[0:01] It is a truth universally acknowledged [0:03] that a multiplayer game in possession of [0:05] a passionate fan base must be in want of [0:07] a single player game. So it is and so it [0:09] was and so I think it ever will be. [0:12] Enter Splatoon Raiders, a single player, [0:14] well, mostly, we'll get there. Joint [0:17] from Nintendo because the ever dedicated [0:19] Splatoon fans are insatiable. But here's [0:21] the good news, squid kids. It seems to [0:23] be shaping up real nice, at least from [0:24] the couple hours I spent with it. [0:35] My demo started off with a cutscene to [0:36] set things up. My character was a [0:38] helicopter pilot, but my friends call me [0:40] the mechanic. Flying treasure hunters, [0:43] Fry, Big Man, and Shiver to the Spire [0:45] Light Islands when they all saw a big [0:47] old light coming out of what looked like [0:48] a hurricane. Things went sideways real [0:51] fast and our copter went down. [0:55] One month later, we've built a floating [0:57] fortress with just about everything you [0:58] could want except for a way home and [1:01] we're hunting for treasure. When in [1:03] Rome, right? [music] [1:04] Soon enough, I was setting off to hunt [1:05] for treasure. If you've ever played [1:07] Splatoon before, you'll feel right at [1:08] home in Raiders. I started with the gyro [1:10] controls and while that normally isn't [1:12] my bag, it's Splatoon and they feel [1:13] great here. Pretty soon I was doing [1:15] Splatoon things, inking up the [1:17] environment, swimming around in it, and [1:19] collecting mysterious shards. I'm not [1:21] being cheeky, that's what they're [1:22] called. Movement in Splatoon is a joy [1:25] and that's no different in Raiders. Even [1:27] something as simple as using a wooden [1:28] plank to surf across the waves is [1:30] awesome. [1:32] As I moved forward, I came across my [1:34] enemy, the Salmonids. They start small, [1:36] these deranged fishy critters, but the [1:38] solution, no matter their size, is to [1:40] ink them up and paint over the ugly goo [1:42] they leave on the ground. Theirs, [1:43] hideous, yellow, likely stinky. Mine, [1:46] beautiful, green, probably smells like [1:48] lavender. They just can't handle that [1:50] squid kid firepower, but you're doing [1:52] the environment a favor, too. When they [1:53] go down, they drop eggs that'll come in [1:55] handy later, but I don't fall in love [1:56] with the goofy goobers until I see one [1:58] that looks like a fat version of that [1:59] one hyena from the Lion King with the [2:02] droopy tongue. He's called Salty Tongue [2:04] and I love him. He gets the ink, too, [2:06] and drops a fancy weapon. More on that [2:08] in a second. After that, I stumble upon [2:10] a cute little robot that the crew hauls [2:12] back to the hideout and the mechanic [2:13] manages to fix up. From there, it's time [2:15] to take that bad boy out on a new [2:17] mission and kick the tires. [music] [2:18] My mission plays out a lot like the [2:20] first level. Run around, explore the [2:21] environment, fight salmonids, ink things [2:23] up. The difference this time is that [2:25] I've got my handy dandy bot piloted by [2:27] Big Man. [2:30] The bot is helpful in combat, but can [2:31] also boost me up in the air so I can [2:33] glide to new places and leap to where I [2:35] tell it, splattering the ground with [2:36] ink. [2:38] Lovely. The bot's real trick, however, [2:40] is that it can drill into big crystals [2:41] [music] and get us more of those sweet [2:43] sweet mysterious shards and other [2:45] goodies. The crystals themselves shoot [2:46] these big old beams of light into the [2:48] sky, so you know where they are. The [2:50] trick is using your tools like the bot [2:52] jump or flowers that blast you into the [2:54] air or your ability to swim through ink [2:56] to get where you're going, [music] [2:57] merging salmonids along the way. If [2:59] things get hairy, the bot and your buddy [3:01] inside of it give you access to [3:02] showstoppers. If you get enough of them, [3:04] salmonid eggs. With Big Man, that means [3:06] he hops out of your mech and you ride [3:08] that bad boy like he's a horse while [3:09] he's blasting away John Woo style. It's [3:12] great. Salmonids don't like it much, [3:14] THOUGH. [3:17] AT THE end of the level, I find a huge [3:18] crystal protected by salmonids who are [3:20] popping out of a nearby grate to defend [3:22] it. Between me and my bot, it wasn't a [3:24] big thing. They got the ink, but it was [3:26] a lot of fun anyway, just because [3:27] Raiders always feels good as you play [3:29] it. [3:30] My reward for salmonid slaughter? A big [3:32] treasure chest full of new ink tanks. [3:34] Speed, power, and tactical. [3:37] The neat part about these tanks is they [3:38] each come with different gadgets that [3:40] provide cool and new abilities in [3:41] combat. The speed tank, for instance, [3:43] gives me blast boot, which allows me to [3:45] eat myself through the air and land with [3:47] a big splat