[0:12] My name is John. I'm about taking notes. [0:15] I'm about fanning flames. And these guys [0:18] are here to talk about games. Yes, it's [0:20] the DFresher Super Show and we're [0:22] entering into summer. I've got uh DJ [0:25] Jazzy Jeff and the Fresh Prince going on [0:27] in the background. And we're gonna [0:29] reminisce about E3 because I miss it. It [0:33] used to happen every year for almost 20 [0:35] years and now it's gone. But uh in its [0:39] place, we have Summer Games Fest, which [0:40] isn't quite the same. But we thought [0:42] today we would go through and talk about [0:44] some of the great moments in E3 history, [0:46] our personal experiences with E3, and [0:48] generally reflect back on that sort of [0:50] period because I think all the [0:52] excitement around it is one of the [0:53] reasons we probably got into games to [0:56] begin with. Uh but first, the cast [1:00] making his return after a long exodus. [1:05] We have Audi. He feels just like a [1:08] purple Pikmin. It's early. [1:10] >> I'm ready to boom boom shake the room [1:12] with you today. Uh [1:14] >> it's good to be back. Yeah, thanks so [1:16] much. And what a topic. What a time. [1:19] >> What a place. [1:20] >> E3, man. [1:21] >> We And we shared an E3 together that [1:24] we'll get to and it was a very good [1:25] time. We have some very good stories to [1:27] share that I don't know if we've talked [1:29] about before. [1:30] >> Uh in brackets at least. Uh there's [1:33] probably still stories we can't share [1:35] for legal and sexual reasons, but either [1:38] try. There's there's things to discuss. [1:41] >> But of course, we're not alone. In the [1:44] other chair, we have Mark, "My body is [1:47] ready." Dles, [1:49] >> I I am so impressed with that intro you [1:51] did. Like, usually you have to be like, [1:53] "Wait, nope. Nope. I want to do it [1:54] again." Like, you just, man, you just [1:56] went for that one and it's like the best [1:58] one. Like, man, wow. You didn't even [2:01] write that down. [2:03] You know, I was ready, baby. Just Just [2:05] like your body. Your Yeah. All All our [2:07] bodies are ready. Indeed. Including the [2:10] fourth man. Not the third man. The [2:12] fourth man. I'm afraid this is not uh [2:15] you know, mid90s. [2:17] Wo. Here. It's the man himself, Cory [2:20] Carlson. [2:22] >> Hey, I'm back. Ready to go. Uh, you [2:25] know, that little I was absent last [2:27] week. No experience with a 007 really. [2:30] Uh, so it's it's good to be back talking [2:32] about E3 and maybe a little little CES, [2:36] >> but of course there is a little CES [2:37] action in here. Uh, but before that, [2:39] head over to digitalfoundry.net, check [2:41] out the Patreon. We really appreciate [2:44] the support of you guys making this [2:45] podcast possible. And yes, I swear there [2:47] will be some more proper DF Retro [2:49] episodes coming soon. So, look out for [2:51] that. But for now, let's hop into the [2:54] news/ what we've been playing section of [2:56] the show where we talk about the news [2:58] and what we've been playing. [3:03] Starting with what Tri's been playing. I [3:06] want to talk about this. Ultimate Ghosts [3:08] and Goblins for the PSP. Famously [3:10] trashed by Jeremy Parish. It created a [3:13] nightmare for him as people were very [3:15] angry about this. Uh but this game is [3:18] extremely controversial, I think, [3:20] because it's super hard as you'd expect [3:22] from the series, but in some rather [3:24] unique ways. And try I can't believe it. [3:28] you've actually sat down and you went [3:29] through the whole thing and you finished [3:32] it. So, this is not the Kai version. The [3:34] Kai version is like an overhauled [3:36] alternate version that was released in [3:37] Japan. This is the original version. [3:39] >> Yeah, I played the American release. So, [3:42] uh it it it is infamously brutal. Uh but [3:45] I still was not prepared for just how [3:47] brutal it is. I mean, it's it's the kind [3:49] of thing that you're going through it [3:50] and you're you're you're like starting [3:51] to question if the if you even like this [3:54] series like like wait what did I enjoy [3:57] these games when I played the other [3:59] ones? I can't remember for sure. Uh but [4:02] yeah, this uh I I just wanted to talk [4:03] about this because it it really was a [4:06] uniquely brutal experience that I have [4:09] gone through. uh played it over uh four [4:13] weeks of Monday backloggery streams uh [4:17] which are like four plus hour streams. [4:19] So it yeah it it took a lot of time and [4:21] effort. Um [4:23] kind of what's interesting about how [4:26] brutal this game is is that it kind of [4:30] lulls you into this sense of security [4:32] from time to time because you know [4:35] you've got a save system as you would [4:37] expect from the PSP. you've got uh the [4:40] uh you know checkpoints before every [4:42] boss and the bosses are actually all [4:45] pretty easy. Uh so there's little things [4:49] like that. There are warp stabs. There's [4:51] this kind of uh system where things that [4:55] you uh need to proceed to the final [4:59] boss. Uh, and some other other optional [5:02] items that sort of actually do make a a [5:04] big difference in playability like um uh [5:07] the ability to uh you know uh reduce [5:10] your magic costs and uh uh other things [5:14] like that. Uh you get uh you can use [5:17] flying armor, you can use a shield that [5:20] actually let you fly for a while. Like [5:21] there's all these little things. It's [5:22] like oh this seems nice. This seems [5:24] nice. Uh but then you think, okay, [5:27] instead of making you replay the whole [5:29] game from the beginning, you know, the [5:31] the infamous ghosts and goblins loop, uh [5:35] that's what the warp stabs are because [5:36] you do have to revisit the levels and [5:38] collect these gold rings and other [5:40] things so you can proceed to the final [5:41] boss. And you're like, "Okay, that's a [5:43] clever twist." And you go, you fight [5:46] Asteroth, as you do, and you still have [5:50] to loop the whole game again. And they [5:52] take away all your warp stavs. Uh, and [5:54] you have to find every single red chest [5:56] in the game. You know, those hidden [5:58] chests that just, you know, you you jump [6:00] past a random trigger point and they [6:02] appear. You have to find every single [6:05] ring, which I think there's 33 gold [6:06] rings in the game. You have to find all [6:09] of these things to actually proceed to [6:13] the true final boss. And it it's just it [6:16] is it's madness. It is madness. That's [6:20] just to say nothing of the the normal [6:22] ghosts and goblins difficulty. I mean, [6:24] even though yes, you get flying armor, [6:27] flying shields, uh all these nice [6:30] things, [6:31] and you end up beating the levels like [6:34] at least four times over the course of [6:37] finishing the game. It's still it still [6:40] continues to be so difficult. Uh, I I [6:42] know John, you have more experience with [6:44] the Kai version, which I think modified [6:46] some things and maybe makes it a little [6:48] more approachable, but you still never [6:50] finished it. [6:51] >> No, I never really did. Uh, it's it's [6:55] such a what what a brutal game this is, [6:58] right? Like it's just it's exactly like [7:00] you said where the redesign kind of is [7:04] like a balanced tweak and it plays out [7:07] more like the arcade game and it has [7:09] like different enemy placements and it [7:12] actually has like limited continues and [7:13] stuff like that. So it kind of remove [7:15] Yeah. Yeah. Yeah. [7:17] >> And it actually, you know, has proper [7:19] lives and stuff so it plays out more [7:22] like the originals, I guess you could [7:24] say. Um, and it's like a you do like a [7:28] loop I think to finish it and then you [7:29] do the second loop, but it's not like [7:31] the whole warp staff stuff. You're not [7:32] like walking around and doing all that. [7:34] So, it basically just makes it a more [7:36] straightforward version of the game. [7:37] >> Yeah, like I said, the warp stabs [7:40] basically make it so you end up playing [7:42] every level at least four times most [7:44] likely. It's it's it's insane. Uh, yeah, [7:48] >> I do think it's a cool game. It's an [7:50] interesting idea. It's just it's very [7:52] very brutal. But I mean, the series is [7:54] known for that. And I think it's cool [7:56] that they tried to do something [7:58] different with it. You know, they were [8:00] like, "How can we evolve this formula?" [8:02] >> Yeah. Yeah. But, uh, Corey, I'm hoping [8:04] that when I get around to what was the [8:07] new one called, uh, Rebirth or [8:09] >> Resurrection. [8:10] >> Oh, Resurrection. [8:12] >> I I I mean, you it didn't take you that [8:14] long to get through that one, right? [8:16] >> No, no, no. I think that that one dialed [8:19] back a lot of the annoying stuff that [8:21] was in [8:22] >> was was in uh uh Ultimate, but uh and [8:26] and kind of goes back to what is was fun [8:28] about the original ones, specifically [8:30] the first two, especially the way that [8:31] it recycles well, I guess, the first [8:34] three. So, it recycles levels from those [8:36] games. [8:37] >> Basically, I'm glad I did it. You know, [8:40] I I get very stubborn about beating [8:43] games by the original rules. you know, I [8:45] don't like using save states or, you [8:48] know, modifications to make them nicer. [8:50] You know, I I I'm glad that stuff exists [8:52] for people who want it, but there's [8:53] always this voice in the back of my head [8:55] that's just like, you're not playing it [8:57] by the the real vanilla rules of the [9:00] game. So, I don't recommend anyone play [9:03] through this game the way I did. Uh, but [9:06] I am glad I did it, you know. [9:09] >> So, the question is, did you did you [9:10] play on real PSP hardware? Uh, I ended [9:13] up playing on PSTV because so I was [9:16] originally going to play on real PSP, [9:19] but uh I've taken all of my batteries [9:23] out of my PSPs uh out of fear of battery [9:26] bloat and I very quickly realized that [9:31] it was going to be a problem because uh [9:34] just a little bit in in my PSP 3000 just [9:37] a little bit of wiggling on that uh [9:39] power connector can cause it to the [9:42] system to reset. So that's annoying. [9:45] >> Okay. [9:45] >> Yeah. So I ultimately played on PSTV, [9:49] but the input lag wasn't too bad. I used [9:51] a DualShock 3, you know, uh I had to use [9:55] Adrenaline, uh on my hacked PSTV, uh [9:58] which can have a good bit of input lag, [10:01] but it's better if you use a DualShock 3 [10:04] instead of a DualShock 4. Um, but the [10:07] game is still 30 frames per second, [10:09] which if the pace the game moves is not [10:12] that terrible. Um, but it was it was an [10:17] okay way to play the game, but I I would [10:19] have preferred to have played on [10:20] original hardware. But yeah, the reason [10:23] I mentioned that try is that actually [10:24] ties into a second bit of news I wanted [10:26] to mention today. Uh from a developer go [10:29] note going by M-SID, [10:32] a new solution for PSP was released [10:34] allowing you to overclock the system way [10:37] beyond the previously maximum 333 MHz. [10:42] Most systems can now reach 463 MHz, but [10:46] I think it's actually possible to go as [10:48] high as like 500 something. And [10:51] basically this massive increase in clock [10:54] speed allows you to overcome performance [10:57] in games that had issues. So like now [10:59] you can play something like Outrun 2 at [11:00] a very smooth 60 instead of an unstable [11:03] 60 with the normal overclock and like a [11:06] horrible 20 to 30 with the stock speeds. [11:09] Uh it also means that some games have uh [11:12] patches. A lot of the patches were [11:14] designed for use on like the emulation, [11:17] but you can actually apply them to real [11:19] PSP games. And naturally, if you, you [11:22] know, normally if you just put the patch [11:23] on, you're just un you're just removing [11:25] the frame rate cap, right? And that [11:27] doesn't necessarily mean your experience [11:28] is good. But now you can overclock it so [11:30] far. This means we can take a bunch of [11:32] games that were previously limited up to [11:34] like 60 or even just a stable 30. So [11:38] like it's so the this game for instance, [11:41] Ultimate Ghouls and Ghost does have a [11:42] patch from what I can tell that allows [11:44] you to run it at 60. So conceivably with [11:47] this overclocked then you should be able [11:48] to run it at 60 on the real hardware. My [11:51] my fallback solution was actually going [11:53] to be PPSSP, [11:55] but uh it's interesting you Yeah, it's [11:58] interesting you bring up the emulation [12:00] though because uh this was the first [12:03] time I mean I've not used PSPsPP [12:07] super extensively, but this was the [12:09] first time I actually ran into a visual [12:11] glitch that I could not get rid of. [12:13] Whoa. [12:13] >> Um where the bloom effect like gets [12:16] really glitchy uh in Ultimate Ghost and [12:18] Goblins. You can see it from the very [12:20] first level. Anytime there's like an [12:22] enemy that has like a bloom effect and [12:24] the background like also does a bloom [12:26] effect that like snaps on off it's [12:28] combat. Uh and I could not figure out [12:30] how to get rid of it. It also happened [12:31] for you know my friend Jumble who was [12:33] playing it alongside me on the back [12:35] lotteryy streams. Um [12:38] he he he was like what? I don't see the [12:40] problem. And I pointed out and he's like [12:41] oh okay I don't care. I'm like no I will [12:43] not play this game this way. So, I spent [12:46] a bunch of time getting it running on my [12:49] hacked PSTV instead. Uh, just so I [12:52] wouldn't have to deal with that issue. [12:53] If anyone knows how to get rid of that [12:56] bloom glitch in PPSSP in Ultimate Ghost [12:59] and Goblins, please tell me because I'm [13:00] very [13:01] >> I love how you very curious. [13:03] >> Spell it out every time [13:05] >> because it would be it would be uh cool [13:08] to play this with with a with a uh 60fps [13:12] agree hack. Uh, and I would be curious [13:14] to see that running on original hardware [13:16] or uh can you use this uh mod on PSTV or [13:21] VA? Do you know, John? Or [13:23] >> I don't know cuz to use these patches [13:26] involves there's like an application I [13:28] forget what it's called that you use on [13:29] a custom firmware system that allows you [13:32] to like apply patches to games. And if [13:35] you can do that on the PSP side of the [13:37] PSTV, then it should work, [13:39] >> right? I mean, in Adrenaline, right? [13:42] It's like a whole PSP, [13:44] >> right? So, it should technically be [13:46] possible, I would imagine. And who [13:48] knows? I mean, maybe the PSTV can be [13:49] overclocked like crazy high. [13:52] >> Yeah, [13:52] >> because it's like [13:53] >> it already has been, I think, to some [13:55] extent for uh VA games on there. [13:57] >> Yeah. And just by default, by the way, [13:59] playing PSP games on a VA, it does run [14:02] faster than a stock VA. [14:04] >> Oh, I didn't know that. [14:05] >> Yeah. Like I noticed [14:06] >> Oh, you mean a stock PSP? [14:08] >> Sorry. A stock PSP, right? So, like you [14:12] play Maverick Hunter X for instance, it [14:14] always hits that's a 60 FPS game, but [14:16] whenever the boss shows up, there's [14:18] always a lot of slowdown for that logo [14:20] crawl. But on a PS Vita, it just [14:22] naturally runs at full speed. It also [14:24] runs at full speed on a normal 333 [14:26] overclocked VA. It's um so it was always [14:30] just like limited by the hardware. [14:32] >> I did not know that. Interesting. To be [14:34] honest, I've never really been clear on [14:35] what the backwards compatibility [14:37] mechanism for PSP on VA is. Like I don't [14:40] know if it's hardware emulation quasi [14:43] emulation. I've never known. [14:45] >> It's I I actually forget. I may have [14:48] known at some point, but I don't [14:49] remember off the top of my head. [14:51] >> I just know that the resolution they [14:52] picked for VA is exactly four times the [14:55] pixel count, so everything would scale [14:57] super cleanly, which is [14:58] >> two on X-axis. Yeah. [15:00] >> Yep. Which was a good idea. So [15:02] >> Oh, yeah. [15:02] >> All right. Anyway, [15:03] >> wait. Well, I do want to ask really [15:05] quick. I want to ask Tri if he would [15:06] rate this game higher than a two out of [15:08] 10. [15:09] Oh. Uh, absolutely. Absolutely. I mean, [15:12] I think I would give it [15:15] >> a three. [15:17] >> I'd probably give it a five. [15:19] >> Okay. [15:20] >> Out of 10. [15:21] >> Out of 10. [15:21] >> Okay. Not out of 50. [15:25] >> Not out of 50. No. [15:26] >> So, 2.5 out of five. [15:28] >> Yeah. [15:29] >> Slight slightly better. [15:31] >> That's funny. [15:32] >> Solid five. Yeah. [15:33] >> I remember review. [15:35] >> Yeah. I mean, and Jeremy got a lot of [15:37] [ __ ] for it. I think unfairly so, cuz [15:40] people aren't able to understand that [15:42] everybody has different opinions on [15:44] stuff. Uh, but either way, I like that [15:48] game, but I do I did prefer the Mega Man [15:50] remakes they did for PSP. I love [15:53] Maverick Hunter X or Irregular Hunter X [15:56] and Rockman Rockman. Those are freaking [15:58] great. [15:59] >> The voice acting in Maverick Hunter X in [16:02] the US version is hilarious. X is so [16:05] intense. He's He just screams every [16:07] single line pretty much. [16:08] >> Looks like you've gone maverick. [16:10] >> Oh, dude. I need to check that. [16:12] >> You're insane. [16:14] >> You're insane. [16:16] >> I I do enjoy those Mega Man games on PSP [16:19] a whole heck of a lot. [16:20] >> Yeah. [16:20] >> Yeah, they're great. They're great. [16:22] >> I can understand why why uh the Mega Man [16:26] one remake was not Mega Man Powered Up [16:29] didn't sell very well. I mean, I think [16:31] that for people that [16:32] >> were looking for Mega Man games, seeing [16:34] something that looked like that was [16:36] probably not very uh appealing, but I [16:40] thought it was great. It was very fun. [16:41] It was like, you know, like like a [16:42] chibiized uh kid version of it. [16:45] >> Yeah. [16:46] >> Today, we'll probably [16:49] >> Yes. Yeah. [16:50] >> Can Can we just pivot to doing a PSP [16:53] episode? [16:55] Uh, we need [16:56] >> I'm all I'm on a I'm all in a P I'm all [16:59] in a PSP mood now. I'm joking. Of [17:01] course, [17:01] >> I'm not because I have a bloated [17:03] Yesterday I was dealing with my battery [17:06] and it's bloated. So, uh I don't I can't [17:09] play it right now. [17:10] >> Uh which frustrates me because it it's [17:12] only a year since I changed it out. [17:15] >> So, [17:16] >> check those lithium ion batteries, [17:18] everybody. [17:18] >> That's a new battery that you bought. [17:20] >> Yeah, it's a third party one though, so [17:22] I'm I'm suspecting something to do with [17:25] that. [17:25] >> That's crazy. Sitting in a warehouse for [17:28] 10 years. I I really need I really need [17:31] to buy some kind of replacement battery [17:32] for my PSP. Maybe people in the comments [17:35] can give us some uh some some good links [17:38] to good ones because uh it it is [17:40] difficult to play my PSP without battery [17:42] in it because I am so nervous about [17:45] >> wiggling that power adapter. And [17:47] >> man, I I have never had a swollen [17:49] battery on any of my PSPs, including my [17:51] launch day one. They're perfect. They [17:53] still work. [17:54] >> People just like overwhelmingly [17:56] recommend that you take them out as a [17:57] precaution. [17:58] >> No. Yeah, I agree. It's just I'm I'm [18:00] surprised