:45] repeats the Makoto just wow I can't even [18:48] joke about it this is so bad it annoys [18:52] me to no end especially Aki's resolution [18:54] how can you screw up that badly remember [18:56] my comment earlier about how these [18:58] movies sometimes feel like highlight [18:59] rules of the game's plots Falling Down [19:01] is basically just that statement in [19:02] feature-link form these movies have some [19:04] really good high moments when everything [19:06] were works out as seen with the numerous [19:07] story improvements in mid-summer but [19:09] then there are some parts that are [19:10] questionable even for adaptation [19:11] standards I can't really say I hate [19:13] these movies outside of this one because [19:15] they're all really entertaining but they [19:16] really demonstrate how difficult [19:18] adapting a game like Persona really is [19:20] and we aren't even done Jumpy's [19:22] character changing and life-changing [19:23] relationship with Chidori being the [19:25] Catalyst for his Newfound sense of [19:27] maturity and value in life allowing to [19:28] end the dark hour after she sacrifices [19:30] herself to save him from the brink of [19:32] death is rushed up the Wazoo because [19:33] someone in the writer's room went cuckoo [19:35] for Coco Puffs and decided that instead [19:36] of following the events of the game and [19:38] for an important moment like your Dory [19:39] kidnapping gympie in September naturally [19:40] showing their relationship grows he [19:42] comes to visit her in hospital they [19:43] decided she was going to have gympie [19:45] already kidnapped at the start of the [19:46] film during the hanged man boss fight in [19:49] November what and on top of this only [19:52] deciding to show the glimpses of their [19:54] relationship through flashbacks after [19:56] the fact this movie is triggering my [19:58] autism [20:04] Oh What A pity such a meaningless death [20:09] [Music] [20:13] meaningless [20:15] [Music] [20:17] hmm [20:20] laughs [20:26] what [20:29] [Music] [20:49] foreign [20:50] [Music] [21:00] [Music] [21:07] on top of this we have akutsuki who has [21:09] like five minutes of total screen time [21:11] for the previous two films and then it's [21:13] revealed that the mustache trolling [21:14] villain of a bastardize plot within the [21:16] first 20 minutes and since the [21:17] characters are so hard to write they [21:18] didn't bother giving him more scenes of [21:20] him being relevant in the plot that the [21:21] game did he shows up for about five [21:23] minutes over three movies rocks up to [21:25] Tartarus of I guess going La Mao XD [21:27] shoots miser's father doesn't elaborate [21:29] and dies if that's happened in the game [21:31] I would have had a sympathy seizure but [21:32] of course forget all that nonsense we [21:34] still have the hot spring scene thank [21:36] you Atlas [21:38] so much I have never had a movie Blue [21:40] bull me this hard before after we go [21:42] from an arguably great film at least in [21:44] its second half to a movie that's just [21:45] plain confusion to think about and [21:47] there's very few redeeming aspects other [21:49] than the obvious wow this looks and [21:51] sounds pretty the only thing I can [21:52] genuinely praise here when it comes to [21:54] the storytelling is that despite the [21:55] focus on the coach and ryoji ruining the [21:57] film it at least Works their friendship [21:59] is admittedly touching see Makoto slowly [22:01] climb out with zapathan depression with [22:03] ryoji's help is genuinely wholesome even [22:05] if it overstate its welcome it works but [22:07] if this new addition to the story is [22:09] going to ruin all of what there was [22:10] before it then keep it away this movie [22:12] kind of irritated me as someone who [22:14] loves the story and characters of [22:15] Persona 3 the Sega completely undermines [22:18] just to tell an entirely new story is [22:19] frustrating to say the least and apart [22:21] from these scenes with ryoji and the [22:22] skimming of the plots nothing really [22:24] happens here there's no action apart [22:26] from the very beginning and the very end [22:28] and while I definitely don't need action [22:29] for film to be good especially for a [22:31] Persona movie when all of the actual [22:33] character writing is squandered it turns [22:34] the movie into an Archer bore and after [22:36] I finish falling down I was prepared for [22:38] them next movie to be just as bad or [22:40] even worse [22:41] but somehow [22:49] foreign [22:52] [Music] [23:08] okay that's it this is witchcraft no [23:11] explanation no elaboration witchcraft [23:13] you cannot go for making a complete [23:15] backup of The Story You're adapting and [23:17] then turn around to make one of the best [23:19] video game adaptations I have ever seen [23:21] yeah I'm going there this is one of the [23:23] greatest video game movies I have ever [23:25] watched It's Not only a fantastic [23:27] adaptation of persona 3's ending it's [23:29] also the first one of these movies that [23:30] actually feels like a movie instead of a [23:33] string of events from the game that are [23:34] tied together by the emotions of the [23:36] characters this movie is a clear [23:38] structure and actual pacing it picks up [23:40] where the last movie ended ryoji is [23:42] defeated I guess and reveals himself as [23:43] the appraiser of death revealing the [23:45] fall of humanity is Drawing Near and [23:47] that everyone's fate is sealed ryoji [23:49] presents season ultimatum kill him and [23:52] live in Blissful ignorance unafraid of [23:53] death until the day of the inevitable or [23:55] spare him in order to face off against [23:57] Nix in a battle for everyone's Souls [23:59] this is how everything happens in the [24:01] game but then something odd happens for [24:03] the first hour or so of the movie [24:04] everyone has grown scared knowing that [24:06] their deaths are drawing near it's a [24:08] slow burn but it's so beautifully done [24:10] watching as everyone goes through their [24:12] lives in December scared of what awaits [24:14] them with yukari specifically regressing [24:16] so bad to the point where her fear for [24:17] death causes their person to go berserk [24:19] and start attacking them personas in [24:21] Persona 3 are summoned by stifling one's [24:23] fear of death and we've already seen [24:25] what happens to people who have to force [24:26] their personas to come out or have to [24:27] take pills in order to keep them under [24:29] control we've never seen a previously [24:31] stable Persona user like yukari suddenly [24:33] be attacked like this and it's not just [24:35] yukaris brought to the lowest point [24:37] everyone is jumpy has practically lost [24:39] the world to live akihiko amitsuru are [24:42] lost Ken has shut himself off fuka can [24:45] do nothing but tremble and Makoto has [24:47] lost any reason to care [24:48] I I'm sorry I genuinely need to be shot [24:51] the characters are put into these states [24:52] in Persona 3 yes but the way these are [24:54] translated to the film is strangely more [24:57] captivating and the Liberties that have [24:59] been taken I mean the impact of shinji's [25:01] death is still felt here and instead of [25:03] the characters talking to each other [25:04] over the course of the month and [25:06] affirming their stance on what decision [25:07] to make and what they want to live for [25:09] they all come to these conclusions on [25:11] their own all of the arcs that were [25:12] destroyed in the previous film are [25:14] suddenly re-established acting like the [25:16] bad execution never happened they [25:17] remember everything they've been through [25:19] they're brought to the lowest point of [25:20] existence and are then powerfully [25:22] redeveloped while the way the game [25:23] handled these moments worked better for [25:25] it as a game I believe this was the [25:27] single most poignant and non-rushed way [25:29] they could have handled the characters [25:30] in this movie it's perfectly paced in [25:32] somber nothing is undercut and Makoto [25:35] look while I'm still salty about him [25:36] taking up all the falling down it has [25:38] ultimately led to a character who was [25:39] now fully realized the scenes of [25:41] Elizabeth may have come out of nowhere [25:43] but what they did the story cannot be [25:45] understated and in the second half of [25:47] the film we're not even close to being a [25:48] strong songs the first half and suffers [25:50] from some slight pacing problems is [25:52] still rather enjoyable well I'm [25:54] disappointed that the next fight is [25:55] essentially a 1v1 between NYX and Makoto [25:58] it's still animated well enough and [25:59] tense enough to be worth watching and of [26:01] course Makoto's sacrifice is still [26:03] soul-crushing and the climax of the film [26:05] compared to the game is practically [26:07] untouched and I'm thankful that it was [26:09] left that way however who was the Galaxy [26:11] brain that fought swapping the final [26:12] boss thing with the burn my dread remix [26:14] was a good idea this may be a nitpick [26:17] but are you seriously telling me you're [26:18] swapping one of the greatest battle [26:19] themes in video game history with the [26:21] most thematically Sound song Choice from [26:23] a coach's sacrifice when they're only [26:25] one scene apart like shut up well I [26:28] could complain about petty stuff like [26:30] Nick's being a CGI it's honestly such a [26:32] disservice to the rest of the film's [26:33] animation which is absolutely stunning [26:35] and while they can complain that they [26:37] quite literally zoomed past Strega and [26:39] beat them into a relevancy both the [26:40] movies and the game handled Striker very [26:42] poorly and nothing about them being [26:44] created or being acquaintances with [26:45] akutsuki is developed enough or [26:47] interesting enough to be worth talking [26:48] about overall this movie Perfectly ties [26:50] together Persona 3's themes and overall [26:52] thesis and turns the sinking ship around [26:54] to create one of the most emotionally [26:56] gratifying and well-made video game [26:57] adaptations I've ever seen I get that [27:00] it's not a high bar to reach but it [27:01] doesn't matter to me I can't believe how [27:03] great this movie is it feels like an [27:05] instructor like a film that I could [27:07] actually show to someone and have them [27:08] not be overwhelmed if I just explained [27:10] shortly what happened before it I don't [27:12] have anything else to really say it's [27:13] just a solid film all around I'm tempted [27:16] to say it's a bona fide Improvement in [27:17] some areas compared to the game but I [27:19] think both the movie and the game [27:20] handled the same story in completely [27:22] different ways and both of them work [27:23] while I absolutely love the scene where [27:25] everyone rediscovers their will to live [27:27] I also appreciate the way the game [27:28] handled it it's a great adaptation and a [27:30] thankfully satisfying end to a rather [27:32] uneven set of movies [27:38] this is one of the most bizarrely [27:40] inconsistent set of films I've ever [27:42] watched the first one is an overall [27:44] entertaining mixed bag there's a lot of [27:46] things right than it does wrong the [27:47] second one is a faster clock for half [27:49] its run time before suddenly becoming [27:51] absolutely brilliant the third one is a [27:53] confusing mess that sacrifices [27:54] satisfying story beats for its own ideas [27:56] and the fourth one is a bizarrely and [27:59] unexpectedly Beautiful film that makes [28:01] the entire experience seem almost worth [28:03] it this is a series of films that I [28:05] definitely enjoyed but they severely [28:07] suffer from trying to replicate the [28:08] experience of the game too much as well [28:10] as not knowing when to rain in when they [28:12] go too far of the changes ironically the [28:14] only thing really consistent about this [28:15] movie is how awful the pacing is until [28:18] we get to the last movie which is a lot [28:19] more stable when adapting something you [28:21] always need to take into account what is [28:23] absolutely crucial to the narrative and [28:25] what needs to be changed especially when [28:26] it's a video game adaptation and what [28:28] they show glimpses of getting it right [28:30] it takes four movies for them to [28:31] absolutely perfect that balance if I was [28:34] told to recommend this chord Trilogy to [28:35] people I think I'd be stuck because it [28:37] all depends on how much more middling [28:39] content you're willing to tolerate to [28:40] stick with it to the point where it's [28:41] mind-blowingly good especially if you [28:43] plan on sticking until the end it has [28:45] some standout moments that are clear [28:47] improvements over the game's story but [28:49] then there's a myriad of questionable [28:50] writing decisions and Persona 3 the [28:52] movie falling down I guess if you're a [28:53] fan of Persona 3 then checking these [28:55] movies out won't do any harm but if [28:57] you've watched through this massive [28:58] spoiler Fastener unconvinced by these [29:00] movies then well play Persona 3. in fact [29:03] overall I'd recommend Persona 3 as the [29:04] ideal experience it likes a lot of the [29:06] sporadic story enhancements the movies [29:08] had but its storytelling is a lot more [29:10] consistent for filling and impactful [29:12] overall given that none of it is half if [29:14] you wanted to get the percent of free [29:15] movies and watch them legally then uh [29:17] good luck with that bucko they're barely [29:19] in stock in the UK