[0:00] what's up everybody this is Justin Wong [0:02] and we're back with a banger and this [0:04] time you know this is not gonna be a [0:05] gameplay video this is not gonna be just [0:07] me talking about a video game but I [0:10] actually want to help you get better at [0:12] fighting games so I know a lot of times [0:13] I get so many messages of how do I get [0:15] better at fighting games what do I need [0:17] to do to get better at fighting games so [0:19] I decided to make kind of like a talk a [0:22] TED talk I don't know if that's what [0:23] it's called real talk on how to get [0:25] better at fighting games in 2023 so if [0:29] you guys want to get better at finding [0:30] games if you guys want to know how this [0:33] can help you to get better fire games or [0:34] what kind of advice can I give hit the [0:36] like share subscribe turn on the bells [0:38] notification and let's all get good [0:41] together right so we'll start with like [0:43] execution oh execution uh is very [0:47] important execution in terms of like [0:50] combos like when I tell people you need [0:52] to practice your combos like like when [0:54] you first play a fighting game and this [0:56] is anybody right this is anybody even me [0:58] when I first started playing fighting [0:59] games the one thing right the first [1:02] thing that people will always do is [1:05] Button Mash so the first thing I need [1:07] people to like do or like learn is how [1:10] to stop button mashing the reason why I [1:12] mentioned button mashing let's let's say [1:15] you're in trading mode right and you put [1:16] the game into like training mode and you [1:18] have your input data and if you press [1:20] like let's say crouching medium kick [1:23] Fireball right crouching medium kick [1:25] should only be one input by you press [1:27] process medium kick once and a fireball [1:29] you know like uh or Circle forward and [1:31] you press punch a lot of times when [1:33] people do like these like kind of like [1:35] press this one button or simple combo or [1:37] or anything like that why do people [1:40] press the button multiple times you know [1:44] what I mean I feel like a lot of times [1:45] people press the press a button like [1:48] it's like they're they want to reassure [1:51] themselves that the button is going to [1:52] come out or not but the thing is if you [1:54] press the button the button will come [1:56] out if you do not if you press the [1:58] button five times the button will not [2:00] come out five times it will come out one [2:03] time and I'm pretty sure a lot of people [2:05] don't know that they are mashing so if [2:07] you just like look at your replays and [2:09] add input and you know like look at [2:11] input data and you'll see that you're [2:14] like you like think to yourself why am I [2:16] pressing this button multiple times when [2:18] you waist button presses uh you like you [2:22] are going to pretty much you're pretty [2:24] much losing on like accuracy your [2:26] accuracy is going to be lowered when you [2:28] when you want to do a specific combos so [2:29] that's the first thing is stop button [2:31] mashing the second thing for execution [2:33] is basic understanding of how Combos and [2:36] people don't understand the concept of [2:39] canceling right like approach Community [2:41] Fireball crouching Fireball is like the [2:43] perfect example like every single time A [2:46] lot of times people say look I did [2:47] crouchy meme kick and the fireball came [2:48] out but they're not comboing your your [2:51] registering Crouch meme kick and [2:52] Fireball as a two-part process but [2:55] crouching Matrix Fireball should be a [2:57] one-part process if you can make that as [2:59] a one-part process says where you're [3:01] literally doing crouching medium kick [3:02] and while you're pressing the buncrouch [3:04] meme kick your left hand will already [3:06] start beat will already start doing the [3:08] motion and press the fire to do to a [3:11] dukin to do the fireball right and then [3:13] your right hand will go from crotch [3:14] communicate to press punch if you're a [3:16] if you understand how if you under if [3:18] you can understand that you're not [3:19] supposed to wait for your crouching [3:20] medium kick or any other cantable normal [3:22] to retract and recover and then you do [3:25] the fireball but a lot of times that's [3:27] another thing that people have problems [3:28] with for they can't where they cannot [3:30] cancel correctly in combos combos is [3:34] hard combos are definitely not easy [3:35] concept because like there's a lot of [3:37] different definition of combos there's [3:39] like links link Combos and chain combos [3:42] right chain combos obviously you do like [3:44] one two three four five six right so [3:46] it's it's pretty much a very fast [3:47] pattern links is like link combos are [3:50] like that's where I guess people are [3:52] confused because that's where link [3:54] Combos and cancels kind of kind of mix [3:57] and match because links you