because like they all still [18:03] work. Uh [18:05] >> mine did too when I took them out, but I [18:07] I [18:07] >> The system from that era that impresses [18:09] me the most though is the the Game Boy [18:12] Micro. [18:13] >> Yeah, [18:13] >> cuz like [18:14] >> I haven't used the Micro that much in a [18:16] long time because it's so small, right? [18:18] That's the whole thing. But uh I turned [18:21] mine on in the last month because I saw [18:22] it in a drawer. I haven't charged it in [18:25] like 10 years. It still turns on. [18:27] >> Yeah. I I I literally [18:30] >> How? [18:31] >> I had literally never even charged mine [18:33] until maybe like six years ago. [18:37] >> Because I like I bought it more as like [18:39] a collector's item just because I at [18:40] that time I had every Game Boy. I'm [18:42] like, "Okay, I'm going to buy the [18:43] Famicom [18:45] >> uh Game Boy Micro. I used it in a couple [18:48] of videos but never like really played [18:51] it. And then I was like setting up like [18:53] a Game Boy charging station. I'm like I [18:55] literally don't even know what power [18:56] adapter goes on this. I don't recognize [18:58] this port. And then I found the adapter [19:00] and it still had the the zip uh the the [19:02] like the twist tie on it. I'm like I [19:05] literally never charged this thing and [19:07] it just [19:07] >> and the DS the uh well at least the DS [19:10] uh light definitely had a battery that [19:12] just lasted forever. I think we're gonna [19:14] see a huge epidemic though in the next [19:16] 10 years where people's batteries are [19:18] just going to bulge like they're gonna [19:19] find their old systems in a drawer and [19:21] it's just gonna be like cracked open and [19:24] stuff from the the battery experience. [19:26] >> Yeah, that's a shame, man. I I [19:28] >> controllers, all kinds of stuff is going [19:30] to happen with [19:31] >> Oh boy. Yep. But anyway, we'll get to [19:35] that once our controllers start [19:36] exploding. But for now, let's move on to [19:38] the next bit of of news. Uh, one that [19:42] really excited me as well, Castlevania [19:44] Circle of the Moon is being ported to [19:47] the Sega Genesis Mega Drive and there's [19:50] a full demo out. That's the entire first [19:52] area of that game. We talked about this [19:54] on our GBA launch episode. This was the [19:57] launch Castlevania for Game Boy Advance. [20:00] And yeah, it now is like it's crazy. [20:04] It's really cool to see. And it's a [20:07] weird combo because they haven't really [20:10] they tried very closely or they tried [20:13] very hard to retain the original art, [20:15] right? So all the sprites, background [20:17] ties, it's all derived from GBA, but [20:19] obviously the pallet's been shifted to [20:21] work in the Mega Drive, but uh they've [20:25] kept the pixel size, which basically [20:27] means now it just increases the field of [20:30] view that you see. The original game is [20:31] more widescreen with that with that sort [20:33] of GBA aspect ratio and now it's like [20:35] proper 4x3 which basically means you see [20:38] more of the game world above and below. [20:41] Uh but other than that like it feels [20:43] like surprisingly faithful. Like yes [20:46] fewer colors. You can certainly tell [20:48] that. But I feel like they did a good [20:49] job with the conversion and the [20:51] soundtrack conversion is awesome. It [20:53] sounds really good on that sound chip. [20:56] It's a really nice version of the music. [20:58] I have not tried this yet, but I I I'm [21:01] really curious about how it was ported [21:03] technically because if you're increasing [21:05] the field of view like you know are are [21:07] they actually like relying on the [21:09] original game code underneath it and [21:13] >> I don't know does that not create [21:14] >> problem being rebuilt with like SGDK [21:18] >> or something like that. So, [21:20] >> but [21:21] >> yeah, probably [21:23] >> if you look at that first area like that [21:25] first cut scene, right? [21:27] >> You you see the top is like framed like [21:29] the Game Boy Advance screen, but you [21:31] actually see the brick area below the [21:33] floor, which is where you're going to [21:35] drop to next, but it's almost like, you [21:37] know, you're seeing what you shouldn't [21:38] see. [21:39] >> Yeah. [21:39] >> But it works. It works. Okay. [21:43] >> Uh it's cool seeing these ports though [21:44] to the uh the Mega Drive or Genesis. Uh [21:47] because recently there was a um I think [21:50] this has been in work in the works for a [21:51] while, but there was a Rondo of Blood [21:53] port also to the Mega Drive, [21:55] >> right? [21:56] >> And the Symphony of the Night. [21:58] >> Um [21:59] >> yeah, [21:59] >> and yeah, there's plenty of like ports [22:02] being done that we've seen like one [22:05] level demos of, so hopefully some of [22:08] them will come to full fruition. [22:10] >> I wonder what it is about Castlevania [22:13] games that people just want to put those [22:14] on the Genesis or Mega Drive. I mean, [22:18] the Mega Drive is just popular to work [22:20] on. And I do think part of it, people [22:22] love the system, but I do think part of [22:23] it is that because it's a Motorola uh [22:26] 68,000based system. It's just like that [22:29] was such a prolific CPU and it's one [22:33] that people like working with that I [22:34] think it makes it like a really great [22:36] candidate for just, you know, porting [22:38] stuff. Plus, SGDK [22:42] uh is awesome and it's really open it's [22:45] opened the door to like just like making [22:47] it easy to actually develop games for [22:49] the system. I mean even stuff like [22:51] Earthon I think uses it, right? [22:53] >> Yeah. which [22:55] >> so [22:56] >> so like old school seg guys guys that [22:59] worked on this hardware are still like [23:01] using it and embracing it and it is just [23:03] like a development environment for the [23:05] Mega Drive that handles a lot of the [23:07] annoying stuff that you might have [23:08] otherwise had to deal with from back [23:10] then. So I think that is just awesome. [23:12] Yeah, it's a question that comes up a [23:14] lot with the aftermarket stuff is why [23:16] there's so much focus on Mega Drive. And [23:18] it really just comes down to [23:19] documentation and available tools [23:21] because Super Nintendo is getting more [23:25] focus now, but for many years, uh, you [23:28] did see a few like um that fighting [23:30] game, which I forget, Undead Something, [23:33] and a few others. Um, but they're kind [23:36] of [23:36] >> Undead Nights or something. Yeah, Un [23:38] Nightsights I think it was, which was [23:39] from formers SNK people, but it runs [23:42] like garbage. [23:43] >> Um, and just uh it was a much more of a [23:47] limited market for the Super Nintendo. [23:49] And it really just came down to proper [23:51] documentation and especially than tools, [23:54] which the Mega Drive has had. [23:55] >> Right. Right. Right. [23:56] >> A 10-year run ahead of Super Nintendo. [24:00] >> It it does. Exactly. It's actually [24:02] that's one another one to mention real [24:04] quick is uh Maldita [24:06] >> Castillia. [24:07] that that awesome game that's getting an [24:09] official Mega Drive version and [24:11] including a cart release. They actually [24:13] released a demo just recently [24:16] >> and it's really good. Right. [24:17] >> Is that [24:18] >> is that Chris Castillia from Loco? [24:22] >> Correct. It's that game, but it's [24:23] getting an actual Mega Drive port. So [24:26] again, it's like [24:28] >> it's just cool as heck to see this [24:29] stuff. And I I love that the system [24:31] remains so vibrant. [24:32] >> And I do hope that Super NES starts to [24:34] catch up. And also PC Engine like I mean [24:37] there is some PC Engine homebrew and we [24:40] have some of it but it's pretty rare. I [24:41] feel like people don't make much for the [24:43] PC Engine. [24:44] >> Yeah, it was FX FX unit Yuki came out. [24:47] Yep. And then the Jesse K Casper or [24:51] something like the Indiana Jones like [24:52] girl game. [24:54] >> Um [24:55] >> and I mean even as we record this, we [24:57] just got an official announcement of [24:59] Cuphead coming to Master System, [25:01] >> right? So, I mean, like it's weird to [25:04] see like these things officially coming [25:07] back [25:08] >> uh on release systems, but I love it. I [25:10] mean, I' I've been collecting [25:11] aftermarket stuff since early 2010s, if [25:14] not a little bit before. [25:16] >> Um, so for me, this is good news. [25:19] >> And apparently, Cuphead is actually [25:21] being developed and assembly. [25:26] which uh a lot you know as I mentioned [25:28] SGDK is super cool but and it has opened [25:31] the door to making it easier to work on [25:33] the system but if you go back like 10 [25:36] years you have something like Matt [25:37] Phillips Tanglewood [25:39] >> which he actually also did 100% like [25:41] assembly build so like that was all like [25:43] his own code figuring out the the system [25:46] from scratch. [25:47] >> Yeah. [25:48] >> Which was really like on a real [25:50] development yet. [25:51] >> Yeah. Yeah. He actually used like real [25:52] Sega development hardware to make it and [25:55] everything like he really did it the old [25:56] school pretty hard mode way I would say [25:59] especially given that there's just not a [26:01] lot of people that do it these days but [26:03] SGDK has definitely helped a lot. So [26:05] >> yeah, even Randy Lyndon came back for [26:07] Doom Super Nintendo and that was done [26:09] with some of that dev environment on [26:12] AmIgga. Uh so he went back u [26:15] >> to do it the old school way. So you [26:17] could still do that. Uh which yeah is [26:20] also really impressive and cool. [26:23] >> Well, it's fun to be able to go to those [26:25] old development environments and [26:27] probably use everything that you've [26:28] learned since. You know, it's very much [26:30] the the you know, if I knew then what I [26:32] know now [26:33] >> type scenario. [26:34] >> Exactly. All right. Um next up, actually [26:37] connecting back to our conversation from [26:39] earlier about Maverick Hunter X. You [26:41] know, are you insane? Well, somebody [26:43] wasn't saying because they decided to [26:44] make a new Mega Man X game without [26:46] Capcom and it's called Gemini X and it [26:48] was revealed this week and our good [26:50] friend Sean Bo actually did the [26:52] soundtrack for it. Y [26:53] >> and uh I think this looks mostly really [26:57] cool except for the run cycle [27:00] like like I feel like he's he's like [27:01] he's like bent over and he's like [27:04] >> it's very uh it's very robotic in a way [27:06] which I guess uh kind of makes sense but [27:09] the rest of his movements are much more [27:10] dynamic. So, [27:11] >> compare compared to raw actual like Mega [27:14] Man X games. I think the animation needs [27:16] more det. [27:20] But because everything else [27:21] aesthetically looks freaking great. Like [27:23] I love the visual design, of course, the [27:25] music, you know, everything they're [27:26] going for here. It's like about 90% of [27:29] the way to what I want from like a [27:31] spiritual uh Mega Man X follow-up, [27:34] right? [27:34] >> Yeah. Yeah. This looks pretty cool. [27:36] >> Yeah. Uh Comey Games have been around [27:38] for a while. plus Julian Spilani's [27:40] company up in Toronto. Uh [27:42] >> oh, cool. [27:43] >> Hence why Jean Bo is attached to it. [27:46] >> Uh I really uh I got to see this a while [27:49] ago, but it's finally announced. Uh so [27:51] you all should go wishlist it. Uh it's a [27:53] little bit a ways out, so I think some [27:55] of our concerns can probably be answered [27:58] by the time it comes out. I think the [28:00] main character is definitely the thing I [28:02] would point out needing a little bit [28:03] more work. Um, but it's an interesting [28:05] concept of combining Metroid Vania with [28:08] Mega Man X. Uh, you've kind of seen [28:10] hints of it in actual Mega Man game, [28:13] Mega Man X games in the past, right? [28:15] >> But this one's kind of fully fulfilling [28:18] that merge. [28:19] >> So, uh, I'm interested in seeing where [28:21] this game goes. [28:22] >> Does visually look great. I love like [28:24] the use of color and everything in it. [28:26] >> Yeah. [28:27] >> I'm looking at it on on Steam. I I I've [28:29] literally just now wishlisted it on the [28:31] steering [28:33] >> and you should too. [28:36] Looking good. Looking good. But there's [28:38] one more topic before we get to the meat [28:40] of the show. Uh this is one that I [28:42] haven't gotten one to check out yet, but [28:44] try, you've been looking at the Pixel [28:45] Effects Morph 2K lately, and I think Bob [28:49] put up something on this already from [28:50] Retro RGB. [28:51] >> Yeah. Um, and basically the pitch here [28:56] is this is from Pixel FX. It's like a [28:59] modern scaler that's for targeting [29:01] 1080p, but it's sold at a much much [29:04] lower price than the other, you know, [29:06] scaler options out there right now, [29:08] including the the bigger morph and of [29:11] course the RetroTink 4K. So, as a budget [29:14] option try, how do you feel about this? [29:17] >> Yeah. Oh, well, I mean, I think [29:19] ultimately a a product is only as good [29:21] as its price, right? And when you see [29:24] what the price is, which is uh $200, [29:28] uh I think it makes a lot of sense [29:30] because it does fit in neatly into a [29:34] place that uh segment of the market [29:37] that's not really served. uh because [29:39] this is the lowest priced [29:42] uh kind of uh scaler that's designed for [29:46] gaming from the ground up that includes [29:48] motion adaptive D interlacing. Um you [29:52] know because if you go down to say the [29:53] OSSC the original OSSC that's still like [29:58] mid $100ish [30:00] probably 130 to 150 160 depending on [30:03] what model you buy. uh which is a [30:06] fantastic option if you're not really [30:07] playing any uh interlaced content. Uh I [30:11] mean that that thing still looks so [30:12] good. Every time I try it out again I'm [30:14] like man I forgot how good this thing [30:16] is. Um and then you know of course [30:19] there's the Retro Tink 2X options. I I'm [30:21] a big proponent of the 2x mini for [30:24] people who just use composite or Svideo. [30:26] Great option for people who just want to [30:28] play an unmodified uh N64 for instance. [30:31] Um, but then if you look at the um the [30:34] other mid-range options, I mean, you [30:36] know, let's make no mistake, the [30:37] RetroTink 4K Pro is still the best of [30:40] the best and the 4K CE is uh not too [30:45] many steps down from that as well. Um, [30:48] but if you look at say at the tier of [30:50] product that the the Morph 2K is [30:52] competing with, it's competing more with [30:54] the OSSC Pro and the RetroTink 5X. Um, [31:00] and those are both over $300 and this is [31:04] $200. So [31:05] >> 5X just got an update, too, so it's [31:07] still supported. [31:08] >> Oh, yeah. I mean, the 5X is a fantastic [31:10] product. And to be honest, I I have not [31:14] >> uh spent quite enough time with this yet [31:16] to really assess like how close it is to [31:21] the current state of the 5X. And to be [31:24] honest, I've not spent enough time with [31:25] the current firmware of the 5X to really [31:28] assess because my myQi does go insane on [31:32] keeping those things up to date. Um, but [31:35] even if this doesn't end up quite [31:37] matching the 5X, the fact of the matter [31:39] is it's a whole lot cheaper and does [31:42] probably most of what most people would [31:46] want out of it. And I haven't really [31:48] spent any time looking at like the CRT [31:50] effects and stuff. You know, obviously [31:52] at 1080p you're not going to be getting [31:55] quite as high fidelity on that stuff, [31:57] but it can still look good. Um, and I I [32:00] think this can go up to 1200p and and [32:02] maybe 1440p. [32:04] I think it does 1440p as well. So, just [32:07] like the 5X, the 5X does that as well. [32:09] And I I believe the OSSC Pro does as [32:12] well. Um, but you know, the OSSC Pro [32:15] much more sort of specialist enthusiast [32:18] device if you really want to kind of get [32:19] into the nuts and bolts of the sampling [32:22] and upscaling and uh it has its add-on [32:25] boards and stuff like that. [32:26] >> Well, that's the thing. The the uh the [32:29] OSSC Pro is kind of becoming like the [32:31] deacto downscaling Yeah. device. [32:34] >> Yeah. And so this however from from what [32:37] I've used of it, it's like shockingly [32:40] simple. uh you know if you just want to [32:42] like set it and go. I mean, you know, it [32:45] just automatically [32:47] samples correctly for uh you know, the [32:51] system you've plugged into it. Uh you [32:54] can hit the red button to do an autocrop [32:56] that, you know, fills the screen larger. [32:59] Um yeah, so uh I'll I'll make some [33:02] comparisons for Corey, but I I think [33:05] that price point is very powerful. um [33:07] you know they they they clearly saw that [33:10] okay here is a price point that is that [33:14] market is not being met. You know it's [33:15] kind of funny to think like we're you [33:17] know [33:18] >> people would have maybe turned their [33:20] noses up at uh $200 upscaling a few [33:23] years ago but now like uh original [33:25] hardware retro gaming is starting to [33:27] seem like the more affordable hobby [33:29] compared to modern consoles and modern [33:32] PC gaming. Uh, so yeah, I think it's [33:35] it's just super cool to see um products, [33:39] new electronics being able to be [33:41] introduced at what feels like a very [33:45] reasonable price. So, I I'm looking [33:46] forward to putting more time into this. [33:48] I want to do a video on my life and [33:51] gaming that will be uh kind of looking [33:54] at some of the other alternatives uh [33:57] that that have come up uh in the [33:59] intervene years since we've really kind [34:01] of looked at some of the more mid-range [34:03] stuff. Um so uh so yeah, I mean I I'm [34:07] just I'm just really happy to see a [34:09] product being offered at that price [34:11] point. I think that's the most important [34:13] thing. And from what I've tried so far, [34:15] uh, it does it it's it does the job it [34:18] needs to do, uh, for a $200 product and [34:22] and then some, honestly. So, um, it's [34:24] great. Really, really cool. All right, [34:28] with that, we've cleared the news and [34:30] it's time to move on to our historical [34:33] E3 segment. So, get ready, grab yourself [34:37] uh a snack, and pretend that we're about [34:40] to have a the best press conference [34:41] you've ever seen or not, but we're [34:44] getting to it anyway. So, we'll be right [34:46] back. [34:58] early 95 uh there was a time where I [35:01] subscribed to a magazine called [35:02] Electronic Entertainment. It was E2 [35:05] Electronic Entertainment because it was [35:08] those two words together. And it wasn't [35:11] until shortly after that I started [35:15] reading about something called E3 and I [35:17] was like, wait, is this related to this [35:19] magazine? Like what's going on? But no, [35:21] it's an event. And uh even way back in [35:25] the middle of 1995 [35:28] via the power of magazines, [35:31] I was reading up on the things that were [35:34] happening at E3 because E3 was the big [35:37] show for video games. It ran from 1995 [35:41] until I guess roughly 20 [35:45] 21ish. like was it there was like an [35:48] online version at one point I think [35:50] during the pandemic [35:53] >> but either way it has died off. I would [35:55] say the final E3 was 2019. That was [35:58] >> I mean that was the final real