[0:00] For some people, getting loud and clean [0:01] music seem to be impossible. But there [0:03] are five steps that I have never seen [0:05] anybody talk about in a single video [0:07] that will get your music to sound as [0:08] loud as you wanted to while making it [0:10] cleaner and crisper. My name is Max. [0:12] Welcome to Mix Elite Academy. And how [0:14] come this track here we get [music] [0:19] about minus 10 LFS. We are even peing 1 [0:22] dB and I cannot push it harder [music] [0:26] because it just start distoring. But the [0:28] same track with different processing [0:30] applied. I can push to plus 17. [0:36] You're getting -5 - 6 LFS. [music] We [0:39] are not picking [0:42] and it sounds clean and crispy. Louder [0:45] equals better. Like literally [0:46] psychologically and physiologically. [0:48] Docs hate it. We love it. But here is [0:51] not just louder. It's crispier, [0:52] punchier, and glued together. The very [0:54] simple way to achieve this loudness is [0:56] by playing our song through a limiter [0:58] that doesn't allow the audio to get [0:59] above zero dBFS threshold, which is the [1:02] limit for your speaker to play music, [1:04] and turning on the gain. So, we shave [1:06] off the peaks of the sound, making the [1:08] [music] louder parts quieter and the [1:10] quieter parts sound louder. [1:13] [music] And this is exactly what I've [1:14] just done to this track. is a cardinal [1:16] sin VDM right here [1:17] >> that you should never ever do. So, [1:19] what's going on and what should you do [1:21] to get the crispy masters? First, let's [1:23] clear up that the PQC on the meter [1:25] inside your door has nothing to do with [1:27] how loud your music is actually [1:28] perceived. We measure this with LUFS [1:31] instead. It's a separate metering plugin [1:33] you have to use. If you don't have one, [1:34] just click the link in the description [1:35] below. As electronic music producers, we [1:38] want this number to be as high as [1:39] possible, ideally to at least minus 8 to [1:42] -6 integrated LUFS. Scril X goes minus [1:45] three. We'll get to how in a moment. [1:47] Second, why did you just say louder [1:49] equals battery max when Spotify tells me [1:51] that recommended is minus4 LFS or they [1:53] will lower it? Because people are [1:55] confused between distribution target and [1:57] playback threshold. Spotify uses minus14 [1:59] LUFS as playback settings. Is their [2:02] target for average integrated LUFS of [2:04] your entire song? If your drop is [2:07] hitting minus1 LUFS and it still sounds [2:09] great, that's amazing. No streaming [2:11] platform is going to be applying limiter [2:13] on your song. People will just turn up [2:15] the volume as they want it on their [2:17] studio Bluetooth speakers and Spotify [2:19] might just change the volume. So, we [2:20] always master our tracks as loud as [2:22] possible without it starting to sound [2:24] worse. Full stop. Next, before we start, [2:26] fundamentally, your muscle will suck and [2:29] not be crispy. Not because of what you [2:31] do on the master mainly, but what you do [2:33] while mixing. If you want a clean and [2:35] loud mix before we get to mastering, [2:37] your friends are right click delete [2:39] button. You cannot make 50 misins loud [2:41] because they're fighting for the same [2:43] pixel of headroom. Selfish low end [2:45] because low end is carrying the most [2:46] energy but least loudness. That's why if [2:48] you listen closely, protras actually [2:50] don't have as much sub frequencies as [2:53] you might think. Frequency masking, a [2:55] lot of side chaining, not only from kick [2:57] to bass, but to make space for whatever [2:59] is the priority in your mix. Clipping [3:01] individually and groups to control the [3:03] peaks and everything below 100 htz is [3:06] mono. These guys will give you 80% of a [3:08] clean mix. that we now can get to making [3:10] loud and crisp. So, let's start from the [3:12] loudest part of our rendered mix. [3:19] This applies to every genre, ADM, trap, [3:22] hip-hop, etc. First, on your master, [3:25] since low frequencies are the heaviest, [3:27] we always apply a low cut to cut [3:29] everything that's unnecessary. So, I'll [3:31] apply Fruity Parametric EQ2. And [3:33] unnecessary starts just under the lowest [3:36] note that your song plays. that [3:38] shouldn't be lower than 30 Hz. For [3:40] example, D1 or D2 in FL [3:43] place at 36 Hz. In FL, there's this [3:47] preset you can apply. And I will take it [3:49] a little bit higher because my track is [3:51] in E. It hits at around 41 Hz. So, I'll [3:54] just start rolling down after it. You [3:56] should not turn on linear phase or [3:58] oversampling. Linear phase and [4:00] oversampling will leave for the final [4:02] limiter. [4:13] You can hear it's getting worse within [4:15] our face and over something applied. [4:17] Some