---
title: 'New Player Reviews WoW Classic vs Retail (with no nostalgia)'
source: 'https://youtube.com/watch?v=Sx4hjduKY68'
video_id: 'Sx4hjduKY68'
date: 2026-06-14
duration_sec: 3966
---

# New Player Reviews WoW Classic vs Retail (with no nostalgia)

> Source: [New Player Reviews WoW Classic vs Retail (with no nostalgia)](https://youtube.com/watch?v=Sx4hjduKY68)

## Summary

A long-time WoW avoider finally plays both Classic and Retail for the first time, comparing the two versions without any nostalgia. The video documents his initial 2.5-hour experience with each, focusing on the differences in structure, difficulty, and atmosphere.

### Key Points

- **Background and Motivation** [00:00] — The creator has avoided WoW for 20 years with no prior experience, wanting to experience it fresh. He plans to play both Classic and Retail for 2.5 hours each to compare them.
- **Retail Character Creation** [03:03] — Retail offers many race and class options, but the UI was buggy due to a recent expansion. He chose a Draenei Hunter.
- **Retail Starting Experience** [08:50] — Retail's intro is structured with a clear story, voice acting, and tutorials. The environment is whimsical and engaging, with interactive elements like the 'resisomatic'.
- **Retail Bugs and Mini-map Issues** [14:41] — The mini-map lacked markers, making navigation difficult. He encountered several bugs throughout his playthrough.
- **Retail Dungeon and Story** [23:01] — He experienced a dungeon-like sequence and a cinematic with dragons, but was confused about the story and characters.
- **Classic Character Creation** [32:36] — Classic has fewer race options and less customization. He chose a Human Warrior for a 'basic' experience.
- **Classic Starting Area** [36:48] — Classic starts with a narrated setup and a more hands-off approach. The environment feels cozy and nostalgic, even without prior experience.
- **Classic Difficulty and Learning Curve** [39:27] — He died quickly due to lack of UI warnings and had to learn the rage system. The game expects players to figure things out.
- **Classic Exploration and Ambiance** [48:00] — He enjoyed the chill pace, friendly wildlife, and the need to read quest text and use context clues to navigate.
- **Final Comparison and Conclusion** [57:51] — Retail is polished and accessible but lacks story depth for new players. Classic is more challenging and immersive, requiring self-reliance. Both have unique strengths.

### Conclusion

Both Classic and Retail offer distinct experiences: Retail is polished and beginner-friendly but lacks narrative depth, while Classic is more challenging and immersive. The creator now understands why WoW is beloved and plans to continue playing both.

## Transcript

For almost 20 years, I have completely
avoided World of Warcraft. I have no
specific nostalgia for it either. I
haven't played any of the Warcraft games
before, and I can only just vaguely
remember my sibling playing Warcraft 3
when we were growing up. It was never
about a lack of interest. [music]
Actually, much to the contrary, it was
just one of those things that just never
happened for no reason in particular
really. And then as the years just kept
passing by and I still hadn't played it,
I kind of started to make this weird
plan where I would just actively choose
to avoid everything about it. I didn't
watch trailers. I wouldn't listen to the
music. I wouldn't even look at
promotional artwork at that point so
that I could eventually, when the time
was right, finally have my satisfying
experience of playing it the right way
with fresh eyes. And after around two
decades in the making, today is that
day. So, in the little experience that I
do have, I vaguely remember hearing the
terms classic and retail being thrown
around in conversation. And I always
assumed that classic was referring to
the beginning of the game prior to all
the DLCs and updates and all that fun
stuff. And then retail was in reference
to the more modern expansions and
graphical updates and whatnot. While I
was not entirely wrong, what I failed to
realize was that during all this time
that had passed, like more than 20 years
at this point, retail and classic had
virtually become two different games and
I [music] would have to experience them
separately. And this effectively
crumbled my entire image of my perfect
WoW gaming experience that I had been
idealizing for so long. So, I reframed
my entire objective because I don't have
any experience or preconceived ideas
about it. I realized that this would be
a great opportunity to take a look at
what people fell in love with at this
game's birth and then what it evolved
into that kept them playing to try and
get a somewhat comprehensive
understanding on what made and continues
to make World of Warcraft the MMO of all
time. This video is a bit of a spiritual
successor to a previous video of mine,
What the Kids Who Didn't Have WoW Played
Instead, where I talked about my
childhood MMO, Shia, and the lasting
impact it left on me. I've seen
firsthand just how fondly Warcraft is
remembered by its fans. And while I
haven't experienced this myself, what I
do know is just how emotionally
significant an amazing childhood game
can be on someone. So today I plan to
spend about two and a half hours with
both classic and retail, which I think
seems like an ample amount of time to
get through the beginning portion of a
game, and take a look at them with zero
nostalgia or experience, and share my
thoughts and comparisons I made between
the two at the end of it all. So, we're
going to be starting off this journey
first with retail. At the time of making
this, the Midnight expansion had just
dropped, and I was really feeling the
collective hype, and I really hope that
there would be some kind of active
player base online that we could engage
with in response to this. The first step
in any game before you get started is,
of course, character creation. And if
you're familiar with my channel, you'll
know I take my character customization
pretty seriously. Okay, so we have the
Alliance over here and the Horde over
here. The noble races of the Alliance
are bound together by proud traditions
of nobility, honor, faith, justice, and
sacrifice. The many different alliance
peoples all contribute their technical,
[music] arcane, and spiritual wisdom
towards the goal of a peaceful and just
world. I am not going to be able to
choose a race. This is going to be
really hard. Okay. The proud nations of
the Horde are loosely joined in an
alliance, loosely joined, interesting,
of convenience against a hostile world
that would see them destroyed. So, I
guess it's like a situation of like your
enemy is my enemy. We have human, the
noble humans of Stormwind, the dwarves,
night elves,
the gnomes,
the dr.
They're pretty cool. Oh, that's pretty
cool. The the Dra fled from demonic
corruption, now lend their might to
defend Azeroth. Morgan and the Pandarin.
Interesting. That's a cool background.
The orcs,
the undead. Pretty cool. The torin
troll. I like her protruding bottom
fangs. That's awesome. Basically, half
my time here, which no joke already took
me over 20 minutes, was spent just
deciding which race and job to choose. I
feel like this is an important decision.
