[06:43] live edition where uh i guess technically we're in pre-show uh we'll be starting pretty damn soon and where we all just fought off bots for a that was fun that was uh certainly an adventure [06:57] yes so here's the deal we got this like bomb like a hundred or so dislikes watching right now so if you're watching it probably means you've got a youtube account and that does mean that you can smash [07:12] time we're we just overcame the extremely fun botting wave hmm yes please thank very much [07:24] awesome so we're here for the warcraft news where there actually is news to talk about this time which i think is pretty incredible news uh versus some of the other weeks [07:39] to talk about is incredible the news to talk about is into that yeah there's been there's been a little situation i think is it's super typical like that thing where [07:54] you guys know how it is blizzard they identify to solve that problem but maybe the baby's been thrown out with the bathwater so there are yeah i'd say a bunch of people with um [08:08] like you know alts and mythic plus they're a frustrated and then even in the anima situation you know everybody more anima and the reaction has been thanks but [08:24] i don't like it which has been you know enlightening to see i guess so fun topics today i think more and more people are almost time to start joel says when is the patch getting [08:40] released well boy do we have the answer for you today um oh man yeah all the time to start so let's let's go everyone let's get into [08:54] today matt today we're starting with the release date which is the obvious place to start it's certainly a little bit uh a little bit closer than i'd actually expected and that through some of our plans in [09:09] yes yes that definitely threw our plans in the bin but in the bin but yeah so patch 9.0.5 is coming out next reset so that is the 9th of march for the americans the 10th of [09:23] for uh for team europe and that's basically the situation and it is a bit weird because as an example uh dakora tj who's working on coming out and at least according to him we uh we [09:39] situation where there's some things didn't feel mega done on the release candidate built from the ptr yeah for i think specifically he was talking to me about the valor per dungeon and the valkyrie [09:52] yeah and it's like it's it harkens back us writing guides for the launch of shadowlands where it more or less guides like [10:04] we like to have final information so we can actually tell people what's going on yeah and then like a single calculation of like how much you'll get from a dungeon can inform the entire pace of the patch that we can expect and how [10:17] end up going for the average player and like players of different types but in he is saying it doesn't fail final it doesn't look final is a release candidate and during next week so yeah we've [10:32] we've had again one of those situations where it's just as people who you know our job is to make as good content as we can for you that's actually useful and not misleading it's bloody hard to [10:46] it's a bit like i mean doing the covenant guide and all of that stuff covenant guy did super well in terms of views information available at the time but stuff was shifting and changing and [11:00] just was literally not explained so there's a little bit of that happening stuff where who knows to be honest with you the the release candidate build could be hotfix the night before it goes live [11:13] and that's when we could get our final value i think it's pretty soon oh yeah nice another bot wave coming i think it's a pretty sure fire situation the blizzard just knew they [11:25] in they have i think just went completely all out to make that happen and that's why it looks like this exhilarated process yeah it's that case where like the way i [11:38] super negatively but that's kind of the impact on us and fully done but yeah the alternative is i mean i expected this to be next week at the very very earliest and i mean the [11:53] patches are weaker than expected i personally like ah that's i didn't off but i mean ultimately it's positive news it is this patch the next thing a reason to come back and play [12:05] shadowlands if you were kind of thrown off by how season one felt system changes and i guess some of like the covenant and needed will actually be there and that's you know it's unanimously [12:19] positive realistically trump's things do probably boop up a few people are saying um yeah like i think this patch is unanimously good it's that thing where something can be good and in the right direction [12:33] but if it's not as much as what people want there still will be a bit of salt and i think as we as we move forward in today's edition of the and we see what's going on with well the mythic plus keystones that's [12:46] definitely a thing um but with anime and uh just the way the vp system works directionally really good but there are a few issues that people are um definitely going to have and that said i don't want to get too [13:01] ahead of myself but the initial vp cap being that high i think it's vaguely actually quite good it will at least mean that whenever to them to hit which for some people i think could kind of juice up their [13:14] actually look at that um yeah without getting too in a little bit that's this is very much intended as a hey we'll fix all of season one's problems in the middle of season one [13:29] and then you can have the last probably like third to like half of the season be significantly better than if we went think is yeah and they've done that in a way two seasons in a row because [13:45] patch 8.3 nia lotha i mean sort of thing we did that with our you know with our guild at launch so we got the worst version of patch 9.3 and you just had all of that jazz that kind of sucked [13:59] kind of sucked um but if you started playing patch 9.3 three or four months into it and you went through all of it fresh then yeah you would have had a way better experience because blizzard had made the [14:13] people more control we see them doing that again now i think the only thing i would say is i wish that they were a little bit time because the problems of season one of [14:27] shadowlands are completely obvious and i think they would have been obvious been um obvious in the past as well um i think that is probably an expression of shadowlands [14:41] just having to get out there super quick i think that's why you know it's ended in a few regards you know you've got things like torgast you've got some of the tuning of anime that we'll get into later where [14:53] right now and you can sort of tell it's because they set it live with the best numbers they could possibly give those systems those systems while still having their q4 [15:08] 2020 release date so an interesting situation overall good news pretty annoying for us making content that it's went down like this but i think for you know for chat for the players [15:22] know for chat for the players yes better yeah better is uh better is i i think exactly what we want out of everything that's going on yeah so that's basically your your [15:34] overall premise patch 9.0.5 is coming out on tuesday or wednesday u.s it's tuesday eu it's wednesday that's overall good news lot of details so i think it's time to head into our first [15:48] story yes so let us get into that next we have the valor cap starting at 5 000 valor good segue to talk about the overall valor point system now that it's uh [16:02] a little bit more settled and we know what it's like other than specifically knowing what end-of-run dungeon valor point values are going to be which i think that's a pretty big bit of information [16:15] yeah it's the kind of thing where if they don't it's so interesting because it's it's the details like that that kind of mess with the entirety of the system like if they get that like half the [16:29] in order to try to drive playtime then that'll just trying to get back into it especially if this is supposed to feel like a revamp of season one like a oh hey sorry about that that was a trial [16:42] one then you've got that situation where they need it to be fast enough that everyone can catch up not sure how the uh gear works because of everything from [16:57] this patch won't be upgradable through the valor system which means if you've say you're running around with like a mid-200s quantum device to have to go and get another one which sucks real bad but you're gonna [17:13] have to kind of unless you're unless you're currently bis which i know you aren't biss at the minute and you want to play you will essentially be slowly replacing your gear with new [17:26] versions of it that you can upgrade yeah that's definitely awkward i i think there's going to be some people who will see that and think what i have to regrind all of my gear [17:39] seriously um but then there's people room they'll see that they'll be like oh cool there's a new system all i ever wanted to do was a whole bunch of mythic i could now do that and i have a new thing to engage with now i would wonder [17:52] sense for blizzard to like um i don't know pay a certain amount of valor points you apply an item to an existing bit of season one gear and it converts it into one that could be used with valor points [18:04] uh i wonder if that's some people care about and i'm totally not saying that quantum device uh that if i could in any way upgrade absolutely would please blizzard anyway yeah no that's [18:20] i think that's that seems to be one of the cases where gear before this point doesn't work from a design perspective from a kind of [18:32] want that stuff but i think to me it kind of comes across different like on the back end yeah where it's the [18:44] same case where you know your pvp gear can be upgraded your coffin gear can be there's probably a flag on those that they can't set yeah i mean [18:56] to do that who knows but realistically i imagine it's a case of so we'll have to do a little bit of a little bit of dirty work and people will you know it might feel good to some people to go and [19:11] go and target gear fresh so it's like yeah well as somebody who has been entirely focused on raiding thus far has basically not touchdown plus bar like doing was a plus eight sanguine [19:24] depths we did a few of those those were fun hell runs uh but yeah for me i can engage with this system in a way where it's like cool i've got my raid set i can target some bits of gear for dungeons go get them up really good and [19:39] so it's kind of funny because this current mythic plus system it's like it's going to work better for us as raiders who could then dabble in to mythic plus but may slightly annoy the existing [19:53] maybe feel like their past efforts are a little bit devalued um because it's like yeah you put in all this effort here and now the in the new system is just so much better [20:06] problem that they're not going to be super thrilled about in some cases um so overall it's kind of interesting and basically right you're to get into the numbers 5000 is going to be the initial cap so you [20:21] you'll be at zero out of 5 000 valor points and that just means you can go plus dungeons till the cows come home then till the cows come home then that 5000 cap 750 will be added to that [20:37] um every uh yeah every week so just like how it currently works the conquest points as an example and uh that is the overall cap of your earnings that's not the cap and how much your character can actually have on them [20:50] that's a maximum of 1500 and i believe each upgrade costs 250 valor points it currently is on ptr yes and that is completely irrespective of [21:07] anything it is just 250 250 250 which means in order to use then what you're going to want to do there is get the item level at its highest point [21:22] initially yeah as opposed to what might feel good farming something rare like the like the quantum device or specific weapon which you know blast plus twos until you get it [21:34] sort of cap in place yeah well actually i then even wonder and don't know if we have in the docket but the situation where if you fail the timer on a key you'll actually get a second bit of loot [21:50] is a lower item level uh that system that they're adding in so something the blizzard have done basically to say always do the hardest m [22:02] plus dungeon because you know you'll get two bits of now the second bit of loot is a good bit lower in item level but i think that speaking to your example there if [22:14] somebody is thinking i'm going to go and farm a quantum device in plus threes where i really should be doing a plus 12 well if the plus 12 is going to give you literally double the loot in terms of items if you fail the key then i wonder [22:28] strategy hard to say yeah almost certainly it kind of reminds me of the lesson they learned from torgast where field states feel bad if you're not rewarded for them some capacity [22:42] having a gear reward system that can using its scaling to any impact on the failure side or sometimes on like the positive side oh dear sorry that that's like they have [22:59] so many ways to use all of the systems they've built further play our experience a little bit and actually you know and actually you know have uh it's that case where how many [23:12] tanks hold a key ransom yeah because it's like it's okay you're gonna do it my way or i don't like this i'm gone and that ruins it now there's a mean it's still going to feel bad if you take 50 minutes to do a 20-minute key [23:26] but there is it so simply solves a massive problem that they've had for so long yeah so um it's it's an interesting thing overall where once this happens we are going to have a [23:41] significantly more viable gearing system for all three instanced forms of end game world of warcraft and that's kind of insane to me [23:54] because at least for me as a player i've felt like the game has been fighting with me for for years and yeah i've made no secrets about this um as many of you are probably completely sick and tired of [24:07] tried to juice up the gearing and do all that stuff the more just frustrated i felt whereas with this if it's just simple you you know for pve you get your gear you then upgrade your gear [24:21] done that's just it just clicks with my head it's like it sets the parameters in within which i can actually succeed as a player and that means i'm like oh cool that's the rules of the game and [24:34] well then that's a game that i'm going respect my time and that's just the sort of situation conservatively and vp gains are pretty low um as long as it [24:49] can't be screwed over you can push through that and it can be okay versus some past systems where you could really feel like your time is were really just pulling that fruit [25:02] machine you know pulling the slots it's not going to feel like that so overall i'm feeling pretty good pretty happy the way to think about this or at least the way i'm kind of thinking about it [25:14] here is now you've got like you've got a climb you've got a mountain to go up slowly but surely in i mean we'll see what we'll see what they have it for for raid and 9.1 [25:27] because obviously ian hinted something but i mean in 8.3 corruptions was the it was the lottery it was the fruit machine it was it was a because you were just here i am i'm going along this [25:40] went oh yeah sorry there's supposed to be a there's a journey journeys of like endpoints yeah i know they actually have yeah and for me that brings up two things so i got lucky in that lottery [25:53] that you just talked about i got echoing void on like day one and i think after that i got twisted appendage on a weapon like happy to have in my character playing a dh at the time so that system [26:07] went really good for me and it still pissed me off um so there's then the second thing is just like that ability to you know get a bit of gear by just playing world of warcraft that i think is good now there's one thing i'd [26:21] say i would like it if vp is something that i could maybe get as a raider in some sort of way and i think that would get us on to some speculative talk about the next gearing [26:33] to have which is whatever the hell they're doing for raiding in patch 9.1 where all we know right now 9.1 where all we know right now is ian has sat down and he's just said [26:46] about the gearing right now we're working on it it's going to be themed after domination magic so it's like is that going to be a where you know it just has some cool stuff on it and that's that and that's [26:59] or is it going to be some sort of situation where we get a currency and you know we basically have like minor a minor version of corruptions but [27:11] with a currency system where we earn that currency from raid i wonder um now a large part of me just does think instead of doing these big like per patch gearing systems like you know [27:24] corruption gear or domination gear and would it not be easier just to throw vp on raid gearing and just be like this is how we do gearing this expansion done wash our hands of it get back into making content because [27:39] i mean you you want content i want content matt wants content we all just not endlessly being the system's treadmill uh yeah yeah it's it's interesting because i think uh [27:53] i think they have grander plans than vp for raid i think the fact that raiding is uh obviously what sets them aside of the week and in week and end of the week or uh [28:06] you know i guess with like some rated teams and it does matter who's online but generally speaking you can log in you and there's always been like a case of there's a reward for