[0:00] Hey folks, I recently managed to get a [0:02] new 1 to 70 speedrun world record in [0:04] only 1 hour and 55 minutes by using [0:06] Chromy time. The speedrun represents the [0:08] absolute best time that you can achieve [0:10] by using my route. And with this video [0:12] guide, I aim to break down my route into [0:14] simple, easy to follow steps that you [0:15] can use it to quickly level characters [0:17] for yourself. Also, while I obviously [0:19] use many fancy experience buffs and [0:21] consumable items for the purposes of my [0:23] speedruns, these are not taken into [0:25] account for the purposes of this [0:27] leveling guide. These items obviously [0:29] save a small amount of time, but in [0:31] practice, the route itself is what makes [0:32] this leveling method so fast. If you're [0:35] interested in learning more about the [0:36] items that I prepare for my speedruns, [0:38] I've made a separate video purely on [0:39] that topic, which is linked in the [0:41] description below. But with all of that [0:43] out of the way, let's jump into the [0:45] guide. Before you can enter Chromy Time [0:47] and begin following the bulk of this [0:48] route, you'll first need to reach level [0:50] 10. How you'll do this will vary heavily [0:52] depending on the race that you selected. [0:54] If you're playing an allied race, you'll [0:56] already begin the game at level 10, so [0:57] you can skip ahead to the next section [0:59] of my guide. However, any brand new [1:01] players watching this video won't be [1:03] able to create an allied race as their [1:04] first character, so you'll need to pick [1:06] one of the standard races and begin at [1:08] level one. While every race will be [1:10] presented with multiple options as their [1:12] starting zone, I would always recommend [1:14] choosing Exiles Reach. This zone may not [1:16] be exceptionally fast, but it was tailor [1:19] made by Blizzard to get your characters [1:20] exactly from levels 1 to 10. [1:22] Additionally, the zone is extremely [1:24] linear and tries to teach you basic [1:26] mechanics of the game as you progress [1:27] the quest line, meaning it's very [1:29] helpful for new players. The only small [1:31] exception to this rule would be if you [1:33] plan on leveling a human, which is the [1:34] race that I selected for my world record [1:36] run. The standard human starting zone is [1:38] Northshshire Valley, and although it's [1:40] not very fast on its own, it's directly [1:42] next to a bunch of important locations [1:44] within my leveling route. Ellen Forest [1:46] is one of the best zones for Alliance, [1:48] and it's going to be the first part of [1:49] my route after you reach level 10. [1:51] Additionally, the entrance for the [1:52] Darkman Fair is located in the nearby [1:54] town of Goldshshire, and this is very [1:56] important for speed leveling for reasons [1:58] we'll discuss later on in the video. To [2:00] top it off, Stormwind City is only a [2:02] small distance away. So, when you're [2:03] asked to travel there later in the [2:04] guide, it'll be a pretty quick trip. [2:07] Obviously, Northshshire Valley is [2:08] significantly faster than Exiles Reach [2:10] in a speedrunning context, as you're [2:12] able to access powerful items earlier [2:13] than you'd normally be able to, but I [2:15] would argue that it's still faster even [2:17] for a casual player. That being said, [2:19] the difference between these two zones [2:21] will likely be marginal. So, I would [2:22] urge you to prioritize picking whatever [2:24] race you think is the coolest. If that [2:26] happens to be human, then whichever zone [2:28] you choose is a matter of personal [2:29] preference. And if you want to try the [2:31] standard starting zone, just skip ahead [2:33] to the level 10 section of my guide and [2:34] begin questing in Ellen Forest. Don't [2:36] worry about starting 10 levels behind, [2:38] as my guide includes multiple backup [2:40] zones at the end to account for this. [2:42] Lastly, if you're playing a demon hunter [2:43] or a death knight, your only option will [2:45] be to level through your class's [2:46] starting zones, and this will put you [2:48] past