[0:00] so I wanted to explain DOTA to this one [0:02] guy I don't know if he's still there but [0:04] I know there's probably some yeah I'm [0:06] here I stayed okay great Oscar fan Oscar [0:09] fan said he's interested in Dota [0:12] preliminarily but doesn't know left from [0:14] right yet and he normally watches [0:16] Warcraft 3 Dota 2 is a very complex game [0:19] and if someone teaches you how Dota 2 [0:22] works you will start playing and you'll [0:24] realize it doesn't always go as you've [0:26] been taught which can be confusing it [0:29] took me like 1500 to 2,000 games in Dota [0:34] to be able to start doing independent [0:37] thinking when you start playing a very [0:39] complicated game it can be really good [0:41] to initially copy from others to copy [0:44] guides tips Frameworks for how to [0:48] play and then in 1500 games you'll [0:51] realize that people don't always follow [0:54] this like I just had a bad support that [0:56] you've heard me rant about a bit that [0:58] he's not doing what he's supposed suppos [1:00] to [1:00] do it's kind of like playing basketball [1:04] and learning that it's not a contact [1:07] sport that you can block each other [1:09] without touching each other and then [1:10] they're not allowed to shoot and then [1:12] you start playing and you get like [1:14] bumped around in street basketball and [1:15] like people are like bumping into you [1:17] with their shoulder check and stuff you [1:19] realize hey this is not how I've been [1:21] taught the rules of the game so not [1:25] having any physical strength and just [1:26] aiming well is not enough so you work on [1:29] your physical strength DOTA two you work [1:30] on your mental strength and you try to [1:32] be resilient when things don't go as [1:35] like how you've expected them to be [1:37] Tower okay let's give a little bit of a [1:40] quick rundown on how Dota 2 works for [1:41] those that don't [1:42] know the green side on the bottom left [1:46] as you see over here is called radiant [1:48] and this is your ancient if the ancient [1:52] blows up you lose the [1:53] game the top right side is red and [1:57] they're called dire it's radiant for [1:59] versus dire the map is roughly [2:02] symmetrical but actually not totally [2:05] symmetrical at all if you notice this [2:07] Tower is surrounded by scragged wood but [2:12] here it's more dense and here there's in [2:14] fact a ramp that isn't around here at [2:16] all so the map is not symmetrical and in [2:19] fact right now it's a little bit like [2:21] chess and that white has an advantage [2:23] over black and DOTA radiant the green [2:26] one has an advantage over red but these [2:29] things change what never changes is that [2:32] it's radiant versus [2:33] dire DOTA gets patches small and big [2:36] throughout the year so how the game is [2:38] played changes a lot but there's a [2:39] couple of things that are currently true [2:44] you have five versus five and these [2:46] heroes are called 1 2 3 four and five [2:51] one is also paraphrased to be called [2:54] safe lane two is mid lane three is off [2:58] Lane four is soft support and five is [3:01] hard support very roughly what it means [3:05] one is someone that can kill everyone [3:07] that may have a weak early game but it's [3:10] a monster mid to late [3:12] game there are different definitions [3:15] possible but that's kind of how you [3:16] should see them they build to kill [3:18] everyone and how is this done most of [3:21] the value that the team can acrw on the [3:23] map is tried to be funneled to them they [3:26] are protected they are given space [3:29] they're given money and [3:31] experience and they're given time that's [3:34] everything that the safe Lane the carry [3:37] the one is given to ATT two is the mid [3:41] lane mid lane in Dota 2 right now at [3:43] least it wasn't always the case plays [3:46] solo it's a 2 one2 formation two top one [3:50] mid two bot and what that means is that [3:53] you're not sharing experience with [3:54] anyone else in this one-on-one matchup [3:57] that means you'll be leveling up faster [3:59] than other other people and because of [4:01] that you're the first to reach your [4:03] ultimate at level six and that ultimate [4:06] can be used to bully people to get ganks [4:08] and to get kills a gank is when you go [4:10] to another Lane and you kill people that [4:12] are there you help your two people that [4:15] are there and you kill one of the two of [4:17] the opponents it's not just your ult [4:20] that you get earlier right because [4:22] you're leveling faster on account of [4:23] being solo you get all of your abilities [4:25] at higher level than [4:27] others your net worth growth is not [4:30] necessarily better than other net worth [4:32] being the amount of gold you get from [4:33] creeps or hero kills it's not [4:36] necessarily better but your levels [4:38] higher so three