---
title: 'Crazy Taxi Using AI For Their Game'
source: 'https://youtube.com/watch?v=7F-Dgu3rH1g'
video_id: '7F-Dgu3rH1g'
date: 2026-08-17
duration_sec: 102
channel: 'kat ''n chat'
---

# Crazy Taxi Using AI For Their Game

> Source: [Crazy Taxi Using AI For Their Game](https://youtube.com/watch?v=7F-Dgu3rH1g)

## Summary

The video discusses the controversy surrounding the use of generative AI in the development of the upcoming game 'Crazy Taxi World Tour' by Sega. It highlights the AI-generated content disclosure on Steam, the developer's explanation of AI as a support tool for concept art, and the negative community reaction.

### Key Points

- **Context: Last Crazy Taxi game was in 2002** [00:02] — The last Crazy Taxi game was released in 2002, making the upcoming 'World Tour' a long-awaited sequel.
- **Sega's AI disclosure on Steam** [00:14] — Sega's Steam page includes an AI-generated content disclosure stating they use generative AI as a support tool to help developers focus on creative tasks, and that no AI was used for performers.
- **Community backlash begins** [00:27] — A top comment on a post about this says 'This is why we're sticking to the PS2 version,' indicating strong negative sentiment from fans.
- **Creator's explanation: AI for concept art** [00:39] — Original series creator Kenji explained that AI was used as a reference for concept art; artists would look at generated images and draw the final assets, with everything else made by humans.
- **Criticism of the AI usage** [01:08] — Commenters criticized the use of AI, calling it 'lazy' and a 'plagiarism machine,' and questioned why concept artists couldn't draw their own ideas.
- **Further mockery of the AI reference** [01:21] — Another user mocked the need to AI-generate a taxi for reference, since the game is about taxi driving, making the AI use seem unnecessary.

### Conclusion

The video illustrates the gaming community's strong opposition to AI in game development, even when used as a minor support tool, and highlights the reputational risk for companies like Sega.

## Transcript

for context, the last Crazy Taxi game that came out was in like 2002. So, all the way at the bottom of the Steam page is a little tag, AI-generated content disclosure. The developers describe how their game uses AI. And it reads, "At
Sega Corporations, we utilize generative AI as a support tool for developers, aiming to provide better content to our users and enable developers to focus more on creative tasks. We have used such generative AI support tools during
the development of Crazy Taxi World Tour. No AI was used in reference to the performers in the game." A top comment for a post about this reads, "This is why we're sticking to the PS2 version." And a Kotaku article written by Kenneth
Shepherd provided even more context. Where the original series creator, Kenji writing, quote, "We used it as a reference. Quote, so our artists will ideas, and they would look at that generated image, and they would draw the
everything from programming to assets, everything is made by an actual human. to look at, and they would actually create the thing that would go into the game. So, I guess used in the concept of concept art." And people in the comments
had their things to say. One of the top comments reads, quote, "We were lazy to do the concept art and copy from the plagiarism machine." End quote. "F off. they wanted to generate their ideas, they would draw the effing idea, you
know, which is their job as a concept artist." Another user says, "Using implementing them yourself is not meaningfully different from how AI straight up a terrible and lazy answer that made them look even worse. Sorry,
this was just funny. Quote, "You need to AI-generate a taxi for a reference?" End quote. Because again, this is a taxi driving game.
