[0:00] Today we are going to be working on [0:03] advanced body angles. So we have done [0:07] the beginner tutorial for body angles in [0:10] which we covered the simplified forms [0:13] and in this one we are going to be [0:16] covering all of the forms all of the [0:18] advanced stuff. So these are the body [0:22] forms that we are going to be covering [0:25] today. Uh, we have torso X, torso Y, [0:29] torso Z, hips X, hips Z, position X, [0:34] position Y, and position Z. It's a lot [0:37] of forms, but we are going to try to get [0:40] through this relatively quickly. So, the [0:43] first thing you will need [0:46] is all of these parameters. [0:50] So what we're looking at is uh the input [0:53] parameters which is body X, body Y, body [0:56] Z, position X, position Y, and position [1:00] Z. And as for the output parameters that [1:04] we want is torso X, torso Y, torso Z, [1:07] hips X, hip Z, lean X, lean Y, and lean [1:11] Z. Torso and hips are minus30 to 30, [1:15] while the leans are -10 to 10. [1:19] Okay, first we want to start with the [1:22] torso, which is relatively easy to do. [1:26] Uh, so I already made a [1:31] deformer torso angle. So in it is just [1:36] the standard torso without anything [1:39] else. So what we're going to do is we're [1:42] going to bind this to torso X. And on [1:45] the input, you do not want to bind [1:47] anything on the input because we're [1:48] going to be using that as physics input. [1:51] All of the angles we're going to do is [1:53] going to be bound to physics. Okay. So, [1:56] we are going to do the same trick as we [1:59] did in the uh basics tutorial. So, I'm [2:04] going to speed through this. And for the [2:06] mapping, [2:08] uh we want torso X. [2:11] And uh for the Y direction, I'm going to [2:15] go lean Z. And this is going to make [2:18] sense. So we want to add the torso angle [2:21] to the [2:22] object. And I am going to change this [2:26] to yes [2:29] 10° by 10°. We are going to update the [2:33] key forms. So what that [2:36] does is it gives us a plane of rotation [2:41] and this is going to be a base to start [2:43] working [2:45] from. Now this is a little bit strong. [2:49] So we are going to change that to maybe [2:51] five. Going to update that. Yeah, that's [2:55] better. Okay. And this is going to be [2:59] the lean forward and lean backwards. So, [3:02] we've got a good base to work from now. [3:04] And we are going to ignore the lean Z [3:07] and just focus on the torso X right [3:09] now. So, what we're going to do is we're [3:12] going to select uh the layers that are [3:17] sticking out from the body, which would [3:20] be the bust in this case. Right. [3:24] So, let's get that. I'm going to I'm [3:27] going to try to speed through it. [3:33] [Music] [3:41] [Music] [4:03] Okay. Reflect motion. See how that [4:09] looks. And as you can probably see, I [4:12] have glued [4:14] down the shoulders. We're going to be [4:16] fixing [4:17] that. Okay. [4:20] So arm [4:25] left, not arm right. And the reason for [4:28] that is that it's her [4:30] left. So this is arm right because it's [4:33] her right. So we're going to fix the [4:36] arms. So when she moves this way, we [4:40] want [4:41] to move it [4:44] up. Now I need to fix the glue on that. [4:46] Um but just bear with me. And then when [4:50] she moves this way, we're going to [4:52] rotate in a little bit [4:54] and down. [4:57] And that's how the arm kind of moves [5:00] with the rotation there. And we got to [5:03] do something about that glue because [5:05] it's a little bit [5:09] harsh. And it's only connected here. Um [5:13] I'm not connecting that all the [5:18] way. And this is essentially [5:22] uh torso X. And what we want to [5:26] do now is um and this this step is [5:30] actually important. Uh I've I've been [5:32] messing around, but this step is [5:34] actually [5:38] important. We're going to select the [5:40] bottom of the model. Um control shift C, [5:45] control shift V. [5:51] And that way, anything below the hips [5:54] does not move. We do not want movement [5:57] below the hips because we're just [5:59] working on [6:01] torso. Okay. Now, torso Y is going to be [6:06] incredibly simple. So, we're going to [6:08] make a new deformer for this. And we're [6:12] going to put this on torso Y. [6:16] And when she looks [6:19] up, so I actually want the arms in [6:24] there. Okay. So when she looks up, we [6:30] want the [6:31] shoulders to [6:33] drop and the chest to [6:36] rise. And this is just torso Y. We're [6:39] going to go with the big Y movements on [6:42] position Y. [6:44] This is just the torso. Then when she [6:47] looks down, we raise the [6:50] shoulders and we drop the chest. Going [6:53] to make sure the the ribbon stays kind [6:56] of in the same place. Uh we do not want [6:59] too much ribbon