---
title: 'HOW TO GET BETTER AT FIGHTING GAMES'
source: 'https://youtube.com/watch?v=z3tC-dHUaJM'
video_id: 'z3tC-dHUaJM'
date: 2026-06-19
duration_sec: 0
---

# HOW TO GET BETTER AT FIGHTING GAMES

> Source: [HOW TO GET BETTER AT FIGHTING GAMES](https://youtube.com/watch?v=z3tC-dHUaJM)

## Summary

Justin Wong offers a comprehensive guide to improving at fighting games, covering execution, neutral, mind games, and defense. He emphasizes stopping button mashing, understanding cancels, and building muscle memory through focused practice.

### Key Points

- **Introduction** [0:00] — Justin Wong introduces a 'TED talk' style guide on how to get better at fighting games in 2023.
- **Execution: Stop Button Mashing** [0:43] — Button mashing reduces accuracy. Press a button once and it comes out once; pressing multiple times doesn't help.
- **Execution: Understanding Cancels** [2:33] — Crowching medium kick into fireball should be one fluid motion, not two separate steps. Cancel the normal's recovery into the special move.
- **Building Muscle Memory** [4:24] — Practice combos against AI first, then in online matches don't play to win but to land the combo. Landing a combo twice in a lost match is a win for execution.
- **Tournament Combos vs Optimal Combos** [6:37] — Have a simple, reliable 'tournament combo' for pressure situations (e.g., opponent low health) to avoid dropping an optimal combo under nerves.
- **Neutral: Stage Control** [8:43] — Think of neutral as reverse tug of war: push opponent to the corner. Corner carry combos skip neutral play.
- **Neutral: Range of Normals** [10:31] — Know the range of your normals to whiff punish. Use spacing to make opponent whiff, then punish.
- **Mind Games: Test Opponent Knowledge** [15:00] — Gather information by testing opponent's frame data knowledge. Do something plus on block and see if they press; if they don't, abuse it.
- **Pressure: Offense and Defense** [19:33] — Mix-ups, frame traps, and 50/50s are the 'cherry on top' after winning neutral. Anti-air is critical defense; 90% of jump-in attempts can be stopped.
- **Don't Rush When Losing** [22:57] — With 20+ seconds left, don't panic. Take small hits and slowly push stage control back. Only make a hard read under 20 seconds.
- **Overcoming Nerves** [26:23] — Nerves come from thinking about the audience or opponent's reputation. Focus on testing opponent knowledge—if you know more about the game, you have an edge. Don't respect reputation; respect only demonstrated skill.

### Conclusion

Improving at fighting games requires structured practice: stop mashing, learn cancels, build muscle memory, master neutral, test opponent knowledge, and manage pressure. Nerves can be overcome by focusing on information gathering and a solid game plan.

