Control 2 First 2 Hours — Full Breakdown & Transcript

CONTROL Resonant

0h 40m video Published Sep 24, 2026 Transcribed Sep 24, 2026 CohhCarnage CohhCarnage
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AI Trust Score 70/100
⚠️ Average / Some Fluff

"Title likely promises a Control 2 playthrough, which is delivered, but the first 5 minutes are a recap of the previous game, slightly padding the start."

AI Summary

This is a live gameplay stream of Control 2 (referred to as 'Control Resonant'), sponsored by Remedy Entertainment. The streamer begins with a recap of the first Control game's story, then starts a new playthrough, exploring the game's opening areas, adjusting settings, and commenting on gameplay mechanics.

[00:00]
Stream start and sponsor intro

The streamer greets viewers, mentions a subscriber, and begins setting up the game's graphics options, including enabling ray tracing and localized gamma.

[01:13]
Control story recap begins

The streamer narrates a detailed recap of the original Control game, covering the protagonist Jesse Faden, the Federal Bureau of Control (FBC), the Oldest House, the Hiss invasion, and the search for her brother Dylan.

[05:38]
Recommendation to play Control first

The streamer strongly advises viewers to play Control and its DLCs before watching this playthrough, stating the recap only covers about 5% of what makes the game great.

[06:43]
Sponsorship and stream plan

The streamer thanks Remedy for sponsoring the stream, announces a two-hour playthrough of Control 2, and mentions plans to finish Silent Hill before continuing this game.

[07:38]
Gameplay begins

The streamer starts the game, selects a difficulty, and begins playing, noting the game starts on a controller but may switch to mouse and keyboard for aiming.

[12:12]
Exploring the Oldest House

The streamer explores the opening area, reads in-game documents about Dylan Faden's status and the FBC's containment measures, and comments on the game's interface and settings.

[17:44]
Graphics settings and DLSS

The streamer adjusts graphics settings, enabling DLSS (Deep Learning Super Sampling) in quality mode, and comments on the game's visual fidelity.

[21:14]
Encounter with the Hiss

The streamer encounters the Hiss, a hostile resonance, and notes the game's sound design, comparing it to Dune and Warframe.

[29:07]
Meeting Agent Devera

The streamer meets Supervisory Special Agent Zoe Devera, who explains the Hiss is a viral resonance spreading through the city, and the two team up to find a safe location.

[36:39]
Combat and weapon mechanics

The streamer experiments with combat, learning about drone enemies, heavy enemies, and the weapon system, which allows switching between different attack moves (e.g., a whip and a hammer).

The stream provides an early look at Control 2's opening hours, blending story recap, gameplay exploration, and technical setup, while strongly recommending players experience the original Control first for full context.

Mentioned in this Video

💡 Key Takeaways

💡

Strong recommendation to play Control first

The streamer explicitly advises viewers to play the original game for full context, showing respect for the franchise's narrative depth.

05:38
📊

Sound design praised

The streamer highlights the game's unique audio, comparing it to Dune and Warframe, indicating a distinctive atmospheric quality.

21:14
📊

Hiss explained as viral resonance

The in-game explanation of the Hiss as a viral resonance provides key lore context for new players.

29:07
💡

Weapon system clarified

The streamer explains that the game uses a single weapon with multiple attack moves, a design choice that may surprise players expecting traditional weapon switching.

36:39

[00:00] agree and continue I will I will dispensary I do he's a sub on the channel man

[00:13] comes here all the time hangs out good dude are we really fast I do I do let's do a little bit higher gamma enable localized

[00:29] overlay ray tracing on let's make it look pretty no motion blur no film grain

[00:43] Cool.

[01:13] A flight projector. The projected image from each flight is a physical portal into another dimension. We met a present. A protector. He became a part of us.

[01:27] But things were long. Good boy. So much potential. Dylan was gone. I spent years looking for him. Until I finally found my way to a place in New York that doesn't exist on any map.

[01:45] The Federal Bureau of Control. A secret government agency dedicated to the study, containment, and control of the supernatural. They call this place the Oldest House.

