---
title: 'A Bag of Milk - Your Milk Has Soured | Opinion'
source: 'https://youtube.com/watch?v=UfirW-_zekM'
video_id: 'UfirW-_zekM'
date: 2026-07-22
duration_sec: 693
channel: 'SUMAG'
---

# A Bag of Milk - Your Milk Has Soured | Opinion

> Source: [A Bag of Milk - Your Milk Has Soured | Opinion](https://youtube.com/watch?v=UfirW-_zekM)

## Summary

The video is a critical review of the psychological horror game series 'A Bag of Milk' (Milkshake Chan), where the creator shares his personal experience playing the games, discusses the portrayal of mental illness, and critiques the modern content creation industry for prioritizing retellings over genuine analysis.

### Key Points

- **Creator's Motivation and Struggle** [00:00] — The creator admits to making the video for hype, playing the game for 22 hours straight, writing and voicing the script in a short time, and suffering burnout to overtake other creators.
- **Critique of Modern Video Content** [01:38] — He criticizes viewers for only wanting retellings and not caring about the author's effort, and calls out creators who lazily retell stories as reviews, losing their individuality.
- **Approach to the Game** [03:17] — He avoided hype and mainstream opinions to experience the games fresh, wanting to form his own unbiased view.
- **First Game Overview** [04:23] — The first game is a short adventure about a girl with mental disorders sent to buy milk, with two endings. The creator found it realistic in depicting mental illness but lacking in content.
- **Mental Health Representation** [07:16] — He notes symptoms like derealization and depersonalization are portrayed, but questions how a mother would send such a child to the store.
- **Second Game Analysis** [08:25] — The second game is longer with five endings, better audiovisuals, and expands the character but introduces new disorders without resolving the first game's issues.
- **Final Verdict** [10:36] — He praises the second game's audiovisual quality but criticizes the creator for piling on suffering without providing solutions, turning the character into a 'psychological Jesus'.

### Conclusion

The creator appreciates the games' realistic portrayal of mental illness but feels the second game fails to resolve the first's issues, instead adding more pain. He values genuine analysis over hype-driven content.

