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Fallout 3: The Worst Wanderer - Part 10 - The Greater Good

0h 34m video Published Jul 19, 2026 Transcribed Jul 20, 2026 M Many A True Nerd
Beginner 7 min read For: Fans of Fallout 3 and let's play videos, especially those interested in gameplay strategies and item acquisition.
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AI Summary

In this episode of Fallout 3: The Worst Wanderer, the player character embarks on a quest to acquire the Ghoul Mask, a powerful item that makes them immune to feral ghouls. The journey involves navigating the Mechanist's lair, dealing with tough robots, and ultimately siding with ghouls to overthrow Tenpenny Tower, resulting in the acquisition of the mask and other valuable loot.

[00:01]
Starting at Canterbury Commons

The player is at Canterbury Commons, having previously dealt with the Mechanist. They plan to loot the area and acquire skill books.

[00:57]
Looting Dominic Machete's House

The player finds a bottle cap mine and a copy of Dean's Electronics to boost Repair skill.

[01:43]
Exploring the Mechanist's Lair

The player enters the Mechanist's lair, encountering robots. They use pulse grenades and mines to defeat a Mr. Gutsy, which proves very tough.

[07:27]
Using Security Terminal

The player uses a security terminal to shut down security in one sector, but it doesn't affect all robots.

[10:38]
Acquiring the Speech Gear

The player reaches the Mechanist's main area and finds a speech skill book and a nuka grenade.

[12:21]
Traveling to Vault 108

The player heads southeast to Vault 108 to get the Charisma Bobblehead and a speech skill book.

[13:25]
Exploring Vault 108

The player navigates Vault 108, dealing with mole rats and Gary clones. They find the Charisma Bobblehead and a speech skill book.

[17:10]
Buying Dart Gun Schematic

The player buys the schematic for the dart gun from Boutique Chic in Tenpenny Tower.

[18:27]
Crafting the Dart Gun

The player gathers materials and crafts the dart gun at Hamilton's Hideaway, using a rad scorpion's parts.

[22:08]
Three Dog's Stash

The player finds a locked stash that requires a key from Three Dog, containing a mini nuke and stealth boy.

[23:17]
Starting Tenpenny Tower Quest

The player talks to the security chief about the ghoul problem and gets the quest to deal with Roy Phillips.

[24:15]
Navigating Warrington Station

The player enters the metro tunnels, using the dart gun to slow down enemies like feral ghouls and a deathclaw.

[27:00]
Siding with the Ghouls

The player meets Roy Phillips and agrees to help the ghouls take over Tenpenny Tower in exchange for the Ghoul Mask.

[28:14]
Getting the Basement Key

The player gets the key to the generator room from Herbert Daring Dashwood by simply asking, avoiding a pickpocket challenge.

[29:14]
Opening the Escape Door

The player uses the key to access the backstage area and opens the final gate with Science 25, letting the ghouls in.

[29:57]
Receiving the Ghoul Mask

Roy Phillips gives the player the Ghoul Mask, which makes them immune to feral ghouls for the rest of the game.

[30:36]
Looting Tenpenny Tower

The player loots the tower, including unique keys and stimpacks from the shop, and finds Tenpenny's suit.

[32:35]
Conclusion and Next Steps

The player celebrates the successful overthrow of Tenpenny Tower and hints at future DLC adventures.

The player successfully acquires the Ghoul Mask, a game-changing item that makes feral ghouls non-hostile, and loots Tenpenny Tower after siding with the ghouls. This sets the stage for tackling high-level DLC content in future episodes.

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"The title 'The Greater Good' is a bit vague, but the episode does involve a morally ambiguous quest for a powerful item."

Mentioned in this Video

Study Flashcards (10)

What item makes the player immune to feral ghouls in Fallout 3?

easy Click to reveal answer

The Ghoul Mask.

29:57

What skill book is found in Dominic Machete's house?

easy Click to reveal answer

Dean's Electronics.

00:57

How many pulse grenades are found in the Mechanist's lair?

medium Click to reveal answer

Six.

04:21

What is the effect of the Dart Gun?

medium Click to reveal answer

It breaks the enemy's legs, slowing them down.

21:40

What bobblehead is found in Vault 108?

easy Click to reveal answer

Charisma Bobblehead.

16:26

What skill is required to open the final gate in Tenpenny Tower's basement?

hard Click to reveal answer

Science 25.