one. [36:00] Yeah, [36:00] >> right. Yeah. Which we were at. [36:02] >> Yeah. We were at the tail end. [36:06] >> Exactly. But before we talk about about [36:08] that stuff and our experiences and [36:10] different impressions and memories of [36:12] E3, it is worth mentioning quickly like [36:15] where it came from, right? Because [36:17] before E3 1995, there was CES. There [36:21] still is CES today, the Consumer [36:23] Electronics Show. This is where [36:24] companies around the world come to show [36:26] off the latest electronics, gadgets, and [36:28] now like everything AI powered because [36:30] why not? [36:32] >> Uh there's a lot of that happening. But [36:34] back in the early 90s, this was kind of [36:36] like the one of the only places where [36:38] Nintendo and Sega and other game [36:41] companies could really show off their [36:43] new wares. But from what we understand, [36:46] they didn't feel that they were being [36:48] treated well. Often relegated to like [36:50] outside areas, tents, you know, [36:52] basically spots within the convention [36:55] that were less than optimal compared to [36:57] what everybody else was getting. [36:59] >> Video games weren't cool. [37:01] >> No, exactly. I think Sega even ran its [37:03] own show a couple years somewhere in [37:06] there. And it just it wasn't like there [37:09] was no real American or English-speaking [37:12] game show uh that was targeting um you [37:16] know fans of of video games, right? I I [37:19] don't know. Tokyo game show might have [37:21] already been happening. Yeah, that was [37:23] definitely that was [37:24] >> there was there was definitely shows in [37:26] Japan happening in the 80s 90s but [37:29] elsewhere not so much. [37:31] >> Uh but from what I understand one of the [37:34] guys from GamePro, I think Pat Frell, [37:38] uh who was part of the IDG group, which [37:42] also might have been the group that [37:43] published the electronic entertainment [37:46] magazine. [37:47] Um if I maybe not I what I can't. Yeah, [37:51] it was IDG. It was IDG. So there's [37:54] actually weirdly enough a relationship [37:55] there directly. [37:57] And those guys basically worked together [38:00] to start the show. And this happened in [38:02] 95 when CES was actually going to run a [38:06] second show in Chicago in the summer. [38:08] And they were kind of like giving [38:10] publishers a choice like do you want to [38:12] come to CES or do you want to come to [38:13] E3? And eventually, I guess for whatever [38:16] reason, uh the guys in charge of CES [38:19] gave it up because Nintendo and other [38:22] companies were going to go with CES [38:24] while Sega and others were were going [38:27] with E3. So, it was split. But when CES [38:30] canled that show, everybody went ahead [38:32] and invested money and effort into E3. [38:35] And we got E3 1995, which happened at [38:38] the LA Convention Center during its [38:40] first year. And E3 1995, I think we can [38:44] all agree, was a pretty huge one. I at [38:47] the time I only read about this stuff in [38:48] magazines. We've since seen a lot of [38:50] footage, [38:51] >> but this was the year where Sony and [38:55] Sega basically brought their next [38:57] generation consoles to the table in [38:58] North America. They'd already launched [39:00] in Japan back in '94, right? But Sega [39:03] came to the show and launched the [39:05] Saturn, right? This is that famous [39:07] incident where yeah, Tom Kolinsky got up [39:09] and said, "Hey, the Saturn's out right [39:11] now." [39:12] >> And um [39:14] it didn't go well. Needless to say, they [39:16] did not supply all their partners with [39:18] it with enough units and there wasn't [39:20] enough software at launch. It was [39:22] considered a big mistake and I think it [39:23] was sold for $399. And then famously, [39:26] Sony comes to their press conference. [39:28] They got Steve Race up there talking [39:30] about it. He just gets up to the mic and [39:31] says $299. Yeah, [39:32] >> that's the price. And then mic drop, [39:35] right? and that the rest is history. [39:37] >> But there's so much more that happened [39:39] at E3 beyond that, including a lot of [39:41] Atari Jaguar stuff, [39:44] >> but also like 32X and like basically [39:47] everything you could imagine I would say [39:50] like from video games at this time and [39:51] it was a crazy time was happening at [39:53] this show. So obviously I mean Nintendo [39:57] was just bringing their wares, right? [39:59] Like Killer Instinct Super NES, there's [40:00] Donkey Kong Country 2. I think Secret of [40:03] Evermore was there from Square. Uh [40:06] Earthbound I think was represented a [40:08] bunch of Game Boy games. You know, they [40:09] had their their their wares and I think [40:11] there may have been some teasing of what [40:13] they wanted to do with Ultra 64, [40:15] >> but this was not yet the year of that. [40:18] Um meanwhile, I know Jaguar was there in [40:21] a big way. I think Audi, you've you've [40:25] probably seen a lot of this footage, but [40:27] there is like hours of footage out there [40:28] of like everything Jaguar, right? [40:31] >> Yeah. It's kind of interesting to see [40:32] just how much because when did that even [40:35] I think it had been out on the market [40:36] for a bit, but it was kind of like a [40:38] second wind for them, right? [40:40] >> Yeah. Late 93 maybe when it came out. [40:44] >> So this is kind of like the last bastion [40:46] of Atari trying to get this thing across [40:48] and what a year to do it because you [40:49] have all these like you have 3Dio still [40:52] there as well, but you have like [40:53] PlayStation Saturn right around the wing [40:56] and it's just like there there's just no [40:58] hope for it. It's It's like watching [41:00] like, you know, Glendale Archives but in [41:04] video game form when you see like the [41:06] Jaguar floor at E3. Uh it's just very [41:09] eerie and kind of sad. Uh but it's also [41:12] very fittingly Jaguar. I wouldn't want [41:14] it any other way. Um [41:16] >> do the math. Do the math. [41:19] >> Yeah, I did the math. It's zero. [41:22] So stubber. [41:26] >> Oh my gosh. Yeah. And I think that would [41:28] have been the year there was a fair [41:30] number of games shown there that never [41:33] came out, including like I think that's [41:35] where Rayman 32X was spotted at one [41:38] point. [41:39] >> Um [41:40] >> Oh, was that where what was the one [41:42] there was a like Thea Realm Fighters? [41:45] Yeah. [41:46] >> For Jaguar. Was that shown there? [41:47] Because I feel like there was prototypes [41:49] of stuff that that never came out that [41:51] were shown at the show as well. [41:52] >> So the prototypes are now out. Uh thanks [41:55] to Nick, our friend. uh who's always at [41:57] JagFest. So, there's two prototypes of [42:00] the realm fighters. For those who aren't [42:01] aware of it, it is basically a digitized [42:05] fighter with the original cast from [42:06] Mortal Kombat 1 and two or some of them [42:10] uh like Pacina and Hung and those guys. [42:14] So, uh that was shown off there. Uh and [42:17] based on the prototype we do have, I [42:20] don't think it would have lit the Jaguar [42:22] world on fire. Uh but um nonetheless, [42:26] >> maybe in the negative negative sense. [42:28] >> Yeah, maybe. Uh for the Jaguar is an [42:31] interesting and somewhat technically [42:34] uh goodlooking game. Uh but nonetheless, [42:37] it was not what people wanted. Uh well, [42:40] they didn't want a Jaguar, so I guess [42:41] that's kind of the issue at hand to [42:44] begin with. So, [42:46] but that was shown off there. Another [42:49] thing that was shown off audio and I [42:51] don't know maybe you guys remember this [42:52] but uh this was the year that Williams [42:55] Entertainment and I guess Midway kind of [42:57] like started to create their own ports [43:00] and publish their own games including [43:02] Mortal Kombat 3 for PlayStation which [43:05] was not done by a claim, right? [43:07] >> But at E3 that year they had multiple [43:10] stage shows where they actually had [43:12] performers come out on the stage [43:15] representing they had Mortal Kombat [43:17] characters. They had I think Doom [43:20] >> Yep. [43:20] >> related stuff happening. Wow. [43:22] >> It was like a a whole event, right? And [43:24] it's just it's hilarious. They're just [43:26] like, "Oh, Mortal Kombat 3." And then [43:28] this like stone door opens up and like [43:31] uh they like should run out and it's [43:33] like uh Liu Kang uh Jax and maybe Sony [43:37] Blade. [43:37] >> Sonia. Yeah, I think it's I think it is [43:39] Carrie Hoskins actually. [43:42] >> Oh, it's actually her. Okay. I think so [43:43] because this was uh around the time [43:45] where the MK live tour or live show was [43:48] going on with them. I think it's the [43:50] same actors that's on that live show at [43:52] E3. [43:53] >> Oh, [43:53] >> so it's kind of like an extension of [43:55] >> what they were doing there. It's on [43:57] YouTube where you can see like they did [43:58] a TV presentation on it and [44:00] >> it's it's very hokey but also fantastic. [44:04] >> Yeah. You know, it's it's interesting to [44:05] me to think about, you know, having all [44:07] that kind of show pizzazz going on and [44:11] bringing in these people to perform and [44:14] stuff when ultimately this is, you know, [44:16] before the era of people being able to [44:18] watch this stuff live. You know, they're [44:20] they're mostly uh for journalists, [44:23] right? So, like who are they really [44:26] benefiting from all the money [44:28] >> spent on this stuff at this time? I'm [44:30] just curious. [44:31] >> Not correct, Try. [44:32] >> Yeah. I mean, I don't I don't know. [44:33] That's why I'm asking. I'm curious like [44:35] what what was the benefit? [44:38] >> The I would say the main purpose of the [44:40] show back then was actually for retail [44:43] and like sellers and other customers, [44:45] right? It was like a direct [44:47] communication line to everybody that [44:49] would be purchasing the products for [44:50] their stores and stocking this stuff. [44:52] Right. Exactly. Yes. Journal journalists [44:54] were there, but it was a trade show [44:56] first and foremost. And these guys were [44:58] there to be like, "Hey, Sears or [45:01] Walmart, [45:03] buy our buy our stuff. It's the best." [45:05] You know, and so they put on big flashy [45:07] shows for that. Right. I see. [45:09] >> You can actually trace that. [45:11] >> You can trace that sort of back to the [45:13] American film market uh shows that were [45:16] going on, which has been going on since [45:18] the 70s, I think. And because you have a [45:21] lot of international investors as well [45:22] as wholesalers and such and it is kind [45:26] of part of like they're coming from [45:27] overseas with a lot of money and a lot [45:30] of customers and they're seeing the [45:32] great big American spectacle and that's [45:35] kind of where and you American film [45:37] market did that exact same thing for a [45:40] lot like Canon films and all those kind [45:42] of companies you've heard of of like the [45:44] be movie genre. A lot of them would do [45:46] the same for movies. So E3 was just kind [45:50] of like an extension of that and that's [45:52] kind of why you're having the BOF babes [45:55] eventually. I think Boo Babes was even a [45:57] thing by this point. [45:58] >> Well, they were at CES. [45:59] >> They were at CS. They were in, you know, [46:02] cosplayers and stuff were in Tokyo uh in [46:04] the mid 80s when the arcade uh trade [46:07] shows were going on. So it's not a new [46:09] concept or anything, but that that is [46:11] kind of prevalent uh through all of the [46:14] markets, not just video games. [46:16] >> Yeah. So just you're just woo in the [46:18] retailers. [46:19] >> Yeah, [46:20] >> exactly. [46:21] >> And that so [46:22] >> And it worked. It worked. [46:24] >> Yeah, it absolutely did work. And [46:26] that's, you know, that's kind of how it [46:27] started off. [46:28] >> Was this the same show where Killer [46:30] Instinct had like their stage show with [46:33] the dancers and stuff? [46:34] >> That's possible because I know Killer [46:36] Instinct was a big Super NES title that [46:38] year, [46:39] >> right? [46:40] >> So [46:40] >> that's on YouTube as well. [46:42] >> Yeah, there's there's a lot of stuff out [46:44] there thankfully. Some other things that [46:46] happened that that event um the virtual [46:48] boy was shown off again. [46:50] >> Yeah. [46:51] >> Um was it out yet? I can't remember when [46:53] that actually launched. [46:55] >> I think it was the summer. [46:57] >> So this this would have been [46:59] >> kind of like the last [46:59] >> Okay. This would have been Nintendo's [47:01] like major like push to launch this new [47:04] system, right? They they did tease Ultra [47:07] 64 at the show, but Virtual Boy was like [47:09] their new machine. And I guess this [47:10] would have been the show to have it at. [47:13] And that's also something where I guess [47:14] they would need to convince retailers to [47:16] go for it. So having hands-on demo units [47:18] of this thing was really important, but [47:21] it was there. Uh Sony showed off stuff [47:23] like Ridgeraer. I think Toshinden was [47:26] there. Uh NBA Jam TE was in there. Few [47:30] other games like that. And it I think it [47:33] Yeah. Yeah. Yeah. Sony made a big splash [47:36] there. Uh, Sega of course had stuff like [47:38] Panzer Dragoon on display, Virtue of [47:41] Fighter, other games like that. I think [47:44] I think Resident Evil was at least [47:47] mentioned as in like this is something [47:50] like in Capcom's like lineup coming at [47:53] some point, but I don't think it was [47:55] shown yet. [47:57] And I think uh even stuff like Turo was [47:59] shown or at least referenced as like [48:01] this is a thing that's in development [48:03] for the future because this wasn't the [48:05] first year did did not focus on N64 yet [48:09] because uh and let let's let's look at [48:12] this. Let's kind of break this up. I [48:14] want to look at first at E395 through [48:16] 2000 and this kind of period and then [48:19] we'll do like you know 2001 on to like [48:21] 2005ish and then the period after that [48:24] kind of [48:25] >> before even going into that did you all [48:27] discover this through magazines or like [48:30] were you all aware of this in 95? Oh, it [48:32] was definitely uh you know, I didn't [48:34] know about E3 in 95, I guess, but you [48:37] know, I because CES was still kind of a [48:40] thing at that point [48:41] >> because [48:42] >> at least there was the two two a year at [48:44] that point. [48:44] >> I definitely had heard some news that [48:46] must have surely come out of E3, but I [48:49] was only, you know, I had only just [48:52] gotten a Super Nintendo for Christmas [48:54] 94. And before that, I only had NES and [48:57] Game Boy, so I didn't have like the most [48:59] current hottest stuff. Uh, and so I [49:02] wasn't really following new games until [49:05] pretty much this year actually. Like I [49:08] was like, this was the year that I was [49:09] starting to be like, I am looking [49:11] forward to what's coming next. But I [49:13] missed E3. I wasn't really reading G [49:17] game magazines regularly yet. I didn't [49:19] have any subscriptions. I actually, you [49:21] know, I know this is after the good era [49:24] of Nintendo Power, but I got a Nintendo [49:25] Power subscription toward the end of 96. [49:28] So the first time I was really aware of [49:31] E3 would have been 97 where they were [49:33] actually in Atlanta for two years. So I [49:36] was under this impression for a number [49:38] of years that oh this is a show in [49:40] Atlanta. This is on the East Coast. Like [49:42] this seemed kind of accessible to me. [49:45] Like I kind of wanted to see if I could [49:47] go. Um but then it was years later I [49:50] realized like oh they was only there for [49:52] two years. It's interesting when you say [49:54] accessible because that was going to be [49:56] kind of like the little thing I was [49:58] going to share here was like for me I [50:00] did discover this as it was, you know, [50:02] in the magazines in 95 because I had EGM [50:05] at GamePro. I subscribed to them and [50:08] I've talked about it before on the show [50:09] that like that kind of opened my eyes to [50:11] so much stuff in the US that I just [50:13] couldn't even dream of having because it [50:15] was never released here and [ __ ] like [50:16] this. But for me, I had grown up with [50:20] the games market in Leipig. I never [50:22] went, but in Germany there used to be [50:24] like this big games market for [50:26] Commodore, Amigga, PC games, some [50:30] console as well, but that was kind of [50:31] like a big show that was always noted in [50:33] Commodore format and stuff like that. [50:35] Uh, and that seemed super accessible to [50:38] me. So, I was like, well, one day I can [50:40] go see new Commodore games, I'm sure, in [50:42] person. And then, you know, uh, they [50:44] didn't last long enough for that. Uh, I [50:47] did go to the Leipig show eventually, [50:48] but not uh, in that era. But for me, the [50:52] idea of even going to E3, especially as [50:55] it grew from 95 and upwards to what [50:57] we're going to talk about, that seemed [50:59] complete inaccessible. And I, you know, [51:02] I only dreamt of going, uh, especially [51:05] as they started like live streaming them [51:07] and whatnot. So, uh, it's interesting [51:10] that you say that felt accessible [51:12] because for a European like myself, it [51:14] was completely inaccessible. Well, and [51:16] there were ways to get like um uh some [51:20] sort of like underage like press badge [51:24] or something like that because I I wrote [51:26] for a a website uh you know in my [51:29] teenage years back then. Uh it was N64 [51:32] Code Palace and then later Techno [51:34] Gaming. No one has ever heard of them. [51:37] Uh but uh the the uh the guy that ran [51:41] that site, he was actually a year or two [51:44] younger than me, I think. I think a year [51:45] younger than me and he did go to E3 a [51:48] few years actually made some connections [51:49] like he had like um uh connections with [51:53] Ubisoft and stuff like that that he [51:55] built up going to E3 just as like a [51:57] 13-year-old kid and um we were actually [52:01] able to get like we were obviously very [52:03] very very low on their list but we did [52:05] get like review copies of like PS1 and [52:08] N64 and Dreamcast games and stuff. Uh so [52:12] uh that was something that you were even [52:15] even someone who's like a kid running a [52:18] fan site uh in those days could actually [52:21] get into E3. Um but I I think shortly [52:25] after he went to those shows they you [52:28] know it no one under I don't remember [52:30] what the age was but uh I think you had [52:33] to be like 18 or older or something to [52:34] get in. Maybe 16 or older. I'm not sure [52:37] but yeah it kind of became inaccessible [52:40] for teenagers uh for for a time there. [52:43] though. [52:45] >> Indeed. Indeed. And actually I think [52:47] about E3 like this period from 95 to [52:50] maybe 98 those first three or four years [52:53] whatever that was the year where E3 for [52:56] me was viewed through magazines [52:58] exclusively completely. [52:59] >> And then once we got to 1999 I believe [53:02] that's when we started to actually be [53:04] able to experience it in video to a very [53:07] limited degree. Well, I remember even 90 [53:11] at the very least 98 if not 97. I [53:14] remember I distinctly remember uh [53:18] downloading videos of like Ocarina of [53:20] Time because I I I will never forget [53:23] that like I get this downloading I go [53:26] mow I go mow the lawn and it is still [53:30] downloading