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Empulse is the Splitgate Team's Take on Titanfall 2

Transcribed Jun 14, 2026 Watch on YouTube ↗
Beginner 3 min read For: Gamers interested in new multiplayer shooters, especially fans of Splitgate and Titanfall.
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AI Summary

The creator discusses Impulse, a new game from 1047 Games (the developers of Splitgate), which takes heavy inspiration from Titanfall 2's movement while retaining Splitgate's Halo-style gunplay. The game is a paid $20 early access title launching June 24th, with a Steam NextFest demo on June 15th.

[0:00]
Splitgate 2 was a miss

The developer acknowledged Splitgate 2 was a big miss and took lessons from it for Impulse.

[0:53]
Impulse development timeline

Impulse has been in development since February of last year, before Splitgate 2 came out, and is a small project with quick turnaround.

[1:14]
Pricing model

Impulse is not free-to-play; it costs $20 for early access, with no cash shop at launch.

[1:34]
Why not free-to-play

The team doesn't enjoy free-to-play games and wants to avoid devoting resources to skins and battle passes, focusing instead on maps, modes, and mechanics.

[3:29]
Gameplay inspiration

Impulse is heavily inspired by Titanfall 2's movement (slide, grapple hook, wall running, mechs) but uses Splitgate's Halo-style gunplay without ADS.

[4:31]
Mechs as power weapons

Mechs are power weapon drops that teams fight over, not individual Titans. They have a bubble shield, missile, and slam attack, but are vulnerable to a hammer weapon.

[6:04]
Chaotic and fast-paced

The game is very chaotic with fast kills, quick reloads, and mechs that can be destroyed easily.

[6:41]
Positive first impression

The creator was pleasantly surprised, noting Impulse captures some of Titanfall's momentum and speed while returning to Splitgate's roots.

Impulse aims to recapture the scrappy energy of the original Splitgate while delivering Titanfall-like movement, and the creator is excited to see how it evolves in early access.

Clickbait Check

85% Legit

"The title accurately describes Impulse as the Splitgate team's take on Titanfall 2, and the video confirms this."

Mentioned in this Video

Study Flashcards (7)

What is the price of Impulse in early access?

easy Click to reveal answer

$20

1:17

When does Impulse enter early access?

easy Click to reveal answer

June 24th

1:20

When is the Steam NextFest demo for Impulse?

easy Click to reveal answer

June 15th

1:26

Why did 1047 Games choose a paid model over free-to-play for Impulse?

medium Click to reveal answer

The team doesn't enjoy free-to-play games and wants to avoid devoting resources to skins and battle passes, focusing instead on maps, modes, and mechanics.

1:34

What game heavily inspired Impulse's movement?

easy Click to reveal answer

Titanfall 2

3:31

How do mechs function in Impulse compared to Titanfall?

medium Click to reveal answer

Mechs are power weapon drops that teams fight over, not individual Titans.

4:33

What weapon is effective against mechs?

medium Click to reveal answer

A giant hammer that can break the shield and disable the mech.

5:41

💡 Key Takeaways

💡

Splitgate 2 was a miss

The developer openly acknowledged the failure of their previous game, showing transparency.

0:10
📊

Paid game with no cash shop

Impulse is a $20 game with no microtransactions at launch, a rare model in modern shooters.

1:14
🔧

Titanfall-inspired movement with Halo gunplay

The combination of Titanfall's movement and Splitgate's gunplay creates a unique hybrid.

3:29
⚖️

Mechs as power weapons

Mechs are not persistent but appear as map pickups, changing the dynamic of matches.

4:31

✂️ Creator Tools: Viral Hooks

AI-generated clip ideas for Shorts based on the transcript

Splitgate Devs Admit Splitgate 2 Was a Miss

45s

Honest admission from developers about their own game failing sparks curiosity and engagement.

▶ Play Clip

Why Impulse Costs $20 and Is Not Free-to-Play

60s

Rare developer reasoning against free-to-play models resonates with gamers tired of microtransactions.

▶ Play Clip

Impulse Gameplay: Titanfall Movement Meets Halo Shooting

60s

Combining beloved mechanics from two iconic games creates high interest and debate.

▶ Play Clip

Mechs as Power Weapons, Not Titans

60s

Unique twist on Titanfall's mechs as team objectives sparks discussion and excitement.

▶ Play Clip

Impulse Early Access: No Cash Shop, Just Game

60s

Promise of no microtransactions in early access is a bold, pro-consumer stance that generates buzz.