that damages everything [3:48] around me. While the tactical tank [3:50] offers the turret by any other name [3:52] still shoots just as good shot pot neat. [3:55] Of course there are cool downs attached [3:57] to all of these abilities because video [3:58] games are only allowed to be fun [3:59] sometimes but still I dig it. After [4:02] another mission where I grab some more [4:03] weapons and other goodies and discover [4:05] the joy of floating I head back to base [4:07] to sort through my wonderful tools. In [4:09] addition to my tanks and the gadgets [4:11] that go with them I've also got gadget [4:12] parts which do things like juice the [4:14] explosions on your gadget abilities or [4:16] make them bigger shorten cool downs add [4:18] explosions to your ability charges and [4:20] the like provided you have enough slots [4:22] to equip that gadget part. You'll also [4:25] gain levels as you play which can be [4:27] spent to upgrade your health weapon [4:29] damage and gadget part slots and even [4:31] craft new gadgets. I was particularly [4:33] fond of the power tank splatter lights [4:36] which orbit you and spray ink everywhere [4:38] and the bomb loons which are bomb [4:39] balloons you can connect and do [4:41] absolutely massive damage when you blow [4:43] them up. Then of course there are [4:44] various weapons to collect like the oil [4:46] blaster and roller all of which can be [4:48] upgraded at your base. Finally you've [4:51] got salmonid relics which grant bonuses [4:53] like a double jump or reduced weapon ink [4:55] consumption. It's a lot of customization [4:57] but it means you get to build a [4:59] character you like and you can get truly [5:01] overpowered if you play it right. You [5:03] can also just hang out and vibe at your [5:05] base and read lore about the salmonids [5:06] in the world too. No pressure. [5:09] Then you head out on a mission and do it [5:11] all again. Turns out Splatoon Raiders is [5:13] kind of a rogue light with persistent [5:15] progression. Who knew? [5:17] But it does give you an opportunity to [5:18] try out all your wonderful toys and [5:20] things like shiver showstopper which [5:22] summons a giant rocket powered shark. [5:25] Yes really. The blast through anything [5:28] unlucky enough to get in your way. [5:31] And based on what I played Raiders seems [5:33] to be trying to do enough that while [5:35] your core action blast through salmonids [5:37] and get stuff rinse and repeat is the [5:40] same things always feel different enough [5:43] that it stays interesting. [5:46] All of Splatoon Raiders craziness comes [5:48] to a head in raids that take us [5:50] underground, where I'm trapped in a [5:51] small space and I have to collect a [5:53] certain number of salmonid eggs in a [5:55] limited time to make it to the next [5:56] level. I won't lie to you, friends. I [5:58] thought I was kind of nice at Splatoon [6:00] Raiders until this point. I was [6:02] cruising. But when I tell you I got [6:04] smoked multiple times in a row doing [6:06] this, I'm not kidding. But man, I dug [6:09] it. It forced me to refine my build, [6:11] pick my spots, use all my tools, and [6:14] learn how to play fast. Even when I was [6:16] getting walloped, I was having a good [6:18] time. [6:20] Finally making it to that last level and [6:22] beating the boss just as our time for [6:23] that portion of the demo expired, my [6:25] friends, I exhaled. [6:29] And then we got to play four-player [6:31] co-op, and it was rad. Nothing really [6:34] changes in co-op. It's just more of the [6:36] same, but with friends. I named my squid [6:38] kid John Inkling, we got to work. I [6:41] don't have much to say about the [6:43] multiplayer. We only got about 10 [6:44] minutes with it, except that you can go [6:46] real fast if you want to, and that's an [6:48] absolute blast to play with all those [6:50] gadgets and guns and showstoppers [6:52] popping off at once. I had a great time, [6:54] and this would definitely be my [6:56] preferred way to play the full game. [6:58] John Ink shall ride again. [7:05] >> [music] [7:06] >> I didn't know what to expect with [7:08] Splatoon Raiders, but I'd be lying if I [7:09] said it wasn't a good time. It can be [7:11] breezy, it can be challenging, it can be [7:14] everything in between. I'm kind of [7:15] shocked that it's basically a [7:17] rogue-lite, but it works real good. [7:19] Turns out all a squid kid needs for a [7:21] good time on Spiral Island is a treasure [7:23] to hunt and a robot to hunt it with. [7:26] Not bad considering it all starts with a [7:28] helicopter crash. But bring some friends [7:30] if you can. It's better when you're all [7:32] spilling some ink together. Maybe the [7:34] real treasure is the friends we made [7:36] along the way. [7:39] For more previews of the biggest [7:41] upcoming games, don't miss our recent [7:43] hands-on previews of Star Wars Galactic [7:45] Racer and Tomb Raider: Legacy of [7:47] Atlantis. And for everything else in the [7:49] world of video games, stick with IGN.