[0:00] Welcome to the channel, ladies and [0:01] gentlemen. My name is Sky, and today [0:02] we're going to be looking at all 13 [0:04] classes in depth for the latest Midnight [0:06] World of Warcraft expansion and helping [0:08] you find the perfect class to main. [0:11] We're going to be going over the [0:12] strengths of each class and spec [0:14] individually, all the biggest changes [0:16] for each spec heading into Midnight, all [0:18] the brand new Apex talents and what they [0:21] do, the skill curve, and if the spec is [0:23] easy or hard to play, and more. [0:25] Hopefully, by doing so, we can steer you [0:27] in the right direction to selecting a [0:29] class that is perfect for you. This is [0:32] the ultimate class picking guide for [0:34] Midnight World of Warcraft. The call of [0:37] the paladin is to protect the weak, [0:39] bring justice to the unjust, and [0:41] vanquish evil from all corners of the [0:43] world. Paladins are equipped with plate [0:45] armor to confront the toughest foes, and [0:48] the blessing of the light allows them to [0:49] heal wounds for their allies and even [0:52] some cases restore life to the dead. [0:55] When it comes to the strengths of the [0:56] Paladin, you easily have some of the [0:58] highest utility in the game. You bring [1:00] powerful blessings to keep your allies [1:02] alive, aura buffs, which are passive [1:04] buffs to enhance your allies in combat, [1:07] very strong offhealing capabilities, [1:09] incredibly powerful cooldowns that can [1:11] save your raid and group in just a [1:13] moment, and one of the few classes in [1:16] all of World of Warcraft who can [1:17] resurrect an ally in combat. As a [1:20] paladin, you have access to all three [1:22] role types being tank, healer, and DPS. [1:25] And overall, you're just very versatile. [1:27] And if you enjoy playing multiple role [1:30] types, this easily has to be one of the [1:32] biggest benefits of a paladin. Moving on [1:34] to some spec changes for retribution. [1:36] Overall, the gameplay and vibe is very [1:39] similar to what it was in the war [1:40] within. They made a couple changes to [1:42] their hero talent tree. Hammer of wrath [1:44] is no longer a separate ability. It [1:46] upgrades judgment whenever you pop [1:48] wings, so you could just deal more [1:49] damage. And they combined executioner [1:51] sentence with final reckoning into one [1:53] ability. For retribution's apex talent, [1:56] it's an entirely passive talent that [1:58] adds extra damage to your blade of [1:59] justice and your holy power spenders. It [2:02] gives you a chance to unleash a wave of [2:04] holy light to deal extra damage to [2:06] enemies in an area. It's not the [2:08] flashiest ability ever, but it's free [2:10] damage and it keeps retribution simple. [2:12] For protection paladins, eye of tier and [2:15] moment of glory are gone. But replacing [2:17] that, your passive damage mitigation is [2:19] much higher with your brand new rework [2:21] talent tree. Your self-healing and [2:23] sustain is substantially better with [2:25] Word of Glory, and your damage is still [2:27] very high as a protection paladin [2:30] overall, even for a tank. For [2:32] protection's Apex talent, it's an [2:33] entirely passive talent called Glory of [2:36] the Vanguard. It makes it to where your [2:37] judgment has a chance to cause your [2:39] Avengers shield to echo light damage [2:41] across enemies and increases the damage [2:44] of your shield of the righteous. Again, [2:46] not a new play style type of talent, but [2:48] it makes protection hit harder and [2:50] that's always a win for them. And [2:52] lastly, for holy paladin, they [2:53] completely overhauled their talent tree. [2:56] Additionally, they rework the light of [2:58] dawn ability to heal anyone in a circle [3:00] around you in a 40 radius as well. aura [3:04] mastery and your powerful defensive [3:05] cooldowns feel more impactful. Holy [3:08] shock and judgment had have a ton of [3:10] talent points centered around them to [3:12] make them feel powerful and weighted [3:13] again. So overall, things feel really [3:15] great from a gameplay perspective for [3:18] holy. When it comes to their apex [3:19] talent, it's called beacon of the [3:21] savior. Think of it as having an [3:23] additional beacon on a lowest health [3:25] ally within 30 yards automatically. Any [3:28] healing you do onto others, 30% of that [3:30] healing will replicate to this target. [3:33] Not only that, whenever a target [3:34] receives this beacon, they gain an [3:36] absorb shield and some damage [3:38] mitigation. The only issue we need is [3:40] some better UI clarity to know who has [3:42] this absorb shield and beacon so we can [3:44] actually tell who it is. But overall, [3:45] this is a very strong direction for [3:47] Holy. Listen guys, when it comes to the [3:49] star ratings, overall for Paladin, [3:50] they're one of the easier classes you [3:52] can play in World of Warcraft. They [3:53] don't get nuclear changes like some [3:55] other classes, but they got cleaned up [3:57] very well to the point where all three [3:58] specs seem like they're in a really good [4:00] spot at the moment. But if you're [4:02] somebody who loves multiple role types, [4:03] build variety is fantastic for Paladin [4:06] as you can play DPS, tank, and healer. [4:08] So, there's a lot of flexibility out [4:09] there. Now, if you only like one [4:11] specific roles, for example, like DPS, [4:14] you are very limited with only having [4:16] one spec on this class. When it comes to [4:18] their Apex talents overall, I would say [4:20] they're pretty decent at best. There are [4:22] definitely some other Apex talent [4:24] options in the game out there that [4:25] perform better and feel a lot more [4:27] impactful through a rotation, but [4:29] Paladins's Apex talents across the board [4:31] are almost entirely passive. They don't [4:33] impede on the rotation. If you're [4:34] looking for something simple that [4:35] actually help, these are some good apex [4:38] talents for you. Druids harness the vast [4:41] power of nature to preserve balance and [4:43] protect life. Druids can unleash [4:45] nature's raw energy against your enemies [4:47] by reigning celestial fury on them from [4:49] a great distance, binding them with [4:51] vines or even shapeshifting to powerful [4:53] creatures to deal relentless attacks. [4:56] Druids are the most versatile combatants [4:59] in all of World of Warcraft, and they [5:01] can fulfill every single role. When it [5:04] comes to the strengths of the druid, you [5:05] are easily the most versatile class in [5:07] the game by having access to four specs [5:09] and three different role types being [5:11] DPS, tank, and healer. You're also one [5:13] of the very few classes in all of WoW [5:15] who have access to a battle resurrection [5:18] which allows you to resurrect allies [5:19] during combat. You can shapeshift into [5:22] multiple forms to cater to whatever [5:24] situation you're in. Whether you need [5:25] more mobility with travel form, more [5:27] defensive capabilities with bear form, [5:29] or even the option to stealth past [5:31] enemies in cat form. You bring great [5:33] utility with your Mark of the Wild raid [5:35] buff, battle resurrection, good crowd [5:37] control, as well as your intervate [5:39] ability to help your healers cast more [5:41] spells. When it comes to specs and all [5:43] of their big changes for feral druid [5:44] heading into midnight, bleed [5:46] snapshotting did get substantially [5:48] easier than before. You're not juggling [5:50] so many things at once, and you have a [5:52] couple new tools in your kit, such as [5:54] frantic frenzy, which is a cool little [5:56] AoE ability, as well as Chomp, a single [5:59] target bite ability whenever you're low [6:01] on energy. They did get some pruning [6:03] with thrash being