[01:59] A place of power. Inside its walls, laws of physics are more of a suggestion. But something else had gotten there first. A hostile, extra-dimensional resonance that corrupts everything it touches.

[02:14] Goodness. The whole building was under lockdown. Nothing could get out. Not yet, anyway. The previous director, Zachariah Trench, was...

[02:28] dead. I picked up his gun, the service weapon. The director is chosen by the board, a strange entity that's as mysterious as it is glossy.

[02:41] In the past forecast, they made me the new director. Gave me the task of stopping the hit, whatever the fuck that meant. But I wasn't alone.

[02:55] Emily Pope, a research expert. Be careful. Simon Rees, chief of security. Did I mention that he was tearing his clothes off? Crazy dude. Great one from him.

[03:08] The Bureau's missing head of research. Effective immediately. I'm setting up a new deposit. Conventional research in the research sector, huh? Dylan was there, too.

[03:22] Somewhere. The Bureau had treated him like a science project. His abilities made him a prime candidate for the role of director. They called him P6. When it all went on, they locked him away.

[03:36] Still in the lost cause. I fought for the shifting halls of the oldest houses, each room weirder than the last.

[03:51] And finally, I found him. But the hits had gotten there first. Do you know who you are? Not Dylan. Trunch and Darling were sure of that.

[04:03] Dylan was one of them. But I'm better now. The hiss made me better. I wasn't letting my brother go. Not again. I had to stop the hiss at the source.

[04:18] The slide projector, the one we found as kids, was here, in the oldest house. Trunch had used it to open a door into the hiss dimension. I had to find it and shut it down.

[04:32] In dimensional research, I discovered the Hegelon, the same being that we first encountered as kids. The Bureau had used the slide projector to capture it.

[04:44] But the hiss followed me in and killed the Hegelon. I balanced the slide projector to myself.

[04:56] I'm not going to lie, this story makes a lot more sense than you play through it. Sounds a little wild when you just say it.

[05:09] So I bound the slide projector. Right? Oh, it's also weird playing through it, for sure.

[05:26] I thought the walls would halt. Oh. Damn, that's how it ends?

[05:38] So what we just did was a control recap from the very top. We haven't even started yet. That's not the intro. That's just the recap of control. Which, by the way, and I know this may make some of my viewership drop,

[05:50] but I gotta say this. you are going to want to play Control before you watch this game. That recap was good, but I'm going to be honest. That recap was like 5% of what makes Control awesome.

[06:05] So, like, if you have not played Control, and potentially the DLCs as well, and you are interested in this game, you might not want to continue watching, because those games are amazing, and I have a feeling that this one's going to be really good too.

[06:18] so anyway something to think about and this will all be on YouTube later if you want to check it out and I will be playing Valheim this afternoon if you want to come back to it we're going to do this for a couple hours today

[06:31] I'm going to finish Silent Hill before we do our big control run so we're just doing a little bit of a sponsor and a look today yeah let's go ahead and start it

[06:43] thank you so much Remedy for sponsoring the next two hours of the stream We really appreciate it. This is Control Resonant, the next game in the Control franchise in the Remedyverse.

[06:56] I have been an emphatic fan of this game, or this company, for years, and I'm extremely excited to check this out. So I hope you join us. What we're going to be doing right now is we're starting our playthrough today. We're going to do about two hours, and then I'm going to park our playthrough of this game until I finish Silent Hill, most likely,

[07:14] which we'll probably have another stream or two, and then we're going to play more Control Resonant, as it looks. So I already have a bunch of open playthroughs, and I don't want to keep opening them while we have others wrapping up and everything.

[07:26] But there we go. All right, guys. If you want more information, I'm trying to be a little early, but in a few minutes you'll see a link pop up at the top of the chat, and you can find more over there if you'd like it.

[07:38] Let's go. I don't think I chose a difficulty.

[07:51] What if you do that?

[08:04] Nice beer, bro. I'm sorry, Dylan.

[08:44] Ice cream back the bone, kitten.

[09:03] Peter, Peter, Peter. Jackie? I saw her. I have to find her. Now I'm assuming this is going to be a controller.

[09:21] We're going to start on controller, but that may change if there's aiming. I think the board is Remedy.