## Transcript

Hello everyone.  The fox is at the apparatus and perhaps even at the life support machine.  So, one day I decided to make a video about such a famous game as Amory.  This is a psychological hyperdepressant
psychological hyperdepressant product developed by Omoket.  However, I did n't imagine that, being depressed, some game had any chance of finishing off an already dead mental game.  I still remember that hellish
week after which I coughed up those miserable 40 minutes of content.  Although miserable 40 minutes of content.  Although now I can’t remember what happened, well, yesterday, for example.  So, yes, I admit, I'm just
another poser with three subscribers who reviews popular indie games. And I started making that video purely for the sake of hype.  I have crossed all the boundaries of my
own capabilities. I played the game for 22 hours without a break.  I immediately wrote the script for about three hours and voiced it, spending another two hours on it.  I edited the intro and hung up right at the computer. Woke up, worked, switched off.
Woke up, worked, switched off.  Woke up, worked, switched off. And all this hell was gone through in order to overtake other media giants and bite off the most delicious piece of hype,
which, by the way, I bit off a little then on the advice of this very person.  Well, it’s clear that with such a wonderful schedule there were some glitches .  Guys, are you watching this video not to learn about the game,
but to grab me by the balls like that?  And you don't feel ashamed after this?  Let's be honest, you don't care at all how the author of the video feels.  You came purely to listen to a retelling.  And I am very upset by this whole situation that has developed in the
modern video content industry.  The authors take a work and, to the extent of their laziness, stupidly retell it, calling it a review. After which they are perplexed that no one perceives them as individuals.
The truth is that in the structure of the format of a bare retelling, the structure of the format of a bare retelling, the place of the video author is somewhere, uh, the place of the video author is somewhere, uh, and nowhere, the author is not needed there at all.
A summary is a review tool, not a review format.  I'm not angry at all , [ __ ].  Today I also want to draw your attention to the fact that I am offended that my over-edited videos are viewed in this way .  Or they just put sound in the
background.  I'm [ __ ] releasing podcasts here , not videos.  [ __ ], by the way, the most important part of the video for promoting it was ruined by me.  But I managed to whine in your ears well.  The only thing I
whine in your ears well.  The only thing I forgot is to advertise your platforms. forgot is to advertise your platforms. Chwich, don't let LEGO and
Dupstep go.  Just like Skrillix, damn, [ __ ] awesome . finished.  First of all, I want to state that I avoided these games at all costs, and,
accordingly, all the content associated with them simply flew past me, since, in fact, I myself wanted to feel these games without all this evil tongues about all sorts of genius there, this licking, plucked out of thin air.  Well, you
understand it yourself.  Tried out for a psychological horror film and lost views.  And while this artificial hype around the games is swirling, I admit honestly that all I want to do is describe, [ __ ] minute by minute, who sucked dick where, [ __ ].  And all
because my skull is programmed to reject any mainstream crap whose quality is inexplicably exaggerated.  For the same reason, you don’t see a review of Misai on my channel .  However, in the case of this
video, I was able to isolate myself from other people's opinions.  And having waited for the peak of fame to fall, I can calmly, with a cool head, selflessly, without malicious intent, well, like, reason about something.  You probably already know what
these games are about.  Well, all I knew before launching them was that they were short stories made by a Russian developer about a girl with Russian developer about a girl with mental
psychological disorders, throw them in a blender and whip them up, you'll get, uh, what do they call it on the internet?  Milktyan.  I 'll call her Milkshake.  The main
'll call her Milkshake.  The main character of the games.  And this is exactly the case when the author of the game wants a thin, pale, but not very tall virgin thread.  But seriously, the scariest thing for me was the realization that
sometimes I not only understood Milkshake Chan, but to some extent I was once in her position, which, in general, doesn’t work out very well .  Oh well, I'll put this down as a plus for the game.  After all, besides the crazy
nonsense, there are some very interesting and plausible created character who must help Milkshake Chan buy
milk from the store.  We need high-quality barbers under barbariki.  And we need to effectively encourage the girl during her periods of sticking or sudden
slowdowns.  The first game is essentially a short adventure with two possible outcomes .  It's either help buy milk or be bad and end up being replaced by another mental
character who, in some iteration, will still be forced to help buy milk.  Or, to put it simply, there will be no choice.  I played through the first part several times to check if I had missed anything
interesting.  for example, some Undertail Move.  But, alas, I didn't find anything like that, so I sat there and thought, "[ __ ], what am I even supposed to tell you about this game ? I have more questions
than answers."  It turned out that the toy was made specifically for some kind of jam, so quickly, without pleasure.  But this is not my final verdict, because the first game
than the second in terms of its content and demonstration of mental disorders.  Of course, you may not agree with me, but first watch this video to the end.  I'm not a doctor, but I am a member of an organization that fights the cockroaches in my own head.  And in the first game,
in the first game, these very same cockroaches are realized very realistically.
bipolar, and schizophrenia, and what not.  In general, it is clear how the author is gradually spitting into the canvas, creating the girl from Kavka’s books.  They draw, expanding the space, they draw a zero on the heart, a cross on the fingers.  I was especially bothered by this
panicky fear of the letter O.
As a result, regarding the game, I am only concerned with one really fair question.  How did the mother manage to send her child, who apparently suffers from every possible psychological illness, to the store?  By the way, I wanted to
analyze every psychological moment, but then I realized that I couldn’t understand whether derealization was a symptom or a disease.  But personally, it seems to me that derealization and depersonalization are precisely the symptoms that distinguish real
symptoms that distinguish real depression from the [ __ ] that 99% of zoomers suffer from.  As you can understand, I am as much a psychologist as I am an
50-minute online consultation with a psychologist costs the same as a package containing an instant solution to all problems. [music] The second game is already much longer.  It
has five different endings, cool anime gags set to music, and several lines of dialogue, which not only expands on MilMilkShake Chan, but also makes her a completely new, unknown character.  Yes, it
sounds strange, but as soon as you compare the first and second games, some kind of dissonance occurs.  A little girl suddenly turns into a teenager with an existential crisis.  Help
Milkshake Tian find the meaning of life.  Tell about.  Tell me about And these endings, which are presented in the game as dreams, or nightmares, to call them more correctly, prove my point.  How can she dream of
entire philosophical treatises on the infinity of the recursive path or the hopelessness of eternal loneliness if her thoughts are a pack of fireflies that are simply swirling randomly around a lantern.  And if you look at this game in
isolation from the first part, then overall everything seems to be in order.  But once you've completed the first game and see the first ending of the second game, you'll probably feel something like this.  I've become so overwhelmed by your knowledge that it's as if
so overwhelmed by your knowledge that it's as if I've been living for 100 trillion [ __ ] years already, and all endings except the third one seemed like utter nonsense to me.  Well, the third one, by the way, this one, yes, not only continues the first
part of the game, but also reflects the day experienced by the heroine, where in a dream she seems to switch places with a mental character.  It even sounds real, because a dream is, to some extent, a reflection of reality.  As
a result, it turns out that the second game not only continues the plot of the first game, but is also something completely new, which can be assessed positively.  A new psychological disorder has emerged.   The chaotic first part, which raises many questions,
chaotic first part, which raises many questions, plot, which at least ends thanks to the third ending in the second game, in addition to pixelated gore. And that's cool.  The audiovisual component of the second part is simply fantastic.   This is
just a [ __ ] bomb.  I enjoyed the animations, I enjoyed the stylization, the design, the ambient music and the sounds, in the end.  But instead of focusing on the truly interesting stuff, the game's creator adds
more and more pain to the downtrodden, tortured, suffering Milkshake Tanyan, thereby turning her into a psychological Jesus.  And I say it's not cool.  Well, overall, I liked everything , but it would have been better if
in the second part I had seen not another collection of diseases, but a solution to the first collection of diseases, but a solution to the first collection.
