The Worst Wanderer Returns!
45sSeries fans get a quick recap and hook with the promise of a challenging mission ahead.
▶ Play Clip"Title promises a walkthrough and delivers exactly that—no exaggeration, just solid gameplay commentary."
In this episode of Fallout 3: The Worst Wanderer, John the Suspender tackles the final mission of Operation Anchorage, destroying the guns and clearing a listening post. He experiments with a missile launcher loadout, faces invisible snipers and Crimson Dragoons, and learns valuable lessons about positioning and resource management.
The final area of the first mission is open and filled with enemies shooting from multiple angles, requiring careful use of cover and VATS.
VATS provides a flat increase to critical hit chance, making it essential for accurate shots.
The heavy weapons loadout gives a missile launcher and 10mm submachine gun, chosen due to low weapon skill.
The missile launcher is a good counter to snipers because even a miss can cause splash damage.
Ammo dispensers do not top up missiles, grenades, or microfusion cells; you must scavenge for them.
The missile launcher works well when enemies are caught in a 'van' (narrow area), allowing splash damage to hit multiple targets.
The listening post is filled with ambushes and invisible enemies, requiring careful use of VATS and grenades.
John successfully completes the Guns of Anchorage and the listening post, demonstrating that a missile launcher, when used correctly, can turn the tide against snipers and invisible enemies. The episode ends with a promise of more challenges ahead in the Chimera base and the final trenches.
VATS for critical hits
Explains a core game mechanic that improves accuracy, useful for players struggling with shooting.
02:25Missile launcher vs snipers
Highlights a strategic counter to a common enemy type, offering a practical tip for players.
10:30Ammo scarcity
Reveals a game design detail about resource management that affects player strategy.
25:35Adaptation in combat
Shows how a failed tactic can become effective with the right positioning, teaching adaptability.
24:45[00:00] Good afternoon, ladies, gentlemen, I'm John the Suspender, true nerd, and welcome back to Fallout 3 The Worst Wanderer. Well, at the time, we began Operation Anchorage and took out our third to crimson dragoons, though...
[00:15] Let's just say, yes, today we're going to be taking on a lot more. Before that, though, we got to wrap up the guns of Anchorage by blowing up the guns of Anchorage, and... Yes, this is a really bloody nasty final exam for this first section.
[00:32] Because up to now, the environment has kinda worked in my favour. Corridors, corners, narrow walkways, cliffs where you can hide behind, all that good stuff. But the moment we step outside in the second and try and take out the guns...
[00:47] Yeah, that sort of changes actually. The final area of this first mission is big and open and is filled with enemies who can shoot me from multiple different angles. So, okay, top everything up and, I should say by the way, there's also an element of luck here, because we are still being accompanied by Montgomery,
[01:07] who theoretically might just have fought behind a useless, or alternatively might charge forward, draw all the fire, kill some enemies, etc, etc. depending on the earth how he does a yeah that's gonna make a big difference for us
[01:21] Step out of the way and immediately to caution. Great start. There we go. That's an example of a gun. So we need to get up to it.
[01:33] We plan to make some charges on it. There's three of them. I think it's yeah. Two to the right, one to the east. Well Montgomery Spudgy wants to run for it today.
[01:45] I am sad that I am taking you out if we're not getting you out we can take you out on a little tour yeah use this cover that is available where we can I'm going to do a left at first there's only one gun off to the left
[01:58] so as a result there's less enemies just as much stuff to actually you know gun and whatnot so there you go for back you use that first perfect camera you can't get to me it's left or not to
[02:12] So I can headshot him, life is pure. Well okay, that's pretty much perfect. So I'm not delighted by 76% chance of getting a this bloody range. Yeah, we need to be using a VAT.
[02:25] Because VAT has got a lovely big flat increase to cred chance. Outside of VAT, I'm just not going to be getting cred. In VAT, yeah, I've got a better chance. So okay.
[02:38] We've got to help top up here. Just a slow and careful one. Do you know where Montgomery is by the way? He left off in the other direction, so maybe he's doing jolted work somewhere.
