Opening a secret door reveals a side quest!
60sThe excitement of discovering a hidden side quest and the positive reaction create a engaging moment for gamers.
▶ Play Clip"Title is vague, but the content is a straightforward playthrough—no false promises, just raw gameplay."
This video is a gameplay walkthrough of Control: FBC Firebreak, a multiplayer spin-off from Remedy Entertainment. The player explores the city, completes side quests, and fights enemies while commenting on the game's mechanics and atmosphere. The playthrough highlights the game's differences from the original Control, including faster pacing and a more action-oriented feel.
The player explores a new area, opens a door, and finds a side quest. They also discover a 'noise complaint' quest.
The player encounters a barrier node and fights enemies. They learn about the 'hiss barrier' and how to break it.
The player solves a power balancing puzzle by moving power between two nodes to avoid overload.
The player experiences audio bugs and restarts the game to fix them, but the issue persists.
The player encounters a creature from another dimension that needs to return home. They help it by letting it jump into them.
The player completes a taxi quest by finding the taxi with both front and brake lights on.
The player learns the trick to destroying floating corpse bags: hit them once, not kill the enemies inside.
The player investigates a factory in the center, following a quest to find out what happened there.
This playthrough showcases Control: FBC Firebreak as a fun but distinct spin-off, with a focus on action and side quests rather than the immersive exploration of the original.
Gameplay Feel Comparison
Provides a clear, honest comparison between the original Control and the spin-off, highlighting the shift in pacing and immersion.
34:26Corpse Bag Strategy
Reveals a non-obvious game mechanic that saves time and effort in combat.
40:24Power Balancing Puzzle
Shows a puzzle type that requires strategic thinking, adding depth to the gameplay.
16:06The Vibe of Control
Captures the essence of what makes the franchise special, even in a different game style.
35:58[00:00] So can I go back down here and open this door? Let's go straight. free
[00:27] hi
[00:41] It was thirsty.
[00:58] Over here. Cool. Okay, so now we just opened up that area.
[01:11] Nice. I'm going to go ahead and do that.
[01:41] Thank you.
[02:11] Yeah, there we go.
[02:35] Whew. Cool. Do you have any cool powers yet? We're getting a couple kind of pretty fun ones, but that wouldn't be anything super cool yet
[02:47] let's head north make sure we got all the cool stuff down here what is in this area? that's what's interesting
[03:10] Oh no!
[03:26] Wait, we just got... We just made the place even higher level? Oh no.
[03:40] Hmm...
[03:56] Almost looks like you can punch it open. Oh! Yoooo!
[04:10] What do we got in here? Alright. Did I complete Town Call? I did.
[04:22] Oh.
[04:34] The complete set? Yo, we just randomly found This little side quest. Dude, I love it, man.
[04:49] Okay. Noise complaint.
[05:03] Somebody on the phone while playing noise music that sounds like static. Mmm, I like noise music that sounds like static. Like my main type of music.
[05:19] Okay, we got another quest to look at later. Awesome.
[05:31] Will the Emberville demo be on console? Probably not, unfortunately. It's going to be, it's part of Steam next, though. Oh, did you die?
[05:58] Oh, you died. That wasn't... Now, we've already been in there, right? Yeah. We got a bus.
[06:16] Whoa, what is all this? Oh, the speed histhode to remove the his barrier?
[06:28] What is the his barrier? I know this is the his busserer. It's kind of crazy. Delightful.
[07:00] Absolutely delightful. Right to the sweet big chest right below us. Yeah, we're gonna go back to him.
[07:19] I missed my ball. Okay, I heard that sound stuff.
[07:39] That was definitely weird. No. It's like, in, in, and out. Yep. Um, how are we getting under here to get this chest?
[07:54] I feel like we have to go in a building and go down maybe? Is there a subway thing nearby?
[08:06] It definitely looks like we can go down here.
[08:20] Hmm. Is there a hole in one of these bath pulpers?
[08:35] Oh, there's a parking deck over here. Can we get in here somehow? No. Hmm. Maybe it's for later or something.
[08:47] I don't know, that's a weird one. Maybe it's in the barrier node? Maybe. We gotta do all that here in a minute anyway. In fact, let's do that now. Let's break that barrier node and see what happens. We haven't done one of these yet.
[09:05] one of these yet. It was... where were the big red lines? Over here? They all kind of spiraled out of the place. It was in this area, right?