## Transcript

what's up everybody this is Justin Wong
and we're back with a banger and this
time you know this is not gonna be a
gameplay video this is not gonna be just
me talking about a video game but I
actually want to help you get better at
fighting games so I know a lot of times
I get so many messages of how do I get
better at fighting games what do I need
to do to get better at fighting games so
I decided to make kind of like a talk a
TED talk I don't know if that's what
it's called real talk on how to get
better at fighting games in 2023 so if
you guys want to get better at finding
games if you guys want to know how this
can help you to get better fire games or
what kind of advice can I give hit the
like share subscribe turn on the bells
notification and let's all get good
together right so we'll start with like
execution oh execution uh is very
important execution in terms of like
combos like when I tell people you need
to practice your combos like like when
you first play a fighting game and this
is anybody right this is anybody even me
when I first started playing fighting
games the one thing right the first
thing that people will always do is
Button Mash so the first thing I need
people to like do or like learn is how
to stop button mashing the reason why I
mentioned button mashing let's let's say
you're in trading mode right and you put
the game into like training mode and you
have your input data and if you press
like let's say crouching medium kick
Fireball right crouching medium kick
should only be one input by you press
process medium kick once and a fireball
you know like uh or Circle forward and
you press punch a lot of times when
people do like these like kind of like
press this one button or simple combo or
or anything like that why do people
press the button multiple times you know
what I mean I feel like a lot of times
people press the press a button like
it's like they're they want to reassure
themselves that the button is going to
come out or not but the thing is if you
press the button the button will come
out if you do not if you press the
button five times the button will not
come out five times it will come out one
time and I'm pretty sure a lot of people
don't know that they are mashing so if
you just like look at your replays and
add input and you know like look at
input data and you'll see that you're
like you like think to yourself why am I
pressing this button multiple times when
you waist button presses uh you like you
are going to pretty much you're pretty
much losing on like accuracy your
accuracy is going to be lowered when you
when you want to do a specific combos so
that's the first thing is stop button
mashing the second thing for execution
is basic understanding of how Combos and
people don't understand the concept of
canceling right like approach Community
Fireball crouching Fireball is like the
perfect example like every single time A
lot of times people say look I did
crouchy meme kick and the fireball came
out but they're not comboing your your
registering Crouch meme kick and
Fireball as a two-part process but
crouching Matrix Fireball should be a
one-part process if you can make that as
a one-part process says where you're
literally doing crouching medium kick
and while you're pressing the buncrouch
meme kick your left hand will already
start beat will already start doing the
motion and press the fire to do to a
dukin to do the fireball right and then
your right hand will go from crotch
communicate to press punch if you're a
if you understand how if you under if
you can understand that you're not
supposed to wait for your crouching
medium kick or any other cantable normal
to retract and recover and then you do
the fireball but a lot of times that's
another thing that people have problems
with for they can't where they cannot
cancel correctly in combos combos is
hard combos are definitely not easy
concept because like there's a lot of
different definition of combos there's
like links link Combos and chain combos
right chain combos obviously you do like
one two three four five six right so
it's it's pretty much a very fast
pattern links is like link combos are
like that's where I guess people are
confused because that's where link
Combos and cancels kind of kind of mix
and match because links you actually do
do wait for your normals to retract back
to press another button so a lot of
times people will be like people can do
crouching me a punch crouching me and
punch as a two-hit combo but for some
reason they can't do crouching and punch
crouching minion punch and then cancel
that crouching as much into a fireball
because they're registering oh it should
be wait wait and wait into Fireball you
can practice all your let's say you
finally got through button mashing
understanding of how combos work and
cancels work and you're like my combos
are OD in trading mode but you can't
pull them off in the match right you
can't pull them off in a match and the
reason why you can't pull them off the
match is because your hand it doesn't
it's not into muscle memory you're used
to doing you're used to doing these
training mode combos you know in
training mode right and like it's a
dummy that's not moving so what I do
recommend is like when you practice like
you're just new at BMB that you want to
finally get into your game uh you
obviously want to do it against AI you
want to you want to do this against the
AI for sure one thousand percent and
another thing you want to do when it
comes to training mode uh like trying to
get your training wheel combos into your
