---
title: 'Attention WoW Housing Haters! This Video is for YOU (and also people who like housing)'
source: 'https://youtube.com/watch?v=ttzodr-PxO4'
video_id: 'ttzodr-PxO4'
date: 2026-08-18
duration_sec: 1256
channel: 'Taliesin & Evitel'
---

# Attention WoW Housing Haters! This Video is for YOU (and also people who like housing)

> Source: [Attention WoW Housing Haters! This Video is for YOU (and also people who like housing)](https://youtube.com/watch?v=ttzodr-PxO4)

## Summary

The video discusses the introduction of player housing in World of Warcraft's patch 11.2.7, arguing that this feature benefits all players, even those who dislike housing. It explores the design philosophy, user-generated content, tech advancements, social aspects, and economic impacts of housing, concluding that it strengthens the game overall.

### Key Points

- **Player Housing Introduction** [00:06] — Player housing is a new feature in WoW patch 11.2.7, often overlooked due to other announcements. It's already changing the game, with players engaging in decor acquisition and the auction house buzzing.
- **Housing as Subscription Model** [01:48] — Housing is seen as a subscription milking model, encouraging players to farm for decor, fueling FOMO and potentially leading to WoW token purchases, which benefits Blizzard financially and ensures game longevity.
- **User-Generated Content** [03:39] — WoW is a theme park MMO with limited player-generated content. Housing introduces the first true UGC system, allowing creative expression through decor, scaling, and advanced mode, with constraints that foster creativity.
- **Permanent Feature and Trophies** [05:31] — Housing is a permanent feature, not a patch gimmick. It allows players to display trophies from mythic plus, PvP, and raiding, adding prestige and a new way to show off achievements.
- **Developer Feedback Philosophy** [09:25] — The housing dev team has shown a willingness to embrace player discoveries, like the tiny chair hack and floating houses, codifying them as features rather than patching them out, fostering a positive community relationship.
- **Tech Advancements** [11:41] — Housing development required new technology that benefits other game areas, similar to the space race spin-offs. This includes improvements to UI, warband implementation, and future transmog changes.
- **Social and Community Impact** [13:33] — Housing has invigorated guilds and social interactions, with neighborhoods and communal activities planned. It has also sparked a new wave of content creators and community engagement, reminiscent of Legion's artifact weapon buzz.
- **Economic and Crafting Impact** [16:15] — Housing decor has reinvigorated the auction house and crafting, with new items and dyes. It also benefits other economic activities, like mythic carries, by adding decor to loot tables.
- **Quality and Comparison** [17:10] — WoW housing is high quality, taking the best elements from other MMOs like ESO and FF14. This cements WoW as the top MMO, providing a feature that was previously missing.
- **Conclusion and Future** [19:38] — Housing shows that players care about the game, and it's a positive sign for WoW's future. The feature is still in early access, with more content coming in Midnight, and it's hoped it will continue to benefit the game.

### Conclusion

Player housing in WoW, despite initial skepticism, is a significant addition that benefits all players through user-generated content, tech advancements, social engagement, and economic boosts. It represents a positive shift in the game's design philosophy and community interaction.