[09:54] I not going to let you do that God let exterminate

[10:27] The Ace of All Reaches. Your turn, Mr. Ace of All Reaches. What?

[11:07] Cool. Oh, God, I don't know. Um.

[11:21] Why, like, all the... Where did that fly to?

[11:37] Oh, no injury? Oh. Jackie. Jackie.

[11:49] Jackie, wait. You mean leave the oldest house?

[12:12] Alright. Hold B is sprint. Not while in story area. Okay. A photo of Dylan and Jeffy.

[12:27] Aww. Oh, I'm hitting the wrong button.

[12:39] Note on the ordinary AWEK file. mmm this is a slide projector thing yeah yeah this is his case

[12:58] cool pretty Dylan Faden status.

[13:13] Vital signs are good. Reacts to stimuli. Reasons for remaining unconscious.

[13:26] Doesn't want to wake up. Let's just...

[13:39] All these are a good panel. They can try to be facilitating every sector. This one's not being viewed. Oh, no. Oh, no.

[13:51] Look, it's controlling all of the effects. Oh, now it's not working out. Our career is based on immediately. Security Rangers are under control by ready agents. But careful support and containment measures

[14:03] have been likely not effectively used. They can't do much now. I'm sure this is all fine, right?

[14:21] The current containment measures is in place for Dylan's fading may be sufficient for now, but we need to account for special and unforeseen circumstances. I'll take a quick look at the options. Can I change that hold to a press?

[14:46] Um, whoa. A bunch of mouse and keyboard stuff.

[14:58] Oh, we're going to have to look at this. That sounds really cool. Nail it. Whoa. Quick camera lock on.

[15:11] Rush triggers automatically at the end of the dodge without holding the input. Tap the conversation input to bring up the conversation interface and tap it again to close it.

[15:23] Okay. Cool. Some good stuff in here. There's FOV, nice. Switch lock on target when target dies. Let's turn that on.

[15:37] Mouse aims stickiness. Auto lock on camera on ranged abilities? Maybe? Switch lock on target when dealing damage? The camera lock on is automatically engaged when you successfully hit a targetable object.

[15:51] Let's see how that is. Okay. Uh, can we change the hold down? It looks like no.

[16:03] That's fine. Oh, we're at weird. Let's do that. Okay, everything's ultra.

[16:17] Wonderful. This is just the interface. Oh! Shift tunneling adds a vignette to the screen when shifting to help reduce motion sickness.

[16:29] Oh, and a whole lot of HUD stuff. Cool, man. Okay. Unfortunately, it doesn't look like they have what I'm looking for, which is fine.

[16:42] I was hoping it was going to allow us to not make it so we had to hold down the button when picking up and using things, but that's all right. Let's go. I'm sorry.

[17:19] The living conditions in the executive sector are unsustainable. Oh, we're on a seven-year lockdown now. Yeah. That's not right.

[17:31] Why? Oh, let me do this real quick. Last thing we'll do.

[17:44] We want to try DLS. Oh, DLS is Legacy. Legacy. Oh, interesting. we're gonna do quality there we go beautiful

[18:07] got some source and average slivers containment guard note boss you're not easy to complain much as far as guard duty He goes, keeping an eye on someone, sleeping in a cell is definitely not the worst job I've had,

[18:21] but do we really need to be spending our free time so close to him, too? Why do we have to set up our beds right down the hall? Okay.

[18:39] Rupert, we're going to catch up. Thank you, Texas Niner, getting a bunch of stuff off the store. Watching our stream for a bit now. It is such a pleasure being able to tune into her channel and enjoy some good OL Fashion fun.

[19:15] Ask me that a little bit later, man. I will gladly... Ask me in the bow-hide stream this afternoon. And thank you very much for your sub, bud. Oh.

[19:30] Is there anything else in here? Oh, we have to leave the older town. So we can't even, like... Okay, let's do this. Can we go out here? Or is this locked down? Ooh.

[19:45] I want to be absolutely sure I got everything here first. I feel like we can do more in here.

[19:57] I don't want to leave here yet. Like, we didn't even get our clearance. And we might come back later, but... Let's start going the other way real quick.