is your offlane in the [4:41] current meta but not always true offlane [4:44] is someone that initiates [4:46] fights that is also a strong farming [4:49] core a core being one two three they are [4:53] the Networth [4:54] gaers and farming means when you hit [4:56] neutral creeps or jungle creeps or and [4:59] so on so the offlane is someone that [5:02] also is a core but they are more [5:06] subservient in some way to the mid lane [5:09] and the safe Lane they often initiate [5:12] start uh fights together with their [5:14] supports and then the one watches from [5:16] the Shadows until it's safe to go in and [5:19] then strikes it's not always like this [5:21] there are so many exceptions but this is [5:24] often how it feels a bit number four [5:27] Saft support three and four four go [5:30] together to one lane they're quite close [5:32] in their net worth acrel three is [5:35] allowed to get net worth before four and [5:38] that means if there's a last hit on a [5:39] creep or a hero three should get it [5:42] before four and the difference between [5:45] these hero sometimes isn't big in their [5:48] hero [5:49] design but what is usually different is [5:52] that the type of Heroes that play on [5:54] three benefit a lot from the extra net [5:56] worth as it gives them tankiness [5:58] Mobility Dam damage and utility and the [6:01] four usually and again this has [6:04] exceptions the people that play support [6:07] they play Heroes that are slightly less [6:09] net worth Reliant than three that means [6:12] their abilities are good even without [6:15] adding a lot of gold items to it again [6:19] major [6:20] exceptions but four is supposed to be [6:22] able to get things done without a lot of [6:24] money compared to the [6:26] three and there are a lot of exceptions [6:29] but the idea is that at least in the [6:31] first 10 minutes four is supposed to [6:35] give a bit more space netw worth and [6:37] comfort to the three so if the four is [6:40] doing a very bad job then three will [6:42] have a bad start then three cannot start [6:44] to front line for the team or or create [6:47] space for the team and then has to [6:49] become more passive and become kind of [6:51] like a second safe Lane carry Comfort [6:53] player and that means there's very [6:56] little pressure on the enemy team but [6:58] this goes a little deeper [7:00] understand at least that three and four [7:01] go together and five heart support goes [7:04] together with one the best metaphor for [7:06] this is that five is the babysitter and [7:09] one is the baby and you often find that [7:11] this is also emotionally true for people [7:14] that play safe Lane they usually have [7:16] the emotional maturity of a baby and the [7:18] five is supposed to feed them GRL in the [7:22] form of Tangos they're supposed to feed [7:25] them en Vision create space sacrifice [7:28] themselves jump in Fr of a bullet right [7:31] hand feed them kills like a mother Lion [7:34] to their cups already a half mangled [7:37] deer and like here go ahead you did it [7:40] good job ruffle their hair so what kind [7:43] of Heroes are fives fives usually are [7:46] heroes that have good [7:47] lockdown right they have some form of [7:50] lockdown uh slows Roots stunts redirects [7:54] silencers [7:55] Etc and this lockdown helps the one in [7:59] lane and even late game to uh get the [8:03] kill or they can be safe supports which [8:06] is to say when someone on your team gets [8:09] engaged upon you can save them with a [8:12] button that makes them invulnerable to [8:14] damage makes them face out of existence [8:16] makes them have a lot of armor a lot of [8:18] healing Etc so in five you'll most often [8:21] see Heroes that in other moas are [8:22] considered a Healer like an Uther or [8:25] brightwing and [8:26] Huts or you'll see Heroes that have a [8:29] lot of lockdown like Shadow Shaman you [8:32] know lion a lot of stunts so that's kind [8:35] of the rundown on what every hero is per [8:39] role and then let's talk about why they [8:41] go where they go if we go back to the [8:44] start of this replay we see this I pause [8:48] the game note where my camera is over [8:50] here at the red face and the gray face [8:53] right so this is called the red the dire [8:57] safe Lane Tower actually I think it's [9:00] better to go to a new replay and it I'll [9:02] make it a little bit clearer we don't [9:03] want as many hero clutter [9:05] there all right [9:08] so we pause for a bit and we see the [9:12] following take a look at the mini map [9:14] right if you see over here this is the [9:18] safe Lane tower for red the dire this is [9:21] the middle [9:22] line on the map right this is the Middle [9:26] Line This is where all the creep waves [9:28] meet [9:29] me so if the creep wave meets here and [9:34] the tower is here which offers [9:35] protection and it also offers armor ARA [9:38] and regeneration