people like to also use shelf [4:19] instead. That would look something like [4:21] this. You use this shelf if you feel [4:23] like after the low cut your track became [4:26] boommy, right? There are some phasing [4:28] issues. Then we don't need any lows from [4:30] the side channels because side channel [4:32] is everything that's different between [4:34] left and right ear. Side is what creates [4:37] stereo width effect. And serial width in [4:40] low frequencies is bad. Very bad. Want [4:42] to know why? Right? Because they [4:44] oscillate in lower frequency. And if two [4:46] play the exact opposite signal, you'll [4:48] hear silence. Not in your headphones, [4:51] but when you listen back to it on mono [4:53] speakers or there will be blind spots in [4:56] clubs with no bass audible at all. I [4:58] will use a free midside EQ preset for [5:01] Patcher that you can download for free [5:02] below and just start increasing the side [5:04] low cut. [5:18] So this is how it looks like from two to [5:20] 300 Hz. We're starting to roll off [5:23] everything so that at 120 Hz everything [5:26] down is only mono. There's no side [5:28] signal and this is what we are cutting. [5:30] Take a listen and notice how the phase [5:32] shifts. So the bass is inaudible every [5:35] couple of seconds. [5:43] So it's also really inconsistent and it [5:45] will screw up our face a lot. That's why [5:47] we do it like this. And if you worry [5:48] that we are losing a little bit of this [5:50] punch and bass, we'll be adding the good [5:52] one back in a moment after we would get [5:55] into dynamics. take a look at our [5:57] waveform, how many weird little peaks we [6:00] have. That's why we would usually apply [6:03] a clipper just after the EQ. If we [6:06] wanted to really push the loudness, I [6:08] really like this small plugin, literally [6:10] very small, called the G-Clip, you push [6:13] it until you just barely hear it change [6:15] the knock of your drums, then back it [6:18] off 10%. [6:33] And now we also turn on the over sample. [6:40] We do not turn on softness. We keep it [6:42] at 0%. [6:48] So I had it started to distort and then [6:50] I backed it off. So I don't hear it no [6:52] more. Take a look at what waveform looks [6:54] like with and without it. [7:05] >> We're cutting the unnecessary peaks that [7:07] don't really make it sound different, [7:09] but we'll screw up our limiter in a [7:11] minute. Technically, even better way [7:13] would be if we applied multiband [7:14] clipping. So you would not be limited by [7:16] the whole waveform and you'll find a [7:18] whole niche for multiband clipping on [7:21] YouTube. But ideally instead you don't [7:23] do multiband clipping on your master [7:25] when mastering but do it on individual [7:27] groups of instruments when mixing. This [7:29] is what for example Skrillex does to [7:31] achieve this minus 3 LFS. That's why [7:33] some mastering engineers will want you [7:35] to send stems of your track for [7:37] mastering so that they can do stuff like [7:39] this. But this is basically mixing [7:40] already. We are not doing that today. [7:42] Now, why did we use hard clipping before [7:44] compressors or a limiter? Because our [7:46] limiters are trying to be smart. Their [7:49] goal is to be as transparent as possible [7:51] without adding distortion. If you have a [7:53] huge snare hit like that upcoming, this [7:55] smart brain of this thing will soften [7:58] the hit to fit the snare under the [8:00] ceiling we set over here. On the other [8:03] hand, clipper is damp and that's why we [8:04] love it. It just chops all the waveform. [8:07] That's why the next step after we got [8:08] our signal clear from this weird harsh [8:11] peaks is multiband compression. You can [8:13] do this in Maximus or something like Fap [8:16] Filter Promb MB. Inside Maximus, I think [8:18] it's pretty easy to see. I like to set [8:19] the preggain of each band by like 7 to [8:22] 10 dB so we have more [music] room to [8:25] work with. [8:35] Our goal here is just to lower the [8:37] dynamic range of every single band [8:39] individually instead of at once. And at [8:41] the same time, very important, make up [8:43] for that. So if we are going down from [8:45] plus 8 dB to around five, we would add [8:49] about 3 dB of gain to the lows like [8:52] that. Then do the same for mids [8:59] [music] and highs. [9:08] And now we can get to limiting and [9:10] maximizing. This is the most important [9:12] part. If you were to watch just one [9:13] minute of this whole video, this is the [9:15] one. I really like to use this one from [9:16] Ozone because it has all the features we [9:18] really need. First, before we even tweak [9:20] anything, we turn on always true peak [9:23] and set the output level to start at [9:26] minus0.3 [9:27] dB ceiling. Why this is important? [9:30] Because when audio