[09:26] What? Damn, bro! Geez.
[09:40] A dino! Uh-oh. Um. What? What? Oh! Oh! Is that a toy for the poppers?
[09:55] I see a popper. I gotta bring the toy. Wait, I can't get up the wall here.
[10:20] Um... Here we go.
[10:35] Poppers? Poppers? Poppers? Poppers? Hey, is this what you wanted? I'll take that as a yes.
[10:47] Please tell me I can cut the poppers. I mean I guess helping the Puppers is good but I mean points if I could have pet the Puppers just saying Alright Let get this over here Still pretty great
[11:03] . . . . . . . . . . . .
[11:15] . . . . . . . I really like the combo for the damage and the stagger.
[11:37] I think I might put some AOE on my wife. Yeah, and that way we'll have a bit of a mix up option for when we want it. That was the second one of those.
[11:51] What's that sound again? It's so weird. Is there any way to make the, uh, the, it's a Hisor online app. Power core station.
[12:05] Large resource crate. Oh, what's up, dude? Hi.
[12:19] Untap Stellar Bracelet. When shield is destroyed, it restores a small amount of health, but only when it's broken, not when canceled. Hmm. I'm not really using my shield like super defensively like that.
[12:39] I'm mostly using it as an attack. Oh my god.
[13:13] uh Okay.
[13:53] Did you shield it? What was your primary function? Oh, you threw down those reminders? I'm sure.
[14:13] Oh, boy. Oh, damn, dude.
[14:53] I'm afraid he's not messing around.
[15:16] Hey, Diggerin, thanks for your sub dude. Appreciate your sub, Bob. Thank you very much. Did you get him?
[15:38] Dude, that was insane. What the heck is in here?
[15:53] Whoa. Whoa. Shutdown instructions.
[16:06] Power demand will fluctuate leading to risk of overload failure. Manually balance the load to avoid either outcome. Roland? It's Tyler. Listen, Ross and Koshalski went into the threshold.
[16:20] I'm going after them with Jansen and Washland. I think we've lost a lot of them. This whole thing has been a huge mistake. Don't try to follow us in. You're in no shape with your... Jamie, don't be yourself. Just stay calm and get us back up, okay?
[16:34] FBC has to shut down all these facilities before it's too late. Use my password, Orchid. I have to go. Don't exert yourself. Just get them on it. Zoe? I found a dead FBC scientist. Dr. Roland Milbeck, according to his ID.
[16:52] Novak? I knew him. He's a nice guy. What's going on? There was a message on his phone from a guy named Titus. He was telling Novak to get back up so the FTC could shut down the facility.
[17:04] That'll be Dr. Titus Gray. He works with Novak. I mean, I trust his judgment. Well, I guess you're going to have to do the backup. I don't know what they were doing here, but I know Gray has projects all over the place.
[17:18] find them and put an end to it. Whatever it is that went wrong. Okay. So we have power next to two of the four things.
[17:36] I don't think we're getting any other power. So this is probably going to be an order of operations thing. So let's look again. When we power this up,
[17:48] Those are ticking down. Okay. So it looks like we have to move...
[18:01] We have to move the two power things between. Okay. Cool. And then just kind of keep them balanced. Okay.
[18:18] Thank you.
[18:48] I promise I have no idea for how long.
[19:11] Oh! Hell yeah, that's right. Bam! I like green.
[19:24] Beautiful. Dr. Pukowski impermanence threshold is another weird thing.
[19:43] If we can duplicate the conditions of the threshold outside of the threshold, the practical implications for the FTC operations are staggering. As you know, due to blanking,
[19:55] permanent threshold testing facilities are spread out into six locations. Reed, Platt, Bessie, Pearl, Broadway and Dutch.
[20:07] There we go, power increase. BAM! I'd love to see it, chat. That was a cool area. That was badass, man. What a fun little spot to find.
[20:20] Now, I still want to find that door, that hiss door. Did we open it during the fight? Is that why this is so weird? Is that why, like, I can't find the tendrils and stuff anymore?
[20:35] I'm pretty sure it was in, like, a big center area. But I don't remember where. Was it the... What is the pattern factory? Let's go over here and do this quest here.
[20:47] We'll go. No, you went the opposite direction? Okay, we'll find it again. Ooh. Oh, what the hell is this?
[21:02] Nothing. Oh, hi. Okay. Hmm.