## Transcript

&gt;&gt; Hello internet, Talies here and today we are taking a moment to talk about a new little feature of World of Warcraft that has gone relatively under the radar that you've probably missed completely in the hubbub of midnight announcements while
absolutely pounding turbulent timeways 24/7. A tiny addition to the patch 11.2.7 update known as [music] player housing. That's right, in case you
hadn't heard player housing is here in the World of Warcraft and it's already making huge indelible changes to the game and its framework as we know it. The auction house is abuzz, entire creator careers are being launched, bugs
being funneled into acquiring the perfect bit of decor to place atop your digital mantelpiece. Quite frankly, and I don't say this lightly, this changes everything. But heavy, you say, I have literally zero interest in player
housing. It is impossible for me, a bonafide Chad, to care any less about player housing. And you know what? [music] That's cool. If every game then that would paradoxically make for a [&nbsp;__&nbsp;] game that no one would actually
play. But here's the thing, even if you are a player housing non-enjoyer or even hater, then this video is still for you because today we are exploring player housing, the gameplay and design philosophy behind it and the tech that
&gt;&gt; [music] &gt;&gt; and how it benefits everyone that plays World of Warcraft, even if they've never placed a single dyed round rug in their entire lives. So, join us as we explore how WoW housing benefits everyone,
including you. Okay, go go go go go go. Survival. It might help to start with the fundamentals. What is player housing in a game like WoW even for? Well, [music] I mean, that's obvious, right? Player housing in World of Warcraft is
the ideal subscription milking model. You, the player, the consumer, are given a little sandbox in which to express yourself, that expression mostly taking the form of collecting a tiny digital participation [music] trophy, sometimes
requiring hundreds of hours of gameplay and the collection of otherwise obsolete resources that in some cases can only be acquired through outdated time-gated content, effectively keeping you in a perpetual farming loop as you tick off
all the things to be collected, a list which grows as the game adds more content, a list fueled by FOMO and jealousy of your neighbor's progressively shinier plot. It is an endless and Sisyphian grind, grind being
the operative word here, added atop your existing baseline grind, of course, and be so great that you will succumb. You will buy the WoW token or five and then cauldron of hearthstone, thus granting Activision Blizzard even more of your
real life money, your time, all in service of our dear and beloved friends, the shareholders. The end. Amen. So, this is beneficial to everyone whether they like housing or not because on a basic level it makes Blizz a ton of cash
and stokes a gazillion hours of engagement, which makes capitalism happy. And when capitalism is happy, it's slightly more likely that our favorite game won't be shut down so that the shareholders can sell off the office
furniture for a little more profit one quarter. There's no doubt that the success of housing makes it a fair bit more likely WoW will still be here in 10 &gt;&gt; [music] &gt;&gt; that's good, probably.
I'm going to say that's good. User-generated content as a gameplay pillar. Famously, WoW is what we know as a theme park MMO in the sense that the action is relatively on rails. A new patch comes out, it's [music] set in a
new zone with new locations, a set story to experience, a new season of instanced group content to enjoy. Basically, without the constant new updates from the devs, players would soon run out of things to do even in the most beautiful
zones and fabulous raids. And if you don't believe me, Warlords of Draenor. There's just not a lot of content that players can generate for themselves players can generate for themselves compared to a sandbox MMO. At the most,
creative expression in WoW comes through your character customization, your name or title choice, RP and, you [music] know, that's not for everyone. And of course, the ultimate end game, transmog. Transmog has long been the place for
players to express themselves, [music] to tell a visual story. But despite having a huge selection of options, you're ultimately constrained to assets that already exist and cannot be customized. The only true user-generated
content with some relative freedom of expression is the guild tabard system, but that already looked ancient and run-down in 2004 and it hasn't exactly put it that way. What player housing has done for WoW is that it has introduced
its first true user-generated content system because while there are decor limits and a play set of assets to build with, there's a gimbal. There's scaling. There's an advanced mode which allows clipping and mishmashing and making
anything you want out of a number of set components. But these are good constraints. This is a sandbox with tools and toys at our disposal and not need any evidence of how far you can go with those tools, just look at /wow. And
what's even cooler about this is that player housing is not a patch feature, it's not another drive. It's been planned and announced as a permanent feature of the game, which is good because you are not taking my little
Tudor cottage away from me. Only I get to do that. When I want to replace my Tudor cottage with another slightly better Tudor cottage with nicer beams. Thanks. This is obviously a delight to the millions of players who
for decades have craved more personalized game and that applies to everyone because you can make whatever you want. You may not be able to show everyone how god-tier you are at the game through transmog or mount so much
anymore, but a pretty standard and plentiful type of decor from now on in will take the form of trophies, literal trophies awarded from mythic plus, PvP and raiding that can be displayed as physical items in your player house or
maybe outside your player house? I'm just thinking more people will see all the house. So, I'm in favor of putting them outside the house because yeah, we can find out how baller you are if we bother to check your raider.io or you
could just show us with your absolutely stacked in-game trophy room. And which more? And it's not just trophies, there is prestige to be had in rare and hard to get items. Have you seen the functional Horde gates? Probably not