muscle memory so you could use an actual
matches is when you're playing your
online game let's say you're playing
ranked or casual match or whatever
online match system that you're playing
with that specific fighting game your
goal for that is do not uh do not play
to win right so let's do not play to win
because if you're playing to win you're
going to use your general strategy uh to
try to win your match right and you can
and you don't want that because
obviously you win the match but
ultimately your goal like your mission
to try to get that that training mode
combo into your into your air into your
muscle memory it's not gonna you're not
gonna prioritize that you're you're
gonna prioritize yourself winning but
because of that your execution will not
get better let's say you lost your match
you lost the online match but you landed
the combo two times within that match
that's a huge win that's already a huge
win you should take that as a win
already to help gain your execution
because because you winning a match does
not increase your execution you landed
the combos during a match and even
though you lost that helps your
execution those up in general eventually
it's going to be a point where you're
not going to have to think about it you
won't have to think about it anymore and
you can land training more combos
um in actual matches and then boom there
there it is right so you want to make
sure that you get it into your muscle
memory and you don't have to uh
overthink it right if you and you and if
you don't overthink it eventually when
playing that's when you successfully
have increased your execution and get
got to the next level right and then and
got your your hands to like the next
level of like accuracy of April to like
clutch out matches by doing optimal
combos tournament Combos and Etc and
another thing is turning combos so this
isn't one thing a lot of people like to
flowchart on um and I would say the
perfect example of this was actually at
Capcom Cup right at Capcom cup one year
uh Sako actually had the game-winning
combo against Nemo in the like I think
first round of a Capcom cup of finals
and he actually tried to do the optimal
combo when he didn't have to and because
he try to go for the optimal combo he
lost and that's why that's when you want
to make sure that you have two different
type of combos you have your your
optimal combo and you know your regular
BNB and then you have a tournament combo
and what I mean about Turman combo is
it's easier and and it's not optimal
combo whatsoever but it will get the job
done like a lot of people just kind of
like focus on just like okay if I just
can handle this one big ass optimal
combo all the time I should be good like
let's let's say this Con let's say your
optimal combo takes 70 life the opponent
has 40 life left right why do you need
do an optimal combo that takes 70 when
your opponent has 40 Health left uh and
then there's an easier route where you
can just kind of like finish everything
way earlier and then cancel into a super
that does 50 right A lot of times if you
focus on that there's so many times
people just drop their optimal combos
because they know they're about to win
because of the the nerves and the
pressure so like you want to make sure
that you kind of like you know help your
mental stack by having a tournament
combo on Deck so if you know let's say
you're at a tournament and and you're
just dropping all the commas you're
practicing because you're nervous that's
why you have a backup of a tournament
combo right have a have a have an easier
cash out you don't have to worry about
that stuff right so this is so that's
like the execution talk and now the next
one is it's very vague uh footsies but
I'm gonna use the word neutral like I
will explain to you why I don't like the
word let's use everyone uses the word
footsies in some type of vague way oh
this person with punish footsies oh he
poked whatsies footsies that was
footsies right there and I just hate
that because it's like you're just you
just no one no one just knows no one
really knows the definition of footsies
so I'm gonna use the word neutral uh
because I think neutral neutral can be
used in like other spaces outside of
like fighting games so I like neutral a
lot some of the things you want to work
on with neutrals the first most
important part I want you so I want you
to imagine yourself in the training mode
in the grid let's say you're playing a
match you know how when people play
online they're gonna put themselves in
the grid right and then you see the grid
you see the little lines and the stages
so the first thing in neutral to that
that's really important to take in
consideration when you're improving your
neutral is a stage control and Stage
control in this in this case think of
this as like reverse uh tug of war so
you know how in tug of war your goal is
to drag the opponent to your side of of
the area you're it's supposed to be
reverse where you want to put you want
to get your opponent to the to the to
the to the corner to their Corner as
fast as possible right if you're able to
control your side of the screen and able
to uh invade your the other players side
of the screen
um and you put them in the corner that
means you're having stage control and
you're neutral in terms of stage control
is superior right so that's that's one
thing obviously there's going to be
combos that really puts puts people in
the corner corner carry that's why
Corner carry is so so important Corner
carry combos just because like you
pretty much uh you pretty much just get