level 10 by the time you finish. [2:50] Don't worry, though, because my guide [2:51] has been structured in such a way that [2:53] you can jump straight into the level 10 [2:54] section and not lose any time. Once [2:57] you've managed to reach level 10, you'll [2:58] first want to do a few quests to acquire [3:00] a dollar on Hearthstone. This only takes [3:02] a few minutes, and it'll save a ton of [3:04] time over the course of the 10 to 70 [3:06] leveling process. Although the dollar on [3:08] Hearthstone was added to the toy box [3:09] during Dragon Flight, you're unable to [3:11] actually use it on new characters until [3:13] you've completed the original unlock [3:14] quests. To kick things off, you'll need [3:16] to speak to Crummy and begin the Legion [3:18] quest line. If you're unsure where to [3:20] find her, head to the Stormwind embassy [3:21] and look for a gnome sitting on a big [3:23] hourglass. After receiving the quest, [3:25] the Legion Returns, you should run to [3:27] the Stormwind docks and speak with [3:28] Recruiter Lee. This NPC should have a [3:30] dialogue option that starts with, "I've [3:32] heard this tale before." And you want to [3:34] select it in order to skip the Broken [3:36] Shore introduction. If the dialogue [3:37] option isn't appearing, it means you've [3:39] never done the Broken Shore scenario on [3:41] your account. For your first character, [3:43] you'll still want to complete the [3:44] scenario as it only takes about 15 [3:46] minutes and allows you to skip the [3:47] entire thing on all future leveling [3:49] runs. Once you've reached Doeron, you [3:51] can turn in the nearby quest to receive [3:52] your dollar Hearthstone. If you already [3:54] have the toy unlocked on your account, [3:56] you can just delete the quest reward [3:58] itself and add the toy to your bars. [4:00] From here, fly towards the alliance [4:01] section of the city and take the portal [4:03] back to Stormwind. It's worth noting [4:05] that the process I just described is [4:06] technically not needed if you're playing [4:08] a mage, monk, dark iron dwarf, or some [4:10] combination of the two. Each of these [4:13] classes and/or race have an ability [4:14] which completely removes the need for a [4:16] dollar Hearthstone. However, you should [4:18] still speak with Chromy and select a [4:19] timeline as this ensures all zones will [4:21] scale with your level. I also want to [4:23] make it absolutely clear that after [4:25] returning from Doeron, you do not need [4:27] to visit Chromy and change your active [4:29] expansion. Despite the misleading design [4:31] of the menu, Chromy Time is actually a [4:33] binary state. It's either fully enabled [4:35] or fully disabled for your character. [4:37] The only difference between the various [4:39] expansions is which breadcrumb quests [4:41] you get offered, like the [4:42] affforementioned one for traveling to [4:43] Dollar. Also, your active expansion will [4:45] determine which random dungeons you're [4:47] allowed to queue for, but beyond that, [4:49] all of them function exactly the same [4:50] for the purposes of questing. Lastly, if [4:53] the Dark Moon Fair happens to be active [4:54] while you're leveling, this is the ideal [4:56] time to swing by and grab your 10% [4:58] experience buff. The fair is active [5:00] during the first full week of every [5:01] month, and you can also see when it's up [5:02] by looking at your in-game calendar. [5:04] There are many ways to reach the Darkman [5:06] fair, but the fastest path involves [5:08] taking the portal to Old Doon and [5:09] receiving a teleport from the Darkman [5:11] mage standing in the nearby courtyard. [5:13] From here, you can run down the hill [5:14] into the fair proper, purchase a [5:16] carousel ticket from a panda named [5:18] Katie, and ride the carousel to receive [5:20] your 10% XP buff. There's a few more [5:22] niche advantages that the Darkman fair [5:24] provides for leveling, but they're a bit [5:26] more complicated, so you should watch my [5:27] speedrun items video if you want to [5:29] learn more. Now, you should be ready to [5:31] start the 10 to 70 route. But before we [5:33] dive into specifics