---
title: 'Every 12.0.7 Feature RATED! Revelations Is HERE... Is WoW''s New Patch  Any Good?'
source: 'https://youtube.com/watch?v=ix8GW35RtHY'
video_id: 'ix8GW35RtHY'
date: 2026-06-15
duration_sec: 1222
---

# Every 12.0.7 Feature RATED! Revelations Is HERE... Is WoW's New Patch  Any Good?

> Source: [Every 12.0.7 Feature RATED! Revelations Is HERE... Is WoW's New Patch  Any Good?](https://youtube.com/watch?v=ix8GW35RtHY)

## Summary

The video reviews World of Warcraft patch 12.0.7 'Revelations', rating its features on a humorous 'revelation scale'. It covers new zones, a talent tree system, a single-boss raid, and various quality-of-life updates, concluding the patch is solid but not groundbreaking.

### Key Points

- **New Zones: Nagtal and Val** [01:02] — Two new mini-zones accessed via a weekly rotating portal in Voidtorm. They feature world quests, events, rares, and a world boss, available in normal and heroic difficulties.
- **Heroic World Tier** [02:10] — Heroic difficulty offers tougher mobs and bosses but rewards champion crests (normal) and hero gear (heroic), plus field accolades for the great vault.
- **Myth Track Gear from World Content** [03:28] — A 4-week quest line rewards myth track gear (cloak, belt, wrist) from heroic world bosses, a first for open-world WoW.
- **Omnium Folio Talent Tree** [05:01] — A 5-week quest line unlocking a small talent tree with light/void choices. Nodes can be respecced freely out of combat, and the power persists through the Midnight expansion.
- **New Raid: Sporefall** [07:09] — Single-boss raid against Rottmire. Drops sporefused gear at max item level per difficulty (mythic 298), no crests needed. Includes mythic flex difficulty (15-25 players).
- **New Lore Walking Chapter** [08:30] — Explores the Loa's influence on troll tribes, awarding the Tome of Kings decor item.
- **Hatching Janali's Eggs Event** [09:07] — Mini-event helping raise baby dragonhawks, rewarding a pet called Emblein.
- **Dark Spear Dash Micro-Holiday** [09:32] — June 27-28 event with rewards like the Dark Spear Dasher title, rainbow troll tabard, and toy.
- **Turbulent Timeways Returns** [11:57] — June 30 start. Complete timewalking dungeons for a stacking XP buff (up to 30%). 4-week achievement rewards the Vyrinoth mount. Dragonflight dungeons added to rotation.
- **New Story Chapter: Zul'Jan** [13:37] — July 7 release. Focuses on Zul'Jan and troll origins, setting up the 12.1 prologue. Only first chapter available; rest may come later.
- **Housing Updates** [15:25] — Outdoor decor budget increased to 300 (house level 5) and 350 (level 7). Lighting added for exteriors. New decor from neighborhood vendors, including the square dyeable rug.
- **Ritual Sites Tier 6** [16:38] — New difficulty tier (recommended ilvl 270+) with 6 challenges. Provides solo-farmable myth crests (uncapped on PTR). New achievement 'Ritual Breaker' for completing all sites with 8 challenges.
- **Other Changes** [18:10] — No durability damage from combat events. XP buffs for levels 80-90 from various activities. Abundance now uses up to 8 shards of Dun Dun.

### Conclusion

Patch 12.0.7 offers solid content with heroic world tiers, myth track gear from open world, and a single-boss raid, but the Omnium Folio and staggered story chapters may leave some wanting more. Overall, it's a decent update with potential.