[20:14] I want to see if there's anywhere else we can go. Maybe we come back Maybe I guessing we will come back Yeah Okay

[20:30] Okay, this is where we came in. This is where we came in right here. Can you go up to the resource? No. Okay, we're going. Looks like Koji will be here for the next two hours. I mean, it's fun to explore when we get in.

[20:44] always a good time

[21:02] how did that go?

[21:14] That's a bloody handprint. What?

[21:44] Oh! Oh!

[21:58] Those are some Dune sound effects. They remind me of the Warframe stuff that we've been seeing recently. I really like that voice stuff.

[22:10] that super bassy, almost like slowed down throat singing kind of thing. Sounds awesome. This is going to be insufficient, right? Yeah.

[22:27] Beep boop boop. Hey, Jesse.

[22:40] Two? I got nothing, man.

[22:52] I feel pretty good about my slice weapon. Feeling kinda baller. Okay. We don't have any security clearance yet.

[23:07] There we go. Look for green lights.

[23:19] Anything? Really? There's nothing in this room at all? Hmm. Suspect.

[23:32] Suspect. go down here

[23:50] is this where we came in? yes can we go forward here? no

[24:02] Okay, so something we need is up here. Who's trying to leave the oldest house? Are we in the oldest house? Yes, yes. We're currently in the oldest house. We just kind of woke up.

[24:16] Our character did. Here we go. I'm going to drop health elements. When killed, collect health elements to restore health. That worked.

[24:32] that's the main office long-term plans for FBC restock everything I wonder what that is at the bottom

[24:51] it's like crossed out a bunch of stuff on here too somebody get some zoomed in screenshots for Jesse Cox please he's gonna need that for his next control video all right let's go here

[25:05] Jesse's ID interesting punch things there There we go.

[25:24] Slide repairs. We cannot reconstitute a slide. That's your conclusion. Okay. Interesting.

[25:36] A letter from Emily Pope to the director. I'm so sorry I had to go about it this way. Maybe I should have just been honest with you, but there was a legitimate concern that that might skew the results of the test.

[25:50] That that? Or that you would have been refused. You know I hate going behind your back. It's only because I care and worry about your well-being. And you experience any more symptoms.

[26:03] If you experience any more symptoms. Okay. Julian getting a dad hat and a live, laugh, lose hoodie off the story. He says enjoy control. Thank you, dude. Thank you. Appreciate that. Enjoy your merch, my man.

[26:16] Jesse's notes to self. The board, do they know? Busy, distracted, avoiding me or I'm avoiding them? The nail still intact, are they guarding it? Hmm.

[26:29] Oh. Hmm.

[26:41] Okay. Good in there. Very dork. Very nerd.

[26:54] All right, we're ready to go.

[27:11] How long is this game? I'm not sure, actually. I've been on a relative blackout for this. I've been really looking forward to this game for a long time, so... I do not know much about it at all.

[27:24] I've been kind of avoiding the previews and reviews. What's P6 mean? That is his designation as a prisoner. Dylan used to be a prisoner of the oldest house, basically, because he was... full of an energy that they couldn't control,

[27:37] and he really couldn't either, so... Adam locked in a box and he was designation P6 no oh prime candidate 6

[27:55] that's true as well he was going to be he was originally going to be a potential for the director but that fell through so man this is the first time he's seen Sun in

[28:07] over a decade almost almost a decade

[28:37] Is that just blood all over the place? Yeah, it is. Oh. Good. Good.

[29:07] Do you read me?

[29:21] I repeat, I need backup. Does anyone read me? My team has been compromised by an unknown paranormal entity.

[29:33] Take me to the hospital. Somebody call me! I'm falling, dammit!

[29:45] Please!

[29:57] It's like lowering and raising a blind! Hello? This is Supervisory Special Agent Zoe Devera, Manhattan Sector 22. You picked up, so congrats. I'm taking command of your team. Everyone from here is dead. Looking like I hear two.

[30:09] Fuck. Fine, I'll try another frequency. I think maybe I can help. Yeah, I was hoping for more than a second. I'm sorry. I'm sorry. I'm sorry. I'm sorry. I'm sorry. I'm sorry. I'm sorry. I'm sorry.