[02:50] He has like a million hit points, so yeah, hopefully he's just doing well over there. What have we got here? I'm pretty sure we need to be more careful. Oh! I was about to say a bonk-up, but it's over that.
[03:04] But no, this is just a soldier who walks around the corner and makes fun of his little female hour. Okay. I think that was a friend. He's killing too fast. Let me have a see. Never mind. You just went down anyway.
[03:17] Yeah, there's some proper defences on the house. No. Well, somebody's shooting at something. Okay, that's just you. That's fine. And your head as well. Good. Good, good, good.
[03:30] But the real problem is... There we go. a bunker though, there's Montgomery lovely, ok let's see this has gone pretty smoothly no no no no none of that please none of that this is where it all goes wrong it can go
[03:43] wrong very bloody fast so ok Montgomery is moving in from that side, sorry that's Montgomery things off this guy we've got another one still ok this section he's pretty generous
[03:55] on the old house top up but he's a ok top of that top up ammo because we are eating I'm taking a pro ammo fast here. Grab a micro fusion starter. Don't need those because me and the dwarf rifle were not exactly friends.
[04:09] Actually, you know what? Hang on. Can you get from this side up to the top? Maybe you can. I didn't realise that. I will say though, at the starting point, yeah, this is pretty cool. So, off the charge, let's get the cock out of here.
[04:27] and maybe go up to the high ground I'm getting a bit nervous now so I mean it looks to me like we're going in the right direction
[04:39] in fact, ooh, I could even try sniping here this is a terrible idea but Montgomery, I was about to be bad at you cooking a ruined egg the tank's a bit strange, yeah the cannon
[04:54] That is a bit of a... Oh! Sluggy howls hello to the, um, Inferno Unit, by the way. Possibly the first Inferno Unit to sweep things. Inferno Unit, because they've got, like, you know, very high DTL.
[05:07] Kind of melt me. Absolutely cocking melt me. Bad minimum. I'm up to just down his pistol leg. So, OK, he's focusing on Montgomery right now. Montgomery will never die. Sluggy is fine.
[05:22] What a hard target to use Yeah and when they are actually spraying the fire it kind of provides no no no They are tougher than regular goys too so ok
[05:36] There my new biggest enemy right there Just going to grab that yeah mines and grenades and what not Top up ammo top up health
[05:48] Now, as I said, this is going better than I was expecting. I genuinely didn't know there was a link from the middle off to the left. I always thought this one was isolated.
[06:01] So, okay. Pull back. And, yeah, now going into thing number three, we will actually have the high ground, because we can be hunting from up top.
[06:13] Okay, it's down below. So, that is possible. This is genuinely going better than I was expecting, but this is just, you know, a tutorial.
[06:25] Things get a lot more chaotic once we're done with this section. So, let's get as quiet as we can. It's possible, though, I might be able to just, yeah,
[06:38] just pop the bomb on the thing and then retreat up here without... That's Montgomery, that's fine, I've seen you down there so...
[06:50] I think they now know where she is, they're just keep firing But she won't pop in now The threat of his gun is ridiculous, but okay, just...
[07:04] ...pop down there's somebody who knows about me there's a... Hello over there sir! That's them
[07:17] I see you in the bunker That's fine I just need to... Is it sensible to... I'm just going to make a run for it Go, go, go, go
[07:30] Plant, away, just run, just run, just run Just go in this direction and back towards the star as soon as it explodes we just de-spawn and move on to the next section. That's fine, just hide over here and we don't need to worry about the bunker anymore.
[07:45] So any moment now, this is all going to go kaboom. And there it flippy goes. So yes, you don't actually need to go down to, you know, the flippy base.
[07:59] We just sort of teleport there in a second. And there we go, teleported away. So yes, the Vodding Animator we don't need to worry about. Thought on. Damn fine work you did taking out those guns.
[08:12] Damn fine. And there we go, there's General Chase. The man who was responsible for this wildly inaccurate recreation of what definitely didn't happen in the real Anchorage.