and it's you know this tiny [53:32] crappy quality video but you know [53:35] uh modems back then at least what we had [53:39] uh man it took it took so long to [53:42] download those videos. Uh, but I [53:45] remember watching the like just this [53:47] tiny little crappy video of the forest [53:49] temple and other Ocarina of Times [53:51] videos. So, it had to have been at least [53:53] 97 or 98 with some some video uploads to [53:57] I don't know IGN64 and stuff like that [54:00] probably. [54:01] >> Actually, now that you mention it, they [54:03] first showed it in like December 95 at [54:06] Shina Kai, right? And I actually have [54:08] these vague memories of seeing very [54:11] early like there's very simple videos of [54:14] it running when I was still in grade [54:16] school because I watched it in the [54:18] underground library at the grade school. [54:20] This would have been 95 or early 96. So [54:24] I guess there was there were ways to get [54:27] some very limited videos. I think [54:30] sometimes it actually came from like [54:31] magazine discs as well. [54:33] >> Yeah, I was gonna say PlayStation demo [54:36] discs here. Some the thing about it [54:38] though because we're going over now this [54:39] stuff, but it's like at that time those [54:42] clips were not highlighted so much as [54:44] like an E3 thing. It was much more just [54:46] like you're talking about like Arena [54:48] Time and whatnot. It was just like [54:49] people were s like trying to source [54:51] that. I think when E3 became more like [54:55] it's E3 time and now you can download [54:57] and check out the stuff as an event was [55:01] 98. Uh that's at least how I remember [55:04] it. [55:05] >> Yeah. I mean, I'm pretty sure this stuff [55:06] was going on like concurrent when I was [55:09] downloading that those videos, but it [55:10] could have also been stuff from Spacew [55:12] World. I mean, you know, I I'm not 100% [55:16] positive, but but I do know that [55:18] certainly before at least before Ocarina [55:21] of Time came out, which would have been [55:22] late 98, that, you know, I was very much [55:25] involved with like seeking out uh videos [55:28] of games I was excited about that were [55:30] shown at these shows, whether it was E3 [55:32] or Tokyo Game Show or Spacew World, [55:35] whatever. Oh, one other thing I didn't [55:37] mention that was shown at E3 1995, and I [55:39] did see this in the magazine was the [55:41] Panasonic M2. [55:43] >> Yeah, I note the M2 when I mentioned [55:46] >> they were they this just shows how much [55:48] stuff was at the first E3. [55:51] >> And I remember specifically the [55:52] screenshot in the magazine that I read [55:55] showed it was like a cow standing next [55:58] to a fence and they were showing off [55:59] bilinear filtering by showing them [56:02] standing next to the fence. In one shot [56:04] it was super pixelated and the other it [56:05] was super smooth. They're like this is [56:07] what bilinear filtering can do. And I [56:09] was like, "Huh?" [56:10] >> I remember m Edge had like a huge roll [56:13] out of information on the M2 and I was [56:15] so I was so into D from Kenji that I was [56:18] I was hyped for it [56:20] >> which was also shown at E3. [56:22] >> I think like video game esoterica [56:25] I think he has like those demos like he [56:29] actually physically has [56:30] >> Okay. [56:31] >> He has them. So, and maybe one day when [56:34] we do like an episode about this, we can [56:36] invite him on. [56:37] >> So, yeah, E395 came and went. 96 was [56:41] also in LA. And this was another big [56:44] year. And again, I lived this mostly [56:46] through magazines and some of them I [56:47] very specifically remembered. One of the [56:50] biggest pieces of news to come out of [56:51] this show for me. This is the year that [56:54] Unreal and Unreal Engine made its debut. [56:57] Like Unreal Engine is so prevalent [56:59] today, but it was E396 [57:01] where Epic first showed this off and [57:04] unveiled like their next generation 3D [57:06] engine. And this was at a time in the [57:09] world where ID was about to launch [57:11] Quake, Duke Nukem 3D was hitting. We [57:13] knew about 3D Realms Prey. like this was [57:16] like the the period where tons of [57:18] first-person shooters and like 3D [57:20] engines were all starting to take off in [57:22] Epic of Jazz Jackra Rabbit fame and they [57:24] threw their hat into the ring as well. [57:27] That was a really big deal and I I [57:29] specifically remember then that would [57:30] dominate magazine covers off and on over [57:33] the next few years where it' be like yes [57:35] this is a screenshot and stuff like [57:37] this. Uh it was it was crazy. It's [57:40] called Unreal because it is. Um 96 also [57:43] saw the the reveal the full reveal of [57:46] Tomb Raider. Uh Starcraft was premiered. [57:50] You know, Warcraft 2 was a huge deal at [57:52] this time and I guess Diablo was either [57:54] out or just about out. So Starcraft was [57:57] their next big strategy game. We knew [57:59] how big that would become. Uh this is [58:01] also the year where um [58:04] Naughty Dog unveiled Crash Bandicoot. [58:07] You know, developers of Way of the [58:08] Warrior 3. they came out with their very [58:10] first as they called it like Sonic Sonic [58:14] ass game or something where it's like [58:16] where it was a 3D platformer where you [58:18] run into the screen but this was also [58:20] the year where we saw Super Mario 64 [58:22] right so Nintendo really brought the N64 [58:25] but this is like where 3D platform games [58:29] really started to flourish this is where [58:31] we really saw what developers who had [58:32] been trying to figure it out finally [58:34] started to unveil like obviously Naughty [58:36] Dog was like hey what if we do a 2D [58:38] style game but like you move into the [58:40] camera. Nintendo went full open world [58:42] with it. And I think this is the show [58:44] famously where the guys at Idic that [58:46] were making Bubsy [58:47] >> 3D saw Mario and were like, "Oh, we're [58:51] screwed." [58:51] >> Yeah. I mean, poor poor guys, right? Cuz [58:54] like [58:55] >> you could totally get it cuz I I think [58:58] if you go back and play Bubs 3D, it's [59:00] never going to be a great game or [59:01] anything, but it is interesting [59:03] technically and they were trying to [59:05] figure out something that everyone else [59:06] was trying to figure out at the same [59:08] time. Exactly. [59:09] >> And then but then they saw Mario and [59:10] it's just like we didn't figure this out [59:13] and [59:13] >> I mean Nintendo figured it out harder [59:15] than anyone else for sure. But Crash is [59:18] still good and [59:19] >> much bigger budget. But [59:22] >> and Tomb Raider does its own thing. You [59:24] know, I I actually appreciate that all [59:26] these games from this era were doing [59:28] things differently. But yeah, obviously [59:31] Nintendo's take became the template. I [59:33] mean, Tomb Raider to me was like that's [59:35] why I remember the most uh because to me [59:38] that was I think I mentioned this before [59:40] like [59:40] >> it it was the natural evolution of like [59:43] Flashback and the cinematic platformer [59:47] which [59:48] >> or cinematic action games, whatever you [59:50] want to call them. And so I was super [59:52] excited. I don't think I was as excited [59:55] when I finally played it because I found [59:56] it a little bit too puzzle heavy. [59:58] >> Oh, I love it. But I mean, at the time I [60:01] played it, I was just not in the mood [60:04] for it. But now I really appreciate [60:05] them. [60:06] >> Yeah. I mean, it holds up today because [60:09] developers didn't use Tomb Raider as the [60:11] template going forward, right? And so it [60:13] holds up just by virtue of there not [60:15] really being anything like it. And they [60:17] really did do it. I I think they did the [60:21] game that they were trying to make. They [60:22] did it correctly from the get-go. It's [60:24] just that it's just that other [60:26] developers didn't really copy it like [60:28] they copied Mario 64 deep. [60:30] >> Yeah. Yeah. [60:32] >> But still, it was it was a very [60:34] important game, right? And [60:36] >> that's kind of the theme of E396 I'm [60:38] finding is like this was like the year [60:40] where like big things were happening. [60:41] This was also when Capcom finally demoed [60:44] Resident Evil again going to become a [60:47] huge game. Uh less huge, but they showed [60:49] off Star Gladiator, which was their [60:52] first fighting game. Yeah, number one. I [60:55] mean not [60:56] >> Billstein or Billstein's nightmare or [60:58] whatever. Nightmare of Billstein, the [61:00] sequel. [61:01] >> That's the second one. I think the first [61:02] one is like Star Gladiator the final [61:04] battle. [61:05] >> Straight up won the final battle. Yeah. [61:07] So, they were already big plans. That [61:11] plays great though. And I actually do [61:12] like the whole universe of [61:15] Stargladiator. I bought that the day [61:17] came out. [61:18] >> So, yeah. [61:19] >> Um, but yeah. It's also worth [61:22] mentioning, I haven't mentioned Sega [61:23] yet. Sega actually came out strong in [61:25] 96. I mean, they had a bunch of stuff [61:27] coming. I mean, they had um the big the [61:30] big ones they showed at this show was [61:31] Nights into Dreams and uh Sonic Extreme. [61:35] Knights, of course, like they had like a [61:37] full like uh Knights character and like [61:39] the rings hanging from the ceiling of [61:41] the convention floor and like lots of [61:43] demo stations there and it was like, [61:45] "Hey, here's the next game from the [61:47] creators of Sonic the Hedgehog." That's [61:49] kind of a big deal, right? Uh, [61:51] meanwhile, Sonic Extreme, as we would [61:53] find out, was not from them, and that [61:56] was a whole different thing, but it was [61:58] playable at the show floor. And I [62:00] specifically remember reading about that [62:02] in magazines and thinking like seeing [62:04] those screenshots and like, whoa, like [62:06] this is the Saturn's pretty capable, [62:09] >> right? Like this is great. [62:11] >> I remember being super hyped for it. And [62:13] didn't, correct me if I'm wrong, John, [62:15] but didn't like that, maybe not that [62:17] demo, but one of the Sonic Extreme [62:19] prototypes was based on like the boss [62:22] battle engine for Knights and got them [62:25] in trouble internally with Sega. [62:27] >> Yeah, it sure did. Uh, Eugene Naka like [62:29] lost his [ __ ] because he was insane from [62:32] as we understand now. Um, but [62:36] >> you still he can still find you. [62:40] Now, what I will tell you this though, [62:42] um, when Electronic Arts was showing off [62:45] Road Rash, they showed off the nextG, [62:48] like the Saturn and PlayStation versions [62:50] at that E3. And in some of the footage I [62:52] was watching for this again, do you know [62:54] what they're displaying it on? [62:56] NEC XM29s, the exact freaking monitor [63:00] that I have and is broken and has been [63:02] broken for a year, the the my favorite [63:05] screen, and it's down. And I'm like, [63:07] "Wait a minute. They're using XM29s [63:09] there at the show floor and there's a [63:11] bunch of them." And I'm just like, [63:14] >> all destroyed. [63:15] >> They're all destroyed, I'm sure, like in [63:17] a landfill or like long gone. And that [63:20] just makes me sad. But it shows that [63:22] they had really good taste. I'm sure [63:24] they chose them because like the Sony [63:26] PVMs of the era, they were like cube- [63:28] shaped and stackable and like, you know, [63:30] really designed for shows like this, so [63:32] >> it made sense. [63:34] >> But damn. [63:35] So E39 E396 again the magazine years for [63:39] me but looking back it was such a huge [63:41] show. Um and E397 I think kind of [63:45] continued that somewhat 98 right and [63:47] this was a weird one. Try you mentioned [63:49] they moved to Atlanta. [63:51] >> Yeah. [63:52] >> As far as I can tell this was just down [63:54] to like scheduling issues with the LA CC [63:57] where they couldn't actually get in [63:59] there as they wanted to and they had to [64:00] move to Atlanta [64:02] >> instead. they just needed another place [64:04] to go and that's where it went. So, [64:07] um, but this was the year that we got so [64:11] 97. Uh, the biggest one for me and I [64:14] remember this on covers was HalfLife. [64:18] >> So, this is the beginning at all. [64:21] >> Uh, I read, of course, I read a lot of [64:22] PC gaming. [64:23] >> Yeah, I was going to say I think we read [64:24] different magazines, man. [64:27] >> And [64:28] it was a huge cover story. This was like [64:31] the beginning of Valve. They had an [64:33] interview with Gabe Newell, who had quit [64:35] Microsoft and went to start the studio [64:37] using the Quake engine. And famously, [64:40] everything that was shown at E3 that [64:42] year would end up not shipping at all [64:44] because, as they would do again with [64:46] HalfLife 2, [64:47] >> they built the whole game and then [64:49] decided it wasn't good enough and they [64:51] scrapped it and they started over and [64:53] rebuilt the whole game. [64:54] >> So everything showed at E397 was just [64:57] like their first stab at Halflife. Uh, [65:00] and that was all those original [65:02] screenshots. It has like the scientists [65:03] that look like insane like are you [65:06] insane is [65:08] and they were uh, but it was cool and [65:11] that that was a big deal on PC gaming [65:14] magazines. This was also when Unreal [65:15] itself like Unreal the game was shown [65:18] off in more detail. In both HalfLife and [65:20] Unreal, there are demos from this period [65:23] that have been leaked out there. So, you [65:25] can actually see this stuff and play it [65:27] on period appropriate hardware. And I [65:29] think that itself is super cool. I did a [65:31] DFO in Unreal last year and like dug [65:33] into all those old prototypes. There's [65:35] so many of them and you can absolutely [65:38] recreate all the screenshots from the [65:40] magazines of that era which is so cool. [65:45] But um on the game side uh the game [65:48] console side rather this was when we saw [65:51] Metal Gear Solid unveiled. Do you guys [65:54] remember that revealed? This I remember [65:57] it vividly. [65:59] >> See, I just remember this from [66:00] magazines. [66:01] >> Really? [66:02] >> Uh, this I remember this was actually [66:06] this specifically from E3 was shown uh I [66:10] would like to say was shown on Sky like [66:13] the the British Channel during like a [66:16] tech show segment. I just remember that [66:19] it was being shown on TV and they were [66:22] showing off Metal Gear from the E3 and [66:26] they had no reference or idea of it. It [66:29] was just kind of like this is what's [66:30] coming. This was like this is one of the [66:32] games. It's very kind of bypassing. Uh, [66:36] but I remember just kind of being like [66:37] Metal Gears coming back and like it [66:39] looked like they were kind of I remember [66:42] seeing that it was like kind of overhead [66:44] and you were still walking in these same [66:46] patterns as um on the NES and MSX [66:50] because at this point I'd play the MSX [66:51] games thanks to Tom and I was just like, [66:54] "Wow okay." [66:55] >> See, that's interesting because I didn't [66:57] know about Metal Gear. I had never [66:59] played the NES game. I had no [67:01] familiarity with it. I did know [67:04] Snatcher, but I didn't like associate [67:06] the two or anything. I was just like, [67:07] "Oh, it's like this." I I feel like the [67:10] trailer was on something like maybe a [67:13] demo disc or like somewhere cuz I can [67:16] still recall. It was like a CGI. Yeah, [67:18] it was probably it was probably the [67:20] magazine, but it was like [67:21] >> a CGI style trailer, right? Within [67:24] >> like magazine or something. [67:27] >> Yeah, it must have been something like [67:28] It must have been something like that [67:30] cuz I I definitely saw the trailer and [67:32] remember thinking that looked cool. And [67:34] that that was right around the time when [67:35] I was starting to pay attention to [67:37] consoles again. Even though I was like [67:39] hardcore and PC, I was like, "Uh, maybe [67:41] I need one of these." [67:43] >> I would get Saturn and then a [67:44] PlayStation, but not an N64. Sorry, try. [67:47] I didn't get one till many years later. [67:50] I mean, I was I was aware of when Metal [67:52] Gear Solid released because I bought [67:54] that on day one and I had played the NES [67:57] game and I had played Snatcher. I'd [67:58] gotten Snatcher on day one. So, I was I [68:01] was familiar with Cojima's game at that [68:03] time, but I just I I guess I probably [68:05] didn't know him by name. [68:07] >> No, no one did, man. Like if someone [68:10] said it like maybe like James Milky like [68:13] the people in the industry knew but like [68:16] >> like even for me who were playing like [68:18] the Oasis translated MSX games I had no [68:21] idea about that name [68:23] >> right [68:24] >> interesting this was also the era of [68:27] edutainment edutainment and like CDROM [68:30] still exploding. So like the the Pippen [68:33] atmark was there which is uh the Bandai [68:37] uh Apple sort of like collaboration that [68:40] they did and I think there was just more [68:42] like that sort of stuff there but of [68:45] course PlayStation itself was here. I [68:47] think uh Tekken 3 was shown off there. [68:51] Um DVD ROM started to appear on the PC. [68:56] This was the year when you could start [68:57] to buy a drive for your PC that was DVD. [69:01] And this was like really early. Like DVD [69:04] was so super new at this point. Uh like [69:08] it was like super cutting edge. Most [69:10] people did not have a DVD player, let [69:12] alone a DVD ROM drive. But there was all [69:15] this talk about, hey, what if you had a [69:17] DVD drive in your computer and you could [69:19] like get better video or like, you know, [69:21] stuff like that, [69:22] >> more space and better video. And yeah, I [69:25] mean, you started seeing articles about [69:27] DVD in like the mid 90s. Like they were [69:31] working at that tech for quite some [69:32] time. [69:33] >> Cory, didn't you get a DVD player like [69:36] the first year they were? [69:37] >> I got a DVD player in 1997. [69:39] >> That's insane to me. That is so insane. [69:42] >> Wow. Oh, it was like nothing at that. [69:44] Like I didn't get it at that time, but I [69:46] have friends that like were super into [69:48] movie and video and like audio files and [69:51] whatnot [69:52] >> and like [69:53] >> I just remember that and it wasn't until [69:55] like PlayStation to [69:58] >> that like it that market exploded, but [70:00] like it did it was around. I remember [70:03] that [70:04] >> that all just came from working at [70:05] Electronics Boutique and working with [70:07] somebody who was way into this stuff, [70:09] you know. He's also the person that [70:10] talked me into getting a CD burner [70:12] around that same time. And uh you know, [70:15] he's like was all on the like the Voodoo [70:17] like the dual uh [70:19] >> SLIS and SLI. Yeah. He was just like all [70:22] into that stuff. [70:23] >> Four-way Sly Voodoo 5 9000. [70:26] >> Exactly. [70:27] >> It's just it's just funny because like I [70:29] look at it now, it's like I mean he was [70:31] he was a single guy lived alone. Like of [70:33] course he's going to get in all this [70:34] stuff, right? He had his his apartment. [70:36] >> Pretty cool. It's pretty cool. [70:37] >> Just doing it, you know? He was He was [70:40] in his late 20s at the time. So, [70:42] >> oh boy. For me, I my first DVD product [70:45] was a DVD ROM drive for my computer in [70:47] 99. And