[0:00] folks fighting games have gotten a lot [0:01] better over the years at teaching you [0:03] how to play the game tutorials have [0:05] gotten a lot more in-depth games [0:07] actually teach you stuff like Frame data [0:10] now but I still think that fighting [0:12] games struggle in terms of teaching you [0:13] the fundamentals of how to play the [0:15] genre you know they teach you how to do [0:17] your special moves they teach you how to [0:19] do your combos but they don't teach you [0:20] when and how you should be applying [0:23] those in a real match so I think one of [0:25] the best ways to improve at these [0:27] fundamentals is to watch other people [0:29] especially top players and see what [0:31] they're doing and learn from them so [0:33] today I think I've found for you a top [0:36] level match where an extremely massive [0:40] amount of fighting game fundamentals are [0:42] displayed in only one game so the match [0:45] that we're taking a look at today is [0:46] Daigo versus CN this is from Capcom Pro [0:49] Tour Asia finals 2014 in Ultra Street [0:54] Fighter 4 and we're just watching the [0:56] very first game [0:57] the whole match is really long and it's [0:59] a really really great match so I'll link [1:01] that down in the description if you want [1:02] to watch the whole thing but just in the [1:04] first game I have identified over a [1:06] dozen [1:07] fighting game fundamental skills that [1:09] you need to have if you want to be good [1:11] at this genre especially with Street [1:12] Fighter 6 coming out just over three [1:14] weeks can you believe that you guys are [1:17] going to want to know some of these [1:18] Basics so that you can go out there and [1:20] get some wins online so what do you say [1:22] we start things out here Daigo with Evil [1:24] Ryu versus CN with Ganon we're gonna [1:26] watch the video through just one time at [1:28] full speed [1:30] just to you know soak it all in and see [1:33] what happens then we'll go through again [1:34] and I'm gonna do a bunch of pausing and [1:36] pointing out all these little [1:37] fundamentals but you know I go looking [1:39] pretty good so far with the the [1:41] knockdown but nice throw Tech from CN [1:43] trying to poke with crouching medium [1:45] punch but getting pushed into the corner [1:48] getting knocked down by the repeated [1:50] sweeps here repeated crouching medium [1:52] punches as well [1:53] the igo's pressure is looking crazy [1:55] right now wake up Ultra though is gonna [1:58] connect I don't know if you guys [1:59] remember this Ultra only does gray life [2:01] so you can see that's all recoverable [2:03] life but Stan lands the throw so that's [2:06] gonna take away all the gray life so [2:07] this is a good outcome for CN here and [2:09] he's got Daigo pushed into the corner [2:13] not a super good position here for the [2:16] Beast [2:18] yeah I got a full screen to work with [2:19] and there's a nice air-to-air jump Round [2:22] House [2:24] the red Focus Lewis loses the forward [2:27] roundhouse canceled into ex Tatsu though [2:30] that was sick from Daigo and then the [2:31] fireball to chip out no chip kills in [2:33] Street Fighter 6 but [2:36] here in uh the Street Fighter 4 chip was [2:39] very much a factor when you're low on [2:41] life so already Daigo has the corner [2:43] there's towards medium punch overhead [2:46] standing medium kick poke from just the [2:48] right range [2:50] the sand in a very tough position here [2:53] trade DP combo into another DP there's a [2:57] throw Tech [3:00] oh we're punished crowd strong into in [3:03] the hundred hand slap but seeing on just [3:05] the pixel ish a pixel and change and [3:08] this time the raw Ultra is not going to [3:10] work out Daigo hits him with the EXP to [3:12] go through it and that's game one guys [3:13] that's the whole game so would you [3:15] really believe that there's somewhere [3:17] around 10 12 ish fighting game [3:21] fundamentals just in that one game alone [3:23] so I'm gonna do my best to point them [3:25] out to you and right when we start off [3:26] here I want to talk to you about what I [3:28] would consider the two main fundamentals [3:31] of fighting games in general I think the [3:33] first place I heard this was from David [3:35] surlin on the uh Street Fighter 2 [3:38] Anniversary Collection tutorial videos [3:41] he talked about the two main [3:43] fundamentals of Street Fighter which are [3:45] controlling space [3:47] that's number one and pressing the [3:49] advantage that's number two so to start [3:51] out let's talk about controlling space [3:53] and I think one of the most obvious ways [3:55] to control space is with a fireball [3:56] right so Evil Ryu Fireball you know that [3:59] covers a massive amount of space because [4:01] it you know it goes full screen so uh [4:04] Evil Ryu is going to be trying to [4:05] control this huge amount of