[00:19] generated from one single prompt using SeaDance 2. And when I took that exact same prompt and ran it through Kling 3 and Veo 3.1, neither one could keep the second shot. So, in this video, I'm going to show you every single result I [00:32] got side by side and let you see for yourself exactly why SeaDance 2.0 just generation. The tool I'm using to test all of these is called Higgsfield. I like it because it gives me access to SeaDance 2.0, Kling 3, and Google Veo [00:46] 3.1 all in one place. So, I can switch between them instantly without jumping this is going to work is simple. I'm running five different prompts and each thing that actually matters when you're making AI videos. Every model gets the [01:01] I'll compare the results and pick a winner for each round. First thing I want to test is how well each one sticks to the prompt because if it ignores what So, I'm heading into Higgsfield, selecting SeaDance 2.0, and I'll paste [01:13] specific things packed into this prompt. So, we'll see how many of those each one to 10 seconds and the resolution to the highest available and then I'll 2.0 hits almost everything I asked for. The cat on the window is there and the [01:28] camera pulls back following the exact sequence I described. Tight on the hands full workshop. But there's no sparks on the floor and you can't see him pull it out is that SeaDance treats each detail in the prompt as a requirement and not a [01:42] The person's second hand was more of an uninvited drift than an actual nail that one perfectly. Now, let me switch over to Veo 3.1. Veo gives us a lighting is oversaturated though, which is that usual Veo bad lighting we tend [01:57] realistic. The sparks are going everywhere and showing up where they there and the rain on the window is there, but it doesn't hit the pull back Kling's generation looks gorgeous. The furnace blow is strong and the overall [02:11] cat is actually there, which is nice, but the way it was standing wasn't just standing there with no life to it. The rain shows up and the camera pull So, for this first round, I'm giving it to Kling 3. It hit the most details from [02:26] specifically the cat, the sparks, and the camera pull back. Were the exact in the lead with one point and everyone else is still at zero. Following is whether these can pull off complex camera movements. For this one, I [02:40] one handles a camera technique that requires precise movement and timing. chains all the camera movements, the upward rise alongside the climber, the 180° rotation passing through the mist layer, and the final wide reveal of the [02:54] together smoothly is exactly the kind of thing that separates good models from great ones. Starting with Veo 3.1 this time. The upward movement isn't there The 180 just doesn't show up at all. The mountain reveal is nice, but it didn't [03:08] built-in audio, wind and ice cracking, adds a lot, but the camera doesn't follow the sequence I asked for. Now, we have SeaDance 2.0. SeaDance's result is strong. The full four-step camera sequence is all there, rise, mist, [03:21] rotation, reveal. And what makes it work is the timing between each transition. with chained camera movements because they treat them as separate instructions SeaDance links them together so the rotation naturally carries into the mist [03:35] awkward pause or reset between movements. And for Kling 3, Kling here, but what it came up with on its own is actually really good. The rotation from the climber into the misty clouds and the mountain landscape flows [03:48] again, it did not follow the camera movement I asked for. And the sunrise hitting the ice gives everything this warm golden edge that looks really it to SeaDance. The camera movement was the most complete and the smoothest out [04:02] looked the most cinematic. Kling was a close second, but SeaDance's rotation actually followed my direction. That ties it up with SeaDance and Kling both at zero. Now, both of those tests were pretty calm. So, next I want to see how [04:16] physics. Physics is still the hardest part of AI video to nail and this is the or fall apart. I'll paste this prompt. This prompt has fire physics, food eruption, and liquid vibration all happening at the same time. It's a lot [04:31] Kling 3. The colors are strong and the night market setting looks great. The noodles themselves look fake. The food goes up and it actually curves there's a real sense of impact. It looks realistic, but the flame underneath [04:45] Veo 3.1 does some things well here. The flame looks decent and Veo's built-in is kind of good, but the noodles themselves look fake. The floating embers are there and the glass of water on the cart actually reacts, which is a [04:58] nice touch. And then SeaDance 2.0. The noodles actually have weight to them. accelerate