[0:00] For almost 20 years, I have completely [0:02] avoided World of Warcraft. I have no [0:05] specific nostalgia for it either. I [0:07] haven't played any of the Warcraft games [0:09] before, and I can only just vaguely [0:12] remember my sibling playing Warcraft 3 [0:14] when we were growing up. It was never [0:16] about a lack of interest. [music] [0:18] Actually, much to the contrary, it was [0:20] just one of those things that just never [0:23] happened for no reason in particular [0:25] really. And then as the years just kept [0:27] passing by and I still hadn't played it, [0:30] I kind of started to make this weird [0:34] plan where I would just actively choose [0:37] to avoid everything about it. I didn't [0:39] watch trailers. I wouldn't listen to the [0:41] music. I wouldn't even look at [0:42] promotional artwork at that point so [0:44] that I could eventually, when the time [0:47] was right, finally have my satisfying [0:50] experience of playing it the right way [0:52] with fresh eyes. And after around two [0:55] decades in the making, today is that [0:57] day. So, in the little experience that I [1:00] do have, I vaguely remember hearing the [1:03] terms classic and retail being thrown [1:06] around in conversation. And I always [1:08] assumed that classic was referring to [1:10] the beginning of the game prior to all [1:12] the DLCs and updates and all that fun [1:15] stuff. And then retail was in reference [1:17] to the more modern expansions and [1:20] graphical updates and whatnot. While I [1:22] was not entirely wrong, what I failed to [1:25] realize was that during all this time [1:27] that had passed, like more than 20 years [1:29] at this point, retail and classic had [1:32] virtually become two different games and [1:34] I [music] would have to experience them [1:36] separately. And this effectively [1:38] crumbled my entire image of my perfect [1:42] WoW gaming experience that I had been [1:44] idealizing for so long. So, I reframed [1:47] my entire objective because I don't have [1:50] any experience or preconceived ideas [1:53] about it. I realized that this would be [1:55] a great opportunity to take a look at [1:58] what people fell in love with at this [2:00] game's birth and then what it evolved [2:03] into that kept them playing to try and [2:05] get a somewhat comprehensive [2:08] understanding on what made and continues [2:11] to make World of Warcraft the MMO of all [2:15] time. This video is a bit of a spiritual [2:18] successor to a previous video of mine, [2:20] What the Kids Who Didn't Have WoW Played [2:23] Instead, where I talked about my [2:24] childhood MMO, Shia, and the lasting [2:27] impact it left on me. I've seen [2:29] firsthand just how fondly Warcraft is [2:31] remembered by its fans. And while I [2:35] haven't experienced this myself, what I [2:37] do know is just how emotionally [2:40] significant an amazing childhood game [2:42] can be on someone. So today I plan to [2:45] spend about two and a half hours with [2:47] both classic and retail, which I think [2:50] seems like an ample amount of time to [2:52] get through the beginning portion of a [2:53] game, and take a look at them with zero [2:56] nostalgia or experience, and share my [2:59] thoughts and comparisons I made between [3:00] the two at the end of it all. So, we're [3:03] going to be starting off this journey [3:04] first with retail. At the time of making [3:07] this, the Midnight expansion had just [3:09] dropped, and I was really feeling the [3:12] collective hype, and I really hope that [3:14] there would be some kind of active [3:15] player base online that we could engage [3:17] with in response to this. The first step [3:19] in any game before you get started is, [3:21] of course, character creation. And if [3:24] you're familiar with my channel, you'll [3:26] know I take my character customization [3:28] pretty seriously. Okay, so we have the [3:30] Alliance over here and the Horde over [3:32] here. The noble races of the Alliance [3:34] are bound together by proud traditions [3:36] of nobility, honor, faith, justice, and [3:38] sacrifice. The many different alliance [3:40] peoples all contribute their technical, [3:42] [music] arcane, and spiritual wisdom [3:43] towards the goal of a peaceful and just [3:45] world. I am not going to be able to [3:46] choose a race. This is going to be [3:48] really hard. Okay. The proud nations of [3:50] the Horde are loosely joined in an [3:51] alliance, loosely joined, interesting, [3:53] of convenience against a hostile world [3:55] that would see them destroyed. So, I [3:57] guess it's like a situation of like your [3:58] enemy is my enemy. We have human, the [4:01] noble humans of Stormwind, the dwarves, [4:04] night elves, [4:06] the gnomes, [4:08] the dr. [4:12] They're pretty cool. Oh, that's pretty [4:14] cool. The the Dra fled from demonic [4:18] corruption, now lend their might to [4:19] defend Azeroth. Morgan and the Pandarin. [4:24] Interesting. That's a cool background. [4:26] The orcs, [4:28] the undead. Pretty cool. The torin [4:33] troll. I like her protruding bottom [4:37] fangs. That's awesome. Basically, half [4:39] my time here, which no joke already took [4:41] me over 20 minutes, was spent just [4:43] deciding which race and job to choose. I [4:46] feel like this is an important decision. [4:48] You know, after you pick these things, [4:50] you're kind of stuck with them forever, [4:52] unless there's like an overpriced option [4:54] to pay for the privilege to change your [4:56] mind. Okay. So, I think I'm between [4:58] night elf the drain [5:02] draani draani draani. [5:06] I don't know. I'm so bad with names. I [5:08] don't know anything. [5:18] I'm just going to go with the D the [5:20] Drai. Let's uh let's take a look at the [5:22] classes now. Man, I don't know what [5:23] decision to make. Um MMOs are not a good [5:27] game for people with decision paralysis. [5:29] Jeez. All right. Okay. I think we're [5:31] going to go with the D the Oh my god, [5:34] the the Drai after all. And I think [5:36] we're going to go with Hunter because [5:37] I'm kind of intrigued by the idea of [5:40] having your a pet that deals damage. And [5:44] I like that they have a gun as compared [5:46] to everybody else that has a bow and [5:48] arrow. So I think we're going to go with [5:49] the the dry after all. Okay, the tedious [5:53] part. You thought that me selecting my [5:56] race took a long time. The actual [5:58] character customization is going to go [5:59] crazy. Okay, unbeknownst to me, the UI [6:02] here was like completely bugged out and [6:05] not displaying properly, which in [6:07] hindsight was probably due to the recent [6:10] expansion without it being patched yet. [6:12] And unfortunately, this would not be the [6:15] last of the minorly infuriating and [6:18] inconveniencing bugs that I would [6:20] experience in my time with retail today. [6:23] After tediously combing through all the [6:25] available customization options on my [6:27] favorite races, I decided to go ahead [6:29] with a drain hunter and we finally [6:32] embarked on our journey. You are a [6:34] soldier of the Noble Alliance, a [6:37] coalition of kingdoms upholding the [6:40] ideals of valor and justice across [6:43] Azeroth. [6:45] Your commanders have learned that an [6:47] expedition bound for the Dragon Isles [6:50] has been shipwrecked on a deserted [6:52] island. As a bold new recruit, you have [6:56] joined a rescue mission led by the [6:58] dragons Rathon and Caligos. and D to [7:01] Okay, I'm an A and D to turn my [7:03] character kind of person. A and D move [7:06] your character. That's so strange. I'm [7:09] I'm Oh, I've never I've never I don't [7:11] have any experience with that. Why is [7:12] that the default? That's interesting. [7:14] Oh, I see. I see. I see. Okay, I'm going [7:18] to Yeah. Okay, I'll stay with that, [7:20] actually. Good thing [laughter] Good [7:21] thing I tried it out. I thought it would [7:22] just disappear when I selected it. Okay. [7:24] Ya. Proud. Jamie. Jana. Ya. I I could I [7:30] don't know if this is like an English [7:31] speaker's problem or if I'm just stupid, [7:33] but I can think of like four ways to say [7:36] one name if I've never heard it spoken [7:39] before. I don't know if that's just a me [7:41] thing. I I don't know. We're going to go [7:43] with Jana. That's probably the the the [7:46] most likely [7:49] solution answer to that to that problem. [7:52] >> Good. Wow. Next. [7:53] >> That was so much fun. [7:54] >> It's raining. The skies were supposed to [7:57] be clear. [7:58] Uhoh. Her outfit is really cool. Oh, I [8:02] really appreciate that. Let's Can we get [8:04] a better look at that? [8:07] That's awesome. She's got like a layered [8:10] corset with a belt on top and then this [8:12] bolero piece. That looks awesome. I [8:15] really like that. Good. Looks like [8:16] you've kept up with your hunter training [8:18] during our voyage. I'm concerned about [8:19] the sun turned weather. Spar with [8:20] private coal while I investigate this. [8:22] Yes, little weakling underling. Go do go [8:25] busy yourself while I deal with [8:26] important matters. [8:28] >> I bet we'll save the expedition in no [8:29] time. [8:32] >> So true. Goal. [8:38] >> I yield. [8:39] >> Hold on. What's that sound? I think [8:42] something big is headed our way. [8:45] >> Captain, [8:45] >> race for impact. [8:47] >> Storm belong. [8:48] >> Everyone below decks now. [8:50] >> Oh, hell no. I'm out of here. [8:52] >> What is that? will endure. [8:55] >> Hello. That's so cute. Okay. Nice little [8:59] rag tag of uh [9:02] >> We cannot let fall. [9:11] >> That does not bode well. [9:19] >> Oh, what are those little guys? Oh my [9:22] gosh. [9:22] >> [laughter] [9:24] >> They're so cute. After our ship was [9:27] wrecked in the storm, we got our feet, [9:29] or I guess Dre and I have hooves, so I [9:31] guess we we got our metaphorical feet on [9:33] some land, and I got some time to [9:35] practice the basics and get familiar [9:37] with how my class works. Can we fight [9:40] the crab? [9:43] Oh. Oh, just one shot the crab. I'm [9:46] sorry. [9:48] Oh, I love how I love how the mountain [9:50] of coins is just a pre-rendered like [9:52] blob and the coins just get cut off. [9:55] That's so charming. I love that. These [9:58] are the kind of things that I love in [9:59] games, man. Is he dancing? [10:02] Oh. Oh, he's got moves. Hell yeah, [10:05] brother. Okay, I'm going to leave him to [10:07] dance. We're going to head over here. It [10:09] was genuinely really awesome to see some [10:11] other players in the beginning areas. I [10:13] don't know. That just felt really [10:14] special to me. I'm not really used to [10:16] playing active MMOs besides like Wizard [10:19] 101, which is funnily like the most [10:21] active MMO I've played. It was just cool [10:24] to see people also starting their [10:26] journey at the same time. So, it's at [10:28] this point where we start to encounter [10:30] our next set of mildly infuriating bugs. [10:34] My mini map had no markers or character [10:36] locations whatsoever. So, everything was [10:39] all just like a shot in the dark here. [10:42] In some ways, I guess we can say my [10:44] first playthrough of Retail was a little [10:47] bit more similar to classic than most [10:49] people's. Oh my god, it's a goat. [10:53] Hungry. All right. Yeah, but I'm looking [10:55] at a goat. Hold on. For our next [10:57] lifesaving mission, Captain Garrick [10:59] sends us off to hunt some of the local [11:01] wildlife on the island and fix up some [11:03] emergency snacks. I love how in all [11:06] MMOs, there's always these NPCs that are [11:09] requesting you, the apparently very [11:12] special hero, to perform incredibly [11:14] menial tasks that they could very easily [11:17] perform themselves. But I guess I kind [11:20] of understand where Captain Garrick is [11:22] coming from here. Because if you [11:23] actually think about it, going out and [11:25] getting your food, preparing it, and [11:27] then having to cook it over a live fire [11:30] would be painstakingly slow and [11:32] annoying, which is something you [11:34] thankfully will never have to worry [11:36] about with the help of today's sponsor, [11:39] Factor. Factor delivers fresh, never [11:42] frozen meals straight to your door in a [11:44] nice box once a week. No shopping, or in [11:47] this case, hunting local wildlife. No [11:49] open campfires for cooking and no mess [11:52] to clean up after. 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But if you're a little bit [12:33] more like Allaria here and in need of [12:36] your hearty meats, there's plenty of [12:38] variety for anything you might be in the [12:40] mood for. If you would like to give [12:41] Factor a try, head to factor75.com or [12:44] click the link below and use my code [12:46] cloverly FFB for 50% off your first box [12:49] with free daily greens. There's one per [12:51] box with a subscriptions and free meals [12:53] are applied as a discount on your first [12:55] box, new or returning subscribers only, [12:57] and varies by plan. Sign up today and [13:00] see how factor works out for you. After [13:02] serving Allaria her meats, we push [13:04] deeper onto the island with Captain [13:06] Garrick now in tow. What is that? [13:10] What? What is that? A juggler? A a d [13:16] jogger? I don't know. I'm not Let's go [13:19] find out. Actually, I'm incredibly [13:22] curious. [13:23] I still can't see. I'm blind. I'm sorry. [13:27] A Drokar. [13:29] That's really awesome. Oh, I can talk to [13:31] him. I'm not messing with that. I don't [13:33] really know what's going on. I'm not [13:34] messing around with that just yet. A [13:36] level 30 elite. Okay, good thing we [13:38] didn't go over there. [13:39] >> Over here, the Quillbore are conducting [13:42] some sort of ritual. [13:56] What did he just do to that goat? Oh my [13:59] gosh, he like smooched that goat. What [14:00] just happened? I've got some good news [14:02] and some very, very bad news. [14:04] >> The hunt goat. As a hunter, you need a [14:05] trustworthy beef at your side, or else [14:07] Quillborg will slaughter you when you [14:08] do. I get to kiss my own goat. Oh, hell [14:11] yes. Oh my god. I think that we get our [14:14] own goat. That's so awesome. [14:18] >> I'm out of range. [14:19] >> No, no, no, no, no, no, no, no, no, no. [14:24] Yes. Okay. [14:26] Not kill it. We want to be friends. All [14:28] right. From what I can gather, the [14:30] cobbore are performing a shadow ritual [14:32] on one of the expedition members. Slay [14:34] Greco and save the captive member from [14:36] the expedition. He may know where the [14:37] others were taken. [14:38] >> The expedition is counting on us. [14:41] >> Whoops. Whoops. Wait, wait, wait. Hold [14:42] on, I got L. Okay. No, not L. What was [14:45] it? I [14:47] It was L. Okay. I thought that was map. [14:50] Sorry. That brings up the same thing. [14:51] Okay. Um, Slice 7 within the Quill Brier [14:56] patch. Okay. Blah blah blah blah. Cool. [14:59] Can we name Can we name our pet? [15:03] rename. [15:05] Oh. Oh. What? What? What's going to be [15:07] our pet's name? I tried to give our new [15:09] goat my name of choice, but for some [15:12] reason, the name Vegeta was classified [15:14] as reserved. Whatever that means, I [15:17] don't know. So, we had to settle for [15:19] second best. [15:21] How come we could do Goku, but we can't [15:22] do Vegeta? That's stupid. All right, [15:25] we'll just deal with this. My first [15:27] impressions here are really great. [15:29] Overall, everything has been smooth and [15:31] easy to understand for players of all [15:33] different skill levels. And instead of [15:34] just like being thrown in and expected [15:36] to figure it out, there's a decent bit [15:38] of structure, and there's still intrigue [15:41] there with the little engaging story [15:43] unfolding in the background. Even early [15:45] on, I'm appreciating the character [15:46] design a lot, and the atmospheric [15:48] design. It's all really whimsical and [15:51] light-hearted, which surprised me a bit [15:54] since my impression of the Warcraft [15:55] games are much more dark and a little [15:58] bit I think you guys are going to know [16:00] what I'm talking about here, but a [16:01] little bit cold. I suppose it's really [16:04] difficult to describe that early [16:07] American fantasy RPG style. I'm not [16:10] really sure what words to use, but I [16:12] just had a different impression of the [16:14] series. We next regroup with the [16:16] recovered expedition leaders and deploy [16:18] some interesting tools to scope out the [16:21] commotion ahead of us. From that, we [16:24] find out that one