actually do [3:59] do wait for your normals to retract back [4:01] to press another button so a lot of [4:03] times people will be like people can do [4:04] crouching me a punch crouching me and [4:06] punch as a two-hit combo but for some [4:08] reason they can't do crouching and punch [4:09] crouching minion punch and then cancel [4:11] that crouching as much into a fireball [4:13] because they're registering oh it should [4:15] be wait wait and wait into Fireball you [4:18] can practice all your let's say you [4:20] finally got through button mashing [4:22] understanding of how combos work and [4:24] cancels work and you're like my combos [4:26] are OD in trading mode but you can't [4:28] pull them off in the match right you [4:30] can't pull them off in a match and the [4:33] reason why you can't pull them off the [4:35] match is because your hand it doesn't [4:36] it's not into muscle memory you're used [4:38] to doing you're used to doing these [4:40] training mode combos you know in [4:42] training mode right and like it's a [4:43] dummy that's not moving so what I do [4:45] recommend is like when you practice like [4:47] you're just new at BMB that you want to [4:49] finally get into your game uh you [4:50] obviously want to do it against AI you [4:52] want to you want to do this against the [4:54] AI for sure one thousand percent and [4:55] another thing you want to do when it [4:57] comes to training mode uh like trying to [4:59] get your training wheel combos into your [5:01] muscle memory so you could use an actual [5:02] matches is when you're playing your [5:04] online game let's say you're playing [5:05] ranked or casual match or whatever [5:08] online match system that you're playing [5:10] with that specific fighting game your [5:12] goal for that is do not uh do not play [5:14] to win right so let's do not play to win [5:17] because if you're playing to win you're [5:19] going to use your general strategy uh to [5:21] try to win your match right and you can [5:23] and you don't want that because [5:25] obviously you win the match but [5:26] ultimately your goal like your mission [5:29] to try to get that that training mode [5:31] combo into your into your air into your [5:33] muscle memory it's not gonna you're not [5:36] gonna prioritize that you're you're [5:37] gonna prioritize yourself winning but [5:39] because of that your execution will not [5:40] get better let's say you lost your match [5:42] you lost the online match but you landed [5:45] the combo two times within that match [5:47] that's a huge win that's already a huge [5:49] win you should take that as a win [5:50] already to help gain your execution [5:52] because because you winning a match does [5:54] not increase your execution you landed [5:56] the combos during a match and even [5:57] though you lost that helps your [5:59] execution those up in general eventually [6:01] it's going to be a point where you're [6:02] not going to have to think about it you [6:04] won't have to think about it anymore and [6:05] you can land training more combos [6:07] um in actual matches and then boom there [6:09] there it is right so you want to make [6:11] sure that you get it into your muscle [6:13] memory and you don't have to uh [6:15] overthink it right if you and you and if [6:18] you don't overthink it eventually when [6:20] playing that's when you successfully [6:23] have increased your execution and get [6:25] got to the next level right and then and [6:27] got your your hands to like the next [6:29] level of like accuracy of April to like [6:31] clutch out matches by doing optimal [6:34] combos tournament Combos and Etc and [6:37] another thing is turning combos so this [6:40] isn't one thing a lot of people like to [6:41] flowchart on um and I would say the [6:43] perfect example of this was actually at [6:45] Capcom Cup right at Capcom cup one year [6:47] uh Sako actually had the game-winning [6:49] combo against Nemo in the like I think [6:51] first round of a Capcom cup of finals [6:54] and he actually tried to do the optimal [6:57] combo when he didn't have to and because [6:59] he try to go for the optimal combo he [7:01] lost and that's why that's when you want [7:03] to make sure that you have two different [7:05] type of combos you have your your [7:07] optimal combo and you know your regular [7:08] BNB and then you have a tournament combo [7:10] and what I mean about Turman combo is [7:12] it's easier and and it's not optimal [7:14] combo whatsoever but it will get the job [7:17] done like a lot of people just kind of [7:19] like focus on just like okay if I just [7:21] can handle this one big ass optimal [7:22] combo all the time I should be good like [7:24] let's let's say this Con let's say your [7:26] optimal combo takes 70 life the opponent [7:28] has 40 life left right why do you need [7:31] do an optimal combo that takes 70 when [7:33] your opponent has 40 Health left uh and [7:36] then there's an easier route where you [7:37] can just kind of like finish everything [7:39] way earlier and then cancel into