leaves your computer, [9:32] it goes through digital to audio [9:34] converter DAC from PC to speakers. It [9:37] basically takes the dots and draws a [9:39] smooth curved line between them to send [9:41] to your speakers. If two dots are too [9:43] high, the curve can get about zero dB [9:46] causing distortions. So speakers try to [9:49] play signal that's technically [9:50] impossible for them to play and it's [9:52] called inter sample peing because the [9:54] signal is peing between the samples. [9:57] When you turn on true peak, it over [10:00] samples the audio to create more dots to [10:02] make sure they won't go above the [10:04] thresholds you've set after converting [10:06] to the signal that speakers can read. [10:08] You will not hear these issues inside [10:10] your DA because your D works in 32-bit [10:13] float at least. But this all only [10:15] applies to lossless file, meaning a wave [10:18] file that nobody will be listening to. [10:20] Actually, everybody will be listening to [10:22] something like MP3 versions of your [10:24] file. Like maybe DJs on festivals play [10:26] wave files, but usually this would be [10:28] Spotify converting your file to MP3. And [10:31] this settings don't fix this. Your [10:33] limiter even in true peak mode doesn't [10:35] care about MP3 or any other codec. [10:37] That's why inside of ozone you have this [10:39] codec so that we can preview how it will [10:42] sound and what will be the true peak [10:44] after converting to MP3. And this is [10:47] key. Okay, we don't even start turning [10:49] on the gain before [music] we do that. [10:51] So we have true peak minus 0.3 is a good [10:54] starting point. And now I'll start with [10:55] the chaotic off so we can hear the [10:57] difference. And we'll start turning on [10:59] the gain up until I hear audible [11:02] distortion. No LFS [music] matters for [11:04] now. [11:13] All right. [11:17] So [music] you can see we are under [11:20] minus 6 LUFS. This is crazy. And we are [11:23] picking at minus0.1 [11:25] even if you have output level set to [11:27] minus0.3 with crooic on. Okay. And now [11:30] let's turn on codec. go to for example [11:33] AAC because that's what Spotify for [11:35] example uses for their web player and [11:37] set it to 256 and we'll be looking at [11:39] this peak to see if we are clipping [11:44] [music] and immediately we're clipping [11:52] even though with no [music] codec light [11:55] we are pretty much at the true peak Go. [12:02] Now this plus one shouldn't be outable [12:04] at all. But if we go lower in codec, [12:12] it's getting much worse. That's why so [12:14] many people will tell you to go lower in [12:17] the true peak ceiling. Spotify tells you [12:20] to go minus 2 dB true peak ceiling just [12:23] because of this codec. If we go minus 2 [12:26] dB, [12:30] we only have half a dB of headroom after [12:33] converting it to AAC 128 kilob. I would [12:37] personally before limiting apply some [12:39] kind of imager to make the stereo width [12:43] of our track a bit more rich. I would do [12:46] something sort of like that where we [12:48] have lows fully in mono and mids to [12:51] highs a bit more stereo. This will also [12:54] increase a little bit of our headroom. [13:02] The problem I see here is that our [13:05] [music] peaks are still a little bit too [13:08] high even though we've applied clipper [13:10] already. If you seen something like [13:11] this, what I would do after our [13:13] multiband dynamics, I would apply [13:15] another G clip just to make sure we are [13:18] controlling those tiny little peaks that [13:21] don't really bring anything. But [13:23] unnecessary volume peaks. [13:36] As you can see, now [music] we are much [13:37] more in control environment. Now, if I [13:40] just apply a limiter and apply the same [13:42] amount of gain we've added, this is how [13:43] it would sound. [13:49] And this is after everything we've done [13:51] today. [14:02] >> [music] [14:02] >> Even though I'm trying to give you my [14:04] best here on YouTube, there's just so [14:05] much that I can cover. That's why inside [14:07] our Mix Elite Academy, you get lifetime [14:09] access to all of our premium courses, [14:11] all of our samples, presets, song [14:13] templates, including this one, and [14:15] weekly live group coaching, unlimited [14:17] one-on-one feedback on your music, [14:19] discounts on thousands of plugins. So, [14:21] if you want a foolproof way to start [14:23] making professional sounding music, [14:24] check the first link in the description. [14:26] And remember that the best way to get a [14:28] loud master is to make music that people [14:30] want to turn up. Quality is the best [14:32] volume booster. That's why in this video [14:34] you can see here, I'll take you through [14:36] the start to finish process of mixing [14:38] your track. So click over and I see you