gone, but when it [6:05] comes to their apex talent, Unseen [6:06] Predator, it's entirely passive and it [6:09] pretty much just has a chance to flicker [6:11] and deal some extra damage whenever you [6:13] ferocious bite. Balance druid. When it [6:15] comes to them, their biggest change is [6:16] that eclipse as a system got reworked [6:19] and it's now a button that you actively [6:21] press. The gameplay for balance now is [6:24] trying to stay in eclipse state as long [6:26] as you can to deal substantially more [6:29] damage. Not only that, your mastery got [6:31] buffed and it's now just flat arcane and [6:33] nature damage increase overall. For the [6:35] apex talent, it's called ascendant [6:37] eclipses and it makes it to where [6:38] whenever you activate an eclipse, you [6:40] immediately deal damage to enemies. It [6:42] makes your star surge and starfall hit [6:44] harder and your critical strikes deal [6:46] additional damage over time to enemies [6:48] during eclipse, which feel really good. [6:50] For guardian druid, they got a lot of [6:52] changes in midnight. Thorns of iron as a [6:55] passive got removed and there's no more [6:56] iron fur spam style of gameplay. It's [6:59] now a major shift toward active [7:01] decision-making and it is a bit harder [7:04] to play overall. Their apex talent is [7:06] called wild guardian where after you pop [7:08] incarnation, you gain access to another [7:10] ability called wild guardian. This [7:12] causes the next two cast of iron for [7:14] maul or frenzied regen to be echoed [7:17] again which offers some good variety for [7:20] restoration druid. drastically reduce [7:21] the amount of ramp needed to get off [7:23] some powerful heals like lifeloom and [7:26] your other heal overtime effects as they [7:28] drastically deal more healing faster and [7:30] it's become overall a more reactive [7:32] healer. Restoration's apex talent ever [7:34] bloom drastically increases the power of [7:36] your lifeler [7:39] healing that stacks over time and have [7:41] powerful ondemand healing whenever you [7:43] consume soul of the forest making it [7:45] easily one of the best healer apex [7:47] talents in the entire game. Listen guys, [7:50] when it comes to star ratings for druid, [7:52] they are one of the harder classes to [7:53] play in World of Warcraft. Between, you [7:55] know, weaving in and out of different [7:56] forms to capitalize on certain [7:58] situations, knowing when to use your [8:00] battle res and intervate abilities [8:01] properly, they're, you know, also having [8:03] four different specs you can learn and [8:05] master. I'm not going to lie, druid [8:06] easily has to be one of the harder [8:08] classes to play in WoW, but their [8:10] ceiling is quite literally limitless. [8:13] When it comes to build variety, it goes [8:14] without saying druid is amongst the best [8:16] in the entire game. If you're somebody [8:18] who likes to play multiple role types, [8:20] there's no better class in World of [8:21] Warcraft than Druid. And then lastly, [8:23] when it comes to the Druid Apex talents, [8:25] overall, I would say they're actually in [8:26] a pretty good spot, except for Pharaoh [8:28] Druid. Ferro Druid's Apex is probably [8:30] one of the worst in the entire game. [8:32] Just how boring and unimpactful it [8:33] feels. But because of how strong, you [8:36] know, Guardian, Restoration, and Balance [8:38] Druid feels, it definitely even things [8:40] out to push them into a solid category. [8:43] The priests are devoted to the spiritual [8:45] realm and express their unwavering faith [8:47] by serving the people. In the midst of [8:49] terrible conflict, no hero questions the [8:52] value of the priestly order. They use [8:54] powerful healing magic to fortify [8:56] themselves and allies and also wield [8:58] powerful offensive abilities from a [9:00] distance through dark practices. When it [9:02] comes to the strengths of the priest, [9:04] one of the biggest strengths is that you [9:05] have access to multiple different healer [9:08] specializations. and you are the only [9:10] class in World of Warcraft that has two [9:12] healer options. This typically means one [9:15] of them is going to be performing very [9:16] well in a content type, rather it be [9:19] PvP, Mythic Plus, or raiding. The class [9:22] overall has many high impact support [9:25] abilities such as power infusion, power [9:27] ward fortitude, and leap of faith to [9:29] really aid their party and raid. [9:31] Overall, you're a very flexible healer [9:33] and you have a strong DPS class with [9:35] Shadow Priest that brings fantastic [9:37] utility and off healing as well. With [9:39] Shadow Priest, the biggest changes for [9:41] them heading into Midnight is that their [9:42] entire theme has swapped from void to [9:45] now the old god theme. Visually, they're [9:47] pretty much changed top to bottom, but [9:50] the gameplay is very similar. Their [9:52] offensive cooldowns got simplified and [9:54] the talent tree is more streamlined and [9:55] focused more on void apparitions. The [9:58] apex talent, like I said, is void [10:00] apparitions, and it makes it to where [10:01] whenever you activate one of your idle [10:03] effects from your talent tree, you [10:05] summon shadowy apparitions to go toward [10:08] your target. You also summon them [10:10] automatically whenever you tentacle [10:12] slam. And these apparitions have a [10:13] chance to spawn as void apparitions that [10:16] shoot dark magic at enemies. Now, when [10:18] it comes to holy priest, they got some [10:20] of the biggest changes out of any healer [10:22] in the game. Tons of spells are gone and [10:25] it's now being known as one of the [10:26] easiest and beginner healers in all of [10:29] WoW. Renew is a passive ability you [10:32] don't need to manually upkeep. And other [10:34] drastic changes happen through the tree. [10:36] The biggest one being the ultimate [10:37] serenity talent near the end of the tree [10:39] that replaces sanctify as a core strong [10:42] singlet target hero option that also [10:44] splashes for AoE healing. For their apex [10:46] talent, it's called Benediction. It [10:48] causes your prayer of mending to have a [10:50] chance to upgrade your flash heal to [10:52] benediction to heal your target for more [10:54] and cause a cosmic ripple healing [10:56] effect. This cosmic ripple is like a [10:58] mini splash heal effect with a cool [11:01] visual and can even activate during each [11:03] pulse of divine hymn. And during [11:05] apotheiois flash heal is automatically [11:07] replaced by benediction for the [11:09] duration. For discipline priests, their [11:11] gameplay style really did not change [11:13] much. penance gains two charges and it's [11:15] heavily damage focused now to result [11:17] into more healing and overall your [11:19] atonement healing is substantially [11:20] stronger than before. Their apex talent [11:23] is called master the darkness where your [11:25] penance has a chance to upgrade power [11:27] ward shield into void shield which is an [11:29] AoE shield that applies to your party. [11:32] Not only that, this void shield will [11:34] reflect 15% of damage taken back to [11:37] enemies and cause atonement healing, [11:39] which feels great. Listen guys, when it [11:41] comes to the star ratings, I think for [11:43] priest, they aren't as difficult to play [11:45] as some people may think. Holy priest is [11:47] known as one of the easier healers to [11:49] pick up in WoW. While discipline priest [11:51] still is rather straightforward, I think [11:53] their apex talents are strong across the [11:55] board. And always, holy priest or [11:57] discipline priest are going to perform [11:58] substantially well in one form of [12:01] content or another, whether it be [12:02] raiding, PvP, or mythic plus. If you're [12:05] looking for a class that isn't