You know, after you pick these things,
you're kind of stuck with them forever,
unless there's like an overpriced option
to pay for the privilege to change your
mind. Okay. So, I think I'm between
night elf the drain
draani draani draani.
I don't know. I'm so bad with names. I
don't know anything.
I'm just going to go with the D the
Drai. Let's uh let's take a look at the
classes now. Man, I don't know what
decision to make. Um MMOs are not a good
game for people with decision paralysis.
Jeez. All right. Okay. I think we're
going to go with the D the Oh my god,
the the Drai after all. And I think
we're going to go with Hunter because
I'm kind of intrigued by the idea of
having your a pet that deals damage. And
I like that they have a gun as compared
to everybody else that has a bow and
arrow. So I think we're going to go with
the the dry after all. Okay, the tedious
part. You thought that me selecting my
race took a long time. The actual
character customization is going to go
crazy. Okay, unbeknownst to me, the UI
here was like completely bugged out and
not displaying properly, which in
hindsight was probably due to the recent
expansion without it being patched yet.
And unfortunately, this would not be the
last of the minorly infuriating and
inconveniencing bugs that I would
experience in my time with retail today.
After tediously combing through all the
available customization options on my
favorite races, I decided to go ahead
with a drain hunter and we finally
embarked on our journey. You are a
soldier of the Noble Alliance, a
coalition of kingdoms upholding the
ideals of valor and justice across
Azeroth.
Your commanders have learned that an
expedition bound for the Dragon Isles
has been shipwrecked on a deserted
island. As a bold new recruit, you have
joined a rescue mission led by the
dragons Rathon and Caligos. and D to
Okay, I'm an A and D to turn my
character kind of person. A and D move
your character. That's so strange. I'm
I'm Oh, I've never I've never I don't
have any experience with that. Why is
that the default? That's interesting.
Oh, I see. I see. I see. Okay, I'm going
to Yeah. Okay, I'll stay with that,
actually. Good thing [laughter] Good
thing I tried it out. I thought it would
just disappear when I selected it. Okay.
Ya. Proud. Jamie. Jana. Ya. I I could I
don't know if this is like an English
speaker's problem or if I'm just stupid,
but I can think of like four ways to say
one name if I've never heard it spoken
before. I don't know if that's just a me
thing. I I don't know. We're going to go
with Jana. That's probably the the the
most likely
solution answer to that to that problem.
>> Good. Wow. Next.
>> That was so much fun.
>> It's raining. The skies were supposed to
be clear.
Uhoh. Her outfit is really cool. Oh, I
really appreciate that. Let's Can we get
a better look at that?
That's awesome. She's got like a layered
corset with a belt on top and then this
bolero piece. That looks awesome. I
really like that. Good. Looks like
you've kept up with your hunter training
during our voyage. I'm concerned about
the sun turned weather. Spar with
private coal while I investigate this.
Yes, little weakling underling. Go do go
busy yourself while I deal with
important matters.
>> I bet we'll save the expedition in no
time.
>> So true. Goal.
>> I yield.
>> Hold on. What's that sound? I think
something big is headed our way.
>> Captain,
>> race for impact.
>> Storm belong.
>> Everyone below decks now.
>> Oh, hell no. I'm out of here.
>> What is that? will endure.
>> Hello. That's so cute. Okay. Nice little
rag tag of uh
>> We cannot let fall.
>> That does not bode well.
>> Oh, what are those little guys? Oh my
gosh.
>> [laughter]
>> They're so cute. After our ship was
wrecked in the storm, we got our feet,
or I guess Dre and I have hooves, so I
guess we we got our metaphorical feet on
some land, and I got some time to
practice the basics and get familiar
with how my class works. Can we fight
the crab?
Oh. Oh, just one shot the crab. I'm
sorry.
Oh, I love how I love how the mountain
of coins is just a pre-rendered like
blob and the coins just get cut off.
That's so charming. I love that. These
are the kind of things that I love in
games, man. Is he dancing?
Oh. Oh, he's got moves. Hell yeah,
brother. Okay, I'm going to leave him to
dance. We're going to head over here. It
was genuinely really awesome to see some
other players in the beginning areas. I
don't know. That just felt really
special to me. I'm not really used to
playing active MMOs besides like Wizard
101, which is funnily like the most
active MMO I've played. It was just cool
to see people also starting their
journey at the same time. So, it's at
this point where we start to encounter
our next set of mildly infuriating bugs.
My mini map had no markers or character
locations whatsoever. So, everything was
all just like a shot in the dark here.
In some ways, I guess we can say my
first playthrough of Retail was a little
bit more similar to classic than most
people's. Oh my god, it's a goat.
Hungry. All right. Yeah, but I'm looking
at a goat. Hold on. For our next
lifesaving mission, Captain Garrick
sends us off to hunt some of the local
wildlife on the island and fix up some
emergency snacks. I love how in all
MMOs, there's always these NPCs that are
requesting you, the apparently very
special hero, to perform incredibly
menial tasks that they could very easily
perform themselves. But I guess I kind
of understand where Captain Garrick is
coming from here. Because if you
actually think about it, going out and
getting your food, preparing it, and
then having to cook it over a live fire
would be painstakingly slow and
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serving Allaria her meats, we push
deeper onto the island with Captain
Garrick now in tow. What is that?
What? What is that? A juggler? A a d
jogger? I don't know. I'm not Let's go
find out. Actually, I'm incredibly
curious.
I still can't see. I'm blind. I'm sorry.
A Drokar.
That's really awesome. Oh, I can talk to
him. I'm not messing with that. I don't
really know what's going on. I'm not
messing around with that just yet. A
level 30 elite. Okay, good thing we
didn't go over there.
>> Over here, the Quillbore are conducting
some sort of ritual.
What did he just do to that goat? Oh my
gosh, he like smooched that goat. What
just happened? I've got some good news
and some very, very bad news.
>> The hunt goat. As a hunter, you need a
trustworthy beef at your side, or else
Quillborg will slaughter you when you
do. I get to kiss my own goat. Oh, hell
yes. Oh my god. I think that we get our
own goat. That's so awesome.
>> I'm out of range.
>> No, no, no, no, no, no, no, no, no, no.
Yes. Okay.