about the zones and [5:34] quests, I want to briefly go over a few [5:36] bits of general advice that apply to the [5:38] route as a whole. First, I strongly urge [5:41] you to only follow the listed zones in [5:42] the route without taking extensive [5:44] detours. If I don't mention a zone in my [5:46] guide, it's not because I forgot about [5:48] it. It's because it's slower than the [5:49] rest of my route. Also, if you feel that [5:51] you're not getting enough experience [5:52] from completing quests, please double [5:54] check that you've actually enabled [5:56] chromy time, as otherwise your XP gains [5:58] will eventually be reduced by 90%. You [6:01] would be surprised at how often people [6:02] make this exact same mistake. The final [6:05] general tip that I want to discuss [6:06] pertains to rare mobs. You'll find many [6:08] of these while following my leveling [6:10] route, and it's especially important [6:11] within any Cataclysm revamp zones such [6:13] as Elwin Forest or Lock Modon. Each one [6:16] of these rares gives roughly a quest's [6:18] worth of experience, so it can be [6:19] extremely helpful to hunt for them while [6:21] you're leveling. However, this is not [6:22] the case for any rares you encounter in [6:24] Warlords of Dranor Zones, as those give [6:26] a standard amount of experience and [6:28] aren't worth killing. In order to help [6:30] you find all of the important rares [6:31] while leveling, I've created a companion [6:33] video on my second channel, which goes [6:35] over the location of every single rare, [6:37] and you can find it linked in the [6:38] description below. That being said, the [6:41] zones mentioned in my guide will still [6:42] be faster than any alternatives, even if [6:44] you don't manage to find a single rare [6:46] mob. It's a nice little bonus if you [6:48] happen to encounter one, but you should [6:50] never sit and wait at a spawn location [6:51] instead of continuing along the quest [6:53] path. The first zone you'll be visiting [6:55] at level 10 is Elwin Forest since it's [6:57] located just outside of Stormwind. [6:59] Getting there is extremely simple, and [7:01] you'll want to begin by completing all [7:02] of the quests within Goldshshire. [7:04] Although this zone has a lot of travel [7:06] time, as you'll be sent back and forth [7:07] between Goldshshire and the Southern [7:09] Farms, the fact that you now get [7:10] skyriting immediately upon reaching [7:12] level 10 means this isn't an issue. Once [7:14] you've completed all of the quests in [7:16] central Ellen, you should fly a bit to [7:18] the west and complete the quests that [7:19] task you with killing nulls and [7:21] defeating Hoger. Some of these quests [7:23] will end in the nearby zone of Westfall, [7:25] but after turning them in, you shouldn't [7:26] continue along that chain. You'll now [7:28] want to fly all the way back across [7:30] Elwin Forest and hand in the quest [7:32] further concerns in the east. From here, [7:35] pick up and complete every quest that [7:36] you find in and around the town of East [7:38] Veil Logging Camp. Once you finished up [7:41] every quest in Ellen Forest, you should [7:42] fly east towards Tower Watch, which is [7:45] found just past the border inside of Red [7:47] Rich Mountains. Pick up and complete all [7:49] of the quests at this location, as [7:51] you'll eventually be directed towards [7:52] the town of Lakeshshire. Follow the [7:54] quest lines in this area until you reach [7:56] the quest Prisoner of War, which you'll [7:58] get shortly after reaching Camp [7:59] Everstone. The quests from here on out [8:01] are sparse, RP heavy, and take a while [8:03] to complete, so I do not recommend [8:05] finishing them. Instead, you'll want to [8:07] abandon Red Ridge Mountains and fly [8:09] southwest towards Duskwood, the next [8:11] zone in the leveling route. At some [8:12] point during this process, you should [8:14] have reached level 20, and you'll now [8:15] have the option to enable war mode. This [8:17] can only be enabled at Stormwind. So, [8:19] you should set your Hearthstone to the [8:20] nearest inn and then use your dollar on [8:22] Hearthstone. From