29:26

Who gives the player the key to the generator room?

medium Click to reveal answer

Herbert Daring Dashwood.

28:14

What is the name of the ghoul leader in Tenpenny Tower quest?

easy Click to reveal answer

Roy Phillips.

27:00

What unique item is found in Three Dog's stash?

medium Click to reveal answer

A mini nuke and a stealth boy.

22:35

What weapon is used to defeat the Mr. Gutsy in the Mechanist's lair?

hard Click to reveal answer

Pulse grenades, mines, and frag grenades.

06:30

💡 Key Takeaways

📊

Mr. Gutsy is a bullet sponge

Demonstrates the extreme durability of Mr. Gutsy robots, requiring multiple grenades and mines to defeat.

06:30
🔧

Dart Gun cripples enemies

The Dart Gun is a game-changer for slowing down melee enemies by breaking their legs.

21:40
💡

Ghoul Mask grants immunity

The Ghoul Mask makes the player completely safe from feral ghouls for the rest of the game.

29:57
🔧

Easy key acquisition

The player can get the basement key without pickpocketing by simply asking Herbert Daring Dashwood.

28:14
💡

Looting Tenpenny Tower

Siding with the ghouls allows the player to loot the entire tower, including unique keys and stimpacks.

30:36

✂️ Creator Tools: Viral Hooks

AI-generated clip ideas for Shorts based on the transcript

Nuke Everything: The Best Solution?

45s

Opens with a controversial and darkly humorous take on problem-solving, immediately grabbing attention with shock value.

▶ Play Clip

The Mr. Gutsy Nightmare

45s

A brutally difficult and hilarious fight sequence shows the player struggling against a ridiculously tough enemy, perfect for gaming frustration content.

▶ Play Clip

Gary Clones: Vault 108 Chaos

45s

Iconic Fallout 3 moment with the Gary clones, combining absurdity and gameplay challenge, highly engaging for fans of the series.

▶ Play Clip

Betraying Tenpenny for Ghouls

45s

Moral dilemma and dramatic quest choice with a shocking outcome, appealing to viewers who love narrative twists and player agency.

▶ Play Clip

Ghoul Mask OP: Free Loot Run

45s

Exploiting the ghoul mask to loot everything without combat showcases a clever strategy, satisfying for gamers seeking power-ups and efficiency.

▶ Play Clip

[00:01] John. This has been many a true nerd and welcome back to Fallout 3: The Worst Wanderer. Well, last time we came here to Canterbury Commons and discovered the to Canterbury Commons and discovered the chess on occasion, the best solution is

[00:15] just to nuke everything. And as for today, right, there is one very important tool I want to go and get my hands on. until that yes might trigger a thus being able to get something else unless we get something else unless we

[00:31] unless we get something else unless we get something else etc etc. So, okay. There could be something very important coming your use of Steve's way in just a moment. Before that though, yes, there's a couple of things I want to grab around

[00:43] a couple of things I want to grab around Canterbury Commons. One of which is very bloody simple, which is Yeah. in one of the buildings around here, actually. Here we go. Dominic Machete's house. This is what we're after. Yeah. Just

[00:57] have a little poke around in here. Am I alone, by the way? seem to be. So, one don't need to be hiding. That's a free bottle cap mine. Excellent. But more importantly, yeah, a free copy of Dean's electronics, which is nice because I

[01:14] kind of noticed repair is a very bloody weak skill for me right now. I just seem to have not really done much to boost that so far. Right, as I was saying, back to Canery Common straight past the corpses I created here, etc., etc. cuz

[01:29] yes, we're not entirely done yet. One more thing, in fact, I would like to go more thing, in fact, I would like to go and grab though this one's a little bit more tricky, which is one I may have killed the mechanist. I would still

[01:43] ideally like to visit his headquarters. Yes, I'm pretty sure the security doesn't stand down just because he's dead. In fact, I stepped inside and immediately went into danger. Good start there. So,

[01:58] >> okay, just a step on out, my friend. Yeah, with my new lovely sexy weapon here. If you go and honestly, that's not too bad. Just keep

[02:11] on firing. Yep, I've got enough stuff to flipping and take out one of Protectron. And yeah, I can also grab ammunition in the form of a scrap straight out of his the form of a scrap straight out of his body. And coffee mugs. Spot on. They