of our dragon escorts, [16:26] Rathon, has been captured by ogres. And [16:29] we begin crafting a kind of silly rescue [16:32] mission. Oh, they have a baby. Oh my [16:35] gosh, that's so cute. [16:38] Oh, I love that. The ambiance here is so [16:41] amazing. I really love it. It just feels [16:44] really alive. I found the interactive [16:46] elements like the resisomatic really [16:48] engaging and just plain fun and it [16:51] helped keep everything interesting as [16:53] compared to the usual get quest do thing [16:56] turn-in quest repeat cycle of most. [17:00] After following through with our plan to [17:01] recover Rathon through some odd methods, [17:05] we cleared out the area, secured the [17:07] target, and our objective now changes [17:09] over to rescuing Caligos. The second [17:12] dragon still held captive by the ogres. [17:14] >> Chaotic ogres are trying to start a [17:16] ritual to gain control of him and his [17:18] magic. [17:21] >> And there it is. [snorts] Caligos and [17:24] his power will be theirs [music] at [17:25] these rituals finish. I will do what I [17:29] can to slow down their magic while our [17:31] forces disrupt these foul rituals. [17:34] We will not let Caligos fall to such [17:37] beasts. For the Alliance. [17:40] I was so excited at this part because [17:42] another player actually approached me [17:45] asking for my help with a boss and it [17:47] was just so awesome that other people [17:49] were actually online. I kid you not, [17:52] this was like my first time being [17:53] approached on an MMO and it made my [17:55] whole impression of the game even more [17:57] positive. After finishing up with our [18:00] friend, which I later realized was for [18:02] an optional quest I did not accept and [18:04] then could not finish on my own without [18:07] help later on, I progressed forward to [18:09] explore the rest of the island and save [18:11] the last two remaining expedition [18:13] members. I find it a little strange that [18:15] I you don't see yourself on the mini [18:17] map. That's [18:20] intriguing. [18:21] >> Fresh meat. [18:27] >> [screaming] [18:29] >> That's a That's a cool design. I like [18:31] the the purpley colors. That's fun. I [18:34] like when things are colorful. [18:37] Yeah. [18:39] Burn that thing. Burn. Burn that. What [18:42] was it? What was it called? The totem. [18:45] Burn that totem. [18:47] Oh, they are really cool. [screaming] [18:49] I love humanoid monster enemies. [18:53] Oh, she's a little bit different. [18:56] like [screaming] the the goth harpy. [19:00] [groaning] [19:01] >> At least [19:03] I won't starve. [19:08] >> Oh, that's a little sad, actually. I [19:10] don't know. This place is magical. We'll [19:13] get you in a second, Marie. But just [19:14] look at this. Wow. I love the way that [19:18] looks. [19:20] The flat rendered skulls. That's [19:23] awesome. I love it. I love this. [19:27] [screaming] [19:28] [groaning] [19:38] Got him. All right, cool. Before we were [19:41] allowed to continue on our rescue [19:43] mission, I had to complete a couple job [19:45] related quests that helped teach me how [19:47] to actually use the skills that I've [19:49] been learning, which I actually really [19:51] like that there was some structure here. [19:53] And it made me feel like I had some [19:55] concept of what I was supposed to do [19:56] instead of just guessing around because [19:58] honestly, I probably would not have [20:00] understood these things as much without [20:02] the help of Huxsworth. I have prior [20:04] experience with games and MMOs, so I can [20:08] see how this is a little bit of like [20:10] drawn out handholdiness, but on the flip [20:12] side, I do see the value in making it [20:14] accessible for newbies who might not [20:16] have the same experience. This is just [20:19] going to be a pet simulator now. That's [20:21] that's great. This is my new main focus. [20:24] I wonder what else we can make pets. I [20:25] think we probably couldn't make uh Oh, [20:28] let's get a deer. Wait, come on. Oh, [20:32] can't Oh, I have to make them stop [20:34] moving. [20:36] Oh, I can do it. [20:39] Oh, they don't like me. [20:41] Oh, they don't like me for that. Oh, [20:44] they Oh. Oh, they hate me. Oh, they hate [20:47] me. Oh, wait. Wait. They can faint [20:49] death right? [20:52] Okay. Oh, no. [20:55] Let's move. Let's move. They don't like [20:58] it. Are they still on me? No. Go away. [21:02] No, no, no. I'm in I'm in a safe area. [21:03] Go away. Okay, I think we made it. I [21:05] think we got it. Okay, you're injured. [21:07] Recuperate to restore. Okay. [21:12] Watch as your health recovers. Amazing. [21:15] Oh, they're just hanging out now. Oh, [21:21] hello. [21:23] It's a little family. [21:26] Oh, he's so cool. [21:30] I hope they're not coming back to beat [21:31] me up. I'm just going to avoid them. [21:35] Okay, so you might notice a bit of an [21:37] outfit change here. I was a little [21:39] pressed for time and had to return and [21:41] finish the next day. So, if you were [21:43] wondering, that's why. I'm also going to [21:46] take this as my chance to mention if [21:48] you're interested in watching a mostly [21:50] unclipped version of my gameplay [21:53] experience here that is available on my [21:55] Patreon along with a whole bunch of [21:57] other exclusive content. I need a [22:00] target. Nice area looting. Looting a [22:04] course will not also loot all nearby [22:05] enemies. Oh, awesome. Okay, what do we [22:08] get? A new piece of gear. [22:18] What? Why does it keep doing this? [22:26] This seems to be a problem. We finally [22:28] got rid of that. I don't know what was [22:29] going on. Run the exiled. [22:33] Okay, [22:33] >> you will be [22:34] >> more like dead the exiled. Got him. Ow. [22:40] Oh, he's draining my spirit. Can I break [22:43] that? Okay. [22:45] I don't like that. [22:48] >> Is he gonna blow up? Come on. [22:52] >> I knew it. [22:53] >> I need to return the favor. Hop on. [22:56] >> Hop on. Oh, [22:59] >> you [22:59] >> He's a druid. That's awesome. [23:01] >> I guess we just sit around for the ride. [23:04] >> Man, this kind of makes me regret not [23:05] being a druid. This seems awesome. These [23:07] poor creatures. We cannot stop to help [23:10] them. [23:12] >> You did a good job saving those people [23:14] and dealing with those spiders. [23:16] >> Those spiders were victims, too. They [23:18] just lost their home. [23:20] >> Yeah. Well, I guess you could see it [23:23] that way. [23:28] >> You should have known better than to say [23:30] that to a druid. [23:34] You are just telling me how much you [23:36] hate spiders. [23:39] >> The light shines on all creatures. That [23:42] does not like them. [laughter] [23:47] >> Together, we'll see our way through [23:49] this. [23:49] >> Prepared with our new understanding of [23:51] our class skills, we were now ready for [23:53] the final push. Hello. [23:56] >> Sacrifices. [23:58] >> Go to cooking pit. Wave at Gorgroth. [24:02] >> Got it. Ooh, [24:04] >> that guy [24:04] >> we have here. [24:09] >> Take them to the back. [24:12] >> Dance in the cooking area. Optional. [24:15] >> THEN ALL WILL BOW before us. This one [24:19] got some [24:19] >> Oh, yeah. [laughter] [24:21] >> You dance good. [clears throat] [24:24] >> Thank you, brother. [24:26] >> I think you're taking the ogre act a [24:27] little too far. [24:29] Nah, definitely not. See you later, [24:31] brothers. W [24:36] >> I really did like these guys. I hate to [24:38] have to kill them. Unfortunate. They [24:41] were cool. [24:42] >> I need to target something first. [24:47] >> Sorry, W. So far during the time I've [24:50] spent playing, I've been pretty [24:51] impressed by the atmospheric design. I [24:54] noticed a lot of intentional [24:55] environmental storytelling. Like the way [24:58] the different areas are designed was [25:00] more than just your average place assets [25:02] randomly here kind of setup. And I can [25:05] tell it was thoughtfully and lovingly [25:07] done. The ogres had a fun little base [25:09] and it felt very lived in like the [25:12] enemies were really using and living in [25:14] this space. I wanted to mention this [25:17] because terrain and environmental design [25:21] I feel like is kind of an aspect of [25:23] games that often gets overlooked since [25:25] it's enhancing the [music] experience on [25:27] a