[0:08] I feel a certain amount of  kinship with James Rolfe [0:12] we're basically the same age  we both went to film school [0:16] we both ultimately found ourselves  making videos about media for YouTube [0:22] Better known as The Angry Video Game Nerd James   [0:25] has this behind the scenes video  that I can't stop thinking about [0:30] AVGN Behind the Scenes and Nerd Room Tour 2021 [0:35] There's just so much going on with it [0:40] there's a light stand suspended  from the ceiling with craft wire [0:44] a cable hole made in a desk by attacking  it with a drill like a slasher villain [0:49] the whole thing begins with an awkward  disclaimer that the audio is being recorded   [0:54] from a different microphone just off screen  than the one that's immediately apparent [1:00] I I recorded this entire video and realized this   [1:03] mic is not plugged in the  shotgun mic is plugged in [1:08] then there's the tripod [1:10] James expresses a desire to keep things out of his   [1:14] way tripods light stands and such to  maximize floor space in his studio [1:20] A worthy goal I can empathize with as I sit  here in a veritable forest of aluminum and steel [1:27] but then he shows his solution   [1:30] a tripod head secured to a strip of  lumber by two mismatched scraps of wood [1:37] it is a wrong thing a cludged-together precarious  mess whose wrongness is intuitively apparent even   [1:46] to those who have little familiarity  with the equipment of film making [1:52] this thing ruined my life in the way that only  the inexplicable decisions of strangers can [2:01] why was this made [2:02] why was this made this way [2:05] what was happening that created the circumstances   [2:08] that led to this being made  the way that it was made [2:12] many of the solutions being shown off  in the video seemed counterproductive [2:17] solutions to inefficiency more  inefficient than the original problem [2:22] this Glimpse behind the scenes paints a blurry yet   [2:26] still identifiable picture of a  process of endless maintenance [2:31] a forever war James Rolfe is engaged in against  the twin belligerent of entropy and James Rolfe   [2:40] he includes a captivating outake from the  recording of his 2021 video Shrek Fairytail   [2:46] Freak Down where he's tied to a chair and trying  to hold an onion in his mouth like a ball gag [2:52] he loses his grip on the vegetable and  lashes out in frustration cursing the   [2:57] onion cursing the ropes cursing Co  cursing the lack of hands to help [3:03] boy I wish I had a crew wish we didn't  have Co and all this [ __ ] [ __ ] [3:09] it is a sincere frustration honestly more  compelling than the video it's from but it   [3:17] betrays a lack of foresight a lack of planning  and its inclusion feels rhetorically misplaced [3:26] this rhetorical confusion marbles throughout   [3:29] the Studio Tour repeated shoutouts given  to his multi-channel Network Screenwave [3:34] a seemingly out of left field  defense of his wife April [3:38] and a laundry list of one-off  projects consuming his time [3:43] James says he'll be addressing  some complaints in his words of   [3:47] the assholish variety which suggests  that there's something more going on [3:53] but why say these things [3:57] why make these admissions [4:00] I thought I knew the Angry Video Game Nerd  I distinctly remember huddling with my film   [4:06] school peers around a computer in 2006  laughing over chronologically confused   [4:12] and mentally noting that the inevitable  had begun serving video over the internet   [4:18] was on the cusp of viability and the web  was already developing its own vernacular [4:25] internet videos weren't just the happen  stance of virality anymore or out of   [4:30] context Clips forwarded via email or  repurpose clips of shows and movies [4:35] they were things being made for the  internet and everything was about to change [4:43] I may not have been the most Ardent fan but  it was impossible to not know about the Angry   [4:49] Video Game Nerd and by extension James  Rolfe The Man Behind the pocket protector [4:56] as The Story Goes James Rolfe was  a pioneer of New Media while he   [5:01] arguably spawned the entire genre of  angry reviews and undeniably set the   [5:07] tempo for thousands of creators he set  himself apart from the crowd by being   [5:13] a trained filmmaker having a leg up on the  skill sets of lighting sound and camera work [5:20] even as YouTuber became a real  career he never really seemed to   [5:25] embrace the identity always seemed apart from it [5:30] as his peers would often detail he  wasn't a YouTuber he was a filmmaker [5:37] but how could I square that reputation  with this admission of his process with   [5:43] the light stands arduously suspended with  craft wire in lieu of a $15 scissor clamp [5:52] James says his camera work has grown stagnant  claims that it frustrates him most of all before   [6:00] detailing an insistence on disassembling  an entire rig to move from the prompter   [6:05] to the tripod rather than using a quick  release plate or investing in a second   [6:10] camera body only to then minutes later  admit to having a second camera body [6:18] this made me keenly aware of one thing above all [6:21] I do not know James Rolfe [7:22] having glimpsed something of his  Oddities the distant Spectre of   [7:25] the man gripped me with a hunger for  comprehension a compulsion to know more [7:31] fortunately he had already offered me more [7:34] in 2022 James self-published his Memoirs  and autobiography A Movie Making Nerd [7:41] circumstances being what they are I  feel a reintroduction is necessary [7:46] between 2004 and 2006 fresh Film School grad  James Rolfe created a Trilogy of short skits   [7:52] where he played a stereotypical nerd  complaining about old Nintendo games [7:58] the character lampooned something  that James saw as inherently funny [8:02] his friends getting intensely  angry about video games [8:06] his university buddy Mike Matei thought  they were hilarious and in 2006 uploaded   [8:11] the videos to the fledgling YouTube where they  would see enormous success compelling James to   [8:18] make more of them and creating what we  now know as the Angry Video Game Nerd [8:23] the brand and format coalesced quickly and  has remained largely unchanged for 20 years [8:29] for the seventh video MC kids  their friend Kyle Justin wrote   [8:32] an absolute earworm of theme song that  is honestly somewhere between 40 and   [8:37] 80% of the reason that we're having  this conversation in the first place [8:45] [singing] 'He's gonna take you back to the past' [8:51] Mike, an avid retro gamer with an extensive  collection, would feed James material and   [8:56] manage logistics like web hosting, maintaining  the YouTube channel, securing partnerships with   [9:01] outlets like Screw Attack, and James  would handle the video production. [9:05] The show’s comedy hinged, and really still hinges,   [9:08] on a combination of acidic vulgarity, casual  violence, and an excess of juvenile machismo. [9:18] this game is worse than a Mischief Night prank  Mischief Night is throwing toilet paper all over   [9:22] someone's yard this game is the equivalent of  throwing toilet paper after you wiped your ass   [9:26] it's as refreshing as a horse's anus [ __ ] The  Crow up it's bird ass and [ __ ] you you [ __ ]   [9:31] clown face Joker Kiss makeup wearing King Diamond  Beetlejuice Alice Cooper Marilyn Manson [ __ ] [9:38] but it wasn't James's first creation James  did not apparate EX nilo in 2006 and a movie   [9:46] making nerd is an opportunity  to delve into that prehistory [9:58] Now is as good a time as any to mention  the odd conflict that swirls around James. [10:04] He has attracted a not-insubstantial audience of  cankerous hate-watchers, self-styled truthers,   [10:10] who have made a hobby of disseminating what  they see to be the “truth” of James Rolfe:   [10:15] that he is a man of hubris, ungrateful for his  success on YouTube, and dismissive of the very   [10:21] fans who gave him a career in the first place,  alternately a know-nothing failure of a filmmaker   [10:28] or a cuckolded visionary who could have had it  all if he hadn’t been laid low by his bitch wife. [10:34] I am far from the first person to ask  the question “who is James Rolfe?” [10:40] James is, by reputation,  personally extremely offline,   [10:45] he values his privacy and sees social media as  a distraction from his craft, tries to keep his   [10:52] personal life personal. That is an admirable  quality, but it’s also not a hard line. [10:58] Obviously I’m holding his  self-published autobiography. [11:03] Whatever