---
title: 'How To Level From 1-80 In Only 2 Hours As Alliance!'
source: 'https://youtube.com/watch?v=gp_vDonu9fM'
video_id: 'gp_vDonu9fM'
date: 2026-07-28
duration_sec: 1004
---

# How To Level From 1-80 In Only 2 Hours As Alliance!

> Source: [How To Level From 1-80 In Only 2 Hours As Alliance!](https://youtube.com/watch?v=gp_vDonu9fM)

## Summary

This guide breaks down a speedrun route for leveling an Alliance character from 1 to 80 in World of Warcraft, focusing on the 10-70 segment using Chromie Time. The route prioritizes efficient questing zones and general tips to maximize experience gain, with the goal of achieving the fastest possible leveling time.

### Key Points

- **World Record Speedrun** [00:00] — The creator achieved a 1-70 speedrun world record in 1 hour 55 minutes using Chromie Time, but the guide focuses on the route itself, not the consumables used.
- **Reaching Level 10** [00:46] — Allied races start at level 10; standard races should use Exiles Reach or the human starting zone (Northshire Valley) for efficiency.
- **Dalaran Hearthstone Acquisition** [02:57] — Obtain the Dalaran Hearthstone by starting the Legion questline from Chromie, speaking to Recruiter Lee at Stormwind docks, and completing the Broken Shore scenario if needed.
- **Chromie Time is Binary** [04:23] — Chromie Time is either fully enabled or disabled; selecting a specific expansion only affects breadcrumb quests and dungeon queues, not scaling.
- **Darkmoon Fair XP Buff** [04:53] — If active, visit the Darkmoon Fair via the portal to Old Dalaran and ride the carousel for a 10% XP buff.
- **General Leveling Tips** [05:31] — Stick to listed zones, ensure Chromie Time is enabled to avoid 90% XP reduction, and kill rare mobs in Cataclysm zones for extra XP but don't wait for spawns.
- **Elwynn Forest (Levels 10-15)** [06:55] — Complete all quests in Goldshire, then the western area (murlocs and Hogger), then Eastvale Logging Camp. Fly to Tower Watch in Redridge Mountains.
- **Redridge Mountains (Levels 15-20)** [07:47] — Complete quests at Tower Watch and Lakeshire up to 'Prisoner of War', then abandon the chain and fly to Duskwood.
- **War Mode at Level 20** [08:14] — Enable War Mode in Stormwind for a 10% XP buff; it's safe in Alliance zones. Use Dalaran Hearthstone to return quickly.
- **Duskwood (Levels 20-25)** [09:58] — Complete nearly all quests in Darkshire and western hubs, skipping the final quest to kill Mor'Ladim.
- **Loch Modan (Levels 25-30)** [10:31] — Complete all quests in the Valley of Kings and Thelsamar, including six Stolen Explorer's League documents for extra XP.
- **Wetlands (Levels 30-35)** [11:16] — Complete quests at Dun Algaz and Slabchisel Survey, then return to Stormwind.
- **Warlords of Draenor Intro** [11:55] — Select Warlords of Draenor timeline, talk to Honorhold Mage to teleport to Blasted Lands, and complete the intro scenario up to establishing the garrison.
- **Shadowmoon Valley (Levels 35-40)** [12:36] — Complete garrison setup, kill pale orcs, gather supplies, construct barracks, rescue Kiana Moonshadow, and finish the chain up to 'Soul Shards of Summoning'.
- **Bonus Objectives and Talador** [13:04] — Complete Bloodthorn Cave bonus objective and 'A Matter of Life and Death'. Then fly to Talador for Aruna's Desolation bonus objective, then Fort Ren for Zangarra bonus objective.
- **Gorgrond (Levels 40-50)** [13:37] — Complete Tailthr Basin and Ruins of the First Bastion bonus objectives, then quest through Highpass, choosing the sparring ring. Use Champion's Honor to collect quest items.
- **Gorgrond Continued** [14:49] — Complete Valley of Destruction bonus objective, then Miscreet Meer and Razer Bloom bonus objectives. Use Champion's Honor on wasps and ravagers.
- **Crimson Fen and Spires of Arak** [15:19] — Complete Crimson Fen quest line. If not level 70, do Zorra's Fall bonus objective in Talador, then quest in Spires of Arak until 70.
- **Spires of Arak Tips** [15:39] — Build the Stockturn Brewery for 20% XP buff in the zone, but it's less impactful as most efficient quests are already done. Pick up wanted posters.
- **Transition to War Within** [16:15] — After reaching 70, move to War Within zones for 70-80 leveling, which the creator has optimized to 1 hour 4 minutes.