more subconscious level for most [25:30] players, but it's definitely a major [25:31] part of the overall enjoyment of [25:34] everything and retail really delivered [25:36] here on this front. After dealing with [25:38] all the ogres, we got to experience a [25:40] little taste of what dungeons are like. [25:46] We've almost cleared the room. Keep [25:48] pushing. [25:52] >> What' I get? All right. I can't be [25:54] bothered with this right now. Please [25:55] leave me alone. Tutorial. Oh my god. [26:00] What's this new this new gear that I've [26:02] got? Okay, maybe I'll just go away if we [26:05] equipped it. Jeez, please. Okay, go [26:09] away. Hello, Trump. [26:11] >> One of top lieutenants. A little rat or [26:14] a spider. Hello, spider. Decaying [26:16] corpse. Oh. [26:20] >> Oh, it's our dragon friend. No. [26:23] Is that an evil dragon? Oh, no. It's our [26:24] friend. I think we had two dragons in [26:26] the beginning. All right. I'm a little [26:28] confused. [26:31] Okay. [26:32] >> The bosses are immune to status effects. [26:36] >> No, he's completing the ritual. [26:38] >> Nothing happened. I think we stopped it. [26:41] I think so too. I feel like I should [26:44] mention here while we fight Caligos that [26:48] I actually had no idea who Caligos and [26:51] Ratheon were while playing. Like I was [26:54] hearing what the NPCs were saying, but I [26:56] didn't put it together somehow that they [26:59] were the same dragons that were with us [27:02] in the beginning of everything. [27:05] So we Oh, they're the dragons. [27:10] Okay, that makes a lot more sense now. [27:12] Okay, okay, this is him the whole time. [27:15] Okay, cool. He also has an awesome [27:17] outfit. His feet look like they're [27:19] clipping into the floor, though. Okay, [27:21] let's not worry about that. [27:22] >> How can I help? [27:23] >> Of course, you can consider aspects to [27:25] be the leaders of their respective [27:26] dragon flights. There are blue, red, [27:28] green, bronze, and black, [music] red, [27:29] green, blondes. Let me try one more [27:32] time. There are black, red, green, [27:34] bronze, and blue. My dragon flight is [27:36] focused on the preservation of arcane [27:38] magic. I'm ready to get out of here. [27:40] Okay, now we can probably see his feet. [27:42] Ah, little little pointy shoes. I like [27:44] that. Cool outfit. I also like his hair. [27:47] Really good designs here. I'm I'm really [27:48] satisfied. They all feel very like [27:50] whimsical, and I'm really digging the [27:52] whimsical, the whimsy. I guess our only [27:55] option now is to head out. [28:10] I did not expect to see you again so [28:13] soon, my friend, after you'd answered [28:17] the call of the aisles. [28:20] >> Something has happened, Katgar. [28:23] Something terrible. [28:26] >> Galacos, [28:28] tell me. [28:30] >> It all happened so quickly. And Ratheon, [28:34] young as he is, bravely or perhaps [28:37] foolishly tried to stop it. [28:43] But he was too late. [28:47] The Tempest had already been unleashed. [29:04] That's like the big evil dragon [29:07] movie [29:08] >> with a message. They are coming to [29:11] cleanse the world of the Titans stain. [29:18] Alexrazza, [29:20] who is she? [29:22] >> What is she? [29:24] She is Razagth, [29:28] youngest of the primal incarnates. [29:32] >> Incarnate [29:34] four dangerous adherence of the [29:36] elemental forces [29:39] >> of the aspects. [29:40] >> That sounds familiar. [29:41] >> Our flights embraced the Titan's gifts. [29:44] >> They did not. [29:48] >> The war that followed was [29:50] >> They're cool. These [29:51] >> unimaginable. [29:53] And it took all of our strength combined [29:56] to banish them. [29:58] >> If they were so dangerous, why were they [30:00] not destroyed? [30:03] >> I hadn't the heart to do it. [30:06] We were once as clutch mates. [30:12] >> Time, it seems, has not quelled their [30:14] fury. And look at us. Should she free [30:18] her kin now, we haven't the strength to [30:21] stop them. And if Irram's hunger is [30:25] unleashed, [30:27] >> then we have no choice. If we are to be [30:31] protectors once more, the aspects of [30:34] [music] our dragon flights must be made [30:37] a new. [30:42] >> Our queen is determined, Kgar, but we've [30:45] only just begun to find who we are [30:47] again. And I fear that without help, we [30:52] may never get the chance to see our [30:54] future secured. [30:59] H. [31:09] Then it seems the mortal races too must [31:13] answer the call [31:16] and face the storms ahead. [31:20] >> That's us. [31:23] >> Oh, that's cool artwork. Oh my gosh, [31:26] they look so awesome in this art. [31:29] Heck yeah. With the island secured and [31:32] Caliggo safe, he brings us to the Dragon [31:34] Isles, concluding the little intro area [31:36] and bringing us to presumably the rest [31:39] of the game and the end of my initial [31:41] play session. That's an awesome eagle, [31:44] Wild Feather. Oh, sweet. Maybe we can [31:47] make him a pet. What's this one? [31:51] It's a bunny. Oh my gosh. Earlier I was [31:53] like, the one thing that's going to make [31:54] this game better is if there were [31:56] bunnies. Wait a minute. [31:58] Can I [32:00] Can I [32:03] in No. [32:05] No. [32:07] I can't I can't make him my pet. That is [32:10] tragic. Is there any way that I could [32:12] have him as a pet in the future? That is [32:16] devastating. Oh, I have a lot of [32:19] thoughts. I especially like the [32:21] structure. It all felt like a purposeful [32:23] chain of events with a final goal rather [32:25] than just the average random asks from [32:28] random NPCs. But I want to save my [32:31] reflections for the end of the video and [32:34] hop right into classic now. Okay, it's [32:37] time for the part of the video where we [32:40] try out classic now. Let's just go ahead [32:43] and start making our character because, [32:45] you know, that's going to take a while. [32:46] Okay, so there are significantly less [32:49] race options here than in retail, which [32:52] I suppose makes sense. This will [32:54] definitely um make the process here a [32:57] little bit uh shorter, I hope. So on the [33:02] alliance, we have humans, the dwarves, [33:06] night elves, and the gnomes. And then on [33:09] the horde side, we have the orcs, [33:11] undead, torin, and the troll. So, I [33:13] guess that's like our main original [33:15] eight races. I want to preemptively say [33:18] that I think I'm just going to go ahead [33:20] with the Alliance. Again, it's [33:22] interesting to see the differences [33:23] between like how the these races have [33:26] evolved in the retail version with all [33:28] like the graphical updates and [33:29] everything. Especially the trolls have [33:31] really uh had a bit of a a glow up in [33:34] retail. This one's pretty cool though, [33:36] actually. I quite like that. If I was [33:38] going to go for horde, I would probably [33:40] pick a troll to be honest. Okay, I think [33:44] I'm deciding between night elf and [33:47] human. Um, I'm assuming they start off [33:51] in two different places. [33:54] You know what? I don't want to overthink [33:56] it this time. I think we're just going [33:57] to go right with human. I think that's [33:59] kind of like the iconic starting place [34:03] for WoW, if I remember correctly. [34:06] Honestly, I don't really know, but I [34:07] think I'm just going to go like pretty [34:08] basic this time. The first thing I [34:10] noticed, of course, was that there were [34:12] a lot less race options here compared to [34:14] retail. And in general, there were just [34:17] a lot less options for everything, which [34:19] is not necessarily a problem. I just [34:21] personally love character customization. [34:23] So, more is always better to me, but I [34:26] wasn't necessarily dissatisfied with any [34:28] of the options here. What did stick out [34:30] to me here was the style compared to WoW [34:33] in its shiny polished state. There were [34:36] a lot less polygons here and it was just [34:39] really cozy and homely. Okay, for [34:41] today's journey, we're going to be [34:42] accompanied by Clovery, our human [34:45] warrior. I decided to just go basic with [34:48] it and not overthink it. I just want to [34:50] get that like very basic classic WoW [34:54] experience. I feel like warrior human is [34:56] like the iconic way to