▶ Play Clip

[00:00] I really loved the original Splitgate. I

[00:02] thought that game was a cool like

[00:03] scrappy little small project that uh was

[00:06] really interesting and I was very

[00:08] excited about Splitgate 2, but

[00:10] unfortunately that game was kind of a

[00:11] big miss. And the developer uh 1047

[00:15] Games uh acknowledged as such. But now

[00:17] they are back with a new game, Impulse,

[00:20] which if you've seen any footage about

[00:22] it, you might notice takes a little

[00:24] inspiration from a game called Titanfall

[00:26] 2. Well, I got hands-on with the game

[00:28] and talked with Ian Pru, CEO of 1047

[00:32] Games. So, let's talk about it. So,

[00:34] before I actually talk about the

[00:35] gameplay itself, I want to talk about

[00:36] the context of this game uh in

[00:38] relationship to Splitgate 2. Uh talking

[00:41] with Ian, he acknowledged that Splitgate

[00:44] 2 was a big miss for the studio and uh

[00:47] they took a lot of lessons from that

[00:48] that they were then bringing uh to

[00:51] Impulse. Uh now, this game has actually

[00:53] been in development since February of

[00:55] last year. So before uh Split K2 came

[00:58] out, but this is still kind of a a a

[01:00] small project that came together uh with

[01:02] a relatively quick turnaround, and

[01:03] they're really wanting to kind of go

[01:05] back to the roots of the way they

[01:07] approached Splitgate and bring that kind

[01:10] of uh scrappy energy to Impulse. So

[01:14] Impulse is not a free-to-play game. It

[01:17] is a release product. It'll cost $20

[01:20] entering early access on June 24th.

[01:23] They're actually going to have a uh demo

[01:26] as part of Steam NextFest on June 15th.

[01:28] So, you can check the game out and then

[01:29] if you like it, you can buy it. It's a

[01:31] boxed product. Talking to Ian about why

[01:34] they decided to go with that over freeto

[01:37] play. Uh he kind of had two major

[01:39] points. The first was that he just

[01:40] admitted that he and a lot of the team

[01:43] don't really like free-to-play games.

[01:45] Like they that's not the kinds of games

[01:47] they play. And so, uh, thinking about

[01:50] like, well, we want to make games that

[01:52] we enjoy playing, that we like, that

[01:54] kind of like fit like our ethos and our

[01:56] our, uh, style. They kind of realized

[01:59] that freeto play isn't really quite what

[02:01] they are comfortable uh, and best at.

[02:04] And for them, it's like having like a

[02:06] more cohesive game that you just buy

[02:07] once and it's there uh, and and that's

[02:10] it. And you don't need to like worry

[02:12] about like feeding into these uh, sort

[02:14] of like free-to-play systems. The other

[02:17] aspect is that you acknowledge when you

[02:18] make a free-to-play game, you have to

[02:20] devote a lot of your resources to

[02:23] feeding those free-to-play systems. You

[02:25] have to spend money and time uh

[02:27] developing skins for your shop. you have

[02:29] to uh put a lot of resources into

[02:32] seasonal battle passes and that takes

[02:34] away uh precious developmental resources

[02:37] that could go towards other things like

[02:39] new maps, new modes, just new uh

[02:43] mechanics and systems and you know like

[02:45] other things that players would want. So

[02:46] they kind of realized that they don't

[02:48] want to spend their development time on

[02:50] those free-to-play trappings and rather

[02:52] just put them towards uh the game as a

[02:55] whole instead. So, when uh Impulse

[02:58] launches in early access, it will not

[02:59] have a cash shop. There will be no store

[03:02] in that game. It'll just be the game

[03:04] with the modes and you play it. And then

[03:06] from there, they're planning to see what

[03:08] players like and enjoy about it and then

[03:10] start building off of it from there,

[03:12] which I find really exciting and

[03:14] appealing to me. It was what I liked

[03:16] about Splitgate. It was kind of one of

[03:18] the things that turned me off about

[03:19] Splitgate 2. So knowing that it's just a

[03:21] game I can buy and play uh is I think

[03:25] pretty cool. But all that doesn't matter

[03:27] if the game itself isn't actually fun.

[03:29] So let's talk about the game. Uh it is

[03:31] heavily inspired by Titanfall. Although

[03:34] of course uh Ian did stress that he

[03:36] obviously wants you know you to like see

[03:38] the game for what it is and and and you

[03:40] know they weren't trying to specifically

[03:42] just copy Titanfall. So, I would say if

[03:45] there were a couple big differences is

[03:46] one is the shooting itself actually is

[03:48] more in line with that splitgate kind of

[03:51] like Halo style of gunplay versus

[03:53] Titanfall 2 which has like that Call of

[03:56] Duty ADS feel. So, uh you're not doing

[04:00] like sweaty aiming down sights the way

[04:02] uh you do in Titanfall 2. If you've

[04:04] played uh Splitgate and the know how

[04:07] that game like plays and feels, Impulse

[04:09] is going to feel very comfortable and

[04:11] familiar to you where it is taking the

[04:14] stuff from Titanfall is the movement. So

[04:17] things like the slide, the uh grapple

[04:20] hook, the grapple hook feels fantastic.