[08:24] And speaking of which, he's got several more completely inaccurate missions for us. Long story short, we've now got a choice. Of course, we could go either left to the Chimera depot where we need to find the big old tanks and whatnot,
[08:39] or right over to the mines where we will be finding a lot of bloody invisible snipers. Ultimately, we'll be going, yeah, up top to the end of the DLC, but you literally can't go there, because the other subject is that you will just die.
[08:53] So yeah this is where this DLC gets a bit more interesting because you got a really interesting unique companion mechanic to work with which I get to in just a second but I can but notice there also drugs floating about There are almost no drugs in this DLC
[09:12] But yes, you could pick up a very, very small amount of soy shower in this area. So yeah, just save that for an important moment I notice more. Right, let's show. There are thugs somewhere. If you've got more drugs here, do not bloody hide them from me, General. I need some.
[09:29] Okay, I can only find a show. But as I say, we've got more choices to make, yes. On particular note, unfortunately, I've lost all those weapons I just picked up. Going forward, we're going to be using a proper requisition system, meaning I now need to choose which weapons I want to use.
[09:49] Some of them are pretty bloody obvious. If I decide I want the sniper package, I get a sniper rifle, and also one baby pistol to back me up. But yeah, with my sway to tear to give my low weapon skill, that's not really going to work out for me.
[10:04] Instead, I'm going to take advantage of the fact that, yeah, I can now get my hands on a weapon I couldn't previously. Because the heavy weapons loadout gives me a missile launcher and a 10mm submachine gun.
[10:18] Now, the 10mm is pretty good. DPS and fire rate is a tiny bit lower than the assault rifle, but the clip size is a tiny bit larger. So, overall, it kind of works for me. That's fine.
[10:30] And the Missile Launcher is just a really good counter-play to snipers. Alright, spot a sniper, fire a missile in that direction, even if you miss, you'll probably do something.
[10:42] So, down to my weapons, but I also get to pick a team. Montgomery's still going to be there, but now we get to giving some backups. Basically, I'm selecting companions out of various troop types here.
[10:56] types here, the mark is just represents the cost, so if I want a sentry boss, I can have one, but I won't really get to have anything else with me, maybe like one infantry guy, that's it, so I'm going to say that's not what I want, because if I've got a missile
[11:14] launcher, I feel like my alloy should too, so I'm going to plant a missile unit to back me up and then I'm gonna suggest another missile unit to back me up and then I'm gonna say
[11:27] yeah bring me someone who's gonna be tossing grenades around because under the circumstances yeah I want my team to be hitting bloody hard so I'm aware by the way there is a very good
[11:41] chance that my team is going to blow me up or blow each other up or whatnot and that's I accept that with good grace. And there they go, it's spawning into existence. So, hey, liking your missile launcher, lads?
[11:56] Very, very snazzy. Need to go and grab my own from a captain's daughtermaster over here. So, new plan, spot snipers, fire missile launchers at them, and anything that's left over, yes,
[12:10] gunned down with the submachine gun. Though the ammo is very limited. You've got basically, yeah, full clutch, and then you're done. This is the problem with the submachine gun. Still, I can scavenge for a few other bits and pieces, like, yeah, grenades or additional missiles.
[12:27] That's fine. But yeah, that's, um, all I'm going to be getting, really. Ammo is now a bigger problem than it was just a second ago. Congratulations on making it to the HQ.
[12:41] Here's your camera, I'm Dr. Adami. Come see me if you need hands-on up. There we go. Make sure you speak to the doctor on the way out, because she has got a lot of psychos to hand over as well.
[12:56] So, with an entire team of explosive people ready to go, let's talk about the plan. I'm going to start by, yes, taking a ride and going to the Chinese listening post.
[13:08] that these Ragoons and Sniper bags. And yeah, I've got a very specific plan in mind to deal with them. Sniper's tend to be up on the high ground on cliffs and whatnot.