movement here. And this [7:02] is looking up and down. This is what her [7:04] chest is doing. Her chest and [7:08] shoulders. And if you do this in real [7:11] life, um, or you have someone else do it [7:14] while you observe, you will see that [7:16] this is pretty accurate. It's an [7:18] exaggerated version of it, but this is [7:20] pretty accurate to what your body does [7:22] when you look up and down. So that's why [7:26] we're on torso Y here. Okay. Now, [7:29] speeding through torso Z. So, what we're [7:32] going to be doing for torso Z is she's [7:36] going to lean left and right. It's that [7:39] simple. So, we are [7:42] taking [7:44] everything above the [7:47] skirt and we're going to say this is [7:54] uh torso Z. Now that we have our [7:58] deformer, we're going to bind it to [8:01] torso Z. And then what I like to do [8:04] personally [8:06] is I like to [8:09] select the top of that with the brush [8:13] tool. Uh shortcut is B by the way. And [8:17] then we [8:21] rotate. Make sure that's positioned [8:24] properly. And this is the easiest way to [8:27] do [8:28] this. I don't know if I can reflect [8:30] motion on this. I can get [8:35] crates. Okay. And now what I want to do [8:40] is I want to select the bottom cuz I saw [8:43] it deform a little bit too far down. So [8:47] we're going to [8:49] copy and paste. Uh control shift C and [8:55] control shift [8:59] V. Okay. Now I'm going to take the arms [9:02] and just kind of adjust those a little [9:11] bit. And that is looking [9:14] good. Now before we get into [9:17] hips, I'm going to save this. Uh very [9:20] important, save every 5 [9:23] minutes. And then we're going to go into [9:25] physics settings. [9:28] And she already has all of the head [9:30] movement, but none of the body movement. [9:33] So, we're gonna say torso [9:38] X. And I have a preset for this kind of [9:42] kind of it's kind of a preset. Uh, body [9:45] physics, but I want reaction [9:48] speed to be uh [9:50] 0.4. Convergence [9:55] uh I'm going to say 1.5. Okay. [9:58] So we want to add body X and this is [10:03] going to be [10:04] angle 100% effective and I want to make [10:09] this [10:10] minus60 to [10:12] 60. Okay. Then for the output settings [10:16] we want to add torso X. [10:20] So, we're going to swing this around, [10:22] get the maximum output, and then [10:24] increase [10:25] it and then lower [10:28] it because that's how we [10:31] do. And as you can see, has a little bit [10:35] of [10:35] a delayed bounce back on it. Now we got [10:40] the torso X [10:47] in. And we're going to duplicate that. [10:50] And we're going to say torso Y. Input [10:53] settings is going to be body Y. Output [10:55] settings is going to be torso Y. [11:02] And you can see it's [11:04] um moving the chest and shoulders on the [11:07] Y position and not doing much else at [11:09] the moment. But that's okay because we [11:12] have a lot more parameters to go. So [11:15] we're going to say torso Z. Um and then [11:18] this is going to be body [11:21] Z and that's going to be torso [11:27] Z. And now you can leave it like this. [11:31] But what I like to do is I like to [11:32] reflect [11:35] it. So this is what this is doing. And [11:38] now we [11:40] have the torso [11:44] movements. Okay. Now what we're going to [11:48] be moving on to is [11:50] hips. What we're going to be doing for [11:54] the hips is I kind of want the torso in [11:57] it. So, you know [12:00] what? We're getting the entire [12:04] body. I can't do that, can I? I can't [12:09] can't do this. Let me um figure out what [12:13] I'm doing [12:15] here. This skirt is throwing me for a [12:18] loop. It's a very pretty skirt, but it [12:20] is throwing me for a loop here. So, what [12:23] I don't want in this is the arms. If I [12:27] throw this in torso Z, how does that [12:37] look? Not great. Not great, but we can [12:40] fix it. We can fix her. This is fine. [12:44] This is [12:46] fine. You know what? This is fine. Okay, [12:50] we're going to keep the skirt here [12:52] because I want to select the torso with [12:56] this as well. So, we're going to say [12:58] this is [13:01] hips. Great. So, now what we're going to [13:05] do for the hips [13:08] X is we want to rotate. We are rotating [13:18] hips. Okay, cool. So, um I like that [13:22] rotation. So, what we're going to do [13:24] now, bear with me. So, we're going to [13:27] throw this over here. Why are the arms [13:29] in there? Hold hold [13:31] [Music] [13:33] hold. Why are the arms in there? We [13:35] don't want the arms in there. Let's try [13:37] this. [13:40] That certainly is [13:43] better. Okay, so we want the hips to [13:47] swing [13:48] out. Rotate and swing. Maybe I'll swing [13:52] to the other side, actually. So, what if [13:54] I swing this to the other side, but [13:57] still