## Transcript

This video is sponsored by Squarespace.
>> Hello internet, Talson here and today we
are talking Revelations World of
Warcraft patch 12.0.7
which is going live on Tuesday June the
16th in NA and Wednesday June the 17th
in EU. And the question we're all asking
is where does this new patch rank on the
scale of alltime great revelations? If
the new scary movie isn't that great, is
an unsurprising obvious one on the scale
and Kat and Zo Slater is a shocking
lifechanging 10.
>> You can't tell ME WHAT TO DO. YOU AIN'T
MY MOTHER.
>> YES, I AM.
>> Then where does 12.0.7
rank on this scale? Let's find out as we
get our heads around the patch and
everything in it in your definitive
12.0.7
Revelations Guide. Okay. Go, go, go, go,
go, go, go, go, go, go. Two new zones,
Nagtal and Val. In an effort to quell
the seemingly endless void invaders,
still launching void assaults and
causing trouble in ritual sites. Uh, you
have been fighting off all the endless
void invaders in void assaults and
ritual sites. Yeah, please tell me
someone is still fighting them off. In
12.0.7, we travel through a freshly open
portal in Voidtorm to two whole new mini
zones. Natal is blooming with fungy and
fun guys and has been occupied by a
hostile faction of the Atherealss known
as the Halhadar led by the Nexus captain
Lethia. And I know you've never really
heard of the Halhadar before, but trust
me, they are the baddest Atherealss, the
absolute worst. Val, on the other hand,
is a frozen world once conquered by the
Burning Legion, but which is now home to
the power-hungry Dominar Imperator
Pertinax and their power-hungry little
void forces. The portal to access these
worlds swaps destinations weekly. And
once through, you'll find the usual
assortment of world quests, events,
rares, and a world boss per zone. This
is all very cool and good, but most
notably, these two new quest zones come
in two difficulties: normal and heroic
world tier. You can choose either
difficulty right from the start, but be
warned, heroic is considerably trickier,
or at least it was for Everel on her
solo hunter on the PTR. I know. Maybe
it's not so tricky after all. Hostile
mobs are more densely placed on top of
being harder to down. And attempting to
solo the bosses had her easily one shot
because of course they're world bosses.
Don't try and solo them. But there is an
upside to this increase in difficulty.
And that is of course an increase in
rewards. Normal world quests and rares
in these two zones drop champion crests.
Sorry. Sorry. There must be someone who
still needs champion crests. And for
you, I'm very, very happy. I'm happy for
you that you can get them now in these
zones. While on heroic difficulty, they
drop No, go on. Take a guess. Guess
which. Yeah, heroic quests. You'll also
have the chance to earn even more field
accolades. Yay. Which you can spend back
at the umbil base camp. Completing the
weekly showdown quest will unlock a slot
on the great vault world tier, as well
as rewarding a rift stalker's cash
containing field accolades, coffee
shards, gear, and gold. You'll also find
a 4-week quest line here called Knocking
Off the Top, which requires gathering
four void commanders emblems from the
world bosses on heroic tier, and which
will reward you with a cloak, belt, or
wrist piece at mythic item level. This
is the first time WoW players will be
able to get myth track gear from openw
world content, which is a pretty big
deal. And if you miss a week, don't
stress because the weekly quests for the
zones will offer up the items needed as
a catch-up mechanic. Speaking of
rewards, rare creatures and elites will
have a chance to drop light themed
housing decor and void recolored
transmogs. And you'll also have the
chance to buy them from your local
Umbreal base camp for a combination of
field accolades and void light mall. All
in all, these are fun little zones to
run around in and grind for currency.
Operative words being run around here
because they are of course no flying
zones. But you will receive a light veil
recall beacon toy early on in the quest
line that will take you back to your
base camp on a 15minute cool down. And
for characters under level 90, world
quests, events, and rares will serve
extra XP rewards as well, which is nice.
And if you're looking to gear up, then
Maron Silverwing back in Silver Moon
City will be dishing out new gear caches
with warbound champion gear boxes.
Sorry. Look, someone's going to be
really happy about those champion gear
boxes, okay? for specific slots costing
100 field accolades and slot specific
hero gear boxes costing a cool 750 field
accolades. Nate, Tal, and Val might be