Not kill it. We want to be friends. All
right. From what I can gather, the
cobbore are performing a shadow ritual
on one of the expedition members. Slay
Greco and save the captive member from
the expedition. He may know where the
others were taken.
>> The expedition is counting on us.
>> Whoops. Whoops. Wait, wait, wait. Hold
on, I got L. Okay. No, not L. What was
it? I
It was L. Okay. I thought that was map.
Sorry. That brings up the same thing.
Okay. Um, Slice 7 within the Quill Brier
patch. Okay. Blah blah blah blah. Cool.
Can we name Can we name our pet?
rename.
Oh. Oh. What? What? What's going to be
our pet's name? I tried to give our new
goat my name of choice, but for some
reason, the name Vegeta was classified
as reserved. Whatever that means, I
don't know. So, we had to settle for
second best.
How come we could do Goku, but we can't
do Vegeta? That's stupid. All right,
we'll just deal with this. My first
impressions here are really great.
Overall, everything has been smooth and
easy to understand for players of all
different skill levels. And instead of
just like being thrown in and expected
to figure it out, there's a decent bit
of structure, and there's still intrigue
there with the little engaging story
unfolding in the background. Even early
on, I'm appreciating the character
design a lot, and the atmospheric
design. It's all really whimsical and
light-hearted, which surprised me a bit
since my impression of the Warcraft
games are much more dark and a little
bit I think you guys are going to know
what I'm talking about here, but a
little bit cold. I suppose it's really
difficult to describe that early
American fantasy RPG style. I'm not
really sure what words to use, but I
just had a different impression of the
series. We next regroup with the
recovered expedition leaders and deploy
some interesting tools to scope out the
commotion ahead of us. From that, we
find out that one of our dragon escorts,
Rathon, has been captured by ogres. And
we begin crafting a kind of silly rescue
mission. Oh, they have a baby. Oh my
gosh, that's so cute.
Oh, I love that. The ambiance here is so
amazing. I really love it. It just feels
really alive. I found the interactive
elements like the resisomatic really
engaging and just plain fun and it
helped keep everything interesting as
compared to the usual get quest do thing
turn-in quest repeat cycle of most.
After following through with our plan to
recover Rathon through some odd methods,
we cleared out the area, secured the
target, and our objective now changes
over to rescuing Caligos. The second
dragon still held captive by the ogres.
>> Chaotic ogres are trying to start a
ritual to gain control of him and his
magic.
>> And there it is. [snorts] Caligos and
his power will be theirs [music] at
these rituals finish. I will do what I
can to slow down their magic while our
forces disrupt these foul rituals.
We will not let Caligos fall to such
beasts. For the Alliance.
I was so excited at this part because
another player actually approached me
asking for my help with a boss and it
was just so awesome that other people
were actually online. I kid you not,
this was like my first time being
approached on an MMO and it made my
whole impression of the game even more
positive. After finishing up with our
friend, which I later realized was for
an optional quest I did not accept and
then could not finish on my own without
help later on, I progressed forward to
explore the rest of the island and save
the last two remaining expedition
members. I find it a little strange that
I you don't see yourself on the mini
map. That's
intriguing.
>> Fresh meat.
>> [screaming]
>> That's a That's a cool design. I like
the the purpley colors. That's fun. I
like when things are colorful.
Yeah.
Burn that thing. Burn. Burn that. What
was it? What was it called? The totem.
Burn that totem.
Oh, they are really cool. [screaming]
I love humanoid monster enemies.
Oh, she's a little bit different.
like [screaming] the the goth harpy.
[groaning]
>> At least
I won't starve.
>> Oh, that's a little sad, actually. I
don't know. This place is magical. We'll
get you in a second, Marie. But just
look at this. Wow. I love the way that
looks.
The flat rendered skulls. That's
awesome. I love it. I love this.
[screaming]
[groaning]
Got him. All right, cool. Before we were
allowed to continue on our rescue
mission, I had to complete a couple job
related quests that helped teach me how
to actually use the skills that I've
been learning, which I actually really
like that there was some structure here.
And it made me feel like I had some
concept of what I was supposed to do
instead of just guessing around because
honestly, I probably would not have
understood these things as much without
the help of Huxsworth. I have prior
experience with games and MMOs, so I can
see how this is a little bit of like
drawn out handholdiness, but on the flip
side, I do see the value in making it
accessible for newbies who might not
have the same experience. This is just
going to be a pet simulator now. That's
that's great. This is my new main focus.
I wonder what else we can make pets. I
think we probably couldn't make uh Oh,
let's get a deer. Wait, come on. Oh,
can't Oh, I have to make them stop
moving.
Oh, I can do it.
Oh, they don't like me.
Oh, they don't like me for that. Oh,
they Oh. Oh, they hate me. Oh, they hate
me. Oh, wait. Wait. They can faint
death right?
Okay. Oh, no.
Let's move. Let's move. They don't like
it. Are they still on me? No. Go away.
No, no, no. I'm in I'm in a safe area.
Go away. Okay, I think we made it. I
think we got it. Okay, you're injured.
Recuperate to restore. Okay.
Watch as your health recovers. Amazing.
Oh, they're just hanging out now. Oh,
hello.
It's a little family.
Oh, he's so cool.
I hope they're not coming back to beat
me up. I'm just going to avoid them.
Okay, so you might notice a bit of an
outfit change here. I was a little
pressed for time and had to return and
finish the next day. So, if you were
wondering, that's why. I'm also going to
take this as my chance to mention if
you're interested in watching a mostly
unclipped version of my gameplay
experience here that is available on my
Patreon along with a whole bunch of
other exclusive content. I need a
target. Nice area looting. Looting a
course will not also loot all nearby
enemies. Oh, awesome. Okay, what do we
get? A new piece of gear.
What? Why does it keep doing this?
This seems to be a problem. We finally
got rid of that. I don't know what was
going on. Run the exiled.
Okay,
>> you will be
>> more like dead the exiled. Got him. Ow.
Oh, he's draining my spirit. Can I break
that? Okay.
I don't like that.
>> Is he gonna blow up? Come on.
>> I knew it.
>> I need to return the favor. Hop on.
>> Hop on. Oh,
>> you
>> He's a druid. That's awesome.
>> I guess we just sit around for the ride.
>> Man, this kind of makes me regret not
being a druid. This seems awesome. These
poor creatures. We cannot stop to help
them.