have it rotated to this [14:00] side? I actually kind of like that. I [14:02] have to fix the top, obviously, but [14:05] okay. You know what? Kind of like that. [14:09] Kind of like that. I definitely know [14:12] what I'm doing, by the way. All right. [14:15] And then we're gonna reflect motion on [14:17] that. So, now we're going to grab the [14:21] legs. And we want to grab one leg at a [14:25] time. We want to bind those to the [14:30] hips. And that goes out as we swing this [14:34] way. And when we swing the other [14:38] way, we go [14:42] in. I don't think we need to go down, [14:46] though. [14:50] So, we swing out and [14:53] in. We want to make sure that is [14:58] smooth all the way. The toes do not [15:01] move. [15:02] toe movement. Not good. Now, we take the [15:06] other leg. And for the other leg, we [15:07] want to uh give it a little bit more of [15:10] a subtle movement. So, we're going [15:18] to bend this [15:21] in. And when we go to the [15:25] sides, we bend it [15:28] out. There we go. [15:31] And this is how the hips swing on the [15:35] X. Now we want the hips swing on the [15:39] Z. And this is going to be a little bit [15:41] more [15:42] dramatic. I do like dramatic hip [15:46] swings. So what we're going to [15:53] do is this. [15:56] We're swinging [16:01] up. [16:04] However, we want to make sure [16:07] that the top does not move. So, [16:12] um, control shift C, control shift V. [16:17] And then we reflect motion on that. [16:23] And then we uh controll 4 which is [16:28] synthesize corners. We're going to do [16:31] that. Now we want the legs as [16:35] well. So when the hips swing this way [16:39] because the hip is raised to one side, [16:42] she's probably going to go on her tippy [16:44] toes on that side to get the leg up. [16:46] Right? So that's what we're going to do. [16:52] [Music] [16:54] And now when she goes down, because the [16:56] hip is all the way down, she would [16:58] probably bend the knee a little bit [17:03] [Music] [17:04] here. And now we do the same on this [17:08] leg. Okay. So we want to select both [17:10] legs and then again Ctrl 4 to synthesize [17:14] corners. So, now that we have the [17:16] corners, as you can see, the hips are [17:20] doing their thing without the upper body [17:23] moving at all. So, we're going to save [17:26] again. And before we go into the [17:30] lean, we're going to go into physics [17:32] settings and we are going to add hips X. [17:38] I don't think I have a hip swing here, [17:40] do I? I do not. I do not have a hip [17:44] swing. I'm going to have to do that uh [17:47] manually unless it's body custom. [17:50] It that might be it. Hold [17:56] up. It's not going to be that though. [17:59] Okay. So, what we're going to do is [18:02] we're going to add input. We're going to [18:04] say this is body [18:09] X 100. [18:14] I don't know if I want to put this on [18:16] angle. I think I'm going to put this on [18:18] angle. Okay. So, we're going to do this [18:21] - 60 to 60. And then we're going to be [18:25] adding oop uh hips [18:31] x. You can see it moving a little bit, [18:34] but we want to uh really get the output [18:38] going. [18:45] What if I reflect [18:49] this? Okay, you know what? I think the [18:52] reflected version is actually better. [18:55] Okay. So now we're going to say uh [18:59] duplicate hips Z and we are going to say [19:04] uh body Z and the [19:08] outputs hips C. There we go. Now these [19:12] are some basic [19:17] angles. And now we are going to move on [19:20] to [19:23] position. And position is fun. Position [19:26] is fun to work on. For [19:30] this we want to take the entire [19:34] body and we are going to [19:38] say position and this is going to be the [19:42] left and right lean if that makes sense. [19:45] We we are leaning left and right. [19:48] with our entire body, not just our [19:51] torso. So, what we're going to do is [19:54] we're going to bind that and then do [19:57] this little trick in modeling [20:00] uh temporary deformer and then [20:04] distort and we're going to drag her [20:07] over and then reflect motion on that. [20:11] Now, you could leave it here if you so [20:14] desire. Personally, I want to anchor the [20:16] feet cuz I do not like floating feets. [20:19] Okay, you could leave it here. However, [20:22] you could also make this into a step. I [20:26] have a step toggle tutorial somewhere on [20:30] my channel. Um, and if this makes it [20:33] into a tutorial video, I will probably [20:36] link that right here. I am not going to [20:40] put a step [20:42] in. That is not something that I'm going [20:45] to do right now, but you know, if you if [20:48] you want this step, it would have to be [20:50] on lean X for it to look good. Now, a [20:53] lean Y is basically just her body going [20:58] up and down. That's