### Conclusion

This guide provides an optimized route for leveling from 1 to 70 using Chromie Time, focusing on efficient questing zones and general tips. For 70-80, the creator recommends their separate War Within leveling guide.

## Transcript

Hey folks, I recently managed to get a
new 1 to 70 speedrun world record in
only 1 hour and 55 minutes by using
Chromy time. The speedrun represents the
absolute best time that you can achieve
by using my route. And with this video
guide, I aim to break down my route into
simple, easy to follow steps that you
can use it to quickly level characters
for yourself. Also, while I obviously
use many fancy experience buffs and
consumable items for the purposes of my
speedruns, these are not taken into
account for the purposes of this
leveling guide. These items obviously
save a small amount of time, but in
practice, the route itself is what makes
this leveling method so fast. If you're
interested in learning more about the
items that I prepare for my speedruns,
I've made a separate video purely on
that topic, which is linked in the
description below. But with all of that
out of the way, let's jump into the
guide. Before you can enter Chromy Time
and begin following the bulk of this
route, you'll first need to reach level
10. How you'll do this will vary heavily
depending on the race that you selected.
If you're playing an allied race, you'll
already begin the game at level 10, so
you can skip ahead to the next section
of my guide. However, any brand new
players watching this video won't be
able to create an allied race as their
first character, so you'll need to pick
one of the standard races and begin at
level one. While every race will be
presented with multiple options as their
starting zone, I would always recommend
choosing Exiles Reach. This zone may not
be exceptionally fast, but it was tailor
made by Blizzard to get your characters
exactly from levels 1 to 10.
Additionally, the zone is extremely
linear and tries to teach you basic
mechanics of the game as you progress
the quest line, meaning it's very
helpful for new players. The only small
exception to this rule would be if you
plan on leveling a human, which is the
race that I selected for my world record
run. The standard human starting zone is
Northshshire Valley, and although it's
not very fast on its own, it's directly
next to a bunch of important locations
within my leveling route. Ellen Forest
is one of the best zones for Alliance,
and it's going to be the first part of
my route after you reach level 10.
Additionally, the entrance for the
Darkman Fair is located in the nearby
town of Goldshshire, and this is very
important for speed leveling for reasons
we'll discuss later on in the video. To
top it off, Stormwind City is only a
small distance away. So, when you're
asked to travel there later in the
guide, it'll be a pretty quick trip.
Obviously, Northshshire Valley is
significantly faster than Exiles Reach
in a speedrunning context, as you're
able to access powerful items earlier
than you'd normally be able to, but I
would argue that it's still faster even
for a casual player. That being said,
the difference between these two zones
will likely be marginal. So, I would
urge you to prioritize picking whatever
race you think is the coolest. If that
happens to be human, then whichever zone
you choose is a matter of personal
preference. And if you want to try the
standard starting zone, just skip ahead
to the level 10 section of my guide and
begin questing in Ellen Forest. Don't
worry about starting 10 levels behind,
as my guide includes multiple backup
zones at the end to account for this.
Lastly, if you're playing a demon hunter
or a death knight, your only option will
be to level through your class's
starting zones, and this will put you
past level 10 by the time you finish.
Don't worry, though, because my guide
has been structured in such a way that
you can jump straight into the level 10
section and not lose any time. Once
you've managed to reach level 10, you'll
first want to do a few quests to acquire
a dollar on Hearthstone. This only takes
a few minutes, and it'll save a ton of
time over the course of the 10 to 70
leveling process. Although the dollar on
Hearthstone was added to the toy box
during Dragon Flight, you're unable to
actually use it on new characters until
you've completed the original unlock
quests. To kick things off, you'll need
to speak to Crummy and begin the Legion
quest line. If you're unsure where to
find her, head to the Stormwind embassy
and look for a gnome sitting on a big
hourglass. After receiving the quest,
the Legion Returns, you should run to
the Stormwind docks and speak with
Recruiter Lee. This NPC should have a
dialogue option that starts with, "I've
heard this tale before." And you want to
select it in order to skip the Broken
Shore introduction. If the dialogue
option isn't appearing, it means you've
never done the Broken Shore scenario on
your account. For your first character,
you'll still want to complete the
scenario as it only takes about 15
minutes and allows you to skip the
entire thing on all future leveling
runs. Once you've reached Doeron, you
can turn in the nearby quest to receive
your dollar Hearthstone. If you already
have the toy unlocked on your account,
you can just delete the quest reward
itself and add the toy to your bars.