>> You did a good job saving those people
and dealing with those spiders.
>> Those spiders were victims, too. They
just lost their home.
>> Yeah. Well, I guess you could see it
that way.
>> You should have known better than to say
that to a druid.
You are just telling me how much you
hate spiders.
>> The light shines on all creatures. That
does not like them. [laughter]
>> Together, we'll see our way through
this.
>> Prepared with our new understanding of
our class skills, we were now ready for
the final push. Hello.
>> Sacrifices.
>> Go to cooking pit. Wave at Gorgroth.
>> Got it. Ooh,
>> that guy
>> we have here.
>> Take them to the back.
>> Dance in the cooking area. Optional.
>> THEN ALL WILL BOW before us. This one
got some
>> Oh, yeah. [laughter]
>> You dance good. [clears throat]
>> Thank you, brother.
>> I think you're taking the ogre act a
little too far.
Nah, definitely not. See you later,
brothers. W
>> I really did like these guys. I hate to
have to kill them. Unfortunate. They
were cool.
>> I need to target something first.
>> Sorry, W. So far during the time I've
spent playing, I've been pretty
impressed by the atmospheric design. I
noticed a lot of intentional
environmental storytelling. Like the way
the different areas are designed was
more than just your average place assets
randomly here kind of setup. And I can
tell it was thoughtfully and lovingly
done. The ogres had a fun little base
and it felt very lived in like the
enemies were really using and living in
this space. I wanted to mention this
because terrain and environmental design
I feel like is kind of an aspect of
games that often gets overlooked since
it's enhancing the [music] experience on
a more subconscious level for most
players, but it's definitely a major
part of the overall enjoyment of
everything and retail really delivered
here on this front. After dealing with
all the ogres, we got to experience a
little taste of what dungeons are like.
We've almost cleared the room. Keep
pushing.
>> What' I get? All right. I can't be
bothered with this right now. Please
leave me alone. Tutorial. Oh my god.
What's this new this new gear that I've
got? Okay, maybe I'll just go away if we
equipped it. Jeez, please. Okay, go
away. Hello, Trump.
>> One of top lieutenants. A little rat or
a spider. Hello, spider. Decaying
corpse. Oh.
>> Oh, it's our dragon friend. No.
Is that an evil dragon? Oh, no. It's our
friend. I think we had two dragons in
the beginning. All right. I'm a little
confused.
Okay.
>> The bosses are immune to status effects.
>> No, he's completing the ritual.
>> Nothing happened. I think we stopped it.
I think so too. I feel like I should
mention here while we fight Caligos that
I actually had no idea who Caligos and
Ratheon were while playing. Like I was
hearing what the NPCs were saying, but I
didn't put it together somehow that they
were the same dragons that were with us
in the beginning of everything.
So we Oh, they're the dragons.
Okay, that makes a lot more sense now.
Okay, okay, this is him the whole time.
Okay, cool. He also has an awesome
outfit. His feet look like they're
clipping into the floor, though. Okay,
let's not worry about that.
>> How can I help?
>> Of course, you can consider aspects to
be the leaders of their respective
dragon flights. There are blue, red,
green, bronze, and black, [music] red,
green, blondes. Let me try one more
time. There are black, red, green,
bronze, and blue. My dragon flight is
focused on the preservation of arcane
magic. I'm ready to get out of here.
Okay, now we can probably see his feet.
Ah, little little pointy shoes. I like
that. Cool outfit. I also like his hair.
Really good designs here. I'm I'm really
satisfied. They all feel very like
whimsical, and I'm really digging the
whimsical, the whimsy. I guess our only
option now is to head out.
I did not expect to see you again so
soon, my friend, after you'd answered
the call of the aisles.
>> Something has happened, Katgar.
Something terrible.
>> Galacos,
tell me.
>> It all happened so quickly. And Ratheon,
young as he is, bravely or perhaps
foolishly tried to stop it.
But he was too late.
The Tempest had already been unleashed.
That's like the big evil dragon
movie
>> with a message. They are coming to
cleanse the world of the Titans stain.
Alexrazza,
who is she?
>> What is she?
She is Razagth,
youngest of the primal incarnates.
>> Incarnate
four dangerous adherence of the
elemental forces
>> of the aspects.
>> That sounds familiar.
>> Our flights embraced the Titan's gifts.
>> They did not.
>> The war that followed was
>> They're cool. These
>> unimaginable.
And it took all of our strength combined
to banish them.
>> If they were so dangerous, why were they
not destroyed?
>> I hadn't the heart to do it.
We were once as clutch mates.
>> Time, it seems, has not quelled their
fury. And look at us. Should she free
her kin now, we haven't the strength to
stop them. And if Irram's hunger is
unleashed,
>> then we have no choice. If we are to be
protectors once more, the aspects of
[music] our dragon flights must be made
a new.
>> Our queen is determined, Kgar, but we've
only just begun to find who we are
again. And I fear that without help, we
may never get the chance to see our
future secured.
H.
Then it seems the mortal races too must
answer the call
and face the storms ahead.
>> That's us.
>> Oh, that's cool artwork. Oh my gosh,
they look so awesome in this art.
Heck yeah. With the island secured and
Caliggo safe, he brings us to the Dragon
Isles, concluding the little intro area
and bringing us to presumably the rest
of the game and the end of my initial
play session. That's an awesome eagle,
Wild Feather. Oh, sweet. Maybe we can
make him a pet. What's this one?
It's a bunny. Oh my gosh. Earlier I was
like, the one thing that's going to make
this game better is if there were
bunnies. Wait a minute.
Can I
Can I
in No.
No.
I can't I can't make him my pet. That is
tragic. Is there any way that I could
have him as a pet in the future? That is
devastating. Oh, I have a lot of
thoughts. I especially like the
structure. It all felt like a purposeful
chain of events with a final goal rather
than just the average random asks from
random NPCs. But I want to save my
reflections for the end of the video and
hop right into classic now. Okay, it's
time for the part of the video where we
try out classic now. Let's just go ahead
and start making our character because,
you know, that's going to take a while.