[13:20] So if I see them, toss a missile in that direction, and yeah, that should do a good job. As for, yeah, the Crimson Dragoons, they're often invisible and fighting an ambush. So if I could just remember where they're hiding,
[13:34] I could drop a missile or a grenade on top of them, Jack do a lot of damage before they even start moving So yeah, that's the plan Whether it's going to work or not No cooking clothes
[13:46] So, Montgomery Now we've got a strike team on board Let's get them moving So right, there you have it Out we follow and Bloody hell, I'm bringing a lot of firepower to bear
[14:01] On the Chinese snipers here So yes, it's basically Knifers vs. Rocket Launcher That's what we're doing here today. Okay. Step one of the train yard means we're almost there.
[14:14] There's going to be a lot of snipers immediately. That's the first thing we need to take out. That guy's about to die, by the way. Sorry about that. You've got to demonstrate that there are snipers. Unless I can take out the sniper before you die.
[14:28] Use that. There we go. That's the sniper who's about to kill this guy. I'm just going to take a shot at him to see if maybe we can take him out or let's just stagger him or something before...
[14:43] Okay, well, we hit somebody and McKinney is dead, which is, you know, a bit of a shame. Okay, guys, I'm going to suggest you just run in, draw their fire,
[14:55] and as a result, I'll know where to shoot. Mining Town is crawling with common forces. You're holding up here for the moment. what are your orders? ok well no more cocky cowardice get in there and sort it out
[15:09] yes sir we'll attack the enemy at the mining town ok they go in among our moray dogs and so just stay down you can get a nice hit in it if you want
[15:22] nice as a philatelic dinner that's seen you right hang on I can speak too you have to just look at that guys They don't want to launch a troop as well by the way, so...
[15:34] Okay, I need someone who is a... That's probably not bad. Let's go for your torso, I wonder. Gee, Jack, if we were to hit the actual barricade, that would still... To the beyond.
[15:46] Operation using the launcher isn't going spectacularly well so far. Let's just aim over there. That's fine and... I feel like none of us are hitting our targets here.
[15:59] like nobody is hitting that target so okay just wait here wait just wait here for one just hold still okay possibly this isn't going entirely to plan I'm going to be honest so you guys are
[16:16] what that's 10 dead everybody just keep trying and I'm going to go over to Grenades, I've got some grenades, grenades is good so, ok I'm down two left at this point
[16:29] That's fine, I'm pretty sure there's someone up dead, put a grenade over there, that's giving me AOT Hopefully we've got like something, more people are dead, this is, to be honest this isn't going as well as I was hoping
[16:45] But that's fine if you have a stun-tank-type-2, calm it down. I think that was the guy over here. I can't go with being taken out too easily, I just heard that.
[16:58] There are supplies over in this direction, so I can, you know, pop up my men's and whatnot and... I feel like I'm not going to be alive imminently. But if I'm in a VATS mode, I might just have enough faith to survive that rocket coming in.
[17:15] So, am I dead? I am not currently dead. Well that's marvellously good. Please don't fire again. Please don't fire again. Please don't shoot me. Ok, well this is all very embarrassing for both of us. Ok, that's 10 dead. As I get my health back, I get my limbs back. So, I assume that restores my limbs. That does restore my limbs. Great!
[17:40] Now there's also more to the big missiles here. Grab the missiles, then go and shoot the missile launcher. That's all absolutely fine. If I can do four missiles now I might have a better angle to shoot people That the grenade counter there I think everyone else is dead but hang on there OK there a Chinese lorcher who supposedly just wants to come and
[18:05] hunt us for reasons that they can't tell so OK, we'll take this guy out and give him a few of those, I feel like yes, the 10mm is doing a better job of doing a similar look to what the speaking was I just popped out the ammo here as well, so...
[18:18] I was assuming this was going to go better, but I think the next area eventually had better for the missile launcher. Alright, I still think this plan has got laid. Gee, for the time being at least, we're doing okay.
[18:32] However, all my team is dead, but that's the one Montgomery's for. So my team is dead, but that's what Montgomery's for. You guys are the main ones. I'll give you a new one.
[18:45] I'll give you a new one. Okay never mind. You can bring me reinforcements, but not while the attack is actually, you know, underway. So, we just don't have backup for the time being.