start. So, let's [34:59] just do it. [35:14] The noble humans of Stormwind are a [35:17] proud, tenacious race. Though the recent [35:20] invasion of the demonic Burning Legion [35:22] decimated their sister kingdom of Lord [35:24] Aron, the defenders of Stormwind stand [35:28] vigilant against any who would threaten [35:30] the sanctity of their lands. [35:33] Nestled in the foothills of Elwin [35:35] Forest, Stormwind City is one of the [35:38] last bastions of human power in the [35:40] world. Ruled by the child king Anduin [35:44] Ren, the people of Stormwind remain [35:46] steadfast in their commitment to the [35:49] Grand Alliance. [35:51] Backed by their stalwart allies, the [35:53] armies of Stormwind have been called [35:55] away to fight the savage horde on [35:57] distant battlefields. With the armies [36:00] gone, the defense of Stormwind [music] [36:03] now falls to its proud citizens. [36:06] You must defend the kingdom against the [36:08] foul mongrels that encroach upon it and [36:11] hunt down the subversive traitors who [36:14] seek to destroy it from within. [36:17] Now is the time for heroes. Now [36:20] humanity's greatest chapter can be told. [36:28] I love how I just like panned into a [36:30] different player that wasn't me. Okay, [36:33] welcome to World of Warcraft. When you [36:35] encounter something new, a help button [36:36] will appear in the bottom center of your [36:37] screen. Click the button for a brief [36:39] explanation of how to interact with that [36:40] part of the world. These hints will [36:42] start with the basics and then progress [36:43] to more advanced topics as you gain an [36:45] experience. Thank you for playing and [36:46] good luck in your adventure. I guess [36:48] we'll just tips. I feel like I could I [36:50] could probably use that. Okay, so I am [36:54] already [36:56] seeing a huge difference between this [36:58] and retail just like right off the bat. [37:01] We start this one with an actual setup [37:03] of a story, which I really appreciate. [37:05] While I really like the atmosphere of [37:07] retail, I do feel like we were just kind [37:09] of thrown in without any kind of [37:11] explanation on why we should care about [37:14] anything that's going on. This place is [37:16] so cool. [37:18] I love this area. Wow. [37:22] The style is so great and nostalgic. It [37:24] makes me nostalgic for something that I [37:26] didn't even experience. Hello. [37:29] >> You need something? [37:31] >> I hope you strapped your belt on tight, [37:33] young warrior, because there is work to [37:34] do here in Northshshire. And I don't [37:36] mean farming. The Strowman guards are [37:38] hardressed to keep the peace here with [37:39] so many of us in distant lands and so so [37:41] many threats pressing close. And so [37:43] we're enlisting the aid of anyone [37:44] willing to defend their home and their [37:46] alliance. [37:52] Marshall McBride. Hello. Hey, citizen. [37:55] You look like a step one. We guards are [37:56] spread a little thin out here and could [37:58] use your help. [38:00] I quite like how the quest boxes kind of [38:03] unveil themselves as they go. It's [38:05] pretty uh engaging. I I I think it's [38:07] kind of unique and nice. Your first task [38:09] is one of cleansing Clovery. A clan of [38:11] cobalts have invested the woods to the [38:12] north. Go there and fight the cobalt [38:14] vermin you find. reduce their numbers [38:15] that we may one day drive them from [38:17] Northshshire. [38:19] >> Okay, [38:20] our first little bout of action. Let's [38:22] see how it goes. Before heading off to [38:25] take care of Marshall McBride's Cobalt [38:27] issues, I picked up a couple side quests [38:29] to complete along the way to familiarize [38:31] myself with the combat system. [38:33] Everything has been very figure it out [38:35] yourself, aside from the little tip [38:37] boxes that pop up here and there, but I [38:39] don't necessarily view this as a bad [38:41] thing. Sometimes figuring it out and [38:42] using just a little bit of your brain [38:44] can be some of the fun. I encountered a [38:47] bit of a learning curve when it came to [38:48] the auto attack, but I think that was [38:50] genuinely also me just being stupid and [38:53] having basic comprehension issues. Also [38:55] not explained was the rage system, which [38:58] allowed me to use stronger warrior [39:00] skills when I accumulated enough rage [39:02] from auto attacking. Warrior abilities [39:04] require rage. Rage is gained when you [39:05] cause damage or take damage. In order to [39:08] use this, we need 15 rage. Okay, got it. [39:13] So, that used up our rage. Okay, so when [39:15] I hit the attack thing, it will take me [39:19] out of attack, it seems like. Yeah. And [39:23] then after that, I died on the very [39:26] first quest. [39:27] >> What? [39:30] I died already. And very suddenly it [39:34] dawned on me there were no screen [39:37] elements or special effects to alert you [39:39] to your current status. I felt like such [39:42] a pampered new age gamer here because [39:44] this is just simply not something I ever [39:47] really had to worry about much before in [39:50] other games. After my wakeup call, I [39:53] started to get into the flow of it and [39:55] began to really enjoy the ambiance of it [39:57] all. I noticed a big difference between [39:58] my energy playing classic compared to [40:01] the retail starting area. It was [40:03] definitely less engaging in the way of [40:06] constant things happening and [40:07] stimulating you, but it wasn't [40:09] necessarily boring by any means either. [40:12] I wasn't really being held to any [40:14] specific path or direct story here. It [40:16] was overall less structured, which has [40:18] its pros and cons for sure. It's just a [40:20] different experience altogether. This is [40:23] such a wonderful early gaming [40:25] environment. Can we equipped any of [40:27] this? Do we We don't have any gloves. [40:29] Okay, cool. Um, leather vest. Guess we [40:33] can put that on, right? What's this? [40:37] Recruit shirt. Okay, so we have a chest [40:39] and then we have like a shirt option. [40:41] Okay, cool. All right, getting a little [40:44] dripped out. Okay, the starting outfit [40:46] is really awesome, though. I do really [40:48] like it. Let's kill some more cobalts. [40:50] Hopefully, we're a little bit more [40:51] robust now. Take a little bit less [40:54] damage. [40:55] >> [snorts] [40:56] >> Oh yeah, I think we're already doing a [40:58] lot better. I continued on to fight the [41:01] cobalts per request, but I eventually [41:04] realized that you had to specifically [41:06] make sure you were fighting the correct [41:08] enemy, which is something I am also not [41:10] used to happening. Oh, am I not getting [41:13] progression from fighting the workers? [41:15] Do I need to fight only the vermin? I [41:17] think that I think yes, it does seem [41:19] that that is true. Okay. Oops. Two armor [41:23] versus four armor. Don't mind if I do. [41:26] And a cloak. Is this a ver? Okay, [41:28] vermin. Good. That's what we need. So, I [41:31] don't think that the workers were [41:35] going towards our little quest here. [41:37] Uh-oh. [41:44] What is that? Mark of the Wild increases [41:47] armor by 65 and all attributes by two. [41:49] That's awesome. Causes three nature [41:51] damage to attackers. Why? Why' that [41:54] happen? Okay. I mean, I'm very happy [41:56] about that, but I'm a little confused [41:58] where that came from. Oh, we're going so [42:01] much faster now. Whoa. Okay, let's let's [42:03] finish up these guys. Hello, Clovery. [42:05] I'm getting hungry. Did you get that [42:06] tough wolf meat? Here you go. You've [42:08] been busy. I can't wait to cook up that [42:09] wolf meat. I have some things here. You [42:11] might want to take your pick. Um, [42:14] to be honest, I think what I have might [42:16] be better. Maybe the bracers. [42:19] No. 25 shoes. 