that [28:18] and i don't see them doing something similar for read i don't see them go going okay reading is not a not an activity that you'll do all the time which makes me think they're going to go with something [28:30] very different rather than this like really segmented every couple steps treadmill i imagine they'll go with something a more um a little bit more unique [28:42] because the domination stuff is i'm even thinking of the secret for the mount that felt really kind of cool the new one i can't seeker or whatever it was with the you going forward with all that [28:55] the idea of doing that but for your raid weaponry because you're you know you're sitting there you're going to your raid you're feel big but also instead of homogenizing all the systems [29:08] can they make each raid and the gearing system around that feels special like like you remember you remember specific bits of gear you got in railing in the past in your like your older wires and stuff like that [29:23] they do that for raid and i think what you said about having currency with you know you go it's combining the making them upgrading them yourself they can combine the crucible of storms [29:38] style like super cool uh effects the kryptonite effects so they'll have they'll solve all of these problems with creating at once and have it feel distinct from the likes of the mythic plus and tvp so [29:52] two things thing one we got a crank gain on that mic okay sure to the mic it's not we actually have very similar position mics this is a shotgun mic it is not one that you it's not like the blue yeti we've [30:06] so that's thing number one uh hopefully that should be a bit louder think really getting at is something that i remember hearing from someone in it was not from blizzard but it was from someone in the know who was talking [30:19] blizzard wanted to like how blizzard actually wanted to frame world warcraft towards its players and i think this happened and i think this happened in bfa where blizzard basically had an [30:34] initiative to stop calling patches to stop calling patches by their actual like uh version numbers so you know it's not patch 9.1 [30:46] even though us players we call it patch 9.1 no for blizzard it's patch uh it's not even patch it's just world warcraft shadowlands update warcraft shadowlands update uh chains of domination and i think that [30:58] is because they saw how well argus did i forgot what's called fires of whatever the argus patch was called they really treated it like this mini expansion and then when you moved in [31:10] patch 8.1 it was no tides of vengeance rise of a shower uh nazarzir i guess i've forgotten his patch [31:22] visions of n'zoth yes the one of the worst patches we've had in the i i mean the raid was decent and horrific visions were awesome but that's kind of besides blizzard have basically worked out that your average joe [31:36] patch 9.1 new features and think oh boy howdy let's go no they want it to feel like like a mini expansion because imagine you're a marketer and [31:52] you know your job is to market patch 9.1 versus your job is to market market something like chains of domination a lot more and what that brings me on to is basically the way that you talked about [32:05] where is it the blizzard just wants to get their system uh for gearing or whatever it just exists for the whole expansion or would blizzard rather new rate domination magic theme domination gear [32:21] where it feels like a big title feature of a major title update to the game that is in a way it's good for the game because [32:33] problem and this is something we talked about in the last episode if you watched our most recent wow news episode as well world of warcraft lost 41 of its players highly seasonal people come in for that expansion [32:47] is have each one of those patches be one of those big sort of high you know more so than in the past so i think the money um as to how blizzard want to theme a [33:00] new gearing system even though as perhaps players who you probably loads of you you know we're players we know we're want to stick with it that doesn't matter too much to us [33:13] engaged audience i think blizzard knows that will work better my worry then and this does get us a little bit away from the news but i think to a topic that's very close to everybody's hearts [33:26] um you know final fantasy 14 forever uh there's a farming sort of is it far whatever the new system is in the new expansion it's like that what is it [33:41] casual-ish content um in the new expansion and it's just a that is an addition that's made to the game and it just sticks in the game game and it just sticks in the game so imagine if garrisons were [33:55] and i would be able to unlock shadow landsy things for my player house now the shadowlands expansion well then that system would have expanded world of warcraft to [34:09] make it bigger and better in a way where that expansion's big big major update would actually really stand to the game instead of just oh garrisons i guess i can go back there to get a transmog set [34:22] same goes for our class order halts i mean imagine if the class order halls relevant to us i mean if the next wow expansion came out and blizzard actually as a major thing said hey your class order hall [34:35] that's actually a bit of your base now and whenever you make a new character that character starts off in your class order hull i mean man people will be really into that so [34:48] developed as you know this is a build around feature in the bin afterwards which is how blizzard design almost i would then worry if we get to the stage where it's like [35:03] i mean you know gearing systems only last for a patch and then they're thrown i would then wonder would it not be easier just to keep the gearing very into trying to make that big hyper juice new [35:17] somewhere else because at least i'm in a situation and simple and i would actually rather blizzard spent less time working the content that i play the most [35:30] and more time working content for a bunch of the casual player base because chromie or the you know trials of ascension or the you know trials of ascension or all those things they're really cool so [35:44] big rant you're very welcome you're very welcome yeah i completely agree it's like uh i guess i think i touched on this last they're uh they don't design for the curve of [35:56] incoming players to be smooth the design for it does be spiky all of this stuff is relying on the marketing to just spike as high as every single time and getting mini expansions out of every patch [36:10] think it's uh it's kind of it it reminds me of how the where they said you know let your players go let players go and they'll i think they're kind of relying on that especially for the raiders i think [36:24] bring people who really like to play the game for sure but raiders might need a little bit more and interested in the season we'll come back for chains of domination [36:39] and it's like i think it's uh what is it how about it it's like better the devil you know in terms of how they're directing everything especially when it comes to how they'll like especially from like the guys at [36:52] who want the money in they'll be looking they'll go oh yeah see the way uh since the dawn of time we've had spike oh and you know up and up and up and up and then you know miss start to fall off warlords [37:07] bang up legion bang can like i feel like all of uh basically everything they've ever done has been in service of that i think in the modern area yeah yeah because this is um [37:21] the research for that last video where you know i think the most important metric in this is you know it's it's not the spikiness of curve and the best way to make the area under [37:35] who are playing world of warcraft uh the way to make the area under the curve bigger is not to make the spikes bigger it's to troughs anymore and the really interesting thing is when we were [37:49] on wow during its growth curve you do not see that seasonality here and misa pandari is the real mind blow because mop had its launch issues people kung fu panda blah blah blah but the people who actually stuck in mop [38:04] patches actually went up and it's really not until you like you get into warlords of draenor that the big spikiness starts to happen and man i wish we we had the data for battle for azeroth [38:19] because that would have been terrifyingly spiky uh i don't know about you guys or or whatever but whatever but i i mean [38:31] even all of the incentives in the world are michael play battle for azeroth it's literally your job where it's literally my job and there's really not that much i want to do [38:45] until we get into a guild and you know get ahead of the curve in his off which all very fun um so i guess moving on from that we're talking about the and you know one of the things i was talking about is that area under the [38:57] curve how do we make things less spiky one of the ways is to have good progression systems and things like that in the game we've just covered the valor point stuff so i guess we can move on to the new [39:11] thing the new thing for anime yeah very very exciting there's a brand new wiggly source of animal yes there's a brand new source of anima each week and [39:25] it's one that is incredible because if if this discussion is a barrel it's full of holes and it's leaking everywhere because what is on this one wow head page leads to 700 million discussions it's kind of [39:39] incredible now if you want the skinny the news basically if you are capped on souls if your captain souls in your covenant back you're going to hand that quest in and [39:53] now you're going to get 500 anime and in a way this could be because you could go uh you could get your souls that's not gonna take you too long two minutes maybe five minutes [40:08] and then bam you get 500 anime guess what that does that's going to put you your other weekly quest then you only need 500 anima to complete that weekly uh which is certainly going to help i mean that's [40:22] killing a few raid bosses or whatever and then and then if you are capped out on renown so we may as well do this other news story as well at the same time if you're capped out in renown then the [40:35] quest will give you 1500 gold so it's quite funny because what's basically happened is their currencies run into a wall renowned caps as so they've they're just going to funnel you gold after that [40:49] which hey 5 1500 gold uh for completing my anime weekly which i'm going to do anyway because i'm clearing the raid cool though yeah 1500 gold is i mean the callings [41:04] the epic callings give you significantly more than that which you're rolling in every day so it feels like it feels literally like they had nothing better which is really annoying because you know [41:17] annoying because you know imagine that was pick valor or pick honor something anything would have been i think better than this but it just shows like [41:29] they don't want to impact the economy too hard yeah 1500 gold doesn't pay for for that week like it's uh certainly certainly not certainly not not ideal yeah and [41:41] it does touch on that thing that we've had discussions of where basically renown is really weird and the chat that we had had which i think it's a really good one renown is tied to a bunch of things and [41:57] have seen the renown system and they've thought two a week really expansion uh and i think that's meant that they've [42:10] and really get immersed in the world of warcraft doing a campaign because they've seen that renown gate um and it's like as you go through that other currencies in the game to actually get loads you know many of those rewards [42:25] and i i don't know it was a reddit post or whatever but whatever it was it came the person worked out getting like every current anime thing like the the the different covenants and it basically was like 660 something [42:39] days of like pretty pretty pretty involved and i just thought that was like whoa interesting these currencies are oddly balanced and the discussion that we had had basically [42:54] boiled down to yeah kind of just slap on you know what oh dear shadowlands has got to release in 15 minutes we have to slap some which is what it was like you know monitoring the beta of um you know of [43:08] periods it was very hard to know what values were actually true um so it's a weird thing with anime where people they're going up renown but they're not really getting enough anima to purchase [43:22] but then if they want that anima well if casual player and that is surely the person that the anime grinds so making unlocking more of your farming minigame getting new mounts you know that's the [43:36] because they're growing their character in a way that's visual people the only content they can regularly do is world quests so then it's like you're doing all these world quests for anima [43:50] complete the calling and the bloody colleague doesn't give you anime me because i totally felt like should have got me anima but it didn't so i thought that was a [44:03] really really bizarre thing and then the other side of that and this this is not my idea and but it's basically that there's the goes like this and then boom salt you get [44:19] and then boom salt you get souls so much faster that you can earn the anima for to get the covenant sack of upgrades that you want which is why you know this [44:34] more anima so it's obviously the thing where the soul system has set an expectation that you should earn by doing the weekly to upgrade your covenant sanction [44:48] that and blizzard actually said that anima was balanced as an expansion-wide progression thing um blizzcon yeah maybe maybe expansion words a little bit a little bit much as you [45:03] take to get everything for all of that but i think that's the case where but i think that's the case where honestly the animal drought was too real actually kind of what maybe happened to them [45:16] get this anima dart that everyone's experiencing and then you know the anime is this currency that we're going to have our players all do at all like a hunt for so it's the case where i think they [45:30] far too low because i mean that thing about the recently it's just i feel like blizzard are telling me up oh hey yeah you're getting 15 souls a week you're getting 20 souls a week [45:44] to spend those you need to be doing every world quest on the map and uh yeah sure you get a thousand or so from raiding but if you're only doing your raid then you'll get a thousand or so [45:56] only 35 anime per boss yeah and that's the thing that was uh particularly particularly frustrating because i think i'm i'm getting less anime now that i'm redlogging than i was before [46:12] in total because i was incentivized i didn't enjoy it but what i was doing going to like i was logging in an r2 i was going and getting a thousand anima for my renown [46:27] whatever after that but it's like my rate of animals actually slowed down now effect of uh a couple of different things but on the animal front it's just they need to add a zero to numbers [46:42] i think maybe not a zero but you know they need a bit higher overall yeah they they need to like double or triple general adam again from all sources maybe even world quests but it's [46:56] opportunity on making people want to go get those cosmetics yes i've immediately like i have the full like uh silver set the full aspirin set i think from the kirians and it's nice [47:10] the golden set is a little bit nicer but i know how much that's going to cost me cost i'm like no no yeah and for you to get that piece you would then have to set back your covenant sanctum upgrades [47:24] by a whole bunch and you enjoy the trial of ascension or whatever it is yeah so then that screws you over so it's it's interesting if i was to overall surmise this to draw the anime drought section to a close [47:37] i think blizzard balance this based on somebody who is doing whatever weekly bonus exists and also doing the epic dungeon or i have a dungeon the epic battleground and normal battleground uh you know [47:50] as well as the two dungeon weekly quests and the regular world quests or you know weekly quests uh and you know doing all of that content people who are dabbling in everything and maxing out what they could get [48:04] devs if they maybe had more time to play the game and probably the types of players who would rather exhaustively play the game uh so of people do that as well so we've kind of had this system [48:19] balanced for one type of player when really its target audience and four moving on one thing we do have a super chat from jay-z apparently jay-z is in the chat [48:33] it's definitely that one definitely that one um sorry getting to it now um which will give us a bit of a fun one um where is the source of the dreadlords in the new zone so [48:45] the other thing is i forgot to tell you about this classic plus classic plus might actually happen so [48:57] about that because as somebody who's playing modern and does not have the the idea of classic plus is the one thing that could actually get me in in a decently big way first though to cover the super chat from [49:11] cover the super chat from mr jay z himself where is the source of the dreadlords in the new zone and the answer to your super chat is pretty simple you'll probably find out on the live [49:23] servers in two-ish months you might find out month from uh from like hearing this right now [49:35] from uh from like hearing this right now because if patch 9.0.5 say at blizzcon the 9.1 will follow up in the ptr pretty damn soon so expect that