---
title: 'Avoid These 10 Key-Depleting Mythic+ Mistakes'
source: 'https://youtube.com/watch?v=AELJeaxgxvs'
video_id: 'AELJeaxgxvs'
date: 2026-08-01
duration_sec: 558
---

# Avoid These 10 Key-Depleting Mythic+ Mistakes

> Source: [Avoid These 10 Key-Depleting Mythic+ Mistakes](https://youtube.com/watch?v=AELJeaxgxvs)

## Summary

This video breaks down the most common mistakes that deplete Mythic+ keys in World of Warcraft Season 3. It covers a wide range of dungeons, highlighting specific interrupt rotations, positioning traps, and coordination failures — with practical tips for avoiding each one, even in pug groups.

### Key Points

- **Throne: Interrupt Goblins & Aqua Mages** [01:09] — Goblins that look harmless can ravage a group. Rotate stops on Throw Spear and focus Aquam Mages to kick Aqua Blast; if these casts overlap, the damage can one-shot players.
- **Throne: Don't Camp Near Corruption** [01:51] — Backwards chain-pulling mobs near the Corruption causes constant spawning and chaos. Move up to the final pole instead of camping near the corruption.
- **Darkheart: Position for Archdruid Leap** [02:21] — On the first boss, the tank can accidentally aim the leap back into melee. Face the boss away from the group, and melee should use full range of their hitbox to avoid a cleave.
- **Darkheart: Bypass Stalker Dark Hunt** [03:03] — Prioritize kicks on Dread casts. The Stalker's Dark Hunt can be bypassed by staying in melee range, allowing your group to focus interrupts on imps instead.
- **Rison: Respect Fixation** [03:43] — A bug hides Rison's true arm length, so players think they are safe to stop and cast — and get eaten. If fixated, keep moving and never stop to cast.
- **Spider Boss: Pack, Don't Scatter** [04:20] — The real mistake is scattering spiders across the room. Keep them packed together, move with your group, and never kite a spider into the tank's path.
- **Garron's Fall: Spread for Chrono Burst** [05:25] — Melee often hug the tank for uptime. Spread adequately before Chrono Burst, and use a big shield to completely absorb Bloom's initial hit, preventing the DoT from applying.
- **Timeways Boss: Move Counter-Clockwise** [06:04] — When Chrono-fitted expires, don't stack on anyone and reposition into the dark zone. Running counterclockwise — not clockwise — lets you avoid the incoming orbs.
- **Everbloom: Pre-Cast Berserker Spin** [06:33] — Use a WeakAura to pre-cast when Berserkers are about to use Bounding Whirl. Interrupting the cast prevents them from jumping out and wrecking the group.
- **Black Rook: Assign Kicks Before Pull** [07:14] — The first pull can be a disaster without coordination. Before the key starts, assign who kicks Soul Blade from Retainers and Soul Blast from Counselors — a shaman is ideal for Soul Blade.
- **Waycrest: Kick & Spellsteal** [08:04] — Shut down every Soul Charmer cast and interrupt Spirit casts. If a buff has a glowing white border, use Spellsteal or an offensive dispel immediately.