secrecy James enjoys by  not dropping selfies on the gram   [11:07] every day he makes up for with infrequent, but  overwhelming trips into his personal affairs. [11:14] He may not go often, but when he goes he goes big. [11:18] And maybe that is why it has  wormed its way into my brain. [11:22] Not all of the fascination with the historical  arc of the AVGN is odious. There is something   [11:29] profoundly compelling about James:   [11:32] people who become aware of his  quirks find themselves enthralled. [11:37] anyway that's all I have to say for now there's 10   [11:40] more videos to make on this subject  but that's James Rolfe and the dvx100 [11:45] People talk about James in a very specific way, my  friends talk about James in a very specific way,   [11:52] and I have developed a very strange,  adversarial relationship with that. [11:58] The cultural impact of AVGN  is undeniably far reaching,   [12:01] he is without question the direct inspiration  for many, many imitators and derivatives. AVGN   [12:09] set the tone that all YouTube reviews  would in some form or another respond   [12:15] to. Two decades on the cultural impact  of AVGN is deep in the DNA of YouTube. [12:22] But it is also likewise easy to overstate  the uniqueness of The Angry Video Game Nerd,   [12:28] as though James captured something that  would have never otherwise existed. [12:34] The concept of media critique as  entertainment did not begin with James Rolfe. [12:41] “The bottom line is this: Swamp Buggy Racing  is one of the most inexplicably bad pieces   [12:46] of software ever mass produced for the  consumer market. Do not buy it. Do not   [12:51] rent it. Do not even pick up the box. I’m  going to go launch the game one last time   [12:56] to get screen shots for this review, and  after that I’ll be giving the game disc to   [13:01] the four-year-old who lives downstairs so  he can turn it into a colourful Frisbee.” [13:05] 6% [13:06] PC Gamer, May 2000 [13:10] Classic. [13:11] Basically as long as the review has  existed as a literary form writers   [13:16] have sought to make them entertaining for their  own sake. Even disregarding that long legacy,   [13:23] the DNA of the Angry Video Game Nerd follows in  a lineage with Siskel and Ebert At the Movies,   [13:29] Mystery Science Theatre 3000,  Stomp Tokyo, and Seanbaby dot com. [13:34] Culturally AVGN was right in line with Penny  Arcade. In 2006 Jerry and Mike were entering   [13:41] their eighth year of success with a webcomic  whose comedy hinged on acidic vulgarity,   [13:47] casual violence, and an excess of  juvenile machismo, a formula that   [13:52] had proven so successful they were able  to spin it off into its own expo in 2004. [13:59] There were many people putting out the same  kind of material as James, but his filmmaking   [14:06] background gave him a critical advantage in the  early days of YouTube. Simply owning a digital   [14:13] camera and having a basic grasp of audio separated  him from his competitors filming on webcams. [14:20] James Rolfe was perfectly positioned,   [14:22] and by coincidence, struck an  iron he didn’t even know was hot. [14:28] Like all YouTubers, he got  lucky, he got insanely lucky. [14:34] While the early YouTube subscriber numbers look  modest by modern standards, JamesNintendoNerd   [14:40] was briefly the eighth largest channel on  YouTube in 2008 with 125,000 subscribers,   [14:48] and the channel’s three, almost four million  modern subscribers are respectable but   [14:54] somewhat mundane, the subscriber numbers don’t  betray just how popular the Nerd really was. [15:03] By the time the AVGN movie was announced in 2011  the channel had nearly 300 million lifetime views. [15:12] He didn’t just have viewers, he had fans,   [15:17] passionate fans who made fan art,  not just fan art, fan video games! [15:23] It is no overstatement to say that the  Angry Video Game Nerd was a phenomenon. [15:31] The book is structured around  James’s career as a filmmaker,   [15:35] taking it as a given that James is, in fact,  not a YouTuber. Even AVGN is conceptualized   [15:44] as a Cinemassacre production, just one  of the many things that James has made. [15:50] James has been making movies  since he was 8 years old,   [15:53] and in the telling of the story James  chronicles his career from that point   [15:58] through film school to the first performance  of his band, Rex Viper in October 2021. [16:05] The shocking thing, really, is how absent the  Nerd is in the book, to the point It’s hard   [16:11] to articulate how little weight is given to the  subject. You learn more about what James thinks of   [16:18] the film Wavelength than you do about his thoughts  on the web show that is, holistically, his career. [16:39] Wavelength is a 1967 experimental  short film, created by Canadian   [16:44] multi-disciplinary artist Michael Snow. [16:46] Wavelength as a film is relatively easy  to describe but difficult to explain,   [16:51] it functions as something of an ink blot test  for critics as the way in which you go about   [16:56] explaining it will inevitably betray something  about the way in which you approach film. [17:01] Some critics praised the film as the Birth of  a Nation and Citizen Kane of underground films;   [17:07] while other critics heckled the film  and many walked out. Michael Snow,   [17:11] for his part, found this hilarious. [17:14] Wavelength, like many avante-garde films,   [17:16] is what you bring to it. Is it  a 45-minute long shot of a wall,   [17:21] or is it a film about film and its relationship  to time? That is an exercise for the viewer. [17:28] This versatility has allowed the film to be used  as a foundation for complex discussions in film   [17:33] theory. But despite its importance, Wavelength  is perhaps better known as a foil for students,   [17:39] the archetype of heady, pretentious  films to endure in film school. [17:44] Students prime themselves to reject the film, but  even in rejection, they engage with Wavelength. [17:51] The only constant in watching Wavelength,  is the act of viewership itself. You must   [17:57] physically experience the film to understand it.  If Wavelength could be said to have a core theme,   [18:02] it would be reflection. The film uses  boredom and frustration to force the   [18:08] viewer to engage. A wandering mind is  in its own way an intended response.   [18:14] The viewer is compelled to reflect on their  role in proceedings, their role as a viewer. [18:21] The movie, in essence, holds  a mirror up to the audience. [18:25] In cursing the time lost, and in describing their  tortuous experiences, even the most checked-out   [18:32] students unknowingly engage with the film’s  ideas. That is the unique power of Wavelength. [18:39] Even in rejecting it, the viewer  learns something about themselves. [19:01] James’ profile as a filmmaker is  ultimately dominated by his one   [19:05] feature film, crowdfunded in 2011,  shot in 2012, and released in 2014. [19:11] Summer 2024 will be the tenth  anniversary of The Angry video   [19:15] Game Nerd: The Movie, a truly bizarre  and intriguing piece of outsider art. [19:22] All movies are miracles, but this one is  a bit more of a miracle than most - by all   [19:27] rights it should not exist. The production was  troubled in all the ways that productions are,   [19:32] and then on top of that in a number  of ways that movies typically aren’t. [19:38] It is, on sum, not very good, but that much  has been said before. It is, as a story,   [19:43] rudderless and confusing, an unresolved  conflict of creative fascinations,   [19:48] external pressures, and  foundational bad decisions. [19:52] It’s tempting to get caught in  the quagmire of those decisions,   [19:56] but for the most part it can all be traced back  to boring foundational issues. In learning of all   [20:02] the myriad ways in which the budget was poorly  optimized, in seeing the dated and weak humour,   [20:08] in watching an actor who isn’t enamoured  with the mythology of James Rolfe pronounce   [20:13] the name “Death Mwauthzyx” to little success,  it’s easy to latch on as though those details   [20:19] are the thing that makes the movie what it  is, but the true problem is much more basic. [20:26] [Mandi] hey now don't get your panties in a wad [20:30] [McButter] I'm not wearing any panties [20:35] [Cooper] Hot! [20:35] The script was written haphazardly by James and  his high school buddy Kevin Finn over the course   [20:40] of almost six years, originating shortly  after AVGN itself in 2006. It is trying   [20:47] to be a supersized episode of the web show,  and a flex of James’ skills as a filmmaker,   [20:52] and a self-aware b-movie version of a blockbuster,  and just something altogether not the web show. [21:00] This is the foundational problem: an  inability to decide on what the project   [21:06] actually was. Without a creative vision,  an actual big picture creative vision of   [21:11] what the finished product is supposed to be,  the end product lacks focus, lacks intent,   [21:17] lacks the backstop of feedback that would tell the  two of them that Death Mwauthzyx as the name of   [21:24] the film’s ultimate kaiju villain is an in-joke  between the writers that just isn’t very funny. [21:32] The entire movie bizarrely revolves around the  Nerd being compelled in some way to review E.T.   [21:38] for the Atari 2600, the fragmentary shards of the  movie as a supersized episode, but clearance for   [21:45] the actual E.T. intellectual property was never  secured requiring the movie to revolve around a   [21:51] spoof instead, which undercuts the verisimilitude  of the movie as a big budget episode. [21:59] The core plot never makes much sense, the  motivations of the Nerd are incoherent,   [22:04] and the core conflict seems to  be that the Nerd doesn’t want   [22:08] to review the game because it  gave him nightmares as a child,   [22:12] which itself appears to be an episode lifted  from James’ own childhood as a version of the   [22:17] scene is one of the recurring nightmares James  describes in the first chapter of the book. [22:21] The production itself was plagued with indecision:   [22:24] James was wearing a lot of different hats that  placed tremendous demands on his attention,   [22:29] requiring a level of delegation  that he was simply unprepared for. [22:34] The process stretched out years  longer than anyone wanted and   [22:38] left James thoroughly burnt out and  disillusioned with the whole circus. [22:43] Some AVGN viewers wonder why the film  introduces two new characters, Cooper and Mandy,   [22:50] in lieu of using Kyle, Bootsy, Mike, or any of the  other day players that featured in AVGN episodes. [22:56] But, like, the answer is obvious: imagine  Mike Matei trying to act in a feature film. [23:05] No. [23:06] Just… no. [23:08] James himself struggles through the entire  film because… he’s also not an actor. [23:15] Like, well, he is an actor in the literal  sense, he performs a character on camera   [23:21] professionally, but he is, and always  has been, an actor of convenience.   [23:29] The only reason he is the nerd is because he  didn’t have anyone else to be the nerd instead. [23:37] That’s not to say James isn’t good at being  the Nerd. It takes work to be a clown. [23:43] James has skills as a performer, his ability  to suppress his self-consciousness and yell,   [23:50] scream, fart, and vomit for an  audience isn’t to be downplayed. [23:54] Do you have… any idea how hard it is to get mad on  camera? There’s a whole instinct of embarrassment,   [24:02] of self-preservation, that you need to  bury in order to sit alone in a room and   [24:08] howl at full volume for an audience that  doesn’t even exist! They can’t see you,   [24:13] the real you, sitting on the floor of your  basement debasing yourself for them! They’re   [24:19] just phantasms off in the future that are  going to consume some ghost of you spewed   [24:25] out at them by their phones as a crass  homunculus of photons and digital audio! [24:33] It’s easy to postulate on what the  movie maybe should have been instead,   [24:38] a low budget horror movie or creature feature,  literally just a big budget YouTube video in   [24:43] the same vein as the Channel Awesome anniversary  specials, basically anything other than what it   [24:49] actually was, but I have mulled on and dismissed  the notion that AVGN: the movie is an aberration. [24:58] While there are undeniable  conflicting incentives in the mix,   [25:01] the whole thing was clearly an extension of  the Angry Video Game Nerd because that was   [25:06] the thing the crowd would respond to,  the thing they could raise money for,   [25:10] I think what we got is ultimately truthful  to James’ instincts as a filmmaker. [25:16] Jame’s earliest filmography has been  lost to the inevitable rot of VHS tapes,   [25:22] but conveniently the book preserves  many of them as anecdotes, lessons,   [25:27] and technological milestones in  James’ journey as a filmmaker. [25:31] The book, by volume, is mostly concerned with,   [25:35] second, the shooting of AVGN The Movie, and  first, the documentation and preservation   [25:41] of over two dozen home movies James produced  in the 1990s between the ages of 12 and 18. [25:48] James, from his own telling, draws a lot of energy  from being the director, which in the nebulous   [25:55] hierarchy of the playground is less a creative  visionary and more the child who leads the play. [26:03] These home movies, which James  pointedly and explicitly calls films,   [26:07] are, from their descriptions, basically  what you’d expect from a child let loose   [26:12] with a camcorder. They’re improvisational, loose,   [26:16] unfocused, and shot in linear order.  In short, filmmaking as a form of play. [26:24] “Getting friends to act wasn’t easy. Everyone  was busy. Next time I got some of them over   [26:29] was “Snix” (1993). I quickly thought of a  spontaneous story about an ancient warlock,   [26:35] Snix, who died centuries ago but  left behind a mask (made of paper   [26:39] and feathers). In the present day, the mask  is discovered and possesses my friend with   [26:43] the warlock’s spirit when he puts it  on. He stalks me and tries to kill me. [26:47] We made up the plot as we went along, but  it was cut short when his mom called him   [26:51] home to dinner. After that, I had to complete his  scenes by puppeteering the mask in close-ups only,   [26:57] and performing Snix’s voice myself.  Again, it was complete garbage,   [27:02] but it survived. It’s my oldest  existing movie to feature live   [27:06] actors besides myself and has become, sort  of, in a strange way, a classic of mine.” [27:11] His actors were whatever neighbours  were available. In spite of his pleas,   [27:16] the filming of “Dinomen from D4” (1994)  rolled over from Saturday into Sunday and   [27:22] had to be abandoned, because his friends  just didn’t want to do a second day. [27:27] “A Night of Total Terror” (1996) was the  first movie where James felt his friends   [27:32] wanted to be there. It was, in his own words,  a blatant rip of Raider of the Lost Ark and The   [27:38] Maltese Falcon, the MacGuffins of those  films replaced with a cursed genie lamp. [27:43] His films eventually settle into a routine  of James hanging out with a few friends,   [27:47] making stuff they find fun. James learned  to treat the films with soft hands,   [27:52] as his friends refused to learn  lines, rarely respected continuity,   [27:56] and occasionally would just overwrite  the tape and destroy the footage. [28:01] This informed his style as a director.  James says he likes to work in small   [28:06] crews, treating actors as “close personal  friends”, and encouraging them to improvise. [28:12] This informal style, where productions  are measured in hours rather than days,   [28:17] and the enjoyment of the actors is given priority,  was well suited to the Angry Video Game Nerd   [28:23] series. Mike could goof around to make James  laugh, and it would translate well to YouTube.  [28:29] But the AVGN Movie exposed the flaws in  James’s filmmaking approach. Union actors   [28:35] in Los Angeles don’t want to be the director’s  friend, and the shooting schedule of Snix   [28:41] Returns does not prepare you for 28-days of  principal photography for a feature film. [28:47] The AVGN Movie is, spiritually,  just another home movie. [28:56] So, I may have misrepresented the book,  though maybe you already figured this out. [29:01] It’s bad. [29:02] But. [29:03] In the constellation of awful YouTuber  autobiographies, which range from   [29:06] shamelessly improvisational to active attempts  to obfuscate crime, A Movie Making Nerd doesn’t   [29:12] really rank. It’s not that kind of bad. But  it is also impressively self-destructive. [29:18] As I went through its pages I found myself  tempted to make sweeping claims about how   [29:22] James sees the world, how he sees himself,  but stopped when I realized that I couldn’t   [29:27] tell the difference between statements that  implied a total lack of self-reflection,   [29:31] a mind that still held juvenile  opinions 20 years after the fact   [29:34] as sincerely as the day they were  first formed, and the weak writing. [29:38] Large swaths of the book are  very basic in their construction,   [29:42] pages of paragraphs of six to  seven word subject verb sentences. [29:46] Page 146: The most fun class   [29:47] was acting. The instructor was very serious  about it. He was like a drill sergeant. [29:52] Page 228: The fans take an   [29:53] active role in the movie. They’re the ones  requesting the Nerd to review the game. I   [29:58] think that’s a great thing. The fans  helped create the idea for this movie.   [30:02] But my character, the Nerd, doesn’t want  to review the game. He feels pressured. [30:07] Page 96 Not all of the assignments were   [30:09] fun. Some of them were rudimentary, like painting  grey scales or color wheels. All were tedious,   [30:14] messy, and basic. Some of the textbook classes  required writing boring essays to explain “why   [30:19] time is like a grain of sand.” In other words,  do your best to come up with some [ __ ]. [30:25] Over 430 words are dedicated to a failed  location scout for a boiler room set during   [30:30] the filming of AVGN the Movie that  could be funny if it were well told,   [30:34] could be a trivial event that details a  state of mind or just elicits a chuckle,   [30:39] but is delivered with the narrative  intensity of a grocery list. [30:43] I don’t doubt that the book is a reasonably  accurate accounting of factual events more   [30:48] or less in the order that they occurred, and  that it contains certain insights into James,   [30:55] his life, his way of thinking,  and his relationship with himself,   [31:01] but at the same time I don’t think it  can really be trusted for much else. [31:06] It is not a bad thing that it  was self-published, but it is a   [31:10] keenly present thing. It is self-serving, as all  autobiographies are, but equally self-destructive. [31:18] The portrait painted by the book is one  of a stagnant man with limited capacity to   [31:23] self-reflect, a poor understanding of how  and why things happened the way they did,   [31:29] and a general lack of curiosity. [31:32] A Movie Making Nerd compels us  to conceptualise James not as a   [31:36] revolutionary YouTuber, but as a failed filmmaker. [31:42] James Rolfe, the main character of the book,  reflects back on university two decades after   [31:47] the fact and seemingly has no new insights into  what his instructors were trying to impart. There   [31:52] are no lessons that were obnoxious in the  moment but made sense years later, there is   [31:58] no appreciation for the exposure  to cross-disciplinary fundamentals,   [32:02] nothing to suggest that being made  to draw basic household objects with   [32:06] the cold precision of a draftsman gave him an  appreciation for the geometry of camera optics,   [32:13] no reflection that being made to write about  film as art, as metaphor, gave him tools that he   [32:21] has called on in his nearly twenty year career as  the host of a show deconstructing creative works. [32:31] He tells a story about a technical exercise in his  first year of university, an assignment meant to   [32:38] familiarize students with the basic operation of  the 16mm Bolex cameras that were standard film   [32:44] student tools of the day, that he hijacked  in order to remake A Night of Total Terror. [32:52] His own framing of the story makes him  look like an egomaniac. The assignment   [32:57] is to simply use the camera successfully,   [33:01] to create an image of literally anything. James  pitches an elaborate shoot with costumes and   [33:08] lighting. The instructor kindly explains  that it’s not that kind of assignment. [33:14] James says he found the assignment annoying at the  time, but on reflection it was really valuable. [33:22] Because it taught him to stand up for himself. [33:25] Because he ignored the instructions, showed  up on the day with a box full of halloween   [33:30] costumes, and hijacked the entire class and the  instructor just kinda caved because, whatever. [33:40] It’s not entirely clear from the book, but the  implication is that he spent the entire time   [33:46] as the director, no one else got a turn with  the camera, they just got to be his actors. [33:54] he let me have my way coaching me through  the bulky 16 millimeter technicalities but   [33:59] letting me shoot my little narrative as intended  directing a room full of 20 students gave me a   [34:04] positive Rush the energy and excitement was  high and nobody here was goofing around like   [34:09] some of my younger experiences here they were all  100% Cooperative it made me feel like a director [34:18] It’s a heartwarming story about how  if you just ignore the instructions   [34:22] and disregard your peers you, too, can  get to feel important for an afternoon! [34:27] He would then re-make A Night of Total  Terror again in Junior year,his third   [34:32] crack at the story by my count, the cursed  skull being replaced with a cursed cat statue. [34:38] Seemingly every movie James makes revolves around  an inanimate object that’s either cursed, alive,   [34:46] or cursed and alive. A conspicuous chunk end with   [34:50] the protagonist being pursued by  a demonic doll or action figure. [34:56] He just.. He keeps remaking movies  he made when he was a literal child!   [35:03] If not remakes then sequels! There are  six Snix movies! His most recent crack   [35:09] at something not AVGN related was The Head  Returns, a 20-year-later sequel to a home   [35:16] movie he made in high school! And it ends  with James being chased by a haunted doll! [35:23] Boring anecdotes are interspersed with  bizarre claims that seem rooted entirely   [35:28] in an understanding of the world that calcified  decades ago. Speaking of high school James states   [35:34] that in 1997 he got into “the kind of music you  don’t hear as much on the radio” like Metallica. [35:43] Metallica. [35:47] Metallica in 1997 was one of the biggest  bands in the world, every weirdo nerd our   [35:54] age had a Metallica phase in the mid 90s, I had  a Metallica phase in the mid 90s. Just to seal   [36:02] the absurdity James name drops King Nothing, a  top 10 single on the US hot 100 from an album   [36:09] that was number one in eighteen countries in  a decade where people still bought albums. [36:15] If you wanted to communicate the  irony of a character in a film,   [36:19] someone with a self-mythology of outsider  status while ultimately being no less in step   [36:26] with extremely mainstream tastes you would  drape the character in a Metallica t-shirt. [36:33] An editor would have caught this immediately. [36:36] The actual substance of the book is largely  a chronological catalogue of over two dozen   [36:41] of James’ home movies, many of which are  sequels and outright remakes of his own   [36:47] prior movies. In a roundabout way this,  actually, seems to have been the original   [36:52] impetus behind writing the book, or at least  one of the books that became this book. [36:59] There’s evidence scattered throughout that   [37:01] large chunks of the book are lightly  adapted from contemporary documents. [37:07] Though by evidence I really mean James  basically says it outright on page 150. [37:12] “Now the trauma has long faded, just as the VHS  tapes have deteriorated. I never digitized or   [37:18] preserved them, since the tapes have no purpose  to me outside of the college circle. This text   [37:23] is the final preservation, which I first  wrote down while the incidents were still   [37:27] fresh in my mind. It was the catalyst that made  me want to write a book in the first place. Sure   [37:33] it took decades to finish and publish, but  those decades have given me plenty to add.” [37:40] This is… weird, right? [37:44] The admission that this “was the  catalyst that made me want to write   [37:48] a book in the first place” and that that  catalyst was still an animating force   [37:53] in 2019? That you’re just adding stuff to  something you started two decades earlier? [38:00] Is this autobiography legitimately a project  he began in 2002, long before the days of his   [38:08] public success, and uncritically picked up  sixteen years later and just started tacking   [38:17] more on to as though the Snix sextology,  getting suspended for an academic year,   [38:24] and launching one of the most influential YouTube  channels ever are all equally weighted events? [38:33] The trauma he’s referring to is an episode  that consumes much of the middle of the book. [38:38] Over fifty pages, about a sixth of the volume,  are dedicated to James getting kicked out of   [38:44] university at the end of his first year due to a  whole chain of events where he had these roommates   [38:50] who were trashing their