I got that along with the [70:49] Eclipse 4.1 audio system, [70:52] >> so I could like blast DVDs on my PC. [70:56] >> And my next DVD player was the [70:57] PlayStation 2. [70:59] >> E397 also had Resident Evil 2. It had [71:03] Blasto with Phil Hartman. [71:05] >> It had parappa the rapper. Yeah, man. [71:09] RIP. I love Steartman. He was he was the [71:11] best. [71:11] >> Amazing. [71:13] >> I think Crash Bandicoot 2 was there. Um [71:16] gosh, there was just kind of go on and [71:19] on, but like needless to say, this was a [71:21] big year. 3D Acceleration was taking [71:22] off. Um it was just it was cool. it [71:27] continued the trend and like all the [71:28] stuff was really showing up in magazines [71:30] and now it continued the next year where [71:33] I think Symphony of the Night was also [71:34] there but it wasn't necessarily [71:36] considered a big deal at the time. [71:38] >> It sure wasn't it wasn't [71:39] >> it wasn't even a big deal after it came [71:42] out either. Yeah, the one magazine [71:44] notably said that it's it's not good [71:46] because it's in 2D. [71:47] >> Yep. [71:48] >> You know, it's [71:50] >> I played it quite early but I I loved it [71:52] at the time but Yeah. Yeah. Same here. [71:54] Um, so, oh man, I was looking at some [71:58] footage. There's actually like a dude in [71:59] a Rugrat suit walking around. [72:01] >> Oh, no. [72:02] >> Like in a diaper. I maybe he's not the [72:05] Rugrats guy. Maybe he's just a attendee [72:07] of E3. [72:09] >> Could be. I guess the the the thing was [72:12] there's tons of characters and just like [72:14] like these like mascots walking around [72:16] the show floor in all these shows, man. [72:18] It's very funny. I mean, that's the I [72:20] think that's the thing as we move into [72:23] the 2000s now that we talking about what [72:27] we've lost a little bit. The v variety [72:30] of what was on these show floors was [72:32] massively [72:34] >> more diverse than anything you see today [72:37] at like Summer GameFest and whatnot. [72:39] >> And there's a lot to be said about that. [72:43] >> And this is when they were like so many [72:45] main franchises were being established. [72:48] >> Yep. Like before we move there, let me [72:50] like just let me just list some of the [72:51] stuff that happened at E398, right? This [72:53] is still Atlanta, last one in Atlanta. [72:55] This is the year we got Zelda Ocarine of [72:57] Time. Uh HalfLife near Final Demo shown, [73:00] Metal Gear Solid, there Starcraft there, [73:02] Gran Turismo, Spyro of the Dragon, Crash [73:04] Bandicoot 3, Tekken, uh Duke Nukem [73:08] Forever was announced and shown off. I [73:11] mean, there was so much stuff happening [73:12] that year. But then 1999 is the year [73:15] when I actually remember starting to see [73:18] more video. And this is when Dreamcast [73:20] was already out in Japan and they they [73:23] went big on showcasing it at E399. Uh I [73:27] think Nintendo named that they had a [73:28] successor known as Project Dolphin. Um [73:33] the PlayStation 2 hype started at E399. [73:37] They didn't have much to show, but it [73:38] was like this was kind of like very [73:41] early [73:41] >> demo, right? I I don't think they [73:44] actually showed any games yet because [73:45] they had just announced they were doing [73:47] it. There was a little bit of hype and [73:48] then I think it wouldn't be until [73:50] September at TGS where we'd actually [73:52] start to really see games. But [73:55] >> people were already talking about PS2. [73:58] >> Seems to just recall that there was like [73:59] a bullshot of Madden. That was like the [74:02] first thing I ever saw on PS2. [74:05] >> I actually remember this is an E3 memory [74:07] uh the news broadcast when it was [74:09] revealed when PlayStation 2 was [74:11] revealed. I remember seeing the Gran [74:12] Turismo 2000 footage running at 60 fps [74:15] >> and with those reflections it like [74:16] really caught my eye. I was like what [74:18] the heck? This is insane. [74:20] >> Uh so I was really really excited for [74:22] that. In 1999 [74:24] >> that was I mean that I was all in on [74:27] consoles again. I was super psyched for [74:29] the Dreamcast paying attention to [74:30] everything. Uh, Sega did go big at E3, [74:34] but they also brought out like their [74:35] like Sega Mobile Assault tour [74:38] >> where they were like driving buses [74:39] around the country showing off the [74:40] Dreamcast, I think. Uh, I remember you [74:43] could rent the Dreamcast at Hollywood [74:45] Video, which I did. [74:46] >> Uh, there was the they had a lot of [74:49] kiosks at like Funco Lands and such [74:51] where you could play games early. I [74:53] mean, it was a it was a really big time [74:55] and all of the stuff was kind of shown [74:57] off at E3. Soulcalibur was there I guess [75:01] as well that that would have been [75:04] >> a big year like so this is like leading [75:06] up to 2000 this aside from some clips [75:09] here and there for me this was mostly [75:11] like a magazine-based high school [75:14] >> still was for me as well it was mostly [75:16] magazines that I saw this stuff in. So a [75:19] lot what I remember mostly from like the [75:21] late 90s E3 like season was just a ton [75:25] of bullshots. It was like so many games [75:28] were doctorred up for the magazines and [75:31] then you'd get the game later. It's like [75:33] it doesn't look like that. At least Bubs [75:36] like exactly like I remember it in the [75:37] magazines. [75:38] >> For me, this was definitely an era of [75:42] reading online a lot. I mean, I had [75:44] Nintendo Power was the only magazine I [75:46] really had, but I would read about, you [75:48] know, I I mostly went to IGN back in [75:51] those days. Um, but I know that I was [75:54] downloading lots of videos, looking at [75:55] lots of articles and screenshots online [75:57] during E3 because, um, I'm pretty sure [76:00] it was the next year, uh, 2000. Um, or [76:05] >> yes, [76:05] >> well, was that when they showed the [76:07] Gamecube like really unveiled it or? [76:10] >> Uh, no. Um, that would have been [76:13] actually [76:15] I think at Shankai or Spacew World. [76:18] >> Space World was the first time they [76:19] showed that off. That was the first time [76:20] they revealed it. So I don't think we [76:22] would have seen it yet. [76:24] >> Yeah. But I I know that in this era [76:27] regardless I was very involved because I [76:30] remember either 2000 or 2001 being [76:34] extremely concerned about the fact that [76:37] I was going to be at my grandma's house [76:40] when a lot of this stuff was going to be [76:42] shown off because my grandma never had a [76:44] computer. Um, my dad had given me like a [76:47] a a old laptop that his work wasn't [76:50] using anymore. And I don't remember like [76:52] the logistics of how I did this for the [76:54] subscription, but like I like got [76:57] internet through the laptop at my [76:59] grandma's house somehow so I could like [77:02] keep up with like all this like news [77:05] that was happening around like early [77:08] PS2, early GameCube reveals and stuff. [77:11] Like this was all like 20201 [77:14] and I was like very engaged because I [77:16] like could not imagine missing [77:20] E3 like as these news drops were [77:22] happening you know right around this you [77:24] know turn of the century period like I [77:27] was very engaged on the online aspect [77:30] you know screenshot whether it was it [77:32] wasn't just video I mean lots of [77:34] screenshots and articles and stuff like [77:36] I I was gobbling it all up. So, as we [77:39] move into 2000, 2001, this is this is [77:42] when I know for sure that I started to [77:44] be able to watch video [77:46] >> because I saw all the videos. Why [77:49] >> is it because [77:50] >> specifically? No, no, no, no, no. Uh, [77:52] specifically, you know, you're thinking [77:54] 2000 because I guarantee you you were [77:56] downloading that Metal Gear Solid 2 [77:58] reveal, [77:59] >> dude. That I I So, I very specific I was [78:03] at my [78:03] >> I was visiting my friend Eric's mom's [78:07] apartment. We were sitting at her [78:08] computer because she had better internet [78:10] than us. And I specifically downloaded [78:14] >> uh like anov like a small like quicktime [78:16] movie of that trailer and we watched [78:19] that Metal Gear Solid 2 trailer [78:22] >> and just like [78:23] >> like a hundred times probably [78:24] >> could not believe what what was being [78:26] shown. And that video was not showing it [78:28] at 60 frames per second by the way. Uh, [78:32] so like we were only getting like a [78:34] small taste of it, but you could still [78:36] see like the things that were going on [78:38] in that were like unlike anything I'd [78:40] ever seen. And I was like super in on [78:42] Dreamcast but [78:44] >> I was also like so bowled over by that [78:46] that all the other [78:49] >> uh less great showing of of PS2 games [78:52] during that show kind of got brushed [78:55] aside because you just see this and it's [78:57] like, well, okay, this is like next [78:59] generation here, right? [79:02] And that was like I so distinctly [79:04] remember the video clips from that era. [79:08] And this is when I think also IGN a lot [79:10] would upload tons of videos for things. [79:13] >> Oh yeah. [79:13] >> So I remember downloading so many videos [79:15] from them. [79:16] >> No streaming. No streaming. This is [79:18] download baby. [79:19] >> You download you. [79:21] >> You downloaded those videos very [79:24] >> and these videos were 320 by 240 if even [79:27] the biggest. [79:28] >> Yeah. that man that's [79:29] >> 160 by 120. [79:31] >> I just remember you could not [79:32] necessarily stream but you could do like [79:34] real player and put the address in so [79:37] that like [79:38] >> it could buffer. Um, yeah. [79:40] >> And I just remember doing that and just [79:43] like so I do remember that this is kind [79:45] of the time too where I was absolutely [79:48] hooked in in the middle of the night for [79:50] me as things were happening at E3 [79:54] because they were able to kind of [79:55] broadcast that news out more real time [79:58] on real player. [80:00] >> I don't know if that's the tagline but [80:02] it should be. [80:04] So [80:05] >> yeah, [80:06] >> that that was really really exciting [80:08] times. And [80:09] >> E3 2000 was also that was when Dreamcast [80:13] was like, you know, already established [80:15] and we saw like basically the next [80:17] generation of games somewhere out in [80:18] Japan, but like this is where stuff like [80:21] Jet Grind Radio were shown. You know, I [80:24] remember Skies of Arcadia, Grandia 2 [80:26] hype, just tons of other games just show [80:29] showcasing. I think they were big on the [80:32] online place stuff maybe and they were [80:34] showing off. Uh I I can't I can't [80:38] actually remember. I I just know that [80:40] there was a lot of hype around that. [80:42] This was also the year when we got [80:45] another really nice demo of Halo, which [80:48] I was very hyped for because this was [80:50] actually pre Xbox. This was still when [80:53] Halo was being developed for the PC. Um [80:55] and [80:56] >> Oh, no. For Mac, right? [80:57] >> Well, no, it was Mac and PC, right? [80:59] Okay. [81:00] >> Not just Mac. It was It was obviously [81:02] associated with Mac, but Bungie had [81:03] already been making games for PC as [81:05] well. [81:06] >> And they were coming off of Myth, right? [81:07] Was it Myth? Yeah, [81:08] >> they did Myth 2, Soul Blighter, and then [81:11] Halo was their next big project. And it [81:14] had been shown a bit, and it was looking [81:16] insane at the time, like all the physics [81:18] stuff, the size of the world, like the [81:20] bump mapping, the water effects, [81:22] >> really, really impressive. But I it's [81:25] interesting because this was also the E3 [81:27] where we started to hear rumblings about [81:29] Xbox because Microsoft was at E3. They [81:32] were at these E3 shows, but they were [81:34] mostly just showing their PC software [81:36] lineup, right? PC games. But Xbox was [81:39] like starting to become a thing at this [81:42] point. And there was rumors, there was [81:43] also rumors about Game Boy Advance [81:46] happening around this time, but nothing [81:48] was actually shown. So it's like on the [81:51] Nintendo side, try do you remember like [81:54] at 2000 like there wasn't really [81:56] anything concrete, but there was all [81:58] this talk about like Nintendo's next [82:00] wave of stuff is coming. Right. [82:02] >> Right. Right. Right. I mean this was uh [82:04] for N64. This was a super dead time. Uh [82:07] and you know there there wasn't a lot of [82:09] excitement around gameplay. [82:11] >> Tony Hawk I think was shown off for N64 [82:15] >> maybe. But, you know, I mean, it wasn't [82:18] >> it was something you could play on other [82:19] systems. So, yeah, this was I mean, 2000 [82:22] just in terms of of releases, 2000 [82:25] >> uh 2001 [82:28] not the best years of the N64 for sure. [82:31] Uh 2000 definitely better than 2001. I [82:34] mean, 2001 was was a dire year waiting [82:37] for the Gamecube, but yeah, you know, [82:39] this was a period of where it's like, [82:41] okay, we're very much looking forward to [82:43] what is next from Nintendo. [82:45] >> Dinosaur Planet at this one. [82:47] >> No, not not yet. That would [82:49] >> Okay. [82:50] >> Oh, on N64. Actually, [82:52] >> probably. [82:55] Probably. [82:55] >> I mean, yeah, that was [82:56] >> I remember kind of looking at that and [82:58] being like, I'm I'm excited for this. [83:00] >> Yeah. I mean Yeah. I mean, there was I I [83:04] don't remember specifically what would [83:05] have been at E3 uh for N64 and this [83:08] year. And I don't remember again [83:10] specifically when we started more [83:13] concretely seeing GameCube stuff like [83:15] that uh you know that famous uh uh [83:18] Ocarina of Time styled GameCube demo of [83:23] Zelda. Uh right. I don't remember if [83:26] that was that was probably Space World, [83:28] I'm thinking. [83:29] >> Um Right, right, right. But yeah. Yeah, [83:32] this was for for Nintendo, but this was [83:36] also when I was um finally like fully [83:39] engaged with PlayStation. Uh you know, I [83:42] was I was looking forward to, you know, [83:45] the RPGs and stuff and like super [83:47] excited about, [83:49] >> you know, uh that kind of stuff as well. [83:51] So I I was not just Nintendo by this [83:55] point. So yeah, [83:58] what's uh interesting though is um this [84:02] would have also been so looking at some [84:04] of the footage like I saw them showing [84:07] off Dragon's Layer 3D as early as 2000 [84:10] like on a computer [84:12] >> and that would [84:14] shaded one, right? [84:15] >> The the cell shaded one. Yeah. [84:17] >> But what I I've never been able to [84:19] figure this out and maybe somebody can I [84:21] I don't even know if I can describe it [84:22] well enough. So, I also remember [84:24] watching these videos with a friend of [84:25] mine, Nathan. We downloaded tons of [84:28] videos and we would like put them on CDs [84:29] and like watch them all, which was a bit [84:32] crazy, but there was this trailer for a [84:34] PC game shown at this show. And it was [84:38] so laughably bad. Like, we could not [84:41] stop laughing about it. It was just like [84:43] it was so choppy. The camera angles were [84:45] so bad. Like, the animation was so bad. [84:48] And I just remember thinking it was the [84:50] funniest thing at the time because they [84:51] wanted it to be epic, but it looked like [84:53] it was one of the worst looking things [84:54] I'd ever seen. And I but I've never been [84:56] able to figure out what that was. [84:58] >> Oh man, I'm I'm dying to see [85:00] >> person here. [85:02] >> You're sure this was 2000? [85:05] >> Yeah. Yeah. Yeah. Yeah. Yeah. It was [85:06] definitely It It was 2000 because that's [85:09] when I we would have been watching these [85:11] videos. It was the summer where we [85:13] played a lot of Dreamcast. [85:17] So that was a that was a weird time for [85:19] that. [85:20] >> Um, and yeah, PS2 was was kind of the [85:24] main focus of the show beyond that. [85:26] Although they did have a Simpsons [85:28] wrestling like ring setup with like [85:31] characters dressed as Marge and and [85:33] Homer like in the ring. [85:35] >> That game is insanely bad. Yeah, [85:39] >> it is so bad. I mean, you are the [85:41] wrestling game expert, Audi, and I think [85:43] you can agree. Yeah, for that one it [85:45] like the only story I have because the [85:48] game is just terrible. It's one of the [85:49] worst games ever made. Uh when I was [85:51] writing my book and trying to contact [85:56] someone that worked on it, I did get in [85:58] touch with one of them and [86:01] I just got like a reply back saying, "I [86:04] have no interest in revisiting this time [86:06] in my life or this game. Like I do not [86:08] want to talk about it." I was like, [86:10] "Okay." you know, it was the only that [86:12] was the only insight I got into [86:14] development on it. Uh, basically was [86:17] just people didn't it was just paid very [86:20] quickly and no one wanted to talk about [86:21] it. [86:22] >> So yeah, E3 2000 very special time. But [86:26] 2001, now this is really interesting [86:28] because this is the first year where [86:31] there was a company called NextGen [86:33] Videos, I believe, and they put out a [86:37] collection, a DVD called Future of Video [86:39] Games Volume One. And I would buy each [86:42] of these, and I think I still have them [86:43] all. I also got the GameSpot selection [86:45] of DVDs from this era, uh, but I think [86:48] they were 2002 or 2003. I I forget when [86:51] they started, but basically this was [86:53] finally a moment in time where companies [86:55] decided, hey, we're going to sell you [86:57] DVD quality video from these trade [86:59] shows, [87:00] >> from the shows. [87:00] >> And yeah, [87:01] >> I would buy these and like my sister and [87:04] I would just like literally watch the [87:07] entire discs, just go down, watch every [87:09] single video. It would be like a four or [87:12] five disc set. But what was great about [87:14] it is it was the first time that you [87:16] could actually see the true frame rate [87:18] of content [87:19] >> because everything was shown at actual [87:21] 60 frames per second. [87:22] >> Yeah. [87:23] >> So like it it felt like you were closer [87:26] than ever to uh seeing these games in [87:29] action. [87:30] >> And 2001 is when we saw a lot of big [87:32] stuff. So like the one I really remember [87:35] specifically the most and I saw this [87:37] before the DVD as well was Jack and [87:39] Daxter. [87:41] that first trailer was revealed with [87:43] that really it was a song used from [87:47] >> another source. [87:49] >> Everybody thought it was Enya at the [87:51] time. It's not Enya, but uh [87:54] >> I remember [87:55] >> the music was really good and the game [87:57] looked amazing and I'd never seen a [87:59] world that detailed and large before and [88:02] then to find out it was all 60 fps it [88:04] was like wow. But the disappointment [88:06] from E3 stems from I really like the [88:08] music in that trailer and then the game [88:09] comes out and I hate the soundtrack. [88:12] >> We'll get back we'll get back into that [88:13] later. By the way, this happens again at [88:15] a much greater scale. [88:17] >> Oh boy. So that that kind of stuff [88:19] sucks. But 2001 though, man, this is [88:22] when So PS2 is going into like arguably [88:26] its best year ever. Like just so much [88:28] stuff comes out this year. Uh Gamecube [88:30] and Xbox are both already known [88:33] quantities. They are revealed. They go [88:35] big at this show. Microsoft had Bungie, [88:38] weirdly