a super [7:41] that does 50 right A lot of times if you [7:44] focus on that there's so many times [7:45] people just drop their optimal combos [7:47] because they know they're about to win [7:48] because of the the nerves and the [7:50] pressure so like you want to make sure [7:52] that you kind of like you know help your [7:54] mental stack by having a tournament [7:55] combo on Deck so if you know let's say [7:58] you're at a tournament and and you're [8:00] just dropping all the commas you're [8:01] practicing because you're nervous that's [8:03] why you have a backup of a tournament [8:06] combo right have a have a have an easier [8:08] cash out you don't have to worry about [8:11] that stuff right so this is so that's [8:13] like the execution talk and now the next [8:15] one is it's very vague uh footsies but [8:19] I'm gonna use the word neutral like I [8:21] will explain to you why I don't like the [8:22] word let's use everyone uses the word [8:25] footsies in some type of vague way oh [8:28] this person with punish footsies oh he [8:31] poked whatsies footsies that was [8:33] footsies right there and I just hate [8:35] that because it's like you're just you [8:38] just no one no one just knows no one [8:39] really knows the definition of footsies [8:41] so I'm gonna use the word neutral uh [8:43] because I think neutral neutral can be [8:45] used in like other spaces outside of [8:48] like fighting games so I like neutral a [8:51] lot some of the things you want to work [8:52] on with neutrals the first most [8:54] important part I want you so I want you [8:56] to imagine yourself in the training mode [8:59] in the grid let's say you're playing a [9:01] match you know how when people play [9:02] online they're gonna put themselves in [9:04] the grid right and then you see the grid [9:06] you see the little lines and the stages [9:08] so the first thing in neutral to that [9:11] that's really important to take in [9:12] consideration when you're improving your [9:14] neutral is a stage control and Stage [9:16] control in this in this case think of [9:19] this as like reverse uh tug of war so [9:22] you know how in tug of war your goal is [9:24] to drag the opponent to your side of of [9:27] the area you're it's supposed to be [9:29] reverse where you want to put you want [9:32] to get your opponent to the to the to [9:34] the to the corner to their Corner as [9:36] fast as possible right if you're able to [9:38] control your side of the screen and able [9:41] to uh invade your the other players side [9:44] of the screen [9:45] um and you put them in the corner that [9:46] means you're having stage control and [9:49] you're neutral in terms of stage control [9:51] is superior right so that's that's one [9:54] thing obviously there's going to be [9:55] combos that really puts puts people in [9:57] the corner corner carry that's why [9:59] Corner carry is so so important Corner [10:03] carry combos just because like you [10:05] pretty much uh you pretty much just get [10:08] away from having to try to play neutral [10:10] and try to win the stage control so when [10:13] you're able to control the stage like [10:15] that you're really you really can [10:16] dominate the ground game because you [10:18] have so much space to walk back and to [10:20] like kind of like defend defend with [10:22] let's say if your opponent decides to do [10:24] something risky or tries to go tries to [10:26] do something like uh unpredictable or [10:28] random another thing where neutral is [10:31] very important is range of normals which [10:34] is pretty much like I guess the word [10:35] spacing your range of normal knowing [10:37] having the knowledge of your of your of [10:39] the range of normals and how to press [10:41] them is super important and this is [10:44] where with punishing becomes a thing [10:46] right this is because this this is where [10:47] with punish becomes a thing because if [10:49] you know the range of normals of like [10:50] this crotch medium kick this standing [10:52] heavy punch this this like really far [10:54] range button right there then you're [10:57] able to whiff punish so [10:59] easily like a lot of times when you're [11:02] walking left right left right like this [11:04] and people are in this like okay let me [11:06] just press a button back because I think [11:08] they're in my range and then you and [11:09] then you know they're gonna press a [11:11] button because they want to press a [11:12] button and you take a little step back [11:14] and it just whips in front of your face [11:16] and then you just like smack them up [11:17] boom you just smack them up right there [11:20] right because that was that and then you [11:21] whip punish so with punish is a very [11:24] strong tool when you master of like [11:27] range of normals or how how much range [11:29] the specific normals has that's why a [11:31] lot of people complain about like Dawson [11:34] right because Dawson is a character [11:36] obviously there's like kind of like [11:38] characters that really don't