away from having to try to play neutral
and try to win the stage control so when
you're able to control the stage like
that you're really you really can
dominate the ground game because you
have so much space to walk back and to
like kind of like defend defend with
let's say if your opponent decides to do
something risky or tries to go tries to
do something like uh unpredictable or
random another thing where neutral is
very important is range of normals which
is pretty much like I guess the word
spacing your range of normal knowing
having the knowledge of your of your of
the range of normals and how to press
them is super important and this is
where with punishing becomes a thing
right this is because this this is where
with punish becomes a thing because if
you know the range of normals of like
this crotch medium kick this standing
heavy punch this this like really far
range button right there then you're
able to whiff punish so
easily like a lot of times when you're
walking left right left right like this
and people are in this like okay let me
just press a button back because I think
they're in my range and then you and
then you know they're gonna press a
button because they want to press a
button and you take a little step back
and it just whips in front of your face
and then you just like smack them up
boom you just smack them up right there
right because that was that and then you
whip punish so with punish is a very
strong tool when you master of like
range of normals or how how much range
the specific normals has that's why a
lot of people complain about like Dawson
right because Dawson is a character
obviously there's like kind of like
characters that really don't follow
these type of rules uh like 99 of the
characters follow these rules but except
there's always that one character
awesome obviously does not need to worry
about spacing as much compared to
everybody else
um but outside the awesome if you're
able to like let's say you're fighting
against Ryu and Ryu classic battle and
you know reuse right here in this
crouching State and you have them in the
corner and you know he's going to want
to press a button to try to like get him
out that's the best time when you can
actually with punish uh without having
to use your reactions right and what I
mean about that is that like with
punishing is uses up uses a certain
percentage of reaction and then also a
certain percentage of also um assumption
obviously there are players out there
that just has god-like reactions from
with punishing obviously perfect example
would be like punk punk is like amazing
with punishing offers just random
normals out of nowhere and just you know
just converting off of it but that
doesn't mean that everybody else in the
world has that can has that natural
skill of having great reactions I'm sure
a lot of people here know that they have
bad maybe bad or or on or like not
average or maybe average with punishing
skills uh so in order for you to
increase your with punishing skill you
have to understand the range of normals
when you understand the range normals
and you put your opponent in a very
uncomfortable situation you you that's
pretty and that's pretty much the
section where you use your assumption
skills
um to to with punish that specific
normal right because you're able to
assume that this person is uncomfortable
in this in in this like situation near
the corner and they're going to press a
button to try to get out in that
situation and that's where with
punishing becomes a huge factor and
that's that's when everybody can become
a with punished God the closer you have
them into the corner the easier that
with punish becomes a thing so it's like
you're like think of it's like you're
putting somebody in a box right in this
like small box right when they're in
Crouch State and you know they have no
room to walk back because they have no
room to walk back in their Crouch day
they can't Crouch or back walk right
they have to walk back and they gotta
defend their toes you know your range
with normals is perfect your range of
normals for you offensively poking is
there because you know that they cannot
with you cannot with this normal because
they're Crouch blocking so so because of
that that that's when you can also do
offensive poking right when you're
playing in this neutral War and the more
offensive poking that you're adding into
this a higher chance that the opponent
will with a button because they're
desperate to get out right they're going
to try to defensively poke a lot of
times defensive defensive posts do not
work in the corner defensive pokes
usually only work when they're like when
they have more room to walk back because
then you can kind of like force this
offensive poking versus defensive poking
War right but if they're in a corner
they're they're cooked so that's kind of
like the new the importance of neutral
but it's also the hardest to master
because execution it just takes time
like the more you practice the more
you'll get right and then neutral is
just like okay this is actually how my
game plan actually works once you master
neutral you know like I said execution
is just a piece of cake because it's
like you're pretty much assuming and
baiting the person and then you're able
to kind of like like kind of like
predict a lot of situations that happen
and then that's going to be the next
thing we go into which is called the
Mind Games this is where we talk about
you test your opponent knowledge to gain
information this is why tournaments are
two out of three uh three out of five uh