full of the kind of content and rewards
we would expect from a 7 patch, but the
new zones are interesting and the heroic
world tier potentially revolutionary. So
on the revelation scale, we rate them
about the same as a surprisingly
wellresented Popeye's burger. The Omnium
Folio. Ah, the Omnium Folio. Our beloved
so-called borrowed power system dour
dupach. Whatever. The Omnom Nom nom nom
nom folio is effectively a content nerf
in the form of a fiveweek quest line
based around helping magesters Umbrich
and Romath in restoring the sunstrider
Omnium, an ancient relic that can tap
into all schools of magic like Madan.
What? Sorry, who? No, I don't know who
that is. I don't know why you even
mentioned him. and which will imbue you
with said powers as you gradually unlock
it. The Omnonfolio is a talent tree.
Okay, let's call it a branch. Okay,
fine. Let's call it a twig which you can
progress once per week after completing
various tasks for Rombrich Umbrath. The
weekly seeking knowledge quest line will
look like this. Week one is simply the
setup and after doing some intro quests,
you will be given an empowering moat for
the first choice on your tree. Do you
want to go void or do you want to go
light? These are the kind of big
important choices we're talking in the
Omnom Nomf Folio. Week two requires you
to collect eight items that drop from
bosses and mini bosses in a ritual site.
And because there are eight of them, all
you'll need to complete is one ritual
site. Week three requires collecting
five items that drop from the completion
of void assaults out in the world. Week
four requires defeating a delve dungeon
or raid boss. And week five finally has
you downing a world boss in either
Nadtal or Val. At the node choices and
the Omnium Folio are fine on the PTR.
They have not been entirely testable,
but once it's live, you will no doubt be
able to consult Wowhead for the optimum
choices pertaining to your class and
spec. And nodes can be changed at any
time out of combat. So there's no
punishment for a little experimentation
should you like. And while it's not
particularly exciting, the Omnon Folio
is nice in that it doesn't take up a
precious gear slot, and the power gained
from it will persist through the
entirety of Midnight. So, on the
Revelation scale, we rate it about the
same as that time you found out that WoW
gold seller Steve Bannon was best mates
with Jeffrey Epstein. Utterly
unsurprising, but weirdly vindicating at
the same time. New raid, Sporefall.
Raiders, you have not been forgotten.
Midnight's fourth raid arrives in 12.0.7
in the form of Sporefall, a single boss
face off against Rottmire, the adorable
giant fungal guy you may have seen
hanging around the grudge pit in
Harendar. He's adorable, right? Rottme
drops gear in the same tier as our other
midnight raids, but with the addition of
being sporefused, which means that they
drop at the maximum item level for each
difficulty, with myth gear dropping at a
whopping 298.
No crests required. And thank goodness
cuz I bet you're all really low on
crests right now. Yeah. Sporeful will be
available on the usual raidfinder,
normal, heroic, and mythic difficulties,
but it will also of course have the
addition of mythic flex. I could hear
Immortalis Argent Dawn EU. Yay. And any
other guild who's ever got stuck on 19
signups for mythic raid knight cheering
from all the way over here. Mythic flex
difficulty will scale dynamically for
groups between 15 to 25 players. Throw
some decimus bonus roles in there and
myth track gearing in WoW has never been
easier. On the revelations scale, the
return of mini raids in between the main
event ranks on the same sort of level as
Brendan Fraser being in movies again.
Not exactly world changing, but you're
just really glad he still exists and is
back and doing okay, you know. New law
walking. Learn about the lower. The new
zones, Omnium Folio and Sporefall are of
course the headlines here, but there's
still plenty to keep you busy in 12.0.7.
For law completionists, apprentice law
walker Ley will be offering a new law
walking path or um lower walking path.
This new chapter explores the influence
of the lower on the Xandelari, Drakari,
Gurabashi, and Dark Spear tribes.
Completing this chapter awards the tome
of kings decor item and of course a
wealth of knowledge and insight into the
lower and troll culture that might just
might I don't know be kind of useful in
some upcoming quests. We also have a new
mini event in the form of hatching
Janali's eggs. Sorry. This is a nice bit
of local world building which has us
aiding lower speaker Breck with caring
for the fire lowower's clutch, raising
some baby dragon hawks, and even taking