despite being rather [29:21] affordable even on Blu-ray I shudder to [29:23] imagine what it's like in America look [29:24] this is probably gonna get me in trouble [29:26] but every percent of free movies [29:27] available to watch on YouTube for free [29:29] because the YouTube copyright system can [29:31] suck my left testicle personally I [29:32] watched them on 9anime because I wanted [29:34] my foots to be in HD but if you can put [29:36] up with 720p and these are worth [29:38] watching if you don't want to get a [29:39] virus the many invisible pop-ups in nine [29:41] anime and Sir if you wants to watch [29:43] these movies with English voice acting [29:45] because the light sync for these movies [29:46] is absolutely horrid again they're [29:48] available on YouTube completely unedited [29:50] and have jumped around regions on [29:51] Netflix like a kangaroo Coke fiend also [29:54] possible complications with the cast [29:55] since fake Magna voices uh June pay and [29:58] no one can decide if it's innocent or [30:01] not anyways now that we're done with [30:02] that [30:03] [Music] [30:08] [Applause] [30:09] [Music] [30:11] Persona 4D animation is as expected an [30:14] anime adaptation of the story for the [30:15] video game but unlike Persona 3 this [30:18] adaptation was no straight out into four [30:19] separate films and was instead made as a [30:21] 26 episode TV series thank God not a [30:24] dunk 100 of prequel trilogy too hard but [30:26] it was realistically no way they were [30:28] ever going to pull off an adaptation of [30:29] an 80 hour video game of like four [30:31] movies and not expect there to be some [30:33] problems when it came to pacing they [30:35] could not decide whether to stick to [30:36] being a faithful adaptation or to take [30:37] massive risks or make small tweaks to [30:40] the story and while there are examples [30:41] where this works in its favor it ends up [30:43] being an incredibly uneven set of films [30:45] if you are ever going to attempt to [30:46] adapt the storyline of an RPG to a [30:48] different medium a TV series will always [30:50] be the safer bets as you get a wealth of [30:52] time to explore signs of different [30:53] characters reliably go through story [30:55] arcs about the pacing collapsing in on [30:56] itself and you also have the ability to [30:58] take creative Liberties without them [30:59] sabotaging the entire [ __ ] story what [31:02] I'm trying to say is Persona 49 [31:03] animation is not just a great adaptation [31:05] of persona 4. it's also one of the [31:08] greatest video game adaptations period [31:10] but first let's discuss persona 4. [31:12] persona 4 holds a special place in my [31:14] heart and none of the other games in the [31:15] franchise can touch Persona 3 may be my [31:17] favorite and Persona 5 comes close but [31:19] Persona 4 was my introduction to this [31:21] franchise I picked up the steam Port of [31:23] the game in the summer of 2020 and [31:24] played it for about two hours and uh [31:26] then I stopped obviously for those who [31:28] have played the game this was simply due [31:29] to how obnoxiously long the game's [31:31] opening is so what does a solid job all [31:33] it sets up to do it definitely overstays [31:35] its welcome compared to Persona 3 and [31:36] especially Persona 5 but then I decided [31:39] to pick up the game again in November [31:40] that same year I'd finally gotten past [31:42] the opening three hours and that's when [31:43] everything fell into place I had never [31:45] played a Persona game before and to say [31:47] my knowledge of RPGs was lacking as an [31:49] understatement I'm pretty sure I didn't [31:51] know what a Xenoblade was until I [31:52] remembered chakras and Smash Bros so to [31:54] save the Persona 4's gameplay and social [31:56] Sim elements caught me off guard with [31:57] how good they were is just not selling [31:59] it hard enough the game's story had me [32:01] emotionally gripped I saw aspects of [32:03] myself and many of the the characters [32:04] they were forced to confront their true [32:05] feelings meanwhile solving a murder case [32:07] were trying to balance day-to-day school [32:09] life and exploring the TV World which is [32:11] when a meticulously designed and [32:12] challenging gameplay kept me engaged and [32:14] excited it was a game that had a [32:15] perfectly balanced and well-written [32:17] story constantly for only for a loop and [32:19] squeezing me until I ended every tear [32:21] out of my iduct it's been said many [32:22] times before but Persona 4 makes you [32:24] feel like you made real genuine friends [32:26] and relationships this game made me cry [32:28] like a [ __ ] and it's not even that dark [32:30] the game had such a cozy and home-like [32:33] atmosphere and it prevented me from [32:34] focusing on anything else for the rest [32:36] of the month like seriously I kicked the [32:38] duchies and limit of an online [32:40] photography class I was not screwing [32:42] around and the ending of this game is a [32:44] single cheesiest sickly sweet cliche [32:47] anime ending I've ever seen but holy God [32:49] it's perfect and I love it I'm biased [32:52] towards this game unlike any other [32:53] despite it not even being my favorite in [32:55] the series which is why I was super [32:57] anxious going into P40 animation P40 [33:00] animation is just like the Persona 3 [33:01] movie is being handled by AIC and and [33:04] this time A1 pictures the script clean [33:06] off of the show but they'll be back [33:08] God God they'll be back in fact the [33:10] animation is where I want to start now [33:12] obviously this isn't a movie series so [33:14] the higher quality consistency of P3 the [33:16] movie's animation is not here and it's [33:18] also worth noting this series was made [33:20] before the P3 movies in 2011. I don't [33:22] get why you would make a Persona 4 [33:24] Series first but okay but that's not to [33:26] say the show doesn't look halfway decent [33:28] because it certainly does as far as [33:30] anime goes It's perfectly fine visually [33:32] I really like the coloring and shading [33:33] and the characters stay mostly on model [33:35] I do have a few gripes the start of the [33:37] show can feel oppressively gray now [33:39] Persona 4 did start out with mostly gray [33:41] skies but in the animation the coloring [33:43] makes it feel all muggy and like it's [33:44] always about to rain and that is the [33:46] point considering how much of a role [33:48] Weber has in P4 but it wasn't as [33:50] distracting compared to the game like I [33:51] think the contrast may have just been [33:53] like severely lowered because it does [33:55] look a lot greater than how it does in [33:57] the game it's not a big issue though [33:58] although there are also a few instances [34:00] of characters going off model but hey [34:02] that's nitpicking at this point it's not [34:03] like A1 animated this animation aside [34:06] one of my biggest scribes of the Persona [34:08] 3 movies was that they couldn't choose [34:09] wherever they were going to be [34:10] straightforward adaptations with barely [34:11] any changes or be Rife of new decisions [34:14] it was a weird tug of war with only [34:15] winter rebirth getting it done well [34:17] overall by balancing the two near [34:19] perfectly so how does persona 4's anime [34:21] go about adapting the story well they [34:23] got the balance right after all but what [34:24] did they change now one thing some of [34:26] you are probably aware of is that p4a is [34:28] a much more comedic and light-hearted [34:30] take on P4 storyline and I mean P4 is [34:32] already the happiest and rated game [34:34] about serial murder so that on paper [34:36] doesn't seem too ideal but by some [34:38] absolutely baffling Miracle they make it [34:40] work and if I'm being honest the English [34:42] dub is the ideal way to watch this [34:44] series it absolutely kills of how funny [34:46] the dialogue can get not to rank too [34:48] hard in the original Japanese voice [34:49] acting but I always found that Persona 4 [34:51] had my least favorite Japanese voice [34:52] cast out of all of the games and the [34:54] voice acting is very good I am not a [34:56] doubly test at all and I would be crazy [34:58] to even say that I may be a little [35:00] biased because I play all the Persona [35:01] games in English but it's not like I [35:03] actively hate anything that isn't dubbed [35:05] Persona 3's English voice acting is [35:07] renowned for being absolutely ferocious [35:09] at times despite many standout moments [35:11] obviously the cast got better over time [35:13] of subsequent spin-off titles but [35:14] whoever was in charge of directing the [35:15] VA for fuka specifically just did not [35:17] give a [ __ ] and she's not even the worst [35:19] of it no [35:21] wow however Persona 4's original [35:24] Japanese foreign [35:27] at times when it comes to certain [35:29] characters you think Teddy sounds [35:31] annoying in the English dub you my [35:32] friend have not heard the horrors of [35:34] Teddy's Japanese voice acting Teddy can [35:36] get high-pitched in English but is [35:38] mostly tolerable but this [35:41] [Music] [35:46] Elle didn't die for this also Raceway [35:48] sounds like a four-year-old and it makes [35:50] her boss fight 100 times more disturbing [35:52] if she sounded any younger I'd assume [35:53] anyone who played this game sucked was [35:55] put on a watch list again another dub [35:57] purist by any means but P forced up [35:59] personally just blows the original out [36:01] the water and with all of the main cast [36:03] returning in the anime I couldn't be [36:04] happier to still have functioning ears [36:06] the English cast to an absolutely [36:08] magnificent job in the material they're [36:09] given everyone sounds Pitch Perfect and [36:11] all comedic moments are executed [36:13] flawlessly the dialogue specifically is [36:15] a major highlight usually with anime [36:16] comedy You're Expecting like bare bone [36:18] slapstick at the best of time since a [36:20] lot of Japanese jokes often Get Lost in [36:22] Translation now I'm not sure how much [36:23] was lost in translation for p4a but the [36:25] dialogue can be very witty and simple [36:27] back and forth between characters like [36:28] yosuke and chia is a joy to watch if we [36:31] were standing next to each other talking [36:32] it'd be too obvious over dork over has [36:35] always got to be the last thing you say [36:38] little space between us dork over by far [36:41] the most notable and funniest part to [36:42] show when it comes to dialogue is the [36:44] dialogue that comes from the percent of [36:45] four protagonists as previously stated [36:47] with Persona 3 the anime adaptations [36:49] have to find ways of fleshing out the [36:50] mute Pro tags of the video games like in [36:52] Makoto's case they're presented as an [36:54] apathetic softy who slowed the overcomes [36:56] his depression with his friends and [36:57] desire for living as his motivation now [36:59] P4 is a lot less serious than p3s they [37:01] couldn't make the protection brooding [37:03] and emotionally distant guy if anything [37:05] they did the exact opposite enter you [37:07] narakami so your dreams of naming the MC [37:09] banging kawakami are unfortunately over [37:11] yet again I'm aware that he has a [37:13] different name in the manga but he [37:14] appears to be the only protagon in the [37:16] series that's consistently named and no [37:18] one cares about the manga and if you [37:19] thought the I don't care memes where it [37:21] reaches for Makoto you are gonna despise [37:23] the chat memes for narakami narakami is [37:25] definitely the most unique at the [37:27] Persona Pro attacks the dude is [37:28] practically beaming with confidence and [37:30] above all else narakami is a troll [37:33] nearly every line that comes out of his [37:35] mouth especially in the English dub [37:36] provided by the legendary Johnny Young [37:38] Bosch it's just him taking the absolute [37:41] pants you suck mukoto in the first movie [37:43] was written by the guy who chose I don't [37:45] care for the first half of the game now [37:46] rakami was risen by the guy who throws [37:48] every hole dialogue option in Persona 4 [37:51] and it's glorious to watch [37:56] oh dude oops wrong guy you see my coach [38:00] doesn't care because he's apathetic you [38:02] doesn't care because he's just too cool [38:03] and he is aware of it and yes the chat [38:05] memes definitely originated from the [38:07] Kings game scene if there's any scene [38:09] from this show that you've saw without [38:10] being a Persona fan it's probably this [38:12] one you is such a badass that literally [38:14] robbed from a coach's Battle Theme just [38:16] to unbutton his shirt and aim a precise [38:18] Dart throw [38:20] [Music] [38:24] I've seen some grave robbing in my day [38:27] but holy wow at the same time no while [38:29] you was easily the funniest part of the [38:31] show he's not strictly a gag character [38:33] he does have an actual character Arc [38:35] he's still a human being with real [38:36] emotions p4a attempts into the idea of [38:39] you being Reliant and having friends in [38:40] his fear of being alone you doesn't have [38:42] a character in Persona 4 at the start of [38:44] the game we're told that he's [38:45] transferring to a school in Ann Arbor [38:47] because of his parents changing careers [38:48] and was apparently pretty well liked at [38:50] his original School due to how many [38:51] students voice their disbelief for him [38:53] moving in p4a on the other hand is [38:55] completely different he moves to another [38:57] but he doesn't seem to have this massive [38:59] Social Circle or reputation that's [39:00] implied in the game he's more alone and [39:02] moving over to inappa ends up being more [39:04] life-changing as a result finally being [39:06] able to make friends and memories that [39:07] will last a lifetime another interesting [39:09] tidbit is that you as the only main [39:10] character in Persona 4 that doesn't have [39:12] a shadow in P4 all of the main [39:14] characters confront their Shadow cells [39:16] which are suppressing at the size of [39:17] themselves that they don't want to see [39:18] but taken to a massive extreme it's [39:20] essentially their emotions going haywire [39:22] but still having some truth to them so [39:24] no kanji is not gay just because his [39:26] shadow has uh vague themes of [39:29] homosexuality it's just his emotions [39:30] going haywire because of how much he [39:32] suppresses the side of himself that [39:33] enjoys activities that are traditionally [39:35] viewed as feminine everyone has trouble [39:37] accepting their Shadow which results in [39:38] their boss fights and they learn to [39:40] accept that part of himself after the [39:41] boss is done manifesting their personas [39:43] in the process you however does not have [39:45] a shadow in Persona 4. he is seemingly [39:47] chosen by izan now made the orchestrator [39:49] of the game's events to be capable of [39:50] within the power of the Wild Card which [39:52] allows him to use multiple personas now [39:54] to p4's credit narakami being perfect is [39:57] not a story issue since he's just meant [39:59] to be you the player but obviously this [40:01] can't happen in Persona 4D animation [40:02] because he's independent of your control [40:04] so while he still receives his Persona [40:06] at random by isanami's choice he [40:07] eventually confronts his own shadow at [40:09] the end of the adaptation a [40:10] manifestation of its fear of being alone [40:12] in his Reliance on his friends and this [40:14] was so damn cool to watch and made him a [40:16] lot more fleshed out his backstory and [40:18] character Arc may not be as heavy as [40:19] Makoto's but it doesn't need to be now [40:21] it's not all fun and games foray well it [40:24] is a lot lighter in tone and has a lot [40:25] more comedy in the game it still deals [40:27] with a murder mystery as its main plot [40:29] while many moments don't have the same [40:30] impact as they do in the game a lot of [40:32] them are still very well done and hell [40:34] some of the changes work a lot better [40:35] God the scene with nanako at the [40:37] hospital this was the first time a video [40:39] game had maybe audibly SOB no matter how [40:42] many times I replay this game nothing [40:43] can prepare me for this moment [40:45] specifically even when I know that [40:46] Nautica comes at the other end [40:47] eventually this moment between you and [40:49] her as she slowly dies in front of you [40:51] is emotionally devastating and I'm [40:53] weirdly glad that the anime somehow made [40:55] it even more tragic Johnny Young Bosch [40:57] is one of my favorite voice actors and [40:58] they manages to provide the dialogue [41:00] that you never had in the original game [41:01] without overdoing it there's clear [41:03] desperation in narakami's voices [41:05] nanako's life slowly but surely Slips [41:07] Away in front of him it's heartbreaking [41:09] and you know I didn't mind the original [41:10] scene had music playing during it [41:12] because the song itself is devastating [41:14] in this context but removing all the [41:16] sounds aside from the heartbeat monitor [41:18] and use voice makes the dread of [41:19] nanako's death even more impactful [41:21] especially for people who have already [41:23] played the game who are used to how the [41:25] original scene plays out and holy [ __ ] [41:27] the scene where the investigation team [41:28] contemplates from namatami into the TV [41:31] is fine enough in the game but since [41:32] narakami is no longer a Flawless God in [41:34] the anime this scene is elevated to a [41:36] damn near Masterpiece [41:41] what are you doing in narakami's one [41:43] moment of weakness he breaks away from [41:45] being the calm Wise Guy hero and drags [41:47] us screaming narutami over to the TV of [41:50] the intent to kill him showing no [41:51] emotion in the process he truly believes [41:54] that namatami was the one who killed [41:55] nanako an acting on pure emotional [41:57] instinct to avenge her stopping himself [41:59] at the last second to defuse the [42:01] situation it's even more terrifying if [42:03] he played the game because you know that [42:04] namatami is innocent you was mere [42:06] moments away from ending an innocent [42:08] man's life to Avenger's cousin and the [42:10] scene afterwards of him crying in the [42:11] snow clinging into yosuke for Comfort [42:13] Jesus Christ for such a comedic [42:16] adaptation they really know when to pull [42:18] out the big guns for the darker moments [42:19] of the story and it's brilliant they did [42:21] a wonderful job at characterize and [42:23] developing narakami and is easily my [42:25] favorite Persona protag as a result [42:27] unfortunately while there are many [42:28] scenes that are made even more impactful [42:30] in the anime there are also a few too [42:31] many that aren't treated with as much [42:33] respect sometimes the comedy can go [42:35] overboard and it can turn a scenes such [42:36] as I attempting to [ __ ] kill herself [42:39] into a more laid-back and lighthearted [42:41] scene p4a struggles with tonal [42:43] consistency a fair bit and the pacing [42:44] will light years ahead of the P3 movies [42:46] but then again taking a height across [42:48] the freaking Mojave Desert is better [42:49] than this it's still rather flawed in a [42:51] few areas Persona 4 isn't as long as [42:53] Persona 3 usually clocking in around 70 [42:55] hours but that's still a very long game [42:57] and while they definitely made the right [42:58] call to translate it to TV they are [43:00] always going to have problems with the [43:02] story moving a tattoo fast or a dialogue [43:04] being a lot more condensed than the [43:05] original game's story and that makes [43:07] sense of course not everyone has the [43:09] patience to listen to adachi ramble like [43:10] a psychopath for 15 minutes but without [43:12] the dialogue feeling as uh big I guess [43:15] compared to the anime it can leave some [43:16] scenes feeling a little rushed if you've [43:18] already played the game although I can't [43:20] see it working for those who are [43:21] discovering Persona 4 through the anime [43:22] you know what's also rushed Social Links [43:25] well technically one of my main issues [43:27] with the percent of free movie is that [43:28] they basically discarded one of the main [43:29] things that made Persona unique and [43:31] emotionally engaging outside of its main [43:33] story and that's the Social Links Social [43:34] Links are admittedly a bit of a game [43:36] mechanic first and self-contained story [43:38] next their main purpose in Persona 3 4 [43:40] and 5 is to increase the XP to a person [43:42] it will gain when you fuse one of the [43:43] corresponding Arcana which can help you [43:45] learn very powerful skills can give you [43:47] the advantage earlier on and stopping a [43:49] lot of unnecessary grinding outside of [43:50] your own health and SP increase while at [43:52] the same time providing Side Stories for [43:54] the characters you start your Social [43:55] Links with where you mostly please them [43:57] and be friendly with them for the first [43:58] half but as the stakes tend to rise they [44:00] usually appreciate the more grounded [44:02] answers that they need as if Bond [44:03] forever grows maxing at level 10 where [44:05] you forge an unbreakable friendship with [44:07] that person and is also where you can [44:09] officially establish an intimate [44:10] relationship if you decide to pursue one [44:11] with a girl on a related note resay is [44:14] overrated now with something like that [44:15] they obviously can't include the [44:17] gameplay benefits of the links since the [44:18] anime is not a video game and when you [44:20] take into account the Persona 4 has the [44:21] largest amount of Social Links in the [44:23] franchise it is 100 impossible for them [44:25] to cram all of them into p4a with [44:27] adequate depth but Persona is largely [44:29] defined by its social Sim aspects and [44:31] not including any Social Links at all is [44:32] a bit of a letdown in that regard but [44:34] thankfully unlike the P3 movies p4a does [44:36] actually bother with the social link [44:38] somewhere there are a few episodes and [44:40] moments that are dedicated to specific [44:42] links and to say the paste properly is [44:44] up for debates but there's a good loss [44:46] of them here and they make the calendar [44:47] system from the game actually feel like [44:49] it has a purpose in the anime managing [44:51] to give you the balance between the [44:52] social life and fighting in the TV world [44:54] the past of time doesn't feel so [44:56] trivialized like it does for p3's [44:57] adaptation and I'm glad that they at [44:59] least put in the effort to show some of [45:00] the links here it's also funded for side [45:03] plots showing other mechanics from the [45:04] game that also take up time slots in [45:06] your day like you going fishing [45:07] part-time jobs stuff like that it's [45:09] pretty neat now into the actual plot [45:11] which remains largely unchanged from the [45:13] video game aside from the obvious [45:15] dialogue changes in the actual episode [45:16] there are a few changes to certain [45:18] events though and some are kind of neat [45:20] like showing you tsunami first [45:21] interacting with adachi but then there's [45:22] stuff like giving Yukiko a pet bird just [45:25] to make the visual metaphor of her being [45:26] a bird trapped in the cage about to [45:27] Sutter was the implied pain of being hit [45:29] in the face and then there's holy [45:31] original stuff like me detective nanako [45:33] stuff narakami dressing up in Teddy's [45:35] costume looking after kids and I'd go as [45:37] far as to say that some of it can [45:38] qualify as filler it's entertaining [45:40] fellow but it's still filler and when [45:41] you have to adapt 70 hours of gameplay [45:43] in 26 episodes I don't think showing [45:45] stuff like this is a good idea overall [45:47] though it still follows the same story [45:49] murder mystery that hangs over Innova [45:51] people getting thrown into the TV by the [45:52] suspected killer and it's up to the [45:54] investigation team to save the ones [45:55] being thrown in and solve the case [45:56] Persona 4's story is a novelty that [45:58] doesn't have the same punch on repeated [46:00] playthroughs but if I could have raised [46:01] my memories just to play this game blind [46:03] again I would and the anime adapts the [46:05] story well hell I go as far as to say [46:07] the p4a instead of just my way of [46:09] experiencing Persona 4's story if you're [46:10] intimidated by the link for the game or [46:12] just don't want to play it although I [46:14] highly recommend you do because it's a [46:15] much tighter more consistent experience [46:17] again p4a feels a little rush towards [46:19] the end of many of the plot twists not [46:21] hitting nearly as hard to say did in the [46:23] game I was surprised by how flat the [46:25] adachi reveal was and I think if he got [46:27] a bit more screen time it may have [46:28] worked in the game he is always around [46:30] every month for a bit of Chit Chat not [46:32] disregarding his social link in Golden [46:33] but the anime doesn't do him much [46:35] Justice and I also added this Series has [46:37] some fire openings and endings my [46:39] personal favorite is the second op [46:40] because it sounds a lot more grungy than [46:42] the previous one but they're both [46:43] visually great and musically sound I [46:45] love the symbolism of the stack it's [46:47] really cool and the endings while not [46:49] offering a whole lot in terms of visuals [46:51] have absolute bangers for their songs [46:53] when it comes to the music in general [46:54] though a lot of it is carried over from [46:56] the games which is fair enough no pointy [46:58] composing and recording a lot of new [46:59] tracks if you already have perfectly [47:01] good music available from your Source [47:02] material but there are still plenty of [47:04] original pieces here and they all sound [47:06] good and fit the scenes they're featured [47:07] in many of the songs here should have [47:09] been in the game because they're [47:10] honestly amazing just wanted to touch on [47:12] that really quickly but this is a series [47:13] I could genuinely recommend to people [47:15] who have never played Persona before [47:16] it's a genuinely great series not many [47:19] video game adaptations manage to be as [47:21] funny charming and as faithful their [47:23] Source material while also offering new [47:24] ideas to improve its already fantastic [47:26] story or I'd still recommend playing the [47:28] game first you can easily jump into p4a [47:30] without having the knowledge of The [47:31] Game's plot it's a very solid anime very [47:34] funny and keeps Persona 4's incredible [47:36] emotional beats while adding many of its [47:37] own albeit a little off when it comes to [47:39] pacing [47:40] [Music] [47:43] however despite Persona 4D animation [47:45] being a great show worthy of the Praises [47:47] accumulated throughout the years there [47:49] is another person of four anime and just [47:51] as I foreshadowed earlier A1 pictures [47:53] was