too [12:06] complicated as a caster or healer DPS, [12:09] Priest is a very good option for you. [12:10] When it comes to build variety, if [12:12] you're enjoying healing, you have a ton [12:13] of different options and choice here, [12:15] and you're the only class in the game [12:16] with two different healer specs. [12:18] Overall, I really enjoy priest for what [12:20] they are. I love the game variety and [12:22] the styles of all three specs. And I [12:24] think this class in general is in a very [12:26] good spot heading into Midnight WoW. [12:29] From an early age, the Call of the Wild [12:31] draws some adventurers from their [12:32] comfort of their homes into the [12:34] unforgiving primal world outside. Those [12:37] who endure this eventually become [12:40] hunters, masters of the environment. [12:42] They're able to slip like ghosts through [12:44] the trees and lay traps in the path of [12:46] their enemies while guarding beastial [12:48] allies. When it comes to the strengths [12:50] of the hunter, they have three very [12:52] different DPS specs that can all fit [12:54] different niches. Not only that, because [12:56] they have three different specs. one of [12:58] them typically becomes very strong [13:00] compared to the rest, meaning it's very [13:02] safe option for a class if you only like [13:04] the damage. The hunter is also very easy [13:07] to learn. Having access to a pet, you [13:09] makes it easier to solo content compared [13:11] to some other classes, and it's easy to [13:13] avoid raid mechanics as a marksman or [13:15] beast mastery due to being as mobile as [13:18] you are. When it comes to each spec and [13:20] their biggest changes, starting off with [13:21] survival, pretty much top to bottom, it [13:23] got reworked in terms of class theme and [13:26] fantasy. Now it's based off of [13:27] explosives, shotguns, and Molotov [13:30] cocktails with abilities being core to [13:32] their kit like boomstick, which is a [13:34] frontal cone channel in front of you. [13:36] Their apex talent is called raptor [13:38] swipe, where whenever you raptor strike, [13:40] it improves itself then afterward to [13:42] raptor swipe, which damages enemies [13:44] around you in a nearby radius, which is [13:46] great for their consistent DPS increase. [13:49] For marksmanship hunter, Blizzard pushed [13:50] them in a direction to where their aim [13:52] shot hits substantially harder, but with [13:55] that the cast time of it is increased [13:57] and streamline was also removed from the [14:00] game. Killshot is now also exclusive to [14:02] marksmanship hunter and overall the [14:03] class has now a slower gameplay style of [14:06] pace. Think of it like a backline sniper [14:09] turret style of play. Marksmanship apex [14:12] talent amplifies this with the take aim [14:14] passive. It makes it to where aimshot [14:16] will always critically strike. The [14:18] damage of it is increased and whenever [14:20] you rapid fire, it reduces the cooldown [14:22] of aimshot. For beast mastery hunter, [14:24] overall the gameplay is very similar. [14:26] Multi-shot is replaced by a new pet AoE [14:29] called wild thrash. Beastial wrath is [14:31] now on a flat 30 second cooldown and the [14:33] miniame of juggling barb shot as a buff [14:36] is now removed. Your apex talent is [14:38] called nature's ally to where whenever [14:40] you activate beastial wrath, you summon [14:42] an animal companion along your side to [14:45] help you in combat. Beastial Wrath will [14:47] now strike four targets in an AoE and [14:50] you get more kill commands while you're [14:52] doing your rotation. I think when it [14:53] comes to a star rating system, guys, I [14:55] think the skill curve of Hunter, you got [14:57] to know they're one of the easiest [14:59] classes to play in the entire game. for [15:01] all three specs. They're very [15:02] straightforward, relatively easy to [15:04] play, and they're all very effective in [15:06] dealing damage no matter what content [15:08] type they're in. The reason for that is [15:10] being because, yes, you are a pure DPS [15:12] class. So, your versatility when it [15:14] comes to roll types and utility, yes, it [15:16] may not be that high, but I will say, [15:18] however, when it comes to a DPS class, [15:20] you have a very wide variety of dealing [15:22] damage. Three different DPS specs that [15:23] all have multiple build types. So, the [15:25] build variety is definitely there for [15:27] hunter on that end for pure DPS. When it [15:30] comes to their Apex talents for Hunter, [15:31] I gotta say all three of them feel like [15:33] they're in a really good spot. They're [15:34] all straightforward enough to [15:36] understand. They elevate the class to [15:37] deal simply more damage, and they're [15:39] effective to where they amplify your [15:41] abilities that all feel good to press. [15:43] For example, like aim shot for [15:44] marksmanship and kill command for beast [15:47] mastery. For rogues, the only code is [15:49] the contract, and their honor is [15:51] purchased in gold. Free from the [15:53] constraints of a conscious, these [15:55] mercenaries rely on brutal and efficient [15:57] tactics. There are lethal assassins and [15:59] masters of stealth who approach their [16:01] marks from behind, piercing a vital [16:03] organ and vanish back into the shadows [16:05] before the victim even hits the ground. [16:07] When it comes to the strengths of the [16:09] rogue, they have three very different [16:10] DPS specs that all fill very different [16:12] niches. Not only that, because they have [16:15] three different DPS specs, one of them [16:16] typically becomes very strong and at [16:18] least meta in one form of content. The [16:21] rogue has very flexible DPS for any [16:24] situation. Whether you want more AoE or [16:26] single target, you have great [16:28] survivability in raids with faint as [16:30] well as cheat death. And you also have [16:32] access to stealth and you can put your [16:33] allies in stealth for a short period of [16:35] time with Shroud of Concealment. Not [16:38] only that, of course, we all know Rogue [16:39] is one of the best PvP classes in the [16:42] entire game and is a fantastic dualist. [16:45] When it comes to changes, subtlety rogue [16:47] heading into Midnight probably received [16:48] the most out of all rogue specs. This [16:50] spec got substantially pruned with [16:53] things like flagagillation, symbols of [16:55] death, and rupture all being removed. [16:58] Subrogue is now known as being one of [17:00] the most easy specs you can play in the [17:02] game. You have a brand new talent tree [17:03] focused on shadow clones with their apex [17:05] talent, ancient arts, amplifying this as [17:08] well. If you've ever played Zed from [17:10] League of Legends, it's very similar to [17:12] how he plays. Your damage attacks that [17:14] expend shadow techniques have a chance [17:16] to summon a shadow clone to deal [17:18] additional damage for you. So, visually [17:20] and from a class fantasy perspective, [17:22] Subtlety Rogue has definitely seen some [17:24] incredible improvements heading into the [17:26] new expansion. When it comes to Outlaw [17:28] Rogue, the Roll the Bones has been [17:30] simplified and reworked a bit. It's not [17:32] as RNG reliant, but there's still that [17:35] aspect tied to it. Between the Eyes now [17:38] gives you a flat percentage damage [17:39] increase to all your abilities when you [17:41] use it. And the spec is now all about [17:43] big setups and big ginormous burst [17:46] windows rather than being super speed [17:48] spammy melee like it was before. Their [17:50] Apex talent, Gravedigger, makes it to [17:52] where whenever you dispatch, you have a [17:54] chance to build a bullet in your sleeve [17:56] and then every so often it'll give you a [17:58] free charge between the eyes and reset [18:01] its cool down. This is perfect for [18:02] lining up those big burst damage windows [18:04] into then using heavy-hitting abilities [18:06] like killing spree. For Assassination [18:08] Rogue, they reworked Crimson Tempest to [18:10] where it's now an ability that spreads [18:12] your bleeds to nearby targets. So, gone [18:15] are the days of requiring you to be in [18:17] stealth to spread your gross and [18:18] ruptures in an AoE setting. This spec [18:21] now has the fantasy of spreading your [18:22] bleeds effectively and then preparing [18:24] big chain and venom windows with big [18:27] rewards if you pull it off properly. [18:29] Your apex talent and plaable makes it to [18:31] where each invenum you chain backto back [18:34] increases your energy generation [18:35] drastically when it runs out. Your [18:37] king's bane also deals substantially [18:39] more damage and generates you full combo [18:41] points. Listen, when it comes to a class [18:43] star ratings perspective, I think with [18:45] skill curve for rogue, it is one of the [18:47] more complicated classes you can play in [18:49] the entire game. Whether it be for PvE [18:52] or PvP, this class is not easy by all [18:55] means. For build variety, if you enjoy a [18:58] pure DPS class, you do have a very wide [19:01] variety of build options for each spec [19:03] individually for rogue. Overall, I think [19:05] Apex talents for rogues surprisingly are [19:07] in a good spot. They at least feel very [19:09] thematic toward each spec individually. [19:11] And of course, they see some good [19:13] improvements in damage when you unlock [19:15] them, which is a good thing. My biggest [19:17] concern for Rogue is always going to be [19:18] the fact that they have very, very [19:20] little utility for a group. And in [19:22] general, they're a very selfish class [19:24] overall. So, if Rogue isn't dealing very [19:27] good damage compared to everybody else, [19:29] it's going to be difficult sometimes to [19:31] find a group, whether it be for Mythic [19:33] Plus or Raid, because of how selfish [19:35] rogue is. Mages are gifted with a keen [19:38] intellect and unwavering discipline. The [19:41] arcane magic available to the Magi is [19:43] both great and dangerous, and thus is [19:46] revealed only to the most devoted [19:48] practitioners. The mage only wear cloth, [19:51] but arcane shields and enchantments give [19:54] them additional protection. They use [19:56] fire, frost, and arcane magic. And yes, [19:58] they may be fragile, but they are [20:00] absolutely deadly from afar. When it [20:03] comes to the strengths of the mage, they [20:04] have three very different DPS specs that [20:06] can all fill different niches. Not only [20:08] that, because they have three different [20:09] DPS specs, one of them typically becomes [20:12] very strong compared to the rest, [20:14] meaning it's a very safe option for a [20:16] class if you only like DPS. You're very [20:19] flexible when it comes to build variety, [20:21] whether it be for single target or [20:22] cleave through three specs. You're a [20:24] very mobile caster that is one of the [20:26] only classes in the game that has a [20:28] cheap death mechanic to avoid getting [20:30] one-shotted if you are playing fire. You [20:32] have great utility and control inside of [20:34] mythic plus and raids and even time warp [20:37] to massively increase your allies [20:38] damage. You're an incredible PvP class [20:41] if you know what you're doing and you're [20:42] skilled enough to play the mage. And not [20:44] only that, you bring portals to summon [20:46] the capital cities, as well as food, [20:48] water, and more. When it comes to each [20:50] spec and their biggest changes for fire [20:52] mage, they definitely saw the most [20:54] drastic changes heading into Midnight. [20:56] Phoenix Flames has been removed, and a [20:58] lot of very key talents for what made [21:00] Fire Mage great have been pruned. During [21:03] combustion windows, you're still very [21:05] high damage and nuclear on the DPS [21:07] meters, but outside of this, things are [21:09] slowed down maybe too much. Your apex [21:12] talent is called fire up where consuming [21:14] hot streak has a chance to increase your [21:16] fire damage and now fired up increases [21:18] the duration of your combustion while [21:20] not only that reducing the cooldown of [21:22] your fire blast ability. So it really [21:23] helps you in your combustion window. For [21:26] frost mage heading into midnight, you [21:27] have a brand new freezing and shattering [21:30] debuff mechanic system. Now some of your [21:32] spells apply a debuff to a target which [21:34] you shatter by using icecelance or comet [21:37] storm. Not only that, Icy Veins is now [21:40] removed and replaced with the ray of [21:41] frost ability, and overall the talent [21:43] tree has been reworked for frost mage [21:45] for substantially better improvement. [21:48] Your apex talent is called a hand of [21:50] frost, where whenever you shatter an [21:52] enemy, you have a chance to summon a [21:53] hand of frost to pursue them and deal [21:56] AoE damage. Not only that, your ray of [21:58] frost will summon Hand of Frost over its [22:00] duration and it will gain an additional [22:02] charge as well. For Arcane Mage, they [22:04] got changed and it's become way more [22:06] simple than it was before. You have a [22:08] brand new Arcane Pulse ability, which is [22:10] like Arcane Blast, but instead deals AoE [22:13] damage consistently with a complete [22:15] change to their talent tree with very [22:17] unique build and variety. Now, your Apex [22:20] talent is called Touch of the Ark Mage, [22:22] and it makes your Touch of the Magi [22:24] increase the damage your target [22:25] receives. and increases your damage [22:27] overall and makes your touch of the magi [22:29] deal more damage in an AoE on the floor [22:32] after it expires. Listen, when it comes [22:34] to the star ratings for skill curve on [22:36] mage, you have to know that the mage is [22:37] a very advanced class to play. Your [22:40] defensive capabilities are quite low for [22:42] the most part now due to the pruning and [22:44] they don't have any self- sustain with [22:45] any real healing. So, so you're going to [22:47] be very reliant on your healer. Not only [22:49] that, some of the rotations can be quite [22:51] difficult to master, even after the [22:53] pruning and rotations, making them at [22:55] least slightly hard to play. If you like [22:58] a pure DPS class, Mage has a ton of [23:00] build variety with all three specs. Of [23:02] course, yes, you are stuck as one role, [23:05] but there are always one or two mage [23:07] specs that are dominating on the meters, [23:09] making it a very safe choice to play if [23:11] you purely like the DPS. When it comes [23:13] to their Apex talents, I actually think [23:15] mage has some of the best designs in the [23:17] entire game across the board. The only [23:19] spec I don't necessarily love is fire [23:22] mage, as all it does is feed into more [23:23] combustion reliance. But overall, all [23:25] three of these specs are incredibly [23:27] thematic with their apex talents and [23:28] will help them deal substantially more [23:30] damage, which I do enjoy. In the face of [23:33] demonic power, most heroes see death. [23:36] Warlocks only see opportunity. Dominance [23:39] is their aim, and they found a path to [23:41] the dark arts. These voracious [23:43] spellcasters summon demons and minions [23:45] to fight beside them and toss out dark [23:47] magic to deal massive damage to enemies [23:50] through shadow, chaos, and fire. When it [23:52] comes to the strengths of the warlock, [23:54] they have three very different DPS specs [23:56] that can fill different niches. Not only [23:59] that, because there's three different [24:00] specs, one of them