because they are only available through PvP. You can get this cool thing that no PvP. You can get this cool thing that no one else has, PvP bros. So, situating user-generated content as a gameplay feature is huge in and of itself as a
feature, but also the way in that it signals to new players, to existing players, to anyone who comes in contact with World of Warcraft that creative expression is a core element of the hit things, loot stuff and make numbers go
big game. I love the hit things, loot stuff and make numbers go big game. Long may it be that way. But I also love that creativity is being acknowledged as a core gameplay feature. Our peers have known this forever, by the way.
Hello internet, Talies here and welcome to today's video. That's right, this is a video within a video, all sponsored by Squarespace. Thanks, [music] guys. And today we are looking at the top three most secret Squarespace features you may
have missed but that you absolutely need to get your eyes on. This changes everything. Okay, go go go go go. [music] Feature one, updated headers. page, they provide absolutely essential navigation but they're often neglected
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You want to know the most special and secret Squarespace feature? It's the 10% off you get with your first purchase of a website or domain when you head to a website or domain when you head to squarespace.com/taliesinavetel. [music]
the description below. That's squarespace.com/taliesinavetel. Cheerio. A new feedback philosophy. Probably [music] my favorite experience since the early rollout of player housing has been watching people express
the relentless, all-consuming drive to break things. But even more than that, it has been the player housing dev team's [music] response to the breaking of things. We've conducted interviews with the housing team, you've probably
seen loads of them out there, and consistently in their communications, in blue posts, in their response to the breaking of things, they have shown a delightful willingness to just roll with it. And when I say roll with it, I mean
enable player housing enthusiasts to enjoy themselves to the max by listening to feedback and building around their needs. You've probably heard about the tiny chair hack, which makes any object sittable by shrinking a chair down and
placing it within that object. If you haven't, try it. It's still there. More float even though technically I shouldn't have approach, which made for some absolutely beautiful floating wizard sanctum builds right after
launch. And despite many people assuming a fix would go out taking all houses it didn't happen. Floating [clears throat] houses, they're a feature now. They even added a button to enable floating your house. A common
theme in wild bugs is the phrase fun detected as in something went wrong with Blizzard fixed the bug and patched it out [music] again. Well, the way the housing team has been reacting to these shifts the whole vibe completely.
&gt;&gt; It's been very much a case of fun detected and codified. I cannot overstate how good it felt as a player [music] to be one, listened to, and two, accommodated beyond my initial request. There's been an overall change to
Blizzard's communication style in the past few years with the advent of content roadmaps, clearer patch timings, regular updates and blue posts during the development timeline. And this really feels in line with that. So,
arguably housing is relatively self-contained and the decision to make a candle asset glow 10% brighter doesn't carry the same weight as decisions around raid balancing or, you know, deleting ret paladins entirely. But I
like to think that the spirit of generosity and openness [music] that the devs are giving the players here could trickle into other realms. Tis the season and all that. Tech advancements. And while you may argue
that candle glow tech will have little to no impact on your day-to-day wild life beyond player housing in raid, mythic plus, PvP, wherever, you might be surprised. Development on housing as a feature in wild started years ago in a
game that is not built for it at all. And so there wasn't just a new feature to design, there was a whole heap of new technology that had to be developed to make it work. And the thing about that new technology is it doesn't just
benefit housing. I think of it like the space race. In the '60s two superpowers channeled their competitive energies into blasting rockets into space and getting to the moon and that's awesome. The moon is cool, but the scientific
advancements that were made in the pursuit [music] of that aim found its way into everyday life in other forms. Memory foam, GPS, LEDs, scratch resistant lenses, cordless vacuums and satellite TV, ask your parents, as just
a small example. And likewise, player housing has clearly been made alongside and in support of other recent game developments. You can trace the technology that has gone into player housing across features like warband
implementation, the fourth coming situational transmog changes because walked into the neighborhood and went, "Oh [&nbsp;__&nbsp;] I can't build my vulpera pleasure palace in my elite gladiator set, now can I?" Even developments to
the UI. For those who like to argue that player housing is a waste of dev resources and they're never going to touch it and they hate it, that's cool. your little house or anything, but you're still probably going to benefit
from the system and what other features it enables as a whole in some way. it enables as a whole in some way. Cool. MMOs are online and social. And none of this has even touched on the social aspect of player housing yet in
regard to neighborhoods and how we interact with them, but also how housing facilitates social interactions beyond the game itself. Now, neighborhoods aren't fully functional just yet. I mean, they work, you can live in them,
but neighborhood endeavors and the communal questing elements won't be live until midnight releases. But neighborhoods are here as our shard divisions or whatever we're calling the expanding layers. And let me tell you, I
have not seen my guild as invigorated and mobilized as they were for the were created, Google Docs were disseminated, polls, plot rankings. It was a joy to behold. And it brought our guilds together in a way that chipping