From here, fly towards the alliance
section of the city and take the portal
back to Stormwind. It's worth noting
that the process I just described is
technically not needed if you're playing
a mage, monk, dark iron dwarf, or some
combination of the two. Each of these
classes and/or race have an ability
which completely removes the need for a
dollar Hearthstone. However, you should
still speak with Chromy and select a
timeline as this ensures all zones will
scale with your level. I also want to
make it absolutely clear that after
returning from Doeron, you do not need
to visit Chromy and change your active
expansion. Despite the misleading design
of the menu, Chromy Time is actually a
binary state. It's either fully enabled
or fully disabled for your character.
The only difference between the various
expansions is which breadcrumb quests
you get offered, like the
affforementioned one for traveling to
Dollar. Also, your active expansion will
determine which random dungeons you're
allowed to queue for, but beyond that,
all of them function exactly the same
for the purposes of questing. Lastly, if
the Dark Moon Fair happens to be active
while you're leveling, this is the ideal
time to swing by and grab your 10%
experience buff. The fair is active
during the first full week of every
month, and you can also see when it's up
by looking at your in-game calendar.
There are many ways to reach the Darkman
fair, but the fastest path involves
taking the portal to Old Doon and
receiving a teleport from the Darkman
mage standing in the nearby courtyard.
From here, you can run down the hill
into the fair proper, purchase a
carousel ticket from a panda named
Katie, and ride the carousel to receive
your 10% XP buff. There's a few more
niche advantages that the Darkman fair
provides for leveling, but they're a bit
more complicated, so you should watch my
speedrun items video if you want to
learn more. Now, you should be ready to
start the 10 to 70 route. But before we
dive into specifics about the zones and
quests, I want to briefly go over a few
bits of general advice that apply to the
route as a whole. First, I strongly urge
you to only follow the listed zones in
the route without taking extensive
detours. If I don't mention a zone in my
guide, it's not because I forgot about
it. It's because it's slower than the
rest of my route. Also, if you feel that
you're not getting enough experience
from completing quests, please double
check that you've actually enabled
chromy time, as otherwise your XP gains
will eventually be reduced by 90%. You
would be surprised at how often people
make this exact same mistake. The final
general tip that I want to discuss
pertains to rare mobs. You'll find many
of these while following my leveling
route, and it's especially important
within any Cataclysm revamp zones such
as Elwin Forest or Lock Modon. Each one
of these rares gives roughly a quest's
worth of experience, so it can be
extremely helpful to hunt for them while
you're leveling. However, this is not
the case for any rares you encounter in
Warlords of Dranor Zones, as those give
a standard amount of experience and
aren't worth killing. In order to help
you find all of the important rares
while leveling, I've created a companion
video on my second channel, which goes
over the location of every single rare,
and you can find it linked in the
description below. That being said, the
zones mentioned in my guide will still
be faster than any alternatives, even if
you don't manage to find a single rare
mob. It's a nice little bonus if you
happen to encounter one, but you should
never sit and wait at a spawn location
instead of continuing along the quest
path. The first zone you'll be visiting
at level 10 is Elwin Forest since it's
located just outside of Stormwind.
Getting there is extremely simple, and
you'll want to begin by completing all
of the quests within Goldshshire.
Although this zone has a lot of travel
time, as you'll be sent back and forth
between Goldshshire and the Southern
Farms, the fact that you now get
skyriting immediately upon reaching
level 10 means this isn't an issue. Once
you've completed all of the quests in
central Ellen, you should fly a bit to
the west and complete the quests that
task you with killing nulls and
defeating Hoger. Some of these quests
will end in the nearby zone of Westfall,
but after turning them in, you shouldn't
continue along that chain. You'll now
want to fly all the way back across
Elwin Forest and hand in the quest
further concerns in the east. From here,
pick up and complete every quest that
you find in and around the town of East
Veil Logging Camp. Once you finished up
every quest in Ellen Forest, you should
fly east towards Tower Watch, which is
found just past the border inside of Red
Rich Mountains. Pick up and complete all
of the quests at this location, as
you'll eventually be directed towards
the town of Lakeshshire. Follow the
quest lines in this area until you reach
the quest Prisoner of War, which you'll
get shortly after reaching Camp
Everstone. The quests from here on out
are sparse, RP heavy, and take a while
to complete, so I do not recommend
finishing them. Instead, you'll want to
abandon Red Ridge Mountains and fly
southwest towards Duskwood, the next
zone in the leveling route. At some
point during this process, you should