screen space [4:07] here with Fireball [4:10] you can see he's doing a great job of it [4:12] but now [4:13] gen has gotten in here as CN and he's [4:17] gonna be pressing the advantage so when [4:18] we say pressing the advantage we [4:20] basically mean if you're in a positive [4:22] situation a situation where your [4:24] character has the advantage over the [4:25] opponent you have to kind of push that [4:27] and try to get damage out of it and try [4:29] to continue the situation instead of [4:31] just like going back to neutral and [4:33] getting back into a situation where [4:34] neither player is at the advantage you [4:36] should try to get as much damage as [4:37] possible whenever you're in a positive [4:39] situation and CN here is in a positive [4:42] situation when he gets this Dash [4:45] you can see Daigo doesn't press any [4:47] buttons here so CN gets the jab and now [4:49] he is plus I'm not going to talk too [4:51] much about Frame data here but [4:53] essentially when you're at plus frames [4:54] you can act before the opponent which [4:56] means you're at Advantage so that's two [4:58] things right off the bat controlling [5:00] space pressing the advantage those are [5:02] the first two fundamentals and the third [5:04] one here I'm going to talk about is [5:05] frame traps so you can see he does stand [5:07] jab Crouch strong and that is actually a [5:10] frame trap so a frame trap is [5:12] essentially a situation where if the [5:14] opponent presses a button they're gonna [5:16] get interrupted so you can see after the [5:18] standing jab here if I press buttons I'm [5:21] gonna get hit so there's a very small [5:23] Gap there like a two frame gap which is [5:25] not enough time for any of my attacks to [5:28] come out so I'll get hit by the way I'll [5:29] point out while I'm here that uh this [5:31] Focus dash into jab is not actually real [5:35] uh Daigo could actually interrupt there [5:38] if you press the button but but right [5:39] here Daigo very respectful he blocks [5:42] here and then once again he blocks the [5:44] frame trap attempt so he doesn't bite he [5:46] doesn't get hit by pressing any buttons [5:48] there so that's some good awareness [5:49] there from Daigo but I want to talk [5:52] about the next fundamental here which is [5:54] poking [5:55] so when we say poking and fighting games [5:57] generally we mean using an attack kind [6:00] of at the tip of its range that's kind [6:02] of what we're looking for we're we're [6:03] hitting the opponent with an attack from [6:05] as far away as that attack can possibly [6:07] be used so you know we have Daigo here [6:09] poking with standing medium kick very [6:11] solid poke for Evil Ryu and then we have [6:14] Sian poking with crouching medium punch [6:17] you can see these normals not quite [6:19] interacting Daigo poking with crouching [6:21] medium kick into Fireball and then [6:24] poking with Fireball as well Fireball [6:26] can be a very strong poke if you use it [6:28] from close range where it's unreactable [6:30] but once again CN is gonna get this [6:32] Focus attack level one into the dash up [6:36] and this time daigo's ready he steals [6:39] his turn back with a jab because he does [6:41] know like I showed you it's not actually [6:43] gen's turn in that situation so Daigo [6:46] pulls out the jab here and he does what [6:48] is our next fundamental I want to talk [6:49] about which is a tick throw tick throw [6:51] is really simple it just means doing any [6:53] attack [6:54] and then throwing the opponent right [6:56] after they recover from it so you can [6:58] tick throw with a jumping that totally [7:00] works or you can tick throw uh with [7:03] buttons or whatever so tick throw good [7:05] way to mix up the opponent catch them [7:06] off guard so he gets the throw there [7:09] with the tick throw and then what's he [7:11] doing here he's pressing his Advantage [7:12] guys let me just rub it in more a throw [7:14] is a really good opportunity to press [7:17] your advantage when you get the knock [7:18] down especially in games like Street [7:20] Fighter 5 and 6 you see people doing [7:22] throw loops and stuff where they throw [7:23] the opponent and then the opponent has [7:25] to guess when they're waking up whether [7:26] they're gonna get thrown again so press [7:28] the advantage that's exactly what he's [7:30] doing here he does the jab and then look [7:32] at that [7:33] CN back dashes and then gets hit by The [7:36] Sweep this is our next little piece of [7:39] tech here I don't know if I would call [7:40] this actually a fundamental because this [7:42] is pretty high level but this is an [7:43] option select guide so an option select [7:46] means you do one set of inputs and then [7:49] depending on what the opponent does you [7:51] can get multiple outcomes so Watch What [7:54] Happens here if I block if I block he [7:57] gets jab into