typically becomes [24:02] very strong and at least close to meta [24:05] compared to everybody else. They're one [24:07] of the few classes in the game that have [24:08] access to pets, so solo content could [24:10] become much easier for them. They have [24:12] good utility for raids by bringing [24:14] health stones, soul stones as a battle [24:16] resurrection, and demonic gateways for [24:18] mobility to avoid mechanics for their [24:21] raid and party. Warlock does have access [24:23] to some of the most powerful offensive [24:25] cooldowns in the game. They can summon [24:27] their teammates from across realms, and [24:29] in my opinion, they have one of the [24:30] coolest class fantasies in all of World [24:33] of Warcraft. When it comes to each spec [24:35] and their biggest changes for [24:36] destruction warlock, they really didn't [24:38] see much change heading into Midnight. [24:40] They're kind of a onetoone copy of what [24:42] they have been other than some minor [24:44] talent changes and adjustments. You're [24:46] still seeing massive damage with rain of [24:48] fire and chaos bolt and that's not going [24:51] to change here. Their apex talent is [24:53] called embers of nihilm and it causes [24:55] your incinerate to occasionally invoke [24:57] the power of the dark titans to deal [24:59] damage to enemies in an area. Also, when [25:02] you chaos bolt in Reign of Fire, it will [25:04] automatically cast this ability as well. [25:06] For Affliction Warlock, you're seeing a [25:08] toptobottom rework of the spec. Overall, [25:11] it's being reverted back to a spec being [25:13] all about damage overtime effects while [25:15] removing malefic rapture entirely. You [25:18] have soulshard spenders now, such as [25:20] unstable affliction and seed of [25:22] corruption back, and a ton of new [25:24] abilities in your kit. So now for [25:25] affliction, you're officially back to [25:27] being that slow damage overtime rot spec [25:30] yet again. Your apex talent is called [25:32] shadow of nathrazi where where your [25:35] haunt's ability damage has a chance to [25:37] summon a demonic soul from the twisting [25:39] nether to deal damage to your target and [25:41] enemies around them. For demonology, [25:43] they also drastically reduce the skill [25:45] required to play this spec. Your [25:47] dreadstalkers now are instant and free [25:50] cast and they also automatically summon [25:52] your charhound for you. So, just one [25:54] ability, you have a ton of pets out [25:56] instantly attacking enemies. Not only [25:58] that, they completely reworked their [26:00] entire talent tree and brought back a [26:01] ton of new abilities, including a [26:04] Doomguard as a 2-minute cooldown pet [26:06] that you can summon. Your Apex talent is [26:09] called Dominion of Argus, and it summons [26:11] additional minions whenever you pop your [26:13] Demonic Tyrant from the home world of [26:15] the Legion, flooding the battlefield [26:17] with minions. Listen, from a star rating [26:19] system, I think it's pretty well known [26:21] throughout history that Warlock is one [26:23] of the hardest caster DPS to play in the [26:25] game. Affliction and demonology are not [26:27] easy to learn and master at all. But if [26:30] you do, you'll definitely end up [26:32] separating yourself from the rest of the [26:33] pack very easily. If you like a pure DPS [26:37] class, then Warlock can absolutely be an [26:39] option for you. You have three different [26:41] specs that all have great variety in [26:43] terms of AoE and single target damage [26:46] with three different hero talents and [26:47] great apex talent tree design across the [26:50] board. This class is very far from [26:52] boring and everything is very thematic [26:54] and fun for their apex talents and class [26:56] trees in general, easily making them one [26:58] of the best numerically and class [27:00] fantasy-wise in the game. If you can [27:02] master this class, for as long as war [27:04] has raged, heroes from every race has [27:07] aimed to master the art of battle. [27:09] Warriors combine strength, leadership, [27:12] and a vast knowledge of arms and armor [27:14] to wreak havoc and glorious combat. Some [27:18] protect the front lines with shields, [27:19] and others forego the shield and unleash [27:21] their rage at the closest threat with a [27:24] variety of deadly weapons and attacks. [27:27] When it comes to the strengths of the [27:28] warrior, they do have access to two [27:30] different role types, being tank or DPS. [27:33] Between Arms and Fury, they have a very [27:35] wide variety of flexible DPS toolkits to [27:38] fill just about any need out there. [27:40] Because you are a warrior wearing plate [27:42] armor, you are very durable and tanky [27:45] compared to some other classes in the [27:46] game. And not only that, you bring your [27:48] attack power buff for your raid with [27:50] your battle shout and even some more [27:52] durability with the new and improved [27:54] rallying cry. When it comes to their [27:55] biggest class changes for Arms Warrior [27:57] heading into Midnight, they reworked [27:59] their talent tree for the better. Not [28:01] only that, Colossus Smash is now AoE [28:03] baseline and affects [music] everybody [28:04] around you when you use the ability. [28:06] Sweeping Strikes is reworked to a fixed [28:09] set number of attacks again, and your [28:11] mastery increases your damage by a flat [28:13] amount. So, Arms Warrior feels a bit [28:15] slower, but your attacks feel a lot more [28:17] weighted and heavy-hitting, making them [28:19] deal more damage. Your Apex talent is [28:22] called Master of Warfare, where whenever [28:24] you attack an enemy, your slam has a [28:26] chance to upgrade to heroic strike. This [28:29] will have you deal more damage, reduce [28:31] the enemy's armor, and reduce the [28:32] cooldown of your Colossus Smash ability [28:34] whenever you use it, making it great for [28:36] your rotation overall. When it comes to [28:38] Fury Warrior, their core rotation is [28:40] very similar. It's still all about that [28:42] Bloodthirst, Ravager, and Rampage [28:44] rotation. They just simply got some nice [28:46] talent tree updates, which has done [28:48] wonders for them. Not only that, they [28:50] have one of the best Apex talents in the [28:52] entire game with Rampaging Berserker. [28:54] This makes it to where whenever you pop [28:56] recklessness, your damage is further [28:58] increased substantially. Your rampage [29:00] cost is reduced drastically. And [29:02] whenever you cast rampage, you get an [29:05] increase of your strength by a flat [29:06] percentage amount. For protection [29:08] warrior, they solve very minimal [29:09] gameplay changes, and overall, they're [29:11] still a straightforward, simple tank you [29:13] can play. They're still all about strong [29:15] physical damage reduction, but still [29:17] being rather weak to magical attacks. [29:20] Your apex talent is called failinsx and [29:22] it causes your thunder clap to increase [29:23] the damage of your next shield slam and [29:26] cause AoE damage in front of you. And [29:28] then while your shield block is active, [29:30] your active shield slam deals more [29:31] damage, giving you a nice little back [29:33] and forth between using thunderclap and [29:35] shield slam while also upkeeping your [29:37] defensives, which is a great form of [29:38] gameplay. When it comes to the skill [29:40] curve for the warrior, for the most [29:41] part, this class is very straightforward [29:43] to play. If you've ever had an [29:44] experience in MMO RPGs, you can probably [29:47] pick up all three of their specs in [29:48] their rotations very quickly and learn [29:50] the class very easily. I will say, [29:52] however, when it comes to build variety, [29:54] you don't have much room for [29:56] interchangeability and flexibility