[00:04] regular and timely video about the cult of the lamb, so I will speak briefly and in fact, the cult of the lamp is a funny farm with roguelike elements. [00:16] This could actually be the end of the review, but how can we not take into account the fact that Malabar continues to delight us with cool remakes and this time we have a clicker with unique mechanics: build, mine, kill, upgrade, grindy, granny, [00:32] grindyhawk, grinderis and other things, all in the name of the cult and the one who is waiting. The game took off even before it came out, and when it came out, even despite the obvious [00:44] problems, Clash of Clans took off again as soon as it was not forced, a new it was not forced, a new best hyped roguelike, to tell the truth, it doesn’t sound right, [ __ ], guys. The idea is good, but to put it [01:00] good, but to put it mildly, it’s lame. But I’ll mildly, it’s lame. But I’ll start with a short plot later. Yes, yes, probably someone expected a joke about a short penis, but the plot is banal and has no [01:14] pitfalls, only surface ones. Once upon a time on the moon, damn. In my opinion, it’s not from there. Once upon a time Hemingway made a bet that he could write the shortest story that could touch anyone. He won by writing the plot for the game Cult of the Lamp. They [01:30] wanted to sacrifice a lamb, but he is recruited by He Who Waits. He gives a crown that turns into a weapon and waits for us to deal with his shackles. That is, with four bosses in four locations, and then he himself sacrifices the lamb. Well, actually, that's [01:46] almost all the plot. Of course, such a layout can be challenged by a single choice in the game. So don't expect any major multi-move games or all sorts of grand pianos in the bushes, because the plot is not the main thing, it clearly carries the game on itself. The [02:03] gameplay, which can be conditionally divided into three parts: races, settlement development, and everything else. Yes, at first glance, there is simply a lot of content here, but this is [02:15] only at first glance, since most of the things were added here purely for fun. most of the things were added here purely for fun. For example, a riddle from Jacques Fresco. There For example, a riddle from Jacques Fresco. There were two goats, how many is one and how many is the [02:28] second. Listen, you [ __ ], shut up. Okay, after completing it, I got the impression that they stupidly took and mixed everything they could get their hands on, wrapped it up and published it. I won't say it's bad and I won't rush to [02:44] conclusions. To be honest, I haven't experienced such a feeling in a very long time when you enter a game and drop out of life for a couple of days, that's exactly how much this couple of days, that's exactly how much this new hyped and cool roguelike is enough. Yes, [02:59] this is not Isaac, in which I can play like hell and die like a loser. [03:16] call this game a roguelike, even partially, because the content in the runs is so exhaustive that besides random generation, there's actually nothing here. The game catches you with its appearance and [03:33] these cute faces that you sacrifice to giant pentacles. It's [ __ ] amazing, sacrifice to giant pentacles. It's [ __ ] amazing, this thing is really interesting to play, you want to touch absolutely all the mini-games, runs, building rituals, and so on [03:49] and so forth, why should I repeat myself? Try it yourself and you'll understand everything. You don't get tired of playing because you can change your occupation at any time. You wanted to start a run, you wanted to take up a cult, you wanted to give up. [ __ ] [04:04] cult, you wanted to give up. [ __ ] everything and I deleted the game. Yes, both controllers are good and are designed in such a way that without one, the other will not work. For example, if you don't go on a resource run, there will not be enough and the settlement will soon die out. And [04:19] vice versa, if you go only on a run, the settlement will die out and you will not see cool settlement will die out and you will not see cool equipment, and therefore you will suck normally. In addition, you will not see new locations. But by the middle of the game, the fragile [04:34] balance of the two parts breaks down and you become stupidly indifferent during the run, you can sit and build an empire. What the hell is a mission to free the one who is waiting? Let him wait. I have urbanization in full swing here, I am torturing real cash and then and [04:53] then the ceiling and everything is there, everything is already there and you still need to defeat several bosses, you have to go. Only on a run and then only a couple of times because the cultists of the food dens are starving because they do not know how to cook. The [05:10] Immortal died, I understood. Sumac is very informative for us, right now, before this informative for us, right now, before this [ __ ], I was Immortal guy died, but It won't last [ __ ], I was Immortal guy died, but It won't last long. Skull. I didn't hear what I [05:24] said. You'll be embarrassed. He said skull. Shut up. Shut up, you [ __ ] died, Sumac, we don't give a [ __ ], Immortal, [05:39] Chubrika, the world is starving [laughter] no, he resurrected everything, everything is fine, guys, what have we been [ __ ] [05:51] unable to do for an hour now? What does this have to do with me, [ __ ] download, you need to train, and they're also getting impudent because they're losing Faith, you have