[18:57] That's fine, and that's Montgomery. We've just got to, yeah, take out the last handful of people up here, leave the house. Which is fine I'm gonna say
[19:10] and a plum to make them a sell off to one No No No No no guy Okay shoot at the ground, that way even if you miss
[19:23] I'm kind of assuming that would hit near parallel but no this isn't really working very well so far Get out of here! take you out definitely you want more yet
[19:40] yeah sorry he didn't realize you were up there my friend let's just take you out with us basically and yeah that lovely sexy and hysterical face
[19:54] that beautiful smile look at that that photo is amazing Be careful because you don't know who's going to be an Inferno Trooper Inferno Trooper's off now Dave
[20:06] Thank you Dad, hang on that's my great company You've got well bang minimum, you can stay So right, just put some more fire over that That's you Dad, I think
[20:20] There's also, yeah, there we go One, a prisoner we can make you Two, some more ammo Hello some more health, some more explosives, some more everything so on. Right, that's a good little starting off point right here.
[20:35] So yeah, this area is bigger and nastier and whatnot. Okay. Keeping you aware. It could be a...
[20:49] I see somebody. We have a two grenade. I've got a grenade that you can more reliably use. OK, you're standing, yeah, near point or something, so... You're with someone standing right next to you.
[21:01] That's correct. I swear I've not got a single hit point of damage with any explosives yet. Which is very embarrassing, but OK, to take you out, you're dead.
[21:13] And then, yeah, you're holding still, so we can just put some regular bullets on you. Check on the speedo, get some hit on the annoying side of it. Right, we're going to do a, yeah, we're going to try and take out someone else.
[21:25] I think that might be the town. Done or almost done? The mining town is now secure. Awaiting your new one. Okay.
[21:37] One, we didn't need any... I think generally the term is reinforcement. Replacement does sound a bit callous. I still believe in Operation Missile. So get one missile unit please.
[21:50] And yeah, we can also have... I think it's time to call them for grey again. Not so. You know what? I'm going to try Operation Missile again.
[22:04] So OK, head on to the listening post. That was just a phase one. So it's actually quite a long bloody way until we get to the next reason fly. So I'm just going to quickly top up my list. They're running ahead aren't they?
[22:17] I shouldn't have deployed them until I was like, you know, ready to follow them. or what, I don't know. Get up the missile launcher, trail after them, and watch out for snipers. Because now there's going to be snipers all the way down this bloody canyon.
[22:33] See you in a minute. Pretty sure I hear them actually, so there we go. This is what I wanted, alright. If you could catch these guys in a van, then you could take them out before they expose themselves.
[22:49] So look at that! That's actually working! This is what I wanted to do the entire time. This was the plan. So here is now, yes, much weaker than it was previously. That is, yes, my missile stroke's doing a good job taking out other snipers.
[23:06] Pretty sure I see, yes, you're dealing with that. Hang on, I see you, my friend. So, OK, this is how I was wanting it to go all along. Okay, this is now working nicely.
[23:19] That's you. A way too quiet invisible. And if I just... Oh! Oh yeah! Ignore that first bit of the mission. This is now working amazingly well. So yeah.
[23:31] Hey, thanks. They are now looking way more... Yeah, way more vulnerable. So just to back off a little bit. Finish them off with a regular fire. But this is what I was trying to do all along.
[23:44] This is now talking to work hang on Yeah, take it, hang on, hang on, hang on Sorry, you weren't 100% dead You were like mostly dead for that time
[23:56] And then yeah, this guy up here is almost dead so Let me kind of pinch you off and there we go Yeah, there's more trouble yeah There's going to be crimson dragoons who are dug in before we get to the base
[24:08] So yeah, that's a good use for all this last of the missiles keep on keeping on stay down and yeah if I can
[24:20] hit these guys could send them out I'm just trying to hit these guys I'm gonna say one missile
[24:32] right there oh oh glitterjack that will do also I think we can now attack Jack so okay the missile has in fact been a stroke of tactical genius. Didn't work well in the first section,
[24:45] working very well all of the bottom. So yeah, you guys are now closed and coming in this direction. It's good, it's good, it's good. Ammo is running very low by the way. And yeah, you guys,
[24:58] don't stop running in the front of me while I'm shooting! So okay, I think we've now made it to the front door. However, I am not going in going in until I go back and top up my ammo.