as for the source of the dreadlords that [49:49] um if i try to put my lore cap on for a second and a's they're not like mini danathriuses they're not venther they're actual dreadlords now that's [50:03] going to mean that some cosmic shenanigans some cosmic tomfoolery is dreadlords into this plane of the shadowlands now that opens up a whole can of worms did those dreadlords you know are those [50:15] went to the pocket dimension of the shadow lands that is where dreadlords go because if it turns out that corthia is some weird how maybe the drust i've got where the drust go [50:28] then that's pretty interesting because the dreadlords are these sort of very very very knowledgeable deeply ancient uh you know group where i mean we have a situation right now [50:40] where the dreadlords basically know exactly what's going on with everything whisperer that i think is a bit reinterpreted now i'll get to that in a future video um so the thing is that illidan and the [50:53] illidan novel completely destroyed their homeworld and i really got the vibe that the destruction of their archives library of alexandria right this just event that at least in its place in the [51:07] wild cannon is this just tremendous and kind of tragic loss of knowledge that our allies you know did in a way right because illidan was kind of fighting for the good cause illidan did that but it's like at what [51:20] cost what knowledge have we lost uh steve denuzer told me that the grimar of the shadowlands book that's coming up that that has extra cosmic knowledge now the thing is the dreadlords [51:33] are beings that have infiltrated the various different cosmic forces they've they're heavily involved in death as we know through genathrius they obviously completely ran rings around sargeras i mean he totally screwed him up [51:46] so so it's big because this could be us getting some of that dreadlord knowledge and it'll be us seeing these dreadlords in the new context [51:58] cosmos and this new era of the lore now some some people may say reinterpretation reimagining i think some of that's going the dreadlord's role that they they play in the game right now i think is 100 [52:13] not what they were in warcraft 3 but i think the role they're going to serve in the game in the future now is pretty neat as far as a bunch of cosmic i think the dreadlords and maybe if the like the brokers are playing a foil to [52:27] i think that would actually be pretty cool yeah and there's something that i i talking about corthia and exactly what uh uh their relationship with death is so [52:40] nathreza was blown up basically by portal magic portal magic and most of the dreadlords were there and most of the dreadlords were there uh if they're allied with death [52:52] where that wasn't the end of them they're going to be somewhere in the shadowlands is like obviously if they were we can assume if they were fully turned demon they would maybe go to the nether but [53:05] of them especially if they're smart they will have kept enough so freya fell that they could just you know oh oh no i've died i'm gone oh i'm not [53:17] going to report to my later thing and whenever they die they're going to get the vip package whenever they land in the shadow lands maybe that's corthia as well we were told that corthia is [53:29] kind of like a bit lost and weird realm of the shadow lands that's been pulled in by the jailer does that actually mean that corthia is does that actually mean that corthia is like some special place is it maybe the [53:43] going there plotting and scheming for a while i mean could it even be the case that the reason why the jailer was so happy to let saud and atheists go is that maybe maybe the jailer realized that siren [53:57] running a bunch of stuff on the side with his dreadlords that the jailer maybe didn't know about could be the case who knows wild speculation but yeah i can't imagine that's yeah i can't imagine that [54:11] corthy is going to be this like completely dreadlord ruled area but i waters for even the denizens of the shadow lands they are likely going to be you know they'll have little pockets i mean if [54:23] plans i mean there'll at least be some hidden stuff going on that we can find yeah so jay-z uh the rapper who was in our chat thank you for the super chat [54:37] doing in the future is i kind of like control the show segment where you know via super chats and uh patrons and stuff like this and they're based on those so that's [54:49] something we'll we'll probably do if there's a few super chats left over as uh we'll do a little bit of a control this show segment after a few new stories have been covered so jay-z thank you for the super [55:02] that was uh actually a really fun discussion you guys was great fantastic and i think that means so seth rick says what is a super chat basically it's um it's the like donation that youtube [55:16] but it's actually on youtube it's supported by google you don't have to do it with plugins and stuff um and uh yeah your chat's like eventually we'll be able to like automatically have it pop up in the [55:29] screen and yeah if you'd like to support us and i guess instead of just being a donation you can also attach a message to that segment means you can choose the topics and stuff [55:41] so yeah that's that and uh yeah chats are awesome and big appreciate let's continue that i suppose so where are we going next uh when should we do classic plus uh i guess we've kind of uh kind of [55:55] well get around it let's talk about classic plus classic plus is a pretty wild idea and it's one that i think essentially comes from old school runescape [56:08] in old school runescape now i played runescape 2007 that worked is they like guys we seriously like the old version [56:21] community uh they did old school runescape and held which basically said do we keep old school runescape as old school school runescape as it was [56:36] and don't change it or do we continue development of old with the development philosophy that is very much rooted in what made old-school runescape what [56:48] it was so what has essentially what has essentially happened is blizzard have sent out surveys to players and uh you can probably i mean if you do [57:01] a google wallet yeah no problem so blizzard basically they did these surveys and through those plus is something that blizzard is actually considering doing now you [57:15] whatever no i mean classic tbc that is something via surveys the blizzard put into people's email addresses the way the blizzard are handling advancing from classic into classic dbc [57:29] that is also something that's uh you know that we found out via survey and here is the the big survey that people are the people are talking about and i think as i think one of those [57:43] pages anyway is um yeah is covering the idea of classic plus where basically yeah so these servers could have changes that dramatically change aspects of the game experience [57:55] different from what the original world warcraft experience was like now they give examples of layering for high pop servers changes to the pvp honor system stuff like that [58:09] now it's hard to say how far they would go said that you know stats and ratings only scale so much before the end game breaks [58:24] so if they were to do a classic plus that involved new raid tiers out into the future for long enough however i think there is a humongous opportunity here for blizzard to capitalize on what i [58:39] classic and that is the classic is so wild west in so many ways and i think a bit more player driven that a classic plus system that works could add an element of sandbox into the [58:55] game like changes to the pvp on our system now you could just do that in a way where the it goes away and it feels more player friendly or [59:07] small like that or they could work in world pvp to the point where like world pvp on a server is something that feels more sandboxy and who knows what that is i mean old school [59:22] runescape has got wildy you know there's nullsec uh ares and eve online i don't know what they would do but there's a chance i think they could actually more sandboxy and if they did that they could get so much more content [59:37] vibrant i mean what if they made a like what if they even made like a house existed in classic that felt all janky and old that literally would be like the player housing system that were almost entirely [59:51] around the classic era you know what if they actually took some and they banged them in there just to who knows who the hell knows i certainly don't but [01:00:04] if there was just for me that understanding that i could go into this grow in interesting ways i'd be totally down for that totally that would be like ah it would be making such incredible use of the popularity of [01:00:20] kind of feels like a no-brainer but i uh i think based on how that's laying for high populations changes the pdp honor system etc i actually think this is them quietly because they [01:00:35] there wasn't as far as i could see a huge pushback from the announcement at make changes yeah i think that this is more intended you know we're going to mirror those changes to classic [01:00:50] so then the experience is actually better now that we're free of the no people it's interesting because i feel like i feel like the further we get into the like tbc and wrath kind of stuff [01:01:04] the like tbc and wrath kind of stuff more players will be less expecting a freedom there so i think this might be them who have had the solved game experience are more or less through [01:01:19] yeah i would love i would love for this to be something a little bit more than but i absolutely i think i think it is really really be massive changes i mean obviously small system changes [01:01:33] like the world pp can go a huge way but i think you tiers i cannot imagine them devoting the resources to that actually even even that is a part of why [01:01:45] i say it should be done actually because molten core now look video on this recently it's like near because yeah it was the first raid they ever did but it did generate a lot of [01:01:59] and bolton core was literally banged together in a week uh now this is the thing if you're making new stuff for wow classic it's way easier to make now you're probably going to have to deal with [01:02:12] probably going to have to deal with spaghetti code you know files and and you know workflows that feel absolutely ancient to engage with as bunch of issues there but i think that fundamentally [01:02:25] plus is going to be so much easier and i just the expectations the classic players seem to have the things they seem to be okay with and enjoy i think that [01:02:39] incredible experience and i would say that it would not take a lot of resources to make that happen it basically could be a third wow product if done right and thinking about how [01:02:53] like that i mean who knows it would be tricky i mean you've got problems like pvp has so much potential in an older server balance right i mean do you make some weird sort of [01:03:08] only 10 000 slots for each faction and they slowly increase those over time in order to load balance who the hell knows really but i just some way of spinning up a new classic plus server [01:03:22] that could just be just absolute the way that people have got back into and they have stuck with old school runescape for so long jagex is a company investment acquisition it is doing biz dev to the moon and i [01:03:39] get the impression a bunch of that is is built off old school runescape them ah yeah i think i think that's uh i blizzard won't do as opposed to what they very much could do [01:03:54] and the idea of i mean reminding me that molten core was done in a week molten core was done in a week it's like yeah if they if to expand on if they don't make it purely a sandbox for players if they also make it a [01:04:06] whoever they have kicking around working on that then i think i think the idea of really really interesting it's just a matter of can they let go of any standards they like personally hold like okay we'll need to like totally [01:04:20] if they can get over the if they can get over all those people who you know revisit if they can like break through and sell the idea then it is obviously like obvious like [01:04:34] obviously you wouldn't want to do a raid in a week because mc is not a good reader no and i'm i imagine that week wasn't a 40 hour work week from a couple of people i believe that was basically all [01:04:47] absolute crunch nightmare mode but it's like if they can get if they oh it's horrible to get anyone's hopes up but the idea of just like hey yeah here's a new raid we banged out it's like we we game jammed this raid [01:05:00] and a lot of people might think but where's the content well look the burning crusade so the storylines of azeroth i mean in so many ways they didn't progress until cataclysm happened [01:05:15] and that means you could easily do right imagine the amount of money that blizzcon they announced classic plus and they said world of warcraft they said world of warcraft classic plus the pirates of booty bay [01:05:29] expansion to wow classic where there is more booty bay content maybe it ties into the other goblin cartels they can get a new piratey-themed raid that feels really wow classic and there you go you have just went and [01:05:42] of taking a bit of old-school world of warcraft and actually advancing it a and you could do that in a really cool way because imagine if they introduced as a new zone to go to you could actually go to a kazan [01:05:56] actually go to a kazan in the busted janky wow classic art that would actually be that area before we saw it in cataclysm and you could actually lean on the fact that this is the past [01:06:09] in really cool ways to build out azeroth you know right now they're doing that in books like exploring eastern kingdoms but they could do that in a wow classic i mean just think of the amount of cool plot [01:06:22] lines and cool things going on in the world of original azeroth that you could just expand and i imagine expand in a way that is far cheaper than than any of that in in the current game right now [01:06:35] the game right now you're like well why are we doing a pirate thing when absolutely no sense why would we ever put the wow modern pirate mini thing when they could be working in the new [01:06:50] patch content in the shadow lands whereas it makes complete sense of something like classic plus so i think that's mostly where to leave it about resources this is blizzard this is world of [01:07:02] warcraft this is activision blizzard this is their big product alongside call of duty and as we covered last week call of duty has got infinity ward sledgehammer treyarch bee knock not been ox uh raven [01:07:17] and one other studio are forgotten their name uh is it riven does it and stuff oh yeah yeah i think they did the campaign of cod it's hard to say without actually reading the credits because you're so [01:07:30] goddamn many of them but point basically is the other big activision blizzard franchise has got like what six studios now i you know only three of those are like lead development studios but they've got [01:07:42] and then they've got the other studios and then they've got the legions and legions of outsourcing studios that are actually making actually making most of the assets probably i mean man [01:07:55] most of the assets probably i mean man bobby give jab the beans bobby give jab the beans jab give ian and his mates the beans cool stuff [01:08:08] that always comes up here where you know the the place where blizzard is um sucks i've been to irvine now no offense that uh all like if i had to live in irvine [01:08:21] depression and sadness now there are parts of la that are actually quite nice um that i've you know i've only found out you know have your friends that like live there and can actually be like oh [01:08:33] like flower bed and you know mountains and stuff and that's all sweet goddamn expensive like for the cost of one developer i don't know how many could you have in belfast how many could you have [01:08:49] in warsaw how many could you have in some other part of the world hey blizz why don't you open a studio in another country that's cheaper and actually start come on come on yeah riot riots finally [01:09:03] realized there was an s after games in their company name and for you guys to do it too yeah i know i mean riot have riot or involved with hypixel yeah that's a perfect one [01:09:16] riot acquired hypixel you maybe have heard of the game hightail it got like probably probably 100 something million views on its trailer it's kind of a minecraft light game i guess uh but like you know they're they're up [01:09:31] they got acquired by riot so now in a way riot's got its fingers in the northern ireland pie and i mean i think they're a very remote it's like if you were to compare the cost of a bunch of developers in [01:09:43] northern ireland versus a bunch of developers in uh in irvine it's gonna be a lot cheaper over here so point but it is just that whole thing of hey blizz [01:09:57] and uh you know you could probably do it in countries where it cost a lot less um would they i mean i think we basically know like the france office is on the way out but that said [01:10:10] you probably wouldn't start an office in france if you were starting one to go to you know a region that's got good incentives are in the company's favor et cetera et [01:10:22] companies where are a bunch of countries where i mean it could totally fit the bill so classic plus let's make it happen also super chat from jay-z confirming