to restore order, feed them hallucinogenic mushrooms, arrange public executions, and all this [06:08] soon turns into a routine and starts to piss you off, Chubrika got poisoned, starts to piss you off, Chubrika got poisoned, Chubrika got poisoned, [06:22] when I asked you to be human, what did you say to me, I'm maintaining a dialogue, let me call you, you [ __ ], and you're silent, what do you [06:34] let me call you, you [ __ ], and you're silent, what do you say to that, [ __ ] damage, Zul, Jim will be on this account, Gene can suck dicks, besides, this Funny Farm doesn't have normal automation, really. Why the hell do you need a chest where residents [06:51] put resources if you can put your own chest for each building so you can put your own chest for each building so you can run around and enjoy Grind? Oh, and you also have to pick up the [ __ ] after them, such a thrill, such a thrill. I'm just delighted with this. [07:07] Donstarv references guys How do you feel? We don't give a [ __ ] after all the basis of the game is a cult and not [07:21] fights with bosses but I'll tell you about everything in more detail I'll start with a short one after the plot with members that is, runs, runs, runs are included on the map a la Slithespyre [07:33] different locations with different content everything is random but locations with many rooms let's say will be strictly in a certain quantity Whichever path you go, this is the balance and I generally agree with this Although [07:49] almost nothing will depend on the choice of path now but oh well the important thing is that you can make loops only after defeating the main boss And that's 4 successful completions and only three loops It's a pity but I so wanted to collect all 36 tar maps in the run but it didn't [08:07] collect all 36 tar maps in the run but it didn't work out that there there were two after all [laughter] [08:20] [laughter] I beg you in the game there are 5 types of weapons this is a dagger sword claws axe I beg you in the game there are 5 types of weapons this is a dagger sword claws axe and hammer dagger fast and weak hammer si immediate actually all ranged weapons There is no combat because it would be [08:35] too unbalanced. But there are Curses of different types, including long- range ones. I will not list them all, I will only talk about their essence. They spend diligence, which accumulates for hitting enemies. The character is strengthened through [08:51] Tarot cards, which are not Tarot at all. They give all sorts of passive benefits such as all sorts of passive benefits such as poisoning, vision, health acceleration, and so on. In a pinch, you can turn up to three followers into demons, [09:05] which will make the runs a little easier. That's all. There is no synergy. So forget it, turn away. no synergy. So forget it, turn away. [09:28] Why did I interrupt you? Yes, it's still normal. What do you start? You will have to admit that a colossal work mage is not eternal. The locations are cool, the mobs are also cool, but these shooting ones, I may be a [ __ ]. But it is [09:44] generally impossible to dodge them. Not only do I not understand how they fly, my brain simply does not have time to process the battlefield, and the coup does not parry the attack at all. That is, if a shootout begins, hell covers the entire area. Prepare your HP it [09:59] will hurt because of this the third boss who really third boss who really likes to shoot was especially hard for me Yes everything is fine What is not Yes likes to shoot was especially hard for me Yes everything is fine What is not Yes everything is fine No Yes everything is fine we are sitting and [10:14] everything is fine No Yes everything is fine we are sitting and resting rooms like Save the guy gold res kill or Sacrifice yourself this is [10:27] actually And the main reason for the campaigns are runs to loot res and that's how the loot res and that's how the True Path of the Ninja is chosen day 134 Like [10:48] No [ __ ] [ __ ] what did you do to him [ __ ] now about the settlement Development happens here slowly then quickly and stormy I honestly don't know [11:00] where to start because this is the most voluminous part of the game probably the most logical thing is with construction there are useful buildings there are necessary buildings there are a bunch of [11:12] useless decorative buildings it would be cool if they gave at least some minimal bonuses but no the only reason to build them is to only reason to build them is to complete the site to from the settlers Yes [11:26] randomly settlers can give you a quest there go someone Find someone there, accept them, [ __ ] them, build something, and so on. There are all sorts of Danos. The [11:39] main building here is the temple, it's a single copy, and the main cult stuff is carried out in it. These are sermons, rituals, and accepting the commandments. Sermons strengthen the Faith of followers, allowing you to unlock [11:55] new weapons, and curse rituals also strengthen the Faith of followers. But not all rituals often bring more goodies to the player than to the follower. This is [12:07] very necessary crap. If you blindly missed your faith or a pumped-up guy, well, the commandments give you a choice of settlement development. Some commandments give features for your cultists, some open rituals, as well as [12:24] all sorts of interactions, such as opening corruption. A very interesting mechanic requiring tablets and a choice of only one of two commandments, which