that's why people ask people that's why
people fight for it because they want to
gain information on the player so they
don't get random out because you want to
test your opponent knowledge the more
you can test your opponent's knowledge
of the of in the game based off like
character Frame data based off if they
know like this is a bad matchup based if
they know like if this is plus or minus
based off what you can take advantage of
that's how you have a higher chance of
winning in the mind game War right
that's also how you're able to you're
going to be able to read someone and be
able to tell the future and predict a
lot like for example a lot of times when
a new fighting game comes out people
don't know what's what's uh what is Plus
on block when it's my turn uh when it's
negative when should I be able to press
a button so you always want to take
advantage of that like I when you when
you find when you play in the tournament
don't think that this player is Godlike
the only time you can think this
player's Godlike is if you actually had
an opportunity to fight them before but
like if it's my first time if you're if
you're fighting me for example and it's
your first time fighting me a lot of
times people just have like this like
thing where it's like it's Justin wrong
he knows all right he knows all so I
can't I can't do lots of things the
thing is how do you know I know that
information right so you you want to
test their knowledge you want to test if
I know the Frame data you you want to
test if I know if I should press a
button here or not right also a lot of
times I would do let's say let's say for
three four five Street Fighter 5 has a
perfect example of like plus frames
minus two and everything like that or
even guilty or strive right if I'm
playing May and I'm doing heavy slash
dolphin and then they press a button
afterwards absolutely you don't have
like they don't have the knowledge of
that so I'm able to abuse that like
literally I can understand how much a
person plays by the first thing I do
against an opponent everyone tries to
play like their opponents with like this
like respect that they know as as much
information as you you're not supposed
to do that right you're not supposed to
do that you're supposed to challenge
their your information their their
information skills by doing something
and then pressing a button afterwards to
see how they react to it and if and that
should tell you right that should tell
you enough information on like how to
like take advantage of that right and
you want to take advantage like if I
know somebody that that note that does
not know that my heavy slash dolphin
with me is plus oh I'm going to spam
that right I'm going to spam that until
they show me that they can get around it
you never stop to do something that
works until your opponent shows you that
like just because you're in a tournament
or you're playing at Celestial floor or
or like a high rank floor doesn't it
doesn't mean that the pony you're
playing there is like the best this is
so good right they could just happily
just be there or wanting to be there or
they grind it out it like likes you know
lucky matches but you want to test that
knowledge until they can give you an
understanding that yeah I know how to
play this game right you know how many
game games that I don't play but I just
have fundamentals like literally think
about it I have fundamentals that means
I will win the neutral that does not
mean me having fundamentals does not
mean I have game knowledge if you so the
best the easiest way beat somebody that
that you know that has better
fundamentals than you is you're going to
have to win at the game knowledge
scenario right and if you could win the
game knowledge scenario then the
fundamentals go out the window because
then how am I supposed to you know to to
win against that and then when you have
all this opponent knowledge of of this
information skills of like how your
opponent can think and everything like
that this is actually where you can read
someone and able to this is what I call
you can able to tell the future of how
the match eventually goes you know how
many times when I commentate a match and
everyone in chat or you guys in the chat
will say how did you know wait how did
you know it's because of the information
gathering information gathering playing
against the opponent knowing what what
what pisses them off is is the the best
the best way to understand how to how to
actually read their defensive Panic
pressing attempt so the more things that
you do where you don't let your opponent
play in the neutral situation the higher
the chance that your opponent is going
to do something desperate and you're
able to like read that because you can
start to feel at like okay I could see
that this person wants to do something
really uh Reckless to kind of change the
title of the match and that's where I
that's what I call telling the future
and predicting um when it comes to
fighting games right so that's like the
very importance of of Mind Games another
thing is probably this is more for like
kind of offensive players
um is pressure Mix-Ups tight strings
frame traps 50 50 situations right
adding now adding adding stuff like this
into your games is obviously and it's
pretty much the the last piece of the
puzzle and this is this is this is where
obviously studying becomes involved
um you try you just perfecting that with
the execution like after doing a
specific combo you want to go for like a
50 50 mix up you want to go for a frame
trap you want to go for tight strings
those are things you just kind of like