Okay, so there are significantly less
race options here than in retail, which
I suppose makes sense. This will
definitely um make the process here a
little bit uh shorter, I hope. So on the
alliance, we have humans, the dwarves,
night elves, and the gnomes. And then on
the horde side, we have the orcs,
undead, torin, and the troll. So, I
guess that's like our main original
eight races. I want to preemptively say
that I think I'm just going to go ahead
with the Alliance. Again, it's
interesting to see the differences
between like how the these races have
evolved in the retail version with all
like the graphical updates and
everything. Especially the trolls have
really uh had a bit of a a glow up in
retail. This one's pretty cool though,
actually. I quite like that. If I was
going to go for horde, I would probably
pick a troll to be honest. Okay, I think
I'm deciding between night elf and
human. Um, I'm assuming they start off
in two different places.
You know what? I don't want to overthink
it this time. I think we're just going
to go right with human. I think that's
kind of like the iconic starting place
for WoW, if I remember correctly.
Honestly, I don't really know, but I
think I'm just going to go like pretty
basic this time. The first thing I
noticed, of course, was that there were
a lot less race options here compared to
retail. And in general, there were just
a lot less options for everything, which
is not necessarily a problem. I just
personally love character customization.
So, more is always better to me, but I
wasn't necessarily dissatisfied with any
of the options here. What did stick out
to me here was the style compared to WoW
in its shiny polished state. There were
a lot less polygons here and it was just
really cozy and homely. Okay, for
today's journey, we're going to be
accompanied by Clovery, our human
warrior. I decided to just go basic with
it and not overthink it. I just want to
get that like very basic classic WoW
experience. I feel like warrior human is
like the iconic way to start. So, let's
just do it.
The noble humans of Stormwind are a
proud, tenacious race. Though the recent
invasion of the demonic Burning Legion
decimated their sister kingdom of Lord
Aron, the defenders of Stormwind stand
vigilant against any who would threaten
the sanctity of their lands.
Nestled in the foothills of Elwin
Forest, Stormwind City is one of the
last bastions of human power in the
world. Ruled by the child king Anduin
Ren, the people of Stormwind remain
steadfast in their commitment to the
Grand Alliance.
Backed by their stalwart allies, the
armies of Stormwind have been called
away to fight the savage horde on
distant battlefields. With the armies
gone, the defense of Stormwind [music]
now falls to its proud citizens.
You must defend the kingdom against the
foul mongrels that encroach upon it and
hunt down the subversive traitors who
seek to destroy it from within.
Now is the time for heroes. Now
humanity's greatest chapter can be told.
I love how I just like panned into a
different player that wasn't me. Okay,
welcome to World of Warcraft. When you
encounter something new, a help button
will appear in the bottom center of your
screen. Click the button for a brief
explanation of how to interact with that
part of the world. These hints will
start with the basics and then progress
to more advanced topics as you gain an
experience. Thank you for playing and
good luck in your adventure. I guess
we'll just tips. I feel like I could I
could probably use that. Okay, so I am
already
seeing a huge difference between this
and retail just like right off the bat.
We start this one with an actual setup
of a story, which I really appreciate.
While I really like the atmosphere of
retail, I do feel like we were just kind
of thrown in without any kind of
explanation on why we should care about
anything that's going on. This place is
so cool.
I love this area. Wow.
The style is so great and nostalgic. It
makes me nostalgic for something that I
didn't even experience. Hello.
>> You need something?
>> I hope you strapped your belt on tight,
young warrior, because there is work to
do here in Northshshire. And I don't
mean farming. The Strowman guards are
hardressed to keep the peace here with
so many of us in distant lands and so so
many threats pressing close. And so
we're enlisting the aid of anyone
willing to defend their home and their
alliance.
Marshall McBride. Hello. Hey, citizen.
You look like a step one. We guards are
spread a little thin out here and could
use your help.
I quite like how the quest boxes kind of
unveil themselves as they go. It's
pretty uh engaging. I I I think it's
kind of unique and nice. Your first task
is one of cleansing Clovery. A clan of
cobalts have invested the woods to the
north. Go there and fight the cobalt
vermin you find. reduce their numbers
that we may one day drive them from
Northshshire.
>> Okay,
our first little bout of action. Let's
see how it goes. Before heading off to
take care of Marshall McBride's Cobalt
issues, I picked up a couple side quests
to complete along the way to familiarize
myself with the combat system.
Everything has been very figure it out
yourself, aside from the little tip
boxes that pop up here and there, but I
don't necessarily view this as a bad
thing. Sometimes figuring it out and
using just a little bit of your brain
can be some of the fun. I encountered a
bit of a learning curve when it came to
the auto attack, but I think that was
genuinely also me just being stupid and
having basic comprehension issues. Also
not explained was the rage system, which
allowed me to use stronger warrior
skills when I accumulated enough rage
from auto attacking. Warrior abilities
require rage. Rage is gained when you
cause damage or take damage. In order to
use this, we need 15 rage. Okay, got it.
So, that used up our rage. Okay, so when
I hit the attack thing, it will take me
out of attack, it seems like. Yeah. And
then after that, I died on the very
first quest.
>> What?
I died already. And very suddenly it
dawned on me there were no screen
elements or special effects to alert you
to your current status. I felt like such
a pampered new age gamer here because
this is just simply not something I ever
really had to worry about much before in
other games. After my wakeup call, I
started to get into the flow of it and
began to really enjoy the ambiance of it
all. I noticed a big difference between
my energy playing classic compared to
the retail starting area. It was
definitely less engaging in the way of
constant things happening and
stimulating you, but it wasn't
necessarily boring by any means either.
I wasn't really being held to any
specific path or direct story here. It
was overall less structured, which has
its pros and cons for sure. It's just a
different experience altogether. This is
such a wonderful early gaming
environment. Can we equipped any of
this? Do we We don't have any gloves.
Okay, cool. Um, leather vest. Guess we
can put that on, right? What's this?
Recruit shirt. Okay, so we have a chest
and then we have like a shirt option.
Okay, cool. All right, getting a little
dripped out. Okay, the starting outfit
is really awesome, though. I do really
like it. Let's kill some more cobalts.
Hopefully, we're a little bit more
robust now. Take a little bit less
damage.
>> [snorts]
>> Oh yeah, I think we're already doing a
lot better. I continued on to fight the
cobalts per request, but I eventually
realized that you had to specifically
make sure you were fighting the correct
enemy, which is something I am also not
used to happening. Oh, am I not getting
progression from fighting the workers?
