[0:00] what sets Jiu-Jitsu kaisen apart from [0:01] other anime we're going to explore some [0:04] of my favorite cuts from the latest [0:05] season and unravel their production [0:15] Secrets but not for free I'm charging a [0:17] onetime fee of one like sub or comment [0:20] on this video done all right all right [0:23] [Music] [0:26] I'll because of the sheer number of high [0:28] quality Cuts I've opted to show only a [0:30] few for this breakdown and I'll have to [0:31] cover the others in another video but I [0:33] still think we can learn quite a lot [0:35] here the first scene I'd like to analyze [0:37] is by kichiro watab the effects that he [0:40] animates surely play a large part in why [0:42] this looks so good but what we're more [0:44] interested in here is how he creates [0:45] cohesion between the shots there's a [0:47] recurring clockwise Motion in this [0:49] segment that helps to guide your eye [0:51] I'll annotate a bit to make it more [0:53] clear in this first shot there is a 3D [0:56] animated background rotating in the [0:58] clockwise Direction to convincingly [1:00] integrate the character they are drawn [1:02] with foreshortening to help imply depth [1:04] and they rotate with the camera the [1:06] light from the effects are bright so [1:07] it's important to maintain strong posing [1:09] for a readable Silhouette what's most [1:12] interesting here though is that the blue [1:13] that the character is manipulating does [1:15] not actually move in screen space it [1:18] remains in the top left of the frame for [1:19] the entirety of the shot the motion is [1:21] instead implied by the camera work and [1:24] the inconsistency of the debris moving [1:26] around the effect helped to mask this [1:28] lack of real screen movement [1:32] to ease on the eyes a little the next [1:33] shot instead has almost no camera [1:35] movement the previous motion is implied [1:38] by the movement of the blue blast and [1:40] then the blast is given strength by the [1:42] sudden burst of dust effects again note [1:45] the strong posing of the silhouette if [1:47] you want to make good animation always [1:49] have strong Silhouettes they are the [1:51] first thing your eye subconsciously [1:52] notices and are one of the biggest steps [1:55] towards making stronger [1:57] work this dust continues on into the [1:59] next shot now assuming the same [2:01] clockwise motion that the blue blast [2:03] once made keeping this motion throughout [2:05] this portion allows the scene to [2:07] maintain consistency makes it easily [2:09] trackable by the eye and helps with the [2:11] illusion of depth almost all of the Dust [2:14] is drawn with one color in relatively [2:16] consistent width so by maintaining the [2:18] same motion that the blast and 3D [2:20] background created earlier your brain [2:22] remembers this illusion and reapplies it [2:24] subconsciously the scene is kept off by [2:26] this final shot that implies [2:28] continuation of the same clock motion [2:30] using three layers of effects work to [2:32] imply depth the two foreground layers [2:34] move to screen left while the background [2:36] layer moves towards screen right neither [2:39] of these directions are technically [2:40] clockwise however due to the placement [2:42] of the scene chronologically it still [2:44] gives this effect effects work and in of [2:46] itself is a fascinating topic and the [2:48] shape language in use here is beautiful [2:50] so I'd love to dive into it more when I [2:52] have more time sadly though that's all [2:54] the time I have for this scene in this [2:55] video so we'll have to move on I would [2:58] however like to point out the brilliant [2:59] effects of animator taml while we're [3:01] closing out this topic a 3D rotation [3:04] like this is hard to pull off with 2D [3:06] drawings and this water ripple effect is [3:08] quite fascinating as well I partly [3:11] believe that why this looks so good is [3:13] the inconsistency between each drawing [3:15] it really helps to sell the idea that [3:17] this is imaginary drawn like liquid [3:19] rather than a more tangible or physical [3:21] environment the contrast of the red and [3:23] blue is also quite appealing and lends [3:25] itself well to the idea of the [3:26] convergence that creates purple [3:30] the release for this next section had [3:32] some dimming issues on air so we'll be [3:34] looking at the genga instead the cut of [3:36] mahara regeneration was created by an [3:39] animator called selot and the suca [3:41] portion was made by Mr Vincent [3:43] chanard the walk cycle for mahara is [3:45] intimidating he walks with a wide stance [3:48] and does not stop once despite the [3:50] onslaught of attacks the gaps in his [3:52] body that continuously disappear and [3:54] reappear create interesting use of [3:56] positive and negative space but due to [3:58] the temporary genga colors this is made [4:00] more noticeable in the final [4:02] composite it is animated on ones likely [4:05] due to how the animator chose to [4:06] incorporate the Regeneration aspect of [4:08] the character the effects work of the [4:10] slashes while at an initial glance look [4:12] complicated are actually a clever trick [4:15] the artist grabs a custom brush quickly [4:17] makes a stroke and continues onward for [4:19] however many frames they want that layer [4:21] to move they don't need to be very [4:23] detailed because once so many of them [4:25] are created they instead create the [4:27] illusion of detail there is also a tool [4:30] in clip Studio paint