here to spoil the fun [47:55] [Music] [48:05] [Laughter] [48:09] all right okay Persona 4 Golden is an [48:12] enhanced re-release the Persona 4 [48:14] release exclusively for the PlayStation [48:15] vs [48:21] in 2012 it contained enhanced gameplay [48:24] features extra story sequences a new and [48:27] very bad dungeon changed some other [48:28] miscellaneous things gave us a single [48:30] best line of dialogue ever put in a [48:32] video game I'm sorry teddy only people [48:34] have human rights I did an epilogue for [48:37] getting the true ending of the game and [48:38] also changed the opening song to [48:42] generally golden is viewed a lot more [48:44] favorably compared to atlas's previous [48:46] Persona re-release P3 FES which [48:48] contained the answer and that's kind of [48:50] self-explanatory but it did have a few [48:52] changes that many thought blocked it [48:54] down compared to the original PS2 [48:55] Release with the third semester [48:56] specifically being appreciated for [48:58] social and completion but also being [49:00] kind of you know added on and while I've [49:03] only played a bit of the original P4 on [49:05] an emulator I can see why some of the [49:06] changes annoyed people though I will not [49:08] accept any slander of Shadow world thank [49:10] you that song slaps and you know it get [49:12] past the harmonica and you will see what [49:13] I mean I saw an offense when they hear [49:15] good music and you'd think with golden [49:17] being released after the original [49:18] Persona 4 anime there wouldn't really be [49:20] a point of making another P4 adaptation [49:22] well someone Atlas probably saw a [49:25] decrease in their weekly salary of about [49:26] 5 cents because Here Comes A1 pictures [49:29] with Persona 4 the golden animation and [49:31] it is extremely not very good nearly [49:33] everything we've talked about so far has [49:35] had merits and has been plenty enjoyable [49:37] the only outlier I can think of is the [49:39] third Persona free movie but everything [49:40] so far has been solid genuinely great so [49:43] it's a shame that I have to finally [49:44] start getting pretty negative here now I [49:46] realize I've been a little salty about [49:48] A1 in this video so I'll just be like [49:50] I'll just give some context finally A1 [49:52] and Atlas have been working together for [49:54] a while on Persona they provided all the [49:55] animated cutscenes four percent of four [49:57] for example but wait why do the [49:59] cutscenes not look bad here's the thing [50:00] about A1 Pick just all right you gotta [50:02] pay close attention to what products [50:04] they're working on first or how was [50:06] their priority in a current anime season [50:08] and you also got to pay attention to [50:09] who's working on the projects A1 has a [50:12] bad reputation for often providing [50:13] incredibly sloppy animation because they [50:15] take on multiple projects at once and [50:17] clearly dedicate most of their time and [50:18] resources into a few this is why shows [50:20] like Black Butler and kagiasama lovers [50:22] war two of my favorite Productions from [50:24] them have consistently clean animation [50:26] because at the time of their production [50:27] they really priority due to budget [50:29] constraints this is also proven by the [50:30] fact that at the very time golden [50:32] animation was being animated A1 were [50:34] working on three other shows for that [50:36] specific season out of Noah zero Black [50:38] Butler book of circus and the devil [50:40] spawn commonly referred to as Sword Art [50:41] Online now I haven't watched arthno at [50:44] zero and you couldn't pay me in peanuts [50:45] to watch Sora online again but from the [50:47] clips I've seen the animation for both [50:48] of those were consistently clean Black [50:50] Butler book of circus is the only one of [50:52] these shows I don't regret watching and [50:53] I still think it's one of black Butler's [50:55] best story arcs and that shows [50:56] specifically looked great in terms of [50:58] lighting Aesthetics and overall quality [51:00] aside from some issue of detail from [51:02] afar so you have A1 working on all these [51:04] shows at once all of which looking [51:05] pretty damn decent from an animation [51:07] standpoint and then there's Persona 4 [51:09] the golden animation I won't dwell on it [51:10] for too long but Christ the animation is [51:13] terrible the first episode lures you in [51:16] with some fun visuals but after that [51:17] it's off model janky undetailed horrible [51:20] looking slop it is a clear rush job from [51:23] beginning to end the aesthetic is also [51:25] way off look at the aesthetic of the [51:26] original P4 anime and then look at [51:28] Golden the colors are sickly bright and [51:30] the shading doesn't support them making [51:32] all of the coloring look flat and [51:33] uninteresting unlike p4a which [51:35] consistently looked pleasing and don't [51:37] get me started on the number of still [51:38] frames talking head scenes lack of [51:40] detail also golden animation never got [51:42] dubbed I don't know why maybe licensing [51:45] maybe none of the va's gave a [ __ ] I [51:47] don't know but we're still stuck with [51:49] the Japanese cast this time and I admit [51:50] I warmed up to some of them eventually [51:52] but I still think p4's dub is King you [51:54] may also realize that there's a new face [51:55] here on the poster this is Marie and [51:57] when she isn't being hated with every [51:59] fiber Persona Twitter's being she's [52:01] being hated by me [ __ ] Marie that's a [52:04] little rude let me start over Marie was [52:06] introduced in Golden as part of the [52:07] extra story content and to say she's [52:09] unpopular of most people is putting it [52:10] lightly her frustrating personality [52:12] along with her existence in the story as [52:14] a whole is puzzling she was added as a [52:16] way for the writers to explain where the [52:17] mysterious Funk that covered Inova came [52:19] from and which is you know something we [52:21] really didn't need explained and her [52:23] social link would honestly be a complete [52:25] waste of time if it wasn't for the fact [52:26] that Marie's surgery link is required [52:28] for you to get the true ending of [52:29] Persona 4 Golden that includes the [52:31] epilogue her social link is not very [52:33] substantial it's a compilation of her [52:35] learning about the outside world due to [52:36] suffering from heavy Amnesia and just [52:38] getting along with the investigation [52:39] team but was essentially a string of [52:41] pure accidents on her pie and also [52:43] consists of the game desperately trying [52:45] to make her important by pointing you [52:46] towards clues of where her Arc goes and [52:48] ending with narakami telling her that [52:49] she doesn't need to worry and be scared [52:51] about her old memories so long as she's [52:52] making new ones of her new friends which [52:54] is sweet and all but after she remembers [52:56] who she originally was and after a boss [52:57] fight there is an absolute pushover her [53:00] impact on the story is next to nothing [53:01] she didn't need to be in Golden now what [53:04] does the animation do to potentially [53:05] alleviate this problem but how did every [53:08] [ __ ] scene ever including the concert [53:10] scene why not the entire point of this [53:12] anime just seems to be fan service for [53:14] people who'd wanted to see Marie get [53:16] animated as well as some of the other [53:17] golden exclusive events because the [53:19] episodes don't exactly go in a [53:21] recognizable structure golden animation [53:22] is more like an anthology series that is [53:24] specifically tailored for Die Hard fans [53:26] who just wants an adaptation of golden [53:28] like the series isn't completely devoid [53:30] of Merit like there's an interesting [53:31] theory that the reason why the plotting [53:33] is so weird and why narakami seems [53:35] strangely used to everything that's [53:36] going on does it this series is supposed [53:37] to be narakami going through New Game [53:39] Plus which will not only explain why [53:40] Izanagi gets away with all of this in [53:42] the first episode but it also makes this [53:44] next social stance that appear behind [53:46] you and in the second opening make a lot [53:47] more sense it's an interesting idea but [53:49] translating it to a series does not work [53:51] the pacing is it's about that good but [53:54] you probably guessed that there's almost [53:56] no new music here either and as of the [53:58] original tracks I think there were the [54:00] only one that stood out was the theme [54:01] that plays during you and adachi's fight [54:03] called yin yang which is essentially [54:05] Lotus juice having a rap battle between [54:06] himself with the two sides forming an [54:08] arakami and adachi's outlooks [54:10] respectively and it's a really cool song [54:12] I kind of wish it was a dachi's battle [54:13] theme in the game actually I will be [54:14] modding it in for my next playthrough [54:16] and as for the openings we don't talk [54:17] about the first one the second one now [54:19] that's a good opening the song next [54:21] chance to move on is just so Persona 4. [54:24] its chill it has this overwhelming sense [54:25] of euphoria capturing the game's happy [54:27] atmosphere and has some really cool [54:28] looking visuals of the characters having [54:30] thick outlines and their Shadows [54:31] reflecting their personas I just wish [54:33] they were using the better anime there [54:35] were also some semi-interesting scenes I [54:37] did like showing at sadachi's past but [54:38] you really couldn't pay me to care [54:40] because that was never important the [54:41] golden animation is a tragic misfired I [54:44] would only recommend to Die Hard fans if [54:46] they really wanted to watch another [54:47] Persona 4 anime I mean at least it [54:49] shorts around 12 episodes if you don't [54:51] count the OVA the OVA is titled thank [54:53] you Mr accomplish and it's essentially [54:55] an alternate timeline to the series that [54:57] covers the chilling accomplice ending in [54:58] Golden where you side with adachi in [55:00] fact if there's anything you should [55:01] watch from this anime it's probably this [55:03] the animation is still garbage but it's [55:05] intriguing to see this be animated [55:06] however the game does it a lot better [55:08] but why would you ever do that to [55:10] yourself overall golden animation is [55:12] very bad it's not good it's not just a [55:14] bad animation it's not just the horrible [55:16] pacing it's not just the fact that it's [55:18] incredibly lazy to the point of reusing [55:19] Shadow Worlds the song for its first [55:21] opening but it doesn't do enough to [55:23] justify its existence if you were gonna [55:25] watch a P4 adaptation there's already a [55:27] really good one you can watch and have a [55:28] good time with even if you've played [55:30] golden and not the original I don't see [55:32] much of a reason to watch this series [55:33] it's quite bad [55:36] [Music] [55:42] now for some of you this is probably the [55:44] main reason you even clicked on this [55:45] video because let's face it it's not a [55:47] secret Persona 5 of the animation is a [55:49] god-awful piece of [ __ ] and I want to [55:51] hurt it now personally I think Persona 5 [55:53] and especially Persona 5 Royal is [55:55] objectively the most well-designed game [55:56] in the franchise from the gameplay [55:58] perspective everything is beautifully [55:59] streamlined stylish UI helps make combat [56:02] and daily activities more engaging and [56:03] Visually stimulating the amount of stuff [56:05] you can do is insane and despite the [56:07] game getting incredibly easy with how [56:08] overpowered you could become before [56:09] getting halfway through it Persona 5 is [56:11] still a fantastic video game when it [56:13] comes to storytelling though I think [56:15] that's where issues arise now some wise [56:17] wanks in the mega 10 and Persona [56:18] communities have tried to arguing the [56:20] Persona 5 as overall bad writing just [56:22] because its story is not as good as [56:23] previous games this happened with [56:25] Persona 4 and it happened with Persona 3 [56:27] as far as you can tell from looking at [56:28] whiny posts on game FAQs from 12 years [56:30] ago and it will absolutely happen when [56:32] Persona 6 releases a few years from now [56:34] look Persona 5's got writing issues [56:36] plenty of them but arguing that it's a [56:38] terribly written game is far too [56:39] disingenuous for me it has inconsistent [56:41] bumps and quality throughout the [56:43] adventure and I would only go as far as [56:44] calling one story arc of the game truly [56:46] questionable and you know exactly which [56:48] one I'm talking about okay but overall I [56:50] still think P5 tells a good story with [56:52] powerful themes and despite the [56:54] occasional Plotkin drivers that drives [56:55] me up the damn wall I'd love the high [56:57] concept story compared to the previous [56:58] games I loved every single character [57:00] except Morgana I think the game has many [57:02] of the best Social Links sorry [57:03] confidants in the series the game is [57:05] still an emotional roller coaster and [57:07] regardless of the inconsistency in story [57:09] art quality it always remains gripping [57:11] the most gripped I've been by a Persona [57:12] story honestly it's not my favorite [57:14] obviously but I appreciate Persona 5's [57:16] story and I still overall loved it but [57:18] one thing that even knows you have [57:19] played Persona 5 are