enough, and Halo was shown here, [88:41] but it was not shown well. The E3 demo [88:43] famously was really [ __ ] and ran very [88:45] poorly. And everybody was hyped for Dead [88:48] or Alive 3, which was like the big title [88:50] for Xbox, right? So, but and I remember [88:54] watching the Halo demo uh from E3 and [88:57] thinking, man, this is like 15 fps. It [89:00] was really bad. And I thought it looked [89:02] so much worse than that older PC footage [89:04] we saw. Little did I know it would [89:07] consume me over the next few years. But [89:09] >> yeah, [89:10] >> as they pull it together like really [89:12] like towards the end, I think of [89:14] development. [89:14] >> Yes, they did. [89:16] >> That's kind of the whole thing, right? [89:17] >> We also Yeah, go ahead. [89:19] >> I do want to mention that I I was I was [89:21] at this E3. [89:22] >> Oh, right. This is the one. [89:24] >> Yeah, this is the one. Uh at the time I [89:27] was doing video for a website called the [89:29] nextlevel.com [89:31] and uh I was able to go as part of that [89:34] group and you know that that forum was [89:37] like a big part of my life and you know [89:39] it's kind of funny because people that I [89:40] met on that forum from like 99 through [89:44] like even till today like kind of weave [89:47] in and out in my life. It's it's it's [89:50] kind of amazing just how influential [89:51] it's been on my life and like where I [89:53] am. Uh yeah, I I was there wandering the [89:57] floor and uh taking a bunch of photos. [89:59] I'll see if I can scan some photos and [90:00] put them in. [90:02] >> Don't you have footage as well [90:04] >> or is that from [90:05] >> the footage that the footage is from [90:07] 2002 that I did not go to, but I had a I [90:10] had a friend who was able to go uh he [90:13] was a manager at Electronics Boutique [90:15] and I think that that would allow them [90:16] to also get in [90:18] >> for free like during that time. [90:20] See for me like 01 and 02 but 01 [90:24] especially because 01 I was an intern at [90:27] Funkcom was the first time I kind of got [90:29] a step into the industry. I didn't go to [90:32] this or anything but uh that was when I [90:35] started kind of realizing that maybe [90:38] potentially one day I can get lucky [90:40] enough and go to one of these. Uh little [90:43] did I know I go through several but like [90:46] uh at the time because you're mentioning [90:48] like the magazines in the US but there [90:51] was a Swedish magazine maybe it was [90:53] called Play or maybe that's later but [90:56] for us here in Scandinavia and Europe uh [90:59] the like some came with VHS cassettes [91:01] but some came with actually DVDs uh [91:04] supplied and it has a lot of I still [91:06] have some of them so I'll try to dig it [91:08] up for this episode. Uh, but those are [91:10] like super early [91:12] uh coverage of E3 at the show by these [91:16] kind of wideeyed Scandinavians just kind [91:19] of like, "Oh my god, look at this." Uh, [91:22] and it's just interesting to see because [91:24] like that was how I imagined it too. And [91:26] then the footage you showed me, Corey, [91:28] from the ones you went to is just kind [91:30] of like reminiscent of that era. But [91:31] this was when I started, [91:34] >> you know, I was sitting on the [91:35] magicbox.net net and refreshing all the [91:38] time. [91:38] >> Oh, the magic box. Remember? Yeah, I was [91:41] refreshing that site all the time to see [91:43] whatever the latest announcements were. [91:45] Again, kind of like in the middle of the [91:46] night because it's nine hour difference [91:48] >> and u [91:49] >> or the GIA maybe sometimes too. [91:51] >> Yeah. And um just never more. [91:57] >> Yeah, it was it was really good for [91:58] Japanese games that site. [92:00] >> Yes. [92:00] >> Um [92:01] >> Magic Black. Yes. [92:02] >> Really good site. But this is when we [92:04] started getting more video coverage just [92:06] being able to download it, but also [92:08] packed in. Uh Nintendo also for the N64 [92:12] magazine put I think most of their E3 [92:15] lineup on a VHS cassette that I still [92:18] have that is per colored or yellow [92:22] orange colored u actually. Um but you [92:25] have like Luigi's Mansion, the Smash [92:28] Brothers uh opening demo and things like [92:31] this. So, like I was just, you know, [92:33] fully invested in E3 because like we [92:36] were starting to get so much coverage [92:38] from it u both real time and then [92:41] afterwards Sunday magazines. [92:43] >> That's actually a good point that uh [92:44] there would have been like tape of [92:47] earlier E3s of good quality, but it's [92:50] something that we we as consumers [92:52] wouldn't have really had good access to, [92:54] right? [92:54] >> Yeah. [92:55] >> At the time. [92:55] >> I feel like No Clip was uploading a lot [92:58] of these old uh [92:59] >> he got like [93:00] >> videapes. Yeah. It got like, [93:01] >> but it might be after this period, I [93:03] think. But I don't know. I'd have to [93:05] kind of look back through because it was [93:06] all from [93:08] >> like Game Informers archives or [93:10] somebody's archives, [93:11] >> something like this. Yeah. [93:12] >> Yeah. [93:14] >> Yeah. Uh, right. [93:16] >> So, for me, the big one that I remember, [93:18] you were going to mention like reveals [93:19] from this year. Uh, for me, like I [93:22] remember Silent Hill 2 being a big deal. [93:24] >> Oh, that's right. [93:25] >> I don't know if it was announced at that [93:27] point, but that was that was the first [93:28] time that I'd seen it. And the uh you [93:31] know like the real- time cutcenes in [93:33] that game are incredible. Like the [93:35] character models are just [93:37] >> staggeringly beautiful. [93:39] >> So for me one of the kind of reveals has [93:41] nothing to do with video games but at [93:43] this time there was a Japanese [93:45] >> wrestling company called FMW that had [93:49] some placement at E3 and they brought [93:51] over one of my all-time like idols, [93:54] Hayabusa. And I just remember seeing [93:57] footage of like him in the US and like [94:00] dealing with these trade shows and stuff [94:01] and being so jealous. Uh he has past I [94:04] never got to meet him. Uh but like you [94:06] know when I was in doing this stuff [94:09] myself that was like the guy I emulated. [94:12] U so I just remember that like I was so [94:15] jealous of the fact that like these [94:17] Swedes with like wide eyes got to be in [94:20] the presence of a living legend like [94:22] that. And uh because because I think [94:25] Tokyo Pop had some sort of booth there [94:27] and they brought them over uh because [94:29] they were doing DVDs and whatnot of that [94:31] company. [94:32] >> Tony Hawk Pro Skater had always already [94:34] been like a big hit, but this was I feel [94:36] like 2001 was when they really expanded [94:38] the whole Activision O2 line and then [94:40] they had like Dave Mera [94:42] >> uh BMX and um [94:45] >> like Pro Surfer and stuff like that [94:47] because I remember [94:48] >> there was Tony Pro Skater 3 coming later [94:50] that year as well, [94:51] >> right? Huge, [94:52] >> right? Yeah. So, because they had a big [94:54] show like that, they had the the like [94:56] the halfpipe there and there was, you [94:58] know, skaters in there and uh I think a [95:01] friend of mine got their photo taken [95:03] with uh with Bucky Lassic, I think. [95:05] >> Wow. Another [95:09] >> See, that's that's that's the kind of [95:11] thing looking at footage that and this [95:13] wouldn't have really usually been on the [95:14] DVDs, unfortunately, but like footage of [95:17] the stuff happening on the floor. And I [95:19] have seen some other footage of that [95:21] where you've got like [95:22] >> half pipes and like all the stage shows [95:24] and there's dancing and it's just crazy [95:27] business happening. Not to mention the [95:29] parties. [95:30] >> No, the part Yeah. I mean, this is still [95:32] active by the time I started going. So, [95:34] uh we'll have some firsthand reports on [95:37] that. [95:38] >> And Cory, you uh you you met you [95:40] interviewed Victor Island or met him or [95:42] something. Well, we because I was part [95:44] of that website, we got to have I got to [95:46] go to a couple of the the meetings and [95:48] that was the first time I met Victor [95:49] Ireland and that was [95:51] >> Oh, nice. [95:51] >> Uh, Lunar 2 was uh complete edition was [95:55] about or Lunar 2 uh Eternal Blue [95:58] Complete was about to come out. So, [95:59] that's when uh I got to meet him and it [96:02] was it was cool. I got a got a free copy [96:04] of Sulfie the Lost Planet during that. [96:06] Oh, [96:07] >> said that they were thinking about [96:08] developing or porting games or uh [96:11] translating games for the the Gamecube, [96:14] >> which obviously never ended up [96:15] happening. [96:15] >> That definitely did not. But yeah, man. [96:18] E3 [96:20] uh [96:22] 2001 was a was such a huge year, I [96:25] think, and it was I think I mean, just [96:27] as a year in general, that was one of [96:29] the best that I can ever remember. [96:31] >> And it to set the stage for for that [96:33] entire next generation in a big way. was [96:36] also the final E3 for the Dreamcast. [96:39] They'd already announced that they were [96:40] discontinuing it, but there was still [96:42] some E3 presence with Sega and Dreamcast [96:44] at the show. [96:46] >> Yeah. [96:46] >> Um, but really this was about [96:48] PlayStation 2, Xbox, and Gamecube in a [96:50] big way. And of course, the PC [96:52] >> was the And I've mentioned it before, [96:54] but I think that one of the the funniest [96:57] things to talk about, or at the time, we [96:58] didn't think it was a big deal, but [97:00] there was people saying like, "Oh my [97:01] god, I I played Grand Theft Auto 3." It [97:03] was just kind of like in this side booth [97:05] like out of like out of the uh like the [97:08] main area. [97:10] >> Yeah. [97:11] >> Everyone was like it was is it's [97:12] incredible. I can't believe what they [97:14] were doing with it. And uh at that time, [97:16] you know, nobody knew what was what was [97:19] in store for them, how that would change [97:21] the entire landscape of video games. [97:24] So the big question I have kind of going [97:27] forward is [97:29] >> I don't remember what year but right [97:31] around this time is when we actually [97:34] started to get to see press conferences [97:37] live on [97:38] >> 2004 was when you [97:40] >> 200 [97:41] I think 2003 had it as well. That's when [97:44] you had it. But like 2004 was when they [97:47] started putting that stuff like [97:51] scheduled in and people were locked in. [97:54] Like [97:54] >> it was bar I think GameSpot had a couple [97:57] of them. [97:58] >> Gamespot. GameSpot was the most reliable [98:01] one that I as I [98:02] >> recall had the best bit rate of of time. [98:05] Yes. [98:06] >> Yeah. Well, I mean, you know, I I I [98:09] think the closest analogy I can make [98:11] today is, you know, the frustration that [98:13] people have trying to pre-order new [98:15] consoles and new anything that needs a [98:18] pre-order today and the websites break [98:21] and you can't get in and you don't get [98:23] in and you're frustrated and angry and [98:25] mad. That's what just watching a live [98:28] video game presentation was back in [98:30] these days. like it was you you had to [98:34] wait so long for the page to even load. [98:37] Like you didn't know if you were [98:38] actually going to get into the page and [98:42] you know people were you know having all [98:43] these theories like oh if you do this if [98:45] you do that or open that in a different [98:46] browser whatever. It was like really [98:49] nerve-wracking whether you were going to [98:50] get to see this event live. But it it it [98:53] was uh it that was that was when E3 I [98:56] think started to get really cool for me [98:58] was seeing the press conferences live. [99:00] >> So I think that would have been 2003. [99:02] 2002 [99:04] I don't think they were showing things [99:06] live yet or if they were I I wasn't able [99:08] to catch it. [99:10] >> I would that was still that was still a [99:12] big year, right? This is when um we saw [99:14] Wind Waker at E3. There was Super Mario [99:17] Sunshine there. Resident Evil Zero, Star [99:19] Fox Adventures, [99:20] >> you know, I guess Metroid Prime probably [99:22] would have been there. [99:23] >> Uh, Splinter Cell was shown off [99:25] >> and like Dragon Or [99:28] >> Xbox Live was unveiled, I believe. [99:31] >> Oh, yeah. [99:31] >> Um, and it was just, you know, it was it [99:33] was another big year, I would say, for a [99:36] lot of games. But [99:37] >> the image and the image in my head for [99:40] this year is Miiamoto coming in from the [99:44] back of the theater playing Super Mario [99:47] Sunshine [99:49] all the way from the back with a waveird [99:52] and he's like slowly walking up to E3. [99:57] >> I think it was E3. I'm pretty sure it [99:59] was E3. Okay, [100:01] >> I I remember the footage, but [100:03] >> at this time I just remember that like [100:05] Nintendo was really like you were [100:08] getting way more content out of Nintendo [100:10] at Space World than you ever got out of [100:12] E3 at this era. I think that I I'm my my [100:16] my I I'm I'm pretty sure it's a largely [100:18] American audience in this footage, but [100:21] maybe I could be misremembering, but I'm [100:23] pretty sure this is E3 where you know, [100:25] we already knew about the Wave Bird, we [100:26] already knew about Mario Sunshine, but [100:28] he's like all the way in the back [100:30] playing this wirelessly [100:32] uh and walking working his way up to the [100:34] stage. I'm pretty sure that's E32. [100:37] >> At this E3, would they have been playing [100:40] Sunshine at 60 or 30? because that [100:43] change happened from Spacew World to [100:46] sometime right? [100:48] >> I I would need to find some footage. I [100:50] suspect it would be 30 at this point cuz [100:52] the game was close to ship. [100:54] >> Uh but you're right, that Spacew World [100:56] footage was all 60 fps and [100:57] >> the first time I ever saw it and [100:59] >> was shown shown again. And that's that's [101:01] actually a really interesting point, [101:03] Audi, because it would have been due to [101:06] either TV broadcast or some sort of DVD [101:08] cuz I somehow was able to see the 60 fps [101:12] footage back then. [101:13] >> I had it too. I think it was packed. [101:15] I'll try to find it, but it's definitely [101:17] on a DVD. I have like the Spacew World [101:20] demo for Mario. [101:22] >> Uh you have like Miyamoto like [101:24] >> showing it and then it fades into the [101:27] >> the 60 fra frames per second demo. Um, [101:30] and I was super hyped for that. And I I [101:33] still like Sunshine, but that was [101:35] definitely one of the games where I [101:37] started really being like the difference [101:40] between a platformer at 30 and 60 is [101:43] pretty massive. [101:44] >> And for Mario, I was very disappointed. [101:47] >> Uh, when I first played it. So, [101:50] >> yeah. [101:51] >> Yeah, I I was definitely aware. So, it [101:53] would have been Yeah, it was the Spacew [101:55] World 2001 footage. Yeah, there is [101:58] footage out there showing exactly what I [102:00] saw. It was from Kikiso. [102:02] >> Yeah, [102:03] >> I remember that site. [102:05] >> But I guess they somehow were able to [102:07] upload at 60 fps as well. Like I mean, [102:10] but then yeah, at E3 [102:14] 2002, it does seem I found some footage [102:17] of the press conference here. [102:19] >> Okay, [102:19] >> that does seem to be 30. [102:21] >> Okay. [102:21] >> And it looks pretty much like the final [102:23] game. So like that early Space Road [102:25] footage looked really different from [102:27] what would ship I would say. [102:28] >> Yes. [102:29] >> And then you know by the time they [102:31] showed it again it had changed a lot and [102:33] was now just 30 which is a shame. [102:36] >> That space world demo and it can't it [102:38] might be in the final game but it has a [102:40] really good arrangement of the Mario [102:42] music with like a ukulele. Uh and I [102:45] don't think it's ever been released. So [102:48] >> Oh that's a shame. [102:49] >> Yeah. Now, before we move on from 2002 [102:55] here, there's actually two more in well, [102:58] a couple more interesting things I want [102:59] to mention uh on the PC side. First of [103:02] all, we haven't mentioned it yet, but I [103:04] would say arguably the biggest game of [103:06] that show and the one that I watched the [103:08] most in video form was Doom 3. [103:12] >> Like Doom 3 was already known. Apple had [103:14] or IDS software demonstrated it at an [103:17] Apple conference to showcase what they [103:19] were doing on like the GeForce 3 or [103:20] something. But 2002 is when ID finally [103:24] unveiled that full demo of Doom 3. And [103:27] it's the same demo that would eventually [103:29] leak to the internet if you recall, [103:33] >> which caused a huge uh issue for them. [103:36] But and I of course downloaded and [103:37] played it, but yeah, it was very broken. [103:40] It was not intended for public use, but [103:42] either way, that demo was incredible [103:46] looking. Like that was such a next [103:48] generational leap in terms of visuals, [103:50] like unlike anything we'd ever seen [103:52] because what Doom 3 was doing already [103:54] was like basically showcasing all the [103:56] new technologies that we would start to [103:57] see in the next generation of consoles, [104:00] but in 2002. So like everything cast a [104:03] shadow. You had full unified shadows and [104:05] lighting. So you had pixel shaders per [104:07] pixel lighting, bump mapping, full [104:10] shadows, p uh uh stencil shadows on [104:13] everything, just like huge, incredible [104:16] animation work, uh just crazy effects. [104:19] Like it just looked like it was truly [104:21] like beyond anything that ever existed [104:23] before, I would say. [104:24] >> Didn't John Carmarmac kind of infamously [104:26] pitch this as like the final step to [104:29] like unify all elements of a of a [104:31] graphics engine together? And but yeah, [104:34] that engine was only really good at [104:36] making games that look like Doom 3. [104:39] >> Uh I mean, yeah, there was definitely [104:41] some talk of that, but it was really [104:43] just limitations of like the era, right? [104:45] Like cuz doing unified lighting like [104:46] that is expensive and it was very [104:49] expensive at the time. So naturally, it [104:52] wasn't super fast, certainly in 2002. [104:55] But that was that was a big headline. [104:57] But as we only learned much later, and I [105:00] don't know if you guys have seen this, [105:01] but on the anniversary of HalfLife 2, [105:04] uh, in 2024, [105:06] Valve released the E3 2002 demo of [105:10] HalfLife 2 footage. [105:12] HalfLife 2 was not shown at E3 2002. [105:17] Instead, as we would learn, they had [105:19] been building a demo for HalfLife 2 to [105:22] show at E3 2002. And Gabe Newwell made [105:26] the decision to not show it because he [105:28] felt it wasn't good enough. And they [105:30] they actually revealed footage. It's [105:32] like a 27minute video on the Valve [105:35] YouTube channel showcasing it. Uh, and [105:37] it's like fighting sand lions and stuff [105:39] in the desert. It looks very different [105:41] from the final game. And I would say [105:44] nowhere near as impressive as what they [105:46] would show the following year, which [105:48] we'll get to. Uh it's didn't have a lot [105:51] of those elements. And the weapons look [105:52] weird. Actually, the the weapon that [105:54] Gordon's using in most of the demo