that he is in fact [01:10:34] not the rapper thank you for the super chat i had a suspicion it wasn't jay-z you say that i mean actually with the sheer amount of uh celebrity uh influence in world of warcraft over the years i mean that would be a [01:10:50] bit weird for a new ad campaign world of warcraft shadowlands with jay-z wouldn't quite be the same as a mr t or uh vin diesel because of the witcher yep and he is a wow man so they [01:11:05] would probably work so one of the things in the title of this stream is mythic plus drama oh boy oh boy oh boy oh boy i think it's time to cover the mythic plus drama yes [01:11:23] and while matters bring up mythic plus drama we got 100 dislikes from a bot half an hour that was very fun so if you would like to in starship trooper style do your part uh smash that like button [01:11:37] i suppose defeat the bugs if we're you know all starship troopers on it uh would appreciate it thanks because if that ratio crushes the video blazer doesn't do that youtube crushes [01:11:50] the video so let's get on to this matt could you uh could you give me a can get into the analysis because this is an interesting one uh yes so essentially uh your keystones that are left in your bag because you [01:12:02] couldn't really be bothered uh yeah they'll start degrading now so formula so it is uh the the bfa formula which is the week it goes down to 13 after two weeks that [01:12:17] who has uh there's a lot of alts and you're kind of do that that's not a good week it's maybe two bad weeks in a row for my know you play a warrior you don't like uh necrotic like okay [01:12:31] i'll leave it leave it out for a bit or even if you don't have time well uh little bit now the thing is what if you are a are thinking and this is actually because i saw a [01:12:44] post and it was somebody who didn't know that you can downgrade your key and i have a suspicion that blizzard that they may have thought because somebody in those comments basically [01:12:58] said i was stuck with this key for four weeks not complete and that's obviously an issue now to those of us who are more clued into the game we know that you can go in [01:13:11] and you can just go in go out you can manually degrade your key more control over their keys which could solve things like this so i have to wonder whenever blizzard go through and you [01:13:25] the um like the overall player data to these keys and then they just kind of stop because they've hit a wall uh because now the situation is that player the next week uh [01:13:39] you know if they don't time their key um then it's to decrease more blizzard are doing uh okay so i actually i kind of i kind of [01:13:52] think that some of it some of it is is that for sure about it from the user experience kind of angle manually depleting the key feels really stupid and [01:14:04] it on purpose yes a game it should never be like that that that's the right thing to do yeah so i really wish of explanation for this that we can kind of understand the thought process [01:14:18] that's probably some of it although ah it's really hard to say but it just feels like they're the problem is that you don't have enough control over your keystone and they're going okay we'll uh we'll [01:14:33] just wrestle it off you when i mean i'm thinking if it if if they're not trying to force people into lower keystones that they can't do then this simpler one i mean obviously this is asking them for implementations [01:14:46] of stuff but uh what can you why can't you put your keystone into the slot and then just go from plus two to the max level of the key that would be significantly better [01:14:59] yeah i mean why is there not a broker character you and you can do fun interesting things with your key [01:15:11] maybe i mean i look i'm not and i guess neither of us are big mythic plus first but something like that to me just seems to make a lot of sense and it seems like that is a system we should have and not really something like this where what's [01:15:27] made people a bit pissed is like it's just that thing if you you know those keys in your characters they're just gonna degrade and fall down feel like it's all slipping through your fingers [01:15:40] and i think that is getting a bit getting us a bit closer to that feeling of weekly chores and mandatory things like oh because you know i don't want it to fall over [01:15:53] feeling content that i think people don't like but i also think this doesn't matter too much for most people it barely matters really doing all that in all of their alts yeah and [01:16:07] key and you're fine it's just like i guess it could be frustrating if you get a really nice key especially if you're up in the 20 or at and you're thinking okay well i want to get my you know 226 gear [01:16:20] specific dungeon and then you log in and it's a week lower that would be like uh yeah it's like it feels minorly bad something that is a a source of some community you could [01:16:35] even say drama and that is people being displeased at a change based on principle and then the people who modulate that that change this is a situation where i think it's a [01:16:49] bit of a dumb solution to a problem that shouldn't exist little bit of faith because this seems like a bit silly but say well this is just a band-aid solution and it basically doesn't matter [01:17:02] uh why would we really worry to that i'd then say well it's the thinking behind the thing that's maybe the issue and maybe and that'll make the game better so i think it's that thing of [01:17:14] fundamentally like you know stepping back and really you know stepping back and really trying to almost not react to things on a point of principle and only to think about outcome [01:17:28] much because it's the principles that i think really do matter and i think that's why this is something that's really plus community where it's the principle they don't like [01:17:41] yeah i mean it's a case of if you if you scroll down here for the the vast majority of it is just no one asked for this before what's what's gone wrong and i think it is just [01:17:55] like it feels like tinkering that you know ah i guess it's a matter of they don't want to they probably don't want to tell because it's a data driven change that's what i imagine so it's like [01:18:08] they kind of go okay so here you know we're changing not obviously not specifics but hey we're doing a passive of these conventional asked about go yeah it's for this and this and this and this [01:18:20] here's all stuff but this one's like hello here's change no comment kind of implies that it's like a it's ah it's it's a bit of better medicine for and the community's like ah this reminds me of something i'll keep this brief [01:18:35] but i think it is important reminds me of a story we covered last year in the and it was basically there was some somebody who was a producer at dice who are the battlefield studio um who was responding to a change to the [01:18:48] battlefield community was highly highly controversial they all of the guns in order to change the time to kill kill a bad guy now that's because the newest or [01:19:01] kill so if you're a really good battlefield people but if you were a noob and the time to dear you spawn you die you are not happy you leave the game the [01:19:16] churn rate goes up and this producer at dice axe producer at dice basically said listen this is the type of hyper data driven change that a developer can make and basically won't really tell you too much [01:19:29] um and what will happen is they'll make that change they will wait x amount of out and i think that's just a really good example because the vocal online community was absolutely [01:19:43] i would say probably high 80 percent of them did not like the change the dice were making yet dice decided to make that change based on the numbers that they have which is just numbers that we cannot get [01:19:56] yeah i mean didn't they revert that later was it wasn't that diverted partial yeah so i think that kind of tells it it was maybe they made the right move but it was uh they over they overshot a little [01:20:09] but i guess it's a thing where it's when it comes to data driven stuff and this is business it's where business versus creativity and vision get kind of uh muddled up in in game design but it's [01:20:22] that was probably the correct decision because it was you know whoever is making that decision so it is it is difficult an unhappy community is it necessarily bad for you [01:20:36] unless you break them i think yeah i guess the better medicine kind of i intended there yeah so in terms of other stories then yeah so in terms of other stories then what have we got to cover for 9.0.5 [01:20:51] i'm not sure well okay well that's that's there we go hall of fame is full how very exciting that's a big story the hall of fame is full good yeah i don't care yeah cross [01:21:03] anything else well there's a lot so there is the patch notes to go through um trying to work out what to really do passions let's have a chat about them with adventures basically nobody cares [01:21:20] they have bounced it a bit more is the mission table something you'll actually want to do no probably not i mean it is a very easy venture plan by the way it's the add-on to get from understand install that [01:21:34] yeah use some anima but you get some stuff in return and it's easy uh balanced now that's all you really need to know something that's good you know interesting for me i'm a [01:21:49] obviously and it means i use wild spirits uh that one change that's actually coming in in this patch is the blizzard are for other players they are reducing the [01:22:03] like visual uh well just the visuals i guess of the likes of your ash well ashen hollow abomination limb swarming mists uh you know death jew wild spirits those [01:22:15] now i do have to wonder does that mean there'll be more times where you know i'll put my wild spirits down and then the boss and ads will move because the tank won't know because you [01:22:28] know obviously a key part of tanking is positioning mobs so that your dps effectiveness as is possible or doing the direct opposite that's also important but yeah so ah [01:22:41] sort of interesting change as for the rest it's essentially just were interesting to me like you know unbound chaos for the unholy dks that being viable could be interesting because that could open up a slightly [01:22:55] i enjoy playing with it and beta i don't know if anyone else did though and is it is 500 up from 300 percent even enough to the house i'm not really on the havoc demon hunter situation but as [01:23:10] far as i can tell they kind of have like two builds and i think that might have lot of a lot of little changes that don't super matter very much just kind of solving solving little problems as [01:23:22] look i had a look through this before stream and i think your tldr of of this stuff is it's less about changing the balance of the [01:23:34] and changing the matter of the game and it's far more about squashing the distance between the literally bad options that you're wrong [01:23:47] for taking from a bounce perspective and making those feel a little bit better so am i going to be using flayed shot as a hunter no be ventier will i feel as punished for going as van [01:24:03] thier no because that's getting buffed up we have here is uh so they're doing a lot of balancing but sometimes they're maybe not balancing super well [01:24:18] you'll see those fixes i have uh basically a bunch of bugs that give him a lot of extra damage that's that's really the super gist of it and [01:24:30] they've had no nothing to compensate that and obviously an extremely good win walker monk will do a lot of damage but they're generally a bit low what wow what i think i might call accidental [01:24:46] skill sealing removed in terms of how they use starburst and fire how these uh like how they keep marks up for the stuff i guess it's like the the difference between the the mage [01:25:00] during legion the frost mage who knows how to time and distance everything to iceland it was the it was the double ice lance and obviously that was like that was a [01:25:15] that came from very specific things and resulted in a lot of extra damage so uh obviously to solve that i can't remember if they solved it at the end of that or some other way by changing things but i know they [01:25:28] obviously in the shadow lands slight redesign to frost ice lance the you know the bonafide play essentially just yeah sometimes stuff does not exactly work [01:25:44] that you can game it basically yeah so it's uh so sad for wind walkers i think monks they really do need to be thrown a bone yeah [01:25:56] absolutely i use the main monk there is a pretty obvious reason why i no um the other thing then so uh one of the things that has been redesigned is flesh uh flashcraft yes where um [01:26:09] yeah basically it's going to be more usable in more situations than a thing that you kind of very much have to use in advance that is [01:26:22] this is basically a terrifying change because it's really really big yeah like look at that that's a that's a that's a 20 dr like a 20 [01:26:35] dr channel that you can just pop whatever kick the screen over to you sure uh yeah you could channel it which is down to 20 percent is down to 20 percent for like for anyone who's taking [01:26:47] especially in the realms of high mythic plus and between life and death that's basically way better for most situations than the other three because obviously how [01:27:00] high stuff is unavoidable damage so that is actually like it's a case where i personally am afraid that this will balance and people will start ending up jumping over to necro lord because [01:27:15] if i could if i had obviously the as a carrion the healing and stuff like that but underneath i don't know how many weeks earlier we'd have had that [01:27:31] you know if i could have just popped an extra 20 dr whenever i needed to yeah versus the yeah pretty big so it's like obviously i'd have to use it's a case where there's maybe a little bit too much on that one specifically [01:27:46] usable that's definitely going to feel better for the necklace absolutely as we move through the other stuff i mean we did go through this like you get good at it that's pretty neat [01:27:58] um we've got blizzard actually properly highlighting what's uh well what's going like how much valor points do you actually get from doing a dungeon it would be nice to see the actual intended amount in [01:28:10] uh in the patch notes yeah it's a case where i think if they if they're worried about players getting feedback early in the stages because obviously they're worth their in they talk up the ptr process really big [01:28:22] they do the same with their alphas and their betas i think having i think the alpha where they were constantly saying oh you haven't seen the full picture so you like we kind of have to ignore [01:28:37] you see the full picture i can talk to us about it i'm kind of falling a little bit into the same thing here because it's even like people who can [01:28:50] check the patch notes can easily go uh sorry your mathematics means this we don't like that versus having to you know wait till patch day and go oh here you go yeah an almost like kind of infinite struggle [01:29:03] we've had is that one tricky thing of if we just knew the or maybe the numbers what they're supposed to be we'd be able to offer that's not been possible now there is one thing that has been i think [01:29:16] dashed i want to hope that it's been dashed so according to the data mining there are actually upgrade levels up to level 226 but if we look at here at the patch notes you can see [01:29:31] 220 item level requires the keystone master achievement master achievement now does that mean that that's it surely if 226 is where it could go to they maybe mentioned something about [01:29:43] hope so at least so for those mythic plus players who are looking at data mining and feeling uh like oh maybe they've actually done it ah it's not looking like it [01:29:57] yeah but it could easily be made that way in the future because i mean those two upgrade like levels do literally exist those items to the vendor in game they won't be displayed as an option [01:30:10] so who knows yeah i think that might be a case of maybe they're waiting to turn maybe they're waiting to decide you know dewey do we make that achievement 20s do we make it 25s is that reasonable i think they're [01:30:22] with that i think but yeah so overall uh interesting situation and if we're to wrap up this immediate breaking news sort of segment of the show i think the tl dr is there's going to be [01:30:36] damn soon so that's good mythic plus players a bunch of people in confidence that are not mad at picks all going to be happy some class balancing is going to be moving in a better direction [01:30:50] that is all pretty damn good stuff it's coming into the game pretty damn soon thumbs up uh you know we talk about issues and more interesting things to talk about they make better discussion [01:31:03] but we are literally moving in a better direction and that is very good news people like you and me and also many of you who are watching you like hearing about the current events in world of warcraft [01:31:17] events in world of warcraft blizzard did tell us that um pretty soon after 9.0.5 leaves ptr 9.1 will enter the ptr yes and that does mean that soon we're going to know way more about [01:31:30] about domination gear from the sanctum of domination raid about the lore we know even the data mine broadcast text speculations that stuff is probably