follow [11:40] these type of rules uh like 99 of the [11:43] characters follow these rules but except [11:44] there's always that one character [11:45] awesome obviously does not need to worry [11:47] about spacing as much compared to [11:50] everybody else [11:51] um but outside the awesome if you're [11:53] able to like let's say you're fighting [11:54] against Ryu and Ryu classic battle and [11:56] you know reuse right here in this [11:57] crouching State and you have them in the [11:59] corner and you know he's going to want [12:01] to press a button to try to like get him [12:03] out that's the best time when you can [12:05] actually with punish uh without having [12:07] to use your reactions right and what I [12:10] mean about that is that like with [12:12] punishing is uses up uses a certain [12:15] percentage of reaction and then also a [12:18] certain percentage of also um assumption [12:21] obviously there are players out there [12:22] that just has god-like reactions from [12:25] with punishing obviously perfect example [12:27] would be like punk punk is like amazing [12:29] with punishing offers just random [12:31] normals out of nowhere and just you know [12:33] just converting off of it but that [12:34] doesn't mean that everybody else in the [12:36] world has that can has that natural [12:38] skill of having great reactions I'm sure [12:41] a lot of people here know that they have [12:43] bad maybe bad or or on or like not [12:46] average or maybe average with punishing [12:48] skills uh so in order for you to [12:50] increase your with punishing skill you [12:53] have to understand the range of normals [12:54] when you understand the range normals [12:56] and you put your opponent in a very [12:57] uncomfortable situation you you that's [13:00] pretty and that's pretty much the [13:02] section where you use your assumption [13:04] skills [13:05] um to to with punish that specific [13:07] normal right because you're able to [13:09] assume that this person is uncomfortable [13:11] in this in in this like situation near [13:12] the corner and they're going to press a [13:14] button to try to get out in that [13:16] situation and that's where with [13:18] punishing becomes a huge factor and [13:21] that's that's when everybody can become [13:23] a with punished God the closer you have [13:25] them into the corner the easier that [13:28] with punish becomes a thing so it's like [13:30] you're like think of it's like you're [13:32] putting somebody in a box right in this [13:34] like small box right when they're in [13:36] Crouch State and you know they have no [13:38] room to walk back because they have no [13:41] room to walk back in their Crouch day [13:42] they can't Crouch or back walk right [13:44] they have to walk back and they gotta [13:46] defend their toes you know your range [13:48] with normals is perfect your range of [13:50] normals for you offensively poking is [13:53] there because you know that they cannot [13:55] with you cannot with this normal because [13:57] they're Crouch blocking so so because of [13:59] that that that's when you can also do [14:01] offensive poking right when you're [14:03] playing in this neutral War and the more [14:05] offensive poking that you're adding into [14:08] this a higher chance that the opponent [14:11] will with a button because they're [14:12] desperate to get out right they're going [14:14] to try to defensively poke a lot of [14:16] times defensive defensive posts do not [14:19] work in the corner defensive pokes [14:21] usually only work when they're like when [14:23] they have more room to walk back because [14:25] then you can kind of like force this [14:26] offensive poking versus defensive poking [14:28] War right but if they're in a corner [14:30] they're they're cooked so that's kind of [14:32] like the new the importance of neutral [14:34] but it's also the hardest to master [14:36] because execution it just takes time [14:38] like the more you practice the more [14:40] you'll get right and then neutral is [14:41] just like okay this is actually how my [14:43] game plan actually works once you master [14:45] neutral you know like I said execution [14:47] is just a piece of cake because it's [14:49] like you're pretty much assuming and [14:51] baiting the person and then you're able [14:52] to kind of like like kind of like [14:54] predict a lot of situations that happen [14:56] and then that's going to be the next [14:58] thing we go into which is called the [15:00] Mind Games this is where we talk about [15:02] you test your opponent knowledge to gain [15:05] information this is why tournaments are [15:07] two out of three uh three out of five uh [15:10] that's why people ask people that's why [15:11] people fight for it because they want to [15:13] gain information on the player so they [15:15] don't get random out because you want to [15:17] test your opponent knowledge the more [15:19] you can test your opponent's knowledge [15:20] of the of in the game based off like [15:22] character Frame data based off if they [15:25] know