---
title: 'The Relic: First Guardian - Official Exploration and World Gameplay Trailer'
source: 'https://youtube.com/watch?v=jTSv8p6acPI'
video_id: 'jTSv8p6acPI'
date: 2026-06-26
duration_sec: 0
---

# The Relic: First Guardian - Official Exploration and World Gameplay Trailer

> Source: [The Relic: First Guardian - Official Exploration and World Gameplay Trailer](https://youtube.com/watch?v=jTSv8p6acPI)

## Summary

This video showcases the exploration and world-building of the game *The Relic: First Guardian*, focusing on the traces left behind by past inhabitants and the stories woven into the environment. It highlights field events, sealing stones that unlock dungeons, and the emotional narrative of a father and son blacksmith.

### Key Points

- **Exploration and Traces** [0:20] — The video demonstrates exploration and the traces left behind in the world, including field events and stories of ordinary people.
- **Korean Folk Tale Inspiration** [0:53] — Stories are inspired by traditional Korean folk tales, such as the tale of a man who dropped his axe and received a golden one, leading others to throw axes into a pond.
- **Sealing Stones and Dungeons** [4:33] — Players can discover sealing stones through exploration and events, each connected to a dungeon that leads to new places and secrets.
- **Relic Energy** [5:18] — Relic energy is an important resource for character progression, found in remnants of ancient power.
- **Father and Son Blacksmith Story** [5:41] — A narrative about a blacksmith father who grows old and passes his hammer to his son, symbolizing the passing of strength and responsibility.
- **Rewards and Campfires** [10:14] — Exploration yields new equipment and relics, and players may find old campfires with lingering traces of unknown travelers.
- **Teaser for Next Video** [11:25] — The video ends with a promise to introduce combat and bosses in the next showcase.

### Conclusion

The video presents *The Relic: First Guardian* as a world rich with exploration, emotional storytelling, and environmental lore, setting up future content focused on combat and bosses.

## Transcript

[music]
>> Hello, this is Project Cloud Games.
Today, through actual gameplay, I'd like
to show you the exploration and the
traces left behind in this world.
The world [music] of the relic is filled
with various field events.
As players explore the world, they
encounter the traces of those who once
lived here.
Some stories are not [music] tales of
great heroes.
They begin with desire, regret, and the
choices of ordinary people.
>> [music]
>> Some of the stories in this world are
inspired by traditional Korean folk
tales and legends.
They may feel familiar, yet they remain
very different in this world.
>> A man from the neighboring village
claimed he had dropped his axe and
received one of gold in return.
The tale spread faster than wind through
pine.
After that day, axes began to fall into
the pond.
I was a woodcutter. [music]
At least, I once was.
A full day's labor did [music] not
shorten my debts.
Just once, only once,
I thought weighed more heavily [music]
than the axe itself.
>> [groaning]
>> The pond gave no answer.
Yet, none of us left.
Someone said, "It tests our desire."
So, we waited longer.
The calluses on our palms began to
soften.
Footprints gathered instead along the
pond's edge.
The mountain remains thick with trees,
but fewer are felled.
Sometimes, the water trembles.
Someone will whisper,
"I saw a glimmer [music] tonight."
One word is enough to cast away another
day.
>> [music]
[groaning]
>> The water never returned anything.
I believe I had cast my axe away,
but it was not iron that sank.
It was the day.
Time does not rise again like a golden
blade from still water.
The pond took nothing. The mountain
never once disappeared. Yet instead
[music] of their axes, they cast away
their own time. They [music] cast away a
day. Then
another day.
And so they cast away their lives.
The golden axe never rose.
And the time [music] that sank cannot be
drawn up again.
>> We've just obtained a sealing stone by
completing this event.
Through exploration and events, players
can discover various sealing stones.
Some are hidden deep within the
wilderness.
>> [groaning]
>> Others remain at the end of forgotten
stories.
Each sealing stone is connected to its
own dungeon.
Letting players to where new places and
long forgotten secrets.
Let's head to the dungeon connected to
the sealing stone we just obtained.
Along the way, players [music] may
discover remnants of an ancient power.
People once called it relic energy.
Relic energy is an important resource
>> [music]
>> used for character progression.
Every location holds the life and
memories [music]
of someone who once lived there.
>> My childhood, my father was a giant who
ruled the flame.
The arms that struck heated iron were
firm as fortress walls.
Standing behind him, no beast in this
world frightened me.
I would cling to his broad back and
watch the sky.
>> When we are children, our parents seem
[music] like giants.
>> When I returned from a long campaign,
he still stood before the forge.
But, the sparks leapt lower than before.
[music]
His hair had thinned. His back bore a
slight curve.
He rose [music] to greet me and his knee
faltered.
I rushed to steady him.
>> But, one day we realize even giants grow
old.
>> [snorts]
[groaning]
[groaning]
[groaning and screaming]
>> His apron bore countless holes and
burns.
They were not marks of time alone.
They were the places [music] where flame
had struck while he forged the armor I
now wore.
I had believed him strong [music] by
nature. I had never considered that he
might feel pain.
>> Some struggle [music] to move forward.
Others spend their own years lighting
the path ahead.
>> He still said,
"I can forge one more blade."
Yet the hand that held the hammer paused
for a breath. [music]
Without speaking, I placed my hand over
his.
And that hand, once vast and unyielding,
>> At first,
>> [music]
>> our parents are the ones who holds us
up.
>> Father,
I will bear the hammer now.
He passed
>> [music]
>> the apron to me.
For a moment, he stood holding the
hammer then
let it fall from his grip.
The dusk painted his back in red.
"You have [music] grown broad of
shoulder."
>> And one day, we find ourselves holding
them instead.
>> The forge remains. The fire remains.
Only the one who holds the hammer has
changed.
My father did not grow smaller.
He lowered himself so that I might
stand.
>> To a child, a father is the first giant
he ever knows. One day, he learns
[music] the giant has grown lower. That
lowering is not weakness. It is a
passing of place, [music]
a quiet step aside so that a son may
stand. A giant does not diminish. He
merely changes where he stands.
>> At the end of [music] exploration, new
equipment and relics await.
And those rewards [music]
will aid players throughout their
journey.
Along the road, players may sometimes
come across old campfires. [music]
We do not know who first lit them.
Yet, their traces still remain.
>> Soon, it will be time to put out the
fire and move on.
Like waking from a warm dream.
>> Some traces outlive even the greatest
legends.
We want you to create more than a
journey of defeating [music] enemies.
We want you to players to explore this
world and discover the traces left
[music] behind.
In the end, all things become [music] a
story.
But, this is only one of many stories.
And [music] at the end of those stories
await powerful foes and forgotten
beings.
In the next video, we'll introduce the
combat and bosses of the Relic Buster
game.
We'll see you again in the next
showcase.
>> [music]
>> We're being drawn here continuously.
>> [music]
>> Kill squad knight.
>> WE HOLD THE LINE.
>> SHIELD UP.
>> [music]
[music]
[music]