going to happen [01:31:45] so while you won't be able to play this new patch in march at least some of that like extended world of warcraft enjoyment experience that comes from that's going on well that's going to be happening and i [01:31:57] pretty good news for a lot of us yeah i mean if that's if that's not part of or if that's not part of par being part of a community of a game i don't really know what is i mean i know i've i honestly i think i spend more time on [01:32:10] game during the week and i think that's that's not that's not a knock on in any capacity it's like i i'm actually super engaged with it just maybe not in a way that looks good on their daily active users graph yeah [01:32:24] really want to get into from a testing perspective is the new tour guest uh i'm gonna have to play a lot of that and really try to because you know torgast if we were to pull and [01:32:39] thing but we both know that it has got so much potential and this is the only time because of the it up at 9.1 people are not they're not going to be [01:32:52] for tour gust so this is their big shot to make it good they understand a bunch of the problems at least based on what morgan said to me bit of the old uh little bit of the old hope now that's [01:33:07] going to be control the show pretty damn soon so uh super chats stuff like that you've got topics things going to do after the break that's going to be a pretty big topic [01:33:22] a bunch of years do actually care about quite a bit seconds maybe two minutes and we'll see you pretty shortly see you later everybody [01:36:45] the show segment of the show where you get to super chats we had as an example great super chat jay-z the man himself and that gave us a pretty awesome [01:37:00] we've got a super chat from lars hansen who says has wow not gradually become an esports game with a thin mmo surface um [01:37:17] big topic and it's one we have covered before so i mega deep but we can see if we can get some new angles uh on on this situation and i mean i [01:37:32] essentially agree sort of um not even essentially i entirely agree world of warcraft the mmo bits getting smaller and smaller putting it but it's also uh like gameplay [01:37:49] driven performance driven yeah uh that's the way to commit it yeah the the way that me and mataval was sort of talked about this to each other is like the destiny ification of wow where it's like very much about like you [01:38:02] know doing your weekly instance content and that really is the core of the game and that really is the core of the game so it is an interesting thing um you know it's it's could you say that the mdi is ruining dungeons [01:38:15] i actually did once uh when i was just chatting in um you know i was like chatting in in guild and what i meant when i said that and you know i don't actually think it like that but it's like if every single [01:38:29] dungeon has to be something that supports mdi style gameplay then you cannot have ubers different thing uh you know so our new mega dungeons [01:38:43] they're in as a mega dungeon but it's like does that mega dungeon eventually you know having to be sliced into and does that impact the design does it impact the pacing [01:38:55] you know do you have moments for like rp and you know cool flavorful that there is maybe less of a thing these days so there's a bunch of questions there's then also i think the other side of it and this is maybe the one that we [01:39:08] touched on as much but you think about world of warcraft's development a lot of it obviously goes towards dungeons i mean been hot fixing in so many of them recently [01:39:21] um you know and it has been really good for the n plus community seeing blizzard that has been really sweet but you do wonder are there other things other things they could be focusing on that are not necessarily the super [01:39:36] gameplay driven on a time trial etc content yeah it's a case if you think about it from like the pure like design playground perspective there's within certain bonds as a designer you're kind of more you're [01:39:49] little bit like better within those buns but it completely cuts everything else out it's like it's not even a case of oh well i mean what was the last dungeon that was [01:40:01] the last dungeon that really was super special i mean i think court of stars aside which was had tried some new stuff too major uh i think i mean even like grim real [01:40:14] depot was like it was a very cool dungeon being on but i think that still technically could have been close to uh mythic dungeon but the i guess the problem is that even when it comes to mega dungeons [01:40:28] there they have this problem where they they'll still have to split it up so it'll have to be two or three beth plus well i guess two mythic possible segments whereas the all of all of the [01:40:41] dungeons is completely gone like there's no way they can't justify sitting down and going right going right okay well what if we do something super [01:40:53] break the entire boundary of what's considered a dungeon can we be massively creative and how we handle boss fights they can't do that all anymore because it all has to fit within [01:41:06] like ubrs is an example with three work that kind of solved that still like it was big but it wasn't even like super [01:41:18] amazing it was a big journey and all that same with like the massive size of brd but like there's so much potential that we can't imagine because we haven't had to imagine it that we'll just [01:41:30] kind of we'll we can't possibly get that anymore because of this which i think is i think is a lot of the esports problem where it's it fit in within a box that players can expect [01:41:42] whereas a lot of the aspect of what if what if this is where i'm gonna hit you with a bit of a what-if going on because when anything is being designed you [01:41:55] toolbox you're making a dungeon and that's a mythic plus dungeon you know it could be tyrannical or it could be you know or affixes now that means that you can't just [01:42:13] you can't just like get a cool segment put a bunch of mobs fun done you can't you obviously i mean i'm never made a mythic dungeon but think about the people at blizzard [01:42:27] who are making a mythic dungeon right they're every time they place a pack what is this pack like in the overall you know the routing of this dungeon mobs interact with these various different you know [01:42:43] mechanics you know the affixes and stuff now surely that makes it really quite hard to make a dungeon doesn't it yeah you have to you have to you have to think about [01:42:57] all of the potential and sometimes even potential you don't know if we think about like the season three affects of that is they do anything super interesting that's way against the rules of mob [01:43:11] with like a planned affix they're kind of gonna exception possibly but it's more likely to go ah it's not just keep it i'll just keep it simple i'll keep it playing which means every [01:43:27] every dungeon is going to feel like you've got you know you've got packs that are designed for you've got packs that are designed for an mdt rider that instead of like a massive gigantic pack that's on [01:43:41] higher or anything like super unique it's just never remember the name of it but that reason one the the new swirly [01:43:53] whirlwind uh melee can go down a pit oh yeah yeah yeah yeah that one like that means that you have to be super careful every time you put a spinny or like a melee focused thing [01:44:07] or even any ground targeting because even when they do it just feels terrible it's the sort of thing for uh one second of the player base this is all really good this is intricate engaging game design [01:44:22] you know those different combos of affixes it means that you're now thinking about a route you know you're looking at the tier list and you're doing all of those things there's another group of people [01:44:35] who are just like i don't care about any of that i'm here to do a dungeon i'm playing dungeons and dragons with my friends i dungeons in old games where dungeons were a bit more old-school [01:44:50] this wow thing is no longer a dungeon for me so for those people there's going i think that's why personally like the idea of a new mega dungeon that has hard is so incredibly exciting um because i guess those hard modes are i mean [01:45:02] nothing active in in m plus or or whatever right because that's no so no that's what's extremely exciting for me about a new mega dungeon that's one of that's actually almost the [01:45:14] i'm really hyped about for the next big patch is that and it's because for me it's just that promise of there's gonna be more creativity more you know [01:45:26] because it's going to have its own hard mode in that dungeon and stuff yeah so it's a case so imagine like you they can put the hardwoods in because it's a big it's a big mythic mega [01:45:41] that won't be in mythic plus for like a patch or so it's going to be it's it's set in a way where people will have to be like decently geared and play it as opposed to having to scale down to normal where people will just be [01:45:54] it's it's completely it's a complete breeze so it's like imagine that but extrapolated out further they can make a mega dungeon that ultimately has to fit into a mythic plus like a patch later they can [01:46:07] turn off hard modes but imagine what that dungeon would look like if it never had to become a mythic plus dungeon that's it the hard modes could be then you know you'd want them to be optional [01:46:19] but the the possibility of them go throwing wild curve balls especially in something as insane as the broker city like the the complete nonsense you'd get up to [01:46:32] there would be really fun i think even stuff like there's there's definitely a way this could fit into mythic dungeons but i'm imagining kind of hearthstone stuff whenever [01:46:45] dungeon i believe to from the press kit we're going to stuff yes we are yeah so i'm thinking the hearthstone artifacts where they just do crazy unbalanced [01:46:58] broken and they probably wouldn't let that fly into mythic dungeon because you know you go to not to blame balance all of the dungeons regardless of the mdi but it's a case [01:47:11] where if you had a random artifact that could just like make the rest of or even a hard mode artifact that would make it like a nightmare by randomly polymorphing you while you held it stuff like that wouldn't really fly in a [01:47:25] mythic plus setting but it would be a really fun experience and now all the possibilities are kind of dead yeah so bow for me it would just come down to we [01:47:41] m plus be what m plus is we gotta let raiding and people let him be what they are the i think the best way to respond to it is to big simplify [01:47:54] the things around the gameplay and then for the effort to go elsewhere question this is a two-pronged question in a way where lars was talking about [01:48:08] not just the esportsy elements and maybe you know if you see a lot of effort go into those esportsy feeling things and that's not something you want to do like um so i think the the thing to do is not [01:48:21] to take anything away from those m plus players because in many and the system has been a big success in many ways instead i think it's uh yeah make the mmo bit less thin as as lars says [01:48:34] lars says and as to what that is i mean there's the usual suspect of player housing more customizations um there is more professions what kind of [01:48:48] didn't have a question on them uh it is armor tinting old-school reputations i've done that shtick [01:49:02] multiple times on this stream i'm not going to do it again want to see that i think it's coming out in the next few days that clip from the stream it's those things it's basically world of warcraft [01:49:15] being like cool we actually get hundreds of thousands of we have all of these players having a great time in m plus and all that stuff think the it's very simple i think it basically is [01:49:30] just things that make the rpg part of world of warcraft better in a non-expansion specific basis i to do and then secondary to that is things [01:49:42] like within an expansion having way way way better loot and stuff yeah so that then i or less yeah i mean i'm gonna put it a very simple way it's like it's it kind of feels like a dichotomy it's like is whoa [01:49:57] esports is it rpg and the very like the the simple question would be the simple answer beyond simple is ah it could be both it could just be you can totally have you could totally have nothing plus and you can totally [01:50:11] armor tinting i mean armor tinting i like i went on a little journey in my own head there thinking about the the ff-14 glamors subreddit where people uh they they go get the arbor tinted crackling go oh here's [01:50:23] here's my rogue which looks like this anime character and you're like nice that's a really cool way of sort of self-expression and creativity within so it's like not even just armor tinting but like that other stuff [01:50:35] game it's probably marvel characters for the i 100 agree yeah it's a case of so you've got it's bringing in all this money there's very little in the long term in [01:50:51] the short term is difficult but in the long term there's no real reason they don't go okay so we've got these deaths over here uh they're all looking for a job you're working with warcraft yep what do [01:51:03] you want to do uh just do we have houses okay we have you know armor typing can we have all other stuff can we have profession actually does just finish off lars's question that does [01:51:16] and that is kind of like the multiplier effect on dev time so a thing that is relevant to the casual and collection oriented player base is new things to do and collect right so you can have your devs make some new [01:51:31] cool go get your heritage armor you're done get and you're done right it's not really that multiplicative sometimes if you build a big new fancy system [01:51:45] transmog is a big example of that you make the via that system players can create endless hours of their own fun so that's where i would come in and say that instead of you know all of this [01:51:59] um you know the restrictions of the transmog system it would make a lot more sense to try to work out armor tinting systems and stuff like that such that the toy box offered to players [01:52:12] subscription is a larger toy box uh that has more interesting toys instead of just more of the same toys so for me it's trying to get that multi more you know [01:52:25] hours sure you know it you could just you know player can go spend a few hours get the thing and then they're done or maybe you could spend slightly more dive hours or a lot more [01:52:38] and that could create a cool new system that could be super transformative and could unleash an engine of creativity within the playerbase we should think about there's so many games like your animal [01:52:50] are heavily based off the self-expression of the audience which is what an mmo is you know right now we kind of call them tunes and we're very game play oriented in the past [01:53:03] like it was called your avatar for a reason right so that's capping off lars super chat lars thank you for the super chat oh more super chats though we have got from grant johnson a [01:53:18] five buckaroo and from cameron's surely 10 buckaroo so that does mean that the show is being controlled by two fine gents on adding a loot token much like garrosh in mop in older raids [01:53:33] to help ex-mog players get tier sets and i think this is very much inspired by grant spending 14 weeks trying to get the pants from argus trying to get the pants from argus so to really go and try to dive into the [01:53:45] of grant's question i think it is that grant is probably one of those more collections and transmog and stuff oriented players that final bit for their you know their their final set [01:53:58] i've been there um but do you think there's there's a way that blizzard could make some like collection game play better i mean i'm not 100 sure i do remember there was times where they they shook it up for pvp specifically [01:54:13] that's so great i like it i i love that so much yeah period of time in i think it was oh a camera was [01:54:25] end of warlords or end of legion when i was playing a lot anyway and i was like okay i'm i'm really invested in my character i i want of this silver handset wearing for the whole expansion okay let's go get [01:54:38] let's go get something so i went and i spent a couple days and doing bg's for a big stack of marks and i went okay time to go basically basically i earned a currency and i went shopping yeah i was like okay here's this this [01:54:50] outfit looks cute here we go off off we go it was great i think uh almost certainly could get away with so much stuff there gameplay hours that uh i mean i don't know if he's still [01:55:03] doing it regularly but uh nikki uh used to go myth exhibits xavius over again for the for the uh nightmare horns or shoulders shoulders i'm thinking of the the other [01:55:17] ones but yeah it's a case where that's that's not been designed they've never actually designed that and i'm thinking about the sort of idea i've had on and off and i think you've had some of it as well where it's like [01:55:29] that's a big part of how people play people revisit old content because the it has stuff they want i don't know how many times i've run through s-current citadel for invincible i don't know how many times i've run [01:55:43] stuff and even whenever i'm like whenever i have a day to play world and i