like this is a bad matchup based if [15:27] they know like if this is plus or minus [15:29] based off what you can take advantage of [15:31] that's how you have a higher chance of [15:33] winning in the mind game War right [15:36] that's also how you're able to you're [15:38] going to be able to read someone and be [15:39] able to tell the future and predict a [15:41] lot like for example a lot of times when [15:43] a new fighting game comes out people [15:44] don't know what's what's uh what is Plus [15:47] on block when it's my turn uh when it's [15:49] negative when should I be able to press [15:51] a button so you always want to take [15:53] advantage of that like I when you when [15:55] you find when you play in the tournament [15:57] don't think that this player is Godlike [15:59] the only time you can think this [16:01] player's Godlike is if you actually had [16:02] an opportunity to fight them before but [16:04] like if it's my first time if you're if [16:06] you're fighting me for example and it's [16:08] your first time fighting me a lot of [16:10] times people just have like this like [16:12] thing where it's like it's Justin wrong [16:13] he knows all right he knows all so I [16:17] can't I can't do lots of things the [16:19] thing is how do you know I know that [16:21] information right so you you want to [16:23] test their knowledge you want to test if [16:25] I know the Frame data you you want to [16:27] test if I know if I should press a [16:28] button here or not right also a lot of [16:31] times I would do let's say let's say for [16:33] three four five Street Fighter 5 has a [16:34] perfect example of like plus frames [16:36] minus two and everything like that or [16:37] even guilty or strive right if I'm [16:39] playing May and I'm doing heavy slash [16:41] dolphin and then they press a button [16:42] afterwards absolutely you don't have [16:44] like they don't have the knowledge of [16:46] that so I'm able to abuse that like [16:48] literally I can understand how much a [16:50] person plays by the first thing I do [16:53] against an opponent everyone tries to [16:55] play like their opponents with like this [16:57] like respect that they know as as much [17:00] information as you you're not supposed [17:02] to do that right you're not supposed to [17:04] do that you're supposed to challenge [17:05] their your information their their [17:08] information skills by doing something [17:10] and then pressing a button afterwards to [17:11] see how they react to it and if and that [17:14] should tell you right that should tell [17:16] you enough information on like how to [17:18] like take advantage of that right and [17:21] you want to take advantage like if I [17:22] know somebody that that note that does [17:24] not know that my heavy slash dolphin [17:25] with me is plus oh I'm going to spam [17:29] that right I'm going to spam that until [17:30] they show me that they can get around it [17:32] you never stop to do something that [17:34] works until your opponent shows you that [17:36] like just because you're in a tournament [17:38] or you're playing at Celestial floor or [17:40] or like a high rank floor doesn't it [17:43] doesn't mean that the pony you're [17:44] playing there is like the best this is [17:46] so good right they could just happily [17:48] just be there or wanting to be there or [17:50] they grind it out it like likes you know [17:52] lucky matches but you want to test that [17:54] knowledge until they can give you an [17:57] understanding that yeah I know how to [17:58] play this game right you know how many [17:59] game games that I don't play but I just [18:01] have fundamentals like literally think [18:03] about it I have fundamentals that means [18:05] I will win the neutral that does not [18:07] mean me having fundamentals does not [18:09] mean I have game knowledge if you so the [18:12] best the easiest way beat somebody that [18:15] that you know that has better [18:16] fundamentals than you is you're going to [18:18] have to win at the game knowledge [18:20] scenario right and if you could win the [18:22] game knowledge scenario then the [18:23] fundamentals go out the window because [18:25] then how am I supposed to you know to to [18:28] win against that and then when you have [18:30] all this opponent knowledge of of this [18:33] information skills of like how your [18:35] opponent can think and everything like [18:36] that this is actually where you can read [18:38] someone and able to this is what I call [18:41] you can able to tell the future of how [18:43] the match eventually goes you know how [18:45] many times when I commentate a match and [18:47] everyone in chat or you guys in the chat [18:48] will say how did you know wait how did [18:50] you know it's because of the information [18:52] gathering information gathering playing [18:54] against the opponent knowing what what [18:57] what pisses them off is is the the best [19:01] the best way to understand how to how to [19:04] actually read their defensive Panic [19:06] pressing attempt