here, you can take the [8:24] nearby portal to reach Stormwind, enable [8:26] war mode, and then use your regular [8:28] Hearthstone to return to your current [8:29] leveling zone. As previously mentioned, [8:32] mages or monks can use portals or Zen [8:33] pilgrimage, respectively, as a [8:35] replacement for the Delaron Hearthstone. [8:37] Also, in case you're unfamiliar with [8:39] what exactly war mode does, this is a [8:41] buff that grants you roughly 10% [8:43] additional experience while also [8:44] permanently flagging your character for [8:46] PvP. This may sound really scary, but [8:48] you have to remember that Elwin, [8:50] Duskwood, Redidge, and Lock Modon are [8:52] all alliance only zones, so you'll never [8:54] encounter a Horde player while leveling [8:56] there. This means that Warode is [8:58] effectively a free 10% XP buff for the [9:00] first four zones in my route. When you [9:02] get to Warlords of Dranor later on, [9:04] there is a small chance that you'll [9:05] encounter other Horde players, but the [9:06] vast majority of people are simply there [9:08] to level and won't try to fight you. In [9:10] the worst case scenario, you can always [9:12] go to a nearby town and disable war mode [9:14] later on if you run into someone who [9:15] really wants to kill you. Now, before we [9:17] discuss the next zone, Duskwood, I want [9:19] to take a moment to touch upon dungeon [9:21] leveling. Over the last few years, I've [9:23] done a few test runs that completed [9:24] Burning Crusade dungeons from levels 10 [9:26] to 20, and I found that it can [9:27] potentially be faster under specific [9:29] situations. Since war mode only applies [9:32] to outdoor content and it isn't [9:33] available until level 20, it's possible [9:35] to get marginally faster times in TBC [9:37] dungeons if you queue as a tank and get [9:39] extremely lucky with the random dungeons [9:41] that you're offered. In practice, I [9:43] wouldn't actually recommend running [9:44] dungeons for alliance players, as on [9:46] average, it'll be much slower than the [9:48] questing route. However, if you did [9:49] really want to try dungeon leveling and [9:51] want more detail on the subject, I [9:52] discussed it in a bit more detail in the [9:54] written version of this guide, which is [9:56] linked in the description. As previously [9:58] mentioned, you'll now want to fly to [9:59] Duskwood and complete nearly every quest [10:01] in the zone, and you should start by [10:02] heading to the town of Darkshshire in [10:04] the east. While Duskwood does have a lot [10:06] of travel time between hubs, the overall [10:08] quest density is very high, and the [10:10] addition of skyriting makes this less of [10:12] a concern. After finishing all the [10:14] quests in and around Darkshshire, you [10:16] should head west and complete the hubs [10:17] in that part of the zone. The only quest [10:19] you should not complete is the final [10:21] one, which tells you to kill more Leip, [10:23] as it requires a ton of travel for a [10:25] minimal reward. Upon reaching that quest [10:27] and completing all others, you should [10:29] return to Stormwind. Now, you'll want to [10:31] reach Loch Modon, but getting there will [10:33] require a decent amount of travel time. [10:35] The simplest and fastest option will [10:37] usually be to fly there directly on your [10:38] Sky Riding Mount, as this only takes a [10:40] minute or two. Once you arrive in the [10:42] zone, you'll want to fly to the southern [10:44] section of Loan and start the quest line [10:46] in the Valley of Kings. You'll [10:47] eventually be directed up north to the [10:49] town of Delsmer. And from here, you [10:51] should complete every single quest in [10:53] the zone. Throughout Lock Modon, there [10:55] are six interactable objects called [10:56] Stolen Explorers League documents, and [10:58] they'll give you a quest when you [11:00] interact with them. A few of these are [11:02] directly in your questing path, but many [11:04] of them are off the traditional route. [11:05] So, I recommend looking up their exact [11:07] locations in order to make sure you [11:08] don't miss any. This may seem trivial, [11:10] but