[02:24] make amazing ammunition. So, all right, just load all of you in as well. Beautiful. But yeah, just keep an eye out for Oh dear, locked doors. This dungeon's got a lot

[02:37] of, you know, locks and whatnot in it, which could be a bit of a problem. Like, sufficient science and lockpicking can just get you straight to the end, but I can't really do any of that just yet. So,

[02:50] okay. I may just have to like, you know, kill a large number of robots on ropes, but okay. whatever else happens. Yes, I've got a good supply of coffee related ammunition right here, which is excellent. So, yeah, I'm pretty sure

[03:05] with the right level of Okay, lockpicking or alternatively, I think you can use repair and some capacity. Yeah, you could just skip to the end, Yeah, you could just skip to the end, but

[03:21] turrets. And also, I don't like the drop off armor. Okay, just take you out. Good, good, good, good. Terren can be very That's a cocking Mr. Gutsy. Okay,

[03:33] so what else do we have available to assist with a cocking Mr. Gutsy? Cuz that's really nasty, actually. Okay, John, he's probably coming this way. Just pop a couple of mines down. Are you actually

[03:49] coming this way? And can you even open doors, my friend? I don't know if you can. Oh, never mind. He's Wait, is that just a proximity It is not. It is not. It is not. Okay, I'm almost

[04:08] Luckily, right, there is one tool in here that can help me out. Pulse weaponry. The employees pre-war were getting a bit worried about the robots getting a bit worried about the robots themselves. So, pulse grenades locked in

[04:21] themselves. So, pulse grenades locked in a box with a key behind the terminal. So, okay, one locked box, meaning hang on, hang on, hang on, Frank's K. And there we go. Six pulse grenades. Very good against robots.

[04:38] Okay. Can I maybe get like, you know, just a grenade up there? And 41% is not bad, but this is probably just going to bounce off the Yeah, that's just going to fall short and then do nothing.

[04:54] And now you definitely know about me. So, okay, you're coming in this direction. That's fine. Toss down a few mines over here. You're definitely almost with me already, aren't you? Yes, I suspect you are. So, okay. Just a few

[05:10] more mines over here. Okay. Sooner or later, the guts he's got to walk into some mines if we put them in like, you know, doorways and whatnot. Tactical retreat, John. Tactical retreats. So, here we go. He's Oh, blime me. He's

[05:24] coming. I'm increasingly concerned he doesn't set off mines cuz he's flying doesn't set off mines cuz he's flying and I never knew that. Okay, plan C. going to wait for you to come around the corner. When you do, I'm going to toss a

[05:37] conventional grenade at you, which will detonate the mines. You just sort of don't detonate for some reason. That goes to you. That does a lot of cocky damage actually. So, okay, that should hopefully mean no. Get into cover. Get

[05:52] Okay. He's badly damaged, but I'm kind of out of AP. Okay. What else can we do to you, my

[06:04] friend? What have I got? I mean, I think we're too close to use a flipping Yeah. fat man on this occasion. We can toss one pulse grenade at you in a vat. That's good. So, you're almost almost almost dead. Just hide hide hide hide

[06:17] almost dead. Just hide hide hide hide and toss and then get back into cover. And that is not a kill cuz you backed off. So, just a bit further. That looks pretty good. That looks pretty good. That looks pretty good.

[06:30] Okay, so basically gutsies are a problem. Like a ridiculous problem. That took what was it? three mines, one frag grenade, and four pulse grenades to get

[06:43] done. Okay, you, however, I'm not so concerned about. Okay, you could just concerned about. Okay, you could just die. And hilariously, there's still something in here. Hopefully,

[06:57] Hopefully, it's just a second turret. Yeah, I think it's a turret straight above me. So, just be ready. So, just be ready. to shoot that. No, no, it's not. No,

[07:12] never mind. Yes, it is. I thought it was a cocky protection, but No, no, no, no. Absolutely not. Okay, keep on keeping on. Are there any more here? There's a security terminal.

[07:27] That does potentially sound useful. Hang on. Oh, yes. Science. I'm actually not even that bad at. just to pop on a lamp coat, which makes me feel a lot smarter, coat, which makes me feel a lot smarter, actually. So, okay, shut down security.