one called Emblein home as a pet.
Revelation ranking like finding out
sipping pickle juice is surprisingly
good for you. Makes you smile even
though you'll probably actually never do
it. New micro holiday, the Dark Spear
Dash. Now this, my friends, is where we
get our calendars out. Get them out for
the lads. Come on. On June 27th and
28th, the very first officially
sanctioned Dark Spear Dash will take
place. An event drawing on the annual
community organized Running of the
Trolls Pride event, which has been going
on for 12 years now. It's like pride but
with rewards. So even better. Runners
can earn the dark spear dasher title, a
rainbow troll tabard, the troll scroll
of rainbow roll toy, and maybe even
more. Check it out. And also check out
the original running of the trolls event
organized by Warcraft cares. Revelation
rating like actually listening to the
lyrics of a rage against the machine
song. As in all the worst people in the
world suddenly very angry about
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andel. Turbulent timeways. Next up in
our diaries, we have the return of
turbulent timeways kicking off on June
the 30th. In case this is your first.7
rodeo, Turbulent Timeways has you
completing timewalking dungeons for a
stacking XP buff that caps out at 30%,
granting you the mastery of timeways
buff after completing four time walking
dungeons per week. Carrying this buff
through four weeks, which is 16 time
walking dungeons in total. You'll be
rewarded with the mastery of turbulent
timeways five achievement. And with this
extra spicy, extra icy, extra nicy spawn
of Virinoth mount. While it was
previously reported that the mastery of
the timeways buff was accountwide, this
is no longer the case and you'll need to
complete the entire achievement on one
character as usual. Sorry, but that
shouldn't be an issue for you because
dragonfly dungeons have joined the time
walking rotation, which is doing some
strange things to my brain because
surely it's like way too soon. Legion
only happened five years ago and
Dragonfly happened like last year or
something, right? Anyway, delve into
Algathar Academy again again. Halls of
Infusion, Ntharius, Ruby Life Pools, the
Azer Vault, and Brackenhide Hollow to
build up your cash of time warp badges
for the opportunity to blow them all on
new goodies, including the liquid hot
magma slug and black furred bounts, toy
that sets the sky on fire, this sick
druid of the flame transmog, and some
other honestly really nice dragonflyy
transmogs and sets. sitting nicely on
the revelation scale next to National
Doughut Day. Happens every year. You
know, it's a bit of a con, but
absolutely a guilty pleasure, even if
you do feel a bit sick afterwards. New
story chapter, Zuul Jan. Then, finally,
on July the 7th, we get something that
would probably be the headline feature
for quite a few players if it weren't
buried in July. A new story chapter.
This one focusing on Zuljan and the
trolls and maybe even the whole
revelations thing this patch has been
named after. I'm not going to go through
it in detail here because I want you to
play it yourself and enjoy this new
chapter in the Midnight campaign without
spoilers. But in short, you'll join
Zujan and his uncle Kinduru on a journey
into the origins of the Armani trolls
and get a glimpse of just how far Zujan
will go for his people. I'm going to
leave it there, but suffice to say, it's
actually really good and sets the stage
for some really exciting stuff coming
up. On top of all that, this Sjan story
line is very clearly signposted as the
first chapter in the 12.1 prologue
campaign, meaning it will lead us
directly into the next big story beat in
Midnight. But you do have to wait until
July the 7th to start it. And this is a
bit weird, but I currently don't know
when you'll be able to finish it because
when this quest hit the PTR, lots of us,
me included, assumed that these five
chapters here would all be available as
part of Revelations. But no other
chapters ever appeared for testing on
the PTR. And actually now, everyone
thinks that these remaining chapters
shown may actually be part of 12.1's
opening quest campaign, which would be
disappointing. Who knows, maybe we'll be
pleasantly surprised. And these other
chapters are actually Revelations
content opening week by week, but I
probably wouldn't hold my breath. And
for that reason, I'm rating this
alongside the ending of the last Doctor
Who series on the Revelation scale
because like I am pretty sure the story
is going to continue at some point. I'm
just not sure when. New housing updates
for the housing build. Player housing