of life then this is [9:41] very close to this indeed and that makes [9:44] it [9:45] safe by comparison this Tower is much [9:48] further from the Middle Line it makes it [9:51] further away they call this the radiant [9:53] green is radiant off Lane so part of the [9:57] goal for green radiant is to pull this [10:00] wave back here so that they continue to [10:03] meet here instead of here which makes it [10:06] far more risky for dire red to farm here [10:10] as you can get reinforcements from your [10:12] Tower you can get the tower shots you [10:14] get the Regeneration and the armor from [10:16] the tower and this is kind of like a [10:18] little mini game but initially off Lane [10:21] starts at risk and that influence the [10:23] type of Heroes that are valid to be [10:25] picked for radiant in the off Lane [10:27] because you're more at risk [10:29] the way back to the safety of your Tower [10:31] is further the Symmetry is real on this [10:35] side the green radiant Tower is near the [10:37] middle point of the farm uh meeting the [10:41] creep wave meeting and that's why the [10:43] safe laner the carry the baby right the [10:45] the lake game Insurance the the major [10:47] Farmer they start position one starts at [10:51] your safe Lane so that you're at a safer [10:54] place to be at least initially later [10:56] nothing is safe anymore right so the one [10:59] and the five go here that means that the [11:01] red dire three and four go here the twos [11:05] meet in the middle and then on the other [11:07] side it's flipped dire one and five [11:09] against three and four so now you kind [11:12] of know what kind of Heroes are picked [11:14] where and why and that initially this [11:16] Tower secures safety as the wave meets [11:19] here and the tower is right here right [11:20] and the tower can fire until [11:23] here now you know why people go where [11:26] they go and that's the initial DOTA [11:30] supports are also in charge of buying [11:33] Vision Vision can be purchased via [11:35] observe rewards and Sentry warts [11:38] Observer warts see things but they don't [11:41] see invisible things but they see a lot [11:43] of normal vision entry warts see [11:46] invisible things but offer no natural [11:49] vision so the combination of an observer [11:52] and a Sentry W together in the same [11:54] place offer invisible true sight and [11:58] actual Vision so when you place the two [12:00] of them you can be sure that there's no [12:02] enemy there this is an example of an [12:05] observer wart but some people did some [12:07] trolling and they renamed their Observer [12:10] W which you can do in [12:11] gabes in dota's client you can rename it [12:15] to Sentry wart but that's trolling it's [12:17] very confusing for nublets but this is [12:19] an observer wart and it took me a long [12:21] time to recognize one from the other and [12:23] then that's without that trolling yes so [12:26] anyway this is an observer you see the [12:28] eye and if you see like a Sentry word [12:29] it's like more muted it's like a kind of [12:31] a purple Dark Night Color glow this is a [12:35] Sentry I mean I don't think it's very [12:37] clear but I know this is Sentry you see [12:39] like the little eye the purple eye above [12:42] it Sentry this one doesn't have the [12:44] purple it's an observer [12:46] Ward but there's one exception to the [12:49] whole Vision thing this Vision Ward is [12:52] green as you see on the mini map it [12:55] means it's a radiant Vision [12:57] Ward dire will be seen if they're here [13:01] but there's one exception there's a very [13:03] special tool A Very Special Sauce in [13:05] Dota to It's called The Smoke of the [13:07] seat smoke of the seat is a team [13:12] invisibility you you buy it it's very [13:14] cheap you make your whole team [13:16] invisible and you can move around very [13:19] fast and invisible even invisible [13:22] towards and there's only three things [13:24] that make you visible four one it times [13:27] out after 40 5 seconds so you got 45 [13:30] seconds to do a major incursion a major [13:33] Invasion the second thing is if you're [13:36] in proximity to an enemy hero suddenly [13:38] boom smoke is gone right The Jig Is up [13:41] you are seen the third one is if you're [13:43] near to an enemy Tower you cannot go [13:45] here with the smoke of the seed and [13:47] still be [13:49] unseen and the fourth one is if you [13:52] perform a basic attack you do a basic [13:55] attack you are allowed to cast spells [13:58] and remain invisible though the [13:59] opponents may catch the spell effect [14:01] like seemingly out of [14:03] nowhere those are the four things that [14:05] will end it [14:08] right so the smoke is a whenever you [14:11] hear people about we should smoke can we [14:14] smoke it always it never means tobacco [14:17] it always means can we group up as a [14:20] team either three people or