---
title: 'Splatoon Raiders Preview: Turns Out It’s Kind of a Roguelite'
source: 'https://youtube.com/watch?v=G_s-iO_Dl5w'
video_id: 'G_s-iO_Dl5w'
date: 2026-07-01
duration_sec: 482
---

# Splatoon Raiders Preview: Turns Out It’s Kind of a Roguelite

> Source: [Splatoon Raiders Preview: Turns Out It’s Kind of a Roguelite](https://youtube.com/watch?v=G_s-iO_Dl5w)

## Summary

Splatoon Raiders is a single-player (and co-op) adventure set in the Splatoon universe, where players crash-land on the Spiral-eyed Islands and must hunt treasure while battling Salmonids. The preview reveals that the game is essentially a roguelite with persistent progression, deep customization, and challenging timed raids.

### Key Points

- **Splatoon Raiders Introduction** [00:00] — A single-player game for Splatoon fans, set in the Spiral-eyed Islands after a helicopter crash.
- **Controls and Movement** [00:35] — Gyro controls feel great; inking, swimming, and surfing on a plank are joyful.
- **Enemies: Salmonids** [01:14] — Deranged fishing critters; ink them to defeat, they drop eggs.
- **Robot Companion** [02:06] — Cute robot fixed by mechanic; can be piloted by Big Man, boosts, and drills crystals.
- **Showstoppers** [03:04] — Special attacks from salmonid eggs; Big Man showstopper: ride him like a horse blasting.
- **Ink Tanks and Gadgets** [03:41] — Speed tank gives blast boot; tactical tank gives turret; cooldowns apply.
- **Customization and Upgrades** [04:30] — Gadget parts, levels, crafting; power tank splatolites, bomb loons; weapons upgradeable; salmonid relics for bonuses.
- **Roguelite Structure** [05:21] — Persistent progression; missions repeat but feel different; raids are timed egg collection.
- **Difficulty and Refinement** [06:03] — Raids are challenging; forced to refine build and use all tools; satisfying when overcome.
- **Co-op Multiplayer** [06:30] — 4-player co-op; same gameplay with friends; preferred way to play.