looks [105:55] like something out of Red Faction rather [105:58] than HalfLife 2. So, it's it's it's [106:01] weird. But that was another one. But [106:03] that year on the PC also, we got [106:05] Warcraft 3 was demonstrated. World of [106:08] Warcraft was super early and shown. both [106:11] very very big. Uh Maxpane 2 got [106:14] announced and then there was even stuff [106:16] like America's Army. [106:19] >> Oh yeah. Yeah. Yeah. Yeah. That was like [106:21] the uh US Army sponsored game, right? [106:25] They It was like a recruitment uh thing. [106:28] >> It basically. Yeah. It was like, "Hey, [106:30] what if we did like Counter Strike, but [106:33] it was like sponsored by the American [106:35] Army." and but it was apparent I didn't [106:39] really play it much but it was [106:40] apparently pretty good so and that was [106:44] shown there [106:46] >> but E3 2003 this I do think is the first [106:51] year I would have done streaming because [106:53] this is the year where I first got a [106:57] Panasonic ED TV [107:00] which was 480p capable actually it could [107:02] do 1080i as well so I guess it's [107:03] technically HD TV but I was able to [107:06] start piping video from my computer into [107:09] the TV at 480p. And that was such a big [107:14] deal because I could watch videos from [107:16] the PC on that TV. And I invited friends [107:20] of mine over and we gathered around that [107:23] TV with my PC plugged in and watched the [107:26] jankiest live stream you could imagine. [107:28] I remember being so stressed [107:31] disconnect and buffer and get nasty and [107:34] you're just like ah [107:35] >> it's so it was so stressful like this [107:38] was just like a moment that you just [107:40] like could not imagine missing out on [107:43] >> right like I I was like really hyped for [107:45] this and I you know we had we had [107:47] prepared everything for this and it just [107:50] like man it was it was brutal being [107:55] >> feel like it was the future. No, [107:59] I felt like I was doing something [108:00] illicit almost. [108:04] >> Yeah, you're just you're doing Yeah. [108:05] doing it in a way that was not supposed [108:07] to be done. [108:09] >> But like basically each year things [108:11] would get better in terms of like stream [108:14] quality, but early on, I mean, it was [108:16] bad. And I remember that was the year [108:19] >> hairy for a number of years. And the [108:21] reason I think it was that year is [108:23] because I believe at the Nintendo [108:24] conference that's the first time they [108:26] showed Resident Evil 4 maybe or the [108:30] first time I remember when it was the [108:32] Hookman demo [108:33] >> where they announced Resident Evil 4. [108:35] Maybe this was like post Capcom 5 or [108:37] during that whole period but [108:38] >> I think it was during that period. [108:40] >> Yeah. They showed off RE4 and it looked [108:42] insane and I remember thinking like oh [108:44] dude like this is this is going to be [108:47] >> I couldn't believe it. Yeah. I was very [108:50] invested into RE4 throughout its [108:53] development. I remember this. [108:56] >> So, and and that was also the conference [108:58] that had like uh Iwata on stage when he [109:01] was still very like new. I think George [109:04] Harrison [109:06] uh would have still been up there. [109:09] And I think of course they probably [109:12] would have gotten Miamoto at some point. [109:15] That was I think that was the show. I do [109:18] remember this was the era of Nintendo [109:19] being obsessed with connectivity. You [109:22] remember that try? Like everything was [109:23] like, "Oh, we can do this now. We got [109:25] Pac-Man versus which is great." [109:27] >> Game Boy Advance, [109:28] >> Crystal Chronicles. It was the idea of [109:30] connecting your Game Boy Advance to to [109:32] your Gamecube. And Nintendo [109:35] was so big. [109:36] >> They spent a long time on Pac-Man versus [109:38] I think if I recall. [109:40] >> They sure did. And but but people like [109:43] always say like I've never played it but [109:45] people say it's actually it's amazing I [109:47] guess but at the time watching this [109:50] >> didn't seem very exciting. [109:52] >> I mean all the experiences I've had with [109:54] connecting Game Boy Advance to Gamecube [109:58] was great. Um Tom and I played like [110:00] Crystal Chronicles [110:03] Pac-Man was like Four Swords eventually. [110:07] So, I mean, they they had a great [110:10] product in it. It's just it really [110:12] didn't catch on. Most people did not. [110:14] >> The barrier for entry was too great. [110:15] >> Yeah. And I remember hating that [110:18] connector. Uh at least maybe mine was [110:21] slightly damaged on the little hook [110:23] thing, but like it kept like falling [110:25] out. So, like [110:27] >> yeah, I mean the experience itself was [110:29] great with the Game Boy connectivity. [110:33] And this would it would this have been [110:35] the pre uh GBA SP too. So you're still [110:38] like dealing with like the the darker [110:40] screen and everything while doing this? [110:42] >> I don't remember. I feel like the SP [110:44] would have been out by then. [110:46] >> P is 2002. [110:49] >> Yeah, I'm pretty sure SP was out. [110:50] >> Okay. [110:52] >> Uh but so [110:54] >> I also remember this was another year of [110:57] like really great demos being shown. Um, [111:00] we got that amazing trailer of Metal [111:03] Gear Solid 3 Snake Eater, which I was on [111:06] the the Gaming Age forums, Gaff, at the [111:09] time. [111:10] >> I I'd been on them since like 2000 [111:12] >> and I remember I feel like the Metal [111:14] Gear Solid 3 trailer, like a bit of it [111:17] leaked out early, like because we were [111:18] all excited for E3 and I remember seeing [111:20] a little bit of this and everybody was [111:21] like, "Wait, what is this?" [111:23] >> Like it's like jungle and stuff [111:25] >> and it was it was super cool. Uh, this [111:28] was also the year um when Xbox showed [111:31] Halo 2 where it had that really epic [111:34] demo of [111:36] >> Oh, yeah. New. [111:37] >> It's not even in the game. [111:38] >> It's not in the game. And and [111:41] >> uh spoilers, I should be able to finally [111:44] feature this properly on DF because uh [111:47] we have obtained an Xbox with the 120 [111:50] megabytes modded in and it has that Halo [111:53] 2 E3 demo installed on it. [111:56] So I I will finally be able to play it [111:58] on a real Xbox soon. [112:01] So [112:01] >> wow, that's funny. [112:02] >> But that was awesome at the time and it [112:05] really looked crazy. [112:07] >> Uh and then also, [112:09] >> you know, Doom 3 was shown again, but [112:10] this is this is the year when Halflife 2 [112:14] actually was revealed. And I got to ask, [112:15] do you guys remember this? No. [112:17] >> To me, this was like worlds shattering. [112:19] >> My goodness. [112:21] >> I was not into Halflife, dude. [112:24] I wasn't into PCs. [112:26] >> The thing is I remember it is [112:28] >> Doom 3 was already mind-blowing but then [112:30] Halfife 2 they do [112:32] >> I remember Doom 3 I love Doom 3. It was [112:34] the that was my Doom basically uh [112:37] because it was like more narrative [112:38] driven and more you know sing like [112:41] single player experienced whereas Doom 1 [112:44] and two I was just never good at. [112:47] >> But HalfLife I was very into the party. [112:49] The Half-Life demo was so exciting to me [112:52] because this this was again another one [112:54] of those moments where you feel like [112:55] you're getting a tease of NextG. It was [112:58] like a 25 27 minute video or [113:01] presentation from Valve. Gabe Newell in [113:04] the room. Uh and this was them [113:06] introducing Source Engine for the first [113:08] time. And they start by like showcasing [113:11] like, hey, Source Engine has physics. [113:15] They show like breaking wood and having [113:17] it splinter. They showed like a fake [113:19] pachinko machine with barrels falling [113:21] down through it. They've got water to [113:23] show buoyancy. It's like just this idea [113:26] like when you shoot a like all these [113:28] wood things together, they actually kind [113:29] of all like shake around and break apart [113:31] and it just feels so realistic and [113:34] visceral at the time. It was genuinely [113:37] mind-blowing. And then they started [113:38] showing off like, "Hey, we have this [113:40] thing. It's called normal maps. You guys [113:43] ever heard of that?" [113:44] And you know, obviously that would go on [113:47] to define textured surfaces going [113:49] forward. Uh lots of special effects and [113:52] like the most amazing water anybody ever [113:55] seen. And then it ran through a bunch of [113:56] scenarios showing different elements [114:00] that they would plan to ship in the [114:01] game. And it's like a it's like a series [114:04] of short vignettes. Like it shows Dr. [114:06] Kleiner's lab. But the big one was like [114:08] they show um Raven home and this idea [114:13] like you and the final game doesn't even [114:15] have this like you see an enemy and [114:17] immediately like they have Gordon run [114:19] into this house, close the door and like [114:21] enemies are chasing him down and like [114:23] you actually see you know those like [114:25] slats that they would sometimes put in [114:27] front of windows where it's like tall [114:29] skinny things connected at the top and [114:31] then you would like pull a cord to like [114:33] cover the window. They have a window [114:35] with those and you see like the enemies [114:37] actually like hitting each one and [114:39] they're like breaking apart and flapping [114:41] around. They're like coming in and [114:42] trying to get into the building. Gordon [114:44] pushes a table with stuff on it in front [114:46] of the door to block it and then the [114:48] combine kicks open the door and like [114:50] everything goes flying and it's just [114:52] like a it's just this like example of [114:55] just crazy cool stuff happening. It's [114:57] got the gravity gun. Uh, like I'm so I [115:02] know you guys weren't into PC games, but [115:04] I'm really surprised that you totally [115:06] missed this cuz it really like I may [115:08] have seen some of it at the time because [115:10] I mean I remember I I I didn't have a [115:13] computer good enough to really run a [115:14] game like this until 2006. [115:17] And you know, even then I was even then [115:20] I was blown away by it uh when I when I [115:22] tried it. Uh but yeah, I don't really [115:26] know when I first started paying [115:27] attention to HalfLife 2. It may have [115:29] already been out. I'm not sure. [115:32] >> I remember like Tom playing it when it [115:35] came out because he's into HalfLife, but [115:37] I don't remember like [115:40] >> that this being showcased. [115:41] >> I mean, I I [115:44] stole the trailer from it, though. [115:47] >> I mean, I I do think Halfife 2 is one of [115:49] the most amazing games ever made, but [115:51] just at the time, I was not really [115:52] looking at PC stuff. [115:54] >> And that's the thing, right? I maybe [115:55] it's cuz I was posting on forums and [115:57] stuff and also still into PC games, but [115:59] like [115:59] >> just seeing like it's the kind of [116:02] feeling you don't really get from like [116:04] shows these days, but like when Valve [116:06] showed HalfLife 2, [116:08] >> you felt like you were just seeing [116:09] things that had never been made before. [116:12] It genuinely felt like a glimpse into [116:14] the future. There was just stuff going [116:16] on in that trailer where you're like, [116:18] "This is unbelievable." Like I [116:20] >> And no one no one can recreate that game [116:22] these days. like that can't no that [116:25] can't be [116:25] >> it's almost impossible to do it. [116:28] >> And I love the way they built this into [116:30] all those vignettes where like the [116:32] person in the demo room could guide the [116:35] player through each one of these [116:36] vignettes so they can show off all these [116:38] different pieces from the game to give [116:40] you an idea of all the different types [116:42] of things you can do. And this heavy [116:45] focus on physics along with cutting edge [116:48] graphics was really like the next step. [116:50] like games just didn't have physics like [116:52] this before HalfLife 2 and it was uh it [116:56] was crazy. So yeah, I I'll take your [116:58] word I can't help I can't help but gush [117:00] at this. It was it was a very special [117:02] moment. I watched this video so many [117:04] times. [117:06] >> Uh it really sticks with me. It's just [117:08] one of the coolest things. So and then [117:12] man there's so we can't talk about every [117:14] E3 like E3 2004. [117:16] >> I was going to say like we're we're over [117:19] two hours at this point. I'm kind of [117:20] getting a little nervous because we [117:21] still have another 16 to go. [117:23] >> We haven't even started going to them [117:25] yet. Like we're still [117:27] >> So I guess let's just say 2004 another [117:30] banger year. [117:31] >> You can't just say a banger year because [117:33] this 2004 is the last one of this era we [117:36] need to talk about because that was you [117:38] know [117:38] >> so yeah Audi take us through 2004. Take [117:41] us through it. [117:42] >> Well so this was definitely a year that [117:44] like [117:46] you were talking about live streaming. I [117:47] remember watch this was the year that I [117:49] watched all of them live. They were all [117:51] on GameSpot. Uh they were all being [117:54] heavily promoted and just like it was [117:56] counting down. It was an event and I [117:58] remember sitting there with my friends. [118:00] Uh and it was my last year of school. So [118:04] I just remembered that like Nintendo had [118:07] their show at an hour where I think at [118:10] the end of the day we were able to sit [118:12] down and watch it together on the [118:14] broadband network there. And I think [118:16] this was kind of where those live [118:19] presentations [118:20] were solidified as must-see events [118:23] because that was when Reggie Phil came [118:26] out [118:27] >> and did the legendary line. [118:29] >> Uh, and my god, that live show was [118:34] >> exhilarating. when you watch it today, [118:37] it's not that they were showing off like [118:39] banger after banger, but what they were [118:40] showing off and the way they showed it [118:42] off for Nintendo especially [118:44] >> was just like it really was kicking your [118:47] ass. And you saw the DS [118:50] >> uh you had like Reggie who was [118:52] absolutely the opposite of anything that [118:55] we have been trained as like Nintendo [118:57] friendly. I think he was at Pizza Hut [119:00] before this. Um, so just fueled by [119:03] pepperoni, but and then of course there [119:07] was the Twilight Princess reveal that [119:09] was like finally after all these years a [119:11] Wind Waker kind of [119:13] >> now people love Wind Waker and I did. [119:15] >> Right. Right. Right. [119:16] >> But it was not beloved by the general [119:18] populace. [119:20] >> And so here you had this reveal of like [119:23] >> return to form and you were mentioning [119:25] earlier about uh trailer music. I [119:28] remember like getting out of my chair [119:30] for this because it was using the Conan [119:33] music trail music and I was like, "Holy [119:36] sh like, are they gonna use Bassel uh [119:39] for the soundtrack here?" [119:41] >> Uh, and they were not. Uh, but it fits [119:44] so well. But this this live show of them [119:47] revealing the DS, which was like [119:50] incredible. [119:51] >> That that's that's the jacket pole. The [119:53] classic jacket pull. [119:55] >> Yeah, jacket pull. And then remember [119:57] they were showing off like the trailer [119:59] for Zelda and they faded to Miiamoto on [120:03] stage with like the lighting on him [120:04] holding the shield and sword [120:07] >> and people were on their feet and it was [120:09] just like you were got swept up [120:11] >> and for me that was the moment that I [120:13] was like I am going [120:15] >> like no matter what it takes I have to [120:18] go to E3 like there is just no way I can [120:21] ever allow myself. [120:24] >> It did. Absolutely. I I feel like I feel [120:27] like if if you put out like a a poll of [120:29] like what is the most iconic E3 [120:32] conference from any like console [120:34] manufacturer, I think this would be the [120:36] one. [120:37] >> This is the one they were chasing ever [120:39] since. [120:40] >> This is this was what a when people talk [120:43] about that they miss the conferences, [120:45] this is what they're missing. [120:46] >> This is what they miss. Yep. [120:48] >> You never you never really got to that [120:50] high again. We music maybe. No, [120:53] >> but [120:55] You know, [120:58] >> dude, you didn't even mention the intro. [121:00] Like before Reggie comes on stage, they [121:02] have that epic music with like worlds [121:04] worth exploring and battles worth [121:06] fighting, all that. And like it's like [121:08] so epic and beyond. It's very different [121:11] from what Nintendo had been doing as you [121:12] noted. Like they were all about like [121:14] cuteness. They were people called [121:16] Nintendo kitty. It was like, you know, [121:19] connectivity. And this felt like them [121:21] being like, "Nah, we're doing something [121:23] else." [121:23] this because then they would do the Wii [121:25] which is all about [121:27] >> Sure. Sure. So, [121:30] >> you know, as as a [121:32] >> as someone who is like very much [121:33] Nintendo first, uh like this was this [121:36] was a moment like the whole Nintendo [121:38] community had been waiting for, right? [121:40] Like this was [121:41] >> this was a moment where you no longer [121:43] like felt ashamed to be a Nintendo fan. [121:47] Like it it'll [121:49] >> I mean Yeah. But like like for at least [121:52] for a moment it felt like Nintendo was [121:55] like the coolest thing in the universe. [121:58] And this [121:58] >> it it didn't feel like that the next [122:00] year. But like this was everything like [122:03] that Twilight Princess trailer. Man, [122:05] >> I have the DVD still of that at like [122:09] real good quality. And I just remember [122:10] watching that over and over. [122:12] >> It's ironically one of my least favorite [122:15] Zelas. [122:16] >> Uh but when that was revealed [122:18] >> Oh yeah, [122:19] >> man. I couldn't believe that specific [122:21] trailer. [122:22] >> I've heard that people were were in [122:24] tears in the audience like [122:27] >> I mean people is that where the meme [122:29] comes for sitting there. [122:31] >> Yeah, the IGN meme. [122:32] >> I think that's right there and then me [122:34] like this. [122:35] >> No, no, it's IGN guys. [122:36] >> Okay. [122:37] >> Yeah. I don't I don't think that was [122:39] 2004 though. I think that was in the [122:42] >> I can't remember. It may have been an [122:43] earlier one [122:46] >> or later. I don't know. I could have [122:48] sworn it was that one though because of [122:50] the Zelda reveal at the end. [122:51] >> Could it could be [122:52] >> maybe [122:55] >> but man either way [122:57] >> you can't top that show. You can't you [122:59] can't top that show. That that's just [123:00] >> N3 [123:03] that [123:04] >> is [123:06] >> the DS [123:07] didn't come out of that looking all that [123:09] good. [123:10] >> That's the thing, right? [123:12] This is also the E3 where Sony revealed [123:14] the PSP [123:15] >> and the PSP like blew the doors out of [123:18] like [123:18] >> people unfairly were like oh the DS is [123:21] like nothing and the PSP is [123:23] >> well the DS did have a bad launch lineup [123:26] as well. So just Yoshi Toppsy Turvy and [123:30] the