aware about is that [57:21] the game is Mega Super Deluxe Ultra [57:23] super incredibly long now P3 and P4 were [57:26] already long games but they could still [57:28] in theory be adapted into an anime [57:30] without much trouble Persona 5 on the [57:31] other hand not counting Royal since [57:33] there's no anime for that thank God [57:34] takes on average 100 hours to Simply [57:37] finish the story not even counting extra [57:41] side content and that's without 100 in [57:44] the game and with a story there's a lot [57:45] more Supernatural and high Concept in [57:47] comparison to the Cozy and down to earth [57:49] nature Persona 4 and the simple but [57:50] effective nature percent free you can [57:52] see where there may be some potential [57:53] problems an enemy like this needs 4 4 [57:55] and planning as to how it will progress [57:57] a decent budget and animation that [57:58] consistently pull off visually [57:59] interesting fight scenes instead of [58:01] static RPG battles where characters just [58:03] shoot colored energy each other as well [58:04] as being able to replicate and smoothly [58:06] integrate aspects of persona 5's [58:07] gorgeous visual style and aesthetic into [58:09] the animation it needs a lot more than [58:11] 20 or so episodes since this is a 100 [58:13] hour video game would greatly benefit [58:14] from a larger season and it also needs [58:16] to balance live Sim day-to-day life and [58:18] relationship building via conference and [58:19] expressing their importance with the [58:21] high stakes Adventures of defense and [58:22] thieves and the metaverse and it also [58:24] needs to give a sudden protagonist [58:25] decent personality to differentiate [58:27] himself from the blank safe version in [58:28] the video game all of this stuff is [58:30] basic anime stuff that even the basic [58:31] adaptations have managed to get right [58:33] now let's see how many of those they [58:35] [ __ ] up [58:37] [Applause] [58:41] okay now take percent for the animation [58:44] persona for the animation story while [58:46] not having the greatest fight scenes or [58:47] attempts at Social Link integration at [58:49] least managed to retell it the story of [58:50] the video game in a fun and interesting [58:52] way but more specifically and [58:53] alternative way making it accessible for [58:55] newcomers who can't play the game and [58:57] also appealing to those who have already [58:58] beaten it Persona 5D animation is much [59:00] akin to prisoner for the animation and [59:02] it retells its story in an interesting [59:04] way however it does that by sucking [59:05] massive STD riddle Jesus where to begin [59:08] okay the stock storytelling it tries [59:11] really hard to follow the plots of the [59:12] video game almost religiously there's no [59:14] extra touches to make it unique no real [59:16] like substantial additions it attempts [59:18] to be a straightforward adaptation the [59:20] cardinal sin of the Persona 3 movies but [59:22] it somehow fails at doing that by being [59:24] different to the game and how everything [59:26] is paced and moves along Persona 5 is a [59:28] game of massive pacing issues but not [59:30] even the percent of free movies got to [59:31] level of Watts that this series did it's [59:34] like they set their sights on doing [59:35] stuff tried to squeeze in some of the [59:37] confidence into the story but screws [59:38] them up cholesterol damage realizes they [59:40] don't have enough time goes back to [59:41] following the story skips through [59:42] everything that may Persona 5 story and [59:44] dialogue and character interactions [59:45] interesting has never cracked with the [59:46] confidence screws it up realizes they [59:48] won't be able to include all of them so [59:49] they pick a random selection of ones to [59:51] go through still manages to shaft him [59:52] goes back to the story do you need help [59:54] you know people may rag on how long [59:56] Persona 5 takes to establish its main [59:57] plot and how stuff like the metaverse [59:59] functions but at least it's competent [60:01] Exposition and ties everything together [60:02] without being confusing Exposition is a [60:05] narrative tool for a reason not [60:06] everything can be established with show [60:07] don't tell p5d animation rushes through [60:10] the story so badly that by the time they [60:12] begin infiltrating Kar machines as [60:13] Palace you have only the most basic [60:15] explanation of what the Phantom thieves [60:16] are doing and how it works like it's [60:18] easy to understand what they're trying [60:19] to accomplish and what's going on in [60:21] general but the how and why are [60:22] completely missing or are so poorly [60:24] explained it makes keeping up with the [60:26] story in utter chor and let's talk about [60:28] confidence for a second because holy God [60:30] if you focus on the force anime shafted [60:32] them the way Persona 5's anime intends [60:34] to interacting the story is messy at [60:36] best a substantial number of characters [60:38] are reduced the background characters [60:39] some characters get some scenes with the [60:41] protagonist but nothing really [60:42] substantial and the character arcs of [60:44] defensive fuse themselves are developed [60:45] in the most superficial level imaginable [60:47] they are casted deep into the shadow of [60:49] the vastly superior Source material I [60:51] think most Persona 5 fans will look [60:53] great at Makoto's Confidant was one of [60:54] the least satisfying gripping in the [60:56] game it was okay but it largely focused [60:58] on you and Makoto saving her new friend [61:00] from being boost to work for an illegal [61:02] business it doesn't focus enough on [61:03] Makoto as the character now for the [61:05] anime adaptation this is a perfect [61:06] chance to take creative liberties with [61:08] the source material and potentially [61:09] improve on it taking the brief moments [61:11] received a much more interesting family [61:13] situation Makoto has with her sister and [61:15] the death of her father however p5a [61:16] doesn't change anything from the [61:18] original story unless you count the fact [61:19] it does everything a hundred times worse [61:21] so we get the exact same boring [61:23] confident storyline now made worse due [61:25] to the pacing and unsubstantial dialogue [61:27] this Rings true for every Phantom FIFA [61:29] show tries to develop ryuji on yusuke [61:32] Makoto Futaba Haru all get their arcs [61:34] remade but we'll shoot their dialogue [61:36] and pacing so all the stories themselves [61:38] might be great like use game for Thomas [61:40] conference which are some of the best in [61:41] the game they are done basically zero [61:43] Justice confidants outside the Phantom [61:45] thieves that are acknowledging the anime [61:46] are passable at best like Mishima and [61:48] kawakami but are just jaw-droppingly bad [61:51] at worst hifumi is best girl fight me [61:53] yes while on a purely subjective level [61:55] flushing out some confidence from [61:56] outside the Phantom thieves as a step up [61:58] from p4a on an objective level p5a [62:00] butchers so many of these arcs to [62:02] straight up ignores some of the best [62:03] ones so much and so often that I would [62:05] have honestly preferred if they stuck to [62:06] trying to tell the main story and even [62:08] if they did do that they would not have [62:10] enough time a two-core anime season is [62:12] simply not enough for a game of their [62:14] scope it is filled with emotional [62:15] informatics substance with a colossal [62:17] story spanning over a hundred hours this [62:20] needed two seasons at a minimum what [62:22] doesn't help the b-tech retelling of the [62:24] game's story and its confident plot is [62:26] that they are backed up by a shockingly [62:27] boring protagonist if there's one thing [62:29] I can very easily commend about the [62:30] adaptations for P3 and P4 is that they [62:33] took the silent protagonists of their [62:34] respective games and expanded upon head [62:36] cannons based on the game's dialogue [62:37] choices while still giving them their [62:39] own individual personalities and [62:40] character development so the reason why [62:42] narakami is even considered the best [62:44] Persona protag by most people is because [62:46] of how much Justice the anime gives him [62:47] the anime was the blueprint for use [62:49] characterization which has remained [62:51] consistent over the Persona 4 spin-off [62:53] games like P4 Arena and dancing all [62:54] nights even Makoto who can't even appear [62:57] in future games due to the consequences [62:58] of being dead was done so much justice [63:01] as an emotionally compelling character [63:03] overcoming its apathy and depression in [63:04] the movies and is arguably the one thing [63:06] each movie consistently nailed the [63:08] animes for both of these games had [63:09] nothing to work with aside from vague [63:11] dialogue options to build a character [63:12] from and came out on top of Two fleshed [63:15] Out characters that work within the [63:16] game's story now we come to Persona 5's [63:18] protagonist Joker if there's one [63:20] character you know from Persona if [63:21] you're an outsider it's probably Joker [63:23] he's the face of Persona 5 he was the [63:25] Persona rep in Smash Bros he's on every [63:27] piece of promotional artwork looking or [63:29] Sly and smug and enjoying himself I gave [63:31] him credit he has more lines of dialogue [63:33] than any of the pro tanks in the video [63:34] games Makoto and Yu never spoke outside [63:36] of battle when even then it was mostly [63:38] grown [63:41] actually talks and makes brief comments [63:44] on stuff outside of battle there is a [63:46] clear difference between his soft-spoken [63:48] timid side in the real world and is more [63:50] enthusiastic lines when exploring the [63:51] metaverse that right there gives you [63:53] more foundations than the previous two [63:54] pro tanks and that's not even [63:56] considering his dialogue options where a [63:57] large number of them came off as defiant [63:59] sort of sassy you know he's a quiet kid [64:01] who holds resentment for the society [64:03] that's wronged him and he enjoys being a [64:04] phantom Thief you see more of an [64:06] innocent smile on him when he's not in [64:08] the metaverse but when he Dawns the [64:09] masking clothes he's a phantom Thief [64:12] this is mainly my head Cannon dudes a [64:15] theater kid he loves the theatrics and [64:16] getting back at Society while keeping to [64:18] himself in the real world even if you [64:19] don't agree with that head Cannon I [64:21] think all of us can agree that it's a [64:22] country mile better than how Joker is [64:24] handled in the anime enter Ren Ami Maya [64:27] so your dreams of naming him banging [64:28] kawakami are again dismissed but at [64:30] least in this game you can in fact bang [64:32] kawakami wanna know why I've only been [64:34] calling him Joker by his code name [64:36] because no one I repeat no one can can [64:39] decide what this kid's actual name is [64:40] it's more divisive than the debate [64:42] between Minato and Makoto honestly and [64:44] it's largely because Joker's manga name [64:46] Akira karusu sounds a lot cooler and [64:48] stands out a lot more to some people [64:49] obviously not for everyone people still [64:51] call him Ren but personally I swap [64:53] between the two when I feel like it for [64:54] the time being though I will simply be [64:56] calling him Joker given Joker's a lot [64:58] more to work with when creating an [64:59] independent character with actual [65:00] thoughts and feelings divorced from the [65:02] players it really saddens me to say that [65:04] joker is bafflingly uninteresting in the [65:06] anime just to be clear I am trying to [65:08] judge all these adaptations without the [65:10] dots in mind first p4a is still really [65:12] funny without the dub even though the [65:13] dove does greatly enhance the experience [65:15] mp5a's dub is something I'm going to [65:17] talk about in a sec for now though [65:18] judging pivave slowly through watching [65:20] it subbed I was absolutely bored to [65:23] Tears by Joker's characterization his [65:25] dialogue his impact on the story [65:26] everything despite talking the most out [65:28] of all the protags in the games Joker [65:30] somehow speaks less than Makoto does in [65:32] the anime and when he does open his [65:34] mouth about a quarter of it is over him [65:35] grunting saying a singular word or [65:37] stealing a line from Eugene the times [65:39] where he's speaking four sentences he [65:41] just doesn't say anything interesting he [65:43] barely has any impact on conversations [65:45] there's no real difference between this [65:47] behavior in reality and the metaverse [65:49] his voice acting is good but it doesn't [65:50] save a fundamentally boring character [65:52] the protagonist of an anime series [65:54] barely talks and when he does it amounts [65:57] to nothing I cannot begin to describe [65:58] how much this hurts this already wounded [66:00] puppy of an adaptation Joker has a [66:02] reason to be subtle in the games his [66:04] personality is decided by your dialogue [66:06] choices and he gets plenty of them [66:07] firmly establishing that he does have at [66:09] least some input on what's happening I'm [66:11] fine with Joker being a quiet kid in [66:13] fact that's a great bit of [66:14] characterization for him but there's [66:15] nothing else to the guy at all he [66:17] doesn't get a smidge of noticeable [66:18] character growth scenes in the game [66:20] where he actually has plenty of dialogue [66:21] choices to