it. That's what lean [21:01] Y does. Lean Y is the bounce. So, we are [21:05] going to grab uh the torso Z and we're [21:09] going to put that on uh lean Y. [21:14] And now we drag her [21:18] up. And then on the minus 10 we drag her [21:24] down. And that's what that does. And now [21:27] we want to have the [21:29] legs. We want to [21:32] make new deformers for [21:35] that. [21:37] Uh lean [21:40] leg left. [21:42] We're going to make one for this one as [21:44] well, which is going to be lean leg [21:50] [Music] [21:56] [Music] [22:00] right. And that is how lean Y works. [22:04] Very simple, very bouncy. Now the last [22:08] one, lean Z. And this is uh the famous [22:13] lean in and out. Now, I like to keep it [22:16] subtle personally. I know a lot of [22:18] people like to go for like the crazy [22:20] leans, but we're keeping it subtle. [22:22] We're keeping it classy. I think if you [22:25] want a crazy lean, you got to make it a [22:27] toggle. Um for the subtle leans, you can [22:30] make it in tracking. Okay. So, we [22:33] already have the torso leaning in and [22:36] out. [22:38] However, me select [22:41] that. We want to adjust this a little [22:43] bit because when we lean out, it goes [22:46] too far down. So, we want [22:52] to push that [22:55] up. And [22:57] then we push this down. [23:02] [Music] [23:08] And this is the lean forwards. And [23:10] that's the lean backwards. And you can [23:13] already kind of see that take shape. [23:15] What we don't want is for the bottom to [23:18] move. Hips [23:21] uh need to stay where they [23:25] are. So, we're going to anchor that. [23:28] I need to [23:31] uh get the head [23:38] involved. So let's say head lean uh 21x [23:45] [Music] [23:49] 21. Okay. So [23:51] below the rotation deformer on the head, [23:55] we want to make another deformer and [23:58] call it head [24:02] size. And this is very straightforward [24:05] on what it does. When [24:08] we lean in, we want the head to be [24:12] bigger. [24:15] And if your character has long hair, you [24:17] are going to need to adjust the hair, [24:19] just so you [24:21] know. And when she leans back, the head [24:26] will be smaller. That might be a little [24:28] bit of an exaggeration. Nope, it's [24:30] actually [24:30] good. Now, we want uh the arms. [24:43] and we drag those [24:45] down. However, we're going to um [24:48] temporary deformer and then we're going [24:51] to go [24:53] perspective. We're going to increase the [24:56] width of [25:04] that when she leans [25:07] in. And then when she leans [25:11] back, going to do [25:17] perspective. We're going to make the [25:20] shoulders a little bit smaller. [25:25] Okay. And this is the lean. [25:28] [Music] [25:44] Now, let's see how this looks in [25:46] physics. If you're not sure about a [25:48] movement, the best thing to do is just [25:50] put it in those physics, see how it [25:52] moves, and then decide if you need to [25:55] change something. Okay, let's start [25:58] putting in the leans. So, let's start [26:01] with lean X and put this on [26:05] angle. I don't think [26:08] uh I have the cursor tracking active for [26:12] that. I do [26:17] not. Okay. So, we want to take input [26:21] position X. And this is one that you [26:23] have to add manually. Uh we covered that [26:25] in the beginning. [26:28] So, we want to add a position X on angle [26:32] at [26:34] 100%. And I want to do this minus 30 to [26:39] 30 on the angle. And for output [26:41] settings we [26:44] are too far down. Lean [26:51] X. We want to swing this around, get the [26:54] maximum output, and then [26:58] increase. Let's say [27:03] 15. And this is how that [27:06] looks. We won't see this very often [27:09] because it takes a lot for the tracking [27:13] to register one way or the other. That [27:16] is the lean X. And I'm actually going to [27:21] take that off of the cursor [27:25] tracking because you rarely ever see [27:27] that when you're actually tracking. [27:30] Okay. But we duplicate that and we say [27:33] lean [27:35] Y and we change this to position Y. And [27:38] the output we change [27:41] to lean [27:44] Y. And there's the [27:47] bounce. And we duplicate that. And we [27:51] say lean [27:54] Z. And we say this is position [28:00] Z and lean [28:07] Z. And as you can see we are uh doing a [28:11] subtle lean here. [28:17] And this is the full range of motion [28:23] here. I I spot a [28:27] mistake here. Right here. Here's the [28:31] mistake. [28:32] Okay. Interesting. [28:35] Interesting. It's probably the torso Z. [28:38] It's probably the torso [28:41] Z. Try that. Try to synthesize those [28:45] corners. Yes, it [28:48] was. Takes a little bit of experience to [28:51] know exactly where you messed [28:53] up, but I I spotted that. And this is [28:58] the full range of motion.