back down into the wok. Unlike the other models, the noodles actually look real here and the toss is the best out of all of them and the most [05:10] actually really hard to get right because most AI video models apply the which makes objects look like they're floating instead of being thrown. SeaDance is also simulating the physics perfectly here, so you can actually feel [05:23] it in the video. The flame kicks up on impact and even the glass of water on vibration. Each effect is triggered by the one before it, which is what makes recording. SeaDance takes this round easily. No other model came close to [05:36] handling that many physics interactions in a single clip. SeaDance pulls ahead with two points. Kling has one and Veo is still at zero. Those physics results with any comparison like this is whether SeaDance actually looks as good as the [05:48] others up close because sometimes a model can follow prompts well and handle motion, but the actual image quality is a step below the competition. So, this most realistic and has the highest quality. I'll paste this prompt. This is [06:00] all about the small stuff like grains, thin wings, water droplets, and surface detail. We're starting with Veo 3.1 this time since this is exactly what it was unreal. The bee's wings have visible veins running through them. The pollen [06:12] on its legs looks like individual grains you could count and the dewdrops on the sunrise behind them. The sunflower center has that spiral pattern in full detail. This is easily Veo's strongest result across all five rounds. Kling 3's [06:25] gives it a lot of detail to work with and the bee looks true to life from a more balanced than the others, but here it didn't really do that. SeaDance 2.0 The bee looks great, the dewdrops are there, and the overall framing is [06:39] beautiful. Where Veo pulls ahead is in how it renders surfaces at the smallest light behind them, which means you can see a tiny distorted view of the sunrise look like dewdrops, but they sit on top of the petals rather than interacting [06:54] but at this level of detail, that's what separates first from second. For visual quality, Veo 3.1 wins this round. SeaDance was close, but Veo's rendering pushed it ahead. That puts SeaDance at two. Kling and Veo each have one. So, [07:08] SeaDance in the lead. And this final test matters the most if you actually create a multi-shot video where the character stays consistent across every something you can actually use. This is SeaDance 2.0's signature feature, the [07:23] ability to generate multiple camera cuts within a single generation while keeping the same character. The prompt asked for the same musician in the same outfit a sunny afternoon, pouring rain, golden hour, and a snowy night. If anything is [07:36] it's this because the lighting, the weather, and the angle are completely Kling 3 this time. The first shot is solid and the city square setting looks great with Kling's punchy color grading, but it doesn't keep the scene sunny. The [07:50] get interesting. The jacket is still brown, the guitar is there, and his face across all scenes. Kling 3's multi-shot storyboarding has come a long way and actually manages to hold the character together. Veo's first shot looks [08:05] artificial and the rain shot doesn't look great, either. The usual Veo bad character actually stays consistent across all the shots, which is a plus, changes are all so bad, it's definitely the worst result. And then SeaDance. The [08:18] shot is a sunny afternoon with tourists rain, but it's the same face, same jacket, and the same guitar. But the different angle and he still looks exactly the same. And the fourth shot is [08:31] night time with snow falling. The reason this works so well in SeaDance and not transitions between cuts. Most models generate each shot separately. So, when ends up feeling jarring and disconnected. SeaDance carries the mood [08:44] and flow forward through the entire generation. So, every new shot feels like a natural continuation rather than a hard reset. That's why the transitions feel smooth, the mood stays consistent, and the whole thing looks real even when [08:56] completely around them. The audio even shifts between shots going from crowd shifts between shots going from crowd noise to quiet night. [09:11] wildly different conditions just wasn't a thing six months ago. If I'm being a little soft, more like white particles than actual snowflakes. This round goes it. And that makes the final score three [09:24] Kling and Veo. And the best part is all three of these models are available on one and commit. You can switch between them depending on what your project needs. So, if you want to try SeaDance 2.0 yourself, I've left a link to [09:37] Thank you for watching and I'll see you in the next one.