have reached level 20, and you'll now
have the option to enable war mode. This
can only be enabled at Stormwind. So,
you should set your Hearthstone to the
nearest inn and then use your dollar on
Hearthstone. From here, you can take the
nearby portal to reach Stormwind, enable
war mode, and then use your regular
Hearthstone to return to your current
leveling zone. As previously mentioned,
mages or monks can use portals or Zen
pilgrimage, respectively, as a
replacement for the Delaron Hearthstone.
Also, in case you're unfamiliar with
what exactly war mode does, this is a
buff that grants you roughly 10%
additional experience while also
permanently flagging your character for
PvP. This may sound really scary, but
you have to remember that Elwin,
Duskwood, Redidge, and Lock Modon are
all alliance only zones, so you'll never
encounter a Horde player while leveling
there. This means that Warode is
effectively a free 10% XP buff for the
first four zones in my route. When you
get to Warlords of Dranor later on,
there is a small chance that you'll
encounter other Horde players, but the
vast majority of people are simply there
to level and won't try to fight you. In
the worst case scenario, you can always
go to a nearby town and disable war mode
later on if you run into someone who
really wants to kill you. Now, before we
discuss the next zone, Duskwood, I want
to take a moment to touch upon dungeon
leveling. Over the last few years, I've
done a few test runs that completed
Burning Crusade dungeons from levels 10
to 20, and I found that it can
potentially be faster under specific
situations. Since war mode only applies
to outdoor content and it isn't
available until level 20, it's possible
to get marginally faster times in TBC
dungeons if you queue as a tank and get
extremely lucky with the random dungeons
that you're offered. In practice, I
wouldn't actually recommend running
dungeons for alliance players, as on
average, it'll be much slower than the
questing route. However, if you did
really want to try dungeon leveling and
want more detail on the subject, I
discussed it in a bit more detail in the
written version of this guide, which is
linked in the description. As previously
mentioned, you'll now want to fly to
Duskwood and complete nearly every quest
in the zone, and you should start by
heading to the town of Darkshshire in
the east. While Duskwood does have a lot
of travel time between hubs, the overall
quest density is very high, and the
addition of skyriting makes this less of
a concern. After finishing all the
quests in and around Darkshshire, you
should head west and complete the hubs
in that part of the zone. The only quest
you should not complete is the final
one, which tells you to kill more Leip,
as it requires a ton of travel for a
minimal reward. Upon reaching that quest
and completing all others, you should
return to Stormwind. Now, you'll want to
reach Loch Modon, but getting there will
require a decent amount of travel time.
The simplest and fastest option will
usually be to fly there directly on your
Sky Riding Mount, as this only takes a
minute or two. Once you arrive in the
zone, you'll want to fly to the southern
section of Loan and start the quest line
in the Valley of Kings. You'll
eventually be directed up north to the
town of Delsmer. And from here, you
should complete every single quest in
the zone. Throughout Lock Modon, there
are six interactable objects called
Stolen Explorers League documents, and
they'll give you a quest when you
interact with them. A few of these are
directly in your questing path, but many
of them are off the traditional route.
So, I recommend looking up their exact
locations in order to make sure you
don't miss any. This may seem trivial,
but each object gives full quest XP for
minimal effort, so it's absolutely worth
going out of your way to pick these up.
In the past, this is where I would have
recommend starting warlords to Dranor
zones, but the addition of skyriting
means that certain quests up north in
the wetlands are now efficient to
complete. This quest line begins in the
mountains around Don Algaz, where you
can turn in checking on the boys and
grab the follow-up quests. You'll only
need to complete a handful of quests in
the sub zone before you're directed to
fly a bit further northeast towards Slab
Chisel Survey. This quest hub is really
efficient, as you'll complete three sets
of three different quests, each of which
is relatively fast. However, after
you've completed all of the quests here,
I wouldn't recommend continuing along
this chain, as the rest of the quests in
the zone aren't nearly as efficient.
Once you're finished up in the wetlands,
you should use your dollar on
Hearthstone and return to Stormwind.
Once there, head over to Chrommy and
select the Warlords of Dranor timeline.
You'll be directed to speak with an NPC
called Vanguard Battle Mage, but you
should instead talk to the Honorhold
Mage, who can be found standing nearby
in the entrance of the Stormwind Mage
Tower. Talking to the honorhold mage NPC
will cause you to be teleported directly
next to Khadgar in the blasted lands,
allowing you to immediately start the
next quest. The Vanguard battle mage,
despite being the intended NPC, will
teleport you much further away from
Khadgar. After speaking with Khadgar,
you should fully complete the Warlords