provide the illusion of [66:23] audible input are neutered in the anime [66:25] and it's like he doesn't talk at all he [66:26] has no compelling Arc no notable [66:28] character traits he's more of a blank [66:30] slate than the blank slates all he does [66:32] is fill the role of the protagonist and [66:34] leader of the Phantom thieves simply by [66:35] virtue of building multiple personas he [66:37] is the same character from the moment he [66:39] arrives in Shibuya to the moment he puts [66:41] a cap in God's brain this reeks of a [66:43] script that tries too hard to be [66:45] faithful to a story or he has no hope of [66:47] adapting properly taking the aspects of [66:49] it that require gameplay in order to [66:50] work and retroactively ruining them [66:52] Joker is such a disappointment in this [66:54] series and I have to seek his suspicion [66:55] not a fact just a sneaking suspicion [66:57] that it's because this interpretation of [66:59] his character received mixed reviews [67:00] when compared to narakami Joko remains a [67:02] mute character in Persona 5 Strikers [67:04] like what reason was there for Joker to [67:06] remain a mutant Strikers exactly [67:08] narukami is out here speaking four [67:10] sentences in multiple spin-off games and [67:11] Joker's still stuck with the dialogue [67:13] choices although I will admit the [67:15] dialogue choices in Strikers get so [67:16] consistent sometimes that it's sort of [67:18] clear what character they want Joker to [67:20] be what dude shut up alright I'm getting [67:22] sidetracked you want to know what's [67:23] funny all of this butchering of the [67:25] story and the characters because of the [67:27] rushing of the series and they still [67:28] need an innovate to wrap things up [67:30] that's right p5a's last episode is [67:32] literally just a catchy killing Joker [67:34] and then it ends I didn't see the other [67:37] two episodes before that so I I found it [67:39] pretty funny there are two hour long [67:41] ovas going over to Shido Arc and the [67:44] finale of Persona 5 respectively are [67:46] they any better uh no all of the same [67:49] problems as the anime just with a much [67:50] longer run time and a massive Reliance [67:52] on CGI like holy hell a lot of CGI I [67:55] tend to find CGI complaints in anime [67:57] rather Petty especially when it looks [67:59] perfectly fine but there's honestly no [68:00] excuse here this stuff just looks bad [68:02] the only thing good about these is the [68:04] scene where Morgana returns after [68:06] supposedly dying is executed better in [68:08] the anime and throws more natural in the [68:09] game but if I only get to praise one [68:11] scene for the show in comparison to its [68:13] source material I'm a funny guy all [68:16] right now let's talk about the dub if [68:18] you ever feel like watching the show [68:19] don't then go and pick the dub this is a [68:22] very strong recommendation this whole [68:23] time I've been talking about p5a as it [68:25] stands from watching the subbed version [68:26] however while the show is still a [68:28] dumpster fire well dubbed p5a's English [68:30] voice actors must have gotten told or [68:31] something because they managed to make [68:32] the anime rather entertaining at times [68:34] Persona 5 easily has the best English [68:36] dub cast in the series hands down the [68:38] voice acting is really good in both [68:40] English and Japanese yet the English dub [68:42] feels like an Abridged Series at times [68:44] and usually I'd say this hurts a dub [68:46] more than it enhances like yes the [68:48] narrator from Lover's war is funny but [68:49] it's really distracting but when you [68:51] have an anime like p5a that gets so [68:53] achingly boring a little silliness can [68:55] go a long way [68:58] especially from xandermobos as Joker [69:00] Joker may be an uninteresting character [69:02] in The subbed version but damn it Xander [69:04] managed to deliver his lines with really [69:06] good comedic timing and sounded like he [69:07] was actually having a lot of fun [69:11] [Music] [69:14] show me your true form [69:18] get it together dude [69:22] my bad joker sounds like he has a [69:26] personality even if his actual character [69:27] writing leaves a lot to be desired his [69:29] voice is soothing of a hint of dorkiness [69:31] that makes him easier to like welcome [69:33] hey [69:35] are you old enough hey uh in his voice [69:39] in the metaverse is powerful and [69:40] commanding of your attention [69:45] because the issues with Joker as a [69:47] character but the dub does Joker so much [69:49] Justice all the dab actors managed to [69:51] make the dialogue more engaging actually [69:52] there are several new scenes in p5a [69:54] between Joker and a catchy establishing [69:56] that they have more of a friendship and [69:57] playful rifle even shown in the game [69:59] while discussing their ideals they give [70:01] this show some honest to God credit this [70:03] is good Joker and a catchy's [70:05] relationship was dramatically [70:06] underdeveloped in vanilla Persona 5 a [70:08] Persona 5 Royal finally giving a catch [70:10] in all new Confidant that blows the [70:11] original game out the water the anime [70:13] scenes were simply a Band-Aid fixed for [70:15] this issue before Royal came out but [70:16] they're all greats and the conversations [70:18] between a catchy and Joker and the dub [70:20] sound natural and interesting largely [70:21] because Robbie Damon and Xander Mobis [70:23] have a lot of underutilized chemistry [70:25] together and we get to see glimpses of [70:27] that here I just wish Joker talked more [70:28] man and I mean at least the dub doesn't [70:30] bore me to tears and can produce a [70:32] decent chuckle from me just like p4a I [70:34] recommend watching the dub on this one [70:36] no hated the Japanese voice actors at [70:37] all they're really good but The Abridged [70:39] take on some of the scenes and dialogue [70:41] for the dark match to make a shooting [70:42] adaptation slightly less painful right [70:44] what else is there oh yeah the animation [70:47] you know the main thing people tend to [70:49] dunk on about this show yeah it's no [70:50] secret by now that Persona 5 the [70:52] animation is one ugly looking anime now [70:55] there are a few misconceptions about who [70:56] actually made this anime many people [70:58] just say it's A1 pictures and writes it [71:00] offices never failing by them and what [71:02] they technically aren't wrong this show [71:03] is actually animated by none other than [71:05] cloverworks thing is at the time [71:07] cloverworks was still a subsidiary of A1 [71:09] had not split off yet so while it is [71:11] true that A1 was involved with the [71:12] show's production and potentially are [71:14] responsible for the state of its [71:15] animation since they take on a lot of [71:16] projects at once and seemingly just [71:18] handy clever works the key is told them [71:19] to have it ready by 2018. I did want to [71:21] point it out that this wasn't exactly a [71:23] high priority show for A1 now today most [71:25] of you known cloverworks for their [71:27] really good animation in plenty of [71:28] critically acclaimed anime like Wonder [71:30] egg priority my dress up darling and [71:32] most recently spy X family they are a [71:34] very talented and capable studio so it [71:36] really does beg the question of why this [71:38] Show's animation turned out so bad A1 [71:41] this work does not look professional [71:42] this is something I'd expect a freelance [71:44] animator on YouTube to propose Pilots [71:46] the artwork is low quality lacking [71:48] detail even when really close and when [71:50] it's far away where you'd expect there [71:52] to be less detail it just looks like a [71:53] child Druid that's not even mentioning [71:55] the actual animation which is stiff [71:57] janky all the action scenes in the show [71:59] look over extremely Janko just [72:01] consistently personas hurling colored [72:02] energy towards each other there's no [72:04] impressive fight choreography none of [72:06] the colors pop and the show looks [72:07] incredibly washed out there's no even [72:09] spectacle it just looks bad I'm [72:11] struggling to decide whether this or the [72:13] golden animation look worse I've never [72:14] watched an anime where characters go off [72:16] model this consistently and all attempts [72:18] at making the action look cinematic full [72:20] flat [72:21] combine this with the awful CGI in the [72:24] ovas and you ever showed it honestly [72:25] hurts to look at you know what's most [72:27] embarrassing about this well there [72:29] aren't many of them the anime cutscenes [72:30] in Persona 5 the game look a bajillion [72:33] times better than the anime like they [72:35] aren't even that technically impressive [72:37] but they're competently composed there's [72:38] good lighting consistent character [72:40] models with great detail it looks [72:41] acceptable an anime at the very least [72:43] should make its animation look on par or [72:46] better than a video game cutscene [72:48] Persona 4 managed that the anime blows [72:50] The Originals animation out the water [72:51] granted percent of 4 came out in 2008 [72:53] but there's not that much of a Time gap [72:55] between it and its anime p4a still looks [72:57] mild special than p5a which released [72:59] seven years after and I don't really [73:01] want to hear that the show was rushed [73:03] because yeah no [ __ ] the animation is [73:05] still really bad and not only does this [73:07] look bad it also just doesn't look like [73:09] Persona 5. you've got the characters [73:10] here you have the phone aesthetic [73:12] there's an attempt an all-out attack [73:15] what the [ __ ] am I looking at but [73:17] overall the anime looks Bland the colors [73:20] are the saturated every scene outside [73:21] looks extremely muggy and also where is [73:24] the style the most highly discussed and [73:27] widely recognized thing about Persona 5 [73:28] is its impeccable visual style and [73:30] aesthetic the game is personality [73:32] incarnate the Punky rebellious manga [73:35] scrapbook whatever you want to call this [73:36] style it's easily the most memorable [73:38] part of the game's art Direction I'm not [73:40] saying to animate the show primarily in [73:41] red black and white but nothing about [73:43] p5a's animation screams Persona 5 to me [73:46] at the very least incorporate the visual [73:47] style into the action scenes actually [73:49] that already exists ladies and gentlemen [73:51] I give you percent of five the [73:53] daybreakers this was a promotional [73:54] animation for the release of Persona 5 [73:56] that was animated by none other than A1 [73:58] pictures not cleverworks or any Studio [74:00] they just dumped this project onto Atlas [74:02] pay to have a promotional 24 minute ov8 [74:04] promote the release of Persona 5 in [74:06] Japan and I think it's a shame most [74:08] people don't know or care that this [74:09] exists because oh my God not only are [74:13] the character models consistent with [74:14] good detail but the colors just look [74:16] much brighter this could be a cut scene [74:18] from the game and I honestly wouldn't [74:19] notice and that's not even the best part [74:21] when the thieves Venture into mementos [74:22] we get an absolutely spectacular action [74:25] sequence there's some gorgeous animation [74:27] fluid and snappy movements eye-popping [74:29] colors and they even throw in the visual [74:31] aesthetic of Persona 5 into the fight [74:33] scenes they appropriately managed to [74:35] stylize their action scenes to make it [74:36] look like something from Persona 5. also [74:38] while it's not much Joker feels a lot [74:40] less restrained here and you can easily [74:42] tell the difference between how he is in [74:43] reality and how he enjoys being a [74:45] phantom Thief this is an an extremely [74:47] high quality OVA that has literally none [74:49] of the issues the anime has and it's [74:51] literally a [ __ ] commercial it [74:53] astounds me that A1 poured their heart [74:55] and soul into this OVA yet then we get [74:57] Persona 5 the animation I'm not [74:58] expecting this level of quality per [75:00] episode I think that's slightly [75:01] unreasonable but just having consistent [75:03] animation would have worked wonders not [75:05] to mention this OVA is an expansion of a [75:07] Memento side quest in the actual game [75:09] giving it more of a story while having [75:10] it take place realistically during the [75:12] main plot of persona 5. now imagine this [75:14] p5a isn't a one-to-one attempt at [75:17] retelling the game's story and is [75:18] instead a series of memento's missions [75:20] from the game that are more fleshed out [75:22] letting us get to know the characters [75:23] involved their struggles desires and [75:25] then having the plot focus on solving [75:27] that while p5's main plot progresses in [75:28] the background hell it doesn't even have [75:30] to be missions from the game and can be [75:32] entirely new ones that we don't see [75:33] represented it would be formulaic [75:35] knowing each episode would end in a big [75:36] fight but I could have seen this working [75:38] wonders and it would have honestly been [75:39] a neat companion based on the main game [75:41] perfect for fans while not entirely [75:43] ruining the story or spoiling anything [75:44] substantial for newcomer actually [75:46] something of that sort already exists [75:48] Persona 5 mementos missions is literally [75:50] an original manga about this exact [75:52] concept it's not technically Canon but [75:54] compared to the P5 enemy as well as the [75:56] manga adaptation