[00:02] Valorant. Now, you may or may not be surprised to hear this, but the radar does more for your aim than you think. I bet a lot of players open up the map to possibly check why they keep dying by themselves. However, by using the radar, [00:15] reacting to what they see on their screen. They are constantly processing information before the enemy even appears. Zekken is one of the clearest examples of this at the pro level. If you watch his Twitch VODs closely, you [00:28] will notice he references the radar constantly to make aim decisions in real time. When he sees a dot pushing up mid on the map, his crosshair is already enemy shows up on his screen. He's not reacting to seeing the body. He is [00:41] reacting to the information the mini-map gives him 2 seconds earlier. Pull up any recent Zekken stream VOD and watch his eye movement glancing at his radar. When enemies are funneling into a choke, his crosshair is pre-positioned on that [00:53] entry point. When a lurker appears on the radar behind the play, he is already registers. Or if they fully show themselves, the radar isn't just a representation of where your crosshair should be moving forward.