[07:41] Brilliant. Doesn't look that shut down to be honest, but possibly that's sector B. Yes, this is like sector A or something. And I could definitely feel something. And I could definitely feel like that's definitely still active. So,

[07:54] okay, just put a bit of junk over there, please. No. No. Absolutely not. Oh, that's a cocking robo brain. Oh, that's it's not as bad as a gutsy, but

[08:08] it's pretty bad. So, okay. But I You're nearby to a wall, so I think I You're nearby to a wall, so I think I can hit you anyway, though. What the [ __ ] did that just bounce off? Right, that just bounced really weirdly.

[08:23] Also, there's definitely more stuff down over there. Yeah, bounced off that bloody thing there, didn't it? the cocking pillar. That was better though. That was much better. So, yeah, there's a turret here, but I'm not sure it can

[08:37] hit me. So, Oh, blime me. You hit hard, though. Right. Time for Yeah. some though. Right. Time for Yeah. some medicine and some drugs. Medics, I think, does work against energy in a Fallout 3. Yeah. Do a bit of

[08:51] psycho as well. I'm not addicted. Better and better. So, okay. Just find a good and better. So, okay. Just find a good angle to maybe take out the Yeah, I see angle to maybe take out the Yeah, I see you, buddy. So, just a little bit more

[09:04] there. And okay, turns out that was a much better angle for him than for me. Yeah, I could just pop over here as well. So, crit the lens with two shots. If we get a crit, right, that's the lens crippled. Yeah, start looking wherever

[09:21] it was looking at last. I mean, I can just pop over here and before it can realign itself. I can get at least, you know, a couple of good shots or so. No, that's a turret dead bare minimum. So, okay, you sir are doing a good job. And

[09:37] don't forget with this thing, I've got a decent enough chance of yeah, getting a crit thanks to the big multiplier. Even more so in a van. So, right, just pop out here into you, sir. How about Yeah, one shot

[09:53] into you, sir. How about Yeah, one shot in the head if lucky. Crippled. That has got to hurt though. Reloading. Use high ground to my advantage. Down you go. This was a lot of trouble. What is Yes,

[10:07] a fairly modest reward to be honest. You know what? Never mind. We may have just got Yes. A stealth boy by chance out of an ammo box here. I don't think that's guaranteed. So that I will flipping

[10:22] take. Yes. And there is also a copy of a Nicola Tesla and you not great for me because your energy weapons are just never going to be use of Steve's thing. But still better than nothing. And the real reward is yet to come. Now that

[10:38] real reward is yet to come. Now that we've sorted out you useless losers, I can finally get to the mechanis. Have you gone? Yes. The bloody long way you gone? Yes. The bloody long way rounds. So, just interact with the

[10:50] coffee machine here. Just begin activating that and do enjoy needlessly over the top door opening animation. They just make me smile. Damn it. Oh, the way, just write the other skill book I want right here before we even get

[11:07] through the ridiculously over the top door. Oh, and here's a fun surprise I completely forgotten about, by the way. Yeah, 99.9% of workbenches it come with a free mine. This one comes with a free nuker grenade, right? Next time we see a

[11:23] gutsy, maybe use that on him because seriously, what the [ __ ] But yes, the speech gear was what I was really coming here for. And speaking of speech and

[11:35] whatnot, we're now heading out into the wasteland specifically. Yeah, I want to be heading juice south on this occasion juice south on this occasion because uh hang on, hang on, hang on.

[11:50] Where precisely am I wanting to be going right now? My next destination is yes. A little bit tricky to uh spot from a distance. And I'm assuming it's going to be that one down there to the souththeast. Not you. That's that's just

[12:07] a nightbot. That's fine. And that's just a radio tower. No need to worry about you either, my friend. Yeah, let's just mosey to the southeast Yeah, let's just mosey to the southeast towards that little compass tech.

[12:21] Eyes open for anything floating around with a particular focus on yes, robots because robots, as it turns out, are not cooking nice. And okay, not so bad.

[12:33] Today we've just got some basic dogs and whatnot. So, just a dog. Come up to me. Please hit it in the head. Then just one more on the head. Will Oh, yeah. What's

[12:45] more on the head. Will Oh, yeah. What's that? Taking out a dog in just two hits. Okay. Newly repaired bloody. Pretty sure there's another dog. Oh, there's several other dogs. Okay, this is this is fine, too. This is fine, too.