of P5 it's honestly a [75:58] lot of fun I was surprised at how much I [76:00] enjoyed it since it doesn't really take [76:01] itself that seriously and it's just a [76:03] fun piece of spin-off content just make [76:05] an adaptation of that alas I can only [76:07] dream there's only a few more things to [76:09] cover here so I'll go over the openings [76:11] the running joke about discussing the [76:12] show is that all the budget just went [76:14] into the openings and honestly I do see [76:16] that opening one captures p5's visual [76:18] style and has some really nice symbolism [76:19] some really cool shots and the song [76:21] Break in the breakout is a pretty good [76:23] song and if it's the story rather well [76:25] Dark Sun on the other hand oh God I'm [76:28] gonna get my heart changed for saying [76:29] this but I really don't Vibe with the [76:31] song that much it is really good when [76:33] you get to the drop-off dark son [76:35] wherever you shine I see but I find it [76:39] pretty bland leading up to that what's [76:41] not helping other visuals all the fans [76:43] of foods at the start distractingly [76:45] undetailed but second half of this [76:46] opening is some straight garbage what [76:49] the heck is this what does this mean why [76:51] is ryuji naked Anna Makoto are dating I [76:53] guess good for them Yo futaba's freaking [76:54] bowling holy [ __ ] these visuals are [76:56] utter nonsense they have absolutely [76:58] nothing to do with the main plot or the [77:00] characters except maybe Morgana but even [77:03] then they're so comically dark and out [77:05] of place this is not a good opening the [77:07] ending themes are a lot better I like [77:08] these a lot the music well most of it is [77:10] just taken for B5 soundtrack and that [77:12] needs no introduction whether you're a [77:13] fan of the series or not you have 100 [77:15] heard this soundtrack using a YouTube [77:17] video at some point it's really good the [77:19] original music that is here isn't too [77:21] bad either well that was a very long [77:22] rant so overall Persona 5 the animation [77:25] is a textbook example of a garbage video [77:27] game anime and there are quite a few but [77:29] the others are usually garbage for being [77:31] too different this one is garbage for [77:32] being too similar because the story [77:34] doesn't work as an anime that's this [77:36] short maybe if they were given two [77:37] seasons but it's a video game anime of [77:40] course they weren't getting that as much [77:41] as the golden animation sucked it at [77:43] least had some entertainment value from [77:45] seeing the people forecasters interact [77:47] with each other p5a is a joyless cash [77:49] grabbing adaptation to honestly either [77:50] deserves better or shouldn't have been [77:52] made in the first place if you've [77:53] watched this anime and haven't bothered [77:54] playing Persona 5 you are actively [77:56] making your life worse my guy just play [77:58] Persona 5 better yeah play Persona 5 [78:00] Royal the re-release it has new content [78:02] and ending since one of the best games [78:03] I've ever played it's coming to steam [78:05] Xbox and Nintendo switch on October 21st [78:07] this year so pick it up when you can you [78:08] are doing yourself a disservice by [78:10] letting this piece of garbage serve as a [78:12] substitute for Persona 5's narrative [78:14] just play the game and stay far away [78:16] from the show if you aren't curious it's [78:18] a waste of time [78:21] all right well that's all the [78:23] adaptations out of the way I feel like [78:25] something's missing though [78:28] okay since this is an anime of the [78:30] Persona name though it's not an [78:31] adaptation I'll give it a brief look [78:36] oh [78:38] yeah [78:41] [Music] [78:47] ah yes Persona Trinity Soul just a [78:50] question for all my Persona one and two [78:51] fans out there what's it like to feel [78:53] neglected because I'm telling you guys [78:55] just because Atlas doesn't make games [78:56] for you anymore doesn't mean they act [78:58] like you literally don't exist Trinity [79:00] soul is an anomaly of sorts this is less [79:02] of a black sheep and more of a lost than [79:04] forgotten cat I can count a number of [79:06] people who I know who have watched this [79:07] show on one hand Me Trinity soul is not [79:11] an adaptation of any of the games it is [79:13] in fact an original series taking place [79:14] 10 years after the events of Persona 3 [79:17] and was supposedly Canon at some point [79:18] until Persona 4 arrived a few years [79:20] later saw the idea of adults not being [79:22] able to use personas said LOL no and [79:24] created adachi then feeling unsatisfied [79:26] Persona 4 Arena arrived a few years [79:28] later and promptly passed all over its [79:30] grave now it's just a non-canon [79:31] alternate universe set 10 years after [79:33] Persona 3 though you'd probably forget [79:35] that when watching it because Persona 3 [79:37] isn't really a required viewing or [79:39] playing to watch this although it does [79:41] help when akihiko just sort of pops up [79:43] for a few minutes that was a thing that [79:45] happened you know it's kind of hard to [79:46] dig into what exactly Trends your soul [79:48] is what it's trying to be because in all [79:50] honesty I don't really know it feels [79:52] like after the breakout success of [79:54] Persona 3 Atlas just didn't really know [79:56] what to do of that success so they tried [79:57] creating something akin to the social [79:59] set of Persona 3 of the noir-esque style [80:01] Persona 2. if that sounds like Persona 5 [80:03] to you then yeah basically but Trinity [80:05] Soul was evidently a testing ground for [80:07] that kind of concept the big critique [80:09] that often gets levied against this [80:10] anime is that it's incredibly slow like [80:12] this is the slow burniest of slow Burns [80:14] but it unfortunately doesn't really [80:16] excite you a whole lot of what happens [80:17] at the end of that Slow Burn there are [80:19] long stretches of time in the show where [80:21] nothing happens the atmosphere is [80:23] incredibly dry and it's somewhat [80:25] refreshing for a Persona property but [80:27] the execution doesn't fare too well [80:28] there is sort of a Serene calmness with [80:30] the show's atmosphere and pacing though [80:32] it's different and can often be [80:34] unbearable but it's hard to knock the [80:35] chill Vibe they wanted to go for many of [80:37] these scenes the story revolves around [80:39] Shin an official protagonist in The [80:40] Persona 3 Canon that Atlas wants you to [80:42] forget ever existed and the show filled [80:44] to Convention of the Persona formula a [80:46] kid transfers to a new town new school [80:48] has to live there for a while before [80:50] eventually getting tackled up in [80:51] Supernatural nonsense although Shin [80:53] doesn't really get a Velvet Room Igor [80:55] just shows up to him in person it's like [80:57] they realize this guy wouldn't amount to [80:58] much but Shin isn't alone here as he [81:01] transfers with his younger brother June [81:03] the stare of his older brother Rio with [81:04] Brotherhood being a main theme of the [81:06] series so just like any modern Persona [81:08] gamer has a starting formula but it's [81:10] what it does with that formula that [81:11] makes each game unique whether that's [81:13] the specifics of the plots the themes [81:14] that are covered or and the Dynamics [81:16] between the characters Shin's in the [81:18] right protagonist is nothing to write [81:19] home about but he still puts him above [81:21] sub version of Ren in my book as The [81:23] Show Goes On you'll learn more about the [81:24] bond between these three their family [81:26] what their parents did because as his [81:28] customary of most stories like this the [81:29] parents are to blame and you get the [81:31] sense that they all do care about each [81:33] other they're not bad characters they're [81:34] just nothing really special Rio is cold [81:37] almost his brothers to stay out of his [81:38] work and out of Harm's Way frustratingly [81:40] even after they awaited their Persona [81:42] which is just but he's fleshed out just [81:45] enough for you to believe that okay this [81:47] is an actual person that's probably the [81:49] best summary for the Trinity Soul cast [81:50] they're Simply Good Enough they're [81:52] possible Shin's classmates consist of [81:54] megumi takuru and kanuru out of the [81:56] three megumi is easily my favorite and [81:58] is definitely the best character in the [82:00] show although there's not a whole lot of [82:01] competition she's one of the few [82:03] characters that feels like she could [82:04] have been in a Mainline Persona game [82:06] she's peppy extroverted in a generally [82:08] likable character but of course has to [82:09] have a track as a backstory when in a [82:11] car accident as a child her Persona [82:13] protected her and her parents but wasn't [82:14] able to protect her brother as a result [82:16] she hates herself and personas in [82:18] general but the former sentiment is held [82:20] very much by her mother who admits to [82:21] her from a young age that she loved her [82:23] son more than her and wished it was [82:24] megumi who had died Instead This trauma [82:26] and bitter divide between the two Lisa [82:28] megumi getting a one-off episode [82:29] dedicating to men that Bond her mother [82:31] realizing that magumi had protected all [82:33] of them that day and feeling sorry for [82:34] what she had done it's a moment of [82:36] actual Brilliance and it feels [82:38] incredibly out of place with the rest of [82:39] the anime it's sort of powerful actually [82:41] if there's one episode that deserves to [82:43] be watched here it's undoubtedly this [82:44] one it feels like it belongs in a [82:46] Persona game this is a genuinely well [82:48] written and impactful storyline that [82:50] single-handedly turns a likable but [82:51] bland archetype of the extroverted girl [82:53] character into the best character in the [82:55] entire anime it is legitimately not even [82:57] close Sakura is fine enough but it's [82:59] clearly another attempt at the comic [83:01] relief best friend character and that [83:02] doesn't really go a long way when [83:04] nothing funny ever happens instead [83:06] takura was largely carried by his [83:07] one-off episode except unlike megumi [83:09] it's simply not as impactful basically [83:11] due to confusing plot stuff and an event [83:13] that happened 10 years ago his father's [83:15] mind was swapped with this woman causing [83:16] takura to be abandoned by his father at [83:18] a young age with no knowledge of where [83:19] he went or what even happened this woman [83:21] is takaro's Father only in anime ladies [83:24] and gentlemen and it's a fine episode [83:26] nothing much else it's sweet very weird [83:28] but sweet then there's kanuru and here [83:31] it becomes evident that they'd maybe [83:32] just you know just maybe borrowed a few [83:35] ideas from Persona 3 kanaru as a robot [83:37] in the love interest of shin who dies in [83:38] Shin's arms Makoto is rolling in his [83:40] door grave obviously there's the [83:42] difference that I guess wasn't the one [83:43] who died it was Makoto but this is still [83:45] a very on the nose inspiration I'd [83:47] hardly call it inspiration honestly it's [83:49] just straight up theft speaking of [83:51] Persona 3 here comes the blue Peter [83:53] versions what were already Bargain Bin [83:54] antagonists the maribito are a joke [83:56] they're not even a funny joke I can't [83:58] even make fun of how laughable they are [84:00] because I just feel bad they mean [84:01] absolutely nothing in the grand scheme [84:03] of things outside of this chick who I [84:05] forgot the name of because she was the [84:06] only one allowed to actually have an [84:08] input on the main plot back to kanaroo I [84:10] mean hell even comparing her to I guess [84:12] is doing I guess a disservice because [84:13] kanuru isn't all that interesting her [84:15] backstory kind of is but she's as Bland [84:18] as a piece of Yukiko I mean cardboard [84:20] otherwise she's addicted to something [84:21] called Shadow extraction oh right I [84:23] haven't really mentioned details about [84:24] the main plot have I sorry if this [84:26] section is disjointed but Trinity Soul [84:28] really did bore me to tears it's not [84:30] even a bad anime but it's just not that [84:32] interesting and it's honestly really [84:33] forgettable I'm only including it here [84:35] because I know there'd be some [ __ ] [84:37] Troublemaker smt fan who'd chew me out [84:39] for neglecting it in a video about [84:40] Persona anime back on track the main [84:42] plot revolves around something called [84:43] Persona extraction basically a number of [84:46] corpses are turning up with their skin [84:47] removed which is definitely a 2000s [84:49] Atlas idea it's wonderfully dark and it [84:51] involves the you guessed it extraction [84:53] of one's Persona this is the case that [84:55] Shin's brother Rio was working on and he [84:57] knows the person who is behind it a [84:59] neurologist named kaisuke a man obsessed [85:01] with Reviving his dead daughter ayane [85:03] for the use of personas there's also [85:05] another process called Shadow extraction [85:07] where instead of stripping a person of [85:08] their Persona they're stripped off a [85:10] part of their Shadow which gives them a [85:11] great sense of euphoria this is a [85:13] legitimately cool idea too bad it's not [85:15] explored in the way that does it much [85:16] Justice you see Shadow extraction is [85:18] instead uses a massive