each object gives full quest XP for [11:12] minimal effort, so it's absolutely worth [11:14] going out of your way to pick these up. [11:16] In the past, this is where I would have [11:18] recommend starting warlords to Dranor [11:20] zones, but the addition of skyriting [11:22] means that certain quests up north in [11:23] the wetlands are now efficient to [11:25] complete. This quest line begins in the [11:27] mountains around Don Algaz, where you [11:28] can turn in checking on the boys and [11:30] grab the follow-up quests. You'll only [11:32] need to complete a handful of quests in [11:34] the sub zone before you're directed to [11:35] fly a bit further northeast towards Slab [11:38] Chisel Survey. This quest hub is really [11:40] efficient, as you'll complete three sets [11:42] of three different quests, each of which [11:44] is relatively fast. However, after [11:46] you've completed all of the quests here, [11:48] I wouldn't recommend continuing along [11:50] this chain, as the rest of the quests in [11:52] the zone aren't nearly as efficient. [11:54] Once you're finished up in the wetlands, [11:55] you should use your dollar on [11:56] Hearthstone and return to Stormwind. [11:58] Once there, head over to Chrommy and [12:00] select the Warlords of Dranor timeline. [12:02] You'll be directed to speak with an NPC [12:04] called Vanguard Battle Mage, but you [12:05] should instead talk to the Honorhold [12:07] Mage, who can be found standing nearby [12:08] in the entrance of the Stormwind Mage [12:10] Tower. Talking to the honorhold mage NPC [12:12] will cause you to be teleported directly [12:14] next to Khadgar in the blasted lands, [12:16] allowing you to immediately start the [12:17] next quest. The Vanguard battle mage, [12:19] despite being the intended NPC, will [12:22] teleport you much further away from [12:23] Khadgar. After speaking with Khadgar, [12:25] you should fully complete the Warlords [12:27] of Dranor intro scenario. Many people [12:29] like to skip this area, but it's still [12:31] one of the fastest quest lines in the [12:32] entire game, so if you skip it, you're [12:34] doing yourself a huge disservice. Once [12:36] you reach Shadowmoon Valley, complete [12:38] the entire quest line to set up your [12:39] garrison as this provides you with a [12:41] garrison hearthstone. You'll also want [12:42] to finish the next few quests where you [12:44] kill pale orcs, gather supplies, [12:46] construct a barracks, and rescue Kiana [12:48] Moonshadow. Around this time, you should [12:50] receive a quest in your garrison from [12:51] Cordana Felong named Meet us at Starfall [12:54] Outpost. Complete this entire chain up [12:56] until the quests soul shards of [12:58] summoning and cleaning up Golvar as [13:00] things slow down immensely from that [13:02] point onwards. You should now fly south [13:04] and complete the Bloodthorn Cave bonus [13:06] objective along with a nearby quest, A [13:08] Matter of Life and Death. The next full [13:10] zone you'll be questing at is Gorgrand, [13:12] but getting there will require a bit of [13:13] travel time. While you could just take a [13:15] straight path to the zone from your [13:17] garrison, there's a slightly more [13:18] optimized route that involves a few [13:20] detours. First, fly west to Talidor and [13:22] complete the Aruna's desolation bonus [13:24] objective. You can then head north until [13:26] you reach Fort Ren, and you want to [13:28] construct the artillery tower to unlock [13:30] the Zangara bonus objective. Ignore the [13:32] remaining quests in Fort Ren and head [13:34] east to complete this affforementioned [13:35] bonus objective. When it's done, fly [13:37] north into Gorggrounds and complete the [13:39] Tailthr Basin and Ruins of the First [13:41] Bastion bonus objectives. Upon finishing [13:43] both, head to your real on the eastern [13:45] coast and begin the quest line. Follow [13:47] these quests until you reach the town of [13:49] Highass. At this point, you'll be [13:51] prompted to choose between the sparring [13:52] ring or the logging camp. The sparring [13:54] ring is significantly better than the [13:56] logging camp, as it gives you access to [13:58] a ton of extremely efficient quests [14:00] later on. Continue along the quest line [14:02] and pick up a harsh reminder in [14:04] Affliction Ridge. While doing this, [14:06] round up a wide variety of mobs and pop [14:08] your champion's honor ability. This [14:10] spell has a hidden effect that drops [14:11] quest starting items when you kill [14:12] certain enemies with it active. Under [14:14] Dranor Exploration, there's an [14:16] achievement called Prove Your Strength, [14:18] and this can help you keep track of [14:19] which items you've collected. You'll [14:21] want to only use it when you've rounded [14:22] up a few mobs of at least two types in [14:24] order to maximize your chances at [14:26] getting quest items. Around this point, [14:28] you'll receive multiple quest lines, but [14:29] you should complete everything in [14:30] Stonewall Arena before continuing [14:32] onwards. The quests involving Rexar go [14:34] on for a while and will lead you further [14:36] north into the zone. You'll want to use [14:38] your champions honorability on the [14:39] bassilisks and steam furies that you'll [14:41] encounter during the quest on the men. [14:44] Later on, you can use it once again [14:45] while killing Ogran during the quest [14:47] fair warning. After you finish the [14:49] quest, Chains of Iron, you should [14:50] complete the nearby bonus objective, [14:52] Valley of Destruction. Upon returning to [14:54] Highass, you'll receive a quest named [14:56] Strike While the Iron is Hot, but this [14:57] is extremely inefficient and should be [14:59] ignored. Complete the Miscreet Meer and [15:02] Razer Bloom bonus objectives just south [15:03] of Highass. While you're here, make sure [15:05] you use Champion's Honor on the nearby [15:07] wasps and ravagers. If you have any [15:09] leftover time on the buff after getting [15:11] the Wasp and Ravager items, you can try [15:13] to kill any nearby orcs and botani to [15:15] get their associated quest items in case [15:16] you're still missing either one. Next, [15:19] head east and complete the entire [15:20] Crimson Fen quest line. If you haven't [15:22] yet managed to hit level 70, you should [15:24] use your garrison Hearthstone once [15:26] again. Your next stop is Spires of Iraq, [15:28] but before you enter the zone itself, [15:30] you should fly just north of it and [15:31] complete the Zorra's Fall bonus [15:33] objective in Talidor. From here, head [15:35] into Spires of Iraq and progress through [15:36] the quest line until you reach level 70. [15:39] Spires of Iraq is a peculiar zone as it [15:41] has a fairly high quest density early [15:43] on, but falls off significantly towards [15:45] the end. Upon reaching Southport, you [15:47] can construct the Stockturn Brewery, [15:48] which gives you 20% increased experience [15:50] within Spires of Iraq, as well as a [15:52] localized Hearthstone ability on a [15:54] separate cool down. While this buff is [15:56] nice to have, it's nowhere near as [15:57] impactful as many people seem to think [15:59] it is. By the time you get the 20% XP [16:01] buff, you've already completed most of [16:03] the efficient quests in the zone, so it [16:05] doesn't end up helping you much. After [16:06] building the tavern, you'll want to pick [16:08] up the wanted quests from a poster on [16:09] the wall, as these give great experience [16:11] and can be usually completed alongside [16:13] other quests. Now that you finished [16:15] leveling in chromy time, you'll need to [16:17] enter war within zones to level from 70 [16:19] to 80. I've already fully optimized War [16:21] Within 70 to 80 leveling with a record [16:23] time of only 1 hour and 4 minutes. If [16:26] you'd like to learn more about how to [16:27] follow that route, you can click on the [16:28] video shown on screen or find a link to [16:30] it in the description. Additionally, if [16:32] you're interested in leveling a Horde [16:34] character from 1 to 70, I've made a [16:35] separate video on that subject. If you [16:38] found this video helpful, I'd greatly [16:39] appreciate it if you could subscribe and [16:41] toss it a like, as that'll help other [16:43] people find it as