here. [29:58] Arms and fury, very straightforward DPS [30:01] specs with like one or two builds max. [30:03] And at the end of the day, a warrior is [30:05] always going to feel like a warrior [30:06] where you charge in there, you swing [30:08] your weapon, and you hit stuff. When it [30:10] comes to their apex talent, [30:11] surprisingly, I can't believe I'm saying [30:12] this. I actually really enjoy all three [30:14] warrior specs, apex talents across the [30:17] board. For fury, it's one of my [30:18] favorites, if not my favorite in the [30:20] entire game with rampaging berserker. [30:22] And I think protection warrior [30:23] incentivizes you to deal more damage [30:25] while upkeeping your defensive [30:26] capability, which is a great way to [30:28] design a class. Shamans are spiritual [30:31] guides and practitioners, not of the [30:33] divine, but of the very elements of the [30:35] world themselves. Unlike some of their [30:38] mystics, shamans commune with forces [30:39] that are not strictly benevolent. The [30:42] elements are chaotic and left to their [30:44] own devices. They rage against one [30:46] another in unending primal fury. It is [30:48] the call of the shaman to bring balance [30:50] to this chaos, acting as moderators [30:53] among earth, fire, water, and air. When [30:56] it comes to the strength of the shaman, [30:58] you have the option to DPS or heal, [31:00] having access to two different role [31:02] types. And with their DPS specs, you [31:04] have a range spellcaster with elemental [31:06] and an uplose fighter with enhancement. [31:09] All three of their specs offer a very [31:11] wide range of gameplay. They have some [31:13] of the best utility in the entire game [31:15] with all of their totems and of course [31:17] their new sky fury buff and the blood [31:19] lust ability to massively increase all [31:21] your allies' damage. Now, when we're [31:23] talking about each spec and their [31:24] biggest changes for enhancement, they [31:26] got pruned and polished drastically [31:28] heading into the new expansion. This was [31:30] one of the classes that had an insane [31:32] amount of button bloat in War Within and [31:33] they tightened it up and made it so much [31:36] better heading into Midnight. Not only [31:37] that, they updated their talent tree and [31:39] bought some nice quality of life to [31:41] them. So overall, things are looking [31:42] good for enhancement. The Apex talent is [31:44] called Storm Unleash to where each [31:46] maelstrom you spend has a chance to [31:48] cause your next Crash Lightning to [31:49] ignore its cooldown and deal additional [31:51] damage in an area. When it comes to [31:53] elemental shaman, voltaic blaze is the [31:55] latest addition to the spec, and it [31:57] causes flame shock to hit enemies in an [31:59] AoE and causes your next lava burst to [32:01] hit all of them on a very consistent [32:03] basis. Not only that, they updated their [32:05] talent tree substantially, improved the [32:07] spec without them feeling gutted. For [32:09] elemental's apex talent, it's called [32:11] feedback loop. This causes your [32:13] elemental overload damage to be higher, [32:15] and cause elemental overloads to guess [32:18] what? have a 25% chance to cause an [32:21] additional elemental overload where [32:23] you're pretty much shooting out spells [32:24] like a machine gun. For restoration [32:26] shaman heading into midnight, they got [32:28] substantially pruned. Healing surge is [32:31] gone. You don't get both healing tide [32:32] and ascendants anymore. Cloudburst, earn [32:35] wall, and other niche totems were also [32:37] removed as well. Their apex talent is [32:40] called storm stream totem and it makes [32:42] it to where whatever you rip tide, you [32:44] have a chance to upgrade your next [32:45] healing stream totem into storm stream [32:48] which heals for a substantial amount of [32:50] health to all allies in your party. From [32:52] a raw number perspective, this is easily [32:54] one of the best apex talents in the [32:56] entire game. I will say from a star [32:58] ratings perspective, shaman and [32:59] difficulty makes it a bit more [33:01] complicated than other classes out [33:02] there. there in WoW, you do have a lot [33:04] of utility options. So, to really make [33:06] use of a good shaman player, you got to [33:08] know how to help your party. When it [33:10] comes to build variety, I will say, [33:12] however, there is a ton of build variety [33:14] for each spec that you can pretty much [33:16] just fill any spot possible. If you need [33:18] more range DPS, you play elemental. If [33:20] you need more melee, cleave, on demand, [33:22] burst DPS, you play enhancement. If you [33:24] need more support, of course, you play [33:25] restoration. All these specs have [33:26] fantastic variety. And not only that, [33:28] their apex talents and hero talents [33:30] offer more variety as well. So, a lot of [33:32] flexibility here. Now, when it comes to [33:34] their Apex talent design, surprisingly, [33:37] I'm not the biggest fan of Shaman's apex [33:40] talent. I think buffing Crash Lightning [33:41] is pretty boring on enhancement, and I [33:43] think simply having another elemental [33:45] overload is pretty boring on elemental [33:48] in my opinion. Now, I don't mind healing [33:50] stream totem getting buffed into storm [33:51] stream for restoration as it does [33:53] perform really well numerically, but I [33:56] feel like they could have done better [33:57] overall. When the Lich King's control [33:59] over his death knights was broken, his [34:01] former champions found their new purpose [34:04] as the knights of the Ebban Blade. Death [34:07] Knights engaged their foes up close, [34:09] supplementing swings of their weapon [34:10] with dark magic that renders enemies [34:12] vulnerable or damage them with unholy [34:15] power. When it comes to the strengths of [34:16] the death knight, you have the option to [34:18] tank or DPS, having two different role [34:20] types. It's universally known as for [34:22] being the most tanky class in the entire [34:25] game, making you incredibly durable and [34:27] difficult to kill. Both of your DPS [34:29] specs are very different in terms of [34:31] gameplay, with one being about minions [34:33] and summoning pets, and the other being [34:35] about explosive frost damage and [34:37] heavyhitting attacks. You're one of the [34:39] few classes in the game that have access [34:40] to battle resurrection to resurrect your [34:43] fallen allies in combat, and you easily [34:45] have one of the coolest class fantasies [34:46] in the game. Now, heading into Midnight, [34:48] the biggest changes for Unholy, they got [34:50] completely reworked top to bottom. [34:52] You're now a class that's all about [34:54] summoning minions to flood the [34:55] battlefield and do your bidding while [34:57] dealing necrotic, shadow, and disease [35:00] damage to your enemies. This is easily [35:02] one of the most fun specs you can play [35:04] in all of World of Warcraft right now, [35:05] and the changes will definitely surprise [35:07] you as it is very fun. Their Apex talent [35:10] is called Forbidden Knowledge, and [35:12] whenever you cast your Army of the Dead, [35:14] it transforms your death coil and [35:16] epidemic abilities into stronger [35:18] abilities and making you summon [35:20] additional minions at an increased rate, [35:22] flooding the battlefield with the dead. [35:24] With Frost Death Knight, they stayed [35:25] exactly the same heading into Midnight. [35:27] So, nothing has really changed here. [35:29] When it comes to the Apex Talent, it's [35:30] called Chosen of the Frost Brood. Your [35:32] Frostworm's fury deals more damage and [35:35] grants you haste for a certain amount of [35:37] time. Additionally, you can activate the [35:39] ability again to call