so the more things that [19:09] you do where you don't let your opponent [19:11] play in the neutral situation the higher [19:14] the chance that your opponent is going [19:15] to do something desperate and you're [19:17] able to like read that because you can [19:19] start to feel at like okay I could see [19:21] that this person wants to do something [19:23] really uh Reckless to kind of change the [19:25] title of the match and that's where I [19:27] that's what I call telling the future [19:29] and predicting um when it comes to [19:30] fighting games right so that's like the [19:33] very importance of of Mind Games another [19:36] thing is probably this is more for like [19:38] kind of offensive players [19:40] um is pressure Mix-Ups tight strings [19:42] frame traps 50 50 situations right [19:45] adding now adding adding stuff like this [19:48] into your games is obviously and it's [19:50] pretty much the the last piece of the [19:52] puzzle and this is this is this is where [19:55] obviously studying becomes involved [19:58] um you try you just perfecting that with [20:00] the execution like after doing a [20:02] specific combo you want to go for like a [20:04] 50 50 mix up you want to go for a frame [20:06] trap you want to go for tight strings [20:07] those are things you just kind of like [20:09] it's the cherry on top where you want to [20:11] add to your game so obviously like you [20:13] know we talked about execution neutral [20:15] and mind games that's like the the big [20:18] piece of the puzzle pressure when when [20:20] you when you come down to like offense [20:21] that's kind of like the the cherry on [20:24] top it's definitely important because it [20:26] increases obviously your chances of [20:29] winning and not having to think about [20:31] kind of like going back to neutral uh [20:34] going back to trying to gain information [20:35] on Mind Games you like after you like [20:38] win the specific neutral this basic [20:40] execution on the specific Mind Games if [20:43] you're able to continue your offense [20:46] after that it's more of like you're [20:47] reading a script at that point right if [20:50] you're able to command kind of like [20:52] winning the winning the the mix of War [20:54] like like guessing right on when it [20:56] comes to offense all the freaking time [20:58] then you don't have to think about about [20:59] it and it kind of saves a lot of mental [21:01] stack on your on your side because then [21:03] you don't have to play something you're [21:05] not comfortable with right because [21:06] eventually you're going to be playing [21:07] somebody that had that might have better [21:09] execution than you that might have [21:10] better uh neutral than you that might [21:13] have better mind games than you but you [21:14] can bypass that if your pressure for [21:17] offense is very good now what about [21:19] pressure for defense pressure for [21:21] defense is what I I would say I [21:23] specialize in and what what that entails [21:25] is it's uh obviously antire in the most [21:28] in in like 90 percent of situations the [21:31] anti-air [21:32] um in like situations where you can like [21:35] 90 90 of the time and tire is like the [21:39] most blocking thing that you can do for [21:42] somebody because if you're winning the [21:43] neutral War obviously that they're you [21:45] know what they're gonna do if you win [21:46] the neutral War if you're able to win [21:48] the Mind Games what's the one thing [21:50] you're able to tell the future of [21:52] they're going to jump because they can't [21:54] win the ground so if they can't win in [21:56] the ground then they're going to jump [21:57] and try to and try to win from the air [21:59] so if you can if you can if you can [22:01] always look for that anti-air it is easy [22:05] to stop them and get them even more [22:07] pissed off and get them to jump in even [22:09] more because that's the only thing they [22:11] can rely on because ultimately if you [22:14] anti-air somebody [22:16] um 90 of the games and tires don't do [22:19] that much damage right it's kind of [22:20] whatever they're like it's okay because [22:22] if I land one jump in their thought [22:24] process of people that don't have good [22:26] neutral if I land one jump in then I can [22:28] land my prep my offensive pressure while [22:30] my Mix-Ups and 50 50s and frame traps [22:32] and I win so if you can focus on [22:35] anti-air against those type of players [22:37] they get smoked another thing is uh [22:39] holding your ground we talked about like [22:41] how in neutral if you have somebody in [22:43] the corner and you're you know and you [22:45] don't want to press a button and because [22:46] it's going to make it easier to whip [22:48] punish how do you not how do you win out [22:51] of that situation this is more of like [22:53] holding your ground and what I mean [22:55] about holding your ground is you don't [22:58] panic press right you hold your ground [23:00] you block it out because most games by [23:03] depending