[12:59] Just keep shooting the dogs. Sooner or later, we'll take out the entire pack. later, we'll take out the entire pack. This is fine. Okay, two hits to the head takes out a dog. That's still good progress for me. Just maybe grab those

[13:11] coffee mugs before they'll bloody despawn. And I think I see another dog despawn. And I think I see another dog over there. So, no trouble. over there. So, no trouble. And there we go. Vault 108 because

[13:25] obviously I want a complete cockage set of special bobbleheads. Plus, on top of that, yeah, vaults are ruins. Ruins are filled with junk. A

[13:37] junk I can turn into surprisingly bloody powerful ammunition. Like, seriously, the rocket launcher has been carrying me this run. It is a bloody amazing gun.

[13:50] this run. It is a bloody amazing gun. But yeah, eyes open because there are like other people in this vault. And individually, the enemies in a here are not so bad. But if I get rushed by a group of them, yeah, things could maybe

[14:06] get a little bit on the dicey side. That's just a mole rat. That's okay. Just take out a few of you bastards. Oh, yeah. Oh, flipping. Yeah, we can deal with the mole rats these days. Maybe not like that many mole rats, though. Keep

[14:21] firing. There we go. Right. Plenty of like, you know, trash on the ground. That's fine. Well, it's just a mole rats. We're a-ok. Okay. Still, step one, rats. We're a-ok. Okay. Still, step one, mosy south towards the reactor here.

[14:34] Kaja. In this room, off to one side, there is one very bloody well hidden there is one very bloody well hidden skill book. Here we go. Tumbers day. And I am lucky. It's currently on, you know, the top of this ladder. It very often

[14:47] falls down the back of this ladder. This is bloody difficult to get hold of. be on this occasion. I've been very fortunate and that has not happened. So, fortunate and that has not happened. So, right, load you up with a cocking

[15:01] everything. That's all we need out of this area. By the way, John, I read the cooking book because, you know, need to be uh fairing out of weight and whatnot. Now we mosey into the cloning lab. And yes, in a matter of a moment or

[15:18] thereabouts, it's everybody's best friend, Gary. So, right, just put one book in your torso and Oh, that'll do. Right. The Garry's

[15:30] are not so tough. As long as I can just be dealing with, you know, one or two of be dealing with, you know, one or two of them at a time, we should be a okay. Because yes, this vault is filled with clones of someone called Gary. Why? It's

[15:46] not entirely clear. The notes around here indicate that, you know, the vault appointed an overseer who had terminal cancer, so they were going to pass away relatively quickly. And also, as an unrelated note, there's a cloning lab

[15:59] and somehow they ended up just, you know, cloning a very large number of Garry's. Was Gary the overseer? I don't know if so. So, it went very bloody wrong with yes, the cocking cloning process. But yeah, looking at how we're

[16:14] doing so far, this should be a nice simple process for me. Three shots in the chest and oh, Gary won. Oh well, lardy cocky dog Gary with a gun.

[16:26] Unfortunately, that's pretty much all I need to do here because yeah, the charisma bobblehead is right there. So, I'm pretty sure There we go. Another I'm pretty sure There we go. Another speech skill book goes with it. Spot on.

[16:40] So yeah, that's now every special stat, even without any drugs or any apparel boost. And two or three in the case of perception, thanks to ant sites. Still back outside. And yeah, that's all I need for now from Canterbury Commons and

[16:54] the immediate surrounding area. The main business I want to take care of today is business I want to take care of today is actually down over here back at Tempen Tower because if we just wait till the following morning and visit boutique

[17:10] chic here number one we could pick up the schematic for the dart gun. I can't quite afford it right now but yeah there's got to be some ammunition. Oh, I there's got to be some ammunition. Oh, I am not using the flipping Yeah. 5 mm. I

[17:25] energy cells either. So yeah, just a trait we can afford that and didn't even mean to get that exactly right, but I did anyway. Now, most of this, as we've discussed before, can be grabbed very easily from a single location. Good old

[17:41] Lies literally just down the road. So, you know, this is most of what you need for say the shish kebab sword. But yeah, I'm pretty sure I s There we go. A free toy. are a safe toy car. Would you mind just not looking

[17:57] this way for a second while I just grab all this stuff, please? I'm like 99% sure there is a paint gun in here somewhere. But I cannot bloody find it. It's possibly just, you know, fallen through the floor out of the universe,

[18:13] etc., etc. But that's fine cuz I'm pretty sure I saw one just like, you know, 2 and 1/2 minutes ago. Here we go. I knew I'd seen several in the mechanism base. spot on. Beyond that, yeah, it's just a case of tracking down a rad

[18:27] scorpion, which is mostly down to Lanca, but I do happen to know one location where they definitely appear. Here we go. Just down the road at Arafu, or actually, yeah, more conveniently at Northwest Senica. Here, just a tiny bit

[18:42] down the road from there, we've got Hamilton's hideway. Just have to be a bit careful as we approach cuz I can hear flipping. That's a vicious dog. Yes, I thought I could hear something. Hello over there.