feel like oh you know i'll play for a while i usually end up doing doing like a big uh journey around like expansions i haven't cleared on my [01:55:59] character to grab stuff and it's a case where they could design almost like they did with fishing in legion oh interesting they could do they could do so much there it's i mean remember bear tartar yeah i [01:56:11] uh okay this is great this is absolutely fantastic these incredible speed sets we we're all going flying we're going full speed around all this stuff and it's no come and that's gone so why [01:56:24] why not do that but for phishing or preferred sorry yes yeah you do do the fishing thing for that which is to say collecting stuff do you want to tie it into archaeology because it's [01:56:37] give us a talent tree that makes us run faster in legacy raids that's technically possible because if our loot tables are done movement speed let us kill stuff better i mean the same with [01:56:51] like the the fact that people struggle with mythic legion content and bfa content still not doable it's like yeah just get give someone like a couple months to design a whole system around that [01:57:05] design a whole system around that a whole bunch of gamepl something that will make all of your content that you already spent money and time making significantly more relevant not [01:57:19] like season or gearing yeah make it all relevant and then it'll i think that makes actually massive sense and it just there's this thing there's a lot of content world of warcraft [01:57:32] do because world of warcraft is developed in a very the the new thing is the new thing and that's really all you care about people that go back they do the old raids the old dungeons they want to get [01:57:45] you do then wonder is there some way that blizzard could have some form of that could make good on all that old content i guess in a way that's not time walking or maybe expand it into some sort of new [01:57:59] time walking i have to wonder is there a situation or is it just the thing where time walking is uh you know as a weekly event sometimes happens that was cool in the [01:58:11] where i was like oh cool an event whereas now people are like which i mean who really knows what the current gear sort of i mean it's not that great gear is it yeah it's like 158 or something so [01:58:24] it's not that relevant it's 158 from the dungeon and then 200 which is kind of i mean 200 is fine for like couple players especially catch up but generally no so is it time for patch [01:58:36] generally no so is it time for patch 9.2.5 time walking version two can go and engage with would that be some form of way for blizzard to actually [01:58:48] old content they've got in the game that is really good content that's got in some cases like strong narrative you know even if they're of the lich king and you follow that questline actually takes you through the [01:59:04] and the characters maybe chromie runs it and you get some cool stuff at the end and uh you know maybe you do something or impacts the gear that you get maybe it's another way to get some of [01:59:16] good in all of that old content i think for maybe people like who i i think grant is who would enjoy that um something like came back as a patch feature i totally come back [01:59:29] hunter so one of the things that just as a part of you and the fellow hunters would all care about soloing things um so i mean i even remember going around soloing ootgard pinnacle [01:59:44] the dungeon when i was in my icecrown citadel gear not really sure why i did it was also pretty easy absolutely not an achievement to have done that so there's a big potential there [01:59:56] somebody in the wow team just had that strike of inspiration or passion or whatever uh and you know hopefully somebody gets like hey i think i have a good idea and [02:00:10] because that could be very big yeah i mean here's here's uh here's a very very quick version of that that would actually tie right back into grant's question pretty well uh so [02:00:22] you ensembles so what they do is time walking say maybe something like that maybe maybe like it's up for a week every it as you want but chromie time lets you select uh a poll [02:00:39] tier and then got a very short quest line no basically make it so you run around one shot and everything because it doesn't but you just go get the quest you do you speak to a couple people and they have [02:00:54] he's crummy with the whole time might be expensive on voice acting but like chrome is going oh yeah remember the time you or you know you or the heroes of whatever came here and sorted this out [02:01:07] all framed as technically being the past but you just run around one shotting thanks for coming on this journey with me uh here you go here's the ensemble which is that tier for your current class [02:01:22] awesome maybe something you could even send to an alt as a token to redeem or even for like a weapon set something like that just anything where it's like here's the narrator framing [02:01:35] going and doing old stuff but it's like yeah remember this this was cool here's all the stuff i hope you had a evening of doing that as opposed to feeling really pissed off [02:01:48] every time you don't get the weapon you want yeah really incredible potential here we enjoy doing that old in the game and if blizzard was to do more there i think [02:02:02] that'll be pretty awesome um so we actually have got three more super chats since then we've got uh we've got colin uh coming in there with the the five united states dollar reduce and then [02:02:16] and mikko who are both coming in with those 50 swedish kroner it's a crona corner chronic yes um so i actually think that uh yeah it's camera going to cameron's question which we need to do [02:02:31] torgast should become more common and impactful like mythic plus in regards to story and gearing and i think that is something that's actually quite interesting because [02:02:43] blizzard have ever put into the game and that's a bit of a thing to throw at you the answer is warlock green fire oh [02:02:55] yes of course of course which was awesome content they've done has been really cool i even remember in tanaan jungle rare for hunters and that was really cool so cameron's [02:03:09] do you think that stuff should be more common and impactful in terms of story and gearing i think that in terms of gearing it should exist as a path for gearing in some way but it should not outpace the [02:03:22] other things yeah um i think that raiding will give you if you can just go and do a raid and everyone's really good most gear for the amount of time that you [02:03:35] spend because of the difficulty of the content and also the organizational of getting your 10 to 25 people or 10 to 30 people there where [Music] [02:03:47] can get more gear you can do it whenever you different way and that's how blizzard have balanced it since day one of mythic so if we're kind of going in this curve i think that solo stuff [02:04:02] does have to sit below rating and below mythic plus and below pvp in your own and if that was the best way to get your gear that would not i think i think that would be the solo stuff taking away [02:04:15] and the mythic plus play that so you know a bunch of that group stuff is the corporate having always but that said the uh prospect of challenging solo content that i can get gear from is really good [02:04:28] tour guest i mean if twisting corridors was and uh you know it was more like a traditional roguelite game where no matter how far you get in it [02:04:42] and that could give you some loot for your character it could give you some stygia for your upgrades for tour gust that could be quite fun and you could you could have players for whom their world of warcraft [02:04:55] they you know they do their covenant stuff they do whatever other things they and instead of you know going for a mythic plus with their friends night they go in they can do their twisting corridors [02:05:08] every single run gives them stygia or whatever that they can use to it can then give them some gear and they will slowly get better and better and will it be something that mythic plus players and raiders will want to do in [02:05:21] pvp players no absolutely not but would that be a really exciting form of gameplay i mean to go to me as an example obviously going to be biased because it would slot into [02:05:35] it basically this combined with old school reputations would fix so much of why i stopped playing the game in bfa where you know if i could do something like [02:05:47] about and then i would also have some you know that were different and varied that would mean that whenever i cannot play with a group of people i would feel like i still have reasons to log into [02:06:00] reasons why i dropped my well i didn't drop my sub because i'm on you know even if i'm not actively playing a lot of world of warcraft i still have you know i'm still logging in and doing things obviously [02:06:15] where there there absolutely have been times where if the channel didn't exist it's like i would still be following world of reason to log in so the personal financial decision would be [02:06:28] to drop the sub but you know for me even in those times like i would have to log into world of warcraft so frequently to do stuff that you know would be fun in the context of you know just doing things and stuff [02:06:40] with work but yeah wouldn't exactly be what i want to do um way to play world of warcraft during those bits of bfa that i could see that would be fun is m plus and uh you know it's m plus and its [02:06:54] people to play with i couldn't do those things whereas if going to cameron's question if there was stuff like soloble uh you know sort of some sort of solo dungeon things like tour gast uh yeah [02:07:06] really funny there are solo dungeons in the game they're called scenarios oh i don't mean mr pandaria no i do not mean mop scenarios but those times where blizzard pulls you through a loading screen to do a bit of a storyline [02:07:20] that's kind of solo dungeon from a technical perspective in the back end it's just that blizzard will they never really put difficulty into those now if you're telling me that the the knight fey campaign [02:07:40] uh i'm not saying that ahead of the curve in atherius is a super big deal just about anybody who's consistently playing the game is going to be able to but it does at least show that you know there's that level of mechanical [02:07:53] competence that like you get world of warcraft you can do it skill level would be able to play my knight fee covenant campaign in a way where it actually challenged me [02:08:06] and defeating those bosses and i get some cool cool at the end wow that content is suddenly interesting to me knight fade campaign uh kind of sucked to me is because i was [02:08:22] never expressing myself through gameplay uh you know if those bosses like you around arlon and stuff if that was a boss fight that i went and did and was a boss fight a solo boss fight that felt like a boss in a game [02:08:37] i'd be there and i'd be enjoying that more and you could probably put a reward and then you know you could probably think about all of the other similar some sort of system where [02:08:50] could always exist and i think final fantasy 14 does that that's that's where i was going to interject you're talking oh solo fights fight felt like a boss fight and it's not always in terms of [02:09:03] up through the ff14's main story has been you know you go by crafted gear you uh you're in end game of that expansion content so you are wrecking it but it's just yeah a boss fight feels [02:09:17] like a boss fight because it's this it never they just go okay this boss has a ton of mechanics and honestly like for the for the main villain of the storm blood the mechanics that you uh have to deal [02:09:31] a couple times you fight them that's the raid boss versions mechanics but they add obviously they add more but it's like the same the same stuff where that stuff because it is just it is a boss fight it [02:09:44] and it's uh it's just it always they always manage to get that feeling of this is actually this is solo content that feels like it as opposed to this is uh [02:09:57] which is where i actually had a very interesting thought and a bit of a bit of a flashback to i think it was the first time i ever mage and like ever played one half properly [02:10:10] was in misa banaria and you the timeless isle i was horrendously under geared and i the the aisle was a challenge yeah i was a challenge i had to like i [02:10:26] and a little bit of dk i first learned to properly kite those goddamn frogs learned i've learned a kite that felt like a little solo challenge [02:10:38] gear from it which thinking why not just why why not just why for catch-up why is that not like a solo [02:10:52] thing that you can do before you hit the current like season level and then you can join the big boys at the table playing the game if you just have a solo challenge which is a sense of gearing up i don't know [02:11:05] yeah whatever kind of content but it's just a case of can we could we have those please also outside of like the gearing loop because if you said i don't see it fitting into the gearing loop in a way that [02:11:17] gearing loop in a way that it you know could ever compete with point of the game but it's the same with destiny by the time destiny expansion and and it starts to go okay now you [02:11:31] have to you have to jump into whatever form of content it is be it this be it like strike speed whatever you have to bring friends now or we'll match you etc etc but there there's room for that in the gearing [02:11:43] cycle absolutely and then there's room for green fire there's room for all the green fires in the world because that was great and i actually i did it uh i did it on my warlock oh like a uh [02:11:55] ended bfa so it wasn't really anything challenge but it was still cool and i really regret not doing that before legion because during legion all of that lore led up into class order hall stuff [02:12:11] yeah it was awesome was fantastic yeah and even in the community side like the amount of people watching spark hugs you know watching uh is it sparky the still playing the game but people would be watching you know his [02:12:24] fire naked with no gear and you're like damn that that's really cool so to draw this one to a close i think thing you bring up you know the timeless isles what was so [02:12:39] cool about it to me is the enemies in thai missiles were real now i'm not saying they were super hard to deal with them the game had rules and right now a bunch [02:12:54] of just anything you do solo i mean fighting a regular ass elite mob in the timeless isles generally speaking harder than the final boss of your covenant order hull or your covenant campaign that is [02:13:07] and i think we need to get back to the time this aisle in terms of you know this spooky enemy should feel spooky because that is going to make me feel like i'm being challenged the way that my character is being challenged [02:13:20] rather than going through a confident campaign step because i want to get renown so that's where i think it's time to to nip that one on the butt i think good discussion and definitely something [02:13:34] should uh should think about in in the future so thank you um yeah thank you cameron awesome next up we've got colin bashtor uh bashor colin bashore who says how do you feel about class meta [02:13:49] attitudes and the issues associated with public opinion oh that's a fun one that's a really fun one infinite can of worms because i think that if the world of warcraft developers [02:14:01] warcraft developers have got to target everything towards a balanced meta game is going to be real boring real because i mean perfect balance is how do you get that you know how do you [02:14:14] i always say how do you balance like flayed shot and wild spirits to not be a mechanical decision under any circumstance you can't but you still should be able to have the cool [02:14:26] big aoe one and then the cool single target one that gameplay so how the hell do blizzard do this and how do you get past the player issues where it's like yeah sure is [02:14:40] led to say the faction balance issue and the matter that's happened there but also so much of it is the network effect and the fact that the communities and therefore it's just going to skew more horde because that's how it's been [02:14:52] how the hell do you deal with these matters it's actually okay this may not be the most satisfying answer i could possibly give but i think the simplest way is uh a combination of two things combination [02:15:06] one is get rid of the outliers so never do an 8.1 subrogue again never do that never do a six point whatever demo lock oh yeah just never have a class feel like they are [02:15:20] actually like being shot into space because that's that's what happens so so many times try try your best to keep those up needed just go what whatever you're so bad [02:15:35] that's step one just to stop you want to stop people feeling terrible people feeling good is fine i think yeah being being the best is like oh yeah i chose correctly just don't have people think oh i chose like i'm so dumb why [02:15:47] did i my beloved glass was gone never do that thing or the cyclical bounce where it is just just keep throwing ingredients into the pot swap stuff around and try to avoid that [02:16:01] feeling terrible it's a case where like holy paladins they've seen some nerfs in these patch notes good hurts me to say but we're a bit busted your holy shock is uh two