## Transcript

the most common WIP causing mistakes of season 3 we're talking deceptively difficult gauntlets that are terrorizing pugs and boss mechanics that turn an otherwise easy run into a soul crushing deplete so stick around as we show you
all the absolutely horrific fails that you need to avoid End season 3 but first score where you just can't push no matter how hard you try then skill Camp we have the most extensive collection of Premium courses you can find anywhere
of the best players in the world like ekko's very own miras class courses made renowned players of your spec and so much more we're so confident in our service that we're able to promise that you will gain at least 500 IO while
using our guide and if you don't well we'll refund you no questions asked we're able to offer this because instead of rehashing the same old Basics you've all over the Internet we focus on pinpointing the exact areas where
players like you truly need to improve so what are you waiting for spend less you've always wanted this season by clicking the link in the description below for now let's get back to the video first up we have a pair of
mistakes coming from the last Gauntlet and throne here you are in the home way to the Finish Line are these dweeby looking goblins no problem right but then you quickly realize that size truly doesn't matter as these little tiny mobs
seem to ravage your entire group one by one players will see this poll and think no problem only for someone to immediately die to some Spears these goblins are no joke and many high-rated groups straight up skip it because of
where you need to be rotating stops and interrupts your goal is to stop throw spear with CC while keeping the aquam Mages on Focus to stop Aqua blast if any of these casts overlap with each other the damage can be guaranteed to one shot
goblins and you are finally towards the end but now you find yourself ready to push through the corruption mobs when this happens one of your Wizards decides backwards chain pulling the mobs that are constantly spawning and causing your
the next pole if you've made it this far avoid camping up near the corruption and move your wizard legs up to the final pole next up we have a pair of mistakes from dark heart Thicket like most first bosses Arch D glus is meant to feel
quite easy with only a handful of mechanics all you need to do is pass through his HP but we're going to guess that you've seen this happen all the time to your melee what's going on usually one of two things is
happening here the tank fails to think about the leap back positioning and in the process aiming the leap directly into the feral druid's face so how you will face the boss before he leaps back and as a melee in order to
you are using the full range of your hit box even strafing slightly out before the boss leaps to the tank here is one case where it's totally fine to yourself a few milliseconds of DPS just to avoid a random cleave then as we
Thicket there is another positioning mistake we want to avoid before crossing the Finish Line wiping here can be brutal since your run back is basically an entire marathon of course you should know by now to prioritize kicks on dread
few of these cast go through is basically a guaranteed white but the real silent killer of these PS are the stalkers whose dark hunt ability can deal an absurd amount of damage and is seemingly unavoidable well unless know a
neat trick what many players don't know is that this ability can actually be of eight yards so if you're sing in melee range like stoves group is doing here you can essentially bypass this entire mechanic focusing all your
attention into interrupting the Imp now moving on to a tall desar we have another pair of positioning mistakes reson is meant to be easy but we're guessing you've had countless runs where this happens your Mage gets fixated and
thanks to themselves I'm clearly out of range only to be eaten immediately after this is all too common since there is a bug in the game that prevents rison's true arm length from showing and as a result players think they can stop
to cast and wind up dying in the most hilarious way possible and then typing WTF like they don't know what happened the Quick Fix is to just respect the mechanic if you get fixated just pretend you are in Jurassic Park running away
from a real dinosaur and of course don't hit any Raptor bones along the way once again this is a fight where you just need to sacrifice a tiny bit of DPS in on a top 10 Mythic plus fails montage and once again as we progress towards
the Finish Line there is one giant positioning mistake we need to avoid yosma turns what is otherwise one of the freest dungeons of season 3 into a potential Nightmare and one huge reason for this is the spiders of all things
notice here that the spiders have been scattered all across the room turning this simple mechanic into a game of Mind sweeper but why does this happen players make the mistake of thinking the spiders need to be dodged when in reality the
avoid is scattering the spiders all across the room but instead keeping them packed together leaving more floor space so that everyone can freely move while this might seem like an impossible task in pugs it's definitely worth aiming for
again the biggest mistake is players thinking they need to dodge the spiders they should kite a simple rule to follow is to focus moving with your group and never kite any spider in the path of your tank now moving on to garron's fall
we have yet another pair of positioning mistakes the area before the second boss with Bloom going off on the tank and the potential to get blasted by Chrono
mistake is pretty common especially with melee who want to greet up time so respect the mechanic making sure to spread adequately for Chrono burst and if needed and if you really want to outplay this area you should know that
there is a unique interaction with Bloom if the initial hit is completely prevent the dots from going out obviously a big Shield is needed for this but a few common trinkets can do the trick then once you get to the
manifested time wte boss there are some more common positioning traps to avoid be mesmerizing just make sure that anytime you get the Chrono fitted debuff expires and when it does be sure not to stack directly on top of anyone else but
quick to reposition into the dark zone for fragments of time notice here how this rep Paladin is still in the light zone but is running clockwise which is moving and because of this they have no chance to avoid the incoming orbs had
they instead moved counterclockwise this death could have been avoided now let's move onto ever Bloom with a potential outplay you might be missing first up weeks if you decide to pull big listen up DPS we know that it might be tempting
to get those numbers high but it's totally fine to slow things down in the know by now that the Berserkers are obnoxious especially when you pull multiple at the same time and suddenly your screen looks more like a Beyblade
Arena than a wow dungeon luckily there is a unique trick to preventing this down of their bounding wh with your weak Aura you can prcc their spin as long as will be used then you will completely prevent them from jumping out and
wreaking havoc on your fellow Mage everbloom isn't the only dungeon where over pulling can result in a disaster the first pull in Black Rook can be deceptively hard on paper everything should be okay you have full CDs and
lust ready but if you are pugging this key and de to start the key without coordinating interrupts you are making a big mistake if you go big and haven't chance your initial pull would be a complete disaster this is one instance
communicating kicks pre pull making sure you know who'll be kicking Soul blade from the retainers and soul Blast from the counselors both of these are vital casts to stop Soul blade is especially important due to its high damage
which makes it perfect to assign to something like a shaman if there is one in your group in any case take a few seconds before before the Run starts to make sure kicks are clearly assigned and this critical pull can go much smoother
let's wrap things up with WFT Manor which is another dungeon where kicks can carry nowhere is this more true than on any Pole where you have a soul charmer witch and some captains once again kicking is what will carry this combo
shutting down every cast from the soul CH armor but you also need to be ready to interrupt Spirit to defense now it's not that uncommon for any cast to go through but if it does and you have any form of offensive dispel then be sure to
dungeons where if you see a glowing white border on this buff then your eyes should immediately light up as your fingers go to press spell steel before from an expert player we're offering one free vaud review every month just for
signing up to our service this is a rare opportunity for players just like you to get direct feedback from The Cutting Edge players that you see every year in the MDI and tgp and we're so confident in this that if you don't climb at least
500 iio when using our service then you should get your money back no questions asked so what's there to lose visit the links in the description below to get started with an exclusive discount and begin your journey today as always
though we want to thank you all for watching and see you