[18:58] No trouble. I say no trouble. I'm a [ __ ] candy right now. So, uh, right. Couple of cans or one more in the head. I just love dogs and they look so I just love dogs and they look so incredibly stupid. It's amazing.

[19:14] Lovely. But yeah, there tend to be a few enemies around outside. There we go. Just mole rats on this occasion. Nothing too bad to be honest. So, right, just toss a few cans in that

[19:30] direction if we can hit some of you before you get to me. Better and better. before you get to me. Better and better. Run dead. And two. Kind of out of um you know, ammunition right now. You could just die and then

[19:45] head. I don't know why you're being very [ __ ] wobbly, but yeah, you're just sort of vibrating there. Grab a few more cans and also cash and whatnot. A drive.

[19:57] There we go. Hamilton's hideway. A very weird location in some ways because the only reason you'd ever come here normally is under very specific circumstances because most of the time just load up a

[20:11] few more tank cans to make sure we don't load up the wrong stuff by the way. Yeah, this is just a micro dungeon with a bunch of various enemies who don't particularly like each other inside. And one of them, there we go, is a rat

[20:26] scorpion, though. I was about to say unfortunately yes, a proper rat scorpion, not a baby. And kind of run out of ammo there. And also you just sort of teleported forward. If we can knock out your stinger. Oh, you

[20:41] just cooking stung me, didn't you? Yes, you 100% did. Right. I've been stung. I'm losing coing health right now. That's fine. Get up the old combat shotgun. You're going to struggle to actually get to me. No, I'm not like,

[20:56] you know, actually on a flipping walkway. So, hopping on and off could be walkway. So, hopping on and off could be a good idea. And excuse me, please come did he just bloody Oh, there he bloody is. Right. No trouble. Please have a

[21:12] cocking. There we go. That's what we needed. And highly conveniently, and yes, this like, you know, ad hoc DIY shelter someone built. There's another mine and a flipping a workbench. And honestly, I've learned my lesson.

[21:27] There's no point me putting on my repair gear to make this dark gun. It's going to be terrible anyway. I accept it with good grace. But it doesn't matter cuz the dark gun's amazing. Functionally, no real damage, though. You know, tiny bit

[21:40] of poison are fine or whatever. But yeah, the point is it breaks the enemy's legs, meaning any melee enemy is going to find it a lot more difficult to get up to you. Beyond that though, yes, aside from just some basic enemies, just

[21:56] a handful of, you know, rad roaches, raiders, etc., etc., we've got one of a duck cover. Never going to say no to, you know, a point of explosives or you know, a point of explosives or whatnot. But more importantly, yeah,

[22:08] hidden around the corner here, a locked door that requires a key. The only way to get this key is either passing a speech check with three dog for even more rewards when you help him or alternatively finding your dad before

[22:23] you help three dog. So yes, as a result of that, he feels a bit bad about you walking away with nothing. So he gives you the key to this little stash which gets you. Yes, you might just be able to see over there. Hang on. get out like

[22:35] you know an actual gun with a scope and whatnot. Yes, one mini nuke, one stealth boy, I believe. Yes, there is also one additional skill book at the back there that you literally can't get unless yes, you do like, you know, things in a weird

[22:51] order or pass a speech check with a good old three dog. So, tragically, yes, that's just a flipping skill book I shall never get. That dark gunner, however, is not the item I was discussing earlier. like you know the

[23:04] lovely to have under certain circumstances. Absolutely. But yes, we're not quite done with Tempen Tower yet because step one, we want to go and

[23:17] have a chat to the security chief here about dealing with Yes. the Roy Phillips problem. That's gh we arguing with this guy when we first arrived many weeks >> That damn Roy Phillips won't take no for an answer. Keep showing up. Looking for