[30:21] I'm sorry. I'm sorry. I'm sorry. I'm sorry. I'm sorry. I'm sorry. I'm sorry. I'm sorry. I sorry I sorry I sorry I was hoping for more than a single week You have crisis and container training Yeah Field training Call that readiness Yeah

[30:40] Good night. Meet me at the tall white building.

[30:57] The building's got a statement on sign that says, Hotel. You see it? I see the building. I'm on my way. I don't suppose you have any idea what the fuck is happening to the city. It's called the Hitch.

[31:09] It's a viral resonance. It spreads rapidly. It takes over anyone in its path. You hear it, you're gone. Spare me the help of the machine.

[31:22] Okay, so we don't really... We don't really know what we're looking for in this game yet. I can't. Burn it.

[31:34] Oh. Cool. Cool. Good start.

[32:00] Oh, there's kind of like a drop down attack. Interesting. How do we know what doors are openable?

[32:18] No. Okay, we went into that supermarket, but what about that door that showed that it was... Let's go back and look at it real quick.

[32:37] It's like an air dodge, nice. You can see in the building. Okay, I wonder if that's going to be the giveaway. You definitely can like clearly see inside that building.

[32:57] Also, all these other doors have stuff over them. That's cool. Ooh. Large health elements. Okay.

[33:12] Huh.

[33:27] Okay.

[33:41] Okay. Good, good, good.

[33:54] This weapon is pretty badass. Am I able to zoom in? I don't think so. Oh, maybe here? Let's see. Camera. Field of view?

[34:20] That's not going to zoom in. Oh, it kind of does zoom in a little bit. Look at that. So, That's with the field of view all the way down. And honestly, that doesn't look bad.

[34:33] I think I like that more. That's interesting. Yeah. Is there a camera zoom? Oh, let me look at interface.

[34:45] There may be a second zoom as well. You can hide a bunch of your different HUD stuff. no not there oh graphics

[34:59] we can do frame gen or frame gen ok oh my

[35:17] Are all those people in the air dead of cringe?

[35:29] Yes, yes. These are all the people that have caught up on the latest streamer drama. This is what happens to them when you get caught up. You just kind of go catatonic and raise in the air. One of the reasons I avoid it completely.

[35:47] We killed a bunch of guys down here a little bit ago.

[36:00] Where's the white building? The big white building. That way. But I want to keep exploring here. Not all this stuff. We have like a map.

[36:12] Oh, dang it. Alright, let's keep moving.

[36:24] I think we're this way. To be always as heavy enemies can be area encounters.

[36:39] Drone enemies keep respawning as long as they are heavy alive. Whoa.

[37:09] Whoa. A quick attack, charged to continuously drill the target. Okay, that sounds fun Crush a slow high damage attack that can knock enemies down to be charged to do more damage

[37:25] cool Extend a long-range attack that can hit multiple enemies hmm I kind of like the crush we already have a we with the whip so I feel like

[37:52] I feel like we're going to go with Bonk. Let's do the Bonk.

[38:04] I think I will be content with Bonk. Oh, wow. Dealing damage to enemies builds up Falter. When an enemy is faltered, press L-S to trigger an execution.

[38:19] Oh. I like it.

[38:47] You can switch weapons on the fly. So the way that it works is your weapons are your attacks. So when I just hit X to attack, that's my sight. And then when I hit Y to attack, that's my hammer. So it looks like we're choosing different weapons,

[39:02] but what we're actually doing is choosing different moves. We only have one weapon, I think. I was locked inside the oldest house with it. You're from inside FTC headquarters.

[39:16] You've been locked down for seven years. Right. Good thing we started evacuating the town two days ago. Wait, you knew the lockdown would fall? No. We were already dealing with another NWU before this.

[39:32] It wasn't this bad, so we were going slow to avoid causing a panic. Guess we should have caused the panic. That don't look right, Chad. That ain't right.

[39:46] Mm-mm. Ow.

[40:11] Rose, I'm wearing shoes. Damn. I gotta get this man some shoes.

[40:24] Uh...

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