percent more [02:16:15] actually go through mana when i'm not being so stupid and spamming flash of light for no good reason it's i mean for for a bit of contact that our expected gameplay with a glimmer [02:16:29] build and using shock buyer legendary mana is not it's a problem for other classes we also do too much single target damage which is you know kind of stupid for a healer but we're we're just too strong [02:16:43] take that down it'll hurt me but it'll stop mistweaver monks feeling like they've been shot like they haven't been taken out the back and gotten rid of try to avoid that feeling and cycle things around keep things a bit fresh [02:16:55] and here's the he's the real kicker i think try to enable that without destroying classes because a lot of the problem is you pick like a hero or you pick something for a short period [02:17:08] of time you know in league they can cyclically balance all day long yeah because so like such a small percentage of the are like super mains and a character go ah [02:17:20] strong in this patch i guess i'll just have to go back to playing malphite god i think i've aged my play by using those two but do that with your do that with your systems [02:17:33] things cycle in and out don't just don't make people feel like their class is bad and then that's all you can really do yeah so for some reason i've i'm gonna switch it over from mr rich evans [02:17:48] to mr mike stoklassa that is no significance but we can assign significance to it if we really want to um it's that sort of thing there's always going to be a mathematically best option [02:18:00] and the top end's always going to gravitate in that direction i think the best that we can do is or the best that can be done is to mitigate the uh you know as you said basically damage mitigation and making [02:18:14] and then i think the best thing you can do is uh i don't mean ignore it in a stick your head in the sand but you kind of just have to accept the met you got to be comfortable with the metaforming make sure it's not too [02:18:29] damaging for the game and then i guess move on and do other things because i don't really know if there's a way to fix this that you know it is that isn't like the pvp system of legion or whatever [02:18:42] where you know they just were like we've achieved uh sort of better balance by just scaling everybody manual you know whatever automatically where that starts to you know it is it is it more balanced yes [02:18:54] game a bit yes so i think that's the situation there yeah uh moving over to eric then eric says how could professions be i would personally love more open a more open dynamic system with actual gameplay [02:19:10] crafting so i have to imagine that there's a bit of a final fantasy 14 jumping out of you this one for for me it's basically just uh you know i think about this from an economics perspective i am [02:19:25] interested in economics generally and also you know in runescape also you know in runescape i was there you know in the the arrow uh crafting them having my suppliers for the ores that i [02:19:39] um and like that was pretty good gameplay so gameplay so for me it's just the economy things like gem or you know the shuffles i was big [02:19:54] into doing my cobalt shuffle uh my other shuffles as time went on you know i was reading blogs like just my two copper um was yeah my you know my normals are just my two copper and uh warcraft hunter's [02:20:08] union and all that stuff email dwarf thunder femaledwarfhunter.com the uh the the great simming tool that took me through icecrown citadel and so for me it is just how do you make that more interesting [02:20:24] perspective and i think that just means i mean stuff to do [Music] more toys that you can make that are cool more transmog sets that people can [02:20:39] that you know have interesting components to them that bring multiple professions together for me it's basically just that um now as to bringing in actual gameplay and crafting i'm fairly [02:20:53] comes out again right yes so ff14 yes so ff14 crafting when you are when you pick when equip a weapon in ff14 you change your you change your class [02:21:07] when you put on uh like a weapon a weapon that's a crafting weapon you you're a crafter you're not the disciples of war for like magic there's disciples of the hand and of the [02:21:21] land of the land are those who go and you know get resources they're the miners they're the botanists et cetera et cetera and then who are the crafters and i don't know much about this like in detail but [02:21:35] i remember the first time i leveled a blacksmith 15 and that was like that was basically one day of me just being like what is this what do you mean there's [02:21:48] gameplay involved when i'm crafting something i have and it's essentially like you have to fill up a meter of it being completed without i can't remember exactly but [02:22:01] basically there's a fail state on crafting and if you use like because ff items have a high quality variant so you can have a regular item or high quality one that's just a little icon [02:22:13] usually worth more than but in crafting use how to use high quality items that are just rare to get and then you can make a high quality like crafted and to get the high quality it's like there's you've got [02:22:25] there's you've got success and then you've got hq item so you have to actually like manage what you're doing when sitting there over the anvil hitting stuff huh so there is a failsafe i mean [02:22:38] it might have changed a lot since things the last time i crafted was early heavensward i think but it's a case where that is there and then land is a bit simpler overall but there's gameplay there and if you want [02:22:52] to be a if you want to be a very good crafter that's you know a level 80 like blacksmith it's called but you can be one of those and that's a thing that's like that's [02:23:06] interesting it's a whole it's a whole different angle of gameplay like there's actually a friend of mine who was keeping me up to date with his place on the ish guardian restoration leaderboard [02:23:19] because there was awards it was a reward of a title for being in the top 10 on of how much you've contributed to this restoration through crafting and it was just all this absolutely mad mad stuff going on but it was basically [02:23:33] entirely separate part of gameplay this is this isn't like a side uh like a little bit of oh yeah you'll do this mats for read it's just this is what you do yeah it's like an [02:23:46] actual full form of gameplay yeah so they have their uh they have their like uh like different weapons that you get that you go through they've got that for uh their relic weapons they've got that [02:23:59] for crafting as well so the way we went and got in bfa those like like legendary kind of tier uh the black the blacksmith hammer that could repair a bit of gear [02:24:12] one i think could remove a gem without destroying it they kind of similar of this is your crafting tool but it's actually a it's a big piece of lore it has its lure beside it it has its stuff [02:24:25] it's all gameplay it's a big part of what you want to do if you're that way it's the kind of case of huh you log in to be this you log in to be a raider in player you log in to be you know you log in to [02:24:38] be a pvp peer some people log in to be like people who which is entirely like uh different and it's less designed around those natural it's less designed around those natural but then there's people who log in to ff [02:24:50] high-level crafter and that's that's a whole gameplay avenue that's and it's almost like it's not just gameplay for the sake of earning gold in it's like a full-on way of playing yeah yeah cool i mean that's something that i [02:25:03] cannot get into as a player because that will destroy me yes um yeah so it's interesting like you're going there from a way more overall gameplay progression system focus for me i'd naturally be more like [02:25:16] those two things and i think they actually do meet an eve but there's a way those can mesh together yeah absolutely like that's basically i mean obviously if you want to shuffle stuff there's like no [02:25:29] in if you want if you want to get raw mats turn into something and sell it there's no like prerequisite in that so you'll see raw mats being especially at the start of the expansion [02:25:42] because there's no barrier to turning it into results actually yeah it's actually you would rather buy the raw materials than this even if it was more expensive and that's kind of like the [02:25:56] is in real life i mean if you want a computer you don't just go and get a but i just do this myself for free it's easy yeah it's just an afternoon oh look at that i've made myself a graphics card it's a case where they [02:26:08] should there should be some level of expertise how to do that and will is a different legendary items but i [02:26:20] because of how your legendaries are so i think the overall tltr is basically yeah i'll have to have a look at ff and see how that operates yeah because that it's an entirely different ballgame effectively and not to not despise the [02:26:35] like overly although i'm obviously guilty of that it's it's fine woah doesn't have any gameplay professions it had for fishing they should do fishing but for everything [02:26:47] know it's a thing you have to go and do it's not a thing that you get for free or like uh it's it's a gold tank you in this i feel like the the issue you'd have [02:27:00] there is a lot of the existing community is very much based on uh you know mass creation mass crafting i think you have percentage of people who engage in crafting versus you know [02:27:16] is probably really quite whack yeah so we'd have a i think the existing crafting community would basically hate that oh for sure absolutely because they'd be like really to make 100 of these i now [02:27:30] have to play a mass effect 1 hacking mini game what are you talking about but if you did that really really well yeah it could actually open it up as a new type of gameplay for a new audience [02:27:44] well ff gets around that problem for math stuff because once you've level or once you've done it enough times you can autocraft it want to do it high quality you have to put a little effort [02:27:56] particularly high level and i don't know too much about it but more involved if you want to actually be up there yeah so we've got another super james george who says what i think is really missing from retail is the sense [02:28:12] classic wow is the smallest wow has ever been but it feels the biggest thoughts and i think it's actually really simple to give james the answer here classic i mean number one classical is [02:28:27] get anywhere and i mean that's something that's even drama and modern wow but i think it's a it's actually a bit that if you want to get your stuff done in [02:28:40] classic everything takes longer and the world is way more the world uh you know with like having less teleports and less stuff like that teleports and less stuff like that so having that economy [02:28:55] we all know how it's different to the current one um having like more of those player goals and you know you want to get your different potions and all that stuff to be ready for raid but all that stuff is [02:29:07] way harder to do and it's just in this world that makes and i think that's basically the thing wow's got like slightly less sandbox these times well not now it is always it's always been a theme park mmo and a [02:29:22] solvable game in that sense but classic is the least that wow is so i think that's really the core of why uh it feels bigger in the past and then i think the core of why it feels smaller now [02:29:35] is like it's very focused you know what wow it's like you do all but it's like past that those leveling worlds basically don't matter you know bar world quests but those feel very systematized and just infinite [02:29:48] like content and then wow it's like what is well well and that means you're doing these pretty specific pretty tightly bounded stuff and it's just that it's felt more and [02:30:03] over time and i think that basically is the core of it wow two has already happened you're playing it right now wow one is um that older more janky and you could [02:30:18] maybe say somewhat accidentally more sandboxy game think some of the things we've talked about know in various discussions today sure so i [02:30:32] think that's basically it modern wow really does funnel you into some things uh i think classic like it did do that to a degree like to get your um to get your gear you still have [02:30:46] just that that overall process i think had so many different moving parts and in a way like was so community uh in a way that it isn't now you know [02:31:00] it's like your relationship this is almost like your chicken from a farm shop or from tesco you know just yeah you know it's all kind of nameless and stuff whereas maybe in the [02:31:15] bit more tight just because of how the game was so if we moved modern wow back to that i think we'd lose a whole bunch in the process i think instead the thing to do is to be like modern wow is pretty good [02:31:28] you're playing a wow raid there's nothing quite like it you know for sure phase three pretty hard to get that level of of good fun elsewhere and i guess opt-in stress if [02:31:42] you're arranged when you get double fatal finesse how can we broaden that and uh i think that talk about you know wow classic is the smallest but it feels the biggest [02:31:56] yeah yeah it's because it feels a little bit more sandboxy and how some of it and that's basically what we need yeah thing there with how the community has considered the game [02:32:08] it's like it there's a whole there's so many like specifically exploration in terms of it feels the biggest is like yeah we're teleporting everywhere we know where our destination is [02:32:22] and we've seen it all before effectively or it's all like super systematized and high it is in our head and how we approach it the kind of going back to the old argument of we're not kids anymore being yeah being [02:32:35] we're kind of like we know in our head there's nothing over there or it's like is there something up there no because handy notes doesn't tell me there's a which means there's not so there's a lot of that involved but [02:32:49] i think i think and in trying to get to my point i've absolutely lost it but don't worry there's many there's many many more it's just so it's so it's like you say it's focused you you go in with it you go in with the [02:33:02] whereas in like you're going i gotta go do this and it's like one step to there whereas going to classic you're like what do i what am i doing today oh well my checklist of things i need is like [02:33:14] directions as opposed to right button and plus yeah plus i mean you have epic ground mount right now yep but there was a point in time where that [02:33:27] was a new thing and just the journey you had to go on to achieve that goal was itself pretty big and we don't have as many of those things in the game because you can't i mean are we going to be no clipping [02:33:39] through the map at 600 speed at the cost of you know 5 million gold what do they do so it's that thing where they have to just contend with power and ability creep where a lot of [02:33:52] feel like you've got these big lofty goals and almost sandboxy ways to get to those are big lofty goals we've already achieved how do we re-achieve them [02:34:04] uh who knows so i think i have a really good visual comparison if i could could draw on because you know the like tbc and vanilla achievement charts yeah where it is this massive flowchart if everyone's going everywhere all over [02:34:19] the place because of like how m plus and stuff goes now it is basically it's there's there's still in it there's like gameplay time involved if not more but there's nice significantly fewer [02:34:33] nodes on that chart yes that's it it is just you know you're going from like dungeons to get your uh gear you do your heroic just get your your gear you do your method plus it's not you go [02:34:48] speak to the wizard in the cave and then he sends you off to the parrot go to here obviously i've just completely remember but it's a case of it it doesn't quite feel as mystical or [02:35:01] weird anymore it's not a yeah it's just uh it's destiny it's destiny you get your item level up whereas it doesn't we do have our next super chat which is from mikko who says [02:35:14] currently the biggest wild community what is your opinion in secrets in feel right now so as whether the biggest or not i mean the secret finding discord's pretty damn big though [02:35:27] um so what's your opinion on secrets in general and how underrepresented they it you know it's weird because there was secret-ish feeling content of all of the mounts at the start of this expansion that i [02:35:40] kind of random and my overall opinion here is basically and my overall opinion here is basically the secrets are really cool but creativity shown in the creation of the secrets and how [02:35:55] you do so many of them like oona and stuff yes i'd just like to see that like chromie-like content you know deaths of chromie and things features i have to wonder if blizzard like they [02:36:08] did all of the really cool secrets like uh i mean come on the the just doesn't she's going through that without like maze i mean i did that when through that maze it was a nightmare really cool though i felt [02:36:23] just the right way yeah yeah so i i feel like the thing to do there is maybe for the actual [02:36:35] secrets and treasure hunts double down on those not leading to development you know developer resource intensive mini games that are then really hard to find i do think that those mini-games [02:36:50] should not be in the form of a secret i think they should be in the form of like i think that would be better for more players but i then think the other side of that admission [02:37:02] would be yeah more breadcrumbs more treasure hunts and stuff like that and uh the more than do that community the better the better it's just for me i think that it is a [02:37:15] higher priority to get the solo in the world or even group in the world content in a good place first and i would say we should probably spend less time focusing on the secrets until we have got that general world [02:37:29] game play way better and then yeah absolutely more secrets i think the secrets have been awesome yeah here's my my take on it is a little bit obviously the signifying community is strong and [02:37:41] they're all having a great time in the discord trying to solve uh like females absolute madness trying to figure out like looking for that kind of stuff where it's like i [02:37:54] have no idea how any of them figure stuff out it's going through the inner steps i'm like jesus this is like i don't know if just sticks or if it's like actually like properly solved using some [02:38:08] man it's really interesting but but and here's the big but for the vast majority of players that as far as i'm concerned is an interesting wowhead article to [02:38:23] and then a series of steps to follow and not think about and go oh it's kind of whereas they they should take the same concept but blow it up a little more yeah take it out and go okay [02:38:35] right here's uh almost aq style of just require community participation and i mean big community participation like if it's a thing where like a half a server needs to click the rocks in the right order whoa or [02:38:50] or it takes you know it takes a 40-man raid but they all have to be the same just to kind of make it stick a little bit better i think i think involving the community the wider community and stuff like that in whatever way is possible [02:39:04] think that's like you say it affect what i'm basically saying is what people can have because as much as the secret friendly i say off the little corner that sounds really dismissive it's not not my intent [02:39:19] yeah but it's a case of they're having a great time but have a great time with with that with the same flavor of stuff yeah i'd say generally speaking it's some of the most innovative [02:39:33] game and you know no matter what form it it comes in i want to see more of that and uh that's just great so and uh that's just great so more secrets absolutely and i think more [02:39:47] forms of gameplay that are inspired by why people think secrets are cool because it's not just that it's a secret it's that it's a cool puzzle a cool challenge it's it it harkens back to the kind of [02:39:59] oh almost like move and hidden under the truck in pokemon it's that kind of stuff where it invokes the same feeling of no way what that's so insane that's so weird that's that's mystical and [02:40:13] that's mystical and very unbecoming of a video game system to have this stuff so i think it's like there's nothing to lose by adding more i think more could be done to engage to engage more people [02:40:25] like the peop like how it feels as an outside it feels like muffins and his secrets crew and the secret finding uh like community are in this arms race where they're trying to get wackier and [02:40:40] rabbit hole and everyone's just kind of going sorry we can't keep up with you down there yeah yeah it could be happening so to we've got a super chat from robert osborne who says i don't like how my [02:40:54] is there a good way for blizzard to fix this will they change it potentially good news maybe it's it's hard to know exactly what will happen i will tell you what we do know [02:41:08] after i take a breath because wow my uh my vocal cords are very sore right now that's what happens when you project your voice with the arrow straight [02:41:20] uh but great question robert uh yeah you're essentially getting to all my not all but a large part of my player power is my legendaries and those are tied to tour guests i need my soul ash i don't want to do tour gas to get my soul [02:41:33] ash i think the answer is going to remove soul ash because we're kind of limited to only having soul lash so i think what robert's going to get is [02:41:49] but it's going to be an improvement over what he's got right now what he's got right now where imagine a world where corridors and you're expected to fail and it's [02:42:06] a run in any other roguelike game where you go in you do your best and whatever you get at the end is going to be useful to you uh be that in getting higher the next time or in your other stuff [02:42:20] get your soul ash by doing the fun version of torgast and not the like you know kind of nerfed down kind of kind of boring you know oh six floors of a layer eight have fun nobody [02:42:34] because the fun and tour gas can't actually come out because you don't have you don't have enough powers you know it's like what if you know the only way to progress in dead cells was to do the first two [02:42:47] levels and then your run stops that would be insane no i refuse to imagine it i refuse yet that is what it is right so yeah that's what i'm going to say uh to robert i think it is going to be tied [02:43:02] and the rune carver you know there could be a simple way to ash on a cap and just throw it in to uh they could plus and pvp and they could make it so that if you're [02:43:15] touch torgast but if you're just a casual player you legendaries via torcas they could do that make tour guests something that you actually want to do and you feel is fun [02:43:28] right i i seriously i 100 believe it could be extremely fun together in a bit of an odd way but blizzard know that they've literally said that to me in an interview so hopefully you're getting better yeah i [02:43:41] mean i think the the the simplest way is either throw in other stuff or just add times the amount you get by five because you won't need any more because we're 235 legendaries just kind of if you're if you haven't engaged with it [02:43:56] by 9.1 or 9.2 you're probably never going to so there you go there you go sorry you didn't like it here it's a bit better get your stuff quicker yeah at least i [02:44:09] imagine so um i think probably around time to finish up we have two more super chats we have 100 i now found out the dkks are danish um which i mean i should be able to know [02:44:23] there a few times and you know isk iceland at krona kroner uh is their and also esk from eve online the icelandic game uh so yes lars um thank you for the super chat [02:44:37] uh who says lost all interest and wow but still enjoy the lore videos certainly not alone and i hope you enjoyed uh hope you did another big big chunky lore video and uh once i'm [02:44:52] big chunky lore video and uh once i'm finished with my 9.0.5 actually no no you're leading that yes stackor is getting the gearing guide and i am doing the whispers of n'zoth [02:45:04] fun thank you lars and to capus off we have dro dro quest dro crest oh who says strokus yes i'm not good at speaking sometimes a bit of [02:45:20] an odd field i got myself into then certainly who says curious your thoughts tends to shelve characters for their reveals with nathanos being mia since pre-patch what will he become i think this one's [02:45:33] simple enough for the core of the question basically they don't don't even have enough screen time to properly do justice to the characters that are in the focus of the expansion i think that's just because blizzard [02:45:49] in the game it is basically just as simple as as that so until that happens the weird thing of so many characters or shell for so long i'm going to throw you a bit of lore that's fun [02:46:04] that's fun uh in the zoth fight we see the vision which is going to sylvanas and ashara having their bargain and ashara's like yeah i'm not blind who you're really [02:46:18] shower knows about the jailer yes so ashara is in the shelf when is she going to come back is it going to be you know in reference to that line thwarting sylvanas's plans because we do [02:46:31] to do cosmic stuff so what's going to happen there yeah i with how they shell characters is that we know that's what they never they never kind of they don't like quietly put someone in the back [02:46:46] important mission to come back later whereas i'm going i got to go to ff14 storm blood stuff there are characters that come back and i'm like oh yeah that guy i haven't seen him in ages and then it turns out like when i last [02:47:01] oh he's off to he's off to do a scouting mission and it comes back with in with detail and it's it it makes sense to me and feels fine because of characters anyway and i'm spending loads of time with them [02:47:16] and they all have natural things to do that don't involve being around like in i think it's because they have so little screen time that it always feels like screen time that it always feels like there's no there's no like casual like [02:47:30] there's no there's no like casual like uh interaction with the thanos sylvanas ashara anduin bolvar it's all like big stuff yeah they only have the time that feels important i think that's what [02:47:42] it just hurts people with the lore you know it's like they look awful i don't mean the in-game like pre-rendered stuff i mean those in the camera moves they suck they're so bad and they've [02:47:56] been bad for ages yeah i would rather the characters just that we don't have to put the dev time into you know a quest designer deciding it's time to be a [02:48:08] good i don't mean that as an offensive thing but i mean that as in you either do those as good as ff does them or you don't do them at all and you just focus on the character [02:48:23] so what i would like to have is actually less cut scenes less stuff like that and just more time spent with our characters in a low-key way where it's just characters walking about doing a quest emoting some text nice and simple and [02:48:37] just more of that um but yeah it's that man it is just that thing of screen time how do we get more screen time and i think that's it comes down to you know if you had a whole bunch of old school reputations as [02:48:49] characters into that and then bam you could have a bunch more content yeah it's like uh here's something i was kind of thinking there uh how many of the dungeons in the shadowlands have anything to do with [02:49:03] anduin or bolvar or sylvanas so won't know them screen time you know i mean even like jaina like dalaran was [02:49:17] over uh siege orgrimmar and be bombarding and that was supposed to be a but they were like ah we can't really do this all the time so it's really hard um i really i think that if they lower the [02:49:32] bar of what the presentation has got to be perhaps we could get more time with those characters and that's it's just literally just give us loads of text and [02:49:46] while if we're alliance or i mean guess now in the shadowland it doesn't matter have anduin and bolvar walk around this well eventually just let us let us know who these characters are give them humanizing moments as [02:49:58] opposed to you know big like super cgi this is like who who's that yeah everything is like everything has to be yeah you know it has to be a you know whether it's a tear jerker or [02:50:13] that but it's like no those moments only matter if they have room to breathe and in between them is a lot of other other stuff um quick follow-up from robert who [02:50:28] yeah i don't like rogue lights though so why do i have to do a robot get my soul ash yeah fair yeah fair i do not think that guide should be tour gas it should be great for the reasons that it's great [02:50:41] and for the players who think it's cool uh not something that you should feel fundamentally agree yeah um to finish off to finish off with our final super chat from mr10s when will droids or shamans get new [02:50:56] honestly cannot answer any of that to you but i can say thank you for the super chat and also player customization one of the nice things with legion is [02:51:10] things in a more permanent way and transmog into them i mean look at that it's done really well so uh yeah it's kind of an unanswerable plans yes but i would say that the more drives for [02:51:24] customization and stuff like that uh the better and yeah more forms are is my soul shape it's got all of its different forms um different forms um i guess there is so much they could do [02:51:37] thing of trying to swap out the models of like other bears in and you could maybe create content like that yep you know you could get the that could unlock a a slew of northrend [02:51:54] druid and you could do that for everything and then the druids all be content to do it's a case of can you tie that can you tie that into druid green fire i was about to say that yeah druid green [02:52:08] and bam you're going to get people talking yeah i almost wish blizzard talking yeah i almost wish blizzard had a kind of like it's like a almost like a special projects team but like basically a squad [02:52:21] like basically a squad whose big job was just like every minor we're going to do a green fire and that's just yeah special projects team what what stuff what stuff are we not doing like what can we do anything else [02:52:37] pure like not obviously not like blanche i'm sorry this work but like just go for it just go yeah here's here's what i could fire here's druid forbes the northrend here's uh some i well i mean trying to think [02:52:51] what's what could what could a shaman become that would make a lot of sense there no why is there nothing that's a little more fitting to each of the races for that [02:53:04] there's no real reason there's raptor there's ghostwolf they could do so many and just make it cool and tie it into whatever you want whatever you want yeah just even the case of [02:53:17] my idea from earlier with the ensemble set for doing time walking just have something like that for other classes you don't even need to make super new content just go all right here's a bunch of here's a bunch of old [02:53:30] models from like i don't i'm trying to think i can't bunch of models from this era of the game you could be them now because you've got a big blue nameplate [02:53:43] that's it so i think the more class specific stuff the better okay absolutely and i think that is what draws us to a hours a big thank you to new channel member [02:53:55] dorith also super chatters jay-z lars grant also super chatters jay-z lars grant cameron colin eric mike no not mike miko james robert lars again um dro christ 10 s thank you everybody and [02:54:11] also people in chat lore crafty um schmons dolph dolph of bloods dyslexia makes it hard to do names sometimes uh faded emperor slash max tannes [02:54:25] jessica reina thank you for hanging out with us with us in terms of next steps one of the great places to go and to subscribe to is youtube.com for it's no [02:54:37] we do not have a url for it uh bellular clips that is where the the um not the raw feed of the cameras yet but eventually the raw feed of the cameras will go to the editing team and uh that is where [02:54:51] we've got a bunch of stuff the channel is now partnered so it is now a partnered youtube channel that's uh all pretty fun and hype there it is yep if you click in the videos tab you will actually see [02:55:04] us uh that's a big old lot of content if you want to watch me and matt's you want to watch me and matt's eat some tasty stacks for um our sponsor then you can you can never mind [02:55:16] was a really fun one to do um oh yeah because our upload is happening it's defaulting to 480p sweet um but there's so much content there and whenever we stream [02:55:28] we will get the best bits and we'll put them there so if you're joining this late if you've missed other streams we really want to make that a really good basically you can look at that you're like wow here's a grab bag [02:55:41] of so many different topics and clips and even for things like lore like off-the-cuff lore discussions they would not fit a main channel video like how time really works in the world of warcraft [02:55:54] that is the place to subscribe to if you want to um support us in another way and also get some sweet loot there is over on the patreon where uh in addition to things like the behind the [02:56:07] scenes um i did a vlog on my really cool ipad arm basically my ipad snaps onto a monitor arm and it's there and also get the um the art which we've been working on [02:56:20] patreon is the place for that absolutely my vocal chords are about to explode so uh if i keep on going uh i won't be able to record any videos and we'll have [02:56:34] no 9.1 content no stream next week so fantastic in the spirit of uh of all thank you we had a blast together thanks for hanging out with us tonight and we will just before you go that channel member was drawrith right [02:56:48] drawruth that's leon that's leon thanks leon hello leon leon is um the warlock that you can see in our um in our raiding footage god bless that man in his summons oh yeah and also his valheim smithing god [02:57:03] yeah and also his valheim smithing god damn that'll do us for today it has been three hours yup been three hours it is now 11. yeah oh guys thank you very much everyone [02:57:17] cheers everyone have a great night see you later