on the game obviously they [23:04] don't have a guard meter or anything [23:06] like that uh you use like more like [23:08] safer resources to get out of those [23:10] situations like that so if you hold your [23:13] ground to fight back getting back into [23:14] the middle of the ring that is defensive [23:16] pressure because then it gives like kind [23:18] of like a doubt in the in your [23:20] opponent's mind it gives down your [23:22] opponent's mind that like damn like he [23:24] just fall out of here like and now we're [23:25] back to fighting a square one right so [23:27] holding you around is very important and [23:29] the number one thing that I am like I [23:32] would say an expert of is [23:34] do not rush when you're losing and what [23:37] I mean about this is like let's say you [23:38] do not have the life lead and there's 70 [23:40] seconds on the clock [23:43] you don't need to get your life lead [23:45] back that fast you know what I mean a [23:47] lot of times people are just so [23:49] impatient when they they just see their [23:51] life part oh my God my life bar it's so [23:54] low compared to the other person I need [23:56] to make something happen I need to make [23:58] something happen right now if you have [24:00] 70 seconds on the clock it's not 70 [24:02] seconds on the clock versus 10 seconds [24:04] o'clock or two they're like night and [24:06] day you have all the time in the world [24:08] to make some type of comeback happen [24:10] when Once when your opponent knows that [24:13] they have this huge life lead going on [24:15] they know you're desperate to make [24:16] something happen you're there they know [24:18] you're desperate to try to even the life [24:20] out or take the life leap back so if you [24:22] are right so if you approach this if you [24:25] approach the rest of the match even when [24:28] you're losing as like you know like okay [24:29] we're both even life and you kind of [24:31] like take your time with it and you know [24:33] like little hits because little the [24:34] little hits eventually [24:36] add up and when the little hits [24:38] eventually add up that's actually where [24:40] you actually went from there I love the [24:42] fact that I can just win a match even [24:44] when I'm down on life because I'm I just [24:46] take my time even if I have 50 seconds [24:48] left I take my time 40 seconds left take [24:51] my time 30 seconds left take my time [24:53] only time you have to really just kind [24:55] of like make a decision make a hard read [24:57] is if it's like 20 seconds or less right [25:00] 20 seconds or less is definitely the [25:03] crunch that's definitely where it's like [25:04] well the other person held their ground [25:06] I'm done I gotta make a 50 50 situation [25:09] happen and then that's that's your [25:11] that's the gamble but [25:13] the most important part is when you if [25:15] you do not rush when you're losing guess [25:17] what happens you actually [25:19] slowly push the stage control back into [25:22] the middle and eventually into your [25:24] favor because your opponent is thinking [25:26] oh they're going to rush but because [25:29] they're going to rush and they want the [25:31] the likely so desperately they're going [25:33] to give up more of that space because [25:35] they're going to try to defensively win [25:36] for the rest of the match right they're [25:38] not going to push as hard compared to [25:40] the what they went out to the beginning [25:42] of the game because they want to try to [25:43] take as less risk as possible at this [25:45] point it's pretty much a standard [25:47] flowchart on how to win matches from one [25:49] point of view right but if you but if [25:51] you counter that with like you just take [25:53] your time and just like take little hits [25:55] here and there eventually it's going to [25:57] be the ball is going to be in your court [25:59] where they're not going to realize until [26:01] it's too late why am I in the corner why [26:03] why am I in the corner why why why is [26:05] this person not rushing like head in [26:08] head first face first and fighting [26:10] against me he needs to make a comeback [26:11] no he's not right so it's kind of like [26:13] this is this is where you want to take [26:15] in consideration and and I would say the [26:18] most important part no that's not I mean [26:20] that's we pretty much talk about it but [26:21] we're going to talk about the current [26:23] reasons why people are nervous [26:25] um I would say back in the day for me [26:27] nerves was not never a thing um but I [26:29] think because of this error of like [26:31] streaming um and the amount of money uh [26:34] I think a lot of people get nervous [26:36] right A lot of people get nervous and I [26:38] think nerves because you know like I get [26:41] so many comments how do you get how do [26:43] you uh get around the nerves I have so [26:45] many like you know blah blah I'm like [26:47] well is it because like you're going on [26:48] stream and your friends and families