Craosa back to [35:42] deal more damage to enemies. And for [35:44] Blood Death Knight, they saw some major [35:46] ability pruning heading into Midnight. [35:47] Your core abilities are heavier and more [35:49] weighted and more impactful than ever, [35:51] which feels kind of good. But the [35:52] biggest change is your dancing rune [35:54] weapon is now on a set cooldown rather [35:57] than being able to be reduced by [35:58] expending bone shield charges. For your [36:01] apex talent, it's called dance of [36:02] midnight where whenever you consume a [36:04] rune, you have a chance to call a [36:06] dancing rune weapon to your aid. [36:08] Additionally, while dancing rune weapon [36:10] is active, your heart strike will deal [36:12] more damage and your overall combat [36:13] abilities will greatly be enhanced. [36:16] Listen, when it comes to their star [36:17] ratings, I will say for Death Knight, [36:19] they are very straightforward to play. [36:21] other than maybe unholy death knight now [36:22] being reworked. All of their rotations [36:24] when it comes to a DPS or tanking [36:26] perspective are not that difficult to [36:28] pick up. When it comes to build variety, [36:30] you have a pretty decent amount for [36:31] death knight. Overall, it really just [36:33] depends if you like the other specs [36:35] between the class overall or not. You [36:37] just have to understand the gameplay [36:38] variance is drastically different [36:41] compared to unholy, frost death knight, [36:43] and even blood death knight. When it [36:45] comes to their apex talents, personally, [36:46] I'm not a big fan of all of them. The [36:48] only other one I seem to enjoy is unholy [36:51] death knight. But man, I really dislike [36:53] blood death knight's apex talent being [36:54] focused about dancing rune weapon and [36:56] then of course frost death knight. I I [36:58] just don't love it. I think it could [37:00] have been improved. So hopefully we get [37:01] some changes there. Now whatever your [37:04] combat role may be, monks rely mainly on [37:06] their hands and feet to do the talking. [37:09] With a strong connection to their inner [37:10] chi to power their abilities, it's the [37:12] monks who brought hope to a seemingly [37:14] dim future. and they're here to do it [37:16] yet again in Midnight WoW. Monk's [37:19] talents focus on directing theirQi [37:21] energy to control the battlefield by [37:23] enhancing their movement and restricting [37:25] their their enemies and even healing [37:26] their allies in the party. You're one of [37:28] the only classes in the game that has [37:30] access to three different role types [37:32] being DPS, tank, and healer. Each [37:34] specialization for monk brings a special [37:36] aura for the raid, which is great. And [37:38] you also bring Mystic Touch, which [37:40] brings a 3% debuff to have everyone deal [37:43] additional 3% melee physical damage. [37:45] You're also one of the most mobile [37:47] classes in the game. And easily amongst [37:49] all of their specs, there's a very [37:50] unique gameplay style across the board, [37:53] which is very cool. Heading into [37:55] Midnight, Windalker got some updates. [37:56] One of them being Storm, Earth, and Fire [37:58] is gone. And a lot of their micro burst [38:00] cooldowns have been removed as well. [38:03] Their talent tree got completely [38:04] reworked, and their hero talent trees [38:06] got updated as well. So, there were a [38:08] lot of changes. Overall, you have a [38:10] brand new cooldown called Zenith, and a [38:12] lot of your damage is based around fist [38:14] of fury. Now, their apex talent is [38:16] called Tiger's Eye Brew. Pretty much [38:18] whenever you activate your new cooldown [38:20] called Zenith, your critical strike [38:22] chance is increased. Not only that, your [38:24] fist of fury deals additional damage [38:26] based off your critical strike chance as [38:28] well. For Mistw Weaver, they saw some [38:29] improvements to their talent tree, and [38:31] one of those is Vivify being replaced [38:33] with Shaun's gift, which is a splash [38:36] heavy healing ability. Not only that, [38:38] you have the opportunity to play the new [38:39] and improved caster soothing mist build [38:42] on a mistw weaver. And overall, your [38:44] healing amplification effects were [38:46] trimmed. For Apex talent, it's called [38:48] Spirit Font, where your Rising Sunkick [38:50] and Vivify have a chance to activate [38:52] Spirit Font, causing your next [38:54] enveloping mist to channel soothing mist [38:56] onto five nearby allies around you. Not [38:59] only that, when you pop Thunder Focus [39:01] Tea, it'll automatically activate this [39:03] effect and apply Chica Cocoons at 30% [39:06] effectiveness to all allies around your [39:08] target, making it a phenomenal healer [39:10] apex ability. For Brew Master Monk, they [39:12] got heavy pruning and rotation [39:14] simplification across the board. Your [39:16] stagger interactions are cleaned up, [39:18] talent trees were improved, and they [39:20] drastically lean fully into the brew [39:22] master-like theme. Your Apex talent is [39:25] bring me another, where whenever you [39:26] cast one of your brews, it leaves you [39:28] with an empty barrel. These stock up and [39:30] are tied to your next keg smash to deal [39:32] additional damage to enemies in front of [39:34] you. Listen, when it comes to star [39:36] ratings for difficulty for monk, I'm not [39:38] going to lie, this class is very [39:40] advanced to play for the average player, [39:42] but I think if you spend time on it, you [39:43] can learn the class. you can perform [39:45] very well. I think across the board, the [39:48] only class that's re the only spec [39:49] that's really in question still just [39:51] numerically is wind walker as they [39:54] definitely need some buffs right now. [39:55] When it comes to build variety, this [39:57] class entirely depends on if you enjoy [39:59] playing multiple roles or not. The fact [40:01] that they have one spec of each roll [40:03] type can either limit or expand your [40:06] build variety greatly depending on how [40:08] you play. When it comes to their apex [40:10] talents, personally, I'm not the biggest [40:12] fan of them on the monk. Overall, I will [40:14] say I really love Mistw Weavers and I [40:16] think it's one of the best in the entire [40:18] game. However, Wind Walker and Brew [40:20] Master Monks seem to be falling flat a [40:22] little bit in my opinion in terms of [40:23] interacting with your rotation and [40:25] making it a bit more fun. Demon Hunters [40:27] are the disciples of Illan Storm Rage. [40:30] They embrace fell and chaotic magic to [40:33] challenge the Burning Legion and enemies [40:35] who wish to destroy their allies. They [40:38] capitalize on speed, closing the [40:40] distance quickly to strike enemies with [40:42] one-handed weapons, and even range [40:44] demonic voidlike attacks. When it comes [40:46] to the strengths of the demon hunter, [40:47] you now have access to two different ro [40:49] types, being DPS or tank. You're easily [40:52] one of the most mobile classes in the [40:54] game, and you have incredibly strong [40:56] offensive cooldowns like metamorphosis [40:58] to vastly increase your damage and [41:00] defensive capabilities for duration. [41:02] You're relatively a straightforward [41:04] class to pick up but difficult to master [41:06] and one of the best AoE damage toolkits [41:08] in the game, making them great for [41:10] mythic plus. They bring the chaos touch [41:12] debuff to your target, which increases [41:14] the magic damage they take by 3%, which [41:16] is great for a raid. And they have [41:18] fantastic self- sustain with their [41:20] natural leech. When it comes to each [41:22] spec and their changes, Devourer is the [41:24] brand new spec heading into Midnight [41:26] WoW. and