dorm room and he began  taping them “documentary style” so they began   [38:57] performing for the camera, escalating their  behaviour, and then at the end of the year James   [39:03] took all the tapes he had of them lighting trash  on fire, putting holes in the walls, and throwing   [39:10] things out the windows, and cut it all into a  pseudo documentary which he sent copies of to the   [39:18] few other people involved, and one of these copies  made its way to the dean, who expelled them all. [39:25] The entire episode isn’t completely devoid  of accountability, he does at times express   [39:31] some remorse for, well, mostly his inactions,  but these statements are seemingly stapled on,   [39:39] with the vast majority of the event is  talked about as unfair accusations and   [39:45] guilt by association, a thing that was done to  him, and he even speculates that the school was   [39:53] deliberately malicious in their timing,  as the letters of expulsion didn’t arrive   [39:57] until too late in the summer  to appeal before registration. [40:01] He insists throughout that he was just a  bystander, and doesn’t really contend with   [40:06] the fact that if you point a camera at someone,  and they turn to the camera and go “check this   [40:13] out” before jump-kicking a light fixture  until it explodes, you are a participant. [40:20] But is all this an expression of a True James,  or just bad writing? Is self-reflection absent   [40:30] because James doesn’t experience it, or is  it merely his weakness as a storyteller? Is   [40:37] it the lack of an editor to point out that  he’s ultimately just talking to himself? To   [40:43] tell him his emotions, however deeply  felt, aren’t making it onto the page? [40:49] The way he talks about unfinished home movies  from when he was 12 is just really weird,   [40:55] because he treats them as completed  objects that are of the same stuff   [41:00] as everything else. AVGN the movie  (2014) and Crazy Carnage (1996),   [41:07] the sequel to Mighty Joe Rampage (1996),  left unfinished when the camera battery died,   [41:13] are not strictly treated as equal, but it’s  insane that they’re being compared at all. [41:20] I keep coming back to Jame’s camera setup. [41:24] The longer I stared at the beast the more   [41:27] it consumed me. What was going  on? Why was it? Does he even know? [41:37] Maybe if I built it myself, if I held  it in my hands, I could understand. [41:46] Is this the fruit of obsession?  Is this where compulsion takes   [41:50] us? Are the damned and the damnable  all doomed to wander to Home Depot? [41:56] Building something kinda the same isn’t enough.  A half-assed, cynical replica isn’t enough,   [42:04] if you build it out of malice you inject  it full of all your own prejudices,   [42:09] it ends up bad for reasons you’ve  created, and it tells you nothing. [42:16] James’ board is planed and square,  so my board must be planed, squared,   [42:22] and sanded, taken seriously, a good  faith replica, not just a joke. [42:29] This thing is very strange to build, physically  confounding at times. Two strips of scrap wood   [42:35] and some three-inch carpentry screws hold the  fluid head in place by gripping a flange around   [42:41] the base, a thing only possible because of the odd  profile of the Davis and Sanford FM18 fluid head. [42:49] I’ll admit that by the time my replica  was complete it felt more secure than   [42:54] I’d assumed from photos, but simultaneously  precarious. I didn’t think it was at risk of   [43:00] spontaneous self-destruction, but still there’s  a looming sense that I shouldn’t push my luck. [43:07] My screws had already started to bend during  the tightening, so done was pretty much done. [43:13] The thing I struggled with  from the very beginning,   [43:16] the thing my brain chafed against like  cheap khaki, is that the end goal here,   [43:22] a camera head mounted to a board, isn’t some  far off concept, isn’t some radical use case:   [43:30] it’s a thing the thing is already  made for, already designed to do. [43:36] Thousands of commenters saw this build and knew,  immediately, intuitively, that it wasn’t right,   [43:43] but plowing through the comments and  the commentary of the assholish variety,   [43:48] seemingly none of them knew why: that the head  already has a hole in the bottom for a bolt. [43:54] You can take the lumber and  just drill a hole in it. [43:58] In the industry it’s called a low  hat. Cardelini will sell you one   [44:02] made out of anodized aluminum for almost $600,   [44:05] but these aren’t very popular. Everybody knows  you can get away with $10 of wood and bolts. [44:13] It’s so simple, so straightforward,   [44:17] that I can’t stop making them. I keep drilling  holes in wood and bolting camera heads to them. [44:24] The thing that’s confounding about it is  that this is low-budget filmmaking. Like,   [44:31] that’s James’ thing, right? Scrappy,  low-budget filmmaking, practical effects,   [44:37] all the movie magic that can be worked with  styrofoam, hot glue, some plywood, and a drill? [44:46] So why are his low-budget rigs so… bad?! [44:57] I have been watching Angry Video  Game Nerd episodes for days now   [45:02] in a tsunami of diarrhea and nostalgia  for games I never played as a child. [45:09] I find myself at times uncertain about what it  is that I’m actually watching. Maybe some of the   [45:16] beauty of internet videos is that it demolished a  lot of corporate ideas about what genres are and   [45:22] what a show looks and sounds like; we now have  so many things that never could have existed in   [45:29] a framework of network television where someone  needed to describe their vision to a fifty year   [45:35] old man in a suit who hasn’t watched TV since  he was twelve and convince him to pay for it. [45:43] AVGN is one of those things. It is, across time,   [45:48] formulaic, but ultimately very loose  with its structure and identity,   [45:53] and the longer I think on it the less  I believe that it’s even a review show. [46:00] I’m probably not the first person to notice  this, and maybe I’m even late to the party,   [46:04] but it occurs to me now, as I psychologically  wade hip-deep thought buffalo turds,   [46:10] that AVGN is at its heart a skit show that uses  the premise of video game reviews as little more   [46:17] than a framing device, and as such there’s  scant allegiance to the games themselves. [46:23] But even that’s not entirely true because   [46:26] that would suggest a level of  consistency that doesn’t exist. [46:31] Really it would seem that the show is both  review and skit in whatever ratio James and   [46:38] his co-writers are compelled by at the time  of writing, though it’s unclear to what extent   [46:45] they are aware of that about themselves. The  game serves as fodder for jokes and skits,   [46:51] and the videos are rarely a comprehensive  overview of the subject because they just   [46:57] kinda work the material until  they’ve got a video worth of stuff. [47:02] It is what it needs to be in order to  exist, the Nerd was never a sincere   [47:09] expression of James’ obsessions,  the Nerd was always a character,   [47:14] the critiques are as authentic  or performative as is convenient. [47:20] Superficially the membrane of performance  makes AVGN useless as insight into James,   [47:27] but the hitch is that James just isn’t  a good enough writer to divest himself   [47:32] fully from the end product, to write wholly and  organically in the voice and mind of The Nerd. [47:40] The way that James talks about Wavelength, both  in the book and in a standalone video as himself,   [47:48] is largely indistinguishable from the way  that the Nerd would talk about Wavelength. [47:54] Wavelength is long, it’s grating, it’s abrasive,  it’s boring, it doesn’t make any sense,   [48:01] there’s no story! They tease you with a  dead body but then nothing happens! It’s   [48:05] just a picture of some waves on the wall! Is  that why it’s called wavelength? The length   [48:10] of time it takes to get to some waves? Why  would they do this, what were they thinking?! [48:33] I feel a certain amount of kinship with James  Rolfe. We’re basically the same age, we both   [48:38] went to film school, and we both ultimately found  ourselves making videos about media for YouTube. [48:44] We both have an enduring interest  in the aesthetics of old media,   [48:48] be it VHS camcorders or vintage video games. [48:52] And we both feel the pressure of creation,   [48:55] the sense that there’s just never enough  time to do everything we want to get done. [49:01] better known as The Angry Video Game Nerd  James has