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Castlevania: Belmont's Curse: The First Preview

0h 08m video Published Jul 17, 2026 Transcribed Jul 17, 2026 I IGN
Beginner 3 min read For: Video game enthusiasts, especially fans of Castlevania and Metroidvania genres.
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AI Summary

Castlevania: Belmont's Curse is a new 2D Metroidvania set 23 years after Castlevania 3, featuring fluid combat, a versatile whip, and deep weapon/arcana customization. Early impressions from a 3-hour preview show promising gameplay reminiscent of Dead Cells, with rewarding exploration and challenging bosses.

[00:02]
18-Year Drought of 2D Castlevania

After Order of Ecclesia in 2008, no proper 2D Castlevania was released for 18 years, making the absence 'old enough to vote'.

[01:01]
Setting and Story

Belmont's Curse takes place 23 years after Castlevania 3: Dracula's Curse, following Trevor Belmont and his daughter Rose as they investigate a monster-ravaged Paris.

[01:42]
Gameplay Feels Like Dead Cells

The game's fluid movement and combat are reminiscent of Dead Cells, with similar controls for weapon swings, dashes, and aerial attacks.

[02:24]
Whip as a Mobility Tool

The whip is not a direct combat weapon but used for grappling to reach heights or pull toward enemies, triggering unique grapple attacks per weapon type.

[03:31]
Relics and Arcana Customization

Players can equip up to three relics for passive bonuses and find spells (Arcana) from bosses, each upgradeable via 'works of mercy' challenges.

[05:23]
Difficulty and Checkpoints

The game offers moderate difficulty with generous checkpoints, health flasks, and no penalty on death besides enemy respawns.

[06:42]
Overall Impressions

The preview praised the gorgeous art, dynamic combat, rewarding exploration, and unique whip-based acrobatics, calling it a worthy return for the series.

Castlevania: Belmont's Curse shows strong potential as a return to form for 2D Castlevania, with innovative whip mechanics and deep customization that set it apart in the Metroidvania genre.

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"The title accurately describes a first preview of the game, delivering exactly what it promises."

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Study Flashcards (7)

How many years passed between the last 2D Castlevania and Belmont's Curse?

easy Click to reveal answer

18 years (from 2008 to 2026).

00:15

What is the setting of Belmont's Curse relative to Castlevania 3?

easy Click to reveal answer

It takes place 23 years after the events of Castlevania 3: Dracula's Curse.

01:01

What is the primary function of the whip in Belmont's Curse?

medium Click to reveal answer

It is used for mobility—to reach new heights and pull towards enemies—not as a direct combat tool.

02:24

How many weapon types are available, and what unique attacks do they have?

medium Click to reveal answer

Seven weapon types, each with unique charged attacks, grapple attacks, and basic move sets.

02:52

What are 'works of mercy'?

hard Click to reveal answer

Achievement-like challenges that upgrade Arcana spells, such as killing enemies with specific weapons.

04:23

What penalty does the player face upon death?

easy Click to reveal answer

Enemies respawn and the player returns to the nearest checkpoint, with no other penalty.

05:48

Name one boss and the Arcana obtained from it.

medium Click to reveal answer

Defeating Medusa grants the petrification beam Arcana.

04:10

💡 Key Takeaways

📊

18-Year Absence

Highlights the long gap since the last 2D Castlevania, emphasizing the significance of this release.

00:15
💡

Dead Cells Comparison

Establishes the game's fluid gameplay style, appealing to fans of modern Metroidvanias.

01:42
🔧

Whip as Mobility Tool

A unique design choice that differentiates the game from traditional Castlevania entries.

02:24
⚖️

Relics and Arcana Customization

Deep customization system encourages experimentation and rewards exploration.

03:31
💡

Overall Positive Impression

Summarizes the preview's verdict, indicating strong potential for the full game.

06:42

✂️ Creator Tools: Viral Hooks

AI-generated clip ideas for Shorts based on the transcript

18 Years Without 2D Castlevania?

45s

Highlights the shocking 18-year gap since the last proper 2D Castlevania, sparking nostalgia and outrage in fans.

▶ Play Clip

Trevor Belmont's Daughter Leads New Game

46s

Introduces a fresh protagonist and direct sequel to a beloved classic, intriguing fans of the Netflix series and original game.

▶ Play Clip

Whip Grapple Attacks: Game-Changer

54s

Showcases a unique whip mechanic with diverse weapon-specific grapple attacks, offering high replay value and visual appeal for short clips.

▶ Play Clip

Medusa Boss Fight: Intense & Rewarding

55s

Describes a challenging but fair boss encounter with acrobatic mechanics, perfect for showcasing gameplay highlights and skill-based content.

▶ Play Clip

[00:02] and a Nintendo DS in the early 2000s was a wonderful time because almost every year there was a new Castlevania game to sink my fangs into. But after Order of Acclesia in 2008, that neverending stream of some of the best 2D

[00:15] platforming and exploration in gaming dried up. And now we've somehow gone 18 years without a proper 2D Castlevania. Yes, that's right. 2D Castlevania's absence is old enough to vote now. But if there's one thing I've learned from

[00:30] the many Castlevanias I've played, it's that Dracula's Resurrection is inevitable eventually. Enter Castlevania: Belmont's Curse, a much welcome brand new entry in the storyried series. And in even better news, it's

[00:43] I got to play through the first three-ish hours at a recent preview event, and based on my early impressions, it's shaping up to be a impressions, it's shaping up to be a return worth waiting for.