[21:17] Hey buddy, what's up? We got some help out here, hell yeah. That's right.
[21:29] Let's go this way. There's the airdrop at the very top. Interesting.
[21:47] Hey Chad for this audio bug if I restart is it going to go away or is this just a bug that we going to deal with the whole time Anyone know
[22:02] There we go.
[22:21] Very sturdy guy. I think these enemies were supposed to attack me during that. I'm going to fire because they did.
[22:51] Roach, chill with the little bomb.
[23:11] Get out of here. Yeah?
[23:26] Yes. Okay, we're going to try to restart this audio. How do I save?
[23:44] What's the best way to save? If I walk over one of these checkpoint things, that right there, that's saved, right? Yeah. Cool. Okay, Kat, let's do a quick restart. I'm going to fix up the sound here.
[24:01] How long have we been on today? About three hours. Making some control resonance progress today. you need to pet the dog?
[24:20] I didn't get the option to pet the dog can I go back? I definitely stood by him and looked for an option but none popped up what is this?
[24:33] unopened fast travel door oh hell yeah let's go get that if I can look at that in a second we're gonna go... let's do this first. Do we have our things level up? Maybe.
[24:47] Oh, it's because I was in combat chat saying. Oh, thank you. Okay. Enemies who attack diamond while ignite or shield is active are marked with vengeance making them take more damage and falter. Activates Keen after an
[25:05] Execution, aren't like all the same, damn, these are great. Okay. Hell yeah, combo finishers have a higher quick chance.
[25:22] Yeah, let's try you. Let's try that guy. What do we need for this? I need one more distorted form.
[25:37] Okay. Great.
[25:55] Who can make any of these, dude? Hmm. I want this one. I need five more fungal growth and three more odd echoes.
[26:10] Whatever those are. I didn't see any of the other things. This is the first.
[26:33] I could not target that guy with the right hand.
[27:03] um
[27:33] I'm going to go ahead and check it real quick.
[28:03] Oh, it's the taxi. Okay, so we're going to do that in a second.
[28:16] Oh, boy. Oh, my. Oh, my. Please. What?
[28:33] Thank you.
[29:03] Damn, the sound is just messed up, isn't it?
[29:21] I mean, we just restarted and the sound is messing up again.
[29:33] Is that on purpose? Dude, I have no idea. All the other sound is fine, it's just like a select amount of the sounds are not working properly.
[29:48] But the audio isn't dropping out, it's only some of the sounds. Very strange. Whoa! I didn't want to hear that! Come here!
[30:01] You can hear it in the background right now. Oh. Bro.
[30:33] Go back to the dig site threshold. Now! Too late to say cocks. I thought I saw... I don't know what...
[30:45] jump from someone else into the ranger here. Did something escape that threshold? Escape? No. No, you've got it wrong. It was an accident. He's stuck here.
[30:57] He wants to go home. Please. You have to believe me. Okay, calm down. I believe you. I'm listening.
[31:09] You can't tell the FBC the truth, or they'll never leave the ditch I hold. I gave him the designation AVP3. He's from the threshold. He can't survive our dimension without a human host.
[31:23] I think he's young. And an infant. And scared. He didn't hurt anyone on purpose. We need to get him back to his threshold. But his host has died.
[31:36] If that happens, he could jump into one of us. He can't control it. I can't explain how, but he might be able to jump into me without taking control.
[31:49] I might even be able to take him back and survive. Maybe. Maybe. Right. Yeah, you're... You're fainted, aren't you?
[32:01] You're a parateletarian. A person of power. Maybe... Maybe you can. Hurry. Before it's too late. I just need to get this guy's head to explode all over me.
[32:15] Hey. Let's get you home.
[32:27] Oh. Whoops.
[32:39] I love how casually he said that as the dude's head popped in front of him. Let's get you home, little guy. Oh. Okay Thank you Okay Alright we be back for the taxi here in a minute
[33:03] I think, well, can we do it now, you think? Uh, let me do it while we're here. I think I know where you're going to take me.
[33:19] Okay. I'm back. Where are you, Mila?
[33:34] Is Coben liking this game? Yeah, I've been really liking this game. It's a fun, different take on the Remedy universe. Hello? It feels very different, but I like what it is. Yeah, it's me.
[33:46] But it doesn't really feel like it's equal to Control, to be honest. No! It's very different. Listen, I heard sirens just before I was dropped off here. Not normal ones.