## Transcript

It is a truth universally acknowledged for the multiplayer game in possession of a passionate fanbase must be in want of a single-player game. So it is, and so it was, and so I think it ever will be.
Inter Splatoon Raiders, a single player, well, mostly, will get there. Joined from Nintendo because the ever-dedicated Splatoon fans are insatiable. But here's the good news, squid kids. It seems to be shaving up real nice, at least from a couple hours I spent with it.
My demo started off with a cutscene to set things up. My character was a helicopter pilot, but my friends called me the mechanic. Flying treasure hunters, fry, big man, and shiver, the spiral-eyed islands, when they also
a big old light coming out of what looked like a hurricane, things went sideways real fast and our copter went down. One month later, we've built a floating fortress with just about everything you could want,
except for a way home, and we're hunting for treasure, wouldn't realm right. Soon enough, I was sitting off to hunt for treasure. If you've ever played Splatoon before, you'll feel right at home in Raiders. I started with the gyro controls, and while that normally isn't my bag, it's Splatoon,
and they feel great here. Pretty soon I was doing Splatoon things, inking up the environment, swimming around in it, collecting mysterious shards. I'm not being cheeky, that's what they're called. Movement in Splatoon is a joy, and that's no different in Raiders.
Even something as simple as using a wooden plank to surf across the waves is awesome. As I moved forward, I came across my enemy, the Salmonids. They start small, these deranged, fishing critters, but the solution, no matter their size,
is to ink them up and paint over the ugly goo they leave on the ground. There's hideous, yellow, likely stinky. Mine? Beautiful. Probably smells like lavender. They just can't handle that squid kid firepower, but you're doing the environment a favor, too.
When they go down, they drop eggs that'll come in handy later, but I don't fall in love with the goofy goobers until I see one that looks like a fat version of that one hyena from the lion king, with the droopy tongue. He's called Salty Tongue, and I love him.
He gets the ink, too, and drops a fancy weapon. More on that in a second. After that, I stumble upon a cute little robot that the crew hauls back to the hideout, and the mechanic manages to fix up. And there is time to take that bad boy out on the mission and kick the tires.
My mission plays out a lot like the first level, run around, explore the environment, fight salmoneads, ink things up. The difference this time is that I've got my handy dandy bot piloted by Big Man. The bot is helpful in combat, but can also boost me up in the air so I can glide to new places
and leap to where I tell it, splattering the ground with ink. Lovely. The bot's real trick hovers that can drill into big crystals and get us more of those sweet, sweet, mysterious shards and other goodies. The crystals themselves shoot these big old beams of light into the sky so you know where
they are. The trick is using your tools like the bot jump or flowers that blast you into the air, or your ability to swim through ink to get where you're going, working salmoneads along the way. If things get hairy, the bot and your buddy inside of it give you access to showstoppers.
If you get enough of them, salmoneads eggs. With Big Man, that means he hops out of your mech and you ride that bad boy like he's a horse while he's blasting away John Rue's style. That's great. Salmoneads don't like it much though.
At the end of the level, I find a huge crystal protected by salmoneads who are popping out of a nearby great to defend it. Between me and my bot, it wasn't a big thing. They got the ink, but it was a lot of fun anyway, just because Raiders always feels good as
you play it. My reward for salmoneads slaughter? A big treasure chest full of new ink tanks, speed, power and tactical. The neat part about these tanks is that each come with different gadgets to provide cool and
new abilities in combat. The speed tank, for instance, gives me blast boot, which allows me to eat myself to the air and land with a big splat that damages everything around me. While the tactical tank offers the turret by any other name still shoots just as good,
shot pot, neat. Of course, there are cool downs attached to all of these abilities because video games are only allowed to be fun sometimes, but still, I dig it. After another mission, where I grab some more weapons and other goodies and discover the
joy of floating, I head back to base to sort through my wonderful tools. In addition to my tanks and the gadgets that go with them, I've also got gadget parts which do things like use the explosions on your gadget abilities or make them bigger, shorten
cool downs, add explosions to your ability charges and the like. Provided you have enough slots to equip that gadget part. You'll also gain levels as you play, which can be spent to upgrade your health, weapon damage
and gadget parts slots, and even craft new gadgets. I was particularly fond of the power tanks, splatolites, which orbit you and spray ink everywhere, and the bomb loons, which are bomb loons you can connect and do absolutely massive damage
when you blow them up. Then of course, there are various weapons to collect like the oil blaster and roller, all of which can be upgraded at your base. Finally, you've got salmoned relics, which grant bonuses like a double jump or reduce weapon
ink consumption. It's a lot of customization, but it means you get to build a character you like, and you can get truly overpowered if you play it right. You can also just hang out and vibe at your base and read lore about the salmonids in the world
too. No pressure. Then you head out on a mission and do it all again. Turns out, Splatoon Raiders is kind of a rogue light, with persistent progression. Who knew? But it does give you an opportunity to try out all your wonderful toys, and things like
Shivers Showstopper, which summons a giant rocket-powered shark, yes, really. The blast through anything unlucky enough to get in your way. And based on what I played, Raiders seems to be trying to do enough that while your core
action, blast through salmonids and get stuff, rinse and repeat, is the same. Things always feel different enough that it stays interesting. All of Splatoon Raiders' craziness comes to a head in raids that take us underground, where
I'm trapped in a small space and have to collect a certain number of salmonid eggs in a limited time to make it to the next level. I won't lie to your friends, I thought I was kind of nice as Splatoon Raiders until this point.
But when I tell you I got smoked multiple times in a row doing this, I'm not kidding. But man, I dug it. It forced me to refine my build, pick my spots, use all my tools, and learn how to play fast.
Even when I was getting a walloped, I was having a good time. Finally making it to that last level and beating the boss just as our time for that portion of the demo expired, my friends I exhale.
And then we got to play for player co-op, and it was rad. Nothing really changes in co-op, it's just more of the same, but with friends. I named my squid kid, John Anke, and we got to work. I don't have much to say about the multiplayer, we only got about 10 minutes with it, except
that you can go real fast if you want to, and it's an absolute blast to play with all those gadgets and guns and showstoppers popping off at once. I had a great time, and this would definitely be my preferred way to play the full game.
John Anke, shall ride again. I didn't know what to expect with Splatoon Raiders, but I'd be lying if I said it wasn't a
good time. It can be breezy, it can be challenging, it can be everything in-between. I'm kind of shocked that it's basically a rogue light, but it works real good. Turns out all a squid kid needs for a good time on the Spyrolyte Islands as a treasure
to hunt and a real lot to hunt with. Bad considering it all starts with a helicopter crash, but bring some friends if you can. It's better when you're all spilling some ink together. Maybe the real treasure is the friends we made along the way.
For more previews of the biggest upcoming games, don't miss our recent hands-on previews of Star Wars Galactic Racer and Tomb Raider, Legacy of Atlantis, and for everything else in the world of video games, stick with IGN.