of Dranor intro scenario. Many people
like to skip this area, but it's still
one of the fastest quest lines in the
entire game, so if you skip it, you're
doing yourself a huge disservice. Once
you reach Shadowmoon Valley, complete
the entire quest line to set up your
garrison as this provides you with a
garrison hearthstone. You'll also want
to finish the next few quests where you
kill pale orcs, gather supplies,
construct a barracks, and rescue Kiana
Moonshadow. Around this time, you should
receive a quest in your garrison from
Cordana Felong named Meet us at Starfall
Outpost. Complete this entire chain up
until the quests soul shards of
summoning and cleaning up Golvar as
things slow down immensely from that
point onwards. You should now fly south
and complete the Bloodthorn Cave bonus
objective along with a nearby quest, A
Matter of Life and Death. The next full
zone you'll be questing at is Gorgrand,
but getting there will require a bit of
travel time. While you could just take a
straight path to the zone from your
garrison, there's a slightly more
optimized route that involves a few
detours. First, fly west to Talidor and
complete the Aruna's desolation bonus
objective. You can then head north until
you reach Fort Ren, and you want to
construct the artillery tower to unlock
the Zangara bonus objective. Ignore the
remaining quests in Fort Ren and head
east to complete this affforementioned
bonus objective. When it's done, fly
north into Gorggrounds and complete the
Tailthr Basin and Ruins of the First
Bastion bonus objectives. Upon finishing
both, head to your real on the eastern
coast and begin the quest line. Follow
these quests until you reach the town of
Highass. At this point, you'll be
prompted to choose between the sparring
ring or the logging camp. The sparring
ring is significantly better than the
logging camp, as it gives you access to
a ton of extremely efficient quests
later on. Continue along the quest line
and pick up a harsh reminder in
Affliction Ridge. While doing this,
round up a wide variety of mobs and pop
your champion's honor ability. This
spell has a hidden effect that drops
quest starting items when you kill
certain enemies with it active. Under
Dranor Exploration, there's an
achievement called Prove Your Strength,
and this can help you keep track of
which items you've collected. You'll
want to only use it when you've rounded
up a few mobs of at least two types in
order to maximize your chances at
getting quest items. Around this point,
you'll receive multiple quest lines, but
you should complete everything in
Stonewall Arena before continuing
onwards. The quests involving Rexar go
on for a while and will lead you further
north into the zone. You'll want to use
your champions honorability on the
bassilisks and steam furies that you'll
encounter during the quest on the men.
Later on, you can use it once again
while killing Ogran during the quest
fair warning. After you finish the
quest, Chains of Iron, you should
complete the nearby bonus objective,
Valley of Destruction. Upon returning to
Highass, you'll receive a quest named
Strike While the Iron is Hot, but this
is extremely inefficient and should be
ignored. Complete the Miscreet Meer and
Razer Bloom bonus objectives just south
of Highass. While you're here, make sure
you use Champion's Honor on the nearby
wasps and ravagers. If you have any
leftover time on the buff after getting
the Wasp and Ravager items, you can try
to kill any nearby orcs and botani to
get their associated quest items in case
you're still missing either one. Next,
head east and complete the entire
Crimson Fen quest line. If you haven't
yet managed to hit level 70, you should
use your garrison Hearthstone once
again. Your next stop is Spires of Iraq,
but before you enter the zone itself,
you should fly just north of it and
complete the Zorra's Fall bonus
objective in Talidor. From here, head
into Spires of Iraq and progress through
the quest line until you reach level 70.
Spires of Iraq is a peculiar zone as it
has a fairly high quest density early
on, but falls off significantly towards
the end. Upon reaching Southport, you
can construct the Stockturn Brewery,
which gives you 20% increased experience
within Spires of Iraq, as well as a
localized Hearthstone ability on a
separate cool down. While this buff is
nice to have, it's nowhere near as
impactful as many people seem to think
it is. By the time you get the 20% XP
buff, you've already completed most of
the efficient quests in the zone, so it
doesn't end up helping you much. After
building the tavern, you'll want to pick
up the wanted quests from a poster on
the wall, as these give great experience
and can be usually completed alongside
other quests. Now that you finished
leveling in chromy time, you'll need to
enter war within zones to level from 70
to 80. I've already fully optimized War
Within 70 to 80 leveling with a record
time of only 1 hour and 4 minutes. If
you'd like to learn more about how to
follow that route, you can click on the
video shown on screen or find a link to
it in the description. Additionally, if
you're interested in leveling a Horde
character from 1 to 70, I've made a
separate video on that subject. If you
found this video helpful, I'd greatly
appreciate it if you could subscribe and
toss it a like, as that'll help other
people find it as