it's the cherry on top where you want to
add to your game so obviously like you
know we talked about execution neutral
and mind games that's like the the big
piece of the puzzle pressure when when
you when you come down to like offense
that's kind of like the the cherry on
top it's definitely important because it
increases obviously your chances of
winning and not having to think about
kind of like going back to neutral uh
going back to trying to gain information
on Mind Games you like after you like
win the specific neutral this basic
execution on the specific Mind Games if
you're able to continue your offense
after that it's more of like you're
reading a script at that point right if
you're able to command kind of like
winning the winning the the mix of War
like like guessing right on when it
comes to offense all the freaking time
then you don't have to think about about
it and it kind of saves a lot of mental
stack on your on your side because then
you don't have to play something you're
not comfortable with right because
eventually you're going to be playing
somebody that had that might have better
execution than you that might have
better uh neutral than you that might
have better mind games than you but you
can bypass that if your pressure for
offense is very good now what about
pressure for defense pressure for
defense is what I I would say I
specialize in and what what that entails
is it's uh obviously antire in the most
in in like 90 percent of situations the
anti-air
um in like situations where you can like
90 90 of the time and tire is like the
most blocking thing that you can do for
somebody because if you're winning the
neutral War obviously that they're you
know what they're gonna do if you win
the neutral War if you're able to win
the Mind Games what's the one thing
you're able to tell the future of
they're going to jump because they can't
win the ground so if they can't win in
the ground then they're going to jump
and try to and try to win from the air
so if you can if you can if you can
always look for that anti-air it is easy
to stop them and get them even more
pissed off and get them to jump in even
more because that's the only thing they
can rely on because ultimately if you
anti-air somebody
um 90 of the games and tires don't do
that much damage right it's kind of
whatever they're like it's okay because
if I land one jump in their thought
process of people that don't have good
neutral if I land one jump in then I can
land my prep my offensive pressure while
my Mix-Ups and 50 50s and frame traps
and I win so if you can focus on
anti-air against those type of players
they get smoked another thing is uh
holding your ground we talked about like
how in neutral if you have somebody in
the corner and you're you know and you
don't want to press a button and because
it's going to make it easier to whip
punish how do you not how do you win out
of that situation this is more of like
holding your ground and what I mean
about holding your ground is you don't
panic press right you hold your ground
you block it out because most games by
depending on the game obviously they
don't have a guard meter or anything
like that uh you use like more like
safer resources to get out of those
situations like that so if you hold your
ground to fight back getting back into
the middle of the ring that is defensive
pressure because then it gives like kind
of like a doubt in the in your
opponent's mind it gives down your
opponent's mind that like damn like he
just fall out of here like and now we're
back to fighting a square one right so
holding you around is very important and
the number one thing that I am like I
would say an expert of is
do not rush when you're losing and what
I mean about this is like let's say you
do not have the life lead and there's 70
seconds on the clock
you don't need to get your life lead
back that fast you know what I mean a
lot of times people are just so
impatient when they they just see their
life part oh my God my life bar it's so
low compared to the other person I need
to make something happen I need to make
something happen right now if you have
70 seconds on the clock it's not 70
seconds on the clock versus 10 seconds
o'clock or two they're like night and
day you have all the time in the world
to make some type of comeback happen
when Once when your opponent knows that
they have this huge life lead going on
they know you're desperate to make
something happen you're there they know
you're desperate to try to even the life
out or take the life leap back so if you
are right so if you approach this if you
approach the rest of the match even when
you're losing as like you know like okay
we're both even life and you kind of
like take your time with it and you know
like little hits because little the
little hits eventually
add up and when the little hits
eventually add up that's actually where
you actually went from there I love the
fact that I can just win a match even
when I'm down on life because I'm I just
take my time even if I have 50 seconds
left I take my time 40 seconds left take
my time 30 seconds left take my time
only time you have to really just kind
of like make a decision make a hard read
is if it's like 20 seconds or less right
20 seconds or less is definitely the
crunch that's definitely where it's like
well the other person held their ground
I'm done I gotta make a 50 50 situation
happen and then that's that's your
that's the gamble but
the most important part is when you if
you do not rush when you're losing guess
what happens you actually