away at mythic plus a sentinel never quite has. In fact, the last time I remember any aspect of wild being so ubiquitous on social media was at the very beginning of Legion when everyone is excitedly sharing screenshots [music]
of their artifact weapons. Housing is Legion artifact buzz multiplied by a hundred and that's just really exciting to be a part of. Wild is a network game in how it's played and how it exists. There is the game and then there is the
game of playing the game, of optimizing, of add-ons, of spreadsheets, of and putting it into the game and then sharing your no doubt always constructive feedback [music] on dedicated forums. And player housing has
space, a neighborhood for you and your yourselves and your creative expression in, but also another social space beyond the game. There are a slew of nascent YouTubers and content creators just
waiting to emerge on the housing scene, which is, as far as content creation scenes go, extremely wholesome and delightful. There are decor databases and add-ons, yes, add-ons because they still exist, going up as fast as my
latest Tudor cottage build. It's a good one this time. There is a whole existing part of the wild community that is feeling invigorated and supported, which is amazing, but there are loads of new and returning
players feeling the pull of the gimbal. And that in my eyes can only be a good those players, to give them a place for creative expression that also maybe sparks their need to hit stuff, get loot and make big numbers, then that can only
game going forward. And in the meantime, look how alive the old world is feeling. and about in older zones was for collector's bounty, which was admittedly
absolutely awesome. Imagine when they bring that one back. But for housing decor. Crafting in the economy. Speaking of big numbers, have you had a look through the auction house lately? This one is pretty
self-explanatory. With a huge number of decor items and dyes to be sold and a world tour of the vendors, the housing decor market has reinvigorated [music] the in-game economy. Beyond that, the potential for more housing related
professions is still something I will cling to forever, okay? I just really &gt;&gt; a dedicated furniture craftsperson. And okay, so lumber is a bit of a slog at some friction, it feels downright punishing. But hey,
the devs are listening, right? Right? Decor has reinvigorated crafting in a new and evergreen way, [music] but it also benefits all areas of the wild economy. If you're a cutting edge trader who doesn't care about housing, do you
think you are more or less likely to sell mythic carries every tier now that decor is included in the loot table? It puts wild top of the pile. One of the best things about housing for everyone, whether they care about it or not, is
that it's just really good. Like way better than it needed to be, honestly. Player housing in MMOs is not a new concept. Far from it, this is one of those probably would have been in your benefit to have adopted about 20 years
ago, Blizzard, features like baseline UI editing and real human facial customization options. We've seen some strong contenders over the years from ESO's massively endless building catalog to Final Fantasy 14's beautiful
residential districts to the brief flicker of domestic delight that was WildStar, rip. And the great thing about wild housing is that it kind of takes many of the best bits of all the other most popular MMO housing system and
squishes them all together in a superior way. Just like Blizzard used to do in the good old days. Taking the best bits of other games and smushing them whole thing. And this commitment to
quality is just good to see for its own sake, but the fact that wild housing compares so well to other MMO versions can only be good for the game, too. My bias is definitely at play here, obviously, but I have played a lot of
Final Fantasy 14, Tally has played a lot of ESO. We've spent the last year talking to people about Lord of the Rings Online and Guild Wars 2 and Star Wars and honestly, it seems the general opinion is that wild is doing a good job
in staking a claim on the top end of player housing. And this is important because up until now, housing was the big missing feature from the MMO that was otherwise undisputedly the top dog in the space. Except for that little
episode in 2022, but we don't talk about that. Now that World of Warcraft has a housing feature and it's a housing feature that ranks alongside the very best in MMOs, it basically just cements wild as the go-to MMO even more. And
who plays the game, no matter what kind of content they play most. People just give a [&nbsp;__&nbsp;] At the end of the day, player housing is just a testament that people give a [&nbsp;__&nbsp;] about this video game. They care about their characters,
who they have grinded and optimized to the finest point. They care about the achievements they've collected. They care enough to cobble together a shrine to Zalathat out of rocks and some throw cushions. They care enough to put the
time and yes, money into [music] it. They give a [&nbsp;__&nbsp;] And when the barometer of wild sentiment is trending towards giving a shitness, that's a good thing. Player housing has finally made creative expression in wild a core pillar of
facilitated creative expression for who don't, that's cool. [music] It's open to dialogue with developers and is providing real tangible improvements across the game for [music] everyone.
only be a good thing. And here's the thing, player housing hasn't even truly launched yet with [music] access being restricted to pre-orders of the Midnight endeavors and leveling [music] your house beyond level five along with loads
of other further customizations and decor items only coming in Midnight. So, this could all just be some kind of super optimistic in between period never goes to [&nbsp;__&nbsp;] in March and the economy [music] explodes and bugs break
collapses and brings everything down with it. And also, maybe wild housing won't be good either, who knows. In the meantime, I have a Tudor cottage to get back [music] to. If you enjoyed today's video, don't thank us, thank our patrons
make all of our work happen. Without them, there would be a whole lot less Taliessen [music] and Anavetel, so thank you guys as ever for making today's video possible. If you didn't like it, down vote the [&nbsp;__&nbsp;] out of it and
remember, my name is Taliessen. No, my name is Anavetel. From me [music] and from Taliessen. Cheerio.