medium punch which is [8:00] pretty good it's a frame trap and you [8:02] know he can start whatever pressure he [8:03] wants after this but what happens if I [8:05] back down to get away from that jab [8:06] let's check it out look I got sweat and [8:09] you can see this is a dummy recording so [8:11] he's doing the same inputs no matter [8:13] what [8:15] but you can see if I backdash here a [8:18] sweep comes out so again this is a [8:20] pretty high level technique but [8:22] essentially what he's doing is he's [8:23] hiding the heavy kick input during the [8:26] screen freeze if the jab connects I know [8:29] it's a little bit complicated you don't [8:31] really need this as a new player but you [8:33] should definitely know that option [8:34] selects exist especially when Street [8:36] Fighter 6 comes out we don't know what [8:38] all option selects are going to be in [8:39] the game but it is a very useful concept [8:42] to know and especially to recognize when [8:45] your opponent is using them on you so [8:47] that you can have stuff ready to deal [8:49] with it alright moving on so he gets the [8:51] knockdown once again he's pressing his [8:52] Advantage he goes for another tick throw [8:54] CN texts it this time good throw Tech [8:59] okay did you see that that's another [9:01] fundamental right there that I want to [9:02] talk about that's called a whiff punish [9:05] guys a whiff punish is so important in [9:07] Street Fighter he whiffs the crouching [9:09] heavy kick that's what we call it when [9:10] an attack misses the opponent we call [9:12] that a whiff and then there's the punish [9:14] with crouching medium punch he probably [9:16] tried to go into gen's hundred hand Slap [9:19] Attack here but doesn't get the input [9:21] but regardless that is a whiff punish an [9:23] important part of footsies something you [9:25] need to know if you react and see those [9:27] slow attacks that the opponent sticks [9:30] out so with punish is super important [9:33] now he's uh controlling space and [9:36] pressing his Advantage really because [9:38] he's got CNN in the corner when your [9:39] back is in the corner your options are [9:41] greatly limited so this is another type [9:43] of advantage that you can create in the [9:45] match by cornering the opponent that is [9:47] a huge Advantage for you to take here so [9:49] he's pressuring him with crouching [9:51] medium punches again pressing the [9:53] advantage by going for the jump in and [9:54] then using the frame advantage on [9:56] crouching medium punch to really apply [9:58] pressure here and then he gets that huge [10:00] walk-up throw he's got another knockdown [10:03] but [10:04] guess what if the opponent is pressing [10:06] advantage on you you might want to try [10:09] to use a reversal to get out so that's [10:11] our next fundamental is reversals so if [10:13] you're really annoyed that you know the [10:15] opponent basically has you in like this [10:17] forever blocking situation and you're [10:19] getting frustrated that you don't know [10:20] how to get out you're just stuck sitting [10:22] there while the opponent does their [10:24] thing a reversal is a good way to get [10:25] out so a reversal is going to be an [10:27] invincible move that you can use either [10:29] on wake up or uh on blocks so you can [10:33] see here I can use my ex Up Kicks as a [10:36] reversal that's Invincible or I can use [10:38] you know stuff like super and Ultra as [10:40] well those are going to be invincible so [10:42] in Street Fighter 6 ex Dragon punches [10:44] are invincible reversals as are a lot of [10:47] supers so again you can do that on wake [10:50] up or you can do it on blocks so here's [10:52] an example I can go right through his [10:55] crouching medium punch with my ex Up [10:58] Kicks my ex uppercut plus kick will get [11:01] me right through so uh reversals they [11:03] are punishable if blocked that's going [11:05] to come up later but they're a good way [11:07] to get out of the opponent's pressure [11:08] all right so if my if my count is [11:10] correct here we're we're up to eight [11:13] fundamental pieces of fighting game [11:14] knowledge already but let's keep going [11:17] so sand does empty jump throw there and [11:19] here a nice cross-up that's another [11:22] important fundamental guys that is [11:24] another way to press your advantage most [11:26] characters in Street Fighter have a [11:28] cross-up but not all so if you can knock [11:30] the opponent down [11:32] and then you can go for a jumping attack [11:34] that hits them on the back they have to [11:36] switch the direction they guard so just [11:38] to show you I'll let the dummy do this [11:40] to me here so I'll hold back on wake up [11:43] to block and you can see I get hit [11:45] because back becomes forward because we [11:47] switch sides so to block this you have [11:49] to switch the direction