[04:23] Um just like super on point with that uh

[04:26] while running, the general speed of the

[04:29] game uh and of course the mechs

[04:31] themselves. The uh biggest change with

[04:33] the mechs is that it's not like

[04:35] Titanfall where everyone has their own

[04:37] individual mech. The mech is more of a

[04:38] power weapon type drop and where it'll

[04:42] you'll they'll appear on the map and uh

[04:44] the teams will kind of fight over

[04:46] control of it. Uh this will also change

[04:48] depending on the different modes. So,

[04:49] like in a team deathmatch, yeah, it just

[04:51] shows up as like a power weapon that you

[04:53] fight over. But then there's also other

[04:54] modes like um uh there's capture the

[04:57] mech, which is essentially capture the

[04:59] flag with a mech where each team has a

[05:01] mech and you need to go like steal their

[05:03] mech, bring it back to your base, but if

[05:05] they also steal your mech, then you have

[05:07] to make sure to destroy that other mech

[05:09] before you can score a point. Uh the

[05:11] mechs themselves feel pretty good.

[05:13] They're pretty simple. Um, they kind of

[05:15] function exactly as you'd imagine. Just

[05:17] this big hulking uh machine that can

[05:20] just kind of like rip through enemies

[05:21] really quickly. It has like a bubble

[05:24] shield. It has a uh cool down missile.

[05:28] And then it also does this move where

[05:29] you can like launch up in the air and uh

[05:32] do like a power slam down that'll like

[05:34] completely destroy enemies. Uh but

[05:36] they're also pretty vulnerable. One of

[05:38] the big things that uh players have is

[05:39] they have their main weapon, but then

[05:41] they have this like giant hammer, which

[05:42] is like a onehit kill uh on enemies. It

[05:45] reminds me a little bit of the gravity

[05:47] hammer from Halo 3. Uh but it also is

[05:50] very very powerful against mechs. It'll

[05:52] like completely break the shield and

[05:54] disable it. And like a good few swings

[05:55] on it is enough to take down a mech. So

[05:58] there's a lot of speed and like things

[06:01] change in this game very quickly. Like

[06:04] you die fast, you reload quick. the

[06:07] mechs can like come in and get destroyed

[06:09] easily. Like it's very chaotic. I will

[06:11] say that um in my time playing it, uh

[06:14] because it was just a demo, I didn't get

[06:16] to kind of fully experience what a match

[06:19] could be like in the sense that I was

[06:21] mostly playing against bots. It was like

[06:23] me and one other real player on the

[06:24] other team and then bots just kind of

[06:26] filled out our matches. So, I got a

[06:28] sense of kind of how things could, you

[06:31] know, feel and move. But um in terms of

[06:33] like how sweaty it can get with players,

[06:35] that's something I'll have to kind of

[06:36] wait and see uh when I get to check out

[06:39] the game in a few weeks. So overall, I

[06:41] came away like pretty pleasantly

[06:43] surprised with Impulse. Like I said, uh

[06:46] Splate 2 kind of left like a a weird

[06:48] taste in my mouth. I just like didn't

[06:50] really vibe with that game and and I

[06:52] didn't really like the direction uh that

[06:55] 1047 was kind of taking with like freeto

[06:57] play and it just it didn't feel uh like

[06:59] it had the things that I really liked

[07:01] about Splitgate. I'm excited that they

[07:04] seem to kind of themselves realize that

[07:07] that wasn't really the right direction

[07:08] for them and they're kind of going back

[07:10] to what they feel like worked about

[07:12] Splitgate. um while also trying

[07:15] something different because hey man,

[07:17] like no one has still captured quite the

[07:20] vibe of Titanfall 2. It's been 10 years

[07:22] since that game came out and there's

[07:24] still nothing quite like it. And while

[07:25] they're not trying to necessarily

[07:26] recreate Titanfall 2, I do think this is

[07:29] capturing some of that momentum and

[07:31] speed that Titanfall had. So I am

[07:33] excited to check it out. If you want to

[07:35] check it out yourself, there is a Steam

[07:37] NextFest demo on the 15th and then the

[07:39] game will go into early access on the

[07:41] 24th. For more things on Impulse or

[07:43] Summer GameFest, uh, check out

[07:45] gamesspot.com.

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