[33:59] They were... Did something happen in the city? Do you know? My parents, they live close by.
[34:11] Yeah, I agree. I agree that it's not called Control 2 for a reason. So I think that, like, Control Resident is kind of like a parallel project, and I'm guessing Control 2 will go back to, like, the third-person shooty vibe,
[34:26] which I'm going to be real. One thing that I'm really feeling in this game is I feel like the first game is a lot more immersive and intimate. Like, I feel like you're moving slower through more detailed environments,
[34:40] where in this game you're just, like, flying through significantly less immersive, more empty environment. So, I feel like the first game, it felt more focused on, like,
[34:54] that super immersive control vibe, and this game feels more like I'm just a superhero clearing the streets of crime, if that makes sense. So, it's a very, it's a very different
[35:06] feel. I don't, I don't, I probably like the intimate immersive one better, but this one is not bad. It's just very different. It's very different. Yeah. I'm digging it. Overall.
[35:21] Yeah. There was an evacuation. What? Why? Let's talk about it when you're out. Okay. We'll look for your parents together. And the thing I really like about this one. Oh, no. They're old. Right? We're going to get you out of here. I just need a little more
[35:42] time. Wait there. I'll find you. Hurry. I do like that even though this one is basically like an overworld action power fantasy, it still has, thanks to these side quests and
[35:58] stuff like this, it still really has like the vibe of Control, which, that's one of my favorite parts of this franchise, is just the freaking vibe. So, wait, can I get in any one? One of these things is different, isn't it? Okay, they all have their headlights
[36:12] off. Wait, wait, no! This one's headlights are on. Okay. All headlights are on. All brake lights are on.
[36:42] Hmm. Are the engines... I think the engines are...
[36:55] Oh, there it is. There it is. The taxi light. That's the taxi light. Cool. I didn't see it. I was looking at the tires and stuff, y'all.
[37:08] Um... OK, so we have.... OK, so one one is, the front one is off and the second one is on.
[37:25] The front one is off and the second one is on. The front one is off. The second one is on. The front one is on, the second one is off.
[37:40] Uhhhh... That one has... this one has brake lights off... oh lord. That one has brake lights, no brake lights.
[37:57] Oh, oh, it's gonna be one of these. It's gonna be you. Beautiful.
[38:11] That was the only taxi that had both the front lights and the brake lights on. I have to find another taxi. Cool. Oh, oh, what does that have here? Suspended extermination?
[38:26] Wait, can we do another... Oh. Okay. Oh, it's one of these again.
[38:38] Okay, now the trick here is we've got to make sure that we pop these things at the top. Let's see if we can do these first. All right.
[39:00] I'll go with the power shooter. Wait, wait, wait. Oh, no, I'm on the wrong stage. There we go.
[39:25] Can you please target the dude right in front of me? Please, please? My game is not working with me right now.
[39:45] Great. Oh, my God. You're all exploding. Man, okay. I don't understand how these things work. So if you hit them out of the air, they fall down and explode.
[39:57] but I guess they also just randomly explode during the fight? These things are weird. Yeah, I need to learn how they work.
[40:11] What I'm talking about is those floating corpse body bags. Let me try to bring all of them down at the beginning this time. See, that was good.
[40:24] Did you just hit him once? Oh, maybe you just hit him once. That's it! That's all we have to do! We don't even have to kill them? Oh bro, I was doing
[40:47] it totally wrong. I thought the whole point was to kill the enemies in them. I'm glad I'm glad we tried that.
[41:12] Wonderful. No! I'm pretty sure those weird little ball things are some kind of traversal mechanic we don't have.
[41:26] Or it bugs me whenever I see one, because I'm like, we need to go do that. Darn it. I don't know where it is. Okay, so now we have investigate the steam coming from the factory in Central.
[41:41] Oh, let's go back here first. Let's go back here first. Yeah, yeah, I want to turn this guy in. Well actually, don't we just do that when we're over there? Yeah, there's no reason not to do that now. Let's do that. Oh, wow.
[41:53] It doesn't seem like it's any kind of super fast thing we have to do. Right. Okay, we got a thing up here. Oh.
[42:07] Zoe, I'm outside that factory in the center. It's got a little stable. Maybe you can get inside it. Find out what that was all about.
[42:43] Thank you.
[43:13] Did you guys have a drill? I think you did.
[43:43] Thank you.
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