34. M. [42:23] Okay, I'll just take these. Man, the [42:25] cobalts have better armor than the [42:26] humans. No wonder we're having a hard [42:28] time taking care of them. Jeez, who are [42:29] these guys over here? Godric Rothgar, [42:32] what's up with you? Is he a shopkeep? We [42:34] can sell some junk, [42:35] >> friend. [42:36] >> Aha. [42:39] Okay let's [42:40] >> I supply only the finest goods. [42:43] >> Oh, why was that oddly sensual? Can we [42:45] hear that again? [42:48] >> See you around. What can I do for you? [42:51] [laughter] [42:52] Okay, Dermont John's, let's see what [42:54] you've got. Looking around, I feel like [42:57] even though retail is like touted as [42:59] this very like whimsy, Disneyi kind of [43:02] game, I think that classic has a lot of [43:05] its own whimsy, it's just in a different [43:08] font, if that makes sense. It's still [43:10] very whimsical. It's just done [43:13] differently. Marshall McBride gave us [43:15] another cobalt related quest and I got [43:17] the chance to pick up a new class skill [43:19] from the warrior trainer Lane along the [43:21] way. Ah, you got my letter, Clovery. [43:23] Good. There's been an influx of warriors [43:26] in Elwin recently, which is good for [43:27] Stormwind but bad for the cobalts and [43:29] defas in the area. [43:32] >> See you around. [43:32] >> Defas, [43:34] I don't freaking know. Okay, get [43:36] yourself squared away, learn the layout [43:37] of the land, and come back to me [43:38] whenever you need training. I'll be here [43:39] night or day. This guy never sleeps. [43:41] Lain awake 24/7. He's a special kind of [43:44] breed of man. The knights of the silver [43:46] hand have done well making this place [43:47] fairly safe, but as you meet other [43:48] citizens, I think you'll find they have [43:50] problems they could use some help with. [43:51] Help a warrior can give them. Good luck. [43:54] I don't know why I literally can't read [43:55] any of these quests today. Jeez. Uh, [43:57] what level are we? Three. Okay, so when [44:00] we get up to four, we can come back to [44:01] Lain and he'll teach us some more tricks [44:05] of the trade, I suppose. All right, what [44:07] are we doing now? Cobalts, I believe. [44:09] Correct. Well, it does not appear that [44:12] there's anywhere on the map to tell us [44:15] where to go. [44:18] Um, [44:19] so we're just going to have to figure it [44:21] out, I suppose. I'm going to say, oh, [44:26] this kind of looks like a cave over [44:27] there. So, I'm going to head over there. [44:30] We have to camp to the Echer Ridge Mine [44:33] to the north, which that is a north. [44:35] Okay, let's head up over there. I [44:37] believe that this is the correct Is [44:40] there an auto walk? No. Cool. Don't know [44:43] why I tried. So, let's head up over [44:46] there and see see if my uh instincts are [44:50] correct. And then I encountered a bit [44:53] more confusion again about what enemy to [44:55] kill. The quest specified cobalt workers [44:58] and I was only finding cobalt laborers [45:01] within the described area in my quest [45:03] log. It was really interesting to see [45:05] how much my brain relied on having some [45:08] kind of marker on my target enemies to [45:10] do that mental work for me. These are [45:13] all laborers. No. [45:16] What the hell? Am I missing something? [45:19] After I searched the mine like twice [45:21] over, I realized that there was just no [45:23] way the cobalt workers could be here. [45:25] And I finally came up with the idea to [45:27] go and check outside instead. Okay, so [45:30] I'm assuming the next quest is going to [45:31] kill the laborers. did all that for [45:33] nothing. All right, it's okay. We were [45:35] doing a little recon. It's all right. [45:37] They have little candles on their head. [45:39] Oh my god. I just noticed. I was like, [45:41] why are they dropping candles? Is that [45:43] how they see in the mines? That's That's [45:46] really cute. Oh my god. This is such a [45:49] delightful little forest starting area. [45:53] The little forest areas in every MMO are [45:55] are just so charming. It's I feel like [45:57] it's something that I never get sick of. [45:59] I think a lot of people want something [46:00] new when it comes to gaming experiences, [46:02] like a brand new, never-before-seen [46:04] experience, something different, never [46:06] done before. Personally, I am very happy [46:09] and content to just kind of do the same [46:11] things that I like over and over and [46:13] over again. It's good for a reason. It's [46:15] like, oh, that's so cliche. Yeah, it's [46:17] cliche because people like it. So why [46:20] why would you reinvent the wheel? Just [46:22] do the thing that everybody likes. We [46:24] all just got to stop trying to be so [46:26] different. Just admit that it's good and [46:28] enjoy it. Man, I don't like hearing all [46:30] these coal balls in our mind. No good [46:31] can come of this. Here, take this as [46:32] payment. And when you're ready to speak [46:34] to me again, I'd like you to go back to [46:35] the mines one more time. All right. I I [46:37] think I'm pretty sure what we're going [46:38] to have to do now. [46:42] Oh my gosh, I love how they're just flat [46:44] images. It's so charming, though. Like, [46:46] can you really look at that and tell me [46:48] that it's bad? I mean, like, I guess it [46:50] is objectively bad, but doesn't it just [46:54] like warm your heart? The little [46:57] onedimensional flower pictures like I [46:59] don't know. There's just a charm to it, [47:02] and I can't like I can't see it as bad. [47:04] I can just see it as charming, [47:07] personally. I picked up some more side [47:09] quests from Deputy Willam related to the [47:11] Defias Brotherhood and got an [47:13] opportunity to get a new weapon and [47:15] explore around a bit more. All right, [47:17] let's figure out let's uh think about [47:20] where we might need to go. Um [47:24] there is no more zooming in. I'm just [47:25] going to [47:27] follow this path. I suppose it seems [47:31] like there is a farm. Okay, so here's [47:34] the river. There's a little bit of a [47:37] bridge over there. [47:40] I'm sure we could just walk across a [47:41] river though, like without a bridge, [47:44] right? Maybe. I think so. The bandits [47:47] are somewhere [47:50] by the Okay, I suppose these are the [47:51] bandits. Yes. At this point, I was just [47:54] spending my time enjoying the vibes and [47:56] the chill back and forth loop while [47:58] taking in the sights and sounds around [48:00] me. [48:00] >> You need something? [48:02] >> You're no warlock. I have no time for [48:03] you. But oh jeez. That's okay. I [48:05] wouldn't trade Lain for the world. I [48:08] don't need any of their demons. Jeez. So [48:11] stuck up. All right, Lane. Let's see [48:13] what you've got. Okay. Charge [48:17] a deer. [48:23] Oh my gosh, [48:25] it's so cute. Hello. [48:29] Oh, [48:32] hey buddy. [48:34] [laughter] [48:35] What a silly little face. I love him. [48:37] Hello, friend. He's eating He's eating [48:40] the grass. Oh. Oh my gosh. This is [48:43] amazing. Peak game design. Little [48:45] bunnies and deer. Amazing. This is the [48:49] best game ever. Now, that is what I call [48:52] style. That That's a pretty nice set. [48:54] Something that I also found a little [48:58] funky. It's just that to be honest, in [49:01] um retail there weren't a lot of early [49:03] armor options. Like everything that you [49:05] would put on would look pretty similar. [49:07] And not going to lie, the sexiness of [49:10] this one uh kind of kind of peak design [49:13] here as well. Garrick Padfoot, a [49:16] cutthroat who's plagued our farmers and [49:17] merchants for weeks, was seen at a shack [49:19] near the vineyards, which lies east of [49:20] the abbey and across the bridge. Okay, I [49:23] have to remember that. East of the abbey [49:25] and across the bridge. Bring me the [49:27] villain's head and earn his bounty. But [49:29] be wary, Clovery. Garrick has gathered a [49:31] gang of thugs around him. He will not be [49:32] an easy man to reach. [49:34] >> Okay, so where would that be? [49:38] east of the abbey [49:43] and across the bridge. Wouldn't that [49:45] just be where we came from? Why would he [49:47] not specify that? That's literally where [49:49] we were just sent. But oh, a horse. [49:53] Hello. [49:54] That is a very nice horse model. I was [49:59] expecting it to be a lot more janky. A [50:02] lot of early games for some reason they [50:04] struggle with the ecquin but um that was [50:09] impressive. Like the deer was a lot more [50:11] janky than that. Aren't deer considered [50:14] like [50:16] are they in the same family as horses? [50:21] I don't know. [50:23] I believe [50:27] he has