[25:11] She said this is actually one of the nastiest gaffes in this entire DLC in terms of the distance between a water health and ammo top up and the neck. Because there's a bit to do inside that base before we get more ammo.
[25:23] So, yes, I'm just going to go and top up my slide before we step inside. Tragically though, yes, these ammo dispensers do not top up missiles.
[25:35] Missiles, if you want more, you've got to literally scab it for them. Same is true for the Gauss Rifle and the Microfusion Cells. I think I didn't mention that last week. So, yeah. It's got to be a little bit more sparing with grenades, mines, missiles, Gauss Rifles.
[25:52] Meaning as a result of that, yeah, all I'm getting is a renewable ammo supply that I can actually bloody use. That is 120 bullets in the 10mm submachine gun. which runs out really bloody fast
[26:05] Stepping back at the front door and yeah, I'm a little bit concerned about you guys I think you might have run out of missiles even if you haven't
[26:17] if you stop firing your missiles and stuff they get quite horrible sometimes that could be a problem also, some guys just like, lock in from the rear which is annoying, so
[26:30] That's quite a lot of guys. Ok hang on. Go, go, go, go. I feel like this is a good time to use the missiles. So yes, when you've got these being high ground and... Ok, I think that's a good start. Ok, go, go.
[26:45] Everybody hold still That will do very nicely actually yes Ok just let my guys take care of that You can kill one of my guys No I think that was them that fine I don want to spend the ammo I forgotten them somebody died there we go that OK good good good good
[27:04] But OK, let's step inside and see what we can do Because all of a sudden, well, one That is a handful more flicking missiles
[27:17] I've forgotten there was an ammo thing in here, but there's no health thing, so I'm still, you know, glad I went back anyway, that's fine. But yeah, I'm now in a place called the fighting.
[27:29] You're a dragoon and you seem rather scary. Okay, just reload and... Never mind, there's a health thing right here.
[27:41] I was just wrong, ignore all the things I just said to you. Also, I know that technician is just cowering, and isn't actually, like, you know, attacking me. He does need to die anyway. The game was acknowledged this area as, like, you know,
[27:53] cleared off a Chinese occupation until she is dead, along with other technicians upstairs. I am very sorry about that, good sir. Here, I'm keeping on.
[28:05] Watch out for flipping ambushes. There we go. Light will light there. There are random ambushes in all sorts of forms. Just be aware of them and... Oh my god, that was a terrible counter ambush.
[28:17] I know you're here somewhere you stupid loser! Take care of you. Fall back to the health and ammo that I completely forgotten was here. No seriously, I thought that wasn't my killer.
[28:30] More until upstairs. Well bare minimum there's no more grenades or missiles so... Yeah. We're now in a base with a lot of flipping ambushes in it.
[28:42] and I think potentially just be aware hang on, hang on well somebody's here hello there Mr Crimson Dragoon
[28:54] yes, it's the oh that'll do that'll do nicely actually that'll do very nicely and keep up shooting from above I don't appreciate being shot from above
[29:06] so, ok head up here head up here this is not a great angle but... are you dead? I think you're dead
[29:18] yeah this is a difficult approach either way Montgomery's run ahead I don't know if I can just back him up yeah head upstairs and you've gone back invisible but that doesn't mean you're immune to damage or anything so...
[29:30] right you're done and do not forget John you still need to be gathering these lovely intel briefcases So that's a tune number five, once again just a fall back like a tower, top up the flies
[29:46] Also, does anyone know what that looks like? The guys who were supposed to be helping us Maybe they don't come inside, I can't remember They don't seem to be here, given they're missile troops and when you know a very tight environment, it's probably for the better
[30:01] Now, have we reached the bed I've been waiting for? This is nice and safe. And let's check out for the moment. Keep that scanning port.