[23:33] an answer. Keep showing up. Looking for a handout heenous kind wanted. End of story. If I were a betting man, I'd place a stack of caps on him trying something violent soon. And that would make Ten Penney nervous. I don't like it

[23:48] when Ten Penney gets nervous. >> And go on, buddy. Point me in the right direction. And maybe, just maybe, I might be willing to go and give it a look, sir. Roy Phillips and his gang are somewhere in Warrington Station metro

[24:01] tunnels. They've barred the main entrance. Try going through the train yard. So there we go. We now know where to go. So there we go. We now know where to go. We've got a quest, etc., etc. And my

[24:15] current loadout should be very appropriate for dealing with this basic goals. I can just blast with junk. Anything too nasty? Yeah. Take out its

[24:27] legs with the dart gunner. It is a melee enemy. There's only so much it could do enemy. There's only so much it could do to me. And speak of the devil. Right. You're running straight at me. Just put some Okay, now that was coing stylish

[24:42] right there. Like I was saying, just work around you and straight into the tunnels. So yeah, we shouldn't need to come back this way in future. Now we're underground in the metro. We should be swimming in a flipping ammunition. By

[24:57] ammunition, I mean like, you know, trash cuz there's just loads of trash in the tunnels. And I love trash. Trash is great. And speaking of which, hang on. Are you a Roma, my friend? Nope. You're just dressed differently. That was a

[25:10] lovely teddy bear killer right there. Put some more cannons over towards you. I am getting better at aiming this damn gun, by the way. I'm actually getting a pretty bloody decent at aiming at the cocking a rocket launcher. So, right,

[25:25] take out you poor bastards. Keep on keeping on. Oh, do be a bit more careful with Romos. Let's see if we can just hit you. Oh, yeah. Even a sneak attack crit can't

[25:38] yeah. Even a sneak attack crit can't kill you. I can get a sneak attack crit though. Look at that. We broke his leg there. And that worked out pretty well for Ran out of junk. That did run out of

[25:50] junk a little bit. That's fine. Let's just crank it the oi. Okay. None of that, please. None of that. Like I was saying, railway arrival, which is just cocking hilarious. But yeah, just to watch out for Romas. They're the only

[26:05] thing that could realistically cause me much trouble down here. And speak of the devil. Right. A Roma. But this one has seen me, so I can't get a sneak attack [ __ ] but that's fine. Activate dart gun. There we

[26:20] go. I'm going to be honest, he's shambling quite fast anyway. So, okay, not as fast. There we go. He slowed down a bit. So, yeah, at that point, he

[26:32] becomes a lot more manageable, just like that death claw we ran into many moons ago that had its legs broken before we got to it. So, yeah, I won't be using the dark gun that often, but as an emergency weapon to have in a hand,

[26:46] bloody hell is it nice. Anyway, I think we're about done with you guys at this point. >> You there. Put your weapons away. Come over here. No funny business. Unless you want to get shot.

[27:00] >> I do not want to get shot. Is my weapon away already? It was already away. Put it back away. Yes. Me and these guys, we're going to be friends because Tempen, you see, offered me 500 caps to kill these guys. If however I decide to,

[27:17] you know, flip sides to work for them instead, let's just say yes. The offer is a lot more uh compelling. wannabes are in for a real treat soon enough. They can't keep us out of that

[27:30] tower forever. >> And here we go. What if I was to figure out a way to let you in, good sir? >> I already got a plan. They think I'm a monster. I'll show them the real monsters. We'll unleash our feral

[27:44] brethren on them. All those bigoted sons of [ __ ] will get torn apart. Trouble is getting past the damn subway access door. You see this? Some kind of escape door that leads from the Ten Penney basement to the subway tunnels. There

[27:58] must be some way to get that open. >> Oh, well, leave it to me, Roy. I could take care of that cuz all we need to do is track down a Herbert Daring Dashs. So, just ask him about the basement and emergency tunnels and whatnot.

[28:14] >> Aha. So, you've been exploring the tower. Well done. Let's just say that Gustavo is not the only one with a key for the generator room. >> Yes, indeed. This chappiey's got one, too.