to be somewhere. But there's no [50:28] house here. [50:36] A shack near the vineyards. Is there a [50:38] shack [50:39] here? [50:41] That's not a shack. That's just [50:43] containers. [50:45] Those are Those are portaotties. [50:51] I feel like if Shaq was around here, [50:53] we'd definitely see him. There's the [50:54] Shack. All right. [50:57] All right. Garrick. [50:59] Garrick's head. Ew. Let me just take [51:02] your head and put it in my bag. Ew. [51:04] After successfully handing over the [51:06] severed head of Garrick Padfoot that was [51:08] somehow stored inside our small bag, I [51:11] picked up a stronger sword and commenced [51:13] on a couple more side quests before [51:15] finally venturing forth to Goldshshire. [51:18] I am not exactly sure how to get there, [51:20] but I'm sure if we just follow this [51:22] path, we'll probably probably find our [51:26] way. A sheep. Why hello. Oh, he's so [51:31] cute. [51:33] Little blackheaded sheep. I feel like [51:36] it's kind of rare for MMOs, at least in [51:40] my experience. I haven't played every [51:42] MMO out there, but I feel like I've [51:43] played my fair share, to be honest, of [51:45] old and new MMOs. And I don't find, for [51:48] whatever reason, it seems to be like a [51:50] very simple and obvious thing that you [51:51] should just do in an MMO. Many of them [51:54] don't have just roaming friendly [51:57] critters and animals around and most [52:00] things are all just like hostile mobs to [52:03] fight. And the inclusion of just having [52:06] wildlife here and critters and little [52:08] animals is so amazing and I appreciate [52:11] it so much. Oh, we made it to Golden [52:14] Shire. Cool. Okay, I knew we would. But [52:16] the inclusion of like these little [52:18] environmental [52:20] assets [52:22] really makes the game. I think like [52:25] that's a really big thing. In [52:27] Goldshshire, Marshall Dugen awarded us [52:29] acting deputy status and tells us a [52:31] little bit more about the currently [52:33] strained political state of Azeroth, [52:35] which is already way more information [52:37] about the world than anything I got in [52:39] the intro to retail. Our next quest is [52:41] to go and take care of some more cobalts [52:44] again, except it's different this time [52:46] because we have to go to a different [52:48] mine. After checking out some of the [52:50] shops and the end around Goldshshire, [52:52] including some suspicious business in [52:54] the Goldshshire in basement. Oh, hello. [52:58] I will say though, that is an amazing [53:00] outfit. A demon trainer. I admit I got a [53:04] little antsy and I started making my way [53:06] to Stormwind City to check out the [53:08] entrance, but then I chickenened out and [53:10] walked back before taking any real look [53:12] at the city. I trust that the main story [53:14] will bring us there in due time. Remy [53:17] two times. Well, hello there, Remy. The [53:20] cobalts in these parts sometimes carry [53:21] gold dust on them. I am very much [53:23] appreciating like the Skyrim thing where [53:26] everybody has the same exact voice over. [53:28] You can find coals in the Fargo. I don't [53:30] know if I trust this this guy two times. [53:34] >> I feel like we're about to be scammed. I [53:36] This is like coercion. I don't know. A [53:39] chicken. [53:41] That might be the funkiest chicken I've [53:43] ever seen in a video game. Look at his [53:46] big ass feet. [53:48] Oh, [53:49] >> he's like waddling. Rest and relaxation. [53:53] >> That is absolutely [53:56] disgusting. Oh my god. There's like [53:58] little bugs just hovering around. [54:00] William Pestl, you look identical to our [54:03] friend Farley over here. [54:05] >> Traveling Baker. See, like that's just a [54:08] cute little thing to have. Traveling [54:10] Baker. I don't know. Somebody had to [54:11] think of that idea, put it in the game. [54:13] I just love stuff like that. [54:17] So, if we stay on the path, it's not [54:19] going to particularly bring us directly [54:22] south. We might have to [54:25] kind of stray off. [54:27] the beaten path for this one. To be [54:30] honest, I got a little lost trying to [54:32] figure out where this next cobalt issue [54:34] was. My mini map was not expanding as [54:37] quickly as I would have liked as I [54:39] explored, and the enemies were getting [54:41] harder than I could handle, and I even [54:43] died a time or two before finding the [54:45] right spot. [54:48] All righty then. I was pretty hesitant [54:50] here to get off the beaten path since I [54:52] was used to most games, especially in [54:54] the beginning, basically directly [54:56] mapping out where to go. Even though the [54:58] directions clearly stated to just go [55:01] directly south [music] and find the [55:03] landmarks, I hesitated since that would [55:05] take me off the path and just felt like [55:08] the wrong decision since the structure [55:10] would fall away and I would need to [55:12] venture into the unknown without any [55:15] quest markers. [55:17] Billy. Of course, his name is Billy. [55:20] Billy and his Chad dad over here. Okay, [55:22] so this is kind of where we need to be. [55:24] I'm assuming. Okay, it's going to be [55:26] around right there. I need to scout the [55:29] Fargo deep mine. Large candles and gold [55:32] dust. Perhaps they'll have a large [55:35] candle. Guess we'll find out. Large [55:38] candle. Splendid. Okay. [55:46] After a couple more near-death [55:48] experiences, I slowly collected all the [55:51] drops we needed for our quest and [55:52] crawled back to civilization once more. [55:55] All right, Remy two-timer. We've got [55:58] your gold dust. [56:00] >> Let me see your price. [56:01] >> Have a good one. [56:02] >> Thanks for the dust, Clovery. Here's [56:03] your cash. And here's a token of from [56:05] associates of mine. You might find it [56:07] useful. Bag of marbles. Decrease targets [56:10] chance to hit by 25% for Tempra. [56:13] >> That's nothing. Yeah, for some reason I [56:15] thought we were like level 10, but we're [56:17] only six, it seems. What's next? [56:20] Dragons. Well, do I got news for you, [56:22] buddy? [56:23] >> Alliance. [56:23] >> Back inside the inn, William Pestl had [56:26] another quest for us that would lead us [56:28] back to Stormwind. So, I took this as [56:30] our best chance to explore the iconic [56:33] city a bit more before hitting the [56:34] 2-hour mark and logging off for the day. [56:36] I already know the way. I believe it's [56:39] this way. [56:44] No, it's not that way. I believe it's [56:47] this way. Yes, this is a common [56:51] experience for me as I am incredibly [56:53] directionally challenged. [56:55] Well, okay, that's a lot. I was like, [57:00] let's try and figure out where we need [57:01] to go. But I see that there is [57:04] absolutely no quest marker whatsoever. [57:08] Okay, let's figure out where we need to [57:10] go. Um, [57:13] shipment of candles. [57:15] Morgan pestles of pockets. Stormwind [57:17] trade district. Trade disc district. [57:24] Seems like it's going to be right ahead [57:26] of us. So, [57:28] the first step is making it through the [57:30] gates. Not to very much surprise, even [57:33] after more than 20 years of its release, [57:35] I entered the city walls to find a very [57:38] active player base roaming the [57:40] cobblestone streets, sitting on the [57:41] steps of the bank and frequenting the [57:43] shops. Excited for the future, I held [57:46] myself back from looking around too much [57:48] and called it a day. So, I initially set [57:51] out trying to understand what exactly [57:53] people loved and remembered about this [57:55] game so much. And with complete [57:58] confidence, I can now say I get it. In [58:01] both retail and classic, there was just [58:03] this comforting, cozy atmosphere at all [58:06] times. Retail felt a bit more [58:09] approachable and standardized with its [58:12] clearly abundant amount of options and [58:15] content [music] compared to classic, [58:17] which was obviously a little bit more [58:19] rough around the edges. It's kind of [58:21] hard to put words to, but Classic just [58:24] felt less cozy in that traditional sense [58:28] and really felt like a authentic [music] [58:30] old school MMO experience. Something [58:32] that left a good impression right from [58:34] the start is that