you block and [11:51] you actually have to block forward so [11:53] this time I will block forward [11:56] and there you can see I successfully [11:58] blocked the cross up so cross-ups are [12:00] especially effective against new players [12:02] because they're not going to see it [12:03] coming experienced players are going to [12:05] be pretty good at blocking them but [12:06] there are additional ways to make it [12:08] trickier like if your character has a [12:10] dive kick it can be very confusing [12:12] whether they're going to hit on the [12:13] front or the back or other ways to alter [12:15] their sort of air trajectory like if [12:17] they have a hurricane kick or something [12:19] they can do in the air you can make your [12:20] cross-ups even more tricky that way but [12:22] cross-ups are a super good way to press [12:24] the advantage when you have a knockdown [12:26] and the other nice thing about this is [12:28] you know after the cross-up even if they [12:30] block it [12:31] you're still in an advantageous [12:33] situation because you land and you can [12:35] act quickly so this is a really great [12:37] way to press your advantage like I said [12:39] that's one of the two main fundamentals [12:40] controlling space and pressing Advantage [12:42] I really want to hammer that home for [12:44] you guys make sure to look out for those [12:46] situations all right let's keep moving [12:47] on here [12:48] so sand poking with crashing medium [12:50] punch there we love to see the pokes [12:54] neutral jumping the fireball but you [12:56] know Evil Ryu controlling space really [12:58] well here huge walk up and then [13:00] check this out the air to air jump [13:03] roundhouse I think he could have comboed [13:05] off this I know for sure gen can go into [13:07] like super and Ultra office but uh CM [13:10] didn't have uh super ultra meter so [13:12] maybe there's nothing he could have [13:13] commented with there but regardless [13:15] hitting the opponent out of the air in [13:16] Street Fighter is so essential because [13:18] in most Street Fighter games including [13:21] Street Fighter 4 and Street Fighter 6 [13:22] you cannot Block in the air so if you [13:25] jump you're opening yourself up to being [13:27] anti-ared whether it's from the ground [13:29] or with what we call an air-to-air when [13:32] you jump up to hit the opponent out of [13:34] the air so this is a super essential [13:36] skill especially at low levels because [13:38] everyone just jumps all the time so make [13:40] sure your antiers are on point let's [13:42] continue here so he gets the knockdown [13:44] with that anteater he goes for the red [13:47] focus and gets gets Focus breaker that [13:51] is so crazy from Daigo that is that is [13:54] one of the all-time Daigo skills there [13:57] is getting those Focus breaks but let's [13:59] move on oh [14:01] Daigo gets the fadc into the full combo [14:04] and he just displayed a really important [14:06] fundamental which is hit confirming so [14:09] Daigo he did crouching medium kick into [14:11] Fireball Focus attack Dash cancel into [14:14] like a full ridiculous combo so you're [14:16] going to want to hit confirm this so [14:18] that if the opponent blocks you don't [14:20] just waste your meter for no reason and [14:22] not get any damage off it so hit confirm [14:24] means basically you wait and you see [14:26] confirm did it hit and if it hit you're [14:29] gonna finish your combo but if they [14:30] blocked it you're not going to finish [14:32] your combo you're going to do something [14:33] else so if it was blocked Daigo probably [14:35] would have just done you know crouching [14:37] medium kick in the Fireball and that's [14:38] it another example could be like if you [14:40] want to do like this Evil Ryu combo [14:43] light kick light punch medium punch into [14:45] hurricane kick if the opponent blocks [14:48] this you're not really happy because [14:49] you're probably going to be punishable [14:51] you're going to land right in front of [14:52] them and you know eat a big punish and [14:54] not get any damage so you can make sure [14:57] that it's actually going to hit a good [14:59] way to practice this in training mode [15:00] set the dummy to random guard I see a [15:03] lot of people have never used the random [15:04] guard feature it's super important [15:07] you know you can see I'm checking [15:11] there it hits so I'll finish the combo [15:14] and the same thing with this you know [15:16] like if this hits I'm only gonna do the [15:20] fadc [15:22] like that so yeah you only want to spend [15:25] the meter and you only want to do [15:26] something that might leave you unsafe on [15:28] block if it's actually gonna hit so [15:30] practicing hit confirming I think is one [15:32] of the most important things that you [15:34] can do when you're picking up a new [15:35] fighting game learn your