Curvy. [123:31] >> No, no, no, no. Uh Yoshi Touch and Go. [123:33] Topsy Turvy was a was an even a [123:35] significantly worse GBA game. [123:38] >> Yeah, that's right. [123:41] bad Yoshi games. Um, but you [123:44] >> and a great Kirby game. [123:45] >> You know what? Well, I [123:47] >> was the Yoshi gravitational or what was [123:49] >> Yeah. Yeah, that's topsyturvy. Yeah. Um, [123:52] the uh the thing that always surprises [123:54] me about this this showing of the DS [123:57] here is how relatively close it is to [124:00] launch and then the final unit doesn't [124:02] look anything like this. Like it's [124:04] insane to me that all of that that that [124:07] physical change and all of the launch [124:10] units being manufactured happened I [124:12] guess after this E3. [124:14] Like did they know that it wasn't going [124:16] to launch looking like that at this [124:18] show? Cuz like it's got that black [124:21] border and stuff. Um it's it's a it's a [124:24] totally different look. [124:25] >> It's very weird, right? Especially cuz [124:28] like at the same show like the PSP [124:30] again, the PSP was final looking [124:32] hardware at E3 and it was like [124:35] >> one of the most beautiful like objects I [124:38] feel like I ever looked at. [124:39] >> I never laid eyes. [124:41] >> I'm not kidding, dude. [124:43] >> I mean, that's not how I remember it. [124:47] >> Console design. [124:50] I was the hype that big I remember like [124:52] PSP and DS being very split like 50/50 [124:56] that like you had the crowd [124:58] >> the PSP looked pretty revolutionary with [125:00] the quality of its screen for the time [125:03] >> was it was huge dude PSP was like [125:08] >> I mean everybody and when they launched [125:10] earlier that that's when you got like [125:12] John Ricardi and them back in Japan when [125:14] it came out they made that joke picture [125:16] with uh everybody playing Ridgeraer and [125:18] then the DS going like Hey, who anybody [125:20] want to play or something? Use it chat. [125:23] >> Well, [125:24] >> the idea at the time was basically [125:25] >> I feel the magic. [125:26] >> I think it's it's also important to [125:28] remember that Nintendo was pitching the [125:30] DS as a third pillar at the time because [125:33] they themselves weren't that confident [125:35] like this concept could work as a [125:39] official replacement for the GBA. like [125:41] they didn't want to set, you know, have [125:45] GBA ride off into the sunset until they [125:47] were sure that DS was going to really [125:49] stick. And it it didn't it didn't stick [125:52] at first. It was it was tough getting [125:54] that going. Uh in now that all [125:56] everything's shaken out, actually, this [125:58] is a fun thing. In my personal opinion, [126:01] I like the PSP more than the DS. I love [126:03] the DS, but the DS is a game that's so [126:06] heavy on games that require you to [126:08] commit a lot of time, whereas I feel [126:09] like the PSP has so many more games that [126:12] you can just pick up still and have a [126:13] great time with like right away. [126:15] >> I I ghost [126:18] >> or Ghost and Bins. [126:19] >> I I I you know, I I I gave up on the [126:22] PSP. I like sold my PSP after a bit [126:25] because I I feel like the early PSP just [126:28] was not doing it for me. So, I I [126:30] definitely played a lot more DS when it [126:32] was new, but then when I got back into [126:33] PSP, uh I do agree PSP is a much more [126:36] enjoyable system for me to revisit today [126:40] than the DS is. But the DS Mario [126:43] Brothers when that changes [126:48] >> I think it was that [126:51] >> was also the the DS light. The DS light. [126:54] the D D D D D D D D D D D D D D D D D D [126:55] D D D Lite, which came out around the [126:56] same time as New Super Mario Brothers, [126:58] but uh it was, you know, Kirby Kirby and [127:02] Kirby Canvas Curse and like um Advanced [127:04] Wars Dual Strike, like that was when the [127:06] DS started really turning around, I [127:08] think. Um but yeah, it was [127:11] >> maybe Animal Crossing. [127:13] >> I just remember [127:15] >> DS was in a good point by by Animal [127:18] Crossing, I think. But that first like [127:20] half year was pretty bad for the DS. [127:23] >> Yeah. Yeah, amusingly though at E3 2004, [127:29] uh, Doom 3, HalfLife 2, MGS3, Halo 2, [127:32] all of them, they still weren't out yet. [127:34] They would all come out later that year, [127:36] which is insane. But the presentations [127:39] that year were worse. Like Halo 2, they [127:41] showed just the multiplayer and it was [127:44] such an anemic and boring presentation [127:46] compared to 2003. Even though I the the [127:50] game turned out awesome, but like the [127:52] presentation was not great. Uh I feel [127:56] like [127:56] >> and the multiplayer was awesome in that [127:57] game, too. I mean, [127:58] >> it was it was just that it was just a [128:00] demo problem. [128:01] >> It just didn't work very well on stage. [128:03] >> Exactly. Exactly. [128:05] >> John, I need to know [128:07] >> when when when did Tac Fuji start coming [128:10] to E3? When did Tac Fuji become famous? [128:13] >> Later on. [128:15] >> Later on. [128:15] >> That was definitely much later. [128:17] >> Okay. 2010 maybe. [128:19] >> Really? That no [128:21] >> crap it around the Frogger. [128:24] >> Oh, right. [128:26] No, that that could have been That would [128:28] have been after this though. We don't [128:30] Yeah, it because it's a Frogger. We [128:31] don't crap around the Frogger. [128:32] >> We don't We don't crap around the [128:33] Frogger. [128:34] >> As he famous as he famously said in an [128:36] interview, [128:36] >> we don't crap around the Frogger. [128:38] >> We don't crap around the Frogger. Um, [128:41] all right. For this episode, let's let's [128:44] wrap up with E3 2005, okay? because I [128:47] feel like this is like a turning point [128:48] because this is when [128:50] all the new stuff was being revealed and [128:52] this was also a weird time because this [128:54] is when I was living in Japan. So like I [128:57] was watching stuff from afar. Uh and I [129:00] actually did get to go to TGS that year [129:02] and I saw PlayStation 3 there. But [129:05] >> Oh wow. [129:06] >> It was really shown off for the first [129:07] time properly at the show and Xbox 360 [129:11] also shown off as well as the Revolution [129:14] prototype. Uh, but famously, [129:17] >> this is the one where Sony went nuts and [129:20] like showcased a PS3 that ultimately [129:23] would never exist. [129:25] >> The boomerang, the horrible controller. [129:27] Yeah, [129:27] >> boomerang year. This is the year with [129:29] with all the demos like Killzone 2, you [129:32] know, Motortorm, all the bullshot demos [129:35] where it's all these like either CGI [129:37] trailers or like pie in the sky stuff. [129:40] >> Basically, they like blew the doors off [129:42] of everyone's expectations. It looked [129:44] insane, but it was also not real at all. [129:48] >> Yeah. Yeah. [129:49] >> You don't know. There's a video on DF. [129:53] >> Yes. [129:53] >> Go over that presentation. [129:54] >> We go we go if you if you want see more [129:56] on that. There's a big video on it. [129:58] >> And watch the re-edited version that has [130:01] 2005 and 2006 together, Sony [130:04] conferences, because they have much [130:05] better source [130:06] >> back. Mhm. [130:07] >> Exactly. And 360 the same deal. We've [130:11] looked at that. The 360 showing was [130:13] actually not good. They had the Elijah [130:14] Wood thing on MTV which was okay and in [130:17] the [130:18] >> Oh, yeah. Yeah. Yeah. But [130:21] >> compared to what PS3 was doing, it felt [130:23] like uh [130:26] it didn't feel like a full generational [130:28] leap at the time. In retrospect, [130:30] obviously 360 would be awesome, [130:33] >> but first impressions were not amazing. [130:36] Uh and Nintendo, of course, was still to [130:38] to be seen. Yeah, [130:40] >> the revolution. [130:42] >> They talked about the revolution. This [130:44] is also I think when I famously said you [130:46] will say wow about the graphics. So, the [130:49] funny thing about uh this E3 for me was, [130:52] you know, at the time I was uh in a like [130:56] a very tight-knit, very small forum [130:59] community and there was this guy who [131:04] claimed to go to E3 [131:07] and, you know, he said enough things [131:09] over the years to like make that seem [131:11] sort of plausible, but we were starting [131:15] to have our doubts about him because [131:17] there was some things that he's like, [131:18] "Oh, I played this behind closed doors [131:20] and this, this, and that." And we're [131:22] like, "Hm, I don't know." This year, [131:26] like, he said that he played Revolution [131:28] behind closed doors, and it was like [131:30] this VR headset, [131:33] and it was like a VR headset, and it was [131:36] like the most incredible thing he'd ever [131:38] seen. You know, he was playing this [131:39] Mario game. There's like fireballs [131:42] whizzing past my head and stuff. Yeah. [131:45] >> And uh yeah, this was [131:48] and and you know, me and like a few of [131:50] our other friends at the like really [131:52] like caught on to him at this point and [131:54] we're like really egging him on and like [131:57] trying to see like what kind of like [131:58] even more ridiculous things we could get [132:01] him to actually say that were like [132:02] absolutely not true. Uh so yeah, because [132:07] >> everyone want to know what is the [132:08] revolution? We didn't know yet. [132:11] Well, so remember what leading up to E3 [132:14] there was kind of like there's some not [132:16] validity to what your friend was saying [132:18] but at this time [132:19] >> because like from E3 2004 to 2005 like [132:23] Nintendo there was a lot of expectations [132:26] and then you like there was but remember [132:28] at this time there was a rampant rumor [132:31] that Nintendo on that VR like spherical [132:36] headset was the next thing and someone [132:39] made like this is for AI and all. [132:41] >> Oh, the the crazy the crazy uh video [132:44] >> and that's Mario like yes with the Mario [132:47] video which is kind of similar to what [132:49] your friend is talking about and I think [132:51] like a lot of people were running with [132:53] Nintendo on [132:54] >> that gave credibility to his [132:59] before E3 this and this was leading up [133:01] and I remember months and months uh and [133:03] at this point I was in my very early [133:06] stages of being actually in the games [133:08] industry and I just remember that like [133:10] that was kind of nipped in the bud kind [133:12] of early internally. And it's not that I [133:14] had like great sources or anything, but [133:16] I just remember that like even if you [133:17] looked at the whole thing on on a fact [133:21] sheet, it's like this makes no sense. [133:23] Like this is not what Nintendo's doing. [133:26] >> That video was iconic though. Like at [133:28] the time it looked [133:30] >> it this like we have to see it on screen [133:32] right now. that that was the best [133:35] looking like uh like homemade 3D [133:39] animation I'd ever seen. [133:41] >> Way before AI, someone sat down and [133:43] crafted this. I mean, so now we would [133:45] praise it. At the time when people saw I [133:47] was like, this is not real. [133:49] >> Um, so but when you actually did see the [133:52] revolution because this I think we all [133:54] can agree this E3 showing is not of the [133:57] same caliber as what we just talked [133:59] about 2004. And I think the only thing [134:01] they [134:01] >> I can't even remember what it could have [134:03] been. [134:04] >> Uh they showed like Metro [134:07] >> I guess Twilight Princess was probably [134:09] >> 10 Dogs was on was on on stage. Actually [134:12] at this E3 that's when they Reggie [134:13] pulled out the Game Boy Micro on stage. [134:16] >> Oh yeah. Yeah. Other pull out [134:18] >> which I found I found interesting [134:20] because when you look at the video you [134:22] you actually see he is in exactly the [134:25] third room of Zelda Minish Cap, right? [134:27] You wake up in your bed, you go [134:28] downstairs, then you you go from [134:30] downstairs, you go right one more time. [134:32] There's dialogue, right, with the [134:34] characters before you can take control. [134:36] He's there and it was on when he pulls [134:38] it out of the pocket. So, I'm just [134:40] trying to imagine before he goes out to [134:42] do this, he he would have had to have [134:44] turned on the GBA, button through like [134:47] walk downstairs, button through a bunch [134:48] of dialogue, and then just leave Link [134:50] standing there just to get it ready. And [134:53] because there's no sleep mode, he would [134:54] have just had this in his pocket like [134:58] >> Sure. Why not? [135:01] >> Well, that battery we said earlier, that [135:03] battery never dies. [135:05] >> Yeah, [135:06] >> exactly. It's just [135:07] >> I love thinking about weird logistics [135:10] just in his pocket. [135:14] >> That's actually really funny. Like, of [135:16] course it is, but like you don't think [135:18] about that. Would you say though, John, [135:21] that like the little mockup of Metroid [135:24] that they showed for the Revolution was [135:26] uh indicative of what we got? [135:30] >> Uh maybe. Uh which one? Where? [135:33] >> So during this E3 show when they were [135:35] talking about what was next, the [135:37] Revolution, [135:37] >> they showed [135:38] >> Yeah, they showed Metroid like not [135:41] Prime, not anything. You saw Samus Aaron [135:43] and the ship behind her. It was just a [135:45] tech demo, like a really really short [135:47] one, but it was interesting. Sounds [135:49] vaguely alluded that this was what was [135:52] like this is the capabilities of what's [135:54] coming next, [135:55] >> right? But you know this was um [135:58] >> what what was her name like Cammy [135:59] something was one of the Nintendo [136:02] >> uh of America employees Cammy I'm trying [136:05] to blank our last name but [136:06] >> Tammy Dunaway or something like that. [136:08] Yeah, D something sounds familiar, but I [136:11] remember she very infamously I I think [136:15] kind of went off script uh you know [136:17] during this was just an interview. This [136:19] wasn't like a stage presentation but [136:21] people were like really trying to press [136:22] like how much more powerful than the [136:24] GameCube is the revolution and I think [136:27] she just you know just like pulled some [136:30] number out of nowhere just to say [136:32] something like oh probably like two to [136:33] three times more powerful. I can't [136:34] remember exactly what she said, but like [136:37] this was like the first time I think [136:38] there was really like alarm bells of [136:40] like, wait, Nintendo might not be [136:42] keeping pace with PlayStation and Xbox [136:44] on the on the power and people were [136:48] people were so nervous though. People [136:51] like, but I don't think she was at all [136:53] supposed to say that at the time. And I [136:56] don't know if she even if if in her [136:58] position if she would have really even [137:00] known yet like if she had really if she [137:02] would have actually known that much [137:04] about the hardware and what that what [137:06] the trajec what Nintendo's focus would [137:08] be at that point you know and her [137:11] position I don't know so that was that [137:13] was infamous but she was right she was [137:15] right but that was when people started [137:17] getting like really scared and people [137:18] were like oh she doesn't know what she's [137:20] talking about it's actually it's going [137:21] to be fine you know it's going to be [137:23] really powerful um but No, she was [137:25] right. She was right. [137:27] >> The thing is though, T is if you they [137:28] showed what the console would look like [137:30] and it was pretty spot-on. [137:32] >> If you looked at the size of that box [137:35] in his hand, like you should logically [137:37] come to the conclusion that wait, this [137:39] is not going to be anything like PS3 or [137:41] 360. [137:42] >> Yeah. I mean, and but that was all in [137:46] the discussion at the time, you know, [137:48] like [137:48] >> I know I remember [137:51] we were realizing and like we had a year [137:55] to come to terms with that before we [137:57] finally really properly saw what this [137:59] is. [138:00] >> Amazingly, and I just noticed this now [138:02] when we're looking through old video of [138:04] it, the Nintendo Revolution logo, the [138:07] O's in Revolution are two discs, right? [138:11] But the Revo, the first O is a big disc [138:14] like a DVD and then the second O is a [138:16] small one like Gamecube disc. [138:18] >> Okay. Okay. [138:19] >> Which is very clever. [138:21] >> Yeah. Yeah. Yeah. Yeah. [138:22] >> I mean, you know, and kind of linking [138:25] back to this like super cool guns [138:28] blazing image that Nintendo exerted in [138:32] 2004. Like Revolution was like a cool [138:36] name, you know? [138:38] >> Yeah, it was. Uh, but I I suppose like [138:41] talking any deeper about that is a [138:43] conversation for another time when we [138:45] get to uh E3 2006. Honestly, I'm excited [138:49] that we've got a whole other episode [138:52] sometime to go through uh the rest of [138:55] them. We haven't we haven't blown it all [138:57] now. [138:58] >> Yeah, because at that point we start [139:00] fun man. [139:01] >> Exactly. Exactly. That and that's when [139:03] things start to change a lot. So, but [139:06] yeah, that's uh up through E3 2005. [139:09] We've covered 10 years of E3 today. It [139:13] and I feel like we've only just [139:14] scratched the surface. Like this is such [139:16] a big topic, but it's fun to talk about [139:18] and think back, especially for those [139:20] that maybe didn't experience it. Like [139:23] it's just like this was where you would [139:24] start to get information about things. [139:26] And it was one of the only places where [139:28] new stuff was actually shown or [139:31] announced. You didn't have any other [139:33] means to learn about this. And it was [139:35] really really exciting. I mean this [139:37] conversation is just like really dug up [139:40] like a lot of like just emotions I'd [139:42] forgotten about of just the excite just [139:44] the excitement of this and you know how [139:47] revolutionary it was to start to see [139:49] video and live video and stuff like [139:51] that. Like this was so in its infancy [139:54] and like people just can't understand [139:56] today like how just the very concept of [139:59] being able to have access to that stuff [140:02] visually was just so exciting. Like just [140:05] it was so exciting. [140:07] >> It really was. It was so exciting. And [140:10] there's a lot more to talk about when we [140:11] get to the next episode on this. We'll [140:13] figure out when we do it soon. And [140:14] hopefully you guys enjoyed this. But for [140:16] now, I want to thank you guys for uh [140:19] being here with me as we kind of waited [140:21] through all of this. [140:23] >> Yeah, of course. [140:23] >> That was great. [140:24] >> And it was great to have you back here, [140:26] Audi. It's been a while, but it's really [140:28] nice to have you back on. [140:30] >> I'll be back next time. [140:32] >> Excellent. Excellent. And hopefully [140:34] you'll be back next time. If you made it [140:36] all the way to the end of the show, I [140:37] want to personally thank you for doing [140:39] so because it is a long, long show. We [140:42] talked about a lot today. Uh, but I had [140:44] fun talking about it and we'll be back [140:46] in two weeks with the next episode of [140:48] the DFresher Super Show. See you next [140:50] time.