this behind the-scenes video that   [49:05] I can't stop thinking about AVGN behind the  scenes in nerd room tour 2021 there's just so   [49:12] much going on with it there's a light stand  suspended from the ceiling with craft wire a [49:17] it's not all weird though James has all  his studio lights on the same power bar so   [49:23] he can turn the whole setup on and off at  the same time a kind of obvious yet still   [49:28] clever trick that inspired me to rewire  the lights that I have over my workbench [49:33] so so I've got this idea [49:35] the video ends [49:35] the video ends with James cataloging a Litany of   [49:38] reasons why he doesn't have as  much time for AVGN as he used to [49:42] In addition to this behind the scenes  video James has an autobiography,   [49:46] A Movie Making Nerd, which  he self-published in 2022. [49:49] These glimpses James allows into his private life  have become the locus of an entire para-audience   [49:55] of hate watchers, the Cinemassacre truthers,  who have memified and dissected them to truly   [50:00] bizarre levels of hostility and entitlement  that I don’t particularly care to fully unwind. [50:07] It’s the usual soup of in jokes  piled on in jokes piled on in jokes. [50:12] Almost as compelling as Rolfe himself is  this community that swirls around him,   [50:17] seemingly offended by his continuing  existence, though they will absolutely   [50:22] take offence to that characterization and insist  that they’re not hateful, fatphobic misogynists,   [50:27] they’re just too edgy for woke soyboys, and  it is merely their unwavering commitment   [50:32] to free speech that compels them to allow the  hateful, fatphobic misogynists to stick around. [50:38] You know the song and dance. [50:40] Thing is, though, that Cinemassacre broadly  has provided them with a lot of red meat. [50:45] Mike Matei who handled moderation of the  studio social presence for years is kind of   [50:50] an edgy [ __ ] himself who would pick fights go  on aimless banning sprees and other misbehavior [50:57] he once posted a photo of a penis not necessarily   [51:00] his penis but certainly framed to  imply that it was his penis to his   [51:04] Twitter account to win a literal dick  measuring contest with rowdy commenters [51:09] in the shame-soaked aftermath he  tried to scrub this event from   [51:12] history and as the moderator of the  cinemas subreddit went on a Banning   [51:16] spree there which led to the formation of  the splinter sub The Cinemassacre Truth [51:21] As production of AVGN: the movie dragged  on through 2013 and 2014 James contracted   [51:27] with multi-channel-network Screenwave to  manage more of the channel’s back end. [51:32] Now, okay, in the book James mentions that  he has not, in fact, made his millions,   [51:37] that during the time where AVGN was at its peak  cultural relevance their ability to monetize that   [51:43] success was pretty spotty. Their relationship  with YouTube, as a platform, wasn’t the best,   [51:49] and while they were able to be grandfathered  into the now long-defunct Director program   [51:54] and retain their ability to post videos longer  than ten minutes, they weren’t in the first,   [52:00] or even second, or even third wave of  channels admitted to the Partner program. [52:05] Merchandising, the publication  contract with Game Trailers,   [52:08] and various one-off contracts provided an income  that made AVGN viable as a job, but James claims,   [52:16] and I’m inclined to believe, that this did  not manifest as the kind of wealth drawn   [52:21] in by the likes of Smosh, Shane Dawson,  and other early YouTube contemporaries. [52:26] James is justifiably proud of AVGN: the movie,  a film that by all rights shouldn’t exist,   [52:32] that should have fallen apart, that  very well could have ruined the channel,   [52:36] ruined his finances for the rest of his life,  ruined his marriage, and ruined his friendships. [52:42] A lot of people helped make the  movie, but very few championed it. [52:48] AVGN: the movie, for all its faults,   [52:50] isn’t the product of a miracle,  it’s the product of James Rolfe. [52:56] And it nearly destroyed him. [53:12] So I have this theory that in 2014, when the  movie did not manifest greener pastures, when   [53:17] James realized that he kinda hated making movies  at that scale, loaded up on credit card debt from   [53:23] finishing the movie, someone at Screenwave  said “we can fix your monetization problems.” [53:29] Because what follows in 2015 through 2022  is just an absolute frenzy of content. [53:35] Podcasts, clip compilations, panel shows, round  tables, vlogs, full season videos, basically every   [53:41] form of content possible that could either  be offloaded entirely to an outside editor   [53:46] or would otherwise maximize efficiency, stuff that  takes an hour to record and forty minutes to edit. [53:52] Cinemassacre goes from publishing a  little over one video per week in 2013   [53:56] to publishing five videos a week in 2017. [54:00] In order to facilitate this a new cast of hosts  appear very suddenly, Screenwave employees who   [54:06] are already on the clock and don’t have scheduling  conflicts or other jobs that they would need to   [54:12] work around, to do a podcast and two panel  shows a week. People who are convenient. [54:19] Cinemassacre, through Screenwave, became  visibly extremely corporate extremely quickly,   [54:24] and remember: James doesn’t see the  channel as “the Angry Video Game Nerd”,   [54:29] he sees it as Cinemasscare the production house. [54:33] So while this transition made sense to  him, it made less sense to his fans,   [54:37] since all of these secondary videos would show  up in their subscriptions, not just AVGN videos.   [54:43] When you see the channel has a panel show  where James is only an occasional guest,   [54:48] the narrative of a corporate takeover,  of James “selling out”, writes itself. [54:55] But, like, none of this would matter  if it were good. If the podcast is   [55:00] entertaining no one’s going to  care that Justin and Kieran and   [55:02] Ryan suddenly show up out of nowhere  or that James isn’t the main focus. [55:07] But it’s not good, because these dudes  they bring in are a void of charisma with   [55:12] basically no on-screen chemistry. Because  the reason they’re there is convenience. [55:20] recently I took the old website and I made a  big document of every single article that was   [55:27] on the old website and what YouTube video or it  goes to or whether that video is like lost and   [55:35] we would have to get it from the sources  so I have this like huge map and I gave   [55:39] it to Justin and Kieran and all of them and  they're going to start digging through that   [55:44] or having someone dig through that and start  uploading some of the old stuff like the uh   [55:49] like all the turtle Tuesdays and all of all of  that stuff the goal forgot about those cuz all   [55:56] the WordPress stuff and stuff the goal is to get  monster man that's on there fully and finalized [56:00] Also, like, James just isn’t very  good at spontaneous conversation,   [56:04] he’s not a strong podcast host,  but he’s the star of this show,   [56:09] he’s the person people are tuning in for,  which makes a chatty podcast format a   [56:15] really bad choice. It’s a product showing the  star of the show in the worst light possible. [56:22] Then there’s James’ dad rock band, Rex Viper.  Named after a joke character from the Big Rigs:   [56:27] Over The Road Racing episode of AVGN,  Rex Viper is so insubstantial a project   [56:33] that it would barely merit mentioning if it  weren’t for the fact that James and James   [56:38] alone seems to take it really seriously  and talks about it like it’s important. [56:44] The sum total of Rex Viper is two live  performances and four music videos for   [56:48] parody songs that are just songs from 80s  movies with the lyrics sometimes retooled   [56:53] to throw in video game references or the  instrumentation altered to mix in game themes. [57:00] Eye of the Tiger Electronics. Mighty Wings  and Hadoukens. Nintendo Power of Love. [57:06] I’m gonna be honest, I hate this entire genre,   [57:09] I am the last person to give it a fair  shake, so I’m just going to move on. [57:14] All of this is easy pickings for truthers:   [57:17] whether it be the cringe or the cynicism  there’s a lot here to make fun of. [57:22] Truthers even have a name  for all it! The Slobwave era!   [57:26] Get it?! Because Justin Silverman is fat and  Keiran Fallon has that heavy metal look going on. [57:32] Ultimately, though, no matter what the  Cinemassacre Truth might be accurate about,   [57:36] it’s all just a vehicle for ableism,  fatphobia, sexism, transphobia, and,   [57:42] like, they’re chan trolls, it’s not  that deep, they are in fact just haters. [57:48] They have a particular hate boner for James’ wife,  April, for reasons that are complicated, but not   [57:53] complex. They’ll frame it that James was dragged  kicking and screaming from his basement because   [57:58] she wanted kids. They cast James as a henpecked  husband whose career was derailed by a woman. [58:05] This flies in the face of both everything James  has ever said, and also just observable reality. [58:11] James and April were together before the first  AVGN episode hit YouTube - there is no Garden of   [58:17] Eden for Eve to tarnish. April has been here  the whole time. During the filming of AVGN:   [58:23] The Movie she moved with James to LA for six  months and took on the role of production   [58:29] manager. If the movie had one champion it  was James, if it had a second it was April. [58:36] But because he describes her as giving him an  “ultimatum” about having kids they are able to   [58:40] depict it as browbeating, vilifying April as  a nagging shrew who uses their children as a   [58:46] chain to keep James from realizing his  ambitions, as though it is preposterous   [58:51] on its face that James might honestly prefer  fatherhood to making videos for the internet. [58:57] One time James and Mike sat  down to record a let’s play,   [59:00] and James had somewhere he needed to be, to  pick up his kids from swim lessons or something,   [59:06] which gave him a hard out of 5:40 if  he was going to get there on time. [59:11] 5:40 came and went, James started to  visibly panic when he noticed the time,   [59:16] and wound up leaving rather ungracefully before  finishing the LP later in the evening, alone. [59:22] let's break it all right well anyway it we  just ran out of time because I have to be   [59:28] done at 5:40 right now and so what's going to  happen is exactly 540 next time you see this   [59:33] James is going to beat this on his own  uh without me cuz the way we record so [59:38] yeah okay just to make it clear again  what happened was that we ran out of time [59:47] truthers have clung to 5:40 as a meme ever since [59:51] these are what James describes as  comments of an assholish variety [59:56] And really, the thing with the 2021 behind the  scenes video, the odd texture of the whole thing,   [60:02] isn’t that it’s partially a response to  these comments, but that all of it is. [60:07] That’s the animating force behind it, that’s  the reason why it exists. It’s not a behind   [60:13] the scenes room tour for the sake of easy  content, it’s an explanation, a defence. [60:18] As a room tour it’s bad, James bounces from odd  detail to odd detail, spends tremendous amounts   [60:25] of time outlining problems, and the whole of  it is a weird and nearly incomprehensible level   [60:31] of honesty about his bespoke inefficiencies,  but all because it’s a defence of Screenwave,   [60:38] a defence of his wife, a defence of his children,  and a defence of his priorities in life. [60:59] So why doesn’t James have enough time anymore?   [61:03] What’s he spending his time  doing if not making AVGN? [61:07] I don’t know and I honestly don’t particularly  care. If AVGN has declined in some spiritual   [61:14] way it’s not because James isn’t grinding  away with burnout-inducing 16 hour days. [61:20] In watching through all 52 hours of Nerd videos in  reverse chronological order I’m not even convinced   [61:26] that there is some calculable decline. Maybe this  is to its detriment, but the show has always been   [61:33] spotty and kinda ragged at the edges and it has  remained incredibly consistent in that zone. [61:40] Maybe the format is just dated,  YouTube has left AVGN behind,   [61:45] maybe the audience is just aging out, maybe  James lacks ambition or he’s just out of ideas. [61:52] Hell, maybe it is his wife and kids  “getting in the way” of the show. But   [61:58] here’s my hot take on that: that’s fine.  The Angry Video Game Nerd is not a load   [62:03] bearing pillar of reality, it’s a YouTube  sketch comedy, it doesn’t need to exist. [62:11] I do not know James Rolfe,  but in this I feel confident:   [62:14] James Rolfe loves his wife and  kids and they are his top priority. [62:19] The best written parts of his autobiography,   [62:22] by a substantial margin, are the stories about  the challenging births of his two daughters,   [62:27] and how he discovered that he  really, really enjoys being a father. [62:32] His mistake was to share that fact with  an audience too immature to comprehend it. [62:37] No, not just too immature. [62:40] An audience patently unwilling to  comprehend it. Probably the most   [62:45] baffling mistake James has made is assume  that his haters are here to be persuaded. [62:51] “Do you want me to suffer?” [62:53] Yeah, James, they kinda do. [62:56] But, still, like, mistakes have been made. [63:01] Like, what’s the point of having a  company to handle all this stuff if   [63:05] James is going to make a video where he  tries to do his own PR response to his   [63:11] haters by showing off his janky  DIY rigging? Why employ editors   [63:17] if they’re going to leave in the footage  where he has a humiliating panic attack? [63:22] Part of what is so transfixing in all of  this is this parade of contradictions,   [63:28] that from the outside there are these very  visible, very public decisions being made,   [63:33] but those decisions aren’t  producing the intended results. [63:38] Even without access to their actual back  end I can say that massively increasing   [63:42] the channel output absolutely improved revenue:  even if the podcasts and whatnot under performed   [63:49] there’s just so many of them, it is on  net hundreds of millions of views, but   [63:56] what good is that if it damages the brand? [63:59] What’s the point of doing damage control at  all if it just raises a million more questions? [64:14] In a spiritual sense James has  trapped himself on the couch:   [64:18] his access to the capital resources needed  for larger projects is dwindling and his   [64:23] sensibilities as a filmmaker are too myopic to  appeal to an audience that isn’t humouring him,   [64:30] telling him that Rex Viper is cute  and they’re just glad he’s having fun. [64:35] In a more literal sense James has trapped himself  on the couch because the room is just too small. [64:42] I had heard this before, but I find  that just saying it or looking at   [64:46] frame grabs doesn’t do justice to  the realities of physical space,   [64:50] so I did the thing any normal person would do  and built a 1:12 scale diorama of the nerd room. [64:57] He needs to haphazardly hang things from the  ceiling and build franken-low-hats because   [65:02] when he moved house in 2016 he had Kyle build a  replica of the Nerd basement in the new garage,   [65:10] so that the new basement could be dedicated  to a fake video rental store, but Kyle,   [65:16] whose day job is renovating houses, built the room  as an actual room, not as a set with accommodation   [65:23] for the needs of recording, and for reasons I can  only speculate on the set is only eight feet wide. [65:31] I dunno, maybe the rest of the garage is a  workshop or they needed it to still fit a car,   [65:38] I really truly don’t know. It would  feel cramped just as a rec room but   [65:45] as a film set it’s claustrophobic,  there’s nowhere for the stands to go. [65:52] And, okay, now, every film set is crowded with  junk, every film set is a jungle of stands and   [65:58] tripods and apple boxes and lens boxes and  lights on standby, but this tightens things   [66:04] down to a point where you just can’t get in and  out without stepping over everything, it becomes a   [66:10] game of parkour just to change a battery, and when  you’re working mostly alone that gets frustrating   [66:17] really fast, and when you get frustrated you get  impulsive, and those impulses lead to half measure   [66:24] solutions, and those half measure solutions  accumulate into a whole network of bespoke   [66:30] inefficiencies that you just live with because the  process of unravelling them feels just so… big. [66:42] It was in the finishing touches of James’  low hat that it began to make sense. [66:48] Screwing on a bubble level did something  to it, transformed it. It was still janky,   [66:53] it was still inexplicable,  but I suddenly cared for it,   [66:57] no longer saw it as just a heap of  scrap stapled together for a bit. [67:02] It’s still a bad solution, it still looks,  