slowly push the stage control back into
the middle and eventually into your
favor because your opponent is thinking
oh they're going to rush but because
they're going to rush and they want the
the likely so desperately they're going
to give up more of that space because
they're going to try to defensively win
for the rest of the match right they're
not going to push as hard compared to
the what they went out to the beginning
of the game because they want to try to
take as less risk as possible at this
point it's pretty much a standard
flowchart on how to win matches from one
point of view right but if you but if
you counter that with like you just take
your time and just like take little hits
here and there eventually it's going to
be the ball is going to be in your court
where they're not going to realize until
it's too late why am I in the corner why
why am I in the corner why why why is
this person not rushing like head in
head first face first and fighting
against me he needs to make a comeback
no he's not right so it's kind of like
this is this is where you want to take
in consideration and and I would say the
most important part no that's not I mean
that's we pretty much talk about it but
we're going to talk about the current
reasons why people are nervous
um I would say back in the day for me
nerves was not never a thing um but I
think because of this error of like
streaming um and the amount of money uh
I think a lot of people get nervous
right A lot of people get nervous and I
think nerves because you know like I get
so many comments how do you get how do
you uh get around the nerves I have so
many like you know blah blah I'm like
well is it because like you're going on
stream and your friends and families are
watching or you're just like scared to
play against like a huge audience nerves
was not a thing back in the day as much
compared to now everything is so nervous
now because everyone's like bro I'm
playing on stream next against like this
top player
I'm done automatically you just you just
lost right you automatically lost in
your head 100 it's your the match is
completely over because you're you're
thinking about it you're not thinking
about your game plan you're not thinking
about how to win you're not thinking
about what should I do against this
person you're thinking about my God I'm
playing on stream against diagonal it's
over but the thing is if you follow this
game plan of like like if uh of just
kind of playing doing the Mind Games
this is where Mind Games actually
overcome nerves right if you test your
opponent knowledge and you gain
information like this if all you gotta
do is just try your best to gain
information about how much does this
player know that I'm playing against on
stream because think it was like this if
you're fighting against like myself if
you're fighting against like Christian
if you're fighting it's like multiple
video game like multi-video game
specialist experts experts wow this is
your main game you should know more you
should know more about the game than
than any multi-gamer like that they they
they're they're they're they are Jack of
all trades master of none but you are
the master of your game right you have
more information about it you know that
you might not win the fundamental War
the fundamental the neutral War you
might not win that but you can win in
this situation right this is how you
beat nerves in this way if if you gain
information if you gather information
about what your opponent knows you're
gonna not be nervous anymore you're
gonna you're gonna be less nervous
because you're able to form a solid game
plan you're gonna be able to to form a
solid game plan because you know what
you can take advantage of and then
eventually you just don't think about oh
bro I'm playing on twitch.tv slash
Capcom buyer switch dot TV slash uh
teamspooky blah blah blah that's when
you're able to kind of like play your
game a bit more because you formulated a
game plan based off the Mind Games based
off the information gathering of your
opponent like I said do not show respect
to your opponent until they can show you
that they are they can be respected and
I'm not talking about what they have
done how many evotes have they won how
many tournaments have they won I'm
talking about how much time they put in
this game that you're playing in right
now right you know how many times that I
played some money that is better than me
in the game but I just out I just beat
them because I just have better
fundamentals in them there was this one
man Street Fighter ex2 combo breaker all
I have been doing the whole tournament
was low forward Fireball low Ford super
low Ford Fireball low forward so I'm
playing fundamentals this guy had all
the all the Excel custom combos he knew
the Frame data he knew he knew how to
attack he knew how to defend he knew
everything about his character but guess
what
I won
because the fundamentals he got nervous
he broke down on his stream if I see you
do this
if I see you do this on the map while
playing in the tournament match I know I
won I know I won because I know that you
can't collectively get go back back into
that confident mindset because you're
playing the wrong game with me you're
playing my game when you should be
playing your game so that's the that's
that's that's so that's the factor on
nerves but yeah I hope I mean that was
pretty much my talk that was uh pretty
much my little my how to get better at
fighting games talk I hope it's useful
thank you guys for watching today's
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