are [26:50] watching or you're just like scared to [26:52] play against like a huge audience nerves [26:55] was not a thing back in the day as much [26:57] compared to now everything is so nervous [26:59] now because everyone's like bro I'm [27:01] playing on stream next against like this [27:03] top player [27:04] I'm done automatically you just you just [27:07] lost right you automatically lost in [27:09] your head 100 it's your the match is [27:11] completely over because you're you're [27:12] thinking about it you're not thinking [27:14] about your game plan you're not thinking [27:15] about how to win you're not thinking [27:16] about what should I do against this [27:18] person you're thinking about my God I'm [27:20] playing on stream against diagonal it's [27:23] over but the thing is if you follow this [27:26] game plan of like like if uh of just [27:29] kind of playing doing the Mind Games [27:31] this is where Mind Games actually [27:33] overcome nerves right if you test your [27:36] opponent knowledge and you gain [27:38] information like this if all you gotta [27:40] do is just try your best to gain [27:42] information about how much does this [27:44] player know that I'm playing against on [27:46] stream because think it was like this if [27:47] you're fighting against like myself if [27:48] you're fighting against like Christian [27:49] if you're fighting it's like multiple [27:51] video game like multi-video game [27:53] specialist experts experts wow this is [27:55] your main game you should know more you [27:57] should know more about the game than [27:59] than any multi-gamer like that they they [28:02] they're they're they're they are Jack of [28:03] all trades master of none but you are [28:06] the master of your game right you have [28:08] more information about it you know that [28:10] you might not win the fundamental War [28:12] the fundamental the neutral War you [28:14] might not win that but you can win in [28:16] this situation right this is how you [28:17] beat nerves in this way if if you gain [28:20] information if you gather information [28:22] about what your opponent knows you're [28:24] gonna not be nervous anymore you're [28:25] gonna you're gonna be less nervous [28:27] because you're able to form a solid game [28:29] plan you're gonna be able to to form a [28:32] solid game plan because you know what [28:34] you can take advantage of and then [28:36] eventually you just don't think about oh [28:38] bro I'm playing on twitch.tv slash [28:40] Capcom buyer switch dot TV slash uh [28:42] teamspooky blah blah blah that's when [28:44] you're able to kind of like play your [28:46] game a bit more because you formulated a [28:49] game plan based off the Mind Games based [28:52] off the information gathering of your [28:53] opponent like I said do not show respect [28:56] to your opponent until they can show you [28:58] that they are they can be respected and [29:00] I'm not talking about what they have [29:02] done how many evotes have they won how [29:04] many tournaments have they won I'm [29:05] talking about how much time they put in [29:08] this game that you're playing in right [29:10] now right you know how many times that I [29:12] played some money that is better than me [29:15] in the game but I just out I just beat [29:17] them because I just have better [29:19] fundamentals in them there was this one [29:21] man Street Fighter ex2 combo breaker all [29:24] I have been doing the whole tournament [29:25] was low forward Fireball low Ford super [29:28] low Ford Fireball low forward so I'm [29:30] playing fundamentals this guy had all [29:32] the all the Excel custom combos he knew [29:34] the Frame data he knew he knew how to [29:37] attack he knew how to defend he knew [29:39] everything about his character but guess [29:41] what [29:42] I won [29:43] because the fundamentals he got nervous [29:45] he broke down on his stream if I see you [29:48] do this [29:49] if I see you do this on the map while [29:51] playing in the tournament match I know I [29:54] won I know I won because I know that you [29:57] can't collectively get go back back into [30:00] that confident mindset because you're [30:02] playing the wrong game with me you're [30:04] playing my game when you should be [30:06] playing your game so that's the that's [30:08] that's that's so that's the factor on [30:10] nerves but yeah I hope I mean that was [30:12] pretty much my talk that was uh pretty [30:14] much my little my how to get better at [30:16] fighting games talk I hope it's useful [30:18] thank you guys for watching today's [30:20] video I hope you guys really all enjoyed [30:22] it we worked really hard and we're just [30:23] striving to push the best fighting game [30:25] content that we can possibly put out so [30:27] if you guys did enjoy it make sure you [30:28] guys hit the like share subscribe turn [30:30] on the bells notification and thank you [30:33] once again for supporting and make sure [30:34] you guys stay safe stay healthy and [30:37] we'll see you in the next video peace