[01:01] place 23 years after the events of Castlevania 3: Dracula's Curse, and serves as a direct follow-up to that story, which is also what the fantastic Netflix Castlevania anime is largely based on. The game begins with the

[01:13] summons for Trevor Belmont to head to Paris, which has been ravaged by an streets with monsters, turned the moon blood red, and left the city in utter chaos. Despite sensing the likely trap, Trevor makes his way to the city of

[01:27] light. But not alone. He's joined by his daughter, Rose, who is eager to continue the family legacy of hunting monsters and vampires.

[01:42] the controller was, yeah, this definitely feels like Castlevania by way of Dead Cells. And that's not a bad thing. In fact, it's quite good. There's a certain fluidity to Rose's movement and animation that immediately felt

[01:55] reminiscent of controlling the behead from Dead Cells, minus the ability to holding down and pressing jump while in the air. Rose can swing her weapon in front, above, and below her, much like in Dead Cells, while also having access

[02:08] to a quick forward dash to dodge under projectiles or reposition herself behind an enemy along with a back dash to quickly move out of the way of incoming attacks. Of

[02:24] defining weapon of the Belmont clan, and it is a core element of Rose's kit as well, though surprisingly not as a direct combat tool. Instead, the whip to reach new heights and to pull yourself towards enemies in order to

[02:39] quickly close the distance. My favorite aspect of the whip, though, is that if pulling yourself towards an enemy, you'll execute a grapple attack, which varies greatly depending on which of the seven types of weapons you're wielding.

[02:52] The starting long swords grapple attack will allow you to slash through enemies, dealing good damage and keeping your forward momentum, allowing you to chain gaps. Doing a grapple attack with the cestus equipped, meanwhile, will execute

[03:05] a shyukin-like uppercut that will launch enemies up into the air for air combos. Then you have the greatsword which performs a hugely damaging AoE focused spinning attack. I love the fact that every single weapon has a unique charged

[03:18] attack, grapple attack, and basic move set, giving you plenty of incentive to experiment with your arsenal and find the right tool for the job.

[03:31] able to experiment with either. Like in Hollow Knight, Prince of Persia: The Lost Crown, and other modern Metroid vanias, you can also find and equip up to three relics, which provide powerful passive bonuses. These are usually

[03:44] reserved as rewards for completing difficult optional challenges, like a tricky platforming section or a lengthy combat encounter. And even in my brief hands-on time so far, they have all proven to be well worth the trouble of

[03:57] seeking them out. Finally, since Rose is the daughter of both Trevor Belmont and Cipha Bilades, she's equally skilled in both weaponry and magic. As such, she can also find and equip a variety of spells known as Arcana. In my demo,

[04:10] these spells were always rewards for defeating a major boss, with me gaining one of the boss's core abilities. Defeating the Fallen rewarded me with the Holy Cross boomerang, besting Jon of Arc gave me her ground explosion attack,

[04:23] and taking down Medusa granted me her petrification beam. Each of these arcana could be improved by completing various achievement-like challenges called works of mercy. For the Holy Cross, for example, I had to find three different

[04:35] whip type weapons, kill five enemies with one Holy Cross throw, or kill 10 enemies with a whip attack. Completing a work of mercy rewards you with a point upgrades for that specific arcana. Again, using the Holy Cross as an

[04:49] example, I could upgrade so that I can throw two crosses out at a time, make the cross deal more damage the farther away from me it got, or refund 10% of the mana cost for every enemy it hit, up to 60%. If I caught the cross on the way

[05:03] upgrades were actually interesting and affected the way I use the Arcana rather than just being higher damage numbers, a lower mana cost, or quicker speed of lower mana cost, or quicker speed of use.

[05:23] Castlevania fan. I went up against zombies that rose from the ground, the classic Medusa heads that like to fly in from the side of the screen and move in a predictably wavy pattern, and plenty of gargoyles. Castlevania games have

[05:36] typically varied substantially in terms of their difficulty, and thus far, Belmont's Curse has fallen somewhere in the middle of the pack. These first few definitely had my fair share of deaths

[05:48] against some of the tankier and harder-hitting enemies, but checkpoints are generously spaced. You now have a handful of health restoring flasks that generously spaced checkpoints. And unlike most modern Metroid Vanias or

[06:01] Souls likes, there's no real penalty upon death outside of enemies respawning and you getting placed back at the nearest checkpoint. The bosses were no pushover either. My favorite of the bunch was Medusa, which had me swinging

[06:13] between two sides of the boss arena to avoid her flailing tail and arms and whenever she used her screen covering petrifying gaze. Opportunities to deal sure that I made the most of every chance that I got. It was a fun fight

[06:28] that made good use of Rose's mobility options, rewarded pattern recognition, and required quick reflexes without being too demanding, especially for an early boss. Overall, I had an absolute blast with Castlevania Belmont's Curse.

[06:42] The art and animation are absolutely gorgeous. Combat is fun and dynamic with personal play style thanks to the variety of weapons, arcana, and relics. Exploration was appropriately rewarding as there were plenty of secrets hidden

[06:57] within the cracked walls of the Persian streets, and the bosses provided a nice challenge without ever feeling too overwhelming for how early I was in the game. The real star of the show though is the whip, which enabled a very unique

[07:10] style of acrobatic combat that gives Belmont's Curse its own unique feel and identity in the increasingly crowded Metroid Vania genre. If the Dead Cells veterans at Evil Empire can build upon what's already here and keep up the same

[07:23] quality of level, enemy, and boss design throughout the entire campaign, we could have a return to Castlevania that's more than worthy of standing next to the all-time greats of the series. For more previews of the latest upcoming games,

[07:36] don't miss our recent hands-on looks at The Blood of Dawn Walker and Zeland. And for everything else in the world of video games, keep it here on IGN.

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