[28:29] >> I'll make you a deal, kid. You can borrow my key if you can find it without letting me see you take it. Good luck. So basically, he's challenging you to pigpocket. However, if you just say, "No, I don't

[28:44] However, if you just say, "No, I don't want to. Please give it to me." >> I thought you were more interesting than that. Fine. But you better not get >> Delightfully, he just hands it over anyway. No skilled chicks, nothing. And

[28:59] that's literally all you've got to do. So yes, just mosy outside here to the back of the tower. Use the key to access back of the tower. Use the key to access this lovely backstage area. Beautiful.

[29:14] And there we go. I see a bunch of ferals, including a glowing ones on this occasion, but fortunately, they're on my sides. Now, I do need science of 25 to

[29:26] sides. Now, I do need science of 25 to get that final gate open, but luckily, yeah, I could just about pull that off, too. So, yeah, just take care of you nice and quick, buddy. Eh, and there we go. Crack open the flipping door.

[29:43] >> Great job, kid. Meet me around front. I have something for you to keep the fererals from gnawing on your ass. >> And here we flippy go. The reason I'm tower. >> Here, take this mask. It'll keep you

[29:57] safe from the fererals. Just don't get too close to them or they'll sniff you out. Don't forget to put it on. >> And despite what he says, he's lying. You can get as close as you want, bump into them, and nobody cares, though.

[30:11] Okay, need to uh get rid of you. There we go. Now I can actually run again. And as he says, don't forget to actually uh put on the flipping ghoul mask. beautiful. Cuz with that on, I'm now

[30:24] completely safe from every feral for the rest of the game. Meanwhile, I could just, you know, stand back and let these guys do their work because yes, at this

[30:36] point, unfortunately, Tempe Tower is just going to be completely flipping destroyed. And while everyone's dying at Yap, make sure you grab their specific unique keys because those that you access at Yap proper medical supplies,

[30:52] meaning you could basically have everything that was in this guy's shop everything that was in this guy's shop inventory, including 23 cocking stim inventory, including 23 cocking stim packs. Amazing. And finally, up to the

[31:04] top floor. Oh, yeah. The last few residents are holding out. The ghouls just go to whatever floor you're on, which is fine. Droid Philipsies. Yes. So by himself. You don't need to worry about that. But yes, now we're flipping

[31:20] here and whatnot. Here we go. We could just burst into 10 penny's private suite. Help myself to another copy of a lying congressional style. Better use that given yes, apparently I'm a bit full upon

[31:34] everything right now. But once again, that speech is just going up and up and that speech is just going up and up and up. And uh finally, hang on. Where's the bloody door outside? There we go. Out to the balcony.

[31:48] Do I have to deal with Tempen myself? Cuz no one seems to be Yes. around at the minute. No, seriously. Where's Tempen? I swear he's normally here like, you know, waiting for you outside and

[32:03] whatnot. So, okay. Possibly someone else already killed him. I'm not sure. Oh, never mind. He did indeed come inside and die in the bathroom. Spot on. Let's just get me. Yes, his lovely suits, which I'll

[32:20] gladly take because yeah, right now I'm carrying around the sheriff's duster for plus one charisma. And yes, this thing is just better in the sense that it does way one less and also looks a lot snazzier. Oh yeah, perfection.

[32:35] Still I would saving successfully overthrown TEMPE TOWER. How about we overthrown TEMPE TOWER. How about we call it a P there? But next time, okay, as I was saying earlier, there's about to be a few dominoes falling to my mind.

[32:51] The ghoul mask here is going to make it very easy for me to gather certain very easy for me to gather certain items. And those items could have big knock-on effects to my skills, which let me get more items, etc., etc. And once

[33:05] you put all that together, I think we might be about ready to start thinking about a little bit of DLC because I'm not going to like, you know, complete all the DLC or anything, but yeah, there are some very, very powerful things in

[33:22] are some very, very powerful things in the DLC that could help you Steve a lot. terrifying. The enemies are very aggressively high level. So, okay, this could work out for me or potentially it might not. It's hard to say. So, yes,

[33:38] indeed. Plenty more to come next episode. So, hopefully you join me for that. But in the meantime, I've been John. This has been many a true nerd. And this has been a Fallout 3, the worst wanderer. Thank you very much, and

[33:52] goodbye. If we just hide the bodies, nobody needs to know about this. Yes, my stupid stupid plan has worked. It turns out I'm

[34:04] a genius. The giant rad scorpion is not gone. Oh, hang on. There's there's more yet, though. I'm still being very shocked, guys. Where's the NCR? Nobody shocked, guys. Where's the NCR? Nobody needs to

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