character's [15:37] Combos and learn what combos you can hit [15:39] confirm into all right so he got the [15:42] very nice fadc hit confirm there now [15:45] he's got the knockdown he's pressing at [15:47] his advantage and for the first time [15:48] this set we see high low mix up guys [15:51] that's a fundamental of course so we've [15:53] already seen lots of throw Mix-Ups you [15:55] know going for like tick throws and [15:57] stuff like that or like empty jump throw [15:59] you know throw is a really really good [16:01] way to mix up but in fighting games [16:03] there's also high low Mix-Ups because [16:05] you know there's standing block and [16:07] crouching block so there are certain [16:08] moves that can only be blocked standing [16:10] so generally in Street Fighter it's rare [16:13] to get a combo off of an overhead this [16:15] is called an overhead in case you didn't [16:17] know a move that can only be blocked [16:19] standing is called an overhead it's rare [16:21] to have combos off of overheads there's [16:22] some some exceptions like Dudley but for [16:25] the most part overheads are just going [16:27] to be like a little bit of damage just [16:29] one attack's worth of damage but this is [16:31] kind of like free damage for Daigo [16:33] because you know obviously crouching [16:35] medium kick is such a threat he gets [16:37] such massive damage off crouching medium [16:39] kick that CN in this match is going to [16:41] be blocking low the entire time so uh [16:44] yeah overheads like this can be a great [16:45] way to eke out extra damage and meter [16:47] build and make the opponent think twice [16:50] about what to do on defense so don't [16:52] neglect the power of a high low mix up [16:54] all right we're at if my count is [16:57] correct we're at 13 fundamentals so far [17:00] but I think before we get to the end [17:01] here I think we can even find one more [17:03] so I'll keep pointing everything out we [17:05] got poking we got footsies [17:08] oh okay we got pressing the advantage [17:10] here in the corner we got reversal to [17:13] get out there with the Invincible Dragon [17:14] punch [17:15] we got throws okay not a tick throw but [17:17] a throw Tech we got whiff punishing [17:19] again [17:20] there's a tick throw off the jumping now [17:22] he's got the knockdown in the corner [17:24] nice throw Tech from CN and here we see [17:27] another the last on our list today of [17:29] fundamentals is the bait and punish so [17:32] of course we talked about the power of [17:34] reversals you know if the opponent's got [17:36] you knocked down they're pressuring you [17:38] while you're waking up or just [17:40] pressuring you on block as well an [17:42] invincible reversal will get you out of [17:44] the situation and get you the turn back [17:46] so that you can be the one pressing your [17:48] advantage all of a sudden but the one [17:50] big downside of course is that you can [17:52] be baited and punished because pretty [17:55] much every Invincible reversal is going [17:56] to be unsafe on Block in most games so [17:59] you know like that ex Up Kicks we saw [18:01] earlier you can just get a huge full [18:03] punish if you block that or like we saw [18:06] die go through you can be even more [18:07] disrespectful with it and you can use [18:09] your own Invincible move to go right [18:12] through oh and in this situation we [18:14] actually [18:15] oh there we go okay yeah we beat him [18:17] clean yeah so you know whoever does the [18:20] Invincible move second is generally [18:21] gonna win but it can be a little risky [18:23] to go for that so most moves that are [18:26] punishable on block it is gonna be safer [18:28] to just block and punish that way so [18:31] yeah baiting an attack baiting them to [18:34] do something and then waiting for it so [18:36] that you can punish it super important [18:38] skill once again especially at low [18:40] levels people are doing lots of unsafe [18:42] stuff so you're going to want to have [18:44] your punishes on Deck all right so with [18:46] that I've counted up a total of 14 [18:48] pieces of knowledge in one match man [18:53] this is crazy I absolutely love watching [18:56] these players go at it two of my [18:58] favorites Daigo and CN and once again [19:00] I'll link the full match in the [19:01] description if you want to watch it it's [19:03] like a 30 minute video so there's a lot [19:05] to enjoy here so make sure to check that [19:07] out and I hope you guys enjoyed this [19:09] little breakdown let me know if there's [19:10] other types of breakdowns or other types [19:13] of fighting game fundamentals that [19:15] you're curious about and what learn more [19:16] about hit me up in the comments and I [19:19] will maybe make a future video about it [19:20] so let me know about that and I hope you [19:22] guys enjoyed I'll see you in the next [19:23] one bye everybody