it's all about collecting the [41:28] souls ripped from your enemies and [41:30] consuming them to turn you into a [41:32] metamorphosis state to deal [41:34] substantially increased damage. It's [41:36] going to be one of the easier classes [41:38] you can pick up in World of Warcraft, [41:40] but also incredibly unique and difficult [41:43] to master. Your Apex talent is called [41:45] Midnight. This drastically increases the [41:47] damage of your collapsing star, making [41:49] it automatically critically strike and [41:51] have you collect more soul fragments [41:53] whenever you enter Metamorphosis. For [41:55] Vengeance, they did see minor changes [41:57] heading into the new expansion. Fiery [41:59] Brand and Spirit Bomb got reworked and [42:01] updated, and your damage profile is [42:03] still incredibly high as a tank. For [42:06] their apex talent, Untethered Rage, it [42:08] makes your abilities have a chance to [42:10] allow Metamorphosis to be cast without [42:12] incurring its cooldown. This is easily [42:14] amongst one of the best Apex talents in [42:16] the entire game, as it drastically [42:18] increases your damage, survivability, [42:20] and just overall levels of fun whenever [42:22] you proc this. When it comes to Havoc [42:25] Demon Hunter, they overall stayed very [42:27] similar heading into Midnight. They just [42:28] got some minor talent tree updates and [42:30] changes to some of their previous [42:32] abilities. They do have better defensive [42:34] capabilities with blur. And overall, [42:36] their rotation is simple and still [42:37] tight-knit. Their apex talent is called [42:39] Eternal Hunt, where fully channeling [42:42] I-beam makes your next blade dance [42:44] refresh its own cooldown after you use [42:46] it. Not only that, it increases the [42:48] damage of your hunt, i-beam, and blade [42:50] dance abilities. When it comes to a star [42:52] rating system, I will say Demon Hunter [42:54] is a very straightforward beginner class [42:56] to play. Even today, across all three [42:58] specs heading into Midnight, they're [43:00] very straightforward, beginner friendly. [43:02] So, if you're looking for a class that's [43:03] relatively, you know, easy to pick up, [43:05] Demon Hunter can be for you. Now, when [43:07] it comes to build variety, you do now [43:09] have three specs with Devourer being [43:11] added. There's a good amount of build [43:13] variety here. You have a range DPS spec [43:14] with Devourer, melee DPS with Havoc, and [43:17] a tank spec with Vengeance. And all of [43:18] them are performing exceptionally well. [43:20] When it comes to Apex talents across the [43:22] board for Devour, they're among some of [43:23] the best in the game. I think [43:24] personally, Vengeance has the best Apex [43:26] talent for tanks, while Havoc has one of [43:28] the best in the entire game for DPS. [43:30] Overall, Apex talents look good. I think [43:32] Demon Hunter in general is in a great [43:34] spot right now and a great class you [43:36] could pick up for anybody in the game. [43:38] As an evoker, you possess special [43:40] empowered abilities that you can use to [43:42] change the strength of a spell. Evokers [43:44] take advantage of these empowered spells [43:47] and fight from moderate range. They [43:49] demolish their foes with fiery attacks [43:51] or restore allies to keep them in the [43:53] fight. You focus on the power of the [43:55] red, blue, and green dragon flights to [43:58] deal devastating damage or preserve your [44:00] allies. When it comes to the strengths [44:01] of the evoker, as the evoker, you have [44:03] access to three different [44:04] specializations that include a DPS, a [44:07] healer, and a support buffer DPS, which [44:10] is the one and only spec that can do [44:12] this in the entire game. You are one of [44:15] the few classes in the game that bring a [44:16] blood lust effect which vastly increases [44:18] your allies damage for a short duration. [44:20] And easily Evoker has one of, if not the [44:23] best hero and apex talent tree designs [44:25] in the game, leaving your creativity and [44:27] build design pretty much limitless [44:29] across the board. When it comes to the [44:30] biggest changes heading into the [44:32] expansion, augmentation has stayed very [44:35] similar. You're still going to be that [44:36] support class that's buffing your allies [44:38] to increase their damage overall. Eban [44:40] might is now raidwide and the baseline [44:43] buff has been increased as well. With [44:45] your apex talent duplicate, Breath of [44:47] Eons now summons a time version of you [44:49] to assist you in battle. It duplicates [44:51] your abilities and anytime you extend [44:53] your eb and might, your duplicate is [44:55] also extended as well, increasing your [44:57] stats overall. For Devastation, they [45:00] didn't see drastic changes, but they did [45:02] get tightened up. Shattering Star is now [45:04] a passive tied to Eternity Surge. Their [45:06] hero talent trees got changed [45:07] drastically and they're much more [45:09] effective than previously before. Your [45:11] apex talent is called rising fury where [45:14] whenever you activate dragon's rage, you [45:16] increase your haste. Then when dragon [45:18] rage ends, it grants you damage and [45:20] haste bonuses and generates you essence [45:22] burst for you as well. And then finally, [45:24] you have preservation where they did see [45:26] some changes. Spirit bloom was removed. [45:29] Dream breath has become substantially [45:31] buffed and more core to your rotation. [45:33] and Ekko's and Verdant Embrace were [45:35] drastically buffed as well. Your Apex [45:37] talent is called Merithra's Blessing. [45:39] Your essence abilities have a chance to [45:41] infuse your next reversion, upgrading it [45:44] to Meithra's blessing, which shoots out [45:46] healing to allies in a five target area [45:49] around you. Not only that, this apex [45:51] also increases Dream Breath's instant [45:53] healing, and Dream Breath will [45:54] automatically proc this effect, giving [45:56] you this ability whenever you need, [45:58] making a very good apex talent. When it [46:00] comes to star ratings for skill curve [46:02] for Evoker, they can be a little bit [46:04] complicated. I'm not going to lie. Being [46:06] the brand new class in World of War [46:07] being one of the brand new classes in [46:08] World of Warcraft over the last few [46:10] years, it's something a lot of players [46:11] have never experienced before. So, it is [46:13] something they'll have to pick up from [46:15] scratch. For the most part, each evoker [46:17] spec has a very wide variety of builds [46:19] they can run because all their hero [46:21] talent trees and Apex talents provide [46:23] really good support for their role type [46:24] and things are looking really good for [46:26] them from a build variety perspective. [46:28] But yes, ladies and gentlemen, that is [46:30] going to wrap up our massive video on [46:31] Midnight World of Warcraft. This took me [46:33] months to make, so if you guys can [46:35] please like, comment, shout it out, [46:38] whatever you can, it would really, [46:39] really appreciate it. We're on our goal [46:41] to hitting 100,000 subscribers this [46:43] year, and I'd really appreciate it. We [46:45] only have one question left to ask for [46:47] you. Which class is going to be your [46:50] main? Let us know down in the comment [46:51] section below, and we would love to talk [46:53] about it. Hey everybody, thanks for [46:55] watching. If you enjoyed the content, [46:57] consider subscribing or check out one of [46:59] the videos you see on screen here to [47:01] stay up to date on all things Warcraft. [47:03] My name is Sky for the Comeback Kids. [47:04] It's an absolute pleasure to make [47:05] content for you all. I'll see you in the [47:07] next one. Peace.