visibly, like a bad solution, but it felt   [67:09] personal. I could imagine myself as James,  self-conceptualizing as not an indie filmmaker but   [67:17] a backyard filmmaker, a kid with no resources but  what he can scrounge out of the garage, and this   [67:26] felt far more homogenous with that than with  any other James I had considered so far. [67:33] In 2010 James posted a autobiographical  documentary called The Dragon in My   [67:37] Dreams. James tells a story of a  recurring nightmare he had as a child,   [67:41] being born down on by this massive dragon,  an image that he connects to a dragon-shaped   [67:47] water feature in a neighbourhood park  his parents took him to as a toddler. [67:51] For the video James, with friend Matt behind the  camera, visits the park on the day it just so   [67:56] happens that workers are removing the dragon from  the spot where it’s sat for thirty some odd years. [68:02] In voice over he reflects on his  childhood, on the imagery of the dragon,   [68:06] on the then-upcoming milestone of turning thirty,  and holding back tears he takes a knee beneath   [68:11] the dragon and avows himself to the path of  the filmmaker while the dude who was working   [68:17] the jackhammer stands just off screen having a  quick smoke as these two guys do their thing. [68:23] It’s all kinda cringe, a truly  elemental example of pretentious,   [68:27] self-important film-school pap, but whatever, let  he who is without cringe throw the first stone. [68:33] The conclusion of the video is muddled, just  kinda wanders between a few different ideas,   [68:38] but the intent is clear: it’s a  reflection on just how far James   [68:42] has come, and an aspiration of just how  far he has to go, a phase of his life   [68:48] coming to an end just as conclusively as  this dragon being torn out and replaced. [68:53] That metaphor crumbles to bitter ash when  you realize that the dragon didn’t really   [68:57] go anywhere, it was displaced all of  thirty feet, from sitting inside the   [69:01] water fountain to standing beside  the gate of Fox Chase playground. [69:05] In a way The Dragon in My Dreams is itself  a brutal metaphor for Jame’s career:   [69:10] James is a calcified dragon whose films  have barely changed between high school   [69:16] and middle age, uprooted from VHS and  transplanted thirty feet away in HD. [69:22] I think about James every day now,   [69:24] every time I have to step over  something that’s in a bad position,   [69:28] every time I need to get something off a shelf  but there’s stands or tripods or boxes in the way. [69:34] Every stack of books, every lens without a home,  every camera bag left on the couch for weeks on   [69:39] end, every clamp, every cable, every stray roll of  tape has become an accusing presence in my life,   [69:45] a bespoke inefficiency that I can stare  directly at and yet never fully escape. [69:51] What if the problem is me? James hasn’t moved,  I’ve moved. AVGN is what it’s always been. [69:59] The truthers claiming that the show is bad  now are getting spooked by their own shadows:   [70:05] the show is what it’s always been. It  isn’t bad now but good in the past,   [70:10] you’re just older. You’re not seeing  a titan of YouTube fallen from grace,   [70:15] you’re seeing a man as immovable in  his interests and habits as Atlas. [70:21] But, like, so what? Would  it even matter either way? [70:25] We don’t have the James Rolfe, we have  a crass homunculus of James constructed   [70:31] out of photons and wavelengths,  delivered to us through our screens,   [70:35] a codex of symbols we can interpret but never  fully know, and in that void between the real   [70:42] and the perceived, impose meaning,  compelled by what we’ll never know. [70:53] Today we’re going back, we’re going Flashback. [70:56] Released in 1991, this game was available for  most consoles available at the time, plus PC,   [71:02] but all I’ve got is the Super Nintendo  version, so that’s what we’re playing. [71:06] This was part of a trend of so-called “cinematic  platformers”. Many of these games are considered   [71:11] classics because of the way they elevated  games as an art form, took it seriously,   [71:15] and confronted audiences with complex, sober  stories. They weren’t just reflex-based arcade   [71:21] games where you hop on Goombas to rescue a  princess, they told complex stories, like films. [71:27] So, will Flashback delight and astound, or will  it put the ass back in classic? Let’s find out. [71:34] It opens with a pretty impressive 3D cutscene  that was clearly intended for PC because the   [71:39] Super Nintendo is really struggling. Still, many  Super ports at the time would have replaced these   [71:44] with a static slide show, so the fact that  they even tried to keep it is impressive. [71:49] Okay, so your character crash  lands in the jungle with no   [71:52] guidance on who you are or what you’re doing here. [71:54] Well, turns out that’s intended, your  character has amnesia and needs to figure   [71:58] out why he crash landed in the jungle. The  only thing you know is your name is Conrad. [72:03] The first thing you notice is that the  animations are very smooth and lifelike,   [72:07] because like Prince of Persia the developers  rotoscoped actual footage of actors walking   [72:12] and jumping. This does lend the game  a certain weight. When you drop down   [72:16] off a ledge with your pistol drawn and  ice two mutants it feels super badass. [72:21] Yeah, take that you mutant [___]! [72:23] The second thing you notice  is that the controls are ass! [72:26] Every time you push a button on the controller  Conrad takes one giant step forward, or jumps,   [72:32] or rolls, or draws his gun, and  you need to wait for the whole   [72:36] animation to finish before you can  do anything else. And that’d be fine,   [72:41] but the game still has tons of reflex-based  obstacles that require very precise timing. [72:46] One of the very first challenges  you’re given is jumping over this pit,   [72:49] but to do it you need to start  running on the previous screen,   [72:52] and then enter the command to jump before  the new screen has even finished loading,   [72:55] or you just run off the ledge into the pit  below, and then need to climb back out,   [73:00] waiting a short eternity for Conrad to go through  his lifelike, cinematic animation every time. [73:06] Just like in cinema Conrad doesn’t have a life  meter on screen. Instead he has a personal shield   [73:11] that can absorb a certain number of shots. Okay,  so that’s health by a different name. So to check   [73:16] your health you need to open your inventory and  cycle through everything you’re carrying until   [73:20] you get to your shield module, where it’ll  tell you how many charges you have left. [73:24] Oh yeah, that’s cinematic. [73:26] Cinematic as dog farts! [73:28] Yeah, it turns out that in video games  “cinematic” is a code word for “[___].” [73:32] Oh, the controls suck ass? [73:34] Just tell players it’s cinematic! [73:35] The story gives you no clues  about where to go or what to do? [73:38] It’s cinema! [73:39] You eventually get to a giant pit that this  shady [___] tells you to jump into in order   [73:43] to get to New Washington. At least  he warns you that you’ll die if you   [73:46] jump without an anti-gravity belt, which  he offers to sell you for 600 credits. [73:51] Okay, so you need to go find some  credits. Fortunately there’s lots of   [73:55] them hidden around different areas of the jungle. [73:57] But here’s the thing, if you go out of your way to  get all of them, thinking they’ll be useful later,   [74:01] you’re wrong. He doesn’t just take 600 credits,  he takes all your credits! He robs you! [74:06] Cinematic! [74:07] Anyway after you pay this lying [___] everything   [74:10] you have Conrad jumps into  the pit and enters level 2. [74:39] There’s nowhere to go! There’s just  three screens! There’s nothing but   [74:43] an elevator down into a hole! Sure, you can  recharge your shields down there in the hole,   [74:47] but it’s not going to get you anywhere!  It’s cinema! You can jump up to this ledge,   [74:51] but it doesn’t go anywhere, either!  There’s this ledge that you can see,   [74:54] but it’s out of reach! You just can’t jump  high enough to reach it and pull yourself   [74:58] out! This is your life now! You’re trapped  here on these three screens until you quit! [75:03] Anyway, what you need to do to progress is   [75:05] confront your insecurities and accept  that you’re not a filmmaker, either. [75:11] What did you say? [75:25] He's the angriest Gamer you've ever heard [75:44] Assssss