two people [14:22] or four or five and go somewhere [14:26] invisibly and try to get a surprise [14:28] attack on the opponent and it's [14:29] sometimes the only way to travel the map [14:32] especially a hostile [14:34] map and and retain the element of [14:37] surprise so now you understand a bit [14:39] about the vision and then finally let's [14:42] talk about how to win the game you win [14:44] the game by killing the throne the [14:46] ancient I should say the ancient can [14:49] only be attacked when these two towers [14:51] are dead these are called the tier four [14:54] Towers both must be dead before you can [14:56] attack the [14:57] throne these towers are only attackable [15:00] once one of these three towers is dead [15:04] these are called the tier thre these are [15:08] the tier [15:09] fours you can only attack these towers [15:13] if one of these three tier three towers [15:15] is dead right these tier three towers [15:19] are invincible until one of [15:23] these Tier Two Towers is dead you get [15:25] the point right there's layers to this [15:27] onion and in finally those tier tws are [15:30] invincible until one of these outer tier [15:33] one starting towers are dead so the way [15:37] to Victory is to get a tier one then a [15:39] tier two then a tier three then get both [15:41] tier fours and then the throne but [15:44] there's a little bit more to it than [15:46] that DOTA has comeback and slowdown [15:49] mechanics every 5 minutes someone is [15:52] allowed to use the glyph of [15:54] fortification it will last 7 seconds on [15:57] structures and 4 seconds on creeps it [16:00] will make all buildings Invincible for 7 [16:05] Seconds you can use this once every five [16:08] minutes and it makes every Tower except [16:11] the first one multi-shot six [16:18] targets it will respawn after 5 minutes [16:21] but there's additional respawn [16:25] reasons the first time you lose a tier [16:27] one Tower any one of the three you gain [16:30] a free reset on the cool down for Glyph [16:32] of fortification that means it what it [16:35] avoids it has many conclusions after [16:38] that but what it avoids is that someone [16:40] will kill your tier one Tower and [16:42] immediately with the surge of momentum [16:43] that they have also kill your tier two [16:45] Tower this cannot happen because well [16:49] you glyph this one once 7c delay they [16:51] kill it they move here you have another [16:53] glyph and usually that's enough to uh [16:56] take the wind out of their sails [16:59] and that's also true for the first time [17:00] you lose a tier two Tower and it's true [17:03] for the first time you lose your tier [17:05] three Tower so you are guaranteed one [17:08] Cliff at the start one after tier one [17:10] that's two one after tier two that's [17:13] three and one after tier two so you are [17:16] guaranteed four glyphs per game but [17:18] usually you'll see like five to 10 [17:20] glyphs used per game because of the cool [17:22] down regeneration so that's a lot of [17:24] slowdown on your opponent having some [17:25] kind of push [17:27] comp [17:29] finally one of the most interesting [17:31] things about Dota 2 is the uh Glyph of [17:36] fortification minions are like walkers [17:39] in The Walking Dead Lane minions Lane [17:42] creeps I should say Lane creeps this [17:44] green one and this red one they're like [17:46] walkers in The Walking Dead every now [17:48] and then they'll get a kill but mostly [17:51] they serve to be killed in great numbers [17:55] Cannon father a plot armor to show the [17:58] drum of the show it would have been the [18:01] same here initially creeps can do damage [18:03] when you're level one and two but [18:05] eventually you end up just blazing [18:08] through the creeps look at the mid game [18:10] the late game oh man you know those [18:12] creeps they give you gold they give you [18:13] XP and they give a lot of it actually a [18:15] lot of gold and XP but you kill them [18:18] with an afterthought you don't you [18:20] certainly don't need them to kill a [18:21] tower you could kill this Tower late [18:23] game in 10 or 20 hits however there is a [18:26] thing called back door protection [18:30] structures take greatly reduced damage [18:33] incredibly reduced damage and quickly [18:36] regenerate any damage taken if there are [18:40] no enemy creeps [18:44] nearby and that means it is it is not [18:47] impossible but it is virtually [18:49] impossible to kill this Tower without [18:53] Allied creeps nearby what's nearby like [18:56] here like here or here or something when [18:59] the creep when the creeps come here this [19:01] Tower loses that insane regeneration and [19:04] armor so what is that mean actually for [19:07] how the game is played [19:09] out well it means that you must kill the [19:12] enemy creep wave and then you walk with [19:14] your creep wave and then you attack [19:16] Tower