Do I need to fight only the vermin? I
think that I think yes, it does seem
that that is true. Okay. Oops. Two armor
versus four armor. Don't mind if I do.
And a cloak. Is this a ver? Okay,
vermin. Good. That's what we need. So, I
don't think that the workers were
going towards our little quest here.
Uh-oh.
What is that? Mark of the Wild increases
armor by 65 and all attributes by two.
That's awesome. Causes three nature
damage to attackers. Why? Why' that
happen? Okay. I mean, I'm very happy
about that, but I'm a little confused
where that came from. Oh, we're going so
much faster now. Whoa. Okay, let's let's
finish up these guys. Hello, Clovery.
I'm getting hungry. Did you get that
tough wolf meat? Here you go. You've
been busy. I can't wait to cook up that
wolf meat. I have some things here. You
might want to take your pick. Um,
to be honest, I think what I have might
be better. Maybe the bracers.
No. 25 shoes. 34. M.
Okay, I'll just take these. Man, the
cobalts have better armor than the
humans. No wonder we're having a hard
time taking care of them. Jeez, who are
these guys over here? Godric Rothgar,
what's up with you? Is he a shopkeep? We
can sell some junk,
>> friend.
>> Aha.
Okay let's
>> I supply only the finest goods.
>> Oh, why was that oddly sensual? Can we
hear that again?
>> See you around. What can I do for you?
[laughter]
Okay, Dermont John's, let's see what
you've got. Looking around, I feel like
even though retail is like touted as
this very like whimsy, Disneyi kind of
game, I think that classic has a lot of
its own whimsy, it's just in a different
font, if that makes sense. It's still
very whimsical. It's just done
differently. Marshall McBride gave us
another cobalt related quest and I got
the chance to pick up a new class skill
from the warrior trainer Lane along the
way. Ah, you got my letter, Clovery.
Good. There's been an influx of warriors
in Elwin recently, which is good for
Stormwind but bad for the cobalts and
defas in the area.
>> See you around.
>> Defas,
I don't freaking know. Okay, get
yourself squared away, learn the layout
of the land, and come back to me
whenever you need training. I'll be here
night or day. This guy never sleeps.
Lain awake 24/7. He's a special kind of
breed of man. The knights of the silver
hand have done well making this place
fairly safe, but as you meet other
citizens, I think you'll find they have
problems they could use some help with.
Help a warrior can give them. Good luck.
I don't know why I literally can't read
any of these quests today. Jeez. Uh,
what level are we? Three. Okay, so when
we get up to four, we can come back to
Lain and he'll teach us some more tricks
of the trade, I suppose. All right, what
are we doing now? Cobalts, I believe.
Correct. Well, it does not appear that
there's anywhere on the map to tell us
where to go.
Um,
so we're just going to have to figure it
out, I suppose. I'm going to say, oh,
this kind of looks like a cave over
there. So, I'm going to head over there.
We have to camp to the Echer Ridge Mine
to the north, which that is a north.
Okay, let's head up over there. I
believe that this is the correct Is
there an auto walk? No. Cool. Don't know
why I tried. So, let's head up over
there and see see if my uh instincts are
correct. And then I encountered a bit
more confusion again about what enemy to
kill. The quest specified cobalt workers
and I was only finding cobalt laborers
within the described area in my quest
log. It was really interesting to see
how much my brain relied on having some
kind of marker on my target enemies to
do that mental work for me. These are
all laborers. No.
What the hell? Am I missing something?
After I searched the mine like twice
over, I realized that there was just no
way the cobalt workers could be here.
And I finally came up with the idea to
go and check outside instead. Okay, so
I'm assuming the next quest is going to
kill the laborers. did all that for
nothing. All right, it's okay. We were
doing a little recon. It's all right.
They have little candles on their head.
Oh my god. I just noticed. I was like,
why are they dropping candles? Is that
how they see in the mines? That's That's
really cute. Oh my god. This is such a
delightful little forest starting area.
The little forest areas in every MMO are
are just so charming. It's I feel like
it's something that I never get sick of.
I think a lot of people want something
new when it comes to gaming experiences,
like a brand new, never-before-seen
experience, something different, never
done before. Personally, I am very happy
and content to just kind of do the same
things that I like over and over and
over again. It's good for a reason. It's
like, oh, that's so cliche. Yeah, it's
cliche because people like it. So why
why would you reinvent the wheel? Just
do the thing that everybody likes. We
all just got to stop trying to be so
different. Just admit that it's good and
enjoy it. Man, I don't like hearing all
these coal balls in our mind. No good
can come of this. Here, take this as
payment. And when you're ready to speak
to me again, I'd like you to go back to
the mines one more time. All right. I I
think I'm pretty sure what we're going
to have to do now.
Oh my gosh, I love how they're just flat
images. It's so charming, though. Like,
can you really look at that and tell me
that it's bad? I mean, like, I guess it
is objectively bad, but doesn't it just
like warm your heart? The little
onedimensional flower pictures like I
don't know. There's just a charm to it,
and I can't like I can't see it as bad.
I can just see it as charming,
personally. I picked up some more side
quests from Deputy Willam related to the
Defias Brotherhood and got an
opportunity to get a new weapon and
explore around a bit more. All right,
let's figure out let's uh think about
where we might need to go. Um
there is no more zooming in. I'm just
going to
follow this path. I suppose it seems
like there is a farm. Okay, so here's
the river. There's a little bit of a
bridge over there.
I'm sure we could just walk across a
river though, like without a bridge,
right? Maybe. I think so. The bandits
are somewhere
by the Okay, I suppose these are the
bandits. Yes. At this point, I was just
spending my time enjoying the vibes and
the chill back and forth loop while
taking in the sights and sounds around
me.
>> You need something?
>> You're no warlock. I have no time for
you. But oh jeez. That's okay. I
wouldn't trade Lain for the world. I
don't need any of their demons. Jeez. So
stuck up. All right, Lane. Let's see
what you've got. Okay. Charge
a deer.
Oh my gosh,
it's so cute. Hello.
Oh,
hey buddy.
[laughter]
What a silly little face. I love him.
Hello, friend. He's eating He's eating
the grass. Oh. Oh my gosh. This is
amazing. Peak game design. Little
bunnies and deer. Amazing. This is the
best game ever. Now, that is what I call
style. That That's a pretty nice set.