they both opened up [58:36] with fully voice acted cut scenes to set [58:38] the stage. There were bits of voice [58:40] acting everywhere incorporated into the [58:42] gameplay loop where NPCs would have [58:44] little lines when you interacted with [58:45] them. And sometimes your character would [58:47] even talk to you, usually when they [58:49] couldn't do what you wanted them to do. [58:51] And it felt very alive and engaging and [58:54] enhanced my experience so much that I am [58:57] actually fully convinced that this [58:59] should absolutely be the standard when [59:00] it comes to MMOs. MMOs by nature just [59:04] really struggle with feeling like a slog [59:06] in the gameplay loop. And I feel like [59:08] this inclusion of voice acting really [59:11] breaks up the monotony. And at least for [59:13] me, it really helped keep it alive. But [59:16] besides being the same [music] core of a [59:18] game, I think the similarities kind of [59:21] end there in a weird way for me. [59:23] Starting off with Retail, the technical [59:25] older and more established version of [59:27] WoW. I really enjoyed myself while [59:30] playing. There was always something to [59:31] look at, something to react to, and it [59:34] was definitely the faster paced and [59:36] perfected version between the two. [59:38] Traveling is optimized and quick. [59:40] Gameplay is quite self-explanatory with [59:42] copious tutorials and built-in support, [59:44] and there is always something changing [59:46] and moving around you constantly. If you [59:48] chose to look for it, there would always [59:50] be something there to engage with, but [59:52] you could also diverge from this path [59:54] [music] and start doing whatever you [59:55] wanted. There was plenty of room to [59:57] chill out or be fully engaged [music] [59:59] depending on what you wanted at the [60:01] time. And in no way is this a bad thing, [60:04] but after playing Vanilla Classic and [60:06] seeing where the game started off, I can [60:10] understand and see how there could be [60:12] some dissatisfaction [music] [60:13] with retail from these early players. [60:16] The game just grew basically into a [60:18] completely different game with separate [60:21] objective and goals. Neither are bad or [60:25] objectively better than the other, just [60:27] different. Retail is full of content, [60:30] almost to an overwhelming point. And it [60:34] really left me with this grand [60:36] impression that I was playing an almost [60:38] 30-year-old game with a vast history, [60:41] which makes me kind of think back on how [60:43] much I've heard retail be expressed [60:45] [music] as the more approachable and [60:48] beginnerfriendly version of the two, [60:50] which I do agree with, but only on a [60:53] accessibility standpoint. When it came [60:56] to actually understanding World of [60:58] Warcraft and its story, I find that [61:00] retail kind of fell short here. In my [61:03] small time spent with Classic, I already [61:05] sensed a story unraveling around me. [61:07] There was some setup and explanation [61:09] about what was going on in this world [61:11] and how we're fitting into it all in our [61:13] own small way. Retail and its updated [61:15] starting point just throws you in and [61:18] expects you to either have some kind of [61:20] prior knowledge or to not really care [61:23] about the entire history of everything [61:25] before that point. Next, I tried out [61:27] classic. The experience of playing [61:29] retail first left me with a pretty good [61:31] idea about where the classic [music] [61:33] experience went and what it evolved into [61:36] when I approached it. And the main thing [61:39] that stuck with me was the game's [61:41] expectations of the player. Retail tells [61:44] you exactly almost unbearingly where [61:48] everything you need is. There's rarely [61:51] any questions or things that require [61:53] deep thought. In classic, I found that I [61:55] needed to stop and think a lot more. The [61:58] map doesn't tell you where you need to [62:00] go. You have to read the instructions [62:03] and use context clues to find your way [62:05] around. And this felt way more [62:07] explorative. The need to check my map [62:10] actually became fun and filled the [62:12] experience with this sense of [62:13] self-reliance and adventure. As I [62:16] mentioned earlier while playing, I was [62:19] kind of surprised at how oddly troubled [62:22] I was by the lack of structure. I was [62:25] hesitant to get off the beaten path. It [62:28] didn't feel like the right thing to do. [62:30] Like surely they wouldn't send a new [62:32] player to a key starting area without [62:34] some kind of pre-established path going [62:36] there, right? And another thing, none of [62:38] the enemies I needed to fight had any [62:41] kind of markers or indications [62:43] confirming and assuring me that I was [62:45] doing the right thing. I even fought [62:47] incorrect enemy types for quite a while [62:49] before I realized the error in my ways. [62:51] I continuously struggled with [62:53] comprehending the auto attack because [62:55] I'm so used to the one keybind being the [62:57] first class skill. There was absolutely [63:00] no handholding here. I know I just went [63:03] on a long-winded rant about how classic [63:06] was more complicated than retail, but I [63:09] also want to mention that despite this, [63:11] it was also oddly the more chill between [63:14] the two. The lack of cool but ultimately [63:18] overstimulating glowing animated armor, [63:21] lavish dragon mounts, and whimsical [63:23] alien races made space for this chill [63:27] kind of focus. As I played, I found [63:30] myself commenting less and less on [63:32] things to the camera, and I noticed [63:34] several minutes at a time when editing [63:35] where I would just sit there in silence [63:38] and enjoy the ambiance of Elwin Forest, [63:41] just completely locked into my task and [63:43] relaxing. Retail was fun, really fun. [63:46] I'm even still playing it now, and it [63:48] has an awesome amount of content to [63:50] explore. But my time playing classic [63:52] opened my mind up to a kind of new kind [63:56] of gaming experience where I needed to [63:59] think a lot more about basic things that [64:02] I just was not used to thinking about so [64:04] much. As of right now, I have continued [64:06] to play retail since that is the journey [64:09] that I started first. And even at like [64:12] level 50 now, I still don't really have [64:14] a great sense about the world around me [64:16] or the [music] characters that live in [64:17] it. And because of this, I feel like the [64:20] modern retail experience lacks a lot of [64:23] depth for us new players. After I finish [64:25] up The Dragon Isles, I'm probably going [64:27] to take that natural pause and then [64:29] shift back to classic and see what it [64:31] has to offer. I don't have any nostalgia [64:34] for the series. And I think partly [64:36] because of that, I can't really [64:38] conclusively say one version is better [64:40] than the other, nor which one I [music] [64:43] like better. They both have their [64:45] strengths and weaknesses and just bring [64:47] different things to the table. But [64:49] through this experience, I can now fully [64:51] see why this [music] game is so deeply [64:54] beloved by so many. And I'm really glad [64:57] that I was able to take part of it in my [64:59] lifetime. I feel like video games never [65:01] get the respect that they deserve for [65:03] how culturally significant they really [65:05] are. And I think that in like hundreds [65:07] of years from now, historians will look [65:09] back on video games and finally [65:11] understand how important they were and [65:13] how much of a showcase they were of our [65:15] human nature. And I just know that World [65:17] of Warcraft will be one of those games [65:19] that just won't be forgotten. Before we [65:21] head out, I want to say a quick thank [65:22] you to my channel members and my Patreon [65:25] supporters for making these videos [65:26] possible. And [music] a special big [65:28] thank you to my Fashion Born tier [65:30] members Eizen, Hurlchin, Delore, Vile, [65:33] Daniel, Liam, and Grizzio for their [65:35] extra love and support. As always, thank [65:38] you for watching and I will see you next [65:40] time. Bye.