allegory for [85:20] anything the series wants to make a big [85:22] statement about whether that's drunk [85:24] driving drugs or unprotected Scaro is [85:27] addicted to Shadow extraction and is [85:28] placed into the majority of the show's [85:30] social scenes because it's not a [ __ ] [85:32] Persona media without at least one [85:34] moment of contradicting your own themes [85:35] she's a naive reserved girl and is [85:37] honestly a character I don't like she's [85:39] not very interesting outside of her [85:41] backstory and before she gets the chance [85:42] to be worth appreciating she's already [85:44] dead the reason why I've been going over [85:46] the characters first and I've left the [85:47] story on the back burner is because [85:48] Trinity soul is a very character in [85:50] conversation based series there's not [85:52] much action here and the action scenes [85:54] that are available are short and crappy [85:55] and I don't mind that if it has some [85:57] sort of flare or personality but so many [85:59] of these scenes are just boring [86:01] Exposition or just moments where nothing [86:02] happens you can appreciate the calm of [86:05] Trinity soul but not when there's little [86:07] to nothing happening as a result it's [86:08] just easier to talk about the characters [86:10] in any actual plot points because this [86:12] show still finds a way to make things [86:13] super convoluted towards the end it's a [86:16] weird series and I can see why Atlas [86:18] treats it as if it doesn't exist it's [86:19] not even getting into the stuff [86:20] pertaining to adults using personas [86:22] Trinity soul establishes that adults [86:24] cannot use their personas and the ones [86:26] that can have to take special drugs that [86:28] allow them to use them effectively but [86:30] not taking them will result in their [86:31] Persona going berserk and attacking [86:33] others or the user this is basically an [86:35] expanded concept of the pills from [86:36] Persona 3 that we use this helps [86:38] suppress a violent Persona in Persona [86:40] users who couldn't summon their personas [86:41] naturally which applied to Shinji as [86:43] well as every member of Strega this is a [86:45] really neat concept and it's Unique to [86:47] this series explaining why Rio can use [86:48] his Persona at age 28 however this [86:52] concept was completely thrown out the [86:53] window of Persona 4 with its spin-offs [86:55] not treating Trinity Soul as a Canon [86:57] sequel to Persona 3 and if you want to [86:58] go even further back this concept [87:00] completely contradicts Persona 2 where [87:02] personas could be summoned by adults and [87:03] if you want to get even more specifics [87:05] and kichi from Persona 5 Strikers is the [87:07] first Persona user in a long ass time [87:09] who awakened their Persona as an adult [87:11] basically it's easy to see why this [87:13] concept didn't last outside of this [87:15] series and why this series is ultimately [87:16] not considered Canon as previously [87:18] mentioned akihika from Persona 3 shows [87:20] up in this series but he's the only real [87:22] connection between Trinity soul and [87:24] Persona 3 if he didn't show up you could [87:26] show this anime to a lot of people and [87:27] they wouldn't even be able to tell you [87:28] that it was a Persona 3 sequel as for [87:30] Aki himself he does nothing like [87:33] literally nothing he shows up for a few [87:35] episodes but he doesn't discuss C's or [87:37] any of his friends the Dark Hour [87:38] Tartarus next personas he doesn't even [87:40] act as a mentor as a fool with guidance [87:42] he just shows up without being able to [87:44] use his personal in adulthood and does [87:46] nothing beyond that it's just really [87:48] lame taking one of p3's best characters [87:50] and doing nothing with him I'll take [87:52] Arena zakihiko over this any day at [87:54] least he has a personality you know [87:55] despite being flanderized into a walking [87:57] protein advertisement all in all true [87:59] soul is not a bad anime it's not [88:01] offensively awful or anything and there [88:04] are things here that I like and Concepts [88:05] that have a lot of potential that I [88:06] think should be recycled for future [88:08] Persona projects but you can't help but [88:10] feel indifferent to the series it's a [88:12] perfectly fine slowly paced anime that [88:14] borrows elements from persona but [88:16] weirdly doesn't feel like much of a [88:18] Persona series your enjoyment will [88:20] largely stem from the pacing I have a [88:21] lot of tolerance for slow pacing Steins [88:24] Gate is my favorite show of all time and [88:25] it's infinite for having its first half [88:27] being incredibly slow but stuff actually [88:29] happens in Steins Gates it all serves a [88:31] purpose Trinity Soul half the time feels [88:33] like dead air a failed experiment for [88:35] Atlas to try and capitalize on percent [88:37] of free success without knowing how fun [88:39] fact this was actually one of the first [88:40] anime A1 pictures ever worked on and for [88:42] one of their first projects it doesn't [88:43] look too bad for an anime released in [88:45] 2008 characters are on modeled the [88:47] artwork is clean and actually looks like [88:49] an adult through it it's the animation [88:50] that has its issues with plenty of [88:52] talking head scenes and underwhelming [88:54] action the show isn't stiff it just [88:55] doesn't have much going on overall I had [88:58] to include Trinity Soul because it [88:59] counts as a Persona anime Canon or not [89:02] it's a fine series that I don't really [89:03] recommend but I don't suggest you avoid [89:05] it like the plague either [89:11] holy wow after 10 months of working on [89:14] the script on and off and it's finally [89:16] done Jesus Christ Persona will forever [89:18] be a series I hold close these games [89:20] were having their share of writing [89:21] problems are all about their characters [89:23] telling interesting stories with [89:25] powerful themes and populating them with [89:26] these believable lovable people that you [89:28] grow emotionally attached to all brought [89:30] together by its marriage of these [89:31] elements with its dungeon crawling RPG [89:33] gameplay that remains fun and engaging a [89:35] Persona anime will never be a perfect [89:37] way to experience these stories there's [89:39] so much content and substance held in [89:41] these games that you have to be in a [89:42] very fortunate position with episode [89:44] orders to even cover half of it [89:45] extremely well but as we've seen [89:47] throughout the course of this video the [89:48] best adaptations are the ones that know [89:50] their limits and respectfully expand [89:51] upon the story of The Originals with [89:53] their own ideas acting as faithful but [89:55] well-made companion pieces that in some [89:57] areas even surpass elements of the games [89:59] Persona 3's movies had brief glimmers of [90:01] being something far greater before [90:02] eventually coming into its own with an [90:04] emotionally powerful conclusion Persona [90:06] 4's anime took what it could reasonably [90:07] adapt and did so accordingly with minor [90:09] hiccups while injecting its own sense of [90:11] humor and incredible interpretation of [90:13] the game's protagonists into the mix if [90:15] Persona 6 ever gets an anime which it [90:17] most likely will or if they decide to [90:18] give P5 Royal its own anime akin to [90:20] Golden I hope they take their time of [90:22] crafting away in which to adapt the main [90:24] story and the social elements that they [90:25] can but to also not limit themselves by [90:27] trying to effectively retell everything [90:29] stay faithful to the source material but [90:31] use the anime as a way to explore more [90:33] unique Concepts or different [90:34] interpretations so long as I don't end [90:36] up conflicting with important parts of [90:38] the game or if by some miracle they're [90:39] given more than 24 episodes use that [90:41] time effectively no filler no [ __ ] [90:44] if adaptations of these games have to be [90:46] made they should at least be unique [90:47] companion piece that doesn't fly in the [90:49] face of what made the game so great p4ga [90:51] and p5a suffer the most from being [90:54] incredibly rushed and handling [90:55] everything poorly and I'd very much like [90:57] for that to be avoided in general I [90:58] prefer these games not be adapted at all [91:00] I spoke too soon Sega please stop but if [91:04] they have to be made make them like p4a [91:06] winter rebirth Etc either way if you [91:08] haven't played the games yet and are [91:10] aware that I just spoiled them all [91:11] rotten I'd still recommend picking them [91:12] up and experiencing them for yourself [91:14] these are all fantastic top shelf RPGs [91:16] and I'm glad they're finally becoming [91:18] more accessible after all this time [91:19] alright now it's time for the ranking [91:21] this shouldn't take too long so let's [91:22] have a look [91:24] at the bottom of the list we've got [91:26] Persona 5 the animation Persona 5 is a [91:28] game packed with so much content and [91:29] story depth that a single season anime [91:31] adaptation was frantically doomed from [91:33] the start and the schizophrenic way [91:34] handled confidence character development [91:36] and the main story didn't help [91:37] especially with how ugly it looks [91:39] beating it out by a small margin we've [91:40] got Persona 4 the golden animation [91:42] golden aims to do something different by [91:44] being an anthology series which is [91:45] commendable but an execution doesn't end [91:47] up working and comes off as very [91:49] disjointed and doesn't justify its [91:51] existence harmed by its incredibly poor [91:53] visuals and animation beating out by a [91:55] considerable margin but still not being [91:56] viewed too favorably in my eyes we've [91:58] got percent of Freedom Movie Falling [92:00] Down despite boasting gorgeous artwork [92:02] and satisfactory animation along with a [92:03] fantastic new soundtrack falling down [92:05] suffers greatly from throwing percent of [92:07] prehistorian characters out the window [92:08] and doing them a horrible disservice [92:10] just to try and put Makoto and ryoji in [92:12] the spotlight up Nexus Persona Trinity [92:14] Soul Trinity soul is a literal [92:16] definition of a 5 out of 10 anime it [92:18] gets the job done none of it's faltered [92:20] that detrimental but it generally does [92:21] nothing special outside of some very [92:23] rare standout moments and it's slow [92:25] pacing makes it a slog to watch through [92:26] Persona 3 the movie spring of birth this [92:28] is a perfectly enjoyable well animated [92:30] adaptation of persona 3's first 20 hours [92:32] and does a lot of things right including [92:34] some stuff that works better than the [92:36] originals unfortunately It suffers from [92:38] being too much of a straightforward [92:39] adaptation at times which leads to poor [92:41] pacing and a complete absence of Social [92:42] Links despite keeping the game's [92:44] calendar system makes it feel more like [92:45] a highlight reel of events in a cohesive [92:47] narrative Persona 3 the movie Midsummer [92:49] Night's Dream despite the first half [92:51] being bogged down by some issues that [92:52] plague the first movie the film's second [92:54] half is so unfathomably good in [92:56] comparison that makes the weight worth [92:58] it being a legitimate Improvement on the [93:00] game's story in nearly every aspect with [93:02] very few hiccups Persona 4 the animation [93:04] the crown jewel of anime adaptations of [93:07] video games p4a is a hilarious and [93:09] genuinely great way to experience [93:10] Persona 4 even if you're an outsider to [93:12] the series and containing a plethora of [93:14] interesting and emotionally satisfying [93:15] creative decisions to help it stand out [93:17] balancing the game's story and has [93:19] decided to be different near flawlessly [93:20] despite the shafting of Social Links and [93:22] finally at the very tipty top we have [93:24] percent of Freedom movie winter of [93:26] rebirth despite not being the easiest to [93:28] get into as an outsider is to say [93:30] visually stunning emotionally gratifying [93:32] and damn near perfect adaptation of [93:33] persona 3's final story arc finally [93:35] managing to set itself apart from the [93:37] anime as a new experience while [93:38] Faithfully adapting the story capturing [93:40] and in many ways improving the feeling [93:42] of dread and heartbreak the eighth [93:43] percent of Bree's conclusion so [93:45] impactful I'll be honest I thought a lot [93:47] of these would be worse when going into [93:48] them some of them are certified stinkers [93:50] for sure but I was surprised with just [93:51] how much potential was buried under [93:53] somebody's perfectly adequate shows and [93:54] movies and was pleasantly surprised with [93:56] how some of them finally unlocked that [93:58] potential and became something genuinely [93:59] great when it comes to video game [94:01] adaptations you can certainly do a lot [94:03] worse than Persona I'd say I'm satisfied [94:05] on that note thank you all for watching [94:06] I've been working on this video for far [94:08] too long and I'm finally happy to be [94:09] done and dusted so I will wrap things up [94:11] with a request go stick your Studios [94:13] with low priority projects on a low [94:15] budget don't skimp past important [94:16] emotional scenes and to Atlas [94:18] specifically stop overpricing your [94:21] [ __ ] games [94:22] [Music] [94:30] foreign [94:35] [Music] [94:49] [Music]