Something that I also found a little
funky. It's just that to be honest, in
um retail there weren't a lot of early
armor options. Like everything that you
would put on would look pretty similar.
And not going to lie, the sexiness of
this one uh kind of kind of peak design
here as well. Garrick Padfoot, a
cutthroat who's plagued our farmers and
merchants for weeks, was seen at a shack
near the vineyards, which lies east of
the abbey and across the bridge. Okay, I
have to remember that. East of the abbey
and across the bridge. Bring me the
villain's head and earn his bounty. But
be wary, Clovery. Garrick has gathered a
gang of thugs around him. He will not be
an easy man to reach.
>> Okay, so where would that be?
east of the abbey
and across the bridge. Wouldn't that
just be where we came from? Why would he
not specify that? That's literally where
we were just sent. But oh, a horse.
Hello.
That is a very nice horse model. I was
expecting it to be a lot more janky. A
lot of early games for some reason they
struggle with the ecquin but um that was
impressive. Like the deer was a lot more
janky than that. Aren't deer considered
like
are they in the same family as horses?
I don't know.
I believe
he has to be somewhere. But there's no
house here.
A shack near the vineyards. Is there a
shack
here?
That's not a shack. That's just
containers.
Those are Those are portaotties.
I feel like if Shaq was around here,
we'd definitely see him. There's the
Shack. All right.
All right. Garrick.
Garrick's head. Ew. Let me just take
your head and put it in my bag. Ew.
After successfully handing over the
severed head of Garrick Padfoot that was
somehow stored inside our small bag, I
picked up a stronger sword and commenced
on a couple more side quests before
finally venturing forth to Goldshshire.
I am not exactly sure how to get there,
but I'm sure if we just follow this
path, we'll probably probably find our
way. A sheep. Why hello. Oh, he's so
cute.
Little blackheaded sheep. I feel like
it's kind of rare for MMOs, at least in
my experience. I haven't played every
MMO out there, but I feel like I've
played my fair share, to be honest, of
old and new MMOs. And I don't find, for
whatever reason, it seems to be like a
very simple and obvious thing that you
should just do in an MMO. Many of them
don't have just roaming friendly
critters and animals around and most
things are all just like hostile mobs to
fight. And the inclusion of just having
wildlife here and critters and little
animals is so amazing and I appreciate
it so much. Oh, we made it to Golden
Shire. Cool. Okay, I knew we would. But
the inclusion of like these little
environmental
assets
really makes the game. I think like
that's a really big thing. In
Goldshshire, Marshall Dugen awarded us
acting deputy status and tells us a
little bit more about the currently
strained political state of Azeroth,
which is already way more information
about the world than anything I got in
the intro to retail. Our next quest is
to go and take care of some more cobalts
again, except it's different this time
because we have to go to a different
mine. After checking out some of the
shops and the end around Goldshshire,
including some suspicious business in
the Goldshshire in basement. Oh, hello.
I will say though, that is an amazing
outfit. A demon trainer. I admit I got a
little antsy and I started making my way
to Stormwind City to check out the
entrance, but then I chickenened out and
walked back before taking any real look
at the city. I trust that the main story
will bring us there in due time. Remy
two times. Well, hello there, Remy. The
cobalts in these parts sometimes carry
gold dust on them. I am very much
appreciating like the Skyrim thing where
everybody has the same exact voice over.
You can find coals in the Fargo. I don't
know if I trust this this guy two times.
>> I feel like we're about to be scammed. I
This is like coercion. I don't know. A
chicken.
That might be the funkiest chicken I've
ever seen in a video game. Look at his
big ass feet.
Oh,
>> he's like waddling. Rest and relaxation.
>> That is absolutely
disgusting. Oh my god. There's like
little bugs just hovering around.
William Pestl, you look identical to our
friend Farley over here.
>> Traveling Baker. See, like that's just a
cute little thing to have. Traveling
Baker. I don't know. Somebody had to
think of that idea, put it in the game.
I just love stuff like that.
So, if we stay on the path, it's not
going to particularly bring us directly
south. We might have to
kind of stray off.
the beaten path for this one. To be
honest, I got a little lost trying to
figure out where this next cobalt issue
was. My mini map was not expanding as
quickly as I would have liked as I
explored, and the enemies were getting
harder than I could handle, and I even
died a time or two before finding the
right spot.
All righty then. I was pretty hesitant
here to get off the beaten path since I
was used to most games, especially in
the beginning, basically directly
mapping out where to go. Even though the
directions clearly stated to just go
directly south [music] and find the
landmarks, I hesitated since that would
take me off the path and just felt like
the wrong decision since the structure
would fall away and I would need to
venture into the unknown without any
quest markers.
Billy. Of course, his name is Billy.
Billy and his Chad dad over here. Okay,
so this is kind of where we need to be.
I'm assuming. Okay, it's going to be
around right there. I need to scout the
Fargo deep mine. Large candles and gold
dust. Perhaps they'll have a large
candle. Guess we'll find out. Large
candle. Splendid. Okay.
After a couple more near-death
experiences, I slowly collected all the
drops we needed for our quest and
crawled back to civilization once more.
All right, Remy two-timer. We've got
your gold dust.
>> Let me see your price.
>> Have a good one.
>> Thanks for the dust, Clovery. Here's
your cash. And here's a token of from
associates of mine. You might find it
useful. Bag of marbles. Decrease targets
chance to hit by 25% for Tempra.
>> That's nothing. Yeah, for some reason I
thought we were like level 10, but we're
only six, it seems. What's next?
Dragons. Well, do I got news for you,
buddy?
>> Alliance.
>> Back inside the inn, William Pestl had
another quest for us that would lead us
back to Stormwind. So, I took this as
our best chance to explore the iconic
city a bit more before hitting the
2-hour mark and logging off for the day.
I already know the way. I believe it's
this way.
No, it's not that way. I believe it's
this way. Yes, this is a common
experience for me as I am incredibly
directionally challenged.
Well, okay, that's a lot. I was like,
let's try and figure out where we need
to go. But I see that there is
absolutely no quest marker whatsoever.
Okay, let's figure out where we need to
go. Um,
shipment of candles.
Morgan pestles of pockets. Stormwind
trade district. Trade disc district.