has some very welcome updates coming in
12.0.7.
Most notably, the outdoor decor budget
will be increasing to 300 at house level
5 and 350 at house level 7. Thank you.
That means more boulders, more trees,
more everything, including more
lighting. Yes, lighting has been given
the green light for housing exteriors,
just with the slight caveat that each
lighting decor item comes with a massive
hit bubble, limiting how closely it can
be placed to another source of light.
And on top of that, loads of new decor
will be available from neighborhood
vendors. That's right, you don't even
have to leave the comfort of your
neighborhood or spend a drop of mile.
Just some hard cold to get yourself an
array of new furniture, fences,
bathtubs, and the single most asked for
piece of housing decor ever. The square
diable rug. I repeat, the square diable
rug is here in Revelations. This is not
a drill. This is a drill. This is a rug.
Obviously on the Revelation scale, this
is up there with like if Prince Andrew
ever went to jail. A wonderful thing and
a great start that you're very pleased
about, but you hope that there is still
loads more to come. Ritual sites. I know
what you're thinking, internet. You're
thinking, "Well, yeah, that's all very
well and good so far, Tally, but I've
noticed that you haven't said anything
about my favorite WoW content in the
history of WoW, ritual sites. Where's my
ritual sites news, Tally?" Well, good
news. Ritual sites will be getting an
additional difficulty tier. Tier six
sites will be recommended for item level
270 plus and will require six challenges
to be active and they will provide the
first solo farmable source of myth dawn
crests on the PTR. these were uncapped.
And if they remain uncapped, then tier
six ritual sites would allow players to
craft multiple pieces of 285 gear
without even touching dungeons or raids.
Of course, tier 11 bountiful delves have
been giving solo players myth crest
since forever, but those were capped at
20 a week, meaning ritual sites have
suddenly got a whole lot more
interesting for a whole lot more
players, especially in weeks three and
six of Revelations, where a weekly quest
to complete ritual sites with certain
challenges selected will also reward a
bonus on top of the two that our
tiny-headed friend Desimus gives you
just for turning up. And I know you
don't want me to stop talking about
ritual sites because you love them so
much. So, here's a new achievement.
Complete each ritual site at tier six
with all eight challenges active to
receive the ritual breaker title. Okay,
that's it for ritual sites now. Sorry.
On the revelation scale, this is like
your friend telling you that person of
interest gets really good in season 4. I
promise. Just just keep going. And in
other news, some players will see a
reduction in those astronomical repair
bills as devs have confirmed that
weapons and armor will no longer take
durability damage from combat events
like attacking and blocking. Hooray!
There are huge experience buffs coming
for levels 80 to 90. First time midnight
delve and dungeon quests, prey hunts,
weekly renown activities like Salathar,
Suare and Everong, and void incursions
have all got extra super buffed XP up
the wazoo to encourage you to do
something other than run the same four
dungeons over and over again for
leveling. But don't just take my word
for it. Bellar says this XP change has
just save patch 12.0.7.
My goodness, it's rebalanced entirely,
which no, but it's good. I'm glad
they've done it. I like this. And the
change to abundance that we all wanted
to see. No. Okay, not that one. In
Revelation, you will be able to spend up
to eight shards of Dun Dun in one
abundant harvest, saving you time, but
alas, not sanity. And there you have it.
Barring any big surprises, that is
pretty much everything coming your way
in patch 12.0.7,
Revelations. I don't know about you, but
I feel like I have plenty to sink my
teeth into here. And as a whole,
Revelations isn't exactly the Kaiser. So
of revelations, but it's solid and has
potential. Definitely not a Ray is
Palpatines's granddaughter disaster kind
of revelation. It's just kind of neat if
you like that kind of thing. But what do
you think? Will you be coming back for
12.0.7? Will you dutifully grind for
Umbreick and Romath on a weekly basis?
Or will you just pop back before 12.1
and max it all out in one go? Will you
be making the most of readily acquirable
myth track gear and myth crests? or will
you just recreate the Sistine Chapel
using square dyable rugs? Let us know in
the comments below. And thank you for
joining us today. If you like this
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