[30:14] No, that's Montgomery. Here we go. This room is basically nothing but ambushes. We've got people just hiding right there.
[30:26] So we are going to copy Nukon before they expose themselves. So while I'm looking at what happened, just thought to explode him
[30:39] hang on, I see you as well this is what the missile launcher is for alright, if he can get right here ok, that's you badly wounded, but not dead
[30:51] but I've now woken him up so ok, hang on, hang on, hang on just a moment wait! that's got to have done some good damage to you losers Montgomery, they're literally shooting at us would you please assess in focus?
[31:04] in some capacity Oh! Right, you're firing it but you're... sort of invisible just sort of related anyway that's probably going to...
[31:16] I swear, my grenades have just decided that they don't feel like working today Back over to 10mm Hold still Take you out
[31:28] There we go, there's the last one The sniper I'm a little bit concerned about my current I'm not my current health actually but hang on Exposure meaning just one more, one more
[31:42] Even with the advantage of me knowing where they were That was nasty I think we're ready Just one forward run run run run run and grab Hell to grab, ammo grab, missiles up
[31:56] Oh tank, there's a grenade as well Though I can't recall if those are taken off me after this mission. In case we get teleported back to base again.
[32:08] So, okay. That's the nastiest room. Right there. Just got to, yeah, take hold of the control room. And we'll be good. Eyes open for, you know, an invisible enemy.
[32:23] I can't shoot them in advance, but that counts teams anyway. So, there we go. There's the technician, he's actually angry at us. He was angry, then he decided he wasn't angry and said,
[32:35] No, no, no! Can we please do that guy now? Honestly, yeah. The 10mm in a vat is really doing the job.
[32:47] Montgomery, draw fire while I get my flicking AT back, you are... He's somewhere around here, hang on, he may not have been invisible, they've just been looking at the door and I think yeah there's like two outside
[33:02] that we need to be taking care of but I think we're done in terms of the inside people so out onto the balcony and just be ready for trouble
[33:15] there's definitely one just fighting around the corner there we go There you go. So take you out buddy. Dead. Reload.
[33:27] I think one more in here so yeah. This guy's a real joke because yeah this is the room with the health pop up in it. And he's just sort of waiting for you to run to the health pop up so he can like you know get you.
[33:40] I'm going to grab up the health pop up anyway and then pop up my ammo. And honestly you guys can take care of this one because never mind you were talking useless up. That should be the last of them. And the last of the bombing ones on our guide.
[33:56] I'm going to order our men back to the field they choose. Field. So there we quickly got one. Job done. Teleporter to bank home. And by the looks of it, do I get to keep my DR? I would like to keep my DR.
[34:14] I do get to keep my gear up. There were missiles in that final room I didn't pick up because I was too busy murdering it. So...
[34:26] Can I be bothered to run back and get those missiles? I've decided I can't, no. Oh, also this thing's happening. But yes, the troops from the poser, this guy takes the photo and obviously it's the basis of the statue on the Ancury to War memorial.
[34:42] Still, I would say we've demonstrated my Mr. Flam of entirely stupid. How about we call it a pub, damn, but next time... Okay, I suspect we'll be wrapping up Operation Outreach.
[34:56] Because all that stands in my way now is, yes, the Chimera base off to the west, which will be much more manageable, now I've picked up, you know, 10 million grenades and whatnot,
[35:08] And then, beyond that, it's straight into the trenches, or yes, the rather viciously difficult final push into the revival. So, yes indeed, plenty more to come next episode,
[35:20] so hopefully you'll join me, but in the meantime, I've been John, and this has been MegaTooner, and this has been a Fallout 3 The Worst Wanderer. Thank you very much, and goodbye.
[35:32] If we just hide the bodies, nobody needs to know about this. Yes! My stupid, stupid plan has worked! It turns out I'm a genius!
[35:45] The giant radscorpion is not gone! Oh, hang on, there's more yet, though. I'm still getting very shocked. Guys, where's the NCR? Nobody needs to know.
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