[00:00] Control Resonant is set in a richly packed open world Manhattan, folding in on itself with myriad things to see and do. It can be pretty overwhelming after you take your first steps out of the oldest house, [00:15] so here are seven things we wish we knew about the game before playing. This video is presented by The Rabbit Hall, available now on Steam. The very first thing that you do in Control Resonant is gain the aberrant, [00:29] a slab of metal that can transform into a variety of weapons for Dylan to wield. In the opening moments of the game, you'll be asked to pick both primary and secondary weapon forms, [00:42] each option selected from a pool of three. Don't sweat this decision. You'll be able to unlock the forms you don't use later on in the game. As you progress and unlock those new weapon forms, [00:55] as well as additional abilities, combo finishes, upgrades, and more, the game offers a wealth of ways to customize the way you want it to play. And if you start building Dylan a certain way, [01:09] you can completely reset his entire moveset by using a reset item. You get one of those or three at the start of the game, but can later purchase them from vendors, and you also gain them when defeating the game monstrous resonance so you never locked into a single play In addition make sure to check out the assist mode to make tweaks to the game systems [01:34] Control Resonance can be tricky, particularly in its opening hours, so mess around with its wealth of options if you run into trouble. After making your way through the opening hour or so of the game, you'll be given multiple [01:47] mainline quests that you are free to tackle as you please. One of those quest lines sees Dylan trying to get a lock on his sister Jessie's location after she disappeared at the very start of the game. [02:01] These missions will take you to Faults, spaces between dimensions where Dylan can learn a handful of very useful techniques. You should do the ones in the Evacuation and West Incursion zones before doing anything [02:15] else, as completing these will give you gravity alter and traversal options that make getting around much easier. After those two fault missions, you should tackle the resident in [02:27] Central. Doing so will unlock one of two combat abilities that you get to pick from, both of which deal burn damage, which is very effective when facing off against the game's poison [02:40] slinging mold enemies. Speaking of picking powers, it's worth reminding you that when When you get the chance to pick a power as long as you don leave the gap Dylan Mind Palace you can undo any choice you made for free There an area in the gap that allows you to test out your abilities so it always [03:01] worth spending the extra time trying each power out and seeing what you like before committing to them. As mentioned before, you have a lot of freedom when it comes to the order you tackle the [03:13] game's mainline quests. However, while we recommend taking down the central resonance early, defeating resonance resets enemies within their zone, as well as increasing those enemies' difficulty. [03:27] So if you're having trouble with a specific area's horde, avoid tackling its resonance until you've leveled up a bit, because it will only get more difficult after that. [03:39] Two of the things that can make combat more manageable and more fun are Falter and Dominance. Falter is an additional meter tied to each enemy. [03:53] When you attack them, their health meter will deplete, but their Falter meter might increase, depending on a number of factors. Once an enemy's Falter meter fills up, you can instantly execute them, [04:06] which activates Dylan's Dominance. Dominance only lasts for a brief moment but it significantly increases Dylan damage output and is especially helpful when dealing with larger enemies which must be destroyed in order to stop the smaller enemies from replicating As such focusing on falter and dominance when upgrading [04:29] and unlocking new aspects of the villain can turn him into a powerhouse, and smaller enemies are much easier to falter. So while you want to take down the larger foes, defeating their [04:41] smaller spawn and tapping into Dylan's dominance is a great way to achieve that goal. Control Resonance has a lot of resources, too much if you ask me personally. Resources [04:55] naturally drop from enemies and chests, and you can also buy them from vendors around Manhattan. But what should you focus on? Well, the answer actually depends on what weapons you have and what artifacts you want to build. [05:12] The easiest way to keep track is to quote unquote pin the next upgrade you are shooting for. This will add a yellow marker for the resources needed, making it much easier to know what [05:24] you need to buy. Do be careful when buying resources from vendors though, as the money you spend called source is also needed for upgrades. So if you overspend on resources, you might not actually have enough source left over to actually get the upgrade you want. [05:41] And those are seven tips we wish we knew before playing Control Resonance. For more on the game, stay right here on GameSpot.