is supposed to provide replayability. But I didn't have the desire to go through everything again. The [12:41] commandments have five categories: the afterlife, labor and worship, labor and worship, property, laws, order and food, that is, all the economic, social, and state [ __ ] is accepted in the [12:56] corresponding commandments. Another equally important building that is initially available is the altar. Here, cultists express their devotion to you, which can be used to open various buildings. As you understand, [13:10] various buildings. As you understand, the content here is normal, and if I describe each building, it will go on forever. So, let me better run through my settlement and briefly explain how everything doesn't work for me here. As soon as [13:24] I entered the game, I knew that I would have to build my own knew that I would have to build my own state, and as a true leader, I decided to build communism, and as you know, communism begins with the zone. That's exactly what [13:37] I named my settlement. Accordingly, the corresponding contingent is present, each has its own nickname, a rattle. Here each has its own nickname, a rattle. Here we have a skull, a bro, an incomprehensible [13:52] intellectual with two mistakes. Fantomas, for example, yes, everyone here in my settlement is equal, but I am more equal, of course, corresponding benefits in the form of apartments in Khrushchev-era buildings, the absence of parasitism and sex, we live [14:08] civilly and according to the rules here I carry out repressions and counteract education. The bourgeois raised normal [ __ ] money through dispossession. I have a normal [ __ ] money through dispossession. I have a standard line for the toilet, this is a prison, [14:24] counter-revolutionary bourgeoisie or foreign agents with a beautiful view of the cemetery so they can see what the future holds for them, I have nothing to tell you about the cemetery in general, they die here and I bury them here, yes, the first one, of course, [14:39] I bury them here, yes, the first one, of course, died, a loser, well, as they say, as you name a ship, so it will float, I have three collective farms, well, here's one, here's the second, and here's the third, yes, work is in full swing, there are special ones, slackers, of course, they need to be [14:55] punished, oh [ __ ], whoever died, a separate grave has already been dug for him, gender discrimination, I don't have any, because there are no genders either, so you sit and think, is [15:07] it a boy or a girl, and it's for you [music] Galya, I'm eating here according to the idiotic mechanics of the game, they give out coupons, which I prepare here, personally, I'm afraid that cunning [15:22] agents will try to poison me and arrange perestroika with subsequent collapse, as a true breadwinner and the head of this workshop, I reward my workers for denunciations and, using the highest Punishment, [ __ ], grandfathers, come on, hurry up, I'm [ __ ], [15:38] [ __ ], grandfathers, come on, hurry up, I'm [ __ ], guys come here and leave me some cash. I'm not particularly modest, so to speak, so I made so many places for prisoners to [15:54] leave their belongings here, so I can dump the cash. It's also normal here. I have this amazing cop, for some unknown amazing cop, for some unknown reason, you see the arrows above him according to the [16:09] game mechanics. He's supposed to give me money, but he's too greedy, so he does n't give me anything, but I can bribe him. Unfortunately, just like in life, development ends someday, and instead of loyalty, [16:22] most likely due to corruption, my comrades now give me money. That is, the successful construction of mmm pyramids. Screw died of old age, but the screw factory, [ __ ]. Okay, the grave, [16:34] as they say, has already been dug, you can pay attention, just like stone, this tree, I don't [ __ ] need it anymore. I have enough resources to, I do n't know, build a few more empires. Yes, I wanted to build communism, [16:50] but in the end I built modern capitalism. This is such an interesting settlement development system. I To be honest, until I opened everything, all I did was frantically click and grind resources. How cool it is, every [ __ ] chest [17:06] every [ __ ] chest fits, just chic, a thrill and respect to the author for such cool resource collection mechanics. Well, part of the mix is ​​the Outer World. Here you can pick up a couple of quests, go fishing, go around the rakes, haggle, [17:23] sell the souls of cultists for pennies and play in an elite casino. This part of the game is no less interesting. After all, this entire environment is created to distract the player from the routine of runs and endless problems in the settlement. I give it a thumbs up because [17:40] I liked this part of the game no less than the rest, and even more now about the important rest, and even more now about the important details. This is a cool, cruel, cute design and cool music [music]. [18:00] These components are simply indescribably well made and play an important role in the game. There is nothing special to say about the characters in general. That is, the lord component is [18:12] at a low level here, the antagonists here are simple as 3 kopecks, they do not captivate and do not leave a choice. In general, the conclusion is automation 0 Replayability 0 [18:25] automation 0 Replayability 0 Roguelike 1 Gameplay two days Design Music Roguelike 1 Gameplay two days Design Music Style Wow