this creates a kind of [19:18] pacing it also creates [19:21] counterplay the opponent can kill your [19:24] creep wave when it's here so that by the [19:27] time you want to get here you can't take [19:30] down the tower someone could be hiding [19:31] in the bushes here and kill your creep [19:33] wave and disappear and then kill your [19:35] creep wave and disappear and they can do [19:38] that over and over and this is called [19:39] cutting [19:40] creeps and that means that this Tower [19:43] never becomes killable and this creates [19:46] a miname of stealth Warfare on the [19:50] map that goes far beyond the just [19:54] bashing together of two stubborn goats [19:57] their heads against each other and to [19:58] see who's strongest it creates a level [20:01] of tactician gameplay that is incredibly [20:03] deep and satisfying to master or [20:05] frustrating to get wrong sometimes your [20:08] whole team is winning you kill all the [20:09] enemy Heroes and you're just pushing and [20:11] in Heroes of the Storm you would just [20:13] push and win and in League of Legends [20:14] you would just push and win because [20:16] there's no back door protection there's [20:18] no buyback right everyone is dead you [20:21] have a lot of damage in League Hots you [20:23] win the game but in Dota one enemy can [20:26] start cutting waves they can start [20:29] manipulating the map and suddenly your [20:30] base becomes Untouchable there's also [20:32] buyback of course there's also Glyph of [20:35] fortification so there's three mechanics [20:37] here that allow you to make a comeback [20:39] and that means that DOTA does not have [20:42] nor usually need a surrender [20:45] function in an Ideal World what actually [20:49] happens often is of course that people [20:50] do lose heart they do lose courage or [20:52] they are so far back that even all of [20:54] these techniques cannot allow you to [20:57] make a comeback [20:58] also it's not always the best mood or [21:01] morale in a public game to Stage a [21:04] comeback because faith has been lost [21:06] trust and amicability has been lost [21:08] between public teammates to the point [21:10] that people don't want to try anymore [21:12] and this of course you know this this [21:14] this happens and then people go AFK and [21:16] they give the win and they call it let [21:17] them [21:18] end but every now and then you get games [21:22] that are nearly impossible to win but [21:24] you do an amazing set of macro plays [21:26] that allow you to get back into the game [21:29] and actually win the game we had a [21:31] really cool game recently we were losing [21:33] we were losing we were losing I was [21:35] Enigma and I stood over here and I kept [21:37] killing this creep wave and pressuring [21:39] Tower this Tower kept taking damage and [21:42] my team was hugging themselves together [21:44] in the snow cabin hugging for For What [21:47] Little warmth there could be in this [21:49] Avalanche of hatred and aggression from [21:51] our opponents our opponent stood here [21:53] with the five of them they were much [21:55] stronger than us they wanted to go up up [21:58] here and attack and and and win the game [21:59] we have been losing many fights and here [22:02] I am just killing one wave and another [22:04] and another ideally I would be cutting [22:07] the bottom wave so that they can't push [22:08] at all but I didn't dare to and that's [22:10] not where I [22:12] was they didn't make a lot of Headway on [22:14] killing this Tower they would have loved [22:16] for us to charge out of the gates like [22:17] the rohim in the defense of Helms Deep [22:20] but we didn't my team stayed here and [22:22] the enemy stayed here eventually this [22:25] pressure made them so impatient that a [22:27] fight broke out it was messy it was [22:29] dirty they had gotten frustrated that [22:31] they started losing their Tower my team [22:33] starts the fight it was half here half [22:35] here and half here that's one and a half [22:36] of a fight I know but it's weird but [22:38] it's true I Town portal in we we fight I [22:42] black hole their carry bam we won the [22:44] fight and without split map pressure it [22:48] would not have been possible because it [22:49] would be simple for the opponent it'll [22:51] be five versus five no one getting any [22:54] Headway no one getting anything done [22:55] Elsewhere on the map there is no m [22:58] pressure no economic pressure they're [22:59] not losing anything there's no risk they [23:01] can stay here and go up or don't go up [23:04] so by creating pressure by creating [23:07] Stakes it forces the opponent's hand [23:10] sometimes either they can leave and deal [23:12] with me or he can go up and just Leroy [23:16] Jenkins in and see what happens and this [23:19] is a cliff there's Miss chance there's [23:22] no Mis chance is there this is a cliff [23:25] you need to funnel