Seems like it's going to be right ahead
of us. So,
the first step is making it through the
gates. Not to very much surprise, even
after more than 20 years of its release,
I entered the city walls to find a very
active player base roaming the
cobblestone streets, sitting on the
steps of the bank and frequenting the
shops. Excited for the future, I held
myself back from looking around too much
and called it a day. So, I initially set
out trying to understand what exactly
people loved and remembered about this
game so much. And with complete
confidence, I can now say I get it. In
both retail and classic, there was just
this comforting, cozy atmosphere at all
times. Retail felt a bit more
approachable and standardized with its
clearly abundant amount of options and
content [music] compared to classic,
which was obviously a little bit more
rough around the edges. It's kind of
hard to put words to, but Classic just
felt less cozy in that traditional sense
and really felt like a authentic [music]
old school MMO experience. Something
that left a good impression right from
the start is that they both opened up
with fully voice acted cut scenes to set
the stage. There were bits of voice
acting everywhere incorporated into the
gameplay loop where NPCs would have
little lines when you interacted with
them. And sometimes your character would
even talk to you, usually when they
couldn't do what you wanted them to do.
And it felt very alive and engaging and
enhanced my experience so much that I am
actually fully convinced that this
should absolutely be the standard when
it comes to MMOs. MMOs by nature just
really struggle with feeling like a slog
in the gameplay loop. And I feel like
this inclusion of voice acting really
breaks up the monotony. And at least for
me, it really helped keep it alive. But
besides being the same [music] core of a
game, I think the similarities kind of
end there in a weird way for me.
Starting off with Retail, the technical
older and more established version of
WoW. I really enjoyed myself while
playing. There was always something to
look at, something to react to, and it
was definitely the faster paced and
perfected version between the two.
Traveling is optimized and quick.
Gameplay is quite self-explanatory with
copious tutorials and built-in support,
and there is always something changing
and moving around you constantly. If you
chose to look for it, there would always
be something there to engage with, but
you could also diverge from this path
[music] and start doing whatever you
wanted. There was plenty of room to
chill out or be fully engaged [music]
depending on what you wanted at the
time. And in no way is this a bad thing,
but after playing Vanilla Classic and
seeing where the game started off, I can
understand and see how there could be
some dissatisfaction [music]
with retail from these early players.
The game just grew basically into a
completely different game with separate
objective and goals. Neither are bad or
objectively better than the other, just
different. Retail is full of content,
almost to an overwhelming point. And it
really left me with this grand
impression that I was playing an almost
30-year-old game with a vast history,
which makes me kind of think back on how
much I've heard retail be expressed
[music] as the more approachable and
beginnerfriendly version of the two,
which I do agree with, but only on a
accessibility standpoint. When it came
to actually understanding World of
Warcraft and its story, I find that
retail kind of fell short here. In my
small time spent with Classic, I already
sensed a story unraveling around me.
There was some setup and explanation
about what was going on in this world
and how we're fitting into it all in our
own small way. Retail and its updated
starting point just throws you in and
expects you to either have some kind of
prior knowledge or to not really care
about the entire history of everything
before that point. Next, I tried out
classic. The experience of playing
retail first left me with a pretty good
idea about where the classic [music]
experience went and what it evolved into
when I approached it. And the main thing
that stuck with me was the game's
expectations of the player. Retail tells
you exactly almost unbearingly where
everything you need is. There's rarely
any questions or things that require
deep thought. In classic, I found that I
needed to stop and think a lot more. The
map doesn't tell you where you need to
go. You have to read the instructions
and use context clues to find your way
around. And this felt way more
explorative. The need to check my map
actually became fun and filled the
experience with this sense of
self-reliance and adventure. As I
mentioned earlier while playing, I was
kind of surprised at how oddly troubled
I was by the lack of structure. I was
hesitant to get off the beaten path. It
didn't feel like the right thing to do.
Like surely they wouldn't send a new
player to a key starting area without
some kind of pre-established path going
there, right? And another thing, none of
the enemies I needed to fight had any
kind of markers or indications
confirming and assuring me that I was
doing the right thing. I even fought
incorrect enemy types for quite a while
before I realized the error in my ways.
I continuously struggled with
comprehending the auto attack because
I'm so used to the one keybind being the
first class skill. There was absolutely
no handholding here. I know I just went
on a long-winded rant about how classic
was more complicated than retail, but I
also want to mention that despite this,
it was also oddly the more chill between
the two. The lack of cool but ultimately
overstimulating glowing animated armor,
lavish dragon mounts, and whimsical
alien races made space for this chill
kind of focus. As I played, I found
myself commenting less and less on
things to the camera, and I noticed
several minutes at a time when editing
where I would just sit there in silence
and enjoy the ambiance of Elwin Forest,
just completely locked into my task and
relaxing. Retail was fun, really fun.
I'm even still playing it now, and it
has an awesome amount of content to
explore. But my time playing classic
opened my mind up to a kind of new kind
of gaming experience where I needed to
think a lot more about basic things that
I just was not used to thinking about so
much. As of right now, I have continued
to play retail since that is the journey
that I started first. And even at like
level 50 now, I still don't really have
a great sense about the world around me
or the [music] characters that live in
it. And because of this, I feel like the
modern retail experience lacks a lot of
depth for us new players. After I finish
up The Dragon Isles, I'm probably going
to take that natural pause and then
shift back to classic and see what it
has to offer. I don't have any nostalgia
for the series. And I think partly
because of that, I can't really
conclusively say one version is better
than the other, nor which one I [music]
like better. They both have their
strengths and weaknesses and just bring
different things to the table. But
through this experience, I can now fully
see why this [music] game is so deeply
beloved by so many. And I'm really glad
that I was able to take part of it in my
lifetime. I feel like video games never
get the respect that they deserve for
how culturally significant they really
are. And I think that in like hundreds
of years from now, historians will look
back on video games and finally
understand how important they were and
how much of a showcase they were of our
human nature. And I just know that World
of Warcraft will be one of those games
that just won't be forgotten. Before we
head out, I want to say a quick thank
you to my channel members and my Patreon
supporters for making these videos
possible. And [music] a special big
thank you to my Fashion Born tier
members Eizen, Hurlchin, Delore, Vile,
Daniel, Liam, and Grizzio for their
extra love and support. As always, thank
you for watching and I will see you next
time. Bye.