called the lasso [4:32] fill tool that was likely used as well [4:34] this tool can create interesting [4:36] splotches of color in no time and [4:38] appears to have been used on at least [4:39] one slash layer as well as some wind and [4:42] dust I've made a quick time lapse on how [4:44] a shot like this could be quickly [4:45] constructed plus animating a walk cycle [4:48] of course I hope you find it [4:50] [Music] [4:58] interesting [5:03] [Music] [5:06] with a walk cycle and a little bit of [5:08] compositing magic this would look pretty [5:10] good now let's talk about sukuna this [5:12] cut is simple in execution yet much more [5:15] complex than you'd think Mr chanard is a [5:19] master of creating 3D volumes on a 2D [5:21] image sukuna is drawn with deceivingly [5:23] simple shapes but the roundness of the [5:25] edges and shading combined with an [5:27] Immaculate grasp of anatomy makes [5:29] drawings like these very difficult to [5:31] replicate the slashes are drawn with [5:33] straight lines rather than custom [5:35] brushes and random Strokes like before [5:37] and there is debris and dust that have [5:39] been tweened rather than redrawn suk's [5:42] outfit is drawn with an 11 frame Loop [5:45] and the hair is on a seven frame Loop [5:47] the changes in facial expressions and [5:49] foreground hand redraws help to hide [5:51] this and the constant movement of the [5:53] slashes aid this task as well but I feel [5:56] like the real magic here is in the way [5:58] that the artist conveys weight [6:00] as the hands move they don't feel like [6:01] they're sliding from one position to [6:03] another the organic arcs used and the [6:06] way that the hands gain and lose [6:07] momentum in a way that aligns with [6:09] reality ground the scene in a way that [6:11] feels realistic in order to give the [6:14] feeling of power and energy the hands [6:16] shake to and fro and heat is built [6:18] between them deceptively simple concepts [6:21] with deceptively complex [6:23] execution the understanding of motion [6:25] necessary to make a scene like this feel [6:27] grounded with such a limited frame due [6:29] to the deadlines of the production [6:31] absolutely blow me away and this was one [6:33] of chard's simplest cuts for the episode [6:36] for the sake of speeding this video [6:38] along as well as not being too [6:39] repetitive I'll do one last cut this [6:42] shot animated by cirri L looks stunning [6:45] for very similar reasons the hands are [6:47] drawn spectacularly and I love the use [6:49] of 3D volumes but for the sake of better [6:51] compartmentalizing the video we'll talk [6:53] about other aspects sua is almost [6:56] entirely obstructed by this extremely [6:58] Dark Shadow entirely black you can [7:01] hardly even see his smile and his other [7:04] facial features are entirely [7:06] non-existent this with the bright red [7:08] background directly contrasting it give [7:11] a very menacing appearance to the [7:12] character the shot lasts for quite long [7:15] giving a sense of drama to this motion [7:17] and the positive and negative space [7:18] within the shot are roughly 50/50 [7:21] perfectly balanced there are also very [7:24] unique and stylized shapes drawn in a [7:26] faint red color over the facial region [7:29] I've not seen this done in this manner [7:31] before so it gives the shot quite nice [7:34] artistic [7:35] flare the reveal of the overly detailed [7:37] teeth from toward the end of the shot [7:40] give sua a powerful feeling and all of [7:42] these elements combined create a very [7:44] memorable image it feels powerful [7:47] grandiose terrifying I would win in my [7:51] previous video about Demon Slayer [7:53] production I had a speedup segment at [7:55] the end highlighting the importance of [7:56] the compositing step a composite artist [7:59] job is to take the flat version of the [8:01] scene and to combine and enhance the [8:03] elements to create the final product you [8:05] can almost think of it like VFX but for [8:08] animation with that said let's show how [8:10] the composite artist for this show could [8:12] have done a similar thing [8:15] [Music] [8:28] enjoy [8:32] [Music] [8:38] [Music] [8:58] he [9:04] I actually forgot to render this image [9:08] so I had to upscale a screenshot from [9:10] the time [9:12] lapse my bad for the sake of context [9:16] this composite process was sped up by [9:17] roughly 5,000% this took me about 43 [9:21] minutes to composite and this entire [9:22] process would have to be replicated for [9:24] every single shot during production [9:26] Jiu-Jitsu kaizen's compositing process [9:28] is quite a bit simpler for me to [9:29] replicate compared to the Demon Slayer [9:31] composite so it wasn't too rough if you [9:33] want to see a more in-depth shot check [9:35] out the time lapse in that video there [9:38] are plenty of other shots that I can go [9:39] over for this season of Jiu-Jitsu Kaizen [9:41] so if this video gets good reception I'd [9:43] love to do more videos on it just like [9:45] this one also be sure to comment other [9:48] anime that you'd like me to go over or [9:49] other animators that you'd like me to [9:51] check out if you're interested in [9:53] learning the composite I've started [9:54] creating some YouTube shorts to give [9:56] some helpful tidbits of information [9:58] check that out and let me know what else [9:59] you'd like me to cover thank you for [10:01] taking the time to check out this video [10:03] and I really appreciate your time have a [10:06] good one check you next time