through the area of [23:27] effect that the opponent can inflict [23:28] upon you this is a stronger Tower than [23:30] the other ones you don't initially have [23:33] vision of The High Ground so there's [23:34] lots of disadvantages against you when [23:36] you walk up and attack these [23:39] towers there is Mis chance oh yeah yeah [23:42] there is Mis chance 25% yeah I've [23:45] explained most of how a game of macro [23:47] and how a game of Dota 2 works there's [23:50] one more thing to explain maybe two [23:52] maybe five maybe 20 these are called the [23:55] barracks the range barracks and the [23:56] melee barracks [23:58] creeps are a great source of calcium [24:00] protein Gold and [24:02] experience and when you kill the enemy [24:06] Barracks your creep of that same type [24:08] let's say you kill the range Barracks [24:10] your creep of that same type the range [24:12] unit becomes big having double Health [24:15] double damage and giving half the amount [24:17] of [24:19] gold do the same to the melee Barracks [24:22] now both of your creeps are big very [24:25] tanky a lot of damage hard to kill and [24:27] right and not that rewarding and this is [24:30] how you also additionally apply split [24:33] map pressure to an opponent so that they [24:36] can't as easily leave this Lane because [24:39] eventually that lane they're called Mega [24:41] creeps will push in so hard it will [24:42] start to take down your tier four Tower [24:44] without any other hero of that faction [24:47] helping them kill all six [24:51] barracks and you get mega Creeps in [24:53] every lane that are super [24:56] strong [24:58] the dire has spawned Mega creeps it's a [25:00] very scary message for everyone right so [25:05] besides just killing Throne there are [25:07] ways to subjugate your opponent to bring [25:09] them to their knees and instead of [25:12] trying to win you make it impossible for [25:14] them to win and then your Victory shall [25:17] follow sunu Art of [25:20] War there is another way to get an [25:23] advantage [25:24] rashan rashan is the boss every MOA has [25:27] a b boss sometimes it's called Baron [25:29] nashor sometimes it's called the boss [25:31] very simply in Hots of the [25:33] storm right when you get this you get an [25:36] ank of reincarnation one of your Heroes [25:38] can pick up the Eis you respond with [25:42] after 5 seconds with full health and [25:44] Mana you also get a nice chunk of [25:46] experience and gold for your whole team [25:49] taking rashan as a power play that is [25:52] essentially a neutral objective placed [25:55] relatively neutrally and it's an [25:57] objective to fight for it's an objective [25:59] to protect it's an objective that can be [26:02] snuck taken ninja style and it gives you [26:05] momentum it means that you can play a [26:07] lot more risky on that hero they need to [26:09] so when we speak of objectives it means [26:11] killing Towers killing racks and killing [26:15] ran that's DOTA two in a nutshell and [26:19] the depth of Dota 2 is why I enjoy the [26:22] game so much you will try to work [26:24] together with your four nitwit allies [26:27] that fail to see your [26:29] Genius and all together you try to come [26:33] together and create a culmination of [26:36] teamwork and critical [26:38] Force to win against the [26:42] opponents who are all using imbalanced [26:45] and overpowered Heroes and here you are [26:46] on your respectful and mannered and [26:49] tasteful Heroes right you've got all the [26:52] odds sticked against you one v9 you go [26:55] Egoista mode you become strong and then [26:58] you win and it's [27:00] great the average length of a Dota 2 [27:02] game is between 25 to 55 minutes I would [27:07] say the golden average is about 35 to 40 [27:10] minutes so it's definitely longer than [27:13] the other moas here's an example of my [27:16] game length recently as you get better [27:19] game length becomes a little [27:21] shorter especially at the highest level [27:23] you've got a lot of 15minute games it's [27:25] because they actually want to quit after [27:28] they uh lose because sometimes it's very [27:31] lopsided because of account buyers or [27:33] Smurfs or something but on average 35 [27:37] minutes for me is normal but when I was [27:39] lower level when I just started it was [27:41] almost always 50 plus minutes here I've [27:44] got a 1 hour 20 minute game there's a 22 [27:46] minute game got a lot of 26 minute games [27:49] there here it's like 30 to 50 so [27:52] definitely longer than uh Hots and do 2 [27:56] it's uh that's DOTA to if you have any [27:59] other questions feel free to ask me at [28:00] any time during the stream I explain [28:02] this outside of playing a live game [